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** Mr Book likes to hide up and out of sight before dropping on you unexpectedly, and if it does start chasing you you, it can inflict Paralyze with its attacks, making it near impossible to escape from.
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** Mr Book likes to hide up and out of sight before dropping on you unexpectedly, and if it does start chasing you you, it can inflict Paralyze with its attacks, making it near impossible to escape from.
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** Mr Book likes to hide up and out of sight before dropping on you unexpectedly, and if it does start chasing you you, it can inflict Paralyze with its attacks, making it near impossible to escape from.
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** Goobers are (thankfully rare) large enemies that are one of the only enemies with a ranged attack, throwing eyeballs at the player. Their attacks are hard to dodge in close quarters (ie, most of the game).
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** Goobers Gobbers are (thankfully rare) large enemies that are one of the only enemies with a ranged attack, throwing eyeballs at the player. Their attacks are hard to dodge in close quarters (ie, most of the game).
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** Goochers are (thankfully rare) large enemies that are one of the only enemies with a ranged attack, throwing eyeballs at the player. Their attacks are hard to dodge in close quarters (ie, most of the game).
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** Goochers Goobers are (thankfully rare) large enemies that are one of the only enemies with a ranged attack, throwing eyeballs at the player. Their attacks are hard to dodge in close quarters (ie, most of the game).
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** Guts Diver, boss of the Meat City, tops most players' list for irritating bosses. This is mainly due to its high movement speed and the sheer difficulty in running away from it, meaning that generally, once the player encounters it, it's a fight to the death, while most other bosses can be evaded and give the player time to regroup.
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** Guts Diver, boss of the Meat City, Backstreets, tops most players' list for irritating bosses. This is mainly due to its high movement speed and the sheer difficulty in running away from it, meaning that generally, once the player encounters it, it's a fight to the death, while most other bosses can be evaded and give the player time to regroup.
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** Gut Divers, boss of the Meat City, tops most players' list for irritating bosses. This is mainly due to its high movement speed and the sheer difficulty in running away from it, meaning that generally, once the player encounters it, it's a fight to the death, while most other bosses can be evaded and give the player time to regroup.
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** Gut Divers, Guts Diver, boss of the Meat City, tops most players' list for irritating bosses. This is mainly due to its high movement speed and the sheer difficulty in running away from it, meaning that generally, once the player encounters it, it's a fight to the death, while most other bosses can be evaded and give the player time to regroup.
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Back to the [[VideoGame/GoldenLight main meat]].
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* DemonicSpiders:
** Eye Takers are highly aggressive and have large amounts of health, making them some of the trickiest enemies to deal with. The only saving grace is that they do not bother to disguise themselves, and can be made neutral by losing an eye.
** Goochers are (thankfully rare) large enemies that are one of the only enemies with a ranged attack, throwing eyeballs at the player. Their attacks are hard to dodge in close quarters (ie, most of the game).
* GoddamnedBats:
** Face Eaters are small enemies that can be hard to hit and obscure your vision while they chomp your face. They don't actually do much damage but can be extremely annoying.
** Gut Jumpers are floating masses of meat that leap at the player with ''extreme'' speed that makes them nigh-impossible to dodge and hard to hit. Good news is they don't have much health.
** Digger Shrooms are the only enemies present in the Field, and will relentlessly chase the player if the player has any items in their inventory. When they attack, they may consume said items, even depriving the player of much needed weapons.
* ThatOneBoss:
** Gut Divers, boss of the Meat City, tops most players' list for irritating bosses. This is mainly due to its high movement speed and the sheer difficulty in running away from it, meaning that generally, once the player encounters it, it's a fight to the death, while most other bosses can be evaded and give the player time to regroup.
** Meall, boss of the Factory, is tough to hit when it's mobile, does heavy damage, and is the only boss in the game that disguises itself as part of the environment... usually quite convincingly at that.
* ThatOneLevel: the Cabin, which has roughly half of any given level covered in Bone Shiver-inducing cold. It can be mitigated by using a torch to light Bone Fires, but torches break very easily, and Bone Fires are randomly placed. {{Lampshaded}} by the game itself, whose flavor text calls the Cabin "the lamest place in the Gut".
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* DemonicSpiders:
** Eye Takers are highly aggressive and have large amounts of health, making them some of the trickiest enemies to deal with. The only saving grace is that they do not bother to disguise themselves, and can be made neutral by losing an eye.
** Goochers are (thankfully rare) large enemies that are one of the only enemies with a ranged attack, throwing eyeballs at the player. Their attacks are hard to dodge in close quarters (ie, most of the game).
* GoddamnedBats:
** Face Eaters are small enemies that can be hard to hit and obscure your vision while they chomp your face. They don't actually do much damage but can be extremely annoying.
** Gut Jumpers are floating masses of meat that leap at the player with ''extreme'' speed that makes them nigh-impossible to dodge and hard to hit. Good news is they don't have much health.
** Digger Shrooms are the only enemies present in the Field, and will relentlessly chase the player if the player has any items in their inventory. When they attack, they may consume said items, even depriving the player of much needed weapons.
* ThatOneBoss:
** Gut Divers, boss of the Meat City, tops most players' list for irritating bosses. This is mainly due to its high movement speed and the sheer difficulty in running away from it, meaning that generally, once the player encounters it, it's a fight to the death, while most other bosses can be evaded and give the player time to regroup.
** Meall, boss of the Factory, is tough to hit when it's mobile, does heavy damage, and is the only boss in the game that disguises itself as part of the environment... usually quite convincingly at that.
* ThatOneLevel: the Cabin, which has roughly half of any given level covered in Bone Shiver-inducing cold. It can be mitigated by using a torch to light Bone Fires, but torches break very easily, and Bone Fires are randomly placed. {{Lampshaded}} by the game itself, whose flavor text calls the Cabin "the lamest place in the Gut".