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* [[ThatOneLevel That One Mode]]: Castle Defense Mode. Between the infuriating difficulty, the comparatively bad rewards offered, the slow progression TOWARDS those rewards, the glitchy lobbies and the more-unbalanced-than-usual enemies, most of the playerbase has written the mode off.
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** As of the Berserker Update, the Archangel Achievement.
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Fake Skill was merged into Not The Intended Use per TRS thread.


* GoddamnedBats[=/=]DemonicSpiders: Anytime when a mob of [[TheComputerIsACheatingBastard A.I. opponents]] ([[FakeSkill or players]]) spam Rush against you and your team, likely killing you instantly from a result of repeated thrashings or knocking you off a cliff, into pool of lava/water, et cetera. April 2013's special challenge {{mook}}s are a prime example of this.

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* GoddamnedBats[=/=]DemonicSpiders: Anytime when a mob of [[TheComputerIsACheatingBastard A.I. opponents]] ([[FakeSkill ([[NotTheIntendedUse or players]]) spam Rush against you and your team, likely killing you instantly from a result of repeated thrashings or knocking you off a cliff, into pool of lava/water, et cetera. April 2013's special challenge {{mook}}s are a prime example of this.

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** Charged Attack can deliver a OneHitKill to all but the most defended of players. While charging up, the attack grants the user a small degree of SuperArmor to tank a couple of small hits. As an anti-infantry ability, it's relatively balanced. Then players learned that a well placed Charged Attack can tear down any barista along the castle walls, outperforming a Mage's Lightning Strike with regards to eliminating barista users that seldom equip themselves with Cannon Durability Up.
** And now there's the Berserker Class. In-game, the Berserker is meant to be a side grade to the Warrior in the sense that you [[PaperRam trade health and defense for added strength]] and [[DualWielding an extra weapon]]. However, with DualWielding comes the capability of adding up to 8 attack buffs to the class (one way to utilize this is to gain Attack Up Level 12). The biggest problem the playerbase has is the Berserker Spin Attack, which not only gives directional control to a continuous attack, but also grants SuperArmor and added defense. Players using the Berserker Spin have been reported to tank a full power Charged Attack. The fanbase has been near unanimous in deciding the class in general needs a {{Nerf}}.

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** Charged Attack ChargedAttack can deliver a OneHitKill to all but the most defended of players. While charging up, the attack grants the user a small degree of SuperArmor to tank a couple of small hits. As an anti-infantry ability, it's relatively balanced. Then players learned that a well placed Charged Attack can tear down any barista along the castle walls, outperforming a Mage's Lightning Strike with regards to eliminating barista users that seldom equip themselves with Cannon Durability Up.
** And now there's the Berserker Class. In-game, the Berserker is meant to be a side grade to the Warrior in the sense that you [[PaperRam trade health and defense for added strength]] and [[DualWielding an extra weapon]]. However, with DualWielding comes the capability of adding up to 8 attack buffs to the class (one way to utilize this is to gain Attack Up Level 12). The biggest problem the playerbase has is the Berserker Spin Attack, SpinAttack, which not only gives directional control to a continuous attack, but also grants SuperArmor and added defense. Players using the Berserker Spin have been reported to tank a full power Charged Attack.ChargedAttack. The fanbase has been near unanimous in deciding the class in general needs a {{Nerf}}.


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* ThatOneAttack: The Berserker's SpinAttack
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** And now there's the Berserker Class. In-game, the Berserker is meant to be a side grade to the Warrior in the sense that you [[PaperRam trade health and defense for added strength]] and [[DualWielding an extra weapon]]. However, with DualWielding comes the capability of adding up to 8 attack buffs to the class (one way to utilize this is to gain Attack Up Level 12). The biggest problem the playerbase has is the Berserker Spin Attack, which not only gives directional control to a continuous attack, but also grants SuperArmor and added defense. Players using the Berserker Spin have been reported to tank a full power Charged Attack. The fanbase has been near unanimous in deciding the class in general needs a {{Nerf}}.
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* FakeBalance: On paper, Happy Wars's three player classes are relatively balanced. Outside of class specific abilities, they all have access to the same buffs and equipment are comparable to each other [[SquishyWizard (other than Mages having less defense and a lack of shield)]]. However, outside of the Cleric's superior building capabilities and team support, one could argue that the [[GameBreaker Warrior is the go-to class for all other team needs]].
** Warriors are the only class to have access to the Dash Attack. A fairly powerful attack in its own right, it consumes no AP, inflicts minor knockback, and can be chained indefinitely to traverse the map relatively quickly making any Mobility buffs next to useless. But if the Dash Attack isn't fast enough, [[ThatOneAttack they can also spam Rush to cover ground, but also annihilate anyone in their way]]. Entire AI teams spamming Rush has led to many lost games in Co-Op and Special Challenge. And then there's Rocketman AKA Rush taken UpToEleven. What Rocketman lacks in duration and distance is made up for in not only attack power, but for being the only ability in the entire game that can hurdle over obstacles and ignore fall damage. Lastly, both of these two abilities ignore speed debuffs, namely lightning status and sand traps.
** Stone Throw is the only attack in the game that can render a target perpetually defenseless. To compare, the Mage has several elemental enchants that can cripple an enemy, but 1) Ice magic requires the target to be close to deliver constant status, 2) Wind magic needs the Mage to use repeated power shots which requires a great deal of MP (which depending on your loadout can be depleted in two shots), and 3) Lightning magic only affects movement speed. Because of Stone Throw, most capable players make it an issue to equip their class with KO Rate Down.
** Charged Attack can deliver a OneHitKill to all but the most defended of players. While charging up, the attack grants the user a small degree of SuperArmor to tank a couple of small hits. As an anti-infantry ability, it's relatively balanced. Then players learned that a well placed Charged Attack can tear down any barista along the castle walls, outperforming a Mage's Lightning Strike with regards to eliminating barista users that seldom equip themselves with Cannon Durability Up.
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* DisappointingLastLevel: The campaign falls victim to this. Considering Sunset is a favorite amongst a large portion of the playerbase, it's disappointing to find out [[spoilers:the final mission is a race against the clock to rescue the Princess from the Dark King and the Marshall in what turns out to be a relatively easy fight to defeat them both.]]

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* DisappointingLastLevel: The campaign falls victim to this. Considering Sunset is a favorite amongst a large portion of the playerbase, it's disappointing to find out [[spoilers:the [[spoiler:the final mission is a race against the clock to rescue the Princess from the Dark King and the Marshall in what turns out to be a relatively easy fight to defeat them both.]]
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* DisappointingLastLevel: The campaign falls victim to this. Considering Sunset is a favorite amongst a large portion of the playerbase, it's disappointing to find out [[spoilers:the final mission is a race against the clock to rescue the Princess from the Dark King and the Marshall in what turns out to be a relatively easy fight to defeat them both.]]
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** Then there's the level-up system incorporated in-game. Upon leveling up, players get a small buff to each of their stats, as well as unlocking additional skills for each level up to 5. The good players tend to hit the level cap much faster than other players. Stronger players also tend to have access to team skills and experience boosts to strengthen their entire team – said buffs can have a well equipped player at level 5 before anyone can leave their team’s castle. Weaker players tend to have a much harder time catching up.

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** Then there's the level-up system incorporated in-game. Upon leveling up, players get a small buff to each of their stats, as well as unlocking additional skills for each level up to 5. The good players tend to hit the level cap much faster than other players. Stronger players also tend to have access to team skills and experience boosts to strengthen their entire team – [[PeninsulaOfPowerleveling said buffs can have a well equipped player at level 5 before anyone can leave their team’s castle.castle]]. Weaker players tend to have a much harder time catching up.
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* UnstableEquilibrium: This game is NOT forgiving to the underleveled and underpowered. Consider the following:
** Matchmaking matches players according to their rank which works fine up until players reach the league rank. Suddenly, it’s not unusual for players Level 31 (the lowest level that can qualify for league rank) to be matched up with Level 60 players capable of carrying max-level equipment. Worse yet is when these strong players get matched with the lowest level players in the game (usually due to their own manipulation of matchmaking) who stand no chance of being able to defend themselves since they’re locked out from carrying strong equipment if they’re even lucky enough to get it in the first place! And of course, the experience and Happy Stars rewards are based on player performance and whether they win or lose, so naturally the stronger team will make out like bandits post-game.
** Then there's the level-up system incorporated in-game. Upon leveling up, players get a small buff to each of their stats, as well as unlocking additional skills for each level up to 5. The good players tend to hit the level cap much faster than other players. Stronger players also tend to have access to team skills and experience boosts to strengthen their entire team – said buffs can have a well equipped player at level 5 before anyone can leave their team’s castle. Weaker players tend to have a much harder time catching up.
** Next is loot in general. Strong players tend to [[BribingYourWayToVictory buy their power]] which contributes to additional success acquiring high grade item drops and winning special challenge rewards with the possibility of earning strong buffs. Weaker players have difficulty earning strong equipment without carrying their own strong equipment.
** Another glaring example is with this game’s approach to team balance – it’s rare if it even exists in a match. A game can start with a lobby full of players where there is typically no more than one organized party (up to 8 players) matched in a room full of randoms. As early as when the lobby closes to initialize the game, the game’s connectivity issues can set in. Parties are never split up, so if none of them get dropped and they make up one half of all the players in the game or more, they have a significant advantage. Even without accounting for parties, there is no auto-team balance so lopsided teams stay lopsided in the event of dropped connections and players quitting the match.

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** The points requirements for chests seem to fluctuate whenever a new event takes place and appears to correspond to the value (or utility) of the items available as rewards. The Save the King event that took place after the Castle Crashers update and introduced strong headgear that took ages to earn. Whereas the ilomilo update introduced a mediocre Cleric set that had a 100-point-per-chest requirement set in stone.

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** The points WinBackTheCrowd: Special event awards have fixed point requirements for chests seem to fluctuate whenever a new event ever since the {{ilomilo}} promotion. It now only takes place and appears 100 points to correspond to the value (or utility) earn a chest; every 500 earns a golden chest. Other recent events had a tendency of the including several powerful items available as rewards. The Save the King event that took place after the Castle Crashers update and introduced strong headgear that took ages to earn. Whereas the ilomilo update introduced As a mediocre Cleric set that had a 100-point-per-chest requirement set in stone.result, special events have renewed player interest.
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* TheComputerIsALyingBastard: Whether on the third stage in an online Co-Op game or a Co-Op special event, the game significantly misrepresents the stats of individual AI-controlled enemies. It's not uncommon to see enemies with 300 defense points take hits from a player with 1000+ attack like nothing. High level AI enemies even use golden hammers to construct objects on the map quickly despite lacking the necessary Construction Speed Up buff that [[MyRulesAreNotYourRules human players must use to gain the same effect.]]

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* ThatOnePlayer: An exploit in the matchmaking system can pit high ranking groups against low ranking groups/randoms. Especially given the gap between [[LevelLockedLoot what kind of equipment both sides carry]].

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* ThatOnePlayer: An exploit in the matchmaking system can pit high ranking groups against low ranking groups/randoms. Especially given the gap between [[LevelLockedLoot what kind of of]] [[PowerEqualsRarity equipment both both]] [[MinMaxing sides carry]].
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** The points requirements for chests seem to fluctuate whenever a new event takes place and appears to correspond to the value (or utility) of the items available as rewards. The Save the King event that took place after the Castle Crashers update and introduced strong headgear that took ages to earn. Whereas the ilomilo update introduced a mediocre Cleric set that had a 100-point-per-chest requirement set in stone.
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** The Class Slayers will be the Demonic Spiders to your favorite class of choice since they deal so damage to them, it usually kills them instantly!
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* RandomNumberGod: It's in charge of handing out the event items. Expect to either never get the item you need to complete a given set, or never get the 6th copy of the item to raise its maximum level to 15.
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* PromotionalPowerlessPieceOfGarbage: The event items start looking like this after you've been running around with stronger premiums and super premiums in order to acquire said event items.
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* {{Scrub}}: Quite a large portion of the playerbase is rather upset that many players choose to rush the enemy castle rather than take the control towers one by one.
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* ThatOnePlayer: An exploit in the matchmaking system can pit high ranking groups against low ranking groups/randoms. Especially given the gap between [[LevelLockedLoot what kind of equipment both sides carry]].

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* EasyLevelTrick: Several maps in the game are designed to where you and a small group can sneak along a side route completely undetected and quickly breach the enemy castle if you or another member of your group are running a Cleric. Numerous Website/YouTube videos showcase this tactic.

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* EasyLevelTrick: Several maps in the game are designed to where you and a small group can sneak along a side route completely undetected and [[SpeedRun quickly breach the enemy castle castle]] if you or another member of your group are running a Cleric. Numerous Website/YouTube videos showcase this tactic.



* TheyChangedItNowItSucks: The Castle Crashers update brought a change in the reward system for special events. Instead of having to win the game ([[TheComputerIsACheatingBastard which ended up a problem for some players]])., now special awards are given provided the player earns enough points in the challenge. However, the points requirements for special items were higher than the majority of the playerbase was willing to accept, especially when point requirements rise after the player earns a golden chest.

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* TheyChangedItNowItSucks: The Castle Crashers update brought a change in the reward system for special events. Instead of having to win the game ([[TheComputerIsACheatingBastard which ended up a problem for some players]])., players]]), now special awards are given provided the player earns enough points in the challenge. However, the points requirements for special items were higher than the majority of the playerbase was willing to accept, especially when point requirements rise after the player earns a golden chest.
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* VideogameCrueltyPotential: There exists a flaw in the matchmaking system that allows a group of particularly high players to get matched with a lobby full of new players. After they [[FanNickname fish]] for their particular group, there's a handful of ways to make the newbies' lives a nightmare ranging from a [[CurbStompBattle minute-long castle seige]] or a [[NoHoldsBarredBeatdown drawn out battle.]]
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* TheyChangedItNowItSucks: The Castle Crashers update brought a change in the reward system for special events. Instead of having to win the game ([[TheComputerIsACheatingBastard which ended up a problem for some players]])., now special awards are given provided the player earns enough points in the challenge. However, the points requirements for special items were higher than the majority of the playerbase was willing to accept, especially when point requirements rise after the player earns a golden chest.
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* EasyLevelTrick: Several maps in the game are designed to where you and a small group can sneak along a side route completely undetected and quickly breach the enemy castle if you or another member of your group are running a Cleric. Numerous Youtube videos showcase this tactic.
* RainbowPimpGear: The Princess's Tiara, just to name one of a fair bit.

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* EasyLevelTrick: Several maps in the game are designed to where you and a small group can sneak along a side route completely undetected and quickly breach the enemy castle if you or another member of your group are running a Cleric. Numerous Youtube Website/YouTube videos showcase this tactic.
* RainbowPimpGear: The Princess's Tiara, just to name one GoddamnedBats[=/=]DemonicSpiders: Anytime when a mob of [[TheComputerIsACheatingBastard A.I. opponents]] ([[FakeSkill or players]]) spam Rush against you and your team, likely killing you instantly from a fair bit.result of repeated thrashings or knocking you off a cliff, into pool of lava/water, et cetera. April 2013's special challenge {{mook}}s are a prime example of this.
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* RainbowPimpGear: The Princess's Tiara, just to name one of a fair bit.
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* ThatOneAchievement: The MVP Achievement.
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* EasyLevelTrick: Several maps in the game are designed to where you and a small group can sneak along a side route completely undetected and quickly breach the enemy castle if you or another member of your group are running a Cleric. Numerous Youtube videos showcase this tactic.
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Team Skill has been fixed.


** Thanks to the new update, performing Team Skills are near-impossible to pull off since it's bugged.
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** Thanks to the new update, performing Team Skills are near-impossible to pull off since it's bugged.

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* ScrappyMechanic: Assuming you don't have/can't afford Xbox LIVE Gold or your membership expired: "'Free-to-play'? Okay, I'll just download this and start it up... wait, '''[[AllegedlyFreeGame I need an Xbox LIVE Gold membership to play this game]]'''?! I can't play ''single-player'' modes either?!? Pfft! 'Free-to-play', my ass!" *deleting game from the hard drive*
** Also, who's idea was it to make Story Mode limited by your multiplayer rank?

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* ScrappyMechanic: Assuming you don't have/can't afford Xbox LIVE Gold or your membership expired: "'Free-to-play'? Okay, I'll just download this and start it up... wait, '''[[AllegedlyFreeGame I need an Xbox LIVE Gold membership to play this game]]'''?! I can't play ''single-player'' modes either?!? Pfft! 'Free-to-play', my ass!" *deleting game from the hard drive*
** Also, who's idea was it to make Story Mode limited by
Restricting story mode levels based on your multiplayer rank?rank is a bummer.
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* ScrappyMechanic: Assuming you don't have/can't afford Xbox LIVE Gold or your membership expired: "'Free-to-play'? Okay, I'll just download this and start it up... wait, '''[[AllegedlyFreeGame I need an Xbox LIVE Gold membership to play this game]]'''?! I can't play ''single-player'' modes either?!? Pfft! 'Free-to-play', my ass!" *deleting game from the hard drive*
** Also, who's idea was it to make Story Mode limited by your multiplayer rank?
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