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* PolishedPort: The Nintendo Switch port of ''Autosport'', developed by Codemasters' sister studio Feral Interactive, is extremely well-done. Aside from slight overall performance and graphics improvements, there are now two modes - "Graphics" which enchances them further and makes use of advanced visual effects like shadow details and depth of field, and "Performance" which forgoes them in favor of a smooth 60 fps. In addition to being compatible with every type of Switch controller as well as the Hori racing wheels, the Gamecube controllers that players of [[VideoGame/SuperSmashBrosUltimate ''Smash'']] were using can now function with analog triggers, ensuring they can still control throttle and brake input as they could with the original versions.

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* PolishedPort: The Nintendo Switch port of ''Autosport'', developed by Codemasters' sister studio Feral Interactive, is extremely well-done. Aside from slight overall performance and graphics improvements, there are now two modes - "Graphics" which enchances them further and makes use of advanced visual effects like shadow details and depth of field, DepthOfField, and "Performance" which forgoes them in favor of a smooth 60 fps. In addition to being compatible with every type of Switch controller as well as the Hori racing wheels, the Gamecube controllers that players of [[VideoGame/SuperSmashBrosUltimate ''Smash'']] were using can now function with analog triggers, ensuring they can still control throttle and brake input as they could with the original versions.
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*** Considering [[ThatOneBoss they do it to you just as often]], it's only fair to show them what it feels like before they get the chance to.
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* ContinuityLockout: Downplayed. A few aspects of the story of ''Legends'' might require players to be familiar with the lore of the series, particularly the ''TOCA Race Driver'' games. However the "[=McKane=]" featured in ''Legends'' is such a massively villainous character (see MoralEventHorizon below) that might make long time players think that he isn't the same [=McKane=] as the guy featured in the ''TOCA Race Driver'' games.

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* ContinuityLockout: Downplayed. A few aspects of the story of ''Legends'' might require players to be familiar with the lore of the series, particularly the ''TOCA Race Driver'' games. However the "[=McKane=]" featured in ''Legends'' is such given a massively villainous character massive AdaptationalVillainy (see MoralEventHorizon below) that might make long time players think that he isn't the same [=McKane=] as the guy featured in the ''TOCA Race Driver'' games.
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* FirstInstallmentWins: It's pretty much agreed upon that the first ''GRID'' is better than ''GRID 2''. Some do argue with ''Autosport'' being just as good as ''GRID 1'', though. However not only are pitstops still absent (tracks with pitlanes have those pitlanes blocked off by barriers), but the returning cockpit view is blurry and far less detailed than the first ''GRID''.

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* FirstInstallmentWins: It's pretty much agreed upon that the first ''GRID'' is better than ''GRID 2''. Some do argue with ''Autosport'' being just as good as ''GRID 1'', though. However not only are pitstops still absent (tracks with pitlanes have those pitlanes blocked off by barriers), but the returning cockpit view is blurry and far less detailed than the first ''GRID''. It isn't until ''GRID (2019)'' and ''GRID Legends'' that the series earned its respect back.
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* ContinuityLockout: A few aspects of the story of ''Legends'' won't make sense to players who aren't familiar with the lore of the series, particularly the TOCA games.

to:

* ContinuityLockout: Downplayed. A few aspects of the story of ''Legends'' won't make sense to might require players who aren't to be familiar with the lore of the series, particularly the TOCA ''TOCA Race Driver'' games. However the "[=McKane=]" featured in ''Legends'' is such a massively villainous character (see MoralEventHorizon below) that might make long time players think that he isn't the same [=McKane=] as the guy featured in the ''TOCA Race Driver'' games.

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* ScrappyMechanic: The arcade-ish handling in ''GRID 2'' (specially when driving a "Balanced" or "Drift" type car), in which you're very likely to oversteer when dashing through a corner.

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* ScrappyMechanic: ScrappyMechanic:
**
The arcade-ish handling in ''GRID 2'' (specially when driving a "Balanced" or "Drift" type car), in which you're very likely to oversteer when dashing through a corner.corner.
** The lack of rearview mirror in ''GRID 2'' and ''GRID Autosport''.
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** Notable tracks include "[[https://www.youtube.com/watch?v=YVo-9zeLslQ Razor's Edge]]", "[[https://www.youtube.com/watch?v=lvFuoKT8fxg Burnbaby]]", "[[https://www.youtube.com/watch?v=ZAhKhNEnb-U Vroom]]" and "[[https://www.youtube.com/watch?v=SSoRkeYmTp8 Gridlock]]".

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** Notable tracks for the first ''GRID'' include "[[https://www.youtube.com/watch?v=YVo-9zeLslQ Razor's Edge]]", "[[https://www.youtube.com/watch?v=lvFuoKT8fxg Burnbaby]]", "[[https://www.youtube.com/watch?v=ZAhKhNEnb-U Vroom]]" and "[[https://www.youtube.com/watch?v=SSoRkeYmTp8 Gridlock]]".



** Disappointed with the soundtrack from ''Autosport''? ''Legends'' have got you covered with "[[https://www.youtube.com/watch?v=vp2YjOTW-Bk Triple Razor]]" (a third rendition and TriumphantReprise of "Razor's Edge"), "[[https://www.youtube.com/watch?v=7hp4xdBrql8 Grid Runner]]", "[[https://www.youtube.com/watch?v=unIzn75j4ms Electric]]", "[[https://www.youtube.com/watch?v=RVk22E__61A Legendary]]" and "[[https://www.youtube.com/watch?v=U-ZIgS8MTII Meltdown]]". And for a sense of finality, "[[https://www.youtube.com/watch?v=voc9ph3g8Uo Off The Grid]]" (which is a DarkReprise of ''GRID 2'''s theme song) is heard [[spoiler: during the final showdown against [[FinalBoss Ryan McKane]] at New Year's Eve [[BattleInTheRain during a thunderstorm at]] Strada Alpina]].

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** Disappointed with the soundtrack from ''Autosport''? ''Legends'' have got you covered with "[[https://www.youtube.com/watch?v=vp2YjOTW-Bk Triple Razor]]" (a third rendition and TriumphantReprise of "Razor's Edge"), "[[https://www.youtube.com/watch?v=7hp4xdBrql8 Grid Runner]]", "[[https://www.youtube.com/watch?v=unIzn75j4ms Electric]]", "[[https://www.youtube.com/watch?v=RVk22E__61A Legendary]]" and "[[https://www.youtube.com/watch?v=U-ZIgS8MTII Meltdown]]". And for a sense of finality, "[[https://www.youtube.com/watch?v=voc9ph3g8Uo Off The Grid]]" (which is a DarkReprise of ''GRID 2'''s theme song) is heard [[spoiler: during the final showdown against [[FinalBoss Ryan Nathan McKane]] at New Year's Eve [[BattleInTheRain during a thunderstorm at]] Strada Alpina]].
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* TheyChangedItNowItSucks: ''GRID 2''. Poor, poor ''GRID 2''. It has received a lot of flak from the beginning for of the absence of cockpit view, because, according to Codemasters, only 5 percent of the ''GRID'' players used it. Now that the game's out, the other major complaint is that the game feels more arcade-y than the first game, thus disappointing the fans that expected and preferred the handling of the original.
** Upon the release of ''GRID 2''[='=]s SDK, [[StartMyOwn some fans took it upon themselves, adding cockpit view back in or changing the cars' handling.]]

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* TheyChangedItNowItSucks: TheyChangedItNowItSucks:
**
''GRID 2''. Poor, poor ''GRID 2''. It has received a lot of flak from the beginning for of the absence of cockpit view, because, according to Codemasters, only 5 percent of the ''GRID'' players used it. Now that the game's out, the other major complaint is that the game feels more arcade-y than the first game, thus disappointing the fans that expected and preferred the handling of the original.
**
original. Upon the release of ''GRID 2''[='=]s SDK, [[StartMyOwn some fans took it upon themselves, adding cockpit view back in or changing the cars' handling.]]
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Added DiffLines:

** Disappointed with the soundtrack from ''Autosport''? ''Legends'' have got you covered with "[[https://www.youtube.com/watch?v=vp2YjOTW-Bk Triple Razor]]" (a third rendition and TriumphantReprise of "Razor's Edge"), "[[https://www.youtube.com/watch?v=7hp4xdBrql8 Grid Runner]]", "[[https://www.youtube.com/watch?v=unIzn75j4ms Electric]]", "[[https://www.youtube.com/watch?v=RVk22E__61A Legendary]]" and "[[https://www.youtube.com/watch?v=U-ZIgS8MTII Meltdown]]". And for a sense of finality, "[[https://www.youtube.com/watch?v=voc9ph3g8Uo Off The Grid]]" (which is a DarkReprise of ''GRID 2'''s theme song) is heard [[spoiler: during the final showdown against [[FinalBoss Ryan McKane]] at New Year's Eve [[BattleInTheRain during a thunderstorm at]] Strada Alpina]].
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None


** While the cockpit view eventually returned in ''Autosport'', it's blurry and minimally detailed compared to the highly detailed cockpit of the first ''GRID'' (despite being an improvement over the fan-made interior models from ''GRID 2'', which used to be very low-poly even on the highest graphical settings).

to:

** While the cockpit view eventually returned in ''Autosport'', it's blurry and minimally detailed compared to the highly detailed cockpit of the first ''GRID'' (despite being an improvement over the fan-made interior models from ''GRID 2'', which used to be very low-poly even on the highest graphical settings).''GRID''.
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* MoralEventHorizon: Nathan [=McKane=] crosses it at the ''very beginning of the game'' when he causes the massive accident in the mid-season Strada Alpina race - which causes [[spoiler:Yume Tanaka to have to have her leg amputated.]] - and doesn't take responsibility for it.

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* MoralEventHorizon: Nathan [=McKane=] crosses it at the ''very beginning beginning'' of the game'' ''Legends''' story mode when he causes the massive accident in the mid-season Strada Alpina race - which causes [[spoiler:Yume Tanaka to have to have her leg amputated.]] - and doesn't take responsibility for it.
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* MoralEventHorizon: Nathan [=McKane=] crosses it when he causes the massive accident in the mid-season Strada Alpina race, which causes [[spoiler:Yume Tanaka to have to have her leg amputated.]]

to:

* MoralEventHorizon: Nathan [=McKane=] crosses it at the ''very beginning of the game'' when he causes the massive accident in the mid-season Strada Alpina race, race - which causes [[spoiler:Yume Tanaka to have to have her leg amputated.]]]] - and doesn't take responsibility for it.
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Added DiffLines:

* MoralEventHorizon: Nathan [=McKane=] crosses it when he causes the massive accident in the mid-season Strada Alpina race, which causes [[spoiler:Yume Tanaka to have to have her leg amputated.]]

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Changed: 29

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* SugarWiki/AwesomeMusic: All installments of ''GRID'' series have some adrenaline-pumping soundtracks that play during replay mode and special orchestra versions for the important license races.
** Notable tracks includes "[[https://www.youtube.com/watch?v=YVo-9zeLslQ Razor's Edge]]", "[[https://www.youtube.com/watch?v=lvFuoKT8fxg Burnbaby]]", "[[https://www.youtube.com/watch?v=ZAhKhNEnb-U Vroom]]" and "[[https://www.youtube.com/watch?v=SSoRkeYmTp8 Gridlock]]".

to:

* SugarWiki/AwesomeMusic: All installments of ''GRID'' the series have some adrenaline-pumping soundtracks that play during replay mode and special orchestra versions for the important license races.
** Notable tracks includes include "[[https://www.youtube.com/watch?v=YVo-9zeLslQ Razor's Edge]]", "[[https://www.youtube.com/watch?v=lvFuoKT8fxg Burnbaby]]", "[[https://www.youtube.com/watch?v=ZAhKhNEnb-U Vroom]]" and "[[https://www.youtube.com/watch?v=SSoRkeYmTp8 Gridlock]]".



* ContinuityLockout: A few aspects of the story of ''Legends'' won't make sense to players who aren't familiar with the lore of the series, particularly the TOCA games.



** Some fans had taken the liking to [[CarFu ram]] [[VideoGameCrueltyPotential and total]] [[ThatOneBoss Ravenwest]] whether they show up in the first game.

to:

** Some fans had taken the liking to [[CarFu ram]] [[VideoGameCrueltyPotential and total]] [[ThatOneBoss [[TheRival Ravenwest]] whether they show up in the first game.



* PolishedPort: The Nintendo Switch port of ''Autosport'', developed by Codemasters' sister studio Feral Interactive, is extremely well-done. Aside from slight overall performance and graphics improvements, there are now two modes - "Graphics" which enchances them further and makes use of advanced visual effects like shadow details and depth of field, and "Performance" which forgoes them in favor of a smooth 60 fps. In addition to being compatible with every type of Switch controller as well as the Hori racing wheels, the Gamecube controllers that players of [[VideoGame/SuperSmashBrosUltimate Smash]] were using can now function with analog triggers, ensuring they can still control throttle and brake input as they could with the original versions.

to:

* PolishedPort: The Nintendo Switch port of ''Autosport'', developed by Codemasters' sister studio Feral Interactive, is extremely well-done. Aside from slight overall performance and graphics improvements, there are now two modes - "Graphics" which enchances them further and makes use of advanced visual effects like shadow details and depth of field, and "Performance" which forgoes them in favor of a smooth 60 fps. In addition to being compatible with every type of Switch controller as well as the Hori racing wheels, the Gamecube controllers that players of [[VideoGame/SuperSmashBrosUltimate Smash]] ''Smash'']] were using can now function with analog triggers, ensuring they can still control throttle and brake input as they could with the original versions.
Is there an issue? Send a MessageReason:
None


** While the cockpit view eventually returns in ''GRID Autosport'', it's blurry and lacking any sort of details compared to the highly detailed cockpit of the first ''GRID'' (despite being an improvement over the interior models from ''GRID 2'', which used to be very low-poly even on the highest graphical settings).

to:

** While the cockpit view eventually returns returned in ''GRID Autosport'', ''Autosport'', it's blurry and lacking any sort of details minimally detailed compared to the highly detailed cockpit of the first ''GRID'' (despite being an improvement over the fan-made interior models from ''GRID 2'', which used to be very low-poly even on the highest graphical settings).
Is there an issue? Send a MessageReason:
None


* PolishedPort: The Nintendo Switch port of ''Autosport'', developed by Codemasters' sister studio Feral Interactive, is extremely well-done. Aside from slight overall performance and graphics improvements, there are now two modes - "Graphics" which enchances them further and makes use of advanced visual effects like shadow details and depth of field, and "Performance" which forgoes them in favor of a smooth 60 fps. In addition to being compatible with every type of Switch controller as well as the Hori racing wheels, the Gamecube controllers that players of [[VideoGame/SuperSmashBrosUltimate Smash]] were using can now function with analong triggers, ensuring players can still control the throttle and brakes as they could with the original versions.

to:

* PolishedPort: The Nintendo Switch port of ''Autosport'', developed by Codemasters' sister studio Feral Interactive, is extremely well-done. Aside from slight overall performance and graphics improvements, there are now two modes - "Graphics" which enchances them further and makes use of advanced visual effects like shadow details and depth of field, and "Performance" which forgoes them in favor of a smooth 60 fps. In addition to being compatible with every type of Switch controller as well as the Hori racing wheels, the Gamecube controllers that players of [[VideoGame/SuperSmashBrosUltimate Smash]] were using can now function with analong analog triggers, ensuring players they can still control the throttle and brakes brake input as they could with the original versions.

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