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* BigLippedAlligatorMoment: After Mission 14 you are treated to a truly ''bizarre'' scene. It apparently takes place inside the creature's HQ, where a Gnarlak stands on a platform and is diced into pieces by a beam of light akin to a ''[[WesternAnimation/TheSimpsons Itchy And Scratchy]]'' bit while one with a spear watches. Then it just cuts back to our heroes. Nothing comes of it other than the spear-wielding one is identified as a [[EliteMook Patriok]] in Mission 17, and it's never given any context. As you were, ladies and gentlemen.
* BreatherLevel:
** Mission 7. It's a one-on-one duel between Low and The Stranger. It's not easy to win, but you don't ''have'' to win: no matter the outcome it gets broken up by Caraway.
** [[spoiler:The second to final level is against a single foe, a SpiderTank of sorts, known only as "Boss", in a big flat empty room with a few obstacles. He goes down in only a few turns, his attack is easily avoidable, and you don't even get a unique battle theme for him. He just sort of lumbers in and tries to line up attacks on you while you beat his ass down.]]
* DemonicSpiders: Grenedaks have the same [[DeathFromAbove Ballistic Trajectory attacks]] you can use, are highly damaging, and can take a decent amount of abuse. When these buggers show up, you either stay hidden or you take them out before they get a turn.
* DifficultButAwesome:
** Getting a headshot with 100% power ''and'' a 100% power boost. It's no easy feat, in fact it's damned near impossible, but it does ''tons'' of damage unless the enemy is on a vastly higher level than you.
** Getting close enough to land a melee hit on a Sentrik. If you can pull it off without dying in the process, it'll drain most if not all their health in a single strike.
* DisappointingLastLevel: [[spoiler:The final mission gives you no new challenges, features enemies you've already mowed down by the dozens except they're on a very high level, and doesn't even give you a unique battle theme. Mow down some enemies, shoot some orb things, get to the singularity, a winnar is you.]]
* ScrappyWeapon: Pepper's land mines. Why waste a turn laying down a mine that ''might'' damage an enemy if they happen to wander over it, when you can just shoot them directly and do more damage? ''Especially'' in a game where waiting around is typically a bad move thanks to RespawningEnemies.
* TooGoodToLast: Holy ''shit'' Wardwarf. The little guy is able to get a ''second'' X2 upgrade, allowing him to attack four times per turn. Also, his Deflect upgrade allows you to shoot him and have it deflect to the nearest enemy. Enjoy it while it lasts.
* BreatherLevel:
** Mission 7. It's a one-on-one duel between Low and The Stranger. It's not easy to win, but you don't ''have'' to win: no matter the outcome it gets broken up by Caraway.
** [[spoiler:The second to final level is against a single foe, a SpiderTank of sorts, known only as "Boss", in a big flat empty room with a few obstacles. He goes down in only a few turns, his attack is easily avoidable, and you don't even get a unique battle theme for him. He just sort of lumbers in and tries to line up attacks on you while you beat his ass down.]]
* DemonicSpiders: Grenedaks have the same [[DeathFromAbove Ballistic Trajectory attacks]] you can use, are highly damaging, and can take a decent amount of abuse. When these buggers show up, you either stay hidden or you take them out before they get a turn.
* DifficultButAwesome:
** Getting a headshot with 100% power ''and'' a 100% power boost. It's no easy feat, in fact it's damned near impossible, but it does ''tons'' of damage unless the enemy is on a vastly higher level than you.
** Getting close enough to land a melee hit on a Sentrik. If you can pull it off without dying in the process, it'll drain most if not all their health in a single strike.
* DisappointingLastLevel: [[spoiler:The final mission gives you no new challenges, features enemies you've already mowed down by the dozens except they're on a very high level, and doesn't even give you a unique battle theme. Mow down some enemies, shoot some orb things, get to the singularity, a winnar is you.]]
* ScrappyWeapon: Pepper's land mines. Why waste a turn laying down a mine that ''might'' damage an enemy if they happen to wander over it, when you can just shoot them directly and do more damage? ''Especially'' in a game where waiting around is typically a bad move thanks to RespawningEnemies.
* TooGoodToLast: Holy ''shit'' Wardwarf. The little guy is able to get a ''second'' X2 upgrade, allowing him to attack four times per turn. Also, his Deflect upgrade allows you to shoot him and have it deflect to the nearest enemy. Enjoy it while it lasts.