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* CriticalDissonance: It wasn't necessarily trashed by critics, but it still received fairly mixed reception when it was originally released, with some critics being harsher than others. Despite this, it was still a commercial success and you'll find many people who grew up playing this game claiming they loved it, specifically ''because'' it was so NintendoHard in an era where such games were becoming more uncommon. Even [=GameTrailers=] [[HePannedItNowHeSucks didn't get away easily]] when they listed this game among the top ten worst video game blockbusters (as in games that were commercial successes).

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* CriticalDissonance: It wasn't necessarily trashed by critics, critics (well, aside from IGN who gave it a pretty scathing review), but it still received fairly mixed reception when it was originally released, with some critics being harsher than others. Despite this, it was still a commercial success and you'll find many people who grew up playing this game claiming they loved it, specifically ''because'' it was so NintendoHard in an era where such games were becoming more uncommon. Even [=GameTrailers=] [[HePannedItNowHeSucks didn't get away easily]] when they listed this game among the top ten worst video game blockbusters (as in games that were commercial successes).
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* MostAnnoyingSound: The vultures in the cactus zone. Dear goodness, for the love of all that is good, STOP WITH THAT SCREECHING. Frogger's "boing" every time you move can also be this if you play long enough.
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** This game has a lot, but if you had to pick one level, it would be Big Boulder Alley. One of the baby frogs is especially painful; first, every time you start the level, you have to make carefully timed super jumps over the huge beetles. Once you do that, you have to dodge some boulders, then go into a little pathway with tricky boulder dodging, and hope that a bird will fly by in time before you get squashed. Once you make it through there, you have to dodge some tumbleweeds, and the you have one final stretch: make it across a very tough bridge of alligators. Screw up here? DO THE WHOLE THING OVER AGAIN. Oh, and this is also assuming you have enough lives and [[GuideDangIt can find one well-hidden baby frog]].

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** This game has a lot, but if you had to pick one level, it would be Big Boulder Alley. One of Boulder Alley already was no walk in the baby frogs is especially painful; first, every time park, but Big Boulder Alley throws so many things at you start the level, that it would almost be harder to count which spaces ''won't'' kill you. First off, you have to make carefully timed cross two tedious pathways where you must painfully and slowly super jumps hop over the huge a line of oncoming beetles. Once you do that, you have to dodge some boulders, then go into a little pathway with tricky boulder dodging, and hope Then there's the fact that a bird will fly by in time before you get squashed. Once you make it through there, you have to dodge some tumbleweeds, and the you have one final stretch: make it across a very tough bridge of alligators. Screw up here? DO THE WHOLE THING OVER AGAIN. Oh, and this baby frog is also assuming you have enough lives and [[GuideDangIt can find one well-hidden to the point where you'll probably run the clock down just looking for him.]] Then there's that one baby frog]].frog where five hundred vultures attack you at once. Then there's the other hwhere you have to cross a bridge of alligators that go up and down in a completely unpredictable fashion, ''and'' sometimes they'll bite which leads to you dying anyway. And there's the ''other'' much more difficult path of oncoming beetles to cross. It's not so much one thing that makes this level such a nightmare, it's that it does just a little bit of everything well enough that every baby frog is difficult to get to in some way or another, leading to one of the single most frustrating levels to grace the game. The only upside is that it's not required to finish for OneHundredPercentCompletion.



** Frogger Goes Skiing. First off, [[UnexpectedGameplayChange Unexpected Gameplay Change]]. Frogger slides on ice and you don't have option to jump OR stop. If you go too fast, you'll helplessly kill yourself. If you go too slow, you'll run out of time (you only have 52 seconds to get too a certain frog). Along the way, there are many spiders and bats. Many of them. MANY, OF, THEM. Get ready to die many, MANY times.

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** Frogger Goes Skiing. First off, [[UnexpectedGameplayChange Unexpected Gameplay Change]]. Frogger slides on ice and you don't have option to jump OR stop. If you go too fast, you'll helplessly kill yourself. If you go too slow, you'll run out of time (you only have 52 seconds to get too a certain frog).to the last baby frog; the level is linear and the baby frogs are placed along the path), and you'll also run out of firefly glow which makes it harder to see what's coming up. Along the way, there are many spiders and bats. Many of them. MANY, OF, THEM. Get ready to die many, MANY times.

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* CriticalDissonance: It wasn't necessarily trashed by critics, but it still received fairly mixed reception when it was originally released, with some critics being harsher than others. Despite this, it was still a commercial success and you'll find many people who grew up playing this game claiming they loved it, specifically ''because'' it was so NintendoHard in an era where such games were becoming more uncommon. Even [=GameTrailers=] [[HePannedItNowHeSucks didn't get away easily]] when they listed this game among the top ten worst video game blockbusters (as in games that were commercial successes).



* ContestedSequel: It's been argued whether the SequelDifficultyDrop was needed, or if the NintendoHard nature of the first game is what made it good.

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* ContestedSequel: It's been argued whether the SequelDifficultyDrop was needed, or if the NintendoHard nature of the first game is what made it good. Critics, however, called it a SurprisinglyImprovedSequel (see CriticalDissonance above).
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* DisappointingLastLevel: Many a player felt this about "Tropical Trouble," the final level. Considering the game's extreme NintendoHard nature, you'd expect a nigh-impossible level that tests your skill to new heights. Instead, we get a very short and basic level that only offers a merely decent challenge. To make this worse, they remove a lot of the obstacles after you visit it again, and you don't have to get the baby frogs either.

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* DisappointingLastLevel: Many a player players felt this about "Tropical Trouble," the final level. Considering the game's extreme NintendoHard nature, you'd expect a nigh-impossible level that tests your skill to new heights. Instead, we get a very short and basic level that only offers a merely decent challenge. To make this worse, they remove a lot of the obstacles after you visit it again, and you don't have to get the baby frogs either.
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* WhatDoYouMeanItsForKids: If you're savvy enough about Japanese culture, this will most likely be the first thing that pops into your head after playing the game a bit, given that most of the music in the game are nursery rhymes or lifted from {{kodomomuke}} Japanese anime.

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* WhatDoYouMeanItsForKids: If you're savvy enough about Japanese culture, this will most likely be the first thing that pops into your head after playing the game a bit, given that most of the music in the game are lifted either from Japanese nursery rhymes or lifted from {{kodomomuke}} Japanese anime.

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* WhatDoYouMeanItsForKids: If you're savvy enough about Japanese culture, this will most likely be the first thing that pops into your head after playing the game a bit, given that most of the music in the game are nursery rhymes or lifted from {{kodomomuke}} Japanese anime.



* WhatDoYouMeanItsForKids: If you're savvy enough about Japanese culture, this will most likely be the first thing that pops into your head after playing the game a bit, given that most of the music in the game are nursery rhymes or lifted from {{kodomomuke}} Japanese anime.
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* WhatDoYouMeanItsForKids: If you're savvy enough about Japanese culture, this will most likely be the first thing that pops into your head after playing the game a bit, given that most of the music in the game are nursery rhymes or lifted from {{kodomomuke}} Japanese anime.
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** Uncanny. Crusher. Most of the level consists of sliding around on slimy sewage while dodging several crushing arms (which include [[SpikesOfDoom spikes]]). While on the slime, Frogger ''does not'' stop moving unless he bumps into a wall (and [[EverythingTryingToKillYou the crushing arms don't count]], not even the sides). While the arms do move in a fairly predictable pattern, and Frogger can [[InASingleBound Superhop]] on top of the arms (so long as they don't [[EverythingTryingToKillYou slide him into the wall]]), chances are most players will [[NintendoHard die far too quickly to learn the patterns]] well enough to get by on skill.

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** Uncanny. Uncanny Crusher. Most of the level consists of sliding around on slimy sewage while dodging several crushing arms (which include [[SpikesOfDoom spikes]]). While on the slime, Frogger ''does not'' stop moving unless he bumps into a wall (and [[EverythingTryingToKillYou the crushing arms don't count]], not even the sides). While the arms do move in a fairly predictable pattern, and Frogger can [[InASingleBound Superhop]] on top of the arms (so long as they don't [[EverythingTryingToKillYou slide him into the wall]]), chances are most players will [[NintendoHard die far too quickly to learn the patterns]] well enough to get by on skill.
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** Airshow Antics. This level shows an unexpected level change in which the clouds are slippery as if they we're made of ice (in fact, they are made of ice). This wouldn't be so bad, if it weren't for the helicopter blades that roam up and down through the clouds. Plus, there are vultures. Get ready to get a lot of Game Overs.

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** Airshow Antics. This level shows an unexpected level change in which the clouds are slippery as if they we're made of ice (in fact, they are made of ice). This wouldn't be so bad, if it weren't for the helicopter blades that roam up and down through the clouds. Plus, there are vultures. vultures that ''chase after you while you do this''. You know, at a time when you're trying to focus on timing? Get ready to get a lot of Game Overs.
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* SuspiciouslySimilarSong: All of the music in the GBA port (which was part of a compilation), even the non-copyrighte

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* SuspiciouslySimilarSong: All of the music in the GBA port (which was part of a compilation), even the non-copyrightenon-copyrighted music.
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* SuspiciouslySimilarSong: All of the music in the GBA port (which was part of a compilation), even the non-copyrighte
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* ContestedSequel: It's been argued whether the SequelDifficultyDrop was needed, or if the NintendoHard nature of the first game is what made it good.

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!!The original game has examples of:

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!!The original game has examples of:[[foldercontrol]]

[[folder:The Original Arcade Game]]




!!Other games in the series have examples of:

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\n!!Other games in the series have examples of:[[/folder]]


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[[folder:Frogger 2: Swampy's Revenge]]
* UncannyValley: The CGI cut scenes tend to dip in this a bit too much -- in fact, the ''game engine'' does a better job at animating the characters than the FMV cut scenes do.
[[/folder]]
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** Frogger Goes Skiing. First off, [[UnexpectedGameplayChange]]. Frogger slides on ice and you don't have option to jump OR stop. If you go too fast, you'll helplessly kill yourself. If you go too slow, you'll run out of time (you only have 52 seconds to get too a certain frog). Along the way, there are many spiders and bats. Many of them. MANY, OF, THEM. Get ready to die many, MANY times.

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** Frogger Goes Skiing. First off, [[UnexpectedGameplayChange]].[[UnexpectedGameplayChange Unexpected Gameplay Change]]. Frogger slides on ice and you don't have option to jump OR stop. If you go too fast, you'll helplessly kill yourself. If you go too slow, you'll run out of time (you only have 52 seconds to get too a certain frog). Along the way, there are many spiders and bats. Many of them. MANY, OF, THEM. Get ready to die many, MANY times.
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None

Added DiffLines:

** Frogger Goes Skiing. First off, [[UnexpectedGameplayChange]]. Frogger slides on ice and you don't have option to jump OR stop. If you go too fast, you'll helplessly kill yourself. If you go too slow, you'll run out of time (you only have 52 seconds to get too a certain frog). Along the way, there are many spiders and bats. Many of them. MANY, OF, THEM. Get ready to die many, MANY times.
** Airshow Antics. This level shows an unexpected level change in which the clouds are slippery as if they we're made of ice (in fact, they are made of ice). This wouldn't be so bad, if it weren't for the helicopter blades that roam up and down through the clouds. Plus, there are vultures. Get ready to get a lot of Game Overs.
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*** This is probably because the game calls for another program to play the CD audio, which was included in most versions of Windows at the time. Its functionality was since merged into Windows Media Player, and the original program removed. Since the game's attempt to call the older program fails, the music simply doesn't play. This is a problem that plagues MANY older games that use CD-DA, including the PC ports of Rayman and Sonic CD.

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* NightmareFuel: The levels that contain all the sewage, which have several sections with large spiked walls closing in on you. Also, there were levels that included large spiders that wandered around the level, which, in turn, took place in a cave-like area surrounded by cobwebs.


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* NightmareFuel: The levels that contain all the sewage, which have several sections with large spiked walls closing in on you. Also, there were levels that included large spiders that wandered around the level, which, in turn, took place in a cave-like area surrounded by cobwebs.
Is there an issue? Send a MessageReason:
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* AccidentalNightmareFuel: The levels that contain all the sewage, which have several sections with large spiked walls closing in on you. Also, there were levels that included large spiders that wandered around the level, which, in turn, took place in a cave-like area surrounded by cobwebs.

to:

* AccidentalNightmareFuel: NightmareFuel: The levels that contain all the sewage, which have several sections with large spiked walls closing in on you. Also, there were levels that included large spiders that wandered around the level, which, in turn, took place in a cave-like area surrounded by cobwebs.

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* DisappointingLastLevel: Many a player felt this about "Tropical Trouble," the final level. Considering the game's extreme NintendoHard nature, you'd expect a nigh-impossible level that tests your skill to new heights. Instead, we get a very short and basic level that only offers a merely decent challenge. To make this worse, they remove a lot of the obstacles after you visit it again, and you don't have to get the baby frogs either.



* XenSyndrome: Many a player felt this about "Tropical Trouble," the final level. Considering the game's extreme NintendoHard nature, you'd expect a nigh-impossible level that tests your skill to new heights. Instead, we get a very short and basic level that only offers a merely decent challenge. To make this worse, they remove a lot of the obstacles after you visit it again, and you don't have to get the baby frogs either.

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* ThatOneLevel: This game has a lot, but if you had to pick one level, it would be Big Boulder Alley. One of the baby frogs is especially painful; first, every time you start the level, you have to make carefully timed super jumps over the huge beetles. Once you do that, you have to dodge some boulders, then go into a little pathway with tricky boulder dodging, and hope that a bird will fly by in time before you get squashed. Once you make it through there, you have to dodge some tumbleweeds, and the you have one final stretch: make it across a very tough bridge of alligators. Screw up here? DO THE WHOLE THING OVER AGAIN. Oh, and this is also assuming you have enough lives and [[GuideDangIt can find one well-hidden baby frog]].
** Uncanny. F***ing. Crusher. The cause of more deaths for me than all of Super Mario Galaxy 2. Most of the level consists of sliding around on slimy sewage while dodging several crushing arms (which include [[SpikesOfDoom spikes]]). While on the slime, Frogger ''does not'' stop moving unless he bumps into a wall (and [[EverythingTryingToKillYou the crushing arms don't count]], not even the sides). While the arms do move in a fairly predictable pattern, and Frogger can [[InASingleBound Superhop]] on top of the arms (so long as they don't [[EverythingTryingToKillYou slide him into the wall]]), chances are most players will [[NintendoHard die far too quickly to learn the patterns]] well enough to get by on skill.

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* ThatOneLevel: ThatOneLevel:
**
This game has a lot, but if you had to pick one level, it would be Big Boulder Alley. One of the baby frogs is especially painful; first, every time you start the level, you have to make carefully timed super jumps over the huge beetles. Once you do that, you have to dodge some boulders, then go into a little pathway with tricky boulder dodging, and hope that a bird will fly by in time before you get squashed. Once you make it through there, you have to dodge some tumbleweeds, and the you have one final stretch: make it across a very tough bridge of alligators. Screw up here? DO THE WHOLE THING OVER AGAIN. Oh, and this is also assuming you have enough lives and [[GuideDangIt can find one well-hidden baby frog]].
** Uncanny. F***ing. Crusher. The cause of more deaths for me than all of Super Mario Galaxy 2. Most of the level consists of sliding around on slimy sewage while dodging several crushing arms (which include [[SpikesOfDoom spikes]]). While on the slime, Frogger ''does not'' stop moving unless he bumps into a wall (and [[EverythingTryingToKillYou the crushing arms don't count]], not even the sides). While the arms do move in a fairly predictable pattern, and Frogger can [[InASingleBound Superhop]] on top of the arms (so long as they don't [[EverythingTryingToKillYou slide him into the wall]]), chances are most players will [[NintendoHard die far too quickly to learn the patterns]] well enough to get by on skill.
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[[folder:Frogger 3D]]

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[[folder:Frogger 3D]](1997)]]
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* XenSyndrome: Many a player felt this about "Tropical Trouble," the final level. Considering the game's extreme NintendoHard nature, you'd expect a nigh-impossible level that tests your skill to new heights. Instead, we get a very short and basic level that only offers a merely decent challenge. To make this worse, they remove a lot of the obstacles after you visit it again, and you don't have to get the baby frogs either.
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** Unfortunately for the PC version, it's hard to find a computer these days that will play the music.

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* AccidentalNightmareFuel: The levels that contain all the sewage, which have several sections with large spiked walls closing in on you. Also, there were levels that included large spiders that wandered around the level, which, in turn, took place in a cave-like area surrounded by cobwebs.

to:

* AccidentalNightmareFuel: The levels that contain all the sewage, which have several sections with large spiked walls closing in on you. Also, there were levels that included large spiders that wandered around the level, which, in turn, took place in a cave-like area surrounded by cobwebs. cobwebs.
* CrowningMusicOfAwesome: Virtually the entire soundtrack is surprisingly catchy. Even better, the PC version stored the soundtrack as CD-DA, making it easy to add to one's collection.


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** Uncanny. F***ing. Crusher. The cause of more deaths for me than all of Super Mario Galaxy 2. Most of the level consists of sliding around on slimy sewage while dodging several crushing arms (which include [[SpikesOfDoom spikes]]). While on the slime, Frogger ''does not'' stop moving unless he bumps into a wall (and [[EverythingTryingToKillYou the crushing arms don't count]], not even the sides). While the arms do move in a fairly predictable pattern, and Frogger can [[InASingleBound Superhop]] on top of the arms (so long as they don't [[EverythingTryingToKillYou slide him into the wall]]), chances are most players will [[NintendoHard die far too quickly to learn the patterns]] well enough to get by on skill.

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* CoveredUp: Most American players may not recognize Inu no Omawari-san, which is a traditional Japanese nursery rhyme. In this game, it's used as the "game start" jingle. Also the four anime themes as mentioned later.

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* CoveredUp: Most American players may not recognize Inu "Inu no Omawari-san, Omawari-san", which is a traditional Japanese nursery rhyme. In this game, it's used as the "game start" jingle. Also the four anime themes as mentioned later.







* AccidentalNightmareFuel: The levels that contain all the sewage, which have several sections with large, spiked walls closing in on you. Also, there were levels that included large spiders, that wandered around the level, which, in turn, took place in a cave-like area surrounded by cobwebs.
* ThatOneLevel: This game has a lot, but if you had to pick one level, it would be Big Boulder Alley. One of the baby frogs is especially painful; first, every time you start the level, you have to make carefully timed super jumps over the huge beetles. Once you do that, you have to dodge some boulders, then go into a little pathway with tricky boulder dodging, and hope that a bird will fly by in time before you get squashed. Once you make it through there, you have to dodge some tumbleweeds, and the you have one final stretch: make it across a very tough bridge of alligators. Screw up here? DO THE WHOLE THING OVER AGAIN. Oh, and this is also assuming you have enough lives and [[GuideDangIt can find one well-hidden baby frog.]]

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\n* AccidentalNightmareFuel: The levels that contain all the sewage, which have several sections with large, large spiked walls closing in on you. Also, there were levels that included large spiders, spiders that wandered around the level, which, in turn, took place in a cave-like area surrounded by cobwebs.
* ThatOneLevel: This game has a lot, but if you had to pick one level, it would be Big Boulder Alley. One of the baby frogs is especially painful; first, every time you start the level, you have to make carefully timed super jumps over the huge beetles. Once you do that, you have to dodge some boulders, then go into a little pathway with tricky boulder dodging, and hope that a bird will fly by in time before you get squashed. Once you make it through there, you have to dodge some tumbleweeds, and the you have one final stretch: make it across a very tough bridge of alligators. Screw up here? DO THE WHOLE THING OVER AGAIN. Oh, and this is also assuming you have enough lives and [[GuideDangIt can find one well-hidden baby frog.]]frog]].





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\n\n----

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* AccidentalNightmareFuel: The levels that contain all the sewage, which have several sections with large, spiked walls closing in on you. Also, there were levels that included large spiders, that wandered around the level, which, in turn, took place in a cave-like area surrounded by cobwebs.



* NightmareFuel: The levels that contain all the sewage were this for [[RaineSageRocks this young troper]], who gained a crippling fear of large, spiked walls closing in on her, due to certain points during those levels. Also, there were levels that included large spiders, that wandered around the level, which, in turn, took place in a cave-like area surrounded by cobwebs. The names of these levels escapes me, now, but they terrified me to an extreme.

Added: 455

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* NightmareFuel: The levels that contain all the sewage were this for [[RaineSageRocks this young troper]], who gained a crippling fear of large, spiked walls closing in on her, due to certain points during those levels. Also, there were levels that included large spiders, that wandered around the level, which, in turn, took place in a cave-like area surrounded by cobwebs. The names of these levels escapes me, now, but they terrified me to an extreme.



* NightmareFuel: The levels that contain all the sewage were this for [[RaineSageRocks this young troper]], who gained a crippling fear of large, spiked walls closing in on her, due to certain points during those levels. Also, there were levels that included large spiders, that wandered around the level, which, in turn, took place in a cave-like area surrounded by cobwebs. The names of these levels escapes me, now, but they terrified me to an extreme.

to:

* NightmareFuel: The levels that contain all the sewage were this for [[RaineSageRocks this young troper]], who gained a crippling fear of large, spiked walls closing in on her, due to certain points during those levels. Also, there were levels that included large spiders, that wandered around the level, which, in turn, took place in a cave-like area surrounded by cobwebs. The names of these levels escapes me, now, but they terrified me to an extreme.

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to:

* NightmareFuel: The levels that contain all the sewage were this for [[RaineSageRocks this young troper]], who gained a crippling fear of large, spiked walls closing in on her, due to certain points during those levels. Also, there were levels that included large spiders, that wandered around the level, which, in turn, took place in a cave-like area surrounded by cobwebs. The names of these levels escapes me, now, but they terrified me to an extreme.

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