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Removing speculation about real life events/people.
Changed line(s) 4 (click to see context) from:
** Many players complained about the third game being excessively difficult, especially regarding the riddles of the bonus goals and the sheer number of tasks expected to be completed in the allotted time. It's speculated that this is the reason the devs added the relaxed mode option to the fourth game.
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** Many players complained about the third game being excessively difficult, especially regarding the riddles of the bonus goals and the sheer number of tasks expected to be completed in the allotted time. It's speculated that this is the reason the devs added the relaxed mode option to the fourth game.
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Darth Wiki doesn't go on main wiki
Deleted line(s) 1,3 (click to see context) :
* DarthWiki/MostAnnoyingSound:
** Many players find some of the sounds in the first game to be this, particularly the screaming (when the sprites see a ghost) and the cawing of ravens (who need to be dispersed by an animal specialist).
** The weird grunting of the vandals in the second game is also not a popular noise.
** Many players find some of the sounds in the first game to be this, particularly the screaming (when the sprites see a ghost) and the cawing of ravens (who need to be dispersed by an animal specialist).
** The weird grunting of the vandals in the second game is also not a popular noise.
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None
Changed line(s) 5 (click to see context) from:
** The ghost hunting in the first two games is particularly frustrating to many players. While the stationary ghosts don't bother Jill or her workers and merely act as roadblocks, additional ghosts will sometimes drift in from BehindTheBlack, causing the worker sprites to scream and run to their truck. The sprites then refuse to perform any actions until the ghost hunter removes the malevolent spirits, severely cutting into the available time to complete the levels. The devs took this under advisement and dropped the ghost hunting from the remainder of the series.
to:
** The ghost hunting in the first two games is particularly frustrating to many players. While the stationary ghosts don't bother Jill or her workers and merely act as roadblocks, additional ghosts will sometimes drift in from BehindTheBlack, causing the worker sprites to scream and run to their truck. The sprites then refuse to perform any actions until the ghost hunter removes the malevolent spirits, severely cutting into the available time to complete the levels. The devs took this under advisement and dropped the ghost hunting from the remainder of the series.series, except briefly during the bonus levels of ''Bridal Pursuit''.
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None
Changed line(s) 1 (click to see context) from:
* DarthWiki/MostAnnoyingSound: Many players find some of the sounds in the first game to be this, particularly the screaming (when the sprites see a ghost) and the cawing of ravens (who need to be dispersed by an animal specialist).
to:
* DarthWiki/MostAnnoyingSound: DarthWiki/MostAnnoyingSound:
** Many players find some of the sounds in the first game to be this, particularly the screaming (when the sprites see a ghost) and the cawing of ravens (who need to be dispersed by an animalspecialist).specialist).
** The weird grunting of the vandals in the second game is also not a popular noise.
** Many players find some of the sounds in the first game to be this, particularly the screaming (when the sprites see a ghost) and the cawing of ravens (who need to be dispersed by an animal
** The weird grunting of the vandals in the second game is also not a popular noise.
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None
Changed line(s) 3 (click to see context) from:
** The ghost hunting in the first two games is severely frustrating to many players. While the stationary ghosts don't bother Jill or her workers and merely act as roadblocks, additional ghosts will sometimes drift in from BehindTheBlack, causing the worker sprites to scream and run to their truck. The sprites then refuse to perform any actions until the ghost hunter removes the malevolent spirits, severely cutting into the available time to complete the levels. The devs took this under advisement and dropped the ghost hunting from the remainder of the series.
to:
** The ghost hunting in the first two games is severely particularly frustrating to many players. While the stationary ghosts don't bother Jill or her workers and merely act as roadblocks, additional ghosts will sometimes drift in from BehindTheBlack, causing the worker sprites to scream and run to their truck. The sprites then refuse to perform any actions until the ghost hunter removes the malevolent spirits, severely cutting into the available time to complete the levels. The devs took this under advisement and dropped the ghost hunting from the remainder of the series.
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None
Changed line(s) 3 (click to see context) from:
** The ghost hunting in the first game is severely frustrating to many players. While the stationary ghosts don't bother Jill or her workers and merely act as roadblocks, additional ghosts will sometimes drift in from BehindTheBlack, causing the worker sprites to scream and run to their truck. The sprites then refuse to perform any actions until the ghost hunter removes the malevolent spirits, severely cutting into the available time to complete the levels. The devs took this under advisement and dropped the ghost hunting from the remainder of the series.
to:
** The ghost hunting in the first game two games is severely frustrating to many players. While the stationary ghosts don't bother Jill or her workers and merely act as roadblocks, additional ghosts will sometimes drift in from BehindTheBlack, causing the worker sprites to scream and run to their truck. The sprites then refuse to perform any actions until the ghost hunter removes the malevolent spirits, severely cutting into the available time to complete the levels. The devs took this under advisement and dropped the ghost hunting from the remainder of the series.
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None
Changed line(s) 3 (click to see context) from:
** The ghost hunting in the first game was severely frustrating to many players. While the stationary ghosts don't bother Jill or her workers and merely act as roadblocks, additional ghosts will sometimes drift in from BehindTheBlack, causing the worker sprites to scream and run to their truck. The sprites then refuse to perform any actions until the ghost hunter removes the malevolent spirits, severely cutting into the available time to complete the levels. The devs took this under advisement and dropped the ghost hunting from the remainder of the series.
to:
** The ghost hunting in the first game was is severely frustrating to many players. While the stationary ghosts don't bother Jill or her workers and merely act as roadblocks, additional ghosts will sometimes drift in from BehindTheBlack, causing the worker sprites to scream and run to their truck. The sprites then refuse to perform any actions until the ghost hunter removes the malevolent spirits, severely cutting into the available time to complete the levels. The devs took this under advisement and dropped the ghost hunting from the remainder of the series.
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None
Added DiffLines:
* DarthWiki/MostAnnoyingSound: Many players find some of the sounds in the first game to be this, particularly the screaming (when the sprites see a ghost) and the cawing of ravens (who need to be dispersed by an animal specialist).
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None
Changed line(s) 2 (click to see context) from:
** The ghost hunting in the first game was severely frustrating to many players. While the stationary ghosts don't bother Jill or her workers and merely act as roadblocks, additional ghosts will sometimes drift in from BehindTheBlack, causing them to scream and run to their truck. The sprites then refuse to perform any actions until the ghost hunter removes the malevolent spirits, severely cutting into the available time to complete the levels. The devs took this under advisement and dropped the ghost hunting from the remainder of the series.
to:
** The ghost hunting in the first game was severely frustrating to many players. While the stationary ghosts don't bother Jill or her workers and merely act as roadblocks, additional ghosts will sometimes drift in from BehindTheBlack, causing them the worker sprites to scream and run to their truck. The sprites then refuse to perform any actions until the ghost hunter removes the malevolent spirits, severely cutting into the available time to complete the levels. The devs took this under advisement and dropped the ghost hunting from the remainder of the series.
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None
Changed line(s) 2 (click to see context) from:
** The ghost hunting in the third game was severely frustrating to many players. While the stationary ghosts don't bother Jill or her workers and merely act as roadblocks, additional ghosts will sometimes drift in from BehindTheBlack, causing them to scream and run to their truck. The sprites then refuse to perform any actions until the ghost hunter removes the malevolent spirits, severely cutting into the available time to complete the levels. The devs took this under advisement and dropped the ghost hunting from the remainder of the series.
to:
** The ghost hunting in the third first game was severely frustrating to many players. While the stationary ghosts don't bother Jill or her workers and merely act as roadblocks, additional ghosts will sometimes drift in from BehindTheBlack, causing them to scream and run to their truck. The sprites then refuse to perform any actions until the ghost hunter removes the malevolent spirits, severely cutting into the available time to complete the levels. The devs took this under advisement and dropped the ghost hunting from the remainder of the series.
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None
Changed line(s) 2 (click to see context) from:
** The ghost hunting in the third game was severely frustrating to many players. While the stationary ghosts didn't bother Jill or her workers, additional ghosts will sometimes drift in from BehindTheBlack, causing them to scream and run to their truck. The sprites then refuse to perform any actions until the ghost hunter removes the malevolent spirits, severely cutting into the available time to complete the levels. The devs took this under advisement and dropped the ghost hunting from the remainder of the series.
to:
** The ghost hunting in the third game was severely frustrating to many players. While the stationary ghosts didn't don't bother Jill or her workers, workers and merely act as roadblocks, additional ghosts will sometimes drift in from BehindTheBlack, causing them to scream and run to their truck. The sprites then refuse to perform any actions until the ghost hunter removes the malevolent spirits, severely cutting into the available time to complete the levels. The devs took this under advisement and dropped the ghost hunting from the remainder of the series.
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None
Added DiffLines:
* ScrappyMechanic:
** The ghost hunting in the third game was severely frustrating to many players. While the stationary ghosts didn't bother Jill or her workers, additional ghosts will sometimes drift in from BehindTheBlack, causing them to scream and run to their truck. The sprites then refuse to perform any actions until the ghost hunter removes the malevolent spirits, severely cutting into the available time to complete the levels. The devs took this under advisement and dropped the ghost hunting from the remainder of the series.
** The second game adds a challenge with local kids coming in to wreck the landscapers' work, requiring it to be redone. Like the ghost hunting, this proved extremely unpopular with players and was not included in the rest of the games.
** Many players complained about the third game being excessively difficult, especially regarding the riddles of the bonus goals and the sheer number of tasks expected to be completed in the allotted time. It's speculated that this is the reason the devs added the relaxed mode option to the fourth game.
** The ghost hunting in the third game was severely frustrating to many players. While the stationary ghosts didn't bother Jill or her workers, additional ghosts will sometimes drift in from BehindTheBlack, causing them to scream and run to their truck. The sprites then refuse to perform any actions until the ghost hunter removes the malevolent spirits, severely cutting into the available time to complete the levels. The devs took this under advisement and dropped the ghost hunting from the remainder of the series.
** The second game adds a challenge with local kids coming in to wreck the landscapers' work, requiring it to be redone. Like the ghost hunting, this proved extremely unpopular with players and was not included in the rest of the games.
** Many players complained about the third game being excessively difficult, especially regarding the riddles of the bonus goals and the sheer number of tasks expected to be completed in the allotted time. It's speculated that this is the reason the devs added the relaxed mode option to the fourth game.