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* ThatOneAttack: The final boss's last phase. [[spoiler:Gurglewocky will raise lava up the the '''middle''' of the screen while dropping several fireballs, the fact you don't have a single stable point to stand on, as the platforms in the arena are of the crumbling type, makes even more difficult to avoid them and sticking to the wall is generally a ''very bad'' idea]].
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** [[http://www.youtube.com/watch?v=isTJbkxwoig Track 3, Cute Giana]]. [[http://www.youtube.com/watch?v=iH2RbJkt3TMTrack 3, Punk Giana]].
** [[http://www.youtube.com/watch?v=tprPXv0xO44 Track 4, Cute Giana]]. [[http://www.youtube.com/watch?v=CT77jF_Kpf8Track 4, Punk Giana]].

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** [[http://www.youtube.com/watch?v=isTJbkxwoig Track 3, Cute Giana]]. [[http://www.youtube.com/watch?v=iH2RbJkt3TMTrack Track 3, Punk Giana]].
** [[http://www.youtube.com/watch?v=tprPXv0xO44 Track 4, Cute Giana]]. [[http://www.youtube.com/watch?v=CT77jF_Kpf8Track Track 4, Punk Giana]].
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Removed: 184

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* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=7A8g-tyRe3I Indeed]].

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* CrowningMusicOfAwesome: CrowningMusicOfAwesome:
**
[[http://www.youtube.com/watch?v=7A8g-tyRe3I Indeed]].com/watch?v=kfpIqVtZEcM Track 1, Cute Giana]]. [[http://www.youtube.com/watch?v=7WwCn5Sbek4 Track 1, Punk Giana]].
** [[http://www.youtube.com/watch?v=xowVQfVsVsE Track 2, Cute Giana]]. [[http://www.youtube.com/watch?v=nLCXl59OE-c Track 2, Punk Giana]].
** [[http://www.youtube.com/watch?v=isTJbkxwoig Track 3, Cute Giana]]. [[http://www.youtube.com/watch?v=iH2RbJkt3TMTrack 3, Punk Giana]].
** [[http://www.youtube.com/watch?v=tprPXv0xO44 Track 4, Cute Giana]]. [[http://www.youtube.com/watch?v=CT77jF_Kpf8Track 4, Punk Giana]].
** [[http://www.youtube.com/watch?v=CBSOOVAg9uo Track 5, Cute Giana]]. [[http://www.youtube.com/watch?v=4aIzWSpMJ1s Track 5, Punk Giana]].



*** Is it just me, or is that first link a ridiculously strong EarWorm? Even the C64 form of that theme is catchy, and how many C64 music tracks are still EarWorms some 20 years later?



** 3-7, Boiling Springs, gets pretty nasty near the end where you have to float down a vertical corridor lined with fireball shooters and a part where you have to get from extremely narrow platform to extremely narrow platform above a moat of acid while deathtraps are orbitting said platforms. One false step and you can do the whole thing over again.

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** 3-7, Boiling Springs, gets pretty nasty near the end where you have to float down a vertical corridor lined with fireball shooters and a part where you have to get from extremely narrow platform to extremely narrow platform above a moat of acid while deathtraps are orbitting said platforms. One false step and you can do the whole thing over again.
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* WakeupCallBoss: ''The very first boss'', '''Hansel and Gretel''', is this. If you are not familiar with its simple pattern or don't have good timing to activate the spike floor the boss can be very difficult.
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* ThatOneLevel: 1-6, Amethyst Mines, it is the first lengthy level, it is also when the game's difficulty raises considerable requiring precise jump timing and has an absurd amount of spikes with moving platforms gimmicks never presented before. To top the level is lair of the first boss, Hansel and Gretel.

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* ThatOneLevel: 1-6, Amethyst Mines, might come as a shock to players as it is the first lengthy level, it is also when the game's [[DifficultySpike difficulty raises considerable considerable]] requiring precise jump timing and has an absurd amount of spikes with moving platforms gimmicks never presented before. To top the level is lair of the first boss, Hansel and Gretel.
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** ''Brilliant!''. Earning Five Stars in every level, requires dying less than three times (five in some levels) and picking at least 90% of the gems. Keep in mind that after 1-5 the ''rest of the entire game'' is made of [[MarathonLevel Marathon Levels]].

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** ''Brilliant!''. Earning Five Stars in every level, requires dying less than three times (five in some levels) and picking at least 90% roughly 85~90% of the gems. Keep in mind that after 1-5 the ''rest of the entire game'' is made of [[MarathonLevel Marathon Levels]].
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** ''Brilliant!''. Earning Five Stars in every level, requires dying less than three (five in some levels) times and picking at least 90% of the gems. Keep in mind that after 1-5 the ''rest of the entire game'' is made of [[MarathonLevel Marathon Levels]].

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** ''Brilliant!''. Earning Five Stars in every level, requires dying less than three times (five in some levels) times and picking at least 90% of the gems. Keep in mind that after 1-5 the ''rest of the entire game'' is made of [[MarathonLevel Marathon Levels]].
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** ''Brilliant!''. Earning Five Stars in every level, requires dying less than three times and picking at least 90% of the gems. Keep in mind that after 1-5 the ''rest of the entire game'' is made of [[MarathonLevel Marathon Levels]].

to:

** ''Brilliant!''. Earning Five Stars in every level, requires dying less than three (five in some levels) times and picking at least 90% of the gems. Keep in mind that after 1-5 the ''rest of the entire game'' is made of [[MarathonLevel Marathon Levels]].
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** [[http://www.youtube.com/watch?v=6dfmjeDfvdQ Final Boss, Cute Giana]]. [[http://www.youtube.com/watch?v=JEDaqoM9OEc Final Boss, Punk Giana]].
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* ThatOneBoss: '''Octor Freud''' can become this quickly if you don't realize that the floor changes as you switch between Giana's forms and that you need to wait for it to attack with its vulnerable tentacle.

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* ThatOneBoss: '''Octor Freud''' can become this quickly if you don't realize that the floor changes as you switch between Giana's forms Freud''', his erratic succession of attacks becomes faster and that you need to wait for it to attack with its more dangerous every time he is damaged and his homing attack, which he uses his vulnerable tentacle.point, can be difficult to dodge.
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** ScrappyMechanic: The bubble gum doesn't show up until World 3, but the controls when inside the bubble are absolutely ''horrendous''. Overlaps with FakeDifficulty and also applies to the DS game.

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** * ScrappyMechanic: The bubble gum doesn't show up until World 3, but the controls when inside the bubble are absolutely ''horrendous''. Overlaps with FakeDifficulty and also applies to the DS game.

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** ScrappyMechanic: The bubble gum doesn't show up until World 3, but the controls when inside the bubble are absolutely ''horrendous''. Overlaps with FakeDifficulty and also applies to the DS game.



** ''Harder than Quartz'', ''Harder than Obisidian'' and ''Harder than Diamond''. Awarded for beating ''worlds'', not levels, one, two and three, respectively in Über Hardcore. Have in mind that dying once in Über Hardcore means '''''GameOver''''' and you'll get thrown to level '''ONE'''.

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** ''Harder than Quartz'', ''Harder than Obisidian'' Obsidian'' and ''Harder than Diamond''. Awarded for beating ''worlds'', not levels, one, two and three, respectively in Über Hardcore. Have in mind that dying once in Über Hardcore means '''''GameOver''''' and you'll get thrown to level '''ONE'''.
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* NeedsMoreLove: The game is a NintendoHard platformer with beautiful graphics and an alluring soundtrack, it is just not recognized enough.
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** 3-7, Boiling Springs, gets pretty nasty near the end where you have to float down a vertical corridor lined with fireball shooters and a part where you have to get from extremely narrow platform to extremely narrow platform above a moat of acid while deathtraps are orbitting said platforms. One false step and you can do the whole thing over again.
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None


* ThatOneLevel: 1-6, Amethyst Mines, it is the first real long level and when the difficulty raises considerable requiring precise jump timing and has an absurd amount of spikes with moving platforms gimmicks never presented before. To top the level is lair of the first boss, Hansel and Gretel.

to:

* ThatOneLevel: 1-6, Amethyst Mines, it is the first real long level and lengthy level, it is also when the game's difficulty raises considerable requiring precise jump timing and has an absurd amount of spikes with moving platforms gimmicks never presented before. To top the level is lair of the first boss, Hansel and Gretel.
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Added DiffLines:

* ThatOneLevel: 1-6, Amethyst Mines, it is the first real long level and when the difficulty raises considerable requiring precise jump timing and has an absurd amount of spikes with moving platforms gimmicks never presented before. To top the level is lair of the first boss, Hansel and Gretel.
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* ThatOneBoss: '''Octor Freud''' can become this quickly if you don't realize that the floor changes as you switch between Giana's forms and that you need to way for it to attack with its vulnerable tentacle.
* WakeupCallBoss: '''The very first boss''', Hansel and Gretel, is this. If you are not familiar with its simple pattern or don't have good timing to activate the spike floor the boss can be very difficult.

to:

* ThatOneBoss: '''Octor Freud''' can become this quickly if you don't realize that the floor changes as you switch between Giana's forms and that you need to way wait for it to attack with its vulnerable tentacle.
* WakeupCallBoss: '''The ''The very first boss''', Hansel boss'', '''Hansel and Gretel, Gretel''', is this. If you are not familiar with its simple pattern or don't have good timing to activate the spike floor the boss can be very difficult.
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* ThatOneBoss: '''Octo Freud''' can become this quickly if you don't realize that the floor changes as you switch between Giana's forms and that you need to way for it to attack with its vulnerable tentacle.

to:

* ThatOneBoss: '''Octo '''Octor Freud''' can become this quickly if you don't realize that the floor changes as you switch between Giana's forms and that you need to way for it to attack with its vulnerable tentacle.
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*** Is it just me, or is that first link a ridiculously strong EarWorm? Even the C64 form of that theme is catchy, and how many C64 music tracks are still EarWorms some 20 years later?
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* ThatOneBoss: '''Octo Freud''' can become this quickly if you don't realize that the floor changes as you switch between Giana's forms and that you need to way for it to attack with its vulnerable tentacle.
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** [[http://www.youtube.com/watch?v=lWf8QSbEYbU Boss Theme, Cute Giana]]. [[http://www.youtube.com/watch?v=GZazGyQdBHU Boss Theme, Punk Giana]].
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** ''Brilliant!''. Earning Five Stars in every level, requires dying less than three times and picking at least 90% of the gems.

to:

** ''Brilliant!''. Earning Five Stars in every level, requires dying less than three times and picking at least 90% of the gems. Keep in mind that after 1-5 the ''rest of the entire game'' is made of [[MarathonLevel Marathon Levels]].
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* SurpriseDifficulty: Many people are easily fooled by the cutesy art and the simplicity of the first levels and take this game to be easy, then comes the DifficultSpike to impale them mercilessly.

to:

* SurpriseDifficulty: Many people are easily fooled by the cutesy art and the simplicity of the first levels and take this game to be easy, then comes the DifficultSpike DifficultySpike to impale them mercilessly.
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* SurpriseDifficulty: Many people are easily fooled by the cutesy art and the simplicity of the first levels and take this game to be easy, then comes the DifficultSpike to impale them mercilessly.

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Changed: 418

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* PanderingToTheBase: The addition of the Easy mode as a lot of people were complaining ([[NintendoHard maybe rightfully]]) that the game was ''too'' difficult, which lead to:
** TheyChangedItNowItSucks / RuinedForever: Let's just say that the Easy Mode wasn't that well received.

to:

* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=7A8g-tyRe3I Indeed]].
* PanderingToTheBase: The addition of the Easy mode as a lot of people were complaining ([[NintendoHard complaining, [[NintendoHard maybe rightfully]]) rightfully]], that the game was ''too'' difficult, which lead to:
** FanDumb / TheyChangedItNowItSucks / RuinedForever: Let's just say that the Easy Mode wasn't that well received.received by some people.
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** Brilliant!. Earning Five Stars in every level, requires dying less than three times and picking at least 90% of the gems.
** Harder than Quartz, Harder than Obisidian and Harder than Diamond. Awarded for beating ''worlds'', not levels, one, two and three, respectively in Über Hardcore. Have in mind that dying once in Über Hardcore means GameOver and you'll get thrown to level ONE.

to:

** Brilliant!.''Brilliant!''. Earning Five Stars in every level, requires dying less than three times and picking at least 90% of the gems.
** Harder ''Harder than Quartz, Harder Quartz'', ''Harder than Obisidian Obisidian'' and Harder ''Harder than Diamond.Diamond''. Awarded for beating ''worlds'', not levels, one, two and three, respectively in Über Hardcore. Have in mind that dying once in Über Hardcore means GameOver '''''GameOver''''' and you'll get thrown to level ONE.'''ONE'''.
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Added DiffLines:

* PanderingToTheBase: The addition of the Easy mode as a lot of people were complaining ([[NintendoHard maybe rightfully]]) that the game was ''too'' difficult, which lead to:
** TheyChangedItNowItSucks / RuinedForever: Let's just say that the Easy Mode wasn't that well received.
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* ThatOneAchievement: As you would expect in a NintendoHard game.
** Brilliant!. Earning Five Stars in every level, requires dying less than three times and picking at least 90% of the gems.
** Harder than Quartz, Harder than Obisidian and Harder than Diamond. Awarded for beating ''worlds'', not levels, one, two and three, respectively in Über Hardcore. Have in mind that dying once in Über Hardcore means GameOver and you'll get thrown to level ONE.
* WakeupCallBoss: '''The very first boss''', Hansel and Gretel, is this. If you are not familiar with its simple pattern or don't have good timing to activate the spike floor the boss can be very difficult.

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