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* DemonicSpiders: Those [[HoverMecha hovering Tatou units]] can be a major source of pain. They first show up in Mission 4 and afterwards appear regularly until late game. They are fast and agile, being able to move 5 squares per turn (compared to the player's units, who most likely can only move 3 to 4 squares per turn). On top of that, all of them have arms with powerful built-in knuckles. With melee weapons costing little to no AP in this game, they can almost always counter attack whenever the player feels like taking them on in close quarter. When those knuckles hit, it ''hurts''.
** Not helping matters is that long-range weapons are rather underpowered in this game, making it hard to take them out without ever using melee or short attacks.

to:

* DemonicSpiders: Those [[HoverMecha hovering Tatou units]] can be a major source of pain. They first show up in Mission 4 and afterwards appear regularly until late game. They are fast and agile, being able to move 5 squares per turn (compared to the player's units, who most likely can only move 3 to 4 squares per turn). On top of that, all of them have arms with powerful built-in knuckles. With melee weapons costing little to no AP in this game, they can almost always counter attack whenever the player feels like taking them on in close quarter. When those knuckles hit, it ''hurts''. \n** Not helping matters is that long-range weapons are rather underpowered in this game, making it hard to take them out without ever using melee or short attacks.
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** Not helping matters was that long-range weapons are rather underpowered in this game, making it hard to take them out without ever using melee or short attacks.

to:

** Not helping matters was is that long-range weapons are rather underpowered in this game, making it hard to take them out without ever using melee or short attacks.
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* DemonicSpiders: Those hovering Tatou units can be a major pain. They first show up in Mission 4 and appear regularly throughout early to mid game. They are fast and agile, being able to move 5 squares per turn - compared to the player's units, who most likely can only move 3 to 4 squares per turn. Not only that, but all of them also have built-in knuckles in their arms. With melee weapon costing little to no AP in this game, they can almost always counter attack whenever you feel like taking them on in close quarters (not helping matters was that long-range weapons are rather underpowered in this game). When those knuckle hits, it ''hurts''.

to:

* DemonicSpiders: Those [[HoverMecha hovering Tatou units units]] can be a major source of pain. They first show up in Mission 4 and afterwards appear regularly throughout early to mid until late game. They are fast and agile, being able to move 5 squares per turn - compared (compared to the player's units, who most likely can only move 3 to 4 squares per turn. Not only turn). On top of that, but all of them also have arms with powerful built-in knuckles in their arms. knuckles. With melee weapon weapons costing little to no AP in this game, they can almost always counter attack whenever you feel the player feels like taking them on in close quarters (not quarter. When those knuckles hit, it ''hurts''.
** Not
helping matters was that long-range weapons are rather underpowered in this game). When those knuckle hits, game, making it ''hurts''.
hard to take them out without ever using melee or short attacks.
Is there an issue? Send a MessageReason:
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* DemonicSpiders: Those hovering Tatou units can be a major pain. They first show up in Mission 4 and appear regularly throughout early to mid game. They are fast and agile, being able to move 5 squares per turn - compared to the player's units, who most likely can only move 3 to 4 squares per turn. Not only that, but all of them also have built-in knuckles in their arms. With melee weapon costing little to no AP in this game, they can almost always counter attack whenever you feel like taking them on in close quarters. When those knuckle hits, it ''hurts''.

to:

* DemonicSpiders: Those hovering Tatou units can be a major pain. They first show up in Mission 4 and appear regularly throughout early to mid game. They are fast and agile, being able to move 5 squares per turn - compared to the player's units, who most likely can only move 3 to 4 squares per turn. Not only that, but all of them also have built-in knuckles in their arms. With melee weapon costing little to no AP in this game, they can almost always counter attack whenever you feel like taking them on in close quarters.quarters (not helping matters was that long-range weapons are rather underpowered in this game). When those knuckle hits, it ''hurts''.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: Those hovering Tatou units can be a major pain. They first show up in Mission 4 and appear regularly throughout early to mid game. They are fast and agile, being able to move 5 squares per turn - compared to the player's units, who most likely can only move 3 to 4 squares per turn. Not only that, but all of them also have built-in knuckles in their arms. With melee weapon costing little to no AP in this game, they can almost always counter attack whenever you feel like taking them on in close quarters. And when those knuckle hits, they ''hurt''.

to:

* DemonicSpiders: Those hovering Tatou units can be a major pain. They first show up in Mission 4 and appear regularly throughout early to mid game. They are fast and agile, being able to move 5 squares per turn - compared to the player's units, who most likely can only move 3 to 4 squares per turn. Not only that, but all of them also have built-in knuckles in their arms. With melee weapon costing little to no AP in this game, they can almost always counter attack whenever you feel like taking them on in close quarters. And when When those knuckle hits, they ''hurt''.
it ''hurts''.
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Added DiffLines:

* DemonicSpiders: Those hovering Tatou units can be a major pain. They first show up in Mission 4 and appear regularly throughout early to mid game. They are fast and agile, being able to move 5 squares per turn - compared to the player's units, who most likely can only move 3 to 4 squares per turn. Not only that, but all of them also have built-in knuckles in their arms. With melee weapon costing little to no AP in this game, they can almost always counter attack whenever you feel like taking them on in close quarters. And when those knuckle hits, they ''hurt''.
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** It can be viewed as such for anyone who's lived/worked in a country that has been/underwent a military-based coup.

to:

** It can be viewed as such for anyone who's lived/worked in a country that has been/underwent been under/underwent a military-based coup.
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* GoodBadBugs: The [[https://www.youtube.com/watch?v=KJd_BmcH76U Teleportation Glitch]] allows the player to move a selected unit within the displayed movement range of an enemy unit, allowing them to trivialize distance as an irrelevant factor and reach units that would otherwise be unreachable as the designers intended them to be.

to:

* GoodBadBugs: The [[https://www.youtube.com/watch?v=KJd_BmcH76U Teleportation Glitch]] allows the player to move a selected unit within the displayed movement range of an enemy unit, allowing them to trivialize distance as an irrelevant factor and reach units that would otherwise be unreachable as the designers intended them to be. The glitch was patched out in the ''Front Mission History'' and ''Square Enix's Ultimate Hits 2005'' rerelease versions.
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Added DiffLines:

* GoodBadBugs: The [[https://www.youtube.com/watch?v=KJd_BmcH76U Teleportation Glitch]] allows the player to move a selected unit within the displayed movement range of an enemy unit, allowing them to trivialize distance as an irrelevant factor and reach units that would otherwise be unreachable as the designers intended them to be.
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Added DiffLines:

* HarsherInHindsight:
** The coup in Alordesh is a stark reminder of coups that has [[https://en.wikipedia.org/wiki/Military_coups_in_Bangladesh taken place in Bangladesh]].
** It can be viewed as such for anyone who's lived/worked in a country that has been/underwent a military-based coup.

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