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* NintendoHard: ''Legend of the Mystical Ninja'' is certainly hard, but much of its difficulty comes from how unrelenting the game is, with the player not even able to take a break in towns due to EverythingTryingToKillYou (as well as the fact that ContinuingIsPainful).
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* SequelDisplacement: The ''Ganbare Goemon'' series originally began with a Japan-only arcade game called ''Mr. Goemon'', from which the original [[UsefulNotes/NintendoEntertainmentSystem Famicom]] game ''Ganbare Goemon'' was loosely based on as well. Some gamers even assume that the first [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] game in the series, the one that came out in America as ''Legend of the Mystical Ninja'', was actually the first game in the series, period. It doesn't help that the ''Goemon'' sequels for the Super Famicom in Japan are numbered in a way that they ignore the early Famicom games.

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* SequelDisplacement: The ''Ganbare Goemon'' series originally began with a Japan-only arcade game called ''Mr. Goemon'', from which the original [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem Famicom]] game ''Ganbare Goemon'' was loosely based on as well. Some gamers even assume that the first [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] game in the series, the one that came out in America as ''Legend of the Mystical Ninja'', was actually the first game in the series, period. It doesn't help that the ''Goemon'' sequels for the Super Famicom in Japan are numbered in a way that they ignore the early Famicom games.
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Found it!


** The soundtrack of ''Neo Momoyama Bakufu no Odori''/''Mystical Ninja'' is overall very good, given its use of VariableMix. But the track from the final part of Gorgeous Music Castle takes the cake. It sounds like "Electric Eye" - and when you're comparing something to Music/JudasPriest, you know it's awesome.

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** The soundtrack of ''Neo Momoyama Bakufu no Odori''/''Mystical Ninja'' is overall very good, given its use of VariableMix. But the track from the final part of Gorgeous Music Castle Musical Castle, [[https://www.youtube.com/watch?v=kIvcNY1S8kg "Goe Goe Spark"]], takes the cake. It sounds like "Electric Eye" - and when you're comparing something to Music/JudasPriest, you know it's awesome.
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* ValuesDissonance: The ''Goemon'' franchise revels in immature humor, sexual jokes, and the occasional off-color commentary or crude NPC dialogue that might not gel with today's audiences, especially as the series grew DenserAndWackier. Heck, Ebisumaru is a {{Camp}} kind of guy who would try to [[{{Squick}} strip]] to get a deal off at a local store, and several crossdressers and transvestites exist for comedic value, two of which are kooky villains. Some of it comes down to the time most of the games were made in, and the rest of it being Japan's particularly different cultural standards even as the series shifted into the [[ShonenDemographic Shōnen comedy]] style. This is also likely one of the contributors to only three main games, two handheld titles, and eventually the TV anime ever making it overseas - you know, besides [[{{Creator/Konami}} Konami]]'s lack of interest.

to:

* ValuesDissonance: The ''Goemon'' franchise revels in immature humor, sexual jokes, and the occasional off-color commentary or crude NPC dialogue that might not gel with today's audiences, especially as the series grew DenserAndWackier. Heck, Ebisumaru is a {{Camp}} kind of guy who would try to [[{{Squick}} [[FanDisservice strip]] to get a deal off at a local store, and several crossdressers and transvestites exist for comedic value, two of which are kooky villains. Some of it comes down to the time most of the games were made in, and the rest of it being Japan's particularly different cultural standards even as the series shifted into the [[ShonenDemographic Shōnen comedy]] style. This is also likely one of the contributors to only three main games, two handheld titles, and eventually the TV anime ever making it overseas - you know, besides [[{{Creator/Konami}} Konami]]'s lack of interest.
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* DieForOurShip: Omitsu is the favored punching bag for bitter shippers, as she is the sole love interest of the main series - a matter exacerbated by her lack of screen time outside of [[DamselInDistress kidnapping plots]], leading her to be denounced as a useless cuckoldress or simply ignored as a result. To rub more salt into the wound, Konami has been making Goemon and Omitsu's romance more overt in recent times, and even threw in a couple of moments to {{s|hipSinking}}ink the more popular [=GoeYae=] couple. (The fans of the aforementioned couple have the manga and ''Bouken Jidai Katsugeki'' to go on, but they're AlternateContinuity so they "don't count.")

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* DieForOurShip: Omitsu is the favored punching bag for bitter shippers, as she is the sole love interest of the main series - a matter exacerbated by her lack of screen time outside of [[DamselInDistress kidnapping plots]], leading her to be denounced as a useless cuckoldress or simply ignored as a result. To rub more salt into the wound, Konami has been making Goemon and Omitsu's romance more overt in recent times, and even threw in a couple of moments just to {{s|hipSinking}}ink the more popular [=GoeYae=] couple. (The fans of the aforementioned couple have the manga and ''Bouken Jidai Katsugeki'' to go on, but they're AlternateContinuity so they "don't count.")

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Dork Age was renamed


* AudienceAlienatingEra: The "New Age" series.



* DorkAge: The "New Age" series.
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** The castle stages in ''Goemon's Great Adventure'' are gruelling MarathonLevels that are for longer and more demanding than regular stages. You have to do the castle and it's boss in one run; getting a game over at any point - including at the boss - means starting the ''entire'' castle again. Thankfully, beating the boss nets you a reprieve, as getting a game over in the subsequent Impact boss fight doesn't require you to do the full castle to get back to it (you simply return to the castle and it trigger the Impact boss fight).

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** The castle stages in ''Goemon's Great Adventure'' are gruelling MarathonLevels [[MarathonLevel Marathon Levels]] that are for longer and more demanding than regular stages. You have to do the castle and it's boss in one run; getting a game over at any point - including at the boss - means starting the ''entire'' castle again. Thankfully, beating the boss nets you a reprieve, as getting a game over in the subsequent Impact boss fight doesn't require you to do the full castle to get back to it (you simply return to the castle and it trigger the Impact boss fight).
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None

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** The castle stages in ''Goemon's Great Adventure'' are gruelling MarathonLevels that are for longer and more demanding than regular stages. You have to do the castle and it's boss in one run; getting a game over at any point - including at the boss - means starting the ''entire'' castle again. Thankfully, beating the boss nets you a reprieve, as getting a game over in the subsequent Impact boss fight doesn't require you to do the full castle to get back to it (you simply return to the castle and it trigger the Impact boss fight).
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** The Devil Death God in ''Goemon's Great Adventure'' is by far the most difficult Impact boss fight and can be very challenging even when knowing the boss's very cheap move set. Notably, the boss is very good at locking you out of switching between Impact and Ms. Impact - a very important strategy in the game's 2-person Impact fights - and forcing you to face his attacks rather than negate or avoid them. Not only that, but if you lose the following fight with Dochuki - which is not an incredibly difficult fight by comparison, but still not a pushover - you have to face the Devil Death God ''again'' to get back to him. This is the only instance of an unavoidable BossRush in the game[[note]]Every other region has you fight the castle boss before the Impact boss. While losing to the boss means doing the entire castle again, if you do defeat the boss but die in the proceeding Impact fight, returning to the castle means you only have to do the Impact fight again.[[/note]]


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** Dream Castle in ''Goemon's Great Adventure'' is an extremely difficult MarathonLevel that takes elements of the previous four castles and cranks them up to NintendoHard levels. Notably are the Edo Castle and Underworld Castle sections; the first and last sections respectively. The Edo Castle segment is a borderline PlatformHell exercise where the majority of it is made up of small falling platforms, requiring precision jumps and leaving no room to get hit by enemies. The Underworld Castle segment repeats the club-wielding giant that knocks down the platforms your standing on...only this time, the water has been replaced with instant-kill lava, preventing you from cheesing the section by hiding in the water, and punishing you more severely for jumping into it. This is particularly frustrating as it is the final section before the Impact boss fight that acts as a permanent checkpoint for getting a game over.
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* ThatOneBoss: Owing to some unforgiving camera angles, Tsurami in Mystical Ninja: Starring Goemon can be brutal. If you really get unlucky you can die fast.

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* SugarWiki/AwesomeMusic: The soundtrack of ''Neo Momoyama Bakufu no Odori''/''Mystical Ninja'' is overall very good, given its use of VariableMix. But the track from the final part of Gorgeous Music Castle takes the cake. It sounds like "Electric Eye" - and when you're comparing something to Music/JudasPriest, you know it's awesome.

to:

* SugarWiki/AwesomeMusic: SugarWiki/AwesomeMusic:
**
The soundtrack of ''Neo Momoyama Bakufu no Odori''/''Mystical Ninja'' is overall very good, given its use of VariableMix. But the track from the final part of Gorgeous Music Castle takes the cake. It sounds like "Electric Eye" - and when you're comparing something to Music/JudasPriest, you know it's awesome.


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** The [[https://www.youtube.com/watch?v=bQbRrd6oggI soundtrack]] of ''Kuro Fune-tō no Nazo''/''Starring Goemon'' is agreed upon by many fans to be this.
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* ValuesDissonance: The ''Goemon'' franchise revels in immature humor, sexual jokes, and the occasional off-color commentary or crude NPC dialogue that might not gel with today's audiences, especially as the series grew DenserAndWackier. Heck, Ebisumaru is a {{Camp}} kind of guy who would try to [[{{Squick}} strip]] to get a deal off at a local store, and several crossdressers and transvestites exist for comedic value, two of which are kooky villains. Some of it comes down to the time most of the games were made in, and the rest of it being Japan's particularly different cultural standards even as the series shifted into the [[ShonenDemographic Shōnen comedy]] style. This is also likely one of the contributors to only three main games and two handheld titles ever making it overseas - you know, besides [[{{Creator/Konami}} Konami]]'s lack of interest.

to:

* ValuesDissonance: The ''Goemon'' franchise revels in immature humor, sexual jokes, and the occasional off-color commentary or crude NPC dialogue that might not gel with today's audiences, especially as the series grew DenserAndWackier. Heck, Ebisumaru is a {{Camp}} kind of guy who would try to [[{{Squick}} strip]] to get a deal off at a local store, and several crossdressers and transvestites exist for comedic value, two of which are kooky villains. Some of it comes down to the time most of the games were made in, and the rest of it being Japan's particularly different cultural standards even as the series shifted into the [[ShonenDemographic Shōnen comedy]] style. This is also likely one of the contributors to only three main games and games, two handheld titles titles, and eventually the TV anime ever making it overseas - you know, besides [[{{Creator/Konami}} Konami]]'s lack of interest.
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Not YMMV tropes


* CutAndPasteTranslation:
** The instruction manual of ''Legend of the Mystical Ninja''. On the one hand, its humorous tone fits the game fairly well. On the other hand, ''it completely makes stuff up'', including a completely fictional BigBad (the "Dragonbeast", along with his henchman, the "Silver Serpent").
** Two town-buildings included in the Japanese version of the game - one featured Ebisumaru splitting into four clones for a dance routine which ended with all four dropping their pants and farting and the other which had a peep-show in it, including a brief shot of a completely nude woman (albeit with all naughty bits covered) - were removed in the English translation and replaced by mini-game houses. Interestingly, the first scene was fully translated and is still on the cartridge, but was DummiedOut of the final release.



* VillainDecay: In the second OVA, Seppukumaru - who was originally strong enough to stand against Impact on his own - faces a humiliating defeat at the hands of a group of ordinary children.



* SpiritualSuccessor:
** In a degree, at least starting with the Super NES/Super Famicom games: The wacky, anachronistic atmosphere of the games are very similar, in many points, to ''Anime/SamuraiPizzaCats'', being the main difference that, in ''Goemon'' most of the characters are either humans, robots, or humanoids, compared with SPC, when the entire cast are robotic animals. Some of the characters from both franchises are ''very'' similar in their roles, like Goemon with Speedy (Yattaro), Ebisumaru with Guido (Sukashii), Yae with Polly (Pururun), etc., while characters like Goemon's Omitsu are ''basically'' a human version of SPC's Lucille (also named Omitsu in Japan). Both series also feature robots, like Goemon's Impact and SPC's Supreme Catatopnic (Nyangoking).
** It should also noted that it would also overlaps with SpiritualAntithesis as well: Due to the fact the ''Ganbare Goemon'' franchise lasted much longer on the grounds of being a videogame series, while SPC only lasted a season in Japan, the videogames, by sheer irony, dwelve into more or less the same kind of wacky humor used in the [[GagDub SPC's English dub]], while ''Samurai Pizza Cats'', while still being a comedy in its original Japanese version, was more a parody of many tropes used in Japanese media, mainly from the {{Sentai}} genre. Likewise, the ''GG''s cast is pretty different in terms of their personalities: Ebisumaru being a {{Gonk}}, compared with Guido, Yae being practically useless compared with Polly,[[note]]Not to mention that, unlike what happens in ''Goemon'', Polly does falls in love with Speedy, Goemon's counterpart.[[/note]] etc.
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* SequelDifficultySpike: The difficulty levels of the first three Super Famicom games are all roughly the same; the fourth suddenly turns things up to near NintendoHard levels at points.

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* EnsembleDarkhorse:
** Among the playable characters, Sasuke and Yae are the clear favorites, to the point where people have come to expect them to be playable in every new game in the series, and go up in arms when they aren't.
** Among [=NPC=]'s, Plasma Man tends to stand out, [[{{Squick}} though perhaps not for the greatest reasons]].



* FriendlyFandoms: ''Website/DeviantArt'' has ''WesternAnimation/TheLoudHouse'' : Team Konami All-Stars. Where Lucifer Amenhotep Neb-jeperu-Ra Loud The V is Goemon's Descendant from his mother lineage, and his father is a mummy.
Is there an issue? Send a MessageReason:
None


* ValuesDissonance: The ''Goemon'' franchise revels in immature humor, sexual jokes, and the occasional off-color commentary or crude NPC dialogue that might not gel with today's audiences, especially as the series grew DenserAndWackier. Heck, Ebisumaru is a {{Camp}} kind of guy who would try to [[{{Squick}} strip]] to get a deal off at a local store, and several crossdressers and transvestites exist for comedic value, two of which are kooky villains. Some of it comes down to the time most of the games were made in, and the rest of it being Japan's particularly different cultural standards even as the series shifted into the [[ShonenDemographic Shōnen comedy]] style. This is also likely one of the contributors to only three main games and two handheld titles ever making it overseas.

to:

* ValuesDissonance: The ''Goemon'' franchise revels in immature humor, sexual jokes, and the occasional off-color commentary or crude NPC dialogue that might not gel with today's audiences, especially as the series grew DenserAndWackier. Heck, Ebisumaru is a {{Camp}} kind of guy who would try to [[{{Squick}} strip]] to get a deal off at a local store, and several crossdressers and transvestites exist for comedic value, two of which are kooky villains. Some of it comes down to the time most of the games were made in, and the rest of it being Japan's particularly different cultural standards even as the series shifted into the [[ShonenDemographic Shōnen comedy]] style. This is also likely one of the contributors to only three main games and two handheld titles ever making it overseas.overseas - you know, besides [[{{Creator/Konami}} Konami]]'s lack of interest.
Is there an issue? Send a MessageReason:
None


* ValuesDissonance: The ''Goemon'' franchise revels in immature humor, sexual jokes, and the occasional off-color commentary or crude NPC dialogue that might not gel with today's audiences, especially as the series grew DenserAndWackier. Heck, Ebisumaru is a {{Camp}} kind of guy who would try to [[{{Squick}} strip]] to get a deal off at a local store, and several crossdressers and transvestites exist for comedic value, two of which are kooky villains. Some of it comes down to the time most of the games were made in, and the rest of it being Japan's particularly different cultural standards. This is also likely one of the contributors to only three main games and two handheld titles ever making it overseas.

to:

* ValuesDissonance: The ''Goemon'' franchise revels in immature humor, sexual jokes, and the occasional off-color commentary or crude NPC dialogue that might not gel with today's audiences, especially as the series grew DenserAndWackier. Heck, Ebisumaru is a {{Camp}} kind of guy who would try to [[{{Squick}} strip]] to get a deal off at a local store, and several crossdressers and transvestites exist for comedic value, two of which are kooky villains. Some of it comes down to the time most of the games were made in, and the rest of it being Japan's particularly different cultural standards.standards even as the series shifted into the [[ShonenDemographic Shōnen comedy]] style. This is also likely one of the contributors to only three main games and two handheld titles ever making it overseas.
Is there an issue? Send a MessageReason:
None


* ValuesDissonance: The ''Goemon'' franchise revels in immature humor, sexual jokes, and the occasional off-color commentary or crude NPC dialogue that might not gel with today's audiences, especially as the series grew DenserAndWackier. Heck, Ebisumaru is a CampStraight guy who would try to [[{{Squick}} strip]] to get a deal off at a local store, and several crossdressers and transvestites exist for comedic value, two of which are kooky villains. Some of it comes down to the time most of the games were made in, and the rest of it being Japan's particularly different cultural standards. This is also likely one of the contributors to only three main games and two handheld titles ever making it overseas.

to:

* ValuesDissonance: The ''Goemon'' franchise revels in immature humor, sexual jokes, and the occasional off-color commentary or crude NPC dialogue that might not gel with today's audiences, especially as the series grew DenserAndWackier. Heck, Ebisumaru is a CampStraight {{Camp}} kind of guy who would try to [[{{Squick}} strip]] to get a deal off at a local store, and several crossdressers and transvestites exist for comedic value, two of which are kooky villains. Some of it comes down to the time most of the games were made in, and the rest of it being Japan's particularly different cultural standards. This is also likely one of the contributors to only three main games and two handheld titles ever making it overseas.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ValuesDissonance: The ''Goemon'' franchise revels in immature humor, sexual jokes, and the occasional off-color commentary or crude NPC dialogue that might not gel with today's audiences, especially as the series grew DenserAndWackier. Heck, Ebisumaru is a CampStraight guy who would try to [[{{Squick}} strip]] to get a deal off at a local store, and several crossdressers and transvestites exist for comedic value, two of which are kooky villains. Some of it comes down to the time most of the games were made in, and the rest of it being Japan's particularly different cultural standards. This is also likely one of the contributors to only three main games and two handheld titles ever making it overseas.

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* SpiritualSuccessor: In a degree, at least starting with the Super NES/Super Famicom games: The wacky, anachronistic atmosphere of the games are very similar, in many points, to ''Anime/SamuraiPizzaCats'', being the main difference that, in ''Goemon'' most of the characters are either humans, robots, or humanoids, compared with SPC, when the entire cast are robotic animals. Some of the characters from both franchises are ''very'' similar in their roles, like Goemon with Speedy (Yattaro), Ebisumaru with Guido (Sukashii), Yae with Polly (Pururun), etc., while characters like Goemon's Omitsu are ''basically'' a human version of SPC's Lucille (also named Omitsu in Japan).

to:

* SpiritualSuccessor: SpiritualSuccessor:
**
In a degree, at least starting with the Super NES/Super Famicom games: The wacky, anachronistic atmosphere of the games are very similar, in many points, to ''Anime/SamuraiPizzaCats'', being the main difference that, in ''Goemon'' most of the characters are either humans, robots, or humanoids, compared with SPC, when the entire cast are robotic animals. Some of the characters from both franchises are ''very'' similar in their roles, like Goemon with Speedy (Yattaro), Ebisumaru with Guido (Sukashii), Yae with Polly (Pururun), etc., while characters like Goemon's Omitsu are ''basically'' a human version of SPC's Lucille (also named Omitsu in Japan). Both series also feature robots, like Goemon's Impact and SPC's Supreme Catatopnic (Nyangoking).
** It should also noted that it would also overlaps with SpiritualAntithesis as well: Due to the fact the ''Ganbare Goemon'' franchise lasted much longer on the grounds of being a videogame series, while SPC only lasted a season in Japan, the videogames, by sheer irony, dwelve into more or less the same kind of wacky humor used in the [[GagDub SPC's English dub]], while ''Samurai Pizza Cats'', while still being a comedy in its original Japanese version, was more a parody of many tropes used in Japanese media, mainly from the {{Sentai}} genre. Likewise, the ''GG''s cast is pretty different in terms of their personalities: Ebisumaru being a {{Gonk}}, compared with Guido, Yae being practically useless compared with Polly,[[note]]Not to mention that, unlike what happens in ''Goemon'', Polly does falls in love with Speedy, Goemon's counterpart.[[/note]] etc.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpiritualSuccessor: In a degree, at least starting with the Super NES/Super Famicom games: The wacky, anachronistic atmosphere of the games are very similar, in many points, to ''Anime/SamuraiPizzaCats'', being the main difference that, in ''Goemon'' most of the characters are either humans, robots, or humanoids, compared with SPC, when the entire cast are robotic animals. Some of the characters from both franchises are ''very'' similar in their roles, like Goemon with Speedy (Yattaro), Ebisumaru with Guido (Sukashii), Yae with Polly (Pururun), etc., while characters like Goemon's Omitsu are ''basically'' a human version of SPC's Lucille (also named Omitsu in Japan).
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* DudeNotFunny: The Mystical Ninja instruction book, in an entry for the "Memory" minigame, opens up the description with "You really have to concentrate in this camp." Yep - a Super Nintendo game actually thought a concentration camp joke was a good idea. It's actually kind of amazing that one somehow slipped by Nintendo's notoriously tight censors at the time...
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** The instruction manual of ''Legend of the Mystical Ninja''. On the one hand, it's humorous tone fits the game fairly well. On the other hand, ''it completely makes stuff up'', including a completely fictional BigBad (the "Dragonbeast", along with his henchman, the "Silver Serpent").

to:

** The instruction manual of ''Legend of the Mystical Ninja''. On the one hand, it's its humorous tone fits the game fairly well. On the other hand, ''it completely makes stuff up'', including a completely fictional BigBad (the "Dragonbeast", along with his henchman, the "Silver Serpent").



* FriendlyFandoms: ''Internet/DeviantArt'' has ''WesternAnimation/TheLoudHouse'' : Team Konami All-Stars. Where Lucifer Amenhotep Neb-jeperu-Ra Loud The V is Goemon's Descendant from his mother lineage, and his father is a mummy.
* GoddamnedBats: The lantern and coin-throwing enemies in ''Legend of the Mystical Ninja'' that appear in towns. The former's projectile can be knocked aside, but it's surprisingly hard to do so, and the latter moves much faster, jumps before attacking (meaning you have to jump to hit him as well,) and hurls a whole bunch of projectiles downward, meaning you're screwed if you're below him. It doesn't help that later levels are utterly clogged with them, to the point that grinding for money in town can actually be harder than the dungeon that comes after it.

to:

* FriendlyFandoms: ''Internet/DeviantArt'' ''Website/DeviantArt'' has ''WesternAnimation/TheLoudHouse'' : Team Konami All-Stars. Where Lucifer Amenhotep Neb-jeperu-Ra Loud The V is Goemon's Descendant from his mother lineage, and his father is a mummy.
* GoddamnedBats: The lantern and coin-throwing enemies in ''Legend of the Mystical Ninja'' that appear in towns. The former's projectile can be knocked aside, but it's surprisingly hard to do so, and the latter moves much faster, jumps before attacking (meaning you have to jump to hit him as well,) well), and hurls a whole bunch of projectiles downward, meaning you're screwed if you're below him. It doesn't help that later levels are utterly clogged with them, to the point that grinding for money in town can actually be harder than the dungeon that comes after it.



* SequelDisplacement: The ''VideoGame/GanbareGoemon'' series originally began with a Japan-only arcade game called ''Mr. Goemon'', from which the original {{UsefulNotes/Famicom}} game ''Ganbare Goemon'' was loosely based on as well. Some gamers even assume that the first {{S|uperNintendoEnterntainmentSystem}}NES game in the series, the one that came out in America as ''Legend of the Mystical Ninja'', was actually the first game in the series, period. It doesn't help that the ''Goemon'' sequels for the Super Famicom in Japan are numbered in a way that they ignore the early Famicom games.

to:

* SequelDisplacement: The ''VideoGame/GanbareGoemon'' ''Ganbare Goemon'' series originally began with a Japan-only arcade game called ''Mr. Goemon'', from which the original {{UsefulNotes/Famicom}} [[UsefulNotes/NintendoEntertainmentSystem Famicom]] game ''Ganbare Goemon'' was loosely based on as well. Some gamers even assume that the first {{S|uperNintendoEnterntainmentSystem}}NES [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] game in the series, the one that came out in America as ''Legend of the Mystical Ninja'', was actually the first game in the series, period. It doesn't help that the ''Goemon'' sequels for the Super Famicom in Japan are numbered in a way that they ignore the early Famicom games.



* ThatOneLevel: Castle Ryukyu in ''Legend of the Mystical Ninja''. The town itself is aggravating enough, mostly populated with projectile throwing enemies, but you can't even get into the final dungeon without shilling out almost $1000 on a phrasebook, meaning that unless you have that much money to throw around, you'll be spending even more time in town than you'll need to be. And then you get to the level itself and find a section where you have to fight the same hammer-throwing carpenters from before, only located in places where you either have to hit them with bombs or jump and pray that they don't hit you with a hammer and cause you to fall into a {{Bottomless Pit|s}} before you can get down to their level and hit them. And then after that is a series of very quickly moving platforms over more BottomlessPits. The final level that comes after it is actually ''easier'' in comparison despite being a constant assault of GoddamnedBats, because at least there's no BottomlessPits around and you can actually hit your enemies without jumping through hoops.

to:

* ThatOneLevel: Castle Ryukyu in ''Legend of the Mystical Ninja''. The town itself is aggravating enough, mostly populated with projectile throwing enemies, but you can't even get into the final dungeon without shilling out almost $1000 on a phrasebook, meaning that unless you have that much money to throw around, you'll be spending even more time in town than you'll need to be. And then you get to the level itself and find a section where you have to fight the same hammer-throwing carpenters from before, only located in places where you either have to hit them with bombs or jump and pray that they don't hit you with a hammer and cause you to fall into a {{Bottomless Pit|s}} before you can get down to their level and hit them. And then after that is a series of very quickly moving platforms over more BottomlessPits. bottomless pits. The final level that comes after it is actually ''easier'' in comparison despite being a constant assault of GoddamnedBats, because at least there's no BottomlessPits bottomless pits around and you can actually hit your enemies without jumping through hoops.
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* SequelDisplacement: The ''VideoGame/GanbareGoemon'' series originally began with a Japan-only arcade game called ''Mr. Goemon'', from which the original [[NintendoEntertainmentSystem Famicom]] game ''Ganbare Goemon'' was loosely based on as well. Some gamers even assume that the first {{S|uperNintendoEnterntainmentSystem}}NES game in the series, the one that came out in America as ''Legend of the Mystical Ninja'', was actually the first game in the series, period. It doesn't help that the ''Goemon'' sequels for the Super Famicom in Japan are numbered in a way that they ignore the early Famicom games.

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* SequelDisplacement: The ''VideoGame/GanbareGoemon'' series originally began with a Japan-only arcade game called ''Mr. Goemon'', from which the original [[NintendoEntertainmentSystem Famicom]] {{UsefulNotes/Famicom}} game ''Ganbare Goemon'' was loosely based on as well. Some gamers even assume that the first {{S|uperNintendoEnterntainmentSystem}}NES game in the series, the one that came out in America as ''Legend of the Mystical Ninja'', was actually the first game in the series, period. It doesn't help that the ''Goemon'' sequels for the Super Famicom in Japan are numbered in a way that they ignore the early Famicom games.
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So Cool Its Awesome is a fanspeak term that doesn't get wicked from work or YMMV pages.


* SugarWiki/AwesomeMusic: The soundtrack of ''Neo Momoyama Bakufu no Odori''/''Mystical Ninja'' is overall very good, given its use of VariableMix. But the track from the final part of Gorgeous Music Castle takes the cake. It sounds like "Electric Eye" - and when you're comparing something to Music/JudasPriest, you know it's [[SugarWiki/SoCoolItsAwesome So Cool It's Awesome]].

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* SugarWiki/AwesomeMusic: The soundtrack of ''Neo Momoyama Bakufu no Odori''/''Mystical Ninja'' is overall very good, given its use of VariableMix. But the track from the final part of Gorgeous Music Castle takes the cake. It sounds like "Electric Eye" - and when you're comparing something to Music/JudasPriest, you know it's [[SugarWiki/SoCoolItsAwesome So Cool It's Awesome]].awesome.
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* FriendlyFandoms: ''Internet/DeviantArt'' has ''WesternAnimation/TheLoudHouse'' : Team Konami All-Stars. Where Lucifer Amenhotep Neb-jeperu-Ra Loud V is Goemon's Descendant from his mother lineage, and his father is a mummy.

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* FriendlyFandoms: ''Internet/DeviantArt'' has ''WesternAnimation/TheLoudHouse'' : Team Konami All-Stars. Where Lucifer Amenhotep Neb-jeperu-Ra Loud The V is Goemon's Descendant from his mother lineage, and his father is a mummy.
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* FriendlyFandoms: ''Internet/DeviantArt'' has ''WesternAnimation/TheLoudHouse'' : Team Konami All-Stars. Where Lucifer Amenhotep Neb-jeperu-Ra Loud V is Goemon's Descendant from his mother lineage, and his father is a mummy.
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^^ The Goemon Impact boss fights in Mystical Ninja: Starring Goemon for the N64 would not let you pause the game during said boss fight. Exceptionally annoying if you needed to do so for whatever reason. Thankfully this was fixed for Goemon's Great Adventure.

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^^ ** The Goemon Impact boss fights in Mystical Ninja: Starring Goemon for the N64 would not let you pause the game during said boss fight. Exceptionally annoying if you needed to do so for whatever reason. Thankfully this was fixed for Goemon's Great Adventure.
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^^ The Goemon Impact boss fights in Mystical Ninja: Starring Goemon for the N64 would not let you pause the game during said boss fight. Exceptionally annoying if you needed to do so for whatever reason. Thankfully this was fixed for Goemon's Great Adventure.
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* ScrappyMechanic: The Mountain Pass and Phrase Book requirements in the first SNES game. Each requires you to shell out a large chunk of change for an item that does nothing except lets you move on to the next area. This usually requires a huge amount of money-grinding, especially if the player has been spending all their cash up to that point, which does nothing except completely destroy the pacing of the game.

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