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I was thinking about moving this entry to thescrappy, because basically everywhere you can find people shitting on kait, but i decided to leave it as it is for now


** Kait gets hit with this particularly hard, partially due to culture wars. Some like her for being a competent ActionGirl, having good banter with the rest of the team, and provider an outsider's point of view to the series. Detractors complain about her angst and her abrasiveness.

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** Kait gets hit with this particularly hard, partially due to culture wars. '''Kait.''' Some like her for being a competent ActionGirl, having good banter with the rest of the team, and provider an outsider's point of view to the series. Detractors complain about (and there are many of them, to the point where Kait enters borderline [[TheScrappy scrappy]] territory) point out her angst angst, lack of respect to legacy characters and other authority figures, her rebel, abrasive and whiny attitude, and her abrasiveness. constantly disobeying orders to take on personal objectives while [[KarmaHoudini not being punished by it.]],while other characters would often end up with massive punishments for dong so, even if in the end those actions resulted in a better outcome. Culture wars have only amplified the flame wars on the subject further.
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** There's also [[spoiler:Cole's near-death in Gears 5 when the Kraken destroys the mech he was piloting. Given he's one of the most popular characters in the series (if not THE most popular), and how his UncertainDoom wasn't given nearly the same gravitas that Dom's death got in Gears 3, players knew Cole had to have survived. Sure enough, he did.]]
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** Further adding to 4's increased difficulty is the huge improvement over the enemy AI. Scions and Dr-1 Protectors will actively duck shots from your power weapons and standard Swarm troops KNOW that a melee strike will OneHitKill you on Insane and will constantly try to flank you by running straight at you and around your cover for an easy kill. There are also no Mutators to help you out and there are a few set piece encounters that are ridiculously difficult, like the chase of Jinn's gunship on Marcus' motorcycles, leaving you to dodge all sorts of hell at high speeds with only an Enforcer to fight back and the dreadful Fabricator segments which spawn huge amounts of enemies with only minimal fortifications to assist you. There is also no 4 player co-op, so you'll either have to tackle Insane alone, or with a really experienced friend.

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** Further adding to 4's increased difficulty is the huge improvement over the enemy AI. Scions and Dr-1 Protectors will actively duck shots from your power weapons and standard Swarm troops KNOW that a melee strike will OneHitKill you on Insane and will constantly try to flank you by running straight at you and around your cover for an easy kill. There are also no Mutators to help you out and there are a few set piece encounters that are ridiculously difficult, like the chase of Jinn's gunship on Marcus' motorcycles, leaving you to dodge all sorts of hell at high speeds with only an Enforcer to fight back and the dreadful Fabricator segments which spawn huge amounts of enemies with only minimal fortifications to assist you. There is also no 4 player co-op, so you'll either have to tackle Insane alone, or with a really experienced friend.


** The original game's "[[https://www.youtube.com/watch?v=_ojz7Jd_MKY Mad World]]" trailer was widely praised upon release as one of the greatest marketing stunts for a video game ever, something that's a little hard to understand today. At the time, a trailer for a video game that emphasised EmotionalTorque and was presented in a traditionally "[[TrueArtIsAngsty artistic]]" way was something new and interesting, keeping in mind that most trailers until then were mostly just gameplay and cutscene showcases. Today, now that video games are more widely accepted as an art form and trailers have gone ''much'' further in their ability to invent an emotional hook for viewers, the appeal of "Mad World" is a bit lost.

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** The original game's "[[https://www.youtube.com/watch?v=_ojz7Jd_MKY Mad World]]" trailer was widely praised upon release as one of the greatest marketing stunts for a video game ever, something that's a little hard to understand today. At the time, a trailer for a video game that emphasised EmotionalTorque and was presented in a traditionally "[[TrueArtIsAngsty artistic]]" "artistic" way was something new and interesting, keeping in mind that most trailers until then were mostly just gameplay and cutscene showcases. Today, now that video games are more widely accepted as an art form and trailers have gone ''much'' further in their ability to invent an emotional hook for viewers, the appeal of "Mad World" is a bit lost.
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Badass Baritone has been disambiguated


** While the ''[=DeeBees=]'' are otherwise a [[BaseBreakingCharacter Base Breaking Race]], the ''DR-1'' is often regarded as the coolest of the ''[=DeeBee=]'' models for having a BadassBaritone voice filter, having the most combat abilities amongst them and for being legitimately threatening with their weapons.

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** While the ''[=DeeBees=]'' are otherwise a [[BaseBreakingCharacter Base Breaking Race]], the ''DR-1'' is often regarded as the coolest of the ''[=DeeBee=]'' models for having a BadassBaritone baritone voice filter, having the most combat abilities amongst them and for being legitimately threatening with their weapons.
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* EvilIsCool: Pretty much every named Locust character, but especially Queen Myrrah for being Marcus's archenemy, her accurate, if too cynical, speeches about humanity,and being voiced by Carolyn Seymour.

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* EvilIsCool: Pretty much every named Locust character, but especially Queen Myrrah for being Marcus's archenemy, her accurate, if too cynical, speeches about humanity,and humanity, and being voiced by Carolyn Seymour.
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** Several characters from the comics would prove popular enough to eventually appear in the games. But perhaps the biggest example would have to be Michael Barrick as His debut in the games had him as the face of ''Gears of War 3's'' Season Pass as well as the protagonist of the ''RAAM's Shadow'' DLC.

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** Several characters from the comics would prove popular enough to eventually appear in the games. But perhaps the biggest example would have to be Michael Barrick as His Barrick, who despite having a small time in the comic proved to be a badass on parr with Marcus, [[spoiler: right [[DyingMomentOfAwesome down to his death]] scene.]] He proved popular enough that his debut in the games had him as the face of ''Gears of War 3's'' Season Pass as well as the protagonist of the ''RAAM's Shadow'' DLC.

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** Judgement may not have been the [[FanonDiscontinuity most beloved]] entree in the series. The other two members of Kilo Squad (aside from Cole and Barid), Sofia and Paduk proved to be very popular characters. The Former due to being a [[ActionGirl female gear]] that is also a member of the Onyx Guard. The Latter primarily for being the first [[TokenEnemyMinority represenative]] of the Gorsani/Uir to appear in the games. Paduk’s popularity in particular was a likely factor as to why he appeared in Gears 5.

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** While Judgement may not have been the [[FanonDiscontinuity most beloved]] entree in the series. The other two debuting members of from Kilo Squad (aside from Cole and Barid), Sofia and Paduk proved to be very popular characters. The Former former due to being a [[ActionGirl female gear]] that is also a member of the Onyx Guard. The Latter Guard and the latter primarily for being the first [[TokenEnemyMinority represenative]] of the Gorsani/Uir to appear in the games. Paduk’s popularity in particular was a likely factor as to why he appeared in Gears 5.5.
** Several characters from the comics would prove popular enough to eventually appear in the games. But perhaps the biggest example would have to be Michael Barrick as His debut in the games had him as the face of ''Gears of War 3's'' Season Pass as well as the protagonist of the ''RAAM's Shadow'' DLC.
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Requires Word Of God confirmation


* AuthorsSavingThrow:
** The widely praised story of ''Gears of War 3'' seems to have lessened some of the vitriol thrown at [[Literature/RepublicCommandoSeries Karen]] [[Literature/LegacyOfTheForce Traviss]].
** Due to complaints about the limited availability and RNG nature of purchasable cosmetic items in ''Gears 5'' as well as the previous game, an later update overhauled the shop and allowed players to purchase most non-promotional items from the get-go.
** Another common complaint about ''Gears 5'' is that certain class abilities are tied with certain skins, creating situations where the preferred skin is tied with disliked abilities, and vice versa. An late update allowed any class to use any skin.

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WAI is now Flame Bait and if not meant to be an MEH to audiences not this.


** The class system in Horde for ''Gears of War 4''. In previous iterations of Horde, players could use any weapon and any strategy they wanted to get to the end. Now, every player is forced to choose a class that they are stuck with for the entire match. You can choose between a Soldier (a JackOfAllStats that is focused on core mechanics and protecting the team), an Engineer (builds fortifications), a Heavy (focuses on heavy weapons and explosives to deal huge damage to enemies), a Scout (focuses on picking up power during waves) and a Sniper (gets headshots from afar to thin out the Horde). If just one person isn't doing their job well, the entire team suffers. Got a lazy Engineer? No fortifications for you. Scout not bothering to pick up power? Your fabricator's gonna run out of power real fast. You can also find classes not playing to their strengths, such as a Heavy using ''sniper rifles'' and Engineers and Snipers thinking they are Soldiers and Scouts. Not to mention that there are far too many players that [[WhatAnIdiot will do everything they can to snatch the power before a Scout can grab it]]. And if you yell at them to stop, [[{{Griefer}} they will only continue to grab more power just to piss the team off]]. It's no wonder a large percentage of players consider this to be the weakest iteration of Horde yet.

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** The class system in Horde for ''Gears of War 4''. In previous iterations of Horde, players could use any weapon and any strategy they wanted to get to the end. Now, every player is forced to choose a class that they are stuck with for the entire match. You can choose between a Soldier (a JackOfAllStats that is focused on core mechanics and protecting the team), an Engineer (builds fortifications), a Heavy (focuses on heavy weapons and explosives to deal huge damage to enemies), a Scout (focuses on picking up power during waves) and a Sniper (gets headshots from afar to thin out the Horde). If just one person isn't doing their job well, the entire team suffers. Got a lazy Engineer? No fortifications for you. Scout not bothering to pick up power? Your fabricator's gonna run out of power real fast. You can also find classes not playing to their strengths, such as a Heavy using ''sniper rifles'' and Engineers and Snipers thinking they are Soldiers and Scouts. Not to mention that there are far too many players that [[WhatAnIdiot will do everything they can to snatch the power before a Scout can grab it]].it. And if you yell at them to stop, [[{{Griefer}} they will only continue to grab more power just to piss the team off]]. It's no wonder a large percentage of players consider this to be the weakest iteration of Horde yet.



* WhatAnIdiot:
** It's revealed in ''Gears 5'' that Anya permanently decomissioned the Hammer of Dawn with the intention of if never being used as a weapon again. While this may have made sense at the time, the events of ''Gears 4'' and ''5'' pretty much show how shortsighted this decision was in hindsight, as the COG find themselves on the back foot against the Swarm without the Hammer.
** ''Gears 4'' and ''5'' also handily demonstrate that whatever was left of the COG high command, if not Anya herself in taking over, were firmly holding the IdiotBall when they decided post-''Gears 3'' to simply dump the alleged Locust corpses en mass with no oversight or anything, solely because the crystals in their bodies made them impossible to break down normally. This despite the fact that the Locust survived multiple past attempts and super weapons designed to eliminate them, and the fact that the Locust nearly made humanity extinct. This complete and utter lack of precaution results in the Swarm being reborn from the bodies of the NotQuiteDead Locust, which ends up pushing the COG right back to the brink in the following conflict.



** By the end of the trilogy, Marcus.

!!The Books provide examples of:
* MoralEventHorizon: Many of the Stranded consider anyone associated with the COG to have crossed it with the Hammer of Dawn counterattack, but considering how badly the COG was losing the war and the fact many Stranded gleefully cross the horizon themselves to survive or for fun, the accusation rings a little hollow.

!!The Comics provide examples of:
* NightmareFuel: The Heart Leeches

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** %%** By the end of the trilogy, Marcus.

!!The %%!!The Books provide examples of:
* MoralEventHorizon: Many of the Stranded consider anyone associated with the COG to have crossed it with the Hammer of Dawn counterattack, but considering how badly the COG was losing the war and the fact many Stranded gleefully cross the horizon themselves to survive or for fun, the accusation rings a little hollow.

!!The
of:

%%!!The
Comics provide examples of:
* %%* NightmareFuel: The Heart Leeches
Leeches.



* WhatAnIdiot:
** Yeah, '''Chairman Richard Prescott''', hide the fact that information on the Locust capital is at a secret base, and the location of vital fuel supplies. Oh, and the fact that an island the population of Jacinto could have evacuated to is not contaminated like everybody else thought. [[SarcasmMode That will be real helpful to the war effort.]]
** '''First Minister Mina Jinn''' is quick to grow confrontational with anyone that gets on her bad side, and while folks like JD do get reckless in handling things without her consent or knowledge, her violent assumption that the Outsiders were somehow kidnapping people from her Settlements leads her to attack and threaten innocent lives in some sort of proclamation of rescue tinged with vengeance. She changes her tune once Marcus reports about the Swarm, but by that point the heroes being on the run from her while fighting the Swarm has already caused tremendous damage.
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*** The Sawed Off was eventually proven to have a longer gib range than the Gnasher, as well as a spread that doesn't even require the user to be looking at an enemy to kill with it, the backlash towards the gun got even worse. Cliff Bleszinski's reaction to this essentially being "deal with it" didn't help matters, either. The gib range was eventually patched to be shorter than that of the Gnasher.

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*** The Sawed Off was eventually proven to have a longer gib range than the Gnasher, as well as a spread that doesn't even require the user to be looking at an enemy to kill with it, the backlash towards the gun got even worse. Cliff Bleszinski's Creator/CliffBleszinski's reaction to this essentially being "deal with it" didn't help matters, either. The gib range was eventually patched to be shorter than that of the Gnasher.



* GrowingTheBeard: Cliff Bleszinski of Creator/EpicGames had an interview where he described the company has been slowly expanding their comfort level with the games, due in part to bringing in people with more experience in non-programming things like framing cut scenes and story writing/dialogue.

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* GrowingTheBeard: Cliff Bleszinski of Creator/EpicGames Creator/CliffBleszinski had an interview where he described the company his company, Creator/EpicGames, has been slowly expanding their comfort level with the games, due in part to bringing in people with more experience in non-programming things like framing cut scenes and story writing/dialogue.
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8.8 is now a disambiguation page.


* EightPointEight: There was some backlash when the {{Trope Namer|s}}, [[Website/GiantBomb Jeff Gerstmann]], gave the first game's ultimate edition 2/5 stars.
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** To put it in perspective, Anthony has two lines ''in the whole game'': one where he asks if Marcus is ''the'' Marcus Fenix and the second is explaining to Marcus how his gun keeps jamming. [[spoiler: [[WeHardlyKnewYe He then gets his head shot off]]]].

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** To put it in perspective, Anthony has two lines ''in the whole game'': one where he asks if Marcus is ''the'' Marcus Fenix and the second is explaining to Marcus Kim how his gun keeps jamming. [[spoiler: [[WeHardlyKnewYe He then gets his head shot off]]]].
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Up To Eleven is a defunct trope


** By ''Gears of War 4'', the Enforcer seems to be the most hated weapon in the series. Why, you ask? [[ComplacentGamingSyndrome Take a wild guess]]. The Enforcer is essentially the Retro Lancer (absolutely fantastic at plastering Gnasher users) with its rate of fire turned UpToEleven. And the best part? It's a starting weapon, meaning you can spawn with it anytime. It actually has a very narrow space where the bullets come from, but if your aiming is decent, you can drop players in 2 or 3 seconds. The StopHavingFunGuys will be livid every time. It's for this reason that it's described as being horribly overpowered, but if you get outside of point-blank range, it's actually much, ''much'' harder to do significant damage with it, let alone kill with it. Objectively, it just has a case of CripplingOverspecialization in range.

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** By ''Gears of War 4'', the Enforcer seems to be the most hated weapon in the series. Why, you ask? [[ComplacentGamingSyndrome Take a wild guess]]. The Enforcer is essentially the Retro Lancer (absolutely fantastic at plastering Gnasher users) with its rate of fire turned UpToEleven.up to eleven. And the best part? It's a starting weapon, meaning you can spawn with it anytime. It actually has a very narrow space where the bullets come from, but if your aiming is decent, you can drop players in 2 or 3 seconds. The StopHavingFunGuys will be livid every time. It's for this reason that it's described as being horribly overpowered, but if you get outside of point-blank range, it's actually much, ''much'' harder to do significant damage with it, let alone kill with it. Objectively, it just has a case of CripplingOverspecialization in range.
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* RetroactiveRecognition: Creator/MichaelBJordan as Jace Stratton in ''Gears 3''.

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*** In ''Gears 5'', most Swarm players gravitate towards the Franchise/{{Terminator}} skins, due to their smaller hitboxes, and not to mention their black skeletons makes them harder to see in the dark. It also helped that the Terminator DLC is included with new copies of the game. The developers eventually released an update which made their hitboxes bigger and added [[RedEyesTakeWarning ominous red lighting]] to their models. For COG players, the [=DeeBees=] are now on their team, along with the previous caveats.



** ''Gears 4'' and ''5'' also handily demonstrate that whatever was left of the COG high command, if not Anya herself in taking over, were firmly holding the IdiotBall when they decided post-''3'' to simply dump the alleged Locust corpses en mass with no oversight or anything, solely because the crystals in their bodies made them impossible to break down normally. This despite the fact that the Locust survived multiple past attempts and super weapons designed to eliminate them, and the fact that the Locust nearly made humanity extinct. This complete and utter lack of precaution results in the Swarm being reborn from the bodies of the NotQuiteDead Locust, which ends up pushing the COG right back to the brink in the following conflict.

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** ''Gears 4'' and ''5'' also handily demonstrate that whatever was left of the COG high command, if not Anya herself in taking over, were firmly holding the IdiotBall when they decided post-''3'' post-''Gears 3'' to simply dump the alleged Locust corpses en mass with no oversight or anything, solely because the crystals in their bodies made them impossible to break down normally. This despite the fact that the Locust survived multiple past attempts and super weapons designed to eliminate them, and the fact that the Locust nearly made humanity extinct. This complete and utter lack of precaution results in the Swarm being reborn from the bodies of the NotQuiteDead Locust, which ends up pushing the COG right back to the brink in the following conflict.

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** Due to complaints about the limited availability and RNG nature of purchasable cosmetic items in Gears 5 as well as the previous game, an later update overhauled the shop and allowed players to purchase most non-promotional items from the get-go.

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** Due to complaints about the limited availability and RNG nature of purchasable cosmetic items in Gears 5 ''Gears 5'' as well as the previous game, an later update overhauled the shop and allowed players to purchase most non-promotional items from the get-go.get-go.
** Another common complaint about ''Gears 5'' is that certain class abilities are tied with certain skins, creating situations where the preferred skin is tied with disliked abilities, and vice versa. An late update allowed any class to use any skin.
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** Due to complaints about the limited availability of purchasable cosmetic items in Gears 5, an later update overhauled the shop and allowed players to purchase most non-promotional items from the get-go.

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** Due to complaints about the limited availability and RNG nature of purchasable cosmetic items in Gears 5, 5 as well as the previous game, an later update overhauled the shop and allowed players to purchase most non-promotional items from the get-go.



** Music/{{Ice-T}}'s band Music/BodyCount and their single [[https://www.youtube.com/watch?v=pHcfxW-4zQI "The Gears of War"]] used to promote the release of ''Gears of War 3''.

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** Music/{{Ice-T}}'s Music/IceT's band Music/BodyCount and their single [[https://www.youtube.com/watch?v=pHcfxW-4zQI "The Gears of War"]] used to promote the release of ''Gears of War 3''.

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* AuthorsSavingThrow: The widely praised story of ''Gears of War 3'' seems to have lessened some of the vitriol thrown at [[Literature/RepublicCommandoSeries Karen]] [[Literature/LegacyOfTheForce Traviss]].

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* AuthorsSavingThrow: AuthorsSavingThrow:
**
The widely praised story of ''Gears of War 3'' seems to have lessened some of the vitriol thrown at [[Literature/RepublicCommandoSeries Karen]] [[Literature/LegacyOfTheForce Traviss]].Traviss]].
** Due to complaints about the limited availability of purchasable cosmetic items in Gears 5, an later update overhauled the shop and allowed players to purchase most non-promotional items from the get-go.
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** ''Gears 5'' is seen as this for Creator/TheCoalition, whose previous entries (Gears of War: Ultimate Edition and Gears of War 4) were seen as BrokenBases.

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** ''Gears 5'' is seen as this for Creator/TheCoalition, whose previous entries (Gears of War: Ultimate Edition and Gears of War 4) were seen as BrokenBases.examples of BrokenBase.
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* DifficultySpike: The jump from Hardcore to Insane difficulty is ''staggering'' to say the least. It's at this difficulty where the game starts punishing you severely for not being a master of the ''Gears of War'' mechanics. Enemies gain god-like accuracy with weapons while you can be killed in 1 to 3 shots from any weapon. Any melee attack is a OneHitKill and players WILL be rushed by enemies if they camp at their cover for too long. Enemies have almost twice as much health as usual and can only be taken down efficiently with [[ActionCommands Active Reloads]] and [[BoomHeadshot headshots]]. The worst part, however, is there is no going DBNO for you: if you lose all your health, you '''die''' on the spot. The only saving graces are that [[AntiFrustrationFeatures your AI teammates have more health and will not bleed out if they go DBNO, so they can help you get through the campaigns solo]].
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This is already covered by Abridged Arena Array, making it redundant.


** [[AbridgedArenaArray Maps]] are not exempt from this trope. Gridlock swamped the results screen whenever you searched for a match in the first game. Its popularity led it to be included in both sequels (but not in ''Judgment''). The second game introduced map voting, which lessened this somewhat, but River or Jacinto would always be picked if they were one of the choices (Jacinto would later come back in ''3''). Blood Drive was also very popular, especially in Horde, due to how easy it is to camp at one of the spawn points and kill the Locust as they funnel into the narrow stairs to get to you (this map came back in ''3'' as part of a Horde-themed DLC pack and a redesigned version came back in ''Judgment''). The third game had Checkout, which is an incredibly Gnasher-friendly map, so of course it was the most popular map (and came back in ''Judgment'' unchanged).
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Approved by the thread.

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* CompleteMonster:
** First game; ''RAAM's Shadow'' & ''The Rise of RAAM'' comics: [[GeneralRipper General RAAM]] is the supreme commander of the [[Characters/GearsOfWarLocust Locust]] army and [[TheHeavy the chief architect behind Emergence Day]]. Manipulating the Horde into declaring a [[FinalSolution genocidal war]] on humanity, RAAM organizes the Locust invasions across the surface world, slaughtering billions of humans in a matter of days and enslaving a quota to be torturously experimented on. RAAM himself directly leads some of these attacks, including his conquest of Ilima, where he attempts to have every human there [[DevouredByTheHorde devoured]] by a Kryllstorm and satiates his own bloodlust by butchering dozens of Gears in his path.
** Second & fifth games: [[EvilutionaryBiologist Dr. Niles Samson]] is a scientist employed by the COG and a chief example validating the claim that [[HumansAreTheRealMonsters humanity can sometimes be no better than the Locust]]. Initially tasked with curing children infected with rustlung, Samson instead developed an obsession with creating a superior race to mankind, conducting [[PlayingWithSyringes horrific experiments]] against the [[WouldHurtAChild children]] given to him and mutating them into animalistic Sires. Creating the modern Locust from the immune Myrrah, Samson [[{{Gaslighting}} gaslights]] her into his control with the lie that her husband and daughter perished in an escape attempt from his lab, eventually attempting to kill her when she goes rogue. Though physically dead, his construct in Mount Kadar manipulates Kait Diaz into reviving her mother as the Swarm's queen, ensuring that his own work will live on.
** ''The Rise of RAAM'' & ''[[VideoGame/GearsTactics Tactics]]'': [[MadScientist Ukkon]] is the Locust Horde's chief geneticist, purely motivated by his [[MisanthropeSupreme misanthropy]] and [[ForScience pursuit of knowledge]]. Prior to their invasion, Ukkon kidnapped countless humans to be killed and mutated into Locust Drones. Also [[MakerOfMonsters producing the many beasts]] used by the Locust, Ukkon supplies the Horde with his creations, aiding their genocidal invasion in exchange for more test subjects. Following the Coalition of Ordered Governments' Hammer of Dawn strikes and building a Locust army charged on Lambent, Ukkon commands his forces to execute the survivors or have them tortured via "processing" in {{iron maiden}}s, all in preparation for an invasion on Ephyra.
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* GermansLoveDavidHasselhoff: The series is very popular in Mexico, to the point that at least half the people angrily swearing at you online will be doing so in Spanish. Most official esports events are held in Mexico, and Gears 5, which allows you to purchase your country's flag as a banner to display behind your character, conspicuously lacks the real-life Mexican flag and instead has about 4 or 5 different "Mexico" options, all with Gears-inspired designs. So yeah, it's safe to say that Mexicans really like this series.

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* GermansLoveDavidHasselhoff: The Thanks to high-quality dub, the series is very popular in Mexico, to the point that at least half the people angrily swearing at you online will be doing so in Spanish. Most official esports events are held in Mexico, and Gears 5, which allows you to purchase your country's flag as a banner to display behind your character, conspicuously lacks the real-life Mexican flag and (due to Mexican laws), but instead has about 4 or 5 different "Mexico" options, all with Gears-inspired designs. So yeah, it's safe to say that Mexicans really like this series.
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* RescuedFromTheScrappyHeap: Both Kait and JD get this treatment in ''Gears 5'', thanks to more fleshed out character arcs.
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*** Kait in particular gets hit with this the hardest of the new cast. Some like her for being a competent ActionGirl and having good banter with the rest of the team while detractors point out how there have been far more interesting female characters in the series before, decry her hipster look as being incredibly out of place with the setting and accuse her entire inclusion as a case of SpotlightStealingSquad and PoliticalCorrectnessGoneMad, especially since she's the PlayerCharacter for most of ''Gears 5''.

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*** ** Kait in particular gets hit with this the hardest of the new cast. particularly hard, partially due to culture wars. Some like her for being a competent ActionGirl and ActionGirl, having good banter with the rest of the team while detractors team, and provider an outsider's point out how there have been far more interesting female characters in of view to the series before, decry series. Detractors complain about her hipster look as being incredibly out of place with the setting angst and accuse her entire inclusion as a case of SpotlightStealingSquad and PoliticalCorrectnessGoneMad, especially since she's the PlayerCharacter for most of ''Gears 5''.abrasiveness.

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** And then ''Gears 5'' has even more mixed reception because of the same reasons above (as the story continues on) and also [[PortingDisaster myriad of technical issues on the PC version]], in which generally if one is unlucky, one can suffer from disconnections, crashes, to underperforming.


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** ''Gears 5'' is seen as this for Creator/TheCoalition, whose previous entries (Gears of War: Ultimate Edition and Gears of War 4) were seen as BrokenBases.


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* SurprisinglyImprovedSequel: While ''Gears of War 4'' was criticized for being [[ItsTheSameNowItSucks not improving on the formula of the previous games]], ''Gears 5'' better received for making some changes such as its semi-open world segments and upgradeable Jack, while not moving away from the tried-and-true formula. The writing was also better received, giving the new protagonists more distinct personalities and character arcs.

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* SeinfeldIsUnfunny: A more recent video game example with this. There were third person shooters beforehand like ''VideoGame/EverythingOrNothing'' that had a primitive cover based system, but the first ''Gears of War'' was the game that help perfect the cover based system we see in modern third and even some first person shooters. Back in 2006, this was a big deal: but for players who never played a game in the series and played other modern third person shooters, when they get around to playing this, they will be baffled at why the first game is considered "revolutionary".

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* SeinfeldIsUnfunny: A more recent video game example with this. SeinfeldIsUnfunny:
**
There were third person shooters beforehand like ''VideoGame/EverythingOrNothing'' that had a primitive cover based system, but the first ''Gears of War'' was the game that help perfect the cover based system we see in modern third and even some first person shooters. Back in 2006, this was a big deal: deal and a massive step forward for third-person shooter design: but for players who never played a game in the series and played other modern third person shooters, when they get around to playing this, this years after the fact, they will be baffled at why the first game is considered "revolutionary"."revolutionary".
** The original game's "[[https://www.youtube.com/watch?v=_ojz7Jd_MKY Mad World]]" trailer was widely praised upon release as one of the greatest marketing stunts for a video game ever, something that's a little hard to understand today. At the time, a trailer for a video game that emphasised EmotionalTorque and was presented in a traditionally "[[TrueArtIsAngsty artistic]]" way was something new and interesting, keeping in mind that most trailers until then were mostly just gameplay and cutscene showcases. Today, now that video games are more widely accepted as an art form and trailers have gone ''much'' further in their ability to invent an emotional hook for viewers, the appeal of "Mad World" is a bit lost.
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%%** Early on in ''Gears of War 4'', an argument between [=JD=] and Oscar has the latter bring up an incident known as "Settlement 2" which visibly makes [=JD=] and Del uncomfortable. Kait

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%%** ** Early on in ''Gears of War 4'', an a terse argument between [=JD=] and Oscar has the latter bring up an incident known as "Settlement 2" that occurred at Settlement 2, the mention of which visibly makes [=JD=] and Del uncomfortable. uncomfortable, prompting Kait to step in and argue what happened wasn't [=JD's=] fault. [[spoiler:Except that it actually was]].

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