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* GoodBadBugs: Assault events have 50 enemies appearing into the screen one after the other as you defeat them and Ryuko Matoi's True Art has a dramatic freeze-frame in its animation. Put together, it results in every remaining enemy in the mission getting instantly killed without Ryuko's attack animation finishing.

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* GoodBadBugs: Assault events have 50 enemies appearing into the screen one after the other as you defeat them and Ryuko Matoi's True Art has a dramatic freeze-frame in its animation. Put together, it results in every remaining enemy in the mission getting instantly killed without Ryuko's attack animation finishing. Unfortunately fixed on August 2022.
Is there an issue? Send a MessageReason:
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* GoodBadBugs: Assault events have 50 enemies appearing into the screen one after the other as you defeat them and Ryuko's True Art has a dramatic freeze-frame in its animation. Put together, it results in every remaining enemy in the mission getting instantly killed without Ryuko's attack animation finishing.

to:

* GoodBadBugs: Assault events have 50 enemies appearing into the screen one after the other as you defeat them and Ryuko's Ryuko Matoi's True Art has a dramatic freeze-frame in its animation. Put together, it results in every remaining enemy in the mission getting instantly killed without Ryuko's attack animation finishing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs: Assault events have 50 enemies appearing into the screen one after the other as you defeat them and Ryuko's True Art has a dramatic freeze-frame in its animation. Put together, it results in every remaining enemy in the mission getting instantly killed without Ryuko's attack animation finishing.
Is there an issue? Send a MessageReason:
None


* DifficultySpike: The first part of the final fight against Celia in chapter 10 jumps from 6 to 10 stars of difficulty, which is comparable to the game's various SuperBoss extra levels but without an option for multiplayer. Without a very thought out and specialized party with maxed out upgrades and equipment, it might take a lot of crystals to just get it done with. Tellingly, beating chapter 10 awards 50 crystals -- the only time the game ever gives such a good prize for clearing a set of quests. Oh, the second part of the fight? Drops back to 6 stars of difficulty.

to:

* DifficultySpike: The first part of the final fight against Celia in chapter 10 jumps from 6 to 10 stars of difficulty, which is comparable to the game's various SuperBoss extra levels but without an option for multiplayer. Without a very thought out and specialized party with maxed out upgrades and equipment, it might take a lot of crystals to just get it done with. Tellingly, beating chapter 10 awards 50 crystals -- the only time the game ever gives such a good prize for clearing a set of quests. Oh, the second part of the fight? [[SchizophrenicDifficulty Drops back to 6 stars of difficulty.]]
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* DifficultySpike: The two-part final fight against Celia in chapter 10 is a massive spike in difficulty comparable to the game's various SuperBoss extra levels but without an option for multiplayer. Without a very thought out and specialized party with maxed out upgrades and equipment, you won't even be able to scratch her enough for credit-feeding to be worth it. Tellingly, beating chapter 10 awards 50 crystals -- the only time the game ever gives such a good prize for clearing a set of quests.

to:

* DifficultySpike: The two-part first part of the final fight against Celia in chapter 10 jumps from 6 to 10 stars of difficulty, which is a massive spike in difficulty comparable to the game's various SuperBoss extra levels but without an option for multiplayer. Without a very thought out and specialized party with maxed out upgrades and equipment, you won't even be able it might take a lot of crystals to scratch her enough for credit-feeding to be worth it.just get it done with. Tellingly, beating chapter 10 awards 50 crystals -- the only time the game ever gives such a good prize for clearing a set of quests. Oh, the second part of the fight? Drops back to 6 stars of difficulty.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

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* DifficultySpike: The two-part final fight against Celia in chapter 10 is a massive spike in difficulty comparable to the game's various SuperBoss extra levels but without an option for multiplayer. Without a very thought out and specialized party with maxed out upgrades and equipment, you won't even be able to scratch her enough for credit-feeding to be worth it. Tellingly, beating chapter 10 awards 50 crystals -- the only time the game ever gives such a good prize for clearing a set of quests.
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