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* LowTierLetDown: Jaws in multiplayer. His unusually large frame makes him an easier target.

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* LowTierLetDown: LowTierLetdown: Jaws in multiplayer. His unusually large frame makes him an easier target.
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* CheeseStrategy: Xenia's AI treats the waist-high bridge in the Jungle level as full cover, making her fully able to be shot at as she runs across. This or using the Remote Mines completely take the sting out of what is otherwise a challenging boss battle.
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** For the FPS genre as a whole, along with ''Videogame/DukeNukem3D'' as a demonstration of how game world with a realistic environment and objectives can be implemented on an FPS instead simple maze-like and abstract levels where the only thing you had to do was reach the goal. It demonstrated the immersive potential of first-person games that would ultimately result in the ImmersiveSim genre.

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** For the FPS genre as a whole, along with ''Videogame/DukeNukem3D'' as a demonstration of how an FPS could have a game world with a realistic environment and objectives can be implemented on an FPS instead of simple maze-like and abstract levels where the only thing you had to do was reach the goal. It demonstrated the immersive potential of first-person games that would ultimately result in the ImmersiveSim genre.
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** The [[MusicalNod Musical Nods]] to the ''Film/{{Goldfinger}}/Film/LicenceToKill'' themes in "Frigate" and the ''Film/LiveAndLetDie'' theme in "Archives" appears to take this route, not-quite having the same chord progression as the tracks they're referencing likely for copyright reasons.

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** The [[MusicalNod Musical Nods]] {{Musical Nod}}s to the ''Film/{{Goldfinger}}/Film/LicenceToKill'' themes in "Frigate" and the ''Film/LiveAndLetDie'' theme in "Archives" appears to take this route, not-quite having the same chord progression as the tracks they're referencing likely for copyright reasons.
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** The [[MusicalNod Musical Nods]] to the ''Film/{{Goldfinger}}/Film/LicenceToKill'' themes in "Frigate" and the "Film/LiveAndLetDie'' theme in "Archives" appears to take this route, not-quite having the same chord progression as the tracks they're referencing likely for copyright reasons.

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** The [[MusicalNod Musical Nods]] to the ''Film/{{Goldfinger}}/Film/LicenceToKill'' themes in "Frigate" and the "Film/LiveAndLetDie'' ''Film/LiveAndLetDie'' theme in "Archives" appears to take this route, not-quite having the same chord progression as the tracks they're referencing likely for copyright reasons.

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* SuspiciouslySimilarSong: It's pretty apparent that the [[https://www.youtube.com/watch?v=aZAAvt2nVAE menu theme]] is a mashup of Music/LedZeppelin's '[[https://www.youtube.com/watch?v=tzVJPgCn-Z8 Kashmir]]" with the Bond theme.

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* SuspiciouslySimilarSong: SuspiciouslySimilarSong:
**
It's pretty apparent that the [[https://www.youtube.com/watch?v=aZAAvt2nVAE menu theme]] is a mashup of Music/LedZeppelin's '[[https://www.youtube.com/watch?v=tzVJPgCn-Z8 Kashmir]]" with the Bond theme.theme.
** The [[MusicalNod Musical Nods]] to the ''Film/{{Goldfinger}}/Film/LicenceToKill'' themes in "Frigate" and the "Film/LiveAndLetDie'' theme in "Archives" appears to take this route, not-quite having the same chord progression as the tracks they're referencing likely for copyright reasons.
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sp.


** Train on 00 Agent in 5:25 or less (Silver PP7) can be quite difficult, as you have to quickly clear out each densely packed train car, many also filled with explosive crates and furniture. The later cars also feature the black outfit elite Janus troops, and there's nary a body armor in the level. And because it's 00 difficulty, you're required to shoot Xenia as well when saving Natalya.

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** Train on 00 Agent in 5:25 or less (Silver PP7) [=PP7=]) can be quite difficult, as you have to quickly clear out each densely packed train car, many also filled with explosive crates and furniture. The later cars also feature the black outfit elite Janus troops, and there's nary a body armor in the level. And because it's 00 difficulty, you're required to shoot Xenia as well when saving Natalya.



** Caverns is much longer. Sure, you being the level with 3 weapons. However, the Janus guards carry deadlier weapons, such as [=ZMGs=] and [=AR33 Assault Rifles=]. The game demands that Bond keeps scientist casualties to a minimal, but they often find themselves in the crossfire and explosions. There is a radio Bond will have to activate to contact Jack Wade, but the problem starts with it being guarded, and it gets worse when you realize you've just destroyed the equipment by shooting one of the guard with your [=AR33=] and having that bullet piercing an explosion barrel that he was standing in front of, failing the mission. Another problem in that room is that in harder levels, you have to kill the guards in the radio area quickly or else the enemy guards in that room will throw a misbounced grenade and accidentally destroy everyone in that area, causing you to not only fail one objective for a destroyed machine, but also scientist casualties. As you progress through the level, you get RespawningEnemies, but only this time, the enemies carry even more tougher weapons such as the RCP-90, Automatic Shotgun, and dual [=ZMGs=]. This level can demand players to finish the levels quicker than usual, but also treading carefully at the same time.

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** Caverns is much longer. Sure, you being begin the level with 3 weapons. However, the Janus guards carry deadlier weapons, such as [=ZMGs=] and [=AR33 Assault Rifles=]. The game demands that Bond keeps scientist casualties to a minimal, but they often find themselves in the crossfire and explosions. There is a radio Bond will have to activate to contact Jack Wade, but the problem starts with it being guarded, and it gets worse when you realize you've just destroyed the equipment by shooting one of the guard with your [=AR33=] and having that bullet piercing an explosion barrel that he was standing in front of, failing the mission. Another problem in that room is that in harder levels, you have to kill the guards in the radio area quickly or else the enemy guards in that room will throw a misbounced grenade and accidentally destroy everyone in that area, causing you to not only fail one objective for a destroyed machine, but also scientist casualties. As you progress through the level, you get RespawningEnemies, but only this time, the enemies carry even more tougher weapons such as the RCP-90, Automatic Shotgun, and dual [=ZMGs=]. This level can demand players to finish the levels quicker than usual, but also treading carefully at the same time.

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* OnceOriginalNowCommon: In 1997, this game was nothing less than legendary, and helped to kick the term "''VideoGame/{{Doom}}'' clone" out of the gamer's lexicon. However, since the release of spiritual successors such as ''VideoGame/PerfectDark'' and ''VideoGame/{{Timesplitters}}'', ''[=GoldenEye=]''[='=]s foundation has been vastly improved over the years, rather by its innovative mechanics at the time, or its objective-based mission structure. The framerate can seriously chug at times, and that the game's default (1.1) control scheme would be considered baffling in today's day and age, especially in regards to how Bond cannot move and aim at the same time due to the N64's controller design. Even with as legendary as the game's multiplayer is, it's rather barebones and doesn't lend itself to competitive gameplay all that much due to the game's heavy amount of Auto Aim (given that it was a literal last minute addition). A contemporary player may be left scratching their head as to what made the game such a popular sleep-over party game in the late '90s.



* SeinfeldIsUnfunny: In 1997, this game was nothing less than legendary, and helped to kick the term "''VideoGame/{{Doom}}'' clone" out of the gamer's lexicon. However, since the release of spiritual successors such as ''Videogame/PerfectDark'' and ''Videogame/{{Timesplitters}}'', [=GoldenEye=]'s foundation has been vastly improved over the years, rather by its innovative mechanics at the time, or its objective-based mission structure. The framerate can seriously chug at times, and that the game's default (1.1) control scheme would be considered baffling in today's day and age, especially in regards to how Bond cannot move and aim at the same time due to the N64's controller design. Even with as legendary as the game's multiplayer is, it's rather barebones and doesn't lend itself to competitive gameplay all that much due to the game's heavy amount of Auto Aim (given that it was a literal last minute addition). A contemporary player may be left scratching their head as to what made the game such a popular sleep-over party game in the late '90s.
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** The game was originally presented as an on-rails shooter in the style of Creator/{{Sega}}'s ''VideoGame/VirtuaCop''. Three years later, Sega would make ''VideoGame/ConfidentialMission'', which is basically ''Film/JamesBond'' or ''Film/MissionImpossible'' [[JustForFun/XMeetsY meets]] ''VideoGame/VirtuaCop''.

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** The game was originally presented as an on-rails shooter in the style of Creator/{{Sega}}'s ''VideoGame/VirtuaCop''. Three years later, Sega would make ''VideoGame/ConfidentialMission'', which is basically ''Film/JamesBond'' or ''Film/MissionImpossible'' ''[[Film/MissionImpossibleFilmSeries Mission: Impossible]]'' [[JustForFun/XMeetsY meets]] ''VideoGame/VirtuaCop''.
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* ToughActToFollow: For many years, [[VideoGame/TheWorldIsNotEnough every]] [[VideoGame/GoldenEyeRogueAgent Bond]] [[VideoGame/AgentUnderFire game]] [[VideoGame/{{Nightfire}} released]] [[VideoGame/EverythingOrNothing after]] would inevitably be unfavorably compared to this one, and none of them even remotely reached close to the popularity this one achieved. That said, as the less well-aged aspects of this game have become more obvious over the years (such as its somewhat low budget production values and poorly aged control scheme), combined with fans who grew up on future installments (''Nightfire'' especially, almost unanimously considered the best of the games past this one) having become more vocal, this has died out a bit with time. Averted entirely with Rare's own CreatorDrivenSuccessor to this game ''VideoGame/PerfectDark'', which commonly is called an EvenBetterSequel (or, at the very least, on par).

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* ToughActToFollow: For many years, [[VideoGame/TheWorldIsNotEnough every]] [[VideoGame/GoldenEyeRogueAgent Bond]] [[VideoGame/AgentUnderFire game]] [[VideoGame/{{Nightfire}} released]] [[VideoGame/EverythingOrNothing after]] would inevitably be unfavorably compared to this one, and none of them even remotely reached close to the popularity this one achieved. That said, as the less well-aged more dated aspects of this game have become more obvious over the years (such as its somewhat low budget production values and poorly aged its single-analog control scheme), combined with fans who grew up on future installments (''Nightfire'' especially, almost unanimously considered the best of the games past this one) having become more vocal, this has died out a bit with time. Averted entirely with Rare's own CreatorDrivenSuccessor to this game ''VideoGame/PerfectDark'', which commonly is called an EvenBetterSequel (or, at the very least, on par).
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House Rules is IUEO


** Oddjob in multiplayer. Because of the combination of the game's controls and his short stature, every other characters' free-aimed shots sail above his head, forcing other players to stop and manually aim down to actually hit him. Because of this, a common [[HouseRules house rule]] is to simply ban him from use. If you play a one-on-one match between Oddjob and Jaws (the tallest character in the game) with slappers only, [[CurbStompBattle it's already over]]. In fact, he's ''officially'' considered cheating [[https://news.avclub.com/the-creators-of-the-nintendo-64-goldeneye-have-official-1828520705?utm_medium=sharefromsite&utm_source=News_facebook by the developers themselves]].

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** Oddjob in multiplayer. Because of the combination of the game's controls and his short stature, every other characters' free-aimed shots sail above his head, forcing other players to stop and manually aim down to actually hit him. Because of this, a common [[HouseRules house rule]] is most groups to simply ban him from use. If you play a one-on-one match between Oddjob and Jaws (the tallest character in the game) with slappers only, [[CurbStompBattle it's already over]]. In fact, he's ''officially'' considered cheating [[https://news.avclub.com/the-creators-of-the-nintendo-64-goldeneye-have-official-1828520705?utm_medium=sharefromsite&utm_source=News_facebook by the developers themselves]].
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* AluminumChristmasTrees: There's a real-world basis for making the Klobb is hilariously weak compared to the other guns - [[https://en.wikipedia.org/wiki/%C5%A0korpion it's chambered in]] [[https://en.wikipedia.org/wiki/.32_ACP .32 ACP]], a rather piddling bullet packing a little over 200 joules of muzzle energy on standard loads. For context, the ubqituous 9x19mm has over 500 joules in its own standard loads.

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* AluminumChristmasTrees: There's a real-world basis for making the Klobb is hilariously weak compared to the other guns - [[https://en.wikipedia.org/wiki/%C5%A0korpion it's chambered in]] [[https://en.wikipedia.org/wiki/.32_ACP .32 ACP]], a rather piddling bullet packing a little over 200 joules of muzzle energy on standard loads. For context, the ubqituous 9x19mm has over 500 joules in its own standard loads.

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