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* NintendoHard: ''Tomb of Nightmares'', with its massive numbers of traps, powerful enemies and precious few opportunities for healing. Not to mention the secret passage mechanism unique to this book, that makes finding the right path damn hard.
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* ObviousBeta:
** ''Realm of Chaos'' features several paragraphs that don't link together properly, and several characters give you clues and instructions that never come into play (such as when you receive the Universal Key to unlock the chest containing the Mirror Shield, and then the Shield is just lying in a random cupboard). Furthermore, the curse on Camelot is originally blamed on the Wizard Kran. When you find him, he tells you it wasn't him and explains the rest of the plot to you. It is possible to go through the adventure without meeting Kran, and hence the story just becomes you stumbling around until you stop the curse by accident.
** ''Legion of the Dead'' has similar issues.
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* AnticlimaxBoss

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* AnticlimaxBossAnticlimaxBoss:
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** In books 1 and 2 you have two {{fireballs}} as part of your magic, each of which work on a roll of 6 or better and do 75 points of damage each. The main bosses for both books have 150 LIFE POINTS, and there are very few occasions outside of these boss battles where you will actually need to use a fireball, so unless you're unlucky the bosses could end up like this. Even Merlin himself recommends to save the fireballs for Ansalom.

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** In books 1 and 2 you have two {{fireballs}} as part of your magic, each of which work on a roll of 6 or better and do 75 points of damage each. The main bosses for both books have 150 LIFE POINTS, and there are very few occasions outside of these boss battles where you will actually need to use a fireball, so unless you're unlucky the bosses could end up like this. Even Merlin himself recommends to save saving the fireballs for Ansalom.
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* GermansLoveDavidHasselhoff: Japan has a lot of fondness for ''GrailQuest'' and every so often the series gets a reprint, including a reprinting in 2012.

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* GermansLoveDavidHasselhoff: Japan has a lot of fondness for ''GrailQuest'' this and every so often the series gets a reprint, including a reprinting in 2012.

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** In books 1 and 2 you have two {{fireballs}} as part of your magic, each of which work on a roll of 6 or better and do 75 points of damage each. The main bosses for both books have 150 LIFE POINTS, and there are very few occasions outside of these boss battles where you will actually need to use a fireball, so unless you're unlucky the bosses could end up like this.

to:

** In books 1 and 2 you have two {{fireballs}} as part of your magic, each of which work on a roll of 6 or better and do 75 points of damage each. The main bosses for both books have 150 LIFE POINTS, and there are very few occasions outside of these boss battles where you will actually need to use a fireball, so unless you're unlucky the bosses could end up like this. Even Merlin himself recommends to save the fireballs for Ansalom.



* GermansLoveDavidHasselhoff: Japan has a lot of fondness for Literature/GrailQuest and every so often the series gets a reprint, including a reprinting in 2012.

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* GermansLoveDavidHasselhoff: Japan has a lot of fondness for Literature/GrailQuest ''GrailQuest'' and every so often the series gets a reprint, including a reprinting in 2012.


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* ThatOneBoss: The Mummy in book 4. It has a protection spell that deducts ''5 points'' from your die cast, and this is bad especially considering that in this one book, you don't have E.J. and so you can only hit with a regular 6, meaning you need to cast 11 or 12 to strike. ''And'' if you didn't die/respawn since you were bit by the rainbow beetle, that means a ''12''.
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* GermansLoveDavidHasselhoff: Japan has a lot of fondness for Literature/GrailQuest and every so often the series gets a reprint, including a reprinting in 2012.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AnticlimaxBoss
** In books 1 and 2 you have two {{fireballs}} as part of your magic, each of which work on a roll of 6 or better and do 75 points of damage each. The main bosses for both books have 150 LIFE POINTS, and there are very few occasions outside of these boss battles where you will actually need to use a fireball, so unless you're unlucky the bosses could end up like this.
** The final boss in ''Legion of the Dead'', the series' GrandFinale, is ''Merlin himself and the entire title Legion'' -- and no fighting at all is involved, just one fairly easy-to-obtain item, and if you don't have it you don't even get killed, just teleported elsewhere.
* GameBreaker: The Luckstone in Book 1, which lets you add or subtract 3 from ''every'' dice roll from then on. You can even keep it with you for the next two books. Once you have it, the books become a bit easy.
* SeasonalRot: ''Realm of Chaos'' and ''Tomb of Nightmares'' clearly suffered from serious proofreading problems, offering several pathways and items that don't do anything, ignoring previously established rules and contradicting themselves repeatedly. ''Legion of the Dead'' also has similar faults, but not as prevalent.
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