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* AcceptableTargets: The Netflix version's first publisher contract is based on the infamous VideoGame/ETTheExtraTerrestrial, with the film company even commissioning a ''massive'' amount of games since they're sure it will make millions, while having you work crippling amounts of overtime... when everyone knows '''''exactly''''' what's going to happen.
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** The Playsystem 5's design ended up looking like a colorswap of the UsefulNotes/Playstation5 after Sony announced it.

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** The Playsystem 5's design ended up looking like a colorswap of the UsefulNotes/Playstation5 Platform/Playstation5 after Sony announced it.
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the latest version lets you send them on vacation anytime


** The inability to see how long until employees need to go on vacation and the inability to send them on vacation at any time. It essentially forces you to save right before any huge project just in case your employees start getting exhausted halfway through or very carefully managing the whole team and keeping track when the next vacation cycle will start.

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** The inability to see how long until employees need to go on vacation and the inability to send them on vacation at any time.vacation. It essentially forces you to save right before any huge project just in case your employees start getting exhausted halfway through or very carefully managing the whole team and keeping track when the next vacation cycle will start.
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** Unobtanium (seriously?). No really, the parentheses is part of the achievement name. This involves shifting a gargantuan 100 million copies of a single game without a publisher. [[VideoGame/GrandTheftAutoV Only]] [[VideoGame/{{Tetris}} three]] [[VideoGame/MineCraft games]] in real life have accomplished this feat, and accomplishing it here is going to be just as hard. Hope you're prepared to sink hours upon hours into the game to get this one. It's telling that as of January 2022, a grand total of 8.4% of Steam players have this achievement, making it the rarest non-secret one in the game. Was it mentioned that this has to be done with a game that ''isn't'' an MMO?

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** Unobtanium (seriously?). No really, the parentheses is part of the achievement name. This involves shifting "Unobtanium (seriously?)" requires you to sell a gargantuan 100 million copies of a single game without help from a publisher. [[VideoGame/GrandTheftAutoV Only]] [[VideoGame/{{Tetris}} three]] [[VideoGame/MineCraft games]] in publisher and without making it an MMO. In real life have life, its a feat accomplished this feat, only by ''VideoGame/{{Tetris}}'', ''VideoGame/{{Minecraft}}'' and ''VideoGame/GrandTheftAutoV'', and accomplishing it here in-game is going to be just as hard. Hope you're prepared to sink hours upon hours into the game to get this one. It's telling that as of January 2022, a grand total of 8.4% of Steam players have this achievement, making it the rarest non-secret one in the game. Was it mentioned that this has to be done with a game that ''isn't'' an MMO?

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** The inability to see how long until employees need to go on vacation and the inability to send them on vacation at any time. It essentially forces you to save right before any huge project just in case your employees start getting exhausted halfway through.

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** The inability to see how long until employees need to go on vacation and the inability to send them on vacation at any time. It essentially forces you to save right before any huge project just in case your employees start getting exhausted halfway through.through or very carefully managing the whole team and keeping track when the next vacation cycle will start.



* TheyCopiedItSoItSucks: This game is accused by some people of ripping off VideoGame/{{Game Dev Story}} despite having different gameplay mechanics.

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* TheyCopiedItSoItSucks: This game is accused by some people of ripping off VideoGame/{{Game Dev Story}} despite having different gameplay mechanics.mechanics.
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** The Playsystem 5's design ended up looking like a colorswap of the Playstation 5 after Sony announced it.

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** The Playsystem 5's design ended up looking like a colorswap of the Playstation 5 UsefulNotes/Playstation5 after Sony announced it.
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* SelfImposedChallenge: The [[LaserGuidedKarma excessive piracy that plagues the (allegedly) pirated version of the game]] was eventually added as an option in the proper version, along with ways to mitigate it.
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** Remember the fact that pirating the game made you go inevitably go bankrupt from piracy? The devs eventually implemented that mode for the legitimate game, and there are two achievements for it, Statistical Anomaly (reach level 2 in Pirate Mode) and Against All Odds (''beat'' Pirate Mode). Pirate mode was [[NintendoHard deliberately designed to be almost impossible to win]], and it's telling that only 2.4% and 1.0% of the fanbase managed to do it, respectively.

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** Remember the fact that pirating the game made you go inevitably go bankrupt from piracy? The devs eventually implemented that mode for the legitimate game, and there are two achievements for it, Statistical Anomaly (reach level 2 in Pirate Mode) and Against All Odds (''beat'' Pirate Mode). Pirate mode was [[NintendoHard deliberately designed to be almost impossible to win]], and it's telling that only 2.4% and 1.0% of the fanbase ''more people have managed to do it, respectively.get the secret achievements'' than these two.
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** Unobtanium (seriously?). No really, the parentheses is part of the achievement name. This involves shifting a gargantuan 100 million copies of a single game without a publisher. [[VideoGame/GrandTheftAutoV Only]] [[VideoGame/{{Tetris}} three]] [[VideoGame/MineCraft games]] in real life have accomplished this feat, and accomplishing it here is going to be just as hard. Hope you're prepared to sink hours upon hours into the game to get this one. It's telling that as of this typing, a grand total of 5.9% of Steam players have this achievement, making it the rarest non-secret one in the game. Was it mentioned that this has to be done with a game that ''isn't'' an MMO?
** Remember the fact that pirating the game made you go inevitably go bankrupt from piracy? The devs eventually recreated that mode for the base game, and there are two achievements for it, Statistical Anomaly (reach level 2 in Pirate Mode) and Against All Odds (''beat'' Pirate Mode). Pirate mode was [[NintendoHard deliberately designed to be almost impossible to win]], and it's telling that the achievement for reaching ''only the second stage'' has a Steam completion rating of only 1.9%, while ''winning'' has mere ''0.7%!''[[note]]Meanwhile Unobtanium (seriously?) has risen to 8.1% since the original entry above.[[/note]]

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** Unobtanium (seriously?). No really, the parentheses is part of the achievement name. This involves shifting a gargantuan 100 million copies of a single game without a publisher. [[VideoGame/GrandTheftAutoV Only]] [[VideoGame/{{Tetris}} three]] [[VideoGame/MineCraft games]] in real life have accomplished this feat, and accomplishing it here is going to be just as hard. Hope you're prepared to sink hours upon hours into the game to get this one. It's telling that as of this typing, January 2022, a grand total of 5.9% 8.4% of Steam players have this achievement, making it the rarest non-secret one in the game. Was it mentioned that this has to be done with a game that ''isn't'' an MMO?
** Remember the fact that pirating the game made you go inevitably go bankrupt from piracy? The devs eventually recreated implemented that mode for the base legitimate game, and there are two achievements for it, Statistical Anomaly (reach level 2 in Pirate Mode) and Against All Odds (''beat'' Pirate Mode). Pirate mode was [[NintendoHard deliberately designed to be almost impossible to win]], and it's telling that the achievement for reaching ''only the second stage'' has a Steam completion rating of only 2.4% and 1.9%, while ''winning'' has mere ''0.7%!''[[note]]Meanwhile Unobtanium (seriously?) has risen to 8.1% since 0% of the original entry above.[[/note]]fanbase managed to do it, respectively.
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This is 45% misuse and 55% complaining. Exactly what makes a game successful is complex and - ironically - very much YMMV. But Critical Research Failure? No.


* CriticalResearchFailure:
** For some reason, Horror and Adventure is considered a bad combination despite the fact that [[VideoGame/ResidentEvil1 many]] [[VideoGame/AmnesiaTheDarkDescent acclaimed]] [[VideoGame/AloneInTheDark horror]] [[VideoGame/CallofCthulhuDarkCornersOfTheEarth games]] have their roots in the adventure genre. Thankfully, this was fixed through updates.
** This game says "Dialogues are bad for Simulation or Strategy games, so keep it below 20% development time". [[VideoGame/{{Warcraft}} But]] [[Creator/{{BlizzardEntertainment}} Blizzard]] [[VideoGame/StarCraft says]], [[Creator/{{Toonami}} "That game needs an ass-whoopin'"]].
** The original version considered the [[VideoGame/ChronoTrigger Time]] [[VideoGame/RadiantHistoria Travel]]/[[VideoGame/TalesOfPhantasia RPG]] [[VideoGame/DarkChronicle combination]] to be an "odd" combination scoring low points. This was fixed as a result of player feedback.
** When designing a new game, "online" and "multiplayer" are mutually exclusive choices.
** According to the game, Wild West and Adventure is a bad combination. Creator/AlLowe [[VideoGame/FreddyPharkasFrontierPharmacist would likely disagree]].
** The game completely neglects appeal of {{Retraux}} and you are outright prohibited from gaining high scores for Large and AAA titles if they are in 2D. This includes things like Strategy and especially Casual games (which demand extreme focus on cutting-edge graphics).
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* SomeAnvilsNeedToBeDropped: The aformentioned post on the site chastising people for pirating the game, saying that if they dislike "Pay to play" games they should stop pirating games like these.
-->''"If you don’t care about all of this and just want to get a cracked and illegal version then we can’t do anything about that, but if years down the track you wonder why there are no games like these anymore and all you get to play is pay-to-win and social games designed to suck money out of your pockets then the reason will stare back at you in the mirror."''
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** Unobtanium (seriously?). No really, the parentheses is part of the achievement name. This involves shifting a gargantuan 100 million copies of a single game without a publisher. Only [[VideoGame/{{Tetris}} two]] [[VideoGame/MineCraft games]] in real life have accomplished this feat, and accomplishing it here is going to be just as hard. Hope you're prepared to sink hours upon hours into the game to get this one. It's telling that as of this typing, a grand total of 5.9% of Steam players have this achievement, making it the rarest non-secret one in the game. Was it mentioned that this has to be done with a game that ''isn't'' an MMO?

to:

** Unobtanium (seriously?). No really, the parentheses is part of the achievement name. This involves shifting a gargantuan 100 million copies of a single game without a publisher. Only [[VideoGame/GrandTheftAutoV Only]] [[VideoGame/{{Tetris}} two]] three]] [[VideoGame/MineCraft games]] in real life have accomplished this feat, and accomplishing it here is going to be just as hard. Hope you're prepared to sink hours upon hours into the game to get this one. It's telling that as of this typing, a grand total of 5.9% of Steam players have this achievement, making it the rarest non-secret one in the game. Was it mentioned that this has to be done with a game that ''isn't'' an MMO?

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* ScrappyMechanic: The opportunity to do a game report being limited in time. You shouldn't do a game report immediately after release, because it gives you less information. But if you wait too long after a game leaves the market (say, it happened just as you were starting to develop a new AAA game), the opportunity expires and you don't get a game report at all! And of course, the game doesn't warn you.

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* ScrappyMechanic: ScrappyMechanic:
**
The opportunity to do a game report being limited in time. You shouldn't do a game report immediately after release, because it gives you less information. But if you wait too long after a game leaves the market (say, it happened just as you were starting to develop a new AAA game), the opportunity expires and you don't get a game report at all! And of course, the game doesn't warn you.you.
** The inability to see how long until employees need to go on vacation and the inability to send them on vacation at any time. It essentially forces you to save right before any huge project just in case your employees start getting exhausted halfway through.
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added Dark Chronicle/Dark Cloud 2


** The original version considered [[VideoGame/ChronoTrigger Time]] [[VideoGame/RadiantHistoria Travel]]/[[VideoGame/TalesOfPhantasia RPG]] to be an "odd" combination scoring low points. This was fixed as a result of player feedback.

to:

** The original version considered the [[VideoGame/ChronoTrigger Time]] [[VideoGame/RadiantHistoria Travel]]/[[VideoGame/TalesOfPhantasia RPG]] [[VideoGame/DarkChronicle combination]] to be an "odd" combination scoring low points. This was fixed as a result of player feedback.

Added: 861

Changed: 2058

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* HilariousInHindsight: The Playsystem 5's design ended up looking like a colorswap of the Playstation 5 after Sony announced it.
** The 2014 April Fool's joke became this when the game was officially released for the iOS platform in late 2017 and for Android devices in early 2018. Thankfully, they only paid versions of the game were released and they do not have any freemium elements.

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* HilariousInHindsight: HilariousInHindsight:
**
The Playsystem 5's design ended up looking like a colorswap of the Playstation 5 after Sony announced it.
** The 2014 April Fool's joke became this when the game was officially released for the iOS platform in late 2017 and for Android devices in early 2018. Thankfully, they only paid versions of the game were released isn't free to play, and they do not have any freemium elements. is simply a port of the original.



* ThatOneAchievement: Unobtanium (seriously?). No really, the parentheses is part of the achievement name. This involves shifting a gargantuan 100 million copies of a single game without a publisher. Only [[VideoGame/{{Tetris}} two]] [[VideoGame/MineCraft games]] in real life have accomplished this feat, and accomplishing it here is going to be just as hard. Hope you're prepared to sink hours upon hours into the game to get this one. It's telling that as of this typing, a grand total of 5.9% of Steam players have this achievement, making it the rarest non-secret one in the game. Was it mentioned that this has to be done with a game that ''isn't'' an MMO?
** That one cowers in the face of Statistical Anomaly (reach level 2 in Pirate Mode) and Against All Odds (''beat'' Pirate Mode). Pirate mode was [[NintendoHard deliberately designed to be almost impossible to win]], and it's telling that the achievement for reaching ''only the second stage'' has a Steam completion rating of only 1.9%, while ''winning'' has mere ''0.7%!''[[note]]Meanwhile Unobtanium (seriously?) has risen to 8.1% since the original entry above.[[/note]]

to:

* ThatOneAchievement: ThatOneAchievement:
**
Unobtanium (seriously?). No really, the parentheses is part of the achievement name. This involves shifting a gargantuan 100 million copies of a single game without a publisher. Only [[VideoGame/{{Tetris}} two]] [[VideoGame/MineCraft games]] in real life have accomplished this feat, and accomplishing it here is going to be just as hard. Hope you're prepared to sink hours upon hours into the game to get this one. It's telling that as of this typing, a grand total of 5.9% of Steam players have this achievement, making it the rarest non-secret one in the game. Was it mentioned that this has to be done with a game that ''isn't'' an MMO?
** That one cowers in Remember the face of fact that pirating the game made you go inevitably go bankrupt from piracy? The devs eventually recreated that mode for the base game, and there are two achievements for it, Statistical Anomaly (reach level 2 in Pirate Mode) and Against All Odds (''beat'' Pirate Mode). Pirate mode was [[NintendoHard deliberately designed to be almost impossible to win]], and it's telling that the achievement for reaching ''only the second stage'' has a Steam completion rating of only 1.9%, while ''winning'' has mere ''0.7%!''[[note]]Meanwhile Unobtanium (seriously?) has risen to 8.1% since the original entry above.[[/note]]
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None

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** The 2014 April Fool's joke became this when the game was officially released for the iOS platform in late 2017 and for Android devices in early 2018. Thankfully, they only paid versions of the game were released and they do not have any freemium elements.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** That one cowers in the face of Statistical Anomaly (reach level 2 in Pirate Mode) and Against All Odds (''beat'' Pirate Mode). Pirate mode was [[NintendoHard deliberately designed to be almost impossible to win]], and it's telling that the achievement for reaching ''only the second stage'' has a Steam completion rating of only 1.9%, while ''winning'' has mere ''0.7%!''[[note]]Meanwhile Unobtanium (seriously?) has risen to 8.1% since the original entry above.[[/note]]
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** Also, the PC as a platform. It's available from the start, and ''never'' goes obsolete (while various consoles will demand a license fee to develop on them and go off the market after a couple of years), so it makes sense that you'll make more PC games than any other. It helps that it's also a ''very'' versatile platform to develop on.
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* HillariousInHindsight: The Playsystem 5's design ended up looking like a colorswap of the Playstation 5 after Sony announced it.
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** The game completely neglects appeal of {{Retraux}} and you are outright prohibited from gaining high scores for Large and AAA titles if they are in 2D. This includes things like Strategy and especially Casual games (which demand extreme focus on cutting-edge graphics).
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* GameBreaker: Doing a ''casual'' game for young audiences on the Gameling is very likely to earn you a couple of million dollars.

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* GameBreaker: Doing a ''casual'' game for young audiences on the Gameling is very likely to earn you a couple of million dollars. You'll eventually get a critical success on the Gameling regardless, but [[spoiler: doing Young + Casual on the TES is the fastest, non-restarting (as detailed in ComplacentGamingSyndrome) way to get to the second office ''if'' you know how to pull it off]].
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* GameBreaker: Doing a game for young audiences on the Gameling is very likely to earn you a couple of million dollars.

to:

* GameBreaker: Doing a ''casual'' game for young audiences on the Gameling is very likely to earn you a couple of million dollars.
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* CriticalResearchFailure: For some reason, Horror and Adventure is considered a bad combination despite the fact that [[VideoGame/ResidentEvil1 many]] [[VideoGame/AmnesiaTheDarkDescent acclaimed]] [[Franchise/AloneInTheDark horror]] [[VideoGame/CallofCthulhuDarkCornersOfTheEarth games]] have their roots in the adventure genre. Thankfully, this was fixed through updates.

to:

* CriticalResearchFailure: For some reason, Horror and Adventure is considered a bad combination despite the fact that [[VideoGame/ResidentEvil1 many]] [[VideoGame/AmnesiaTheDarkDescent acclaimed]] [[Franchise/AloneInTheDark [[VideoGame/AloneInTheDark horror]] [[VideoGame/CallofCthulhuDarkCornersOfTheEarth games]] have their roots in the adventure genre. Thankfully, this was fixed through updates.

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