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Louise is already covered. Lance is a Hate Sink.


* TheScrappy
** Lance, [[TheLoad BIG TIME]]. Even more so than in ''Vice City''.
** Louise tends to fall into this as well, thanks in large part to her status as a DamselScrappy.

Changed: 43

Removed: 4999

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Moved That One Level examples to its own page.


* AluminumChristmasTrees: In the game's setting, V-Rock is based out of Reddick, Florida rather than downtown Vice City. "Reddick" may sound like a joke Rockstar would make, but the town does [[https://en.wikipedia.org/wiki/Reddick,_Florida exist in real life]]; however, it is closer to Gainsville (home of the University of Florida) than it is to Miami (the city Vice City parodies).

to:

* AluminumChristmasTrees: In the game's setting, V-Rock is based out of Reddick, Florida rather than downtown Vice City. "Reddick" may sound like a joke Rockstar would make, but the town does [[https://en.wikipedia.org/wiki/Reddick,_Florida exist in real life]]; however, it is closer to Gainsville Gainesville (home of the University of Florida) than it is to Miami (the city Vice City parodies).



* ThatOneLevel:
** The ATV race in "When Funday Comes" is anything BUT fun. To better elaborate, you have to win a quadbike race around the trailer park against some rednecks. Which ''should'' be easy except that the quadbike handles horribly.
** "Jive Drive", which must wholly be blamed on the PSP's lack of a second analog stick. After a hair-raising drive to an abandoned lot, being shot at all the way there (thankfully this isn't terrible as your car has decent armor), you must survive a gauntlet of fire on you and your brother. Lance is useless with a gun and if he dies, WHOOPS, start over. The fact that you can't get a clear look around you with the PSP's limited control scheme is the main reason you will fail this mission.
** "Unfriendly Competition" has a MAJOR DifficultySpike compared to missions before it; it's not too hard until you get to the swimming pool, which is absolutely crawling with enemies and has very little cover, making it insanely hard to kill all the enemies without getting killed yourself, and if you somehow survive you have to chase down and kill the last two guys using a quad-bike, which is very awkward to control and it's hard to drive and aim at the enemies at the same time.
** Immediately after Unfriendly Competition comes "High Wire". You're basically pulling an EscortMission with cocaine crates using a huge magnet on the bottom of a helicopter for the first two thirds, and it seems like everything's normal, but then you hear this: "HELP! THE BIKERS ARE ON ME, I CAN'T GET THEM OFF!" and you must go after a moving car that has bikers constantly shooting at it with Sub-Machine Guns, making it move around erratically, in turn causing FakeDifficulty as you're attempting to drive down and collect the car. The [[SarcasmMode best part of this]], you may ask? The car has an HP meter of sorts, and if the bikers hit it enough times (read:about 15 or so streams of bullets), it'll blow up and you'll have to start over from '''the very beginning of the mission'''. Have fun.
** "Turn On, Tune In, Bug Out". The level involves destroying six antennae on the roofs of Vice City's police stations with a rocket launcher before the DEA can gather incriminating evidence on the Vance Brothers. For starters, you're on a time limit, and every time you destroy an antenna, your wanted level rises by one star. This wouldn't be so bad if Pay-and-Sprays worked normally on the mission, but instead, they only remove the player's wanted level temporarily, restoring it to whatever it was previously once the player nears an antenna. On top of all this, once the final antenna is destroyed, the player must lose their wanted level without dying - a tall order at 5 stars, where FBI teams with high-powered automatic weapons and fast-moving vehicles ''litter'' the streets and traffic ceases to spawn. The mission is ''slightly'' easier if you use a helicopter to go from antenna to antenna, but that still leaves the escape to the hands of fate, as losing a wanted level ''requires'' the use of a non-police land vehicle.
** If you thought picking up cargo containers and a gang car with a helicopter in "High Wire" was bad, you haven't seen "White Lies" yet. You have to follow Lance's helicopter in a hovercraft and collect cocaine that drops from his helicopter. This is easier said than done, considering that the hovercraft handles horribly.
** One of the final missions, "Light My Pyre". The mission begins with a highly annoying car chase that wouldn't be so bad, except you have to escort [[TheLoad Lance]], who is riding a motorcycle and seems to enjoy [[AnnoyingVideoGameHelper getting in your way (sometimes, even in your line of fire) and getting himself killed, which is a Game Over.]] Then, you have to fight through a small army of heavily armed, respawning goons to get around the back of a building and through a door. THEN, you have to fight [[spoiler:Armando Mendez]], who is wielding a flamethrower. If that weren't enough, you're forced to fight him in a disorienting top-down perspective -- not to mention, his goons storm in and fight you, as if a man setting you on fire with a flamethrower wasn't enough. (This part is made almost laughably easy [[GameBreaker if you have a minigun with you]], but if you don't...) And if you die? Back to the beginning. And if you do finish it? You find that [[spoiler: Louise, the woman you went through all this hell to save, is dead.]] [[SarcasmMode What fun!]] On top of that, the game does not leave you close to a vehicle at all, as the goons blow up Lance's Infernus in the cutscene, and Lance takes off in his Angel, leaving you to find a vehicle on the streets. There is a PCJ nearby that's ideal for the mission because you'll want to do drive-bys facing forward, [[GuideDangIt but it's not readily apparent when you are scrambling to catch up with Lance.]] Your first few attempts on a blind playthrough will likely involve you carjacking a much slower vehicle and getting nowhere near the mansion as a result.

to:

* ThatOneLevel:
** The ATV race in "When Funday Comes" is anything BUT fun. To better elaborate, you have to win a quadbike race around the trailer park against some rednecks. Which ''should'' be easy except that the quadbike handles horribly.
** "Jive Drive", which must wholly be blamed on the PSP's lack of a second analog stick. After a hair-raising drive to an abandoned lot, being shot at all the way there (thankfully this isn't terrible as your car has decent armor), you must survive a gauntlet of fire on you and your brother. Lance is useless with a gun and if he dies, WHOOPS, start over. The fact that you can't get a clear look around you with the PSP's limited control scheme is the main reason you will fail this mission.
** "Unfriendly Competition" has a MAJOR DifficultySpike compared to missions before it; it's not too hard until you get to the swimming pool, which is absolutely crawling with enemies and has very little cover, making it insanely hard to kill all the enemies without getting killed yourself, and if you somehow survive you have to chase down and kill the last two guys using a quad-bike, which is very awkward to control and it's hard to drive and aim at the enemies at the same time.
** Immediately after Unfriendly Competition comes "High Wire". You're basically pulling an EscortMission with cocaine crates using a huge magnet on the bottom of a helicopter for the first two thirds, and it seems like everything's normal, but then you hear this: "HELP! THE BIKERS ARE ON ME, I CAN'T GET THEM OFF!" and you must go after a moving car that has bikers constantly shooting at it with Sub-Machine Guns, making it move around erratically, in turn causing FakeDifficulty as you're attempting to drive down and collect the car. The [[SarcasmMode best part of this]], you may ask? The car has an HP meter of sorts, and if the bikers hit it enough times (read:about 15 or so streams of bullets), it'll blow up and you'll have to start over from '''the very beginning of the mission'''. Have fun.
** "Turn On, Tune In, Bug Out". The level involves destroying six antennae on the roofs of Vice City's police stations with a rocket launcher before the DEA can gather incriminating evidence on the Vance Brothers. For starters, you're on a time limit, and every time you destroy an antenna, your wanted level rises by one star. This wouldn't be so bad if Pay-and-Sprays worked normally on the mission, but instead, they only remove the player's wanted level temporarily, restoring it to whatever it was previously once the player nears an antenna. On top of all this, once the final antenna is destroyed, the player must lose their wanted level without dying - a tall order at 5 stars, where FBI teams with high-powered automatic weapons and fast-moving vehicles ''litter'' the streets and traffic ceases to spawn. The mission is ''slightly'' easier if you use a helicopter to go from antenna to antenna, but that still leaves the escape to the hands of fate, as losing a wanted level ''requires'' the use of a non-police land vehicle.
** If you thought picking up cargo containers and a gang car with a helicopter in "High Wire" was bad, you haven't seen "White Lies" yet. You have to follow Lance's helicopter in a hovercraft and collect cocaine that drops from his helicopter. This is easier said than done, considering that the hovercraft handles horribly.
** One of the final missions, "Light My Pyre". The mission begins with a highly annoying car chase that wouldn't be so bad, except you have to escort [[TheLoad Lance]], who is riding a motorcycle and seems to enjoy [[AnnoyingVideoGameHelper getting in your way (sometimes, even in your line of fire) and getting himself killed, which is a Game Over.]] Then, you have to fight through a small army of heavily armed, respawning goons to get around the back of a building and through a door. THEN, you have to fight [[spoiler:Armando Mendez]], who is wielding a flamethrower. If that weren't enough, you're forced to fight him in a disorienting top-down perspective -- not to mention, his goons storm in and fight you, as if a man setting you on fire with a flamethrower wasn't enough. (This part is made almost laughably easy [[GameBreaker if you have a minigun with you]], but if you don't...) And if you die? Back to the beginning. And if you do finish it? You find that [[spoiler: Louise, the woman you went through all this hell to save, is dead.]] [[SarcasmMode What fun!]] On top of that, the game does not leave you close to a vehicle at all, as the goons blow up Lance's Infernus in the cutscene, and Lance takes off in his Angel, leaving you to find a vehicle on the streets. There is a PCJ nearby that's ideal for the mission because you'll want to do drive-bys facing forward, [[GuideDangIt but it's not readily apparent when you are scrambling to catch up with Lance.]] Your first few attempts on a blind playthrough will likely involve you carjacking a much slower vehicle and getting nowhere near the mansion as a result.
ThatOneLevel: [[ThatOneLevel/GrandTheftAuto See here.]]
Is there an issue? Send a MessageReason:

Added DiffLines:

* CompleteMonster: [[StarterVillain Marty Jay Williams]] is the redneck leader of the Trailer Park Mafia, who distinguishes himself as the worst abuser in the 3D universe. Marty uses his gang to run a ProtectionRacket threatening multiple innocents, and upon opening a brothel, he begins pimping out multiple women. [[DomesticAbuse Abusing his wife Louise for years]], Marty threatens her life [[AbusiveParents and the life of their baby]] on a regular basis to keep her in line, and when Louise finally tries to leave him, Marty kidnaps her with plans to force her into prostitution at his brothel.
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Removed per cleanup thread. The game purposefully advertises itself as a dark game.


* TooBleakStoppedCaring: Compared to the rest of the 3D-era ''GTA'' games, ''VCS'' is very bleak and cynical. It doesn't help the fact that one of the main characters (Lance Vance) is an incompetent, childish idiot [[TheMillstone who only causes problems for his brother]].
Is there an issue? Send a MessageReason:
None


* TooBleakStoppedCaring: Compared to the rest of the 3D-era ''GTA'' games, ''VCS'' is very bleak and cynical (rivaling that of HD-era's ''GTA IV''). It doesn't help the fact that one of the main characters (Lance Vance) is an incompetent, childish idiot [[TheMillstone who only causes problems for his brother]].

to:

* TooBleakStoppedCaring: Compared to the rest of the 3D-era ''GTA'' games, ''VCS'' is very bleak and cynical (rivaling that of HD-era's ''GTA IV'').cynical. It doesn't help the fact that one of the main characters (Lance Vance) is an incompetent, childish idiot [[TheMillstone who only causes problems for his brother]].
Is there an issue? Send a MessageReason:
None


* TooBleakStoppedCaring: Compared to the rest of the 3D-era GTA games, VCS is very bleak and cynical. It doesn't help the fact that one of the main characters (Lance Vance) is an incompetent, childish idiot [[TheMillstone who only causes problems for his brother]].

to:

* TooBleakStoppedCaring: Compared to the rest of the 3D-era GTA ''GTA'' games, VCS ''VCS'' is very bleak and cynical.cynical (rivaling that of HD-era's ''GTA IV''). It doesn't help the fact that one of the main characters (Lance Vance) is an incompetent, childish idiot [[TheMillstone who only causes problems for his brother]].
Is there an issue? Send a MessageReason:

Added DiffLines:

* AluminumChristmasTrees: In the game's setting, V-Rock is based out of Reddick, Florida rather than downtown Vice City. "Reddick" may sound like a joke Rockstar would make, but the town does [[https://en.wikipedia.org/wiki/Reddick,_Florida exist in real life]]; however, it is closer to Gainsville (home of the University of Florida) than it is to Miami (the city Vice City parodies).

Added: 576

Changed: 574

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Adjusting bullet indentation and removing walkthrough mode.


* BaseBreakingCharacter: Victor Vance has definitely gained a polarizing reception. On one hand, fans find him a breath of fresh air from the more psychopathic, cold-hearted protagonists in previous games and like that they got a NiceGuy as a protagonist for once (especially with how tragic Vic's backstory is). On the other hand, there are also fans who felt that Vic's nice-guy attitude didn't blend well with the nature of the game and dislike how hypocritical Vic can be at times (saying he doesn't want anything to do with drugs yet doesn't bat an eye to building his brother's drug empires).

to:

* BaseBreakingCharacter: BaseBreakingCharacter:
**
Victor Vance has definitely gained a polarizing reception. On one hand, fans find him a breath of fresh air from the more psychopathic, cold-hearted protagonists in previous games and like that they got a NiceGuy as a protagonist for once (especially with how tragic Vic's backstory is). On the other hand, there are also fans who felt that Vic's nice-guy attitude didn't blend well with the nature of the game and dislike how hypocritical Vic can be at times (saying he doesn't want anything to do with drugs yet doesn't bat an eye to building his brother's drug empires).



*** Unless, of course, you fly from police bribe to police bribe, dropping down just low enough to collect the bribe and immediately ascending. In this way it is possible to get rid of your wanted level entirely without ever leaving the helicopter.

Added: 265

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Removed: 833



* DarknessInducedAudienceApathy: Compared to the rest of the 3D-era GTA games, VCS is very bleak and cynical. It doesn't help the fact that one of the main characters (Lance Vance) is an incompetent, childish idiot [[TheMillstone who only causes problems for his brother]].



** One of the final missions, "Light My Pyre". The mission begins with a highly annoying car chase that wouldn't be so bad, except you have to escort [[TheLoad Lance]], who is riding a motorcycle and seems to enjoy [[AnnoyingVideoGameHelper getting in your way (sometimes, even in your line of fire) and getting himself killed, which is a Game Over.]] Then, you have to fight through a small army of heavily armed, respawning goons to get around the back of a building and through a door. THEN, you have to fight [[spoiler:Armando Mendez]], who is wielding a flamethrower. If that weren't enough, you're forced to fight him in a disorienting top-down perspective -- not to mention, his goons storm in and fight you, as if a man setting you on fire with a flamethrower wasn't enough. (This part is made almost laughably easy [[GameBreaker if you have a minigun with you]], but if you don't...) And if you die? Back to the beginning. And if you do finish it? You find that [[spoiler: Louise, the woman you went through all this hell to save, is dead.]] [[SarcasmMode What fun!]]
*** On top of that, the game does not leave you close to a vehicle at all, as the goons blow up Lance's Infernus in the cutscene, and Lance takes off in his Angel, leaving you to find a vehicle on the streets. There is a PCJ nearby that's ideal for the mission because you'll want to do drive-bys facing forward, [[GuideDangIt but it's not readily apparent when you are scrambling to catch up with Lance.]] Your first few attempts on a blind playthrough will likely involve you carjacking a much slower vehicle and getting nowhere near the mansion as a result.

to:

** One of the final missions, "Light My Pyre". The mission begins with a highly annoying car chase that wouldn't be so bad, except you have to escort [[TheLoad Lance]], who is riding a motorcycle and seems to enjoy [[AnnoyingVideoGameHelper getting in your way (sometimes, even in your line of fire) and getting himself killed, which is a Game Over.]] Then, you have to fight through a small army of heavily armed, respawning goons to get around the back of a building and through a door. THEN, you have to fight [[spoiler:Armando Mendez]], who is wielding a flamethrower. If that weren't enough, you're forced to fight him in a disorienting top-down perspective -- not to mention, his goons storm in and fight you, as if a man setting you on fire with a flamethrower wasn't enough. (This part is made almost laughably easy [[GameBreaker if you have a minigun with you]], but if you don't...) And if you die? Back to the beginning. And if you do finish it? You find that [[spoiler: Louise, the woman you went through all this hell to save, is dead.]] [[SarcasmMode What fun!]]
***
fun!]] On top of that, the game does not leave you close to a vehicle at all, as the goons blow up Lance's Infernus in the cutscene, and Lance takes off in his Angel, leaving you to find a vehicle on the streets. There is a PCJ nearby that's ideal for the mission because you'll want to do drive-bys facing forward, [[GuideDangIt but it's not readily apparent when you are scrambling to catch up with Lance.]] Your first few attempts on a blind playthrough will likely involve you carjacking a much slower vehicle and getting nowhere near the mansion as a result.


Added DiffLines:

* TooBleakStoppedCaring: Compared to the rest of the 3D-era GTA games, VCS is very bleak and cynical. It doesn't help the fact that one of the main characters (Lance Vance) is an incompetent, childish idiot [[TheMillstone who only causes problems for his brother]].
Is there an issue? Send a MessageReason:
None


* CultClassic: It isn't as popular as the original ''Vice City'' (much less any other game of the series) due to lower PSP adoption rate outside Japan and being released very late into the Playstation 2's lifespan, but thanks the redesigned city, slight increase in graphical detail (for example, the car plates are now legible compared to the ones in ''Vice City''), as well as the enjoyable side missions and features, a handful of the fans consider this the most underrated game of the series.

to:

* CultClassic: It isn't as popular as the original ''Vice City'' (much less any other game of the series) due to lower PSP adoption rate outside Japan and being released very late into the Playstation 2's lifespan, but thanks to the redesigned city, slight increase in graphical detail (for example, the car plates are now legible compared to the ones in ''Vice City''), as well as the enjoyable side missions and features, a handful of the fans consider this the most underrated game of the series.
Is there an issue? Send a MessageReason:
None


* SugarWiki/AwesomeMusic: The entire soundtrack has some of the best hit songs popular in the 1980s and has even introduced young gamers to the hits that were big in the decade.

to:

* SugarWiki/AwesomeMusic: The As with ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'', the entire soundtrack has some of the best hit songs popular in the 1980s and has even introduced young gamers to the hits that were big in the decade.



* DarknessInducedAudienceApathy: Compared to the rest of the 3D-era GTA games, VCS is very bleak and cynical. It doesn't help the fact that one of the main characters (Lance Vance) is an incompetent, childish idiot who only causes problems for his brother.

to:

* DarknessInducedAudienceApathy: Compared to the rest of the 3D-era GTA games, VCS is very bleak and cynical. It doesn't help the fact that one of the main characters (Lance Vance) is an incompetent, childish idiot [[TheMillstone who only causes problems for his brother.brother]].



** The ATV race in "When Funday Comes" is anything BUT fun. To better elaborate, you have to win a quadbike race around the trailer park against some rednecks. Which SHOULD be easy except that the quadbike handles fucking horribly!

to:

** The ATV race in "When Funday Comes" is anything BUT fun. To better elaborate, you have to win a quadbike race around the trailer park against some rednecks. Which SHOULD ''should'' be easy except that the quadbike handles fucking horribly!horribly.



** Immediately after Unfriendly Competition comes "High Wire". You're basically pulling an EscortMission with cocaine crates using a huge magnet on the bottom of a helicopter for the first two thirds, and it seems like everything's normal, but then you hear this: "HELP! THE BIKERS ARE ON ME, I CAN'T GET THEM OFF!" and you must go after a moving car that has bikers constantly shooting at it with Sub-Machine Guns, making it move around erratically, in turn causing FakeDifficulty as you're attempting to drive down and collect the car. The [[SarcasmMode BEST PART of this]], you may ask? The car has an HP meter of sorts, and if the bikers hit it enough times (read:about 15 or so streams of bullets), it'll blow up and you'll have to start over from THE VERY BEGINNING OF THE MISSION. Have fun.

to:

** Immediately after Unfriendly Competition comes "High Wire". You're basically pulling an EscortMission with cocaine crates using a huge magnet on the bottom of a helicopter for the first two thirds, and it seems like everything's normal, but then you hear this: "HELP! THE BIKERS ARE ON ME, I CAN'T GET THEM OFF!" and you must go after a moving car that has bikers constantly shooting at it with Sub-Machine Guns, making it move around erratically, in turn causing FakeDifficulty as you're attempting to drive down and collect the car. The [[SarcasmMode BEST PART best part of this]], you may ask? The car has an HP meter of sorts, and if the bikers hit it enough times (read:about 15 or so streams of bullets), it'll blow up and you'll have to start over from THE VERY BEGINNING OF THE MISSION.'''the very beginning of the mission'''. Have fun.
Is there an issue? Send a MessageReason:
None


%%* SugarWiki/AwesomeMusic: The entire soundtrack has some of the best hit songs popular in the 1980s and has even introduced young gamers to the hits that were big in the decade.

to:

%%* * SugarWiki/AwesomeMusic: The entire soundtrack has some of the best hit songs popular in the 1980s and has even introduced young gamers to the hits that were big in the decade.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** On top of that, the game does not leave you close to a vehicle at all, as the goons blow up Lance's Infernus in the cutscene, and Lance takes off in his Angel, leaving you to find a vehicle on the streets. There is a PCJ nearby that's ideal for the mission because you'll want to do drive-bys facing forward, [[GuideDangIt but it's not readily apparent when you are scrambling to catch up with Lance.]] Your first few attempts on a blind playthrough will likely involve you carjacking a much slower vehicle and getting nowhere near the mansion as a result.
Is there an issue? Send a MessageReason:
None


%%* SugarWiki/AwesomeMusic: The entire soundtrack.

to:

%%* SugarWiki/AwesomeMusic: The entire soundtrack.soundtrack has some of the best hit songs popular in the 1980s and has even introduced young gamers to the hits that were big in the decade.
Is there an issue? Send a MessageReason:
ZCE and too general.


* SugarWiki/AwesomeMusic: The entire soundtrack.

to:

* %%* SugarWiki/AwesomeMusic: The entire soundtrack.
Is there an issue? Send a MessageReason:
None


* CultClassic: It isn't as popular as the original ''Vice City'' (much less any other game of the series) due to lower PSP adoption rate outside Japan and being released very late into the PS2 lifespan, but thanks the redesigned city, slight increase in graphical detail (for example, the car plates are now legible compared to the ones in ''Vice City''), as well as the enjoyable side missions and features, a handful of the fans consider this the most underrated game of the series.

to:

* CultClassic: It isn't as popular as the original ''Vice City'' (much less any other game of the series) due to lower PSP adoption rate outside Japan and being released very late into the PS2 Playstation 2's lifespan, but thanks the redesigned city, slight increase in graphical detail (for example, the car plates are now legible compared to the ones in ''Vice City''), as well as the enjoyable side missions and features, a handful of the fans consider this the most underrated game of the series.
Is there an issue? Send a MessageReason:
None


* CultClassic: It isn't as popular as its original (much less any other game of the series), but thanks to its atmosphere looking much more crisp and vivid than the original, as well as the enjoyable side missions and features, a handful of the fans consider this the most underrated game of the series.

to:

* CultClassic: It isn't as popular as its the original ''Vice City'' (much less any other game of the series), series) due to lower PSP adoption rate outside Japan and being released very late into the PS2 lifespan, but thanks to its atmosphere looking much more crisp and vivid than the original, redesigned city, slight increase in graphical detail (for example, the car plates are now legible compared to the ones in ''Vice City''), as well as the enjoyable side missions and features, a handful of the fans consider this the most underrated game of the series.
Is there an issue? Send a MessageReason:
None


* TheyWastedAPerfectlyGoodPlot: Considering that Vic's goal was to join the army, it's a bit jarring to not see him get his named cleared to return in the army to take on Martinez and have him discharged as a sergeant in retaliation as well to explore more of the military missions. The fact that Vic gets discharged before he even has any time to train doesn't help this case.

to:

* TheyWastedAPerfectlyGoodPlot: Considering that Vic's goal was to join the army, it's a bit jarring to not see him get his named name cleared to return in the army to take on Martinez and have him discharged as a sergeant in retaliation as well to explore more of the military missions. The fact that Vic gets discharged before he even has any time to train doesn't help this case.

Added: 2006

Changed: 1187

Removed: 2570

Is there an issue? Send a MessageReason:
Fixing the order of examples.


** The ATV race in "When Funday Comes" is anything BUT fun. To better elaborate, you have to win a quadbike race around the trailer park against some rednecks. Which SHOULD be easy except that the quadbike handles fucking horribly!
** "Jive Drive", which must wholly be blamed on the PSP's lack of a second analog stick. After a hair-raising drive to an abandoned lot, being shot at all the way there (thankfully this isn't terrible as your car has decent armor), you must survive a gauntlet of fire on you and your brother. Lance is useless with a gun and if he dies, WHOOPS, start over. The fact that you can't get a clear look around you with the PSP's limited control scheme is the main reason you will fail this mission.
** "Unfriendly Competition" has a MAJOR DifficultySpike compared to missions before it; it's not too hard until you get to the swimming pool, which is absolutely crawling with enemies and has very little cover, making it insanely hard to kill all the enemies without getting killed yourself, and if you somehow survive you have to chase down and kill the last two guys using a quad-bike, which is very awkward to control and it's hard to drive and aim at the enemies at the same time.
** Immediately after Unfriendly Competition comes "High Wire". You're basically pulling an EscortMission with cocaine crates using a huge magnet on the bottom of a helicopter for the first two thirds, and it seems like everything's normal, but then you hear this: "HELP! THE BIKERS ARE ON ME, I CAN'T GET THEM OFF!" and you must go after a moving car that has bikers constantly shooting at it with Sub-Machine Guns, making it move around erratically, in turn causing FakeDifficulty as you're attempting to drive down and collect the car. The [[SarcasmMode BEST PART of this]], you may ask? The car has an HP meter of sorts, and if the bikers hit it enough times (read:about 15 or so streams of bullets), it'll blow up and you'll have to start over from THE VERY BEGINNING OF THE MISSION. Have fun.



** One of the final missions, "Light My Pyre". The mission begins with a highly annoying car chase that wouldn't be so bad, except you have to escort [[TheLoad Lance]], who is riding a motorcycle and seems to enjoy [[AnnoyingVideoGameHelper getting in your way (sometimes, even in your line of fire) and getting himself killed, which is a Game Over.]] Then, you have to fight through a small army of heavily armed, respawning goons to get around the back of a building and through a door. THEN, you have to fight [[spoiler: Armando Mendez]], who is wielding a flamethrower. If that weren't enough, you're forced to fight him in a disorienting top-down perspective -- not to mention, his goons storm in and fight you, as if a man setting you on fire with a flamethrower wasn't enough. (This part is made almost laughably easy [[GameBreaker if you have a minigun with you]], but if you don't...) And if you die? Back to the beginning. And if you do finish it? You find that [[spoiler: Louise, the woman you went through all this hell to save, is dead.]] [[SarcasmMode What fun!]]
** Okay, let's talk about "High Wire" now. You're basically pulling an EscortMission with cocaine crates using a huge magnet on the bottom of a helicopter for the first two thirds, and it seems like everything's normal, but then you hear this: "HELP! THE BIKERS ARE ON ME, I CAN'T GET THEM OFF!" and you must go after a moving car that has bikers constantly shooting at it with Sub-Machine Guns, making it move around erratically, in turn causing FakeDifficulty as you're attempting to drive down and collect the car. The [[SarcasmMode BEST PART of this]], you may ask? The car has an HP meter of sorts, and if the bikers hit it enough times (read:about 15 or so streams of bullets), it'll blow up and you'll have to start over from THE VERY BEGINNING OF THE MISSION. Have fun.



** "Jive Drive", which must wholly be blamed on the PSP's lack of a second analog stick. After a hair-raising drive to an abandoned lot, being shot at all the way there (thankfully this isn't terrible as your car has decent armor), you must survive a gauntlet of fire on you and your brother. Lance is useless with a gun and if he dies, WHOOPS, start over. The fact that you can't get a clear look around you with the PSP's limited control scheme is the main reason you will fail this mission.
** "Unfriendly Competition" has a MAJOR DifficultySpike compared to missions before it; it's not too hard until you get to the swimming pool, which is absolutely crawling with enemies and has very little cover, making it insanely hard to kill all the enemies without getting killed yourself, and if you somehow survive you have to chase down and kill the last two guys using a quad-bike, which is very awkward to control and it's hard to drive and aim at the enemies at the same time.
** The ATV race in "When Funday Comes" is anything BUT fun. To better elaborate, you have to win a quadbike race around the trailer park against some rednecks. Which SHOULD be easy except that the quadbike handles fucking horribly!

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** "Jive Drive", which must wholly be blamed on One of the PSP's lack of a second analog stick. After a hair-raising drive to an abandoned lot, being shot at all the way there (thankfully this isn't terrible as your car has decent armor), you must survive a gauntlet of fire on you and your brother. Lance is useless final missions, "Light My Pyre". The mission begins with a gun and if he dies, WHOOPS, start over. The fact highly annoying car chase that you can't get a clear look around you with the PSP's limited control scheme is the main reason you will fail this mission.
** "Unfriendly Competition" has a MAJOR DifficultySpike compared to missions before it; it's not too hard until you get to the swimming pool, which is absolutely crawling with enemies and has very little cover, making it insanely hard to kill all the enemies without getting killed yourself, and if you somehow survive
wouldn't be so bad, except you have to chase down escort [[TheLoad Lance]], who is riding a motorcycle and kill the last two guys using a quad-bike, seems to enjoy [[AnnoyingVideoGameHelper getting in your way (sometimes, even in your line of fire) and getting himself killed, which is very awkward to control and it's hard to drive and aim at the enemies at the same time.
** The ATV race in "When Funday Comes" is anything BUT fun. To better elaborate,
a Game Over.]] Then, you have to win fight through a quadbike race small army of heavily armed, respawning goons to get around the trailer park against some rednecks. Which SHOULD be back of a building and through a door. THEN, you have to fight [[spoiler:Armando Mendez]], who is wielding a flamethrower. If that weren't enough, you're forced to fight him in a disorienting top-down perspective -- not to mention, his goons storm in and fight you, as if a man setting you on fire with a flamethrower wasn't enough. (This part is made almost laughably easy except [[GameBreaker if you have a minigun with you]], but if you don't...) And if you die? Back to the beginning. And if you do finish it? You find that [[spoiler: Louise, the quadbike handles fucking horribly! woman you went through all this hell to save, is dead.]] [[SarcasmMode What fun!]]
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* BrokenBase: Much like ''Liberty City Stories'', fans of the ''VideoGame/GrandTheftAuto'' franchise are either going to consider this game a huge letdown of the [[VideoGame/GrandTheftAutoViceCity its original]] and dislike how depressing the storyline is, as well as being turned off by the empire side missions, or an underrated gem that truly deserves just as much attention as the other games of the franchise, and the fans actually do like the side missions for the empire buildings, as well as the other additional features that even encourage many of them to complete for the 100% completion.

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* BrokenBase: Much like ''Liberty City Stories'', fans of the ''VideoGame/GrandTheftAuto'' franchise are either going to consider this game a huge letdown of the [[VideoGame/GrandTheftAutoViceCity its original]] and dislike how depressing the storyline is, as well as being turned off by the empire side missions, or an underrated gem that truly deserves just as much attention as the other games of the franchise, and the fans actually do like the side missions for the empire buildings, as well as the other additional features that even encourage many of them to complete for the 100% completion.
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* BrokenBase: Much like ''Liberty City Stories'', fans of the ''VideoGame/GrandTheftAuto'' franchise are either going to consider this game a huge letdown of the [[VideoGame/GrandTheftAutoViceCity its original]] and dislike how depressing the storyline is, as well as being turned off of the empire side missions, or an underrated gem that truly deserves just as much attention as the other games of the franchise, and the fans actually do like the side missions for the empire buildings, as well as the other additional features that even encourage many of them to complete for the 100% completion.

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* BrokenBase: Much like ''Liberty City Stories'', fans of the ''VideoGame/GrandTheftAuto'' franchise are either going to consider this game a huge letdown of the [[VideoGame/GrandTheftAutoViceCity its original]] and dislike how depressing the storyline is, as well as being turned off of by the empire side missions, or an underrated gem that truly deserves just as much attention as the other games of the franchise, and the fans actually do like the side missions for the empire buildings, as well as the other additional features that even encourage many of them to complete for the 100% completion.
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* BaseBreakingCharacter: Victor Vance has definitely gained a polarizing reception. On one hand, fans find him a breath of fresh air from the more psychopathic, cold-hearted protagonists seen of that of [[TheVoiceless Claude]] and [[BrooklynRage Tommy]] and like that they got a NiceGuy as a protagonist for once (especially with how tragic Vic's backstory is). On the other hand, there are also fans who felt that Vic's nice-guy attitude didn't blend well with the nature of the game and dislike how hypocritical Vic can be at times (saying he doesn't want anything to do with drugs yet doesn't bat an eye to build drug empires).

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* BaseBreakingCharacter: Victor Vance has definitely gained a polarizing reception. On one hand, fans find him a breath of fresh air from the more psychopathic, cold-hearted protagonists seen of that of [[TheVoiceless Claude]] and [[BrooklynRage Tommy]] in previous games and like that they got a NiceGuy as a protagonist for once (especially with how tragic Vic's backstory is). On the other hand, there are also fans who felt that Vic's nice-guy attitude didn't blend well with the nature of the game and dislike how hypocritical Vic can be at times (saying he doesn't want anything to do with drugs yet doesn't bat an eye to build building his brother's drug empires).
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* BrokenBase: Much like ''Liberty City Stories'', fans of the ''VideoGame/GrandTheftAuto'' franchise are either going to consider this game a huge letdown of the [[VideoGame/GrandTheftAutoViceCity its original]] and dislike how depressing the storyline is, as well as being turned off of the empire side missions, or an underrated gem that truly deserves just as much attention as the other games of the franchise, and the fans actually do like the side missions for the empire buildings, as well as the other additional features that even encourage many of them to complete for the 100% completion.
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** Likewise, a lot of fans are divided of this version of Lance Vance, either the fact that his stupidity and impulsive antics make him seem funnier and great use for comic relief or that his personality was an all-time low of his more slick, mellow demeanor he displayed in the original ''Vice City'' and made him come off more annoying than funny, bordering on BadassDecay.
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* DarknessInducedAudienceApathy: Happens to some people. In contrast to [[VideoGame/GrandTheftAutoSanAndreas GTA: San Andreas]], the story is very un-optimistic and is one of the few video games of the 3D era to have a bittersweet ending. It doesn't help the fact that one of the main characters (Lance Vance) is an incompetent, childish idiot who only causes problems for his brother.

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* DarknessInducedAudienceApathy: Happens Compared to some people. In contrast to [[VideoGame/GrandTheftAutoSanAndreas GTA: San Andreas]], the story rest of the 3D-era GTA games, VCS is very un-optimistic bleak and is one of the few video games of the 3D era to have a bittersweet ending.cynical. It doesn't help the fact that one of the main characters (Lance Vance) is an incompetent, childish idiot who only causes problems for his brother.
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*** Unless, of course, you fly from police bribe to police bribe, dropping down just low enough to collect the bribe and immediately ascending. In this way it is possible to get rid of your wanted level entirely without ever leaving the helicopter.
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* CultClassic: It isn't as popular as its original (much less any other game of the series), but thanks to its atmosphere looking much more crisp and vivid than the original, as well as the enjoyable side missions and features, a handful of the fans consider this the most underrated game of the series.

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* DamselScrappy: Louise slips into this territory after she decided to take on Martinez on her own, which was a rather impulsive and foolish move on her part, especially given how many goons Martinez has backing him up.



** Louise herself tends to fall into this. Thanks in large part to her status as a DamselScrappy.

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** Louise herself tends to fall into this. Thanks this as well, thanks in large part to her status as a DamselScrappy. DamselScrappy.
* TheyWastedAPerfectlyGoodCharacter: Aside from being Vic's love interest, Louise doesn't really do much for the story and only seems to exist to be a DamselInDistress (which isn't helped by the fact that she becomes a DamselScrappy after Martinez kidnaps her). It would've been nice to have her character more explored by having her show more development to live a better life after meeting Vic for the first time, as well as her sibling relationship with Phil.
* TheyWastedAPerfectlyGoodPlot: Considering that Vic's goal was to join the army, it's a bit jarring to not see him get his named cleared to return in the army to take on Martinez and have him discharged as a sergeant in retaliation as well to explore more of the military missions. The fact that Vic gets discharged before he even has any time to train doesn't help this case.

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* IronWoobie: Victor Vance. Unlike all the other playable characters of the series (including [[VideoGame/GrandTheftAutoSanAndreas CJ]], who has been considered have more "moral" than most), Victor Vance in the background does not like to be a drug dealer or kill people, he just feels compelled to. Adding to this, his mother is a drug addict, and his brother an [[TooDumbToLive idiot]], JerkAss ManChild and has a lust for the money without seeing the consequences.



** IronWoobie: Victor Vance. Unlike all the other playable characters of the series (including [[VideoGame/GrandTheftAutoSanAndreas CJ]], who has been considered have more "moral" than most), Victor Vance in the background does not like to be a drug dealer or kill people, he just feels compelled to. Adding to this, his mother is a drug addict, and his brother an [[TooDumbToLive idiot]], JerkAss ManChild and has a lust for the money without seeing the consequences.
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This example is already in the Tear Jerker tab


* TearJerker: [[spoiler: Louise's death, especially when she tells Vic to make sure that her baby daughter is taken care of.]]

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