Follow TV Tropes

Following

History YMMV / Helldivers

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SignatureLine: The Helldivers' occasional BattleCry of "HOW ABOUT A NICE CUP OF '''LIBER-TEA!?'''" has easily become the game's most memorable quote thanks to how [[NarmCharm it somehow manages to sound badass]] despite being a cheesy BondOneLiner, to the point that it was imported unaltered into the Helldiver voice lines of ''VideoGame/HelldiversII'' and ''II'''s main theme is also called "A Cup of Liber-Tea".
Is there an issue? Send a MessageReason:
None


* DoNotDoThisCoolThing: While the games are largely supposed to be a satire against warmongering authoritarian governments who wage wars for profit, the vast majority of players couldn't care less about the political commentary and are more focused on such a setting allowing them to indulge in the "cool" things such as orbital drops, calling down orbital bombardments, and generally just blowing up robots and aliens with overwhelming firepower. It doesn't help that, even with the obvious satirical edge, ''the games themselves'' love invoking DareToBeBadass at every turn, from the opening cinematic to the constant affirmation and exhortations of your MissionControl and Super Destroyer crew. Intentionally or not, the games are an excellent demonstration of ''how and why propaganda works''.

to:

* DoNotDoThisCoolThing: While the games are game is largely supposed to be a satire against warmongering authoritarian governments who wage wars for profit, the vast majority of [[StealthParody it does so in a very subdued way]], leading some players couldn't to not care less about the political commentary and are be more focused on [[MilitaryScienceFiction such a setting setting]] allowing them to indulge in the "cool" things such as orbital drops, calling down orbital bombardments, and generally just blowing up robots and aliens with overwhelming firepower. It doesn't help that, even with the obvious satirical edge, ''the games themselves'' love game itself'' loves invoking DareToBeBadass at every turn, from the opening cinematic to the constant affirmation and exhortations of your MissionControl and Super Destroyer crew. Intentionally or not, the games are game is an excellent demonstration of ''how and why propaganda works''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** "[[Film/StarshipTroopers I'm doing my part!]]"[[labelnote:Explanation]]With the game having a heavy focus on the greater community working together to achieve victory both on an individual and a game-wide scale while also being a WholePlotReference to ''Starship Troopers'', this iconic quote from the film gets thrown around a lot by the fanbase and has even carried over into ''VideoGame/HelldiversII'', where it's evolved its own unique variations.[[/labelnote]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneAchievement:
** "Making mountains out of molehills" requires you to kill '''100,000''' enemies. The average Hell Dive and above will likely only see you kill a couple hundred enemies, and that's divided amongst your squad. [[ThisIsGonnaSuck You do the math]]. This achievement is so hard that some level 40 players still don't have it.
** "Solid Stealth Execution" requires you to beat a Difficulty 7 or higher mission without raising the alarm ''once''. Already this rules out Cyborg missions (because of [=IFVs=] having a gigantic detection radius around themselves), and even then you'll still have to contend with things like Scouts[=/=]Observers [[TheComputerIsACheatingBastard spotting you from outside the visible screen]] and getting swarmed by {{Patrolling Mook}}s while you have an empty magazine and can't do anything. And of course, doing this with random people is that much harder, so unless you have friends who also play the game you'll have to go it solo.


Added DiffLines:

* ThatOneDisadvantage: Most experienced players wouldn't be caught dead equipping the Heavy Armor perk, as whatever benefits could be reaped from being able to shrug off more small-arms fire and weaker attacks comes at the cost of making your Helldiver much slower to move, and speed is considered far more important in high-level play.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Adorkable}}: The Communications Officer clearly really loves his job and geekily explaining all the cool gadgets and wondrous weaponry you get to use out in the field (sometimes outright saying things like "this feature is cool!"), which is a welcome change of pace from the rest of the stolid Super Destroyer crew.
--> '''Communications Officer:''' We have acquired a new Stratagem! It's a technological marvel!
Is there an issue? Send a MessageReason:
None


*** [=IFVs=] are just plain nasty for being {{Instakill Mook}}s that take nothing short of an AT Round to dispatch who can ''also'' perpetuate the Alarm like other {{Patrolling Mook}}s. They don't swarm the player down like Butchers or Berserkers and they don't have the numbers of Grotesques, but seeing an IFV spawn in right next to you is bound to make your heart skip a beat unless you already have the tools to quickly take it down.

to:

*** [=IFVs=] are just plain nasty for being {{Instakill Mook}}s that take nothing short of an AT Round to dispatch who can ''also'' perpetuate the Alarm like other {{Patrolling Mook}}s.Mook}}s[[note]]And they don't even have to ''see'' you like Squadleader Soldiers or Legionnaires; did you step within a 300 foot radius of an [=IFV?=] It magically knows exactly where you are and the alarm is now blaring[[/note]]. They don't swarm the player down like Butchers or Berserkers and they don't have the numbers of Grotesques, but seeing an IFV spawn in right next to you is bound to make your heart skip a beat unless you already have the tools to quickly take it down.
Is there an issue? Send a MessageReason:
None


*** Warlords are the worst kind of SmashMook; namely the kind that can't be killed without anti-armor, which at least Hulks can be with some effort. Their cannons are also much deadlier and more precise than Hulk rotary guns, making it hard to escape their danger radius if they're firing at you.

to:

*** Warlords are the worst kind of SmashMook; namely the kind that can't be killed without anti-armor, which at least Hulks can be with some effort.effort and the right gear. Their cannons are also much deadlier and more precise than Hulk rotary guns, making it hard to escape their danger radius if they're firing at you. This gets ten times worse on the hardest Cyborg missions, as the alarm sounding will cause swarms of up to ''fifteen Warlords'' to deploy on top of you at once, which is nigh-impossible to deal with unless your squad is loaded with AT gear and Offensive Stratagems and knows how to use them well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Doing Illuminate Retaliatory Strikes is sometimes called "Making calamari". [[DontExplainTheJoke Because, y'know, it involves killing a whole lot of squid]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Bug Shadows (and to a lesser but still noticeable extent Stalkers) will ''constantly'' be harassing your squad by jumping at them, to the point where at the highest-level missions there is almost never a point where a Shadow isn't onscreen somewhere. And it's not like you can just entirely ignore them, either, or they'll hit you with their slowdown effect at the worst possible second and get you torn apart by Brood Commanders. Worse yet, while their health is low and they have no armor they can still take up to a second of dedicated fire to deal with, making it that much more difficult to put them down when a gazillion more important threats are coming at you.
Is there an issue? Send a MessageReason:
None


** The Cyborg dogs tend not to be a big issue individually but they have a habit of running straight at you while you're dealing with more serious threats. If the dogs manage to hit you with this charge, you are knocked over and stunned for about a second. This stacks, so if you have three chasing you that is potentially three seconds solid where you can do nothing but watch as your brave Helldiver avatar is turned into chunky salsa.
** As of the "A New Hell" update, the Illuminate Obsidian Observer, which replace the Watcher as the Illuminate's scout unit on level 13+ planets. While not able to damage the player, they release a pulse which inverts the player's controls for a few seconds when they decloak, generally followed by them calling in swarms of other enemies to attack the disoriented players.

to:

** The Cyborg dogs Hounds tend not to be a big issue individually but they have a habit of running straight at you while you're dealing with more serious threats. If the dogs manage to hit you with this charge, you are knocked over and stunned for about a second. This stacks, so if you have three chasing you that is potentially three seconds solid where you can do nothing but watch as your brave Helldiver avatar is turned into chunky salsa.
** As of the "A New Hell" update, the The Illuminate Obsidian Observer, which replace replaces the Watcher as the Illuminate's scout unit on level 13+ planets. While not able to damage the player, they release a pulse which inverts the player's controls for a few seconds when they decloak, generally followed by them calling in swarms of other enemies to attack the disoriented players.
Is there an issue? Send a MessageReason:
None


** For the Great Eye, a common trick is to back everyone into a corner of the arena, let the Eye close in and then rain Thunderer Barrages[[note]]sometimes other OrbitalBombardment Stratagems are used[[/note]] on it like there's no tomorrow. This not only does tons of damage but also ideally prevents its FlashStep from allowing it to meaningfully evade any of it, while also catching any spawning Illuminate {{Mook}}s in the blast range as collateral. This tactic isn't ''100%'' reliable, as enemies have a chance of teleporting in behind your squad and some of the Great Eye's attacks can still be tricky to avoid especially when packed into a corner, but it does save a lot of time compared to trying to fight it out in the open where it can attack you on all sides and employ TeleportSpam.

to:

** For the Great Eye, a common trick is to back everyone into a corner of the arena, let the Eye close in and then rain Thunderer Barrages[[note]]sometimes other OrbitalBombardment Stratagems are used[[/note]] on it like there's no tomorrow. This not only does tons of damage but also ideally prevents its FlashStep from allowing it to meaningfully evade any of it, while also catching its DestructibleProjectiles and any spawning Illuminate {{Mook}}s in the blast range as collateral. This tactic isn't ''100%'' reliable, as enemies have a chance of teleporting in behind your squad and some of the Great Eye's attacks can still be tricky to avoid especially when packed into a corner, but it does save a lot of time compared to trying to fight it out in the open where it can attack you on all sides and employ TeleportSpam.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Impalers are [[ArmoredButFrail a little bit squishier than other armored Bugs]], but that doesn't make them any less of a nightmare to contend with. Basically, it comes down to a flip of the coin-- either you take out the Impaler before it can start swiping at you with its tentacles or you spend precious seconds playing a game of "Where's the Impaler?" while all the other enemies in the area converge on your location and you try to dodge the potential {{One Hit Kill}}s the Impaler's tentacles can deal out. This problem is only aggravated by how Impalers can sometimes attack you from so far away that they're ''offscreen'', making it impossible to even locate the source of the tenactles before it's too late. And Liberty save you if you encounter multiple Impalers at once, as the sharp increase in the amount of attacking tentacles will turn everything in a 500 foot radius into an inhospitable death trap as you frantically try to call in a Stratagem to kill them.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: The Hive Lord is a cut far above the other Master Assaults. Whereas the Siege Mech and Great Eye have powerful weaponry but are slow and easy to hit as a result, the Hive Lord is a full-on GetBackHereBoss who spends most of the fight hiding underground and only exposes itself to damage during very brief periods of attack. This would only make it a GoddamnedBoss, but add in how easily it is to die in this game and how hard it is to keep track of the Hive Lord's movement and attacks amidst [[FlunkyBoss all the other enemies in the arena]] and it suddenly becomes agonizingly difficult to deal damage to it when it's exposed and not immediately die to something right afterward. You're going to be seeing a lot of near-[[TotalPartyKill squad wipes]] if you go up against a Hive Lord.

to:

* ThatOneBoss: The Hive Lord is a cut far above the other Master Assaults. Whereas the Siege Mech and Great Eye have powerful weaponry but are slow and easy to hit as a result, the Hive Lord is a full-on GetBackHereBoss who spends most of the fight hiding underground and only exposes itself to damage during very brief periods of attack. This would only make it a GoddamnedBoss, but add in how easily it is to die in this game and how hard it is to keep track of the Hive Lord's movement and attacks amidst [[FlunkyBoss all the other enemies in the arena]] and it suddenly becomes agonizingly difficult to deal damage to it when it's exposed and not immediately die to something right afterward. It doesn't help that there's no CheeseStrategy available to you; the best advice that can be offered is "bring DLC weapons and don't die". You're going to be seeing a lot of near-[[TotalPartyKill squad wipes]] if you go up against a Hive Lord.

Added: 1799

Changed: 285

Is there an issue? Send a MessageReason:
None


* CheeseStrategy:
** For the Siege Mech, the meta strategy is to coat the arena in fully-upgraded Anti-Personnel Mines (which gives them Anti-Tank properties) and have the Mech slowly trundle over them all and catch the majority of them underneath its wide-splayed tank treads, dealing colossal amounts of damage to it very rapidly on top of any other AT stratagems being employed. The ease with which this tactic can be employed has lead to the Siege Mech being regarded as [[BreatherBoss the easiest of the Master Assaults]].
** For the Great Eye, a common trick is to back everyone into a corner of the arena, let the Eye close in and then rain Thunderer Barrages[[note]]sometimes other OrbitalBombardment Stratagems are used[[/note]] on it like there's no tomorrow. This not only does tons of damage but also ideally prevents its FlashStep from allowing it to meaningfully evade any of it, while also catching any spawning Illuminate {{Mook}}s in the blast range as collateral. This tactic isn't ''100%'' reliable, as enemies have a chance of teleporting in behind your squad and some of the Great Eye's attacks can still be tricky to avoid especially when packed into a corner, but it does save a lot of time compared to trying to fight it out in the open where it can attack you on all sides and employ TeleportSpam.



* ScrappyMechanic: The galactic war system has been a bit contentious since its inception and has only gotten controversial as the game's lifespan has gone on.
** On paper, it's a unique mechanic that allows every player to work towards the greater goal of liberating systems and eventually wiping out one of the 3 enemy factions for the duration of the war, relieving pressure and making the rest of the war go smoother as enemies are destroyed, leading to ultimate victory. In practicality, it tends to just artificially restrict gameplay for a few weeks; some gear unlocks are faction specific, and if the faction you need to fight to unlock it has already been wiped out in the current war, you will need to wait until the next war to get another chance to unlock it, which can take up to a real-life month in some cases. On top of this, wiping out enemies also directly leads to less enemy variety, which can cause players to stop playing until the war is over as fighting the exact same enemy faction for another week or two can get stale and tiring. [[note]] For example, it's a frequent occurrence for the Bugs and Cyborgs to be wiped out in a week or two and then have the Illuminates, the least popular faction to fight, go nearly untouched during that time and eventually win the war by themselves as people eventually give up and stop playing for that war. [[/note]] It also doesn't help that aside from two cosmetic outfits, there is no reward (or penalty) for winning or losing the war, making it all feel even more pointless to stick it out till the end.

to:

* ScrappyMechanic: ScrappyMechanic:
**
The galactic war Galactic Campaign system has been a bit contentious since its inception and has only gotten controversial as the game's lifespan has gone on.
**
on.On paper, it's a unique mechanic that allows every player to work towards the greater goal of liberating systems and eventually wiping out one of the 3 enemy factions for the duration of the war, relieving pressure and making the rest of the war go smoother as enemies are destroyed, leading to ultimate victory. In practicality, it tends to just artificially restrict gameplay for a few weeks; some gear unlocks are faction specific, and if the faction you need to fight to unlock it has already been wiped out in the current war, you will need to wait until the next war to get another chance to unlock it, which can take up to a real-life month in some cases. On top of this, wiping out enemies also directly leads to less enemy variety, which can cause players to stop playing until the war is over as fighting the exact same enemy faction for another week or two can get stale and tiring. [[note]] For example, it's a frequent occurrence for the Bugs and Cyborgs to be wiped out in a week or two and then have the Illuminates, the least popular faction to fight, go nearly untouched during that time and eventually win the war by themselves as people eventually give up and stop playing for that war. [[/note]] It also doesn't help that aside from two cosmetic outfits, there is no reward (or penalty) for winning or losing the war, making it all feel even more pointless to stick it out till the end.end.
** As a sub-mechanic of the Galactic Campaign, Capital Defenses are not well-liked at all because they're over in such a short period (a sparse ''three hours'') and can cause the entire playerbase to lose control of a system just because [[LuckBasedMission literally not enough people are playing the game at 1 PM on a Tuesday]]. Not to mention you can sometimes get them ''back to back'', causing the enemy to suddenly steamroll their way back from being on the brink of defeat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SuspiciouslySimilarSong: The Illuminate [=BGM=] has a melody which sounds weirdly like the main theme of ''WesternAnimation/AvatarTheLastAirbender''.

Top