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* SugarWiki/AwesomeArt: The game's art design is one of its most widely praised aspects, especially after the rather scattershot artwork of the prior games. The character portraits look excellent for a SNES game, lacking the weird proportions and baffling hairstyles of ''Genealogy'' while still being fairly distinctive and lively. And the character designs, done by Mayumi Hirota, are similarly beloved, looking characterful while still being clearly grounded in the rather gritty universe of the Jugdral games. Notably, it completely averts the trend towards {{Stripperific}} designs that cropped up in some games; even the female myrmidons all wear pants. Kaga clearly loved working with Hirota, claiming she was the first person to understand how he envisioned his characters and making her the lead character designer on ''VideoGame/TearringSaga''.

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* SugarWiki/AwesomeArt: The game's art design is one of its most widely praised aspects, especially after the rather scattershot artwork of the prior games. The character portraits look excellent for a SNES game, lacking the weird proportions and baffling hairstyles of ''Genealogy'' while still being fairly distinctive and lively. And the character designs, done by Mayumi Hirota, are similarly beloved, looking characterful while still being clearly grounded in the rather gritty universe of the Jugdral games. Notably, it completely averts the trend towards {{Stripperific}} designs that cropped up in some games; even the female myrmidons all wear pants. Kaga clearly loved working with Hirota, claiming she was the first person to understand how he envisioned his characters and making her the lead character designer on ''VideoGame/TearringSaga''.''VideoGame/TearRingSaga''.
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** Lifis. On one hand, you have players that are kind of okay being an amoral asshole instead of a LovableRogue to put emphasis on just how desperate Leif's band of merry men to liberate Thracia and Leonster (as well as adding another emphasis on Reinhardt's flaw as explained in DracoInLeatherPants) and he added variety in the type of people you recruit. On the other hand, you have players who hate and think he's absolutely unforgivable for being an amoral asshole, and especially when the favors he blackmailed Safy with was basically 'sexual favors' and he's not planning to honor her request to start clean (to the point that some are okay of [[spoiler:letting him turn into a Deadlord]]). Lifis was basically close enough to be a proto-[[VideoGame/FireEmblemPathOfRadiance Makalov]].

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** Lifis. On one hand, you have players that are kind of okay being an amoral asshole instead of a LovableRogue to put emphasis on just how desperate Leif's band of merry men to liberate Thracia and Leonster (as well as adding another emphasis on Reinhardt's flaw as explained in DracoInLeatherPants) and he added variety in the type of people you recruit. On the other hand, you have players who just plain hate him and think he's absolutely unforgivable for being an amoral asshole, and especially when the favors he blackmailed Safy with was basically 'sexual favors' and he's not planning to honor her request to start clean (to the point that some are okay of [[spoiler:letting him turn into a Deadlord]]). Lifis was basically close enough to be a proto-[[VideoGame/FireEmblemPathOfRadiance Makalov]].
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** Lifis. On one hand, you have players that are kind of okay being an amoral asshole instead of a LovableRogue to put emphasis on just how desperate Leif's band of merry men to liberate Thracia and Leonster (as well as adding another emphasis on Reinhardt's flaw as explained in DracoInLeatherPants) and he added variety in the type of people you recruit. On the other hand, you have players who hate and think he's absolutely unforgivable for being an amoral asshole, and especially when the favors he blackmailed Safy with was basically 'sexual favors' and he's not planning to honor her request to start clean (to the point that some are okay of [[spoiler:letting him turn into a Deadlord]]). Lifis was basically close enough to be a proto-[[VideoGame/FireEmblemPathOfRadiance Makalov]].
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* SeinfeldIsUnfunny: People tend to dislike the game for its many {{Scrappy Mechanics}} without realizing just what a massive leap in complexity ''Thracia'' was over most prior entries. Pretty much every game in the series draws to some degree off mechanics established in ''Thracia'', from thief stealing to Constitution to automatic Lord promotion to the Rescue system to skill assignment to extra chapters to FogOfWar. In a lot of respects, it was less of an odd-one-out and more of a transitional game, and it laid a lot of the templates for both the GBA trilogy and the Tellius series. But when people go backward from those games, it ends up looking primitive and weird by comparison.
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** Callion as a unit is very controversial. He has a lot going for him such as being able to switch between two weapon types, (which is rare for unpromoted units in ''Thracia'') high growths, a movement star and a high PCC, but it's all hampered by his abysmal starting stats and weapon ranks. This leads to a divide on just how much he's worth using by more hardcore players.

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** Callion Carrion as a unit is very controversial. He has a lot going for him such as being able to switch between two weapon types, (which is rare for unpromoted units in ''Thracia'') high growths, a movement star and a high PCC, but it's all hampered by his abysmal starting stats and weapon ranks. This leads to a divide on just how much he's worth using by more hardcore players.
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Name changes


** Carrion as a unit is very controversial. He has a lot going for him such as being able to switch between two weapon types, (which is rare for unpromoted units in ''Thracia'') high growths, a movement star and a high PCC, but it's all hampered by his abysmal starting stats and weapon ranks. This leads to a divide on just how much he's worth using by more hardcore players.

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** Carrion Callion as a unit is very controversial. He has a lot going for him such as being able to switch between two weapon types, (which is rare for unpromoted units in ''Thracia'') high growths, a movement star and a high PCC, but it's all hampered by his abysmal starting stats and weapon ranks. This leads to a divide on just how much he's worth using by more hardcore players.



** The Pugi/Bhuj/Vouge is a DiscOneNuke to end all Disc One Nukes; with high might, crit chance, and 1-2 range it can utterly destroy anyone in its way, and skyrocketed Orsin into MemeticBadass territory.

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** The Pugi/Bhuj/Vouge is a DiscOneNuke to end all Disc One Nukes; with high might, crit chance, and 1-2 range it can utterly destroy anyone in its way, and skyrocketed Orsin Osian into MemeticBadass territory.



** Asbel is considered one of the best mages in the series for this: his gigantic Speed means he doubles almost everything, his promotion to Sage boosts his Magic substantially, his Grafcalibur tome has high might and a crit rate that is multiplied by his high PCC, and as a magic unit, he ignores the defense boost given by thrones. When equipped and leveled, Asvel can one-round almost every throne boss in the game.

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** Asbel is considered one of the best mages in the series for this: his gigantic Speed means he doubles almost everything, his promotion to Sage boosts his Magic substantially, his Grafcalibur tome has high might and a crit rate that is multiplied by his high PCC, and as a magic unit, he ignores the defense boost given by thrones. When equipped and leveled, Asvel Asbel can one-round almost every throne boss in the game.
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Not YMMV


* {{Chickification}}: Nanna is sometimes accused of this, as she was very outspoken and opinionated in the previous game, but received a much more soft-spoken and demure personality in this one, going hand in hand with her new character sprite giving her, among other things, InnocentBlueEyes. She retains still all of her combat abilities, though, so at least as far as gameplay goes, this is averted.
** Technically averted overall with some FridgeLogic. Remember, ''Thracia 776'' happens a year before the second generation of ''Genealogy of the Holy War'', so Nanna's tougher personality in ''Genealogy'' can be seen as her maturing after the events of ''Thracia 776''.

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* ComplacentGamingSyndrome: The Fatigue mechanic was likely intended to [[DefiedTrope curb this trope]], so that players wouldn't be able to keep using their best/favorite characters for each battle, instead having to rotate between the ones best suited for each map. Because of this, even {{Game Breaker}}s like Orsin or the priestesses are kept from cheesing the entire game, instead being restricted to around two levels at a time, so that the player would still be challenged in levels where they're forced to use their lower-tier units.

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* ComplacentGamingSyndrome: The Fatigue mechanic was likely intended to [[DefiedTrope curb this trope]], so that players wouldn't be able to keep using their best/favorite characters for each battle, instead having to rotate between the ones best suited for each map. Because of this, even {{Game Breaker}}s like Orsin Osian or the priestesses are kept from cheesing the entire game, instead being restricted to around two levels at a time, so that the player would still be challenged in levels where they're forced to use their lower-tier units.



* FountainOfMemes: Kempf. The old translation patches gave him several pop-culture based dialogues, up and up to including a ShoutOut to [[WebVideo/YugiohTheAbridgedSeries Abridged Bandit Keith]] ("Those idiots have fallen to my trap! [[VerbalTic In America!]]) or insulting Olwen with this gem: "What are you going to do, kill me? ''Stupid bitch.''" Because of this, Kempf became ''noteworthy'' for memetic reasons (aside of coining the 'self-important vain evil general of the empire' type of characters), expect either '(In) America' or 'Stupid Bitch' jokes attached to Kempf... and even moreso after he's confirmed for ''VideoGame/FireEmblemHeroes'' in the beginning of Book IV, since it would be [[MarthDebutedInSmashBros his first official exposure...]] [[BrickJoke in America!]] Long story short, Kempf used to be ''Thracia 776'''s meme man himself... until Reinhardt's ''Heroes'' incarnation usurped that from him, just to add up reasons why Kempf is pissed and jealous at Reinhardt.

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* FountainOfMemes: Kempf. The old translation patches gave him several pop-culture based dialogues, up and up to lines, even including a ShoutOut to [[WebVideo/YugiohTheAbridgedSeries Abridged Bandit Keith]] ("Those idiots have fallen to my trap! [[VerbalTic In America!]]) or insulting Olwen with this gem: "What are you going to do, kill me? ''Stupid bitch.''" Because of this, Kempf became ''noteworthy'' for memetic reasons (aside of coining the 'self-important vain evil general of the empire' type of characters), expect either '(In) America' or 'Stupid Bitch' jokes attached to Kempf... and even moreso more so after he's he was confirmed for ''VideoGame/FireEmblemHeroes'' in the beginning of Book IV, since it would be was [[MarthDebutedInSmashBros his first official exposure...]] [[BrickJoke in America!]] Long story short, Kempf used to be ''Thracia 776'''s meme man himself... until Reinhardt's ''Heroes'' incarnation usurped that from him, just to add up reasons why Kempf is pissed and jealous at Reinhardt.



** Asvel is considered one of the best mages in the series for this: his gigantic Speed means he doubles almost everything, his promotion to Sage boosts his Magic substantially, his Grafcalibur tome has high might and a crit rate that is multiplied by his high PCC, and as a magic unit, he ignores the defense boost given by thrones. When equipped and leveled, Asvel can one-round almost every throne boss in the game.

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** Asvel Asbel is considered one of the best mages in the series for this: his gigantic Speed means he doubles almost everything, his promotion to Sage boosts his Magic substantially, his Grafcalibur tome has high might and a crit rate that is multiplied by his high PCC, and as a magic unit, he ignores the defense boost given by thrones. When equipped and leveled, Asvel can one-round almost every throne boss in the game.



** Giving Sara the "Sol" scoll makes her a second Ilios, improving her already very high combat quotient to a peak.

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** Giving Sara the "Sol" scoll scroll makes her a second Ilios, improving her already very high combat quotient to a peak.



* MemeticBadass: Orsin, since he wields the '''[[GameBreaker Pugi/Bhuj/Vouge]]'''.

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* MemeticBadass: Orsin, Osian, since he wields the '''[[GameBreaker Pugi/Bhuj/Vouge]]'''.



*** [[VideoGame/FireEmblemGenealogyOfTheHolyWar The previous game]] already had some people decide that between the [[WildHair hedgehog haircut]] and his not very convincing attempts to act adult and mature he was more {{Adorkable}} than anything else. When this game gave him below-average growth rates (when they were some of the best in the previous one) and highlighted his [[LeeroyJenkins strategic]] [[AttackAttackAttack errors]], he quickly became a synonym for a disappointing Lord character. He isn't even the only unit capable of wielding the Blaggi sword!

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*** [[VideoGame/FireEmblemGenealogyOfTheHolyWar The previous game]] already had some people decide that between the [[WildHair hedgehog haircut]] and his not very convincing attempts to act adult and mature he was more {{Adorkable}} than anything else. When this game gave him below-average growth rates (when they were some of the best in the previous one) and highlighted his [[LeeroyJenkins strategic]] [[AttackAttackAttack errors]], he quickly became a synonym for a disappointing Lord character. He isn't even the only unit capable of wielding the Blaggi sword![[SwordOfPlotAdvancement Bragi Sword]]!



** '''PUGIPUGIPUGIPUGIPUGI''' etc.[[labelnote: Explanation]]The Pugi is an overpowered weapon obtained in chapter one of Thracia 776, and the fandom loves it, with the phrase in question meant to hype the hell out of it. This may be on the way to grave due to Project Exile changing its name to 'Bhuj' and '''BHUJBHUJBHUJBHUJBHUJBHUJBHUJBHUJBHUJ''' (or ''VideoGame/FireEmblemHeroes'' with 'Vouge' and '''VOUGEVOUGEVOUGEVOUGEVOUGEVOUGEVOUGEVOUGE'''), although doesn't look like it's going to give the same hype effect, so people might insist on using the term 'Pugi' solely due to the meme effect.[[/labelnote]]

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** '''PUGIPUGIPUGIPUGIPUGI''' etc.[[labelnote: Explanation]]The Pugi is an overpowered weapon obtained in chapter one of Thracia 776, the first chapter, and the fandom loves it, with the phrase in question meant to hype the hell out of it. This may be on the way to grave due to Project Exile changing its name to 'Bhuj' and '''BHUJBHUJBHUJBHUJBHUJBHUJBHUJBHUJBHUJ''' (or ''VideoGame/FireEmblemHeroes'' with 'Vouge' and '''VOUGEVOUGEVOUGEVOUGEVOUGEVOUGEVOUGEVOUGE'''), although doesn't look like it's going to give the same hype effect, so people might insist on using the term 'Pugi' solely due to the meme effect.[[/labelnote]]



* MoralEventHorizon: Raydrick fully crosses the line in Chapter 5, [[spoiler:where he forces Mareeta to fight her adoptive mother Eyvel under the influence of the Darkness sword]].

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* MoralEventHorizon: Raydrick fully crosses the line in Chapter 5, [[spoiler:where he forces Mareeta to fight her adoptive mother Eyvel under the influence of the Darkness sword]].Shadow Sword]].



* SignatureScene: Whenever this game is talked about, two sequences in particular will likely be brought up: [[DifficultySpike the Manster escape sequence]] and [[ClimaxBoss the battle with Reinhardt]]. Both are not only extremely important to the narrative of ''Thracia 776'', but also best highlight the game's [[NintendoHard notorious difficulty]].

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* SignatureScene: Whenever this game is talked about, two sequences in particular will likely be brought up: [[DifficultySpike the Manster Munster escape sequence]] and [[ClimaxBoss the battle with Reinhardt]]. Both are not only extremely important to the narrative of ''Thracia 776'', but also best highlight the game's [[NintendoHard notorious difficulty]].



* ThatOneBoss: Any boss becomes That One whenever Saias is on the field. He has a whopping 10 Leadership Stars, giving +30 Accuracy and Avoid to ''every enemy on the map''. He himself can also pelt you with StandardStatusEffects like Sleep and Berserk from anywhere on the map, on top of making it harder to hit and avoid everything. Fortunately, he never stays for the entire duration of a chapter, and only appears in a few chapters. It's also possible to scare him off by [[OutsideTheBoxTactic using Warp to send someone past a certain map threshhold that triggers an event to make him leave]].

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* ThatOneBoss: Any boss becomes That One whenever Saias is on the field. He has a whopping 10 Leadership Stars, giving +30 Accuracy and Avoid to ''every enemy on the map''. He himself can also pelt you with StandardStatusEffects like Sleep and Berserk from anywhere on the map, on top of making it harder to hit and avoid everything. Fortunately, he never stays for the entire duration of a chapter, and only appears in a few chapters. It's also possible to scare him off by [[OutsideTheBoxTactic using Warp to send someone past a certain map threshhold threshold that triggers an event to make him leave]].



** Troude, who's widely agreed upon to be less useful than most of the other Myrmidon/Swordmaster/Mercenary units. He's not necessarily bad, having competent bases and adequate growths. However, said bases and growths are very similar to Shiva's, and compared to Shiva's earlier jointime and useful skill, Machyua's great promotion and eventual axe access, or Mareeta's crazy growths, powerful skills and unique weapon, he offers little that can't be done better by someone else. He also has the lowest PCC of the above, at 1, and his skill is also made completely redundant by the passive effect of the scrolls, unless you don't like using them for some reason. On top of that, he's also surprisingly difficult to recruit.
** Shannam, who's yet another Swordmaster in a game full of them, has completely terrible bases for his late jointime, and a PCC of 0, making him the worst Swordmaster even compared to Troude. Of course, since he's a JokeCharacter, this is to be expected, and he does have a niche use thanks to his Bargain skill that lets him buy items for half price, as well as eventually teaching Mareeta Astra.

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** Troude, who's widely agreed upon to be less useful than most of the other Myrmidon/Swordmaster/Mercenary units. He's not necessarily bad, having competent bases and adequate growths. However, said bases and growths are very similar to Shiva's, and compared to Shiva's earlier jointime join time and useful skill, Machyua's great promotion and eventual axe access, or Mareeta's crazy growths, powerful skills and unique weapon, he offers little that can't be done better by someone else. He also has the lowest PCC of the above, at 1, and his skill is also made completely redundant by the passive effect of the scrolls, unless you don't like using them for some reason. On top of that, he's also surprisingly difficult to recruit.
** Shannam, who's yet another Swordmaster in a game full of them, has completely terrible bases for his late jointime, join time, and a PCC of 0, making him the worst Swordmaster even compared to Troude. Of course, since he's a JokeCharacter, this is to be expected, and he does have a niche use thanks to his Bargain skill that lets him buy items for half price, as well as eventually teaching Mareeta Astra.



* {{Woolseyism}}: The Fiana Militia are referred to as the [[AlliterativeName Fiana Freeblades]] in ''Awakening'', which many think sounds much cooler. Othin [[SpellMyNameWithAnS being spelled as]] "Orsin", meaning "bear", [[MeaningfulName is also an improvement.]]
** Sadly averted in the ''Fire Emblem Heroes'' Choose Your Legends poll, which renders Othin's name as "Osian."

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* {{Woolseyism}}: {{Woolseyism}}:
**
The Fiana Militia are referred to as the [[AlliterativeName Fiana Freeblades]] in ''Awakening'', which many think sounds much cooler. Othin [[SpellMyNameWithAnS being spelled as]] "Orsin", meaning "bear", [[MeaningfulName is also an improvement.]]
** *** Sadly averted in the ''Fire Emblem Heroes'' Choose Your Legends poll, which renders Othin's name as "Osian."
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More accurate.


* {{Woolseyism}}: The Fiana Militia are referred to as the [[AddedAlliterativeAppeal Fiana Freeblades]] in ''Awakening'', which many think sounds much cooler. Othin [[SpellMyNameWithAnS being spelled as]] "Orsin", meaning "bear", [[MeaningfulName is also an improvement.]]

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* {{Woolseyism}}: The Fiana Militia are referred to as the [[AddedAlliterativeAppeal [[AlliterativeName Fiana Freeblades]] in ''Awakening'', which many think sounds much cooler. Othin [[SpellMyNameWithAnS being spelled as]] "Orsin", meaning "bear", [[MeaningfulName is also an improvement.]]
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** A fan-translation example: Chapter 24x is infamous for its gimmick of invisible teleport tiles that warp units into inescapable rooms where only teleport magic of your own can save them. This is also an Escape map, so anyone left inside these rooms when the map ends is considered dead. The Japanese version [[GuideDangIt gave no hints at this gimmick whatsoever]], which many agreed was far too sadistic even by this game's standards. The Project Exile and Lil' Manster patches add some extra lines of dialogue to the beginning of the map that hint at this gimmick, from Augustus, a character who already had several "thinly-veiled gameplay tips" speeches in the original Japanese.
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** Ronan, who's an Archer (in a game where bows are arguably the worst physical weapon), joins a chapter after a better-but-still-not-great Archer, Tanya, and has terrible Strength in exchange for better Magic, a stat that's nigh-useless for him because there are no bows that do magic damage. His only real saving grace being some sort of anti-magic unit, but there's units who do that better than him anyway.

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** Ronan, who's an Archer (in a game where bows are arguably the worst physical weapon), joins a chapter after a better-but-still-not-great Archer, Tanya, and has terrible Strength in exchange for better Magic, a stat that's nigh-useless for him because there are no bows that do magic damage. His only real saving grace being some sort of anti-magic unit, but there's units who do that better than him anyway. Thought, he has some strange niches than actually makes him better than Tanya in [[{{Speedrun}} Low Turn Count]] runs; better base movement and three movement stars (15% chance of moving again after acting).
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* AntiClimaxBoss: The final boss is widely considered to be the most ''pathetic'' final boss in the franchise. Most other final bosses can be one-shotted because the character (often the main character or someone with a special weapon, i.e. Julia in ''Genealogy'' and Tiki or Nagi in ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'') has a weapon that almost doubles the damage done to them and bypasses defense entirely. Veld ([[SpellMyNameWithAnS Beldo/Berdo/Beld]]), meanwhile... is practically just an upgraded {{Mook}}. You can literally take him out without even ''using'' a special weapon or having Leif lay a finger on him. There is literally nothing stopping you from having a thief yoink his weapons out from under his nose and bonking him upside the head with your unpromoted level 1 Marty. It's kind of a disappointing end to a NintendoHard game.

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* AntiClimaxBoss: The final boss is widely considered to be the most ''pathetic'' final boss in the franchise. Most other final bosses can be one-shotted because the character (often the main character or someone with a special weapon, i.e. Julia in ''Genealogy'' and Tiki or Nagi in ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'') has a weapon that almost doubles the damage done to them and bypasses defense entirely. Veld ([[SpellMyNameWithAnS Beldo/Berdo/Beld]]), meanwhile... is practically just an [[EliteMooks upgraded {{Mook}}.Mook]]. You can literally take him out without even ''using'' a special weapon or having Leif lay a finger on him. There is literally nothing stopping you from having a thief yoink his weapons out from under his nose and bonking him upside the head with your unpromoted level 1 Marty. It's kind of a disappointing end to a NintendoHard game.
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** Ronan, surprisingly, became this as a result of a LetsPlay by Mekkah, where he, in a fit of fantastical luck, had his first two levels both increase Movement . This caused Mekkah to make Ronan a core member of his squad, where Ronan immediately started earning his keep. He solidified his legend when he [[spoiler:[[HeroicSacrifice tragically perished]] in Chapter 13, causing an outpouring of grief from the viewers]].

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** Ronan, surprisingly, became this as a result of a LetsPlay by Mekkah, where he, in a fit of fantastical luck, had his first two levels both increase Movement . This caused Mekkah to make Ronan a core member of his squad, where Ronan immediately started earning his keep. He solidified his legend when he [[spoiler:[[HeroicSacrifice tragically perished]] in Chapter 13, causing an outpouring of grief from the viewers]]. Fans also suspect that thanks to Mekkah's LP, Ronan memed his way into ''VideoGame/FireEmblemHeroes'', being included in the third official batch of ''Thracia 776'' characters.

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* SugarWiki/AwesomeArt: The game's art design is one of its most widely praised aspects, especially after the rather scattershot artwork of the prior games. The character portraits look excellent for a SNES game, lacking the weird proportions and baffling hairstyles of ''Genealogy'' while still being fairly distinctive and lively. And the character designs, done by Mayumi Hirota, are similarly beloved, looking characterful while still being clearly grounded in reality (notably, it completely averts the trend towards {{Stripperific}} designs that cropped up in some games; even the female myrmidons all wear pants). Kaga clearly loved working with Hirota, claiming she was the first person to understand how he envisioned his characters and making her the lead character designer on ''VideoGame/TearringSaga''.

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* SugarWiki/AwesomeArt: The game's art design is one of its most widely praised aspects, especially after the rather scattershot artwork of the prior games. The character portraits look excellent for a SNES game, lacking the weird proportions and baffling hairstyles of ''Genealogy'' while still being fairly distinctive and lively. And the character designs, done by Mayumi Hirota, are similarly beloved, looking characterful while still being clearly grounded in reality (notably, the rather gritty universe of the Jugdral games. Notably, it completely averts the trend towards {{Stripperific}} designs that cropped up in some games; even the female myrmidons all wear pants).pants. Kaga clearly loved working with Hirota, claiming she was the first person to understand how he envisioned his characters and making her the lead character designer on ''VideoGame/TearringSaga''.
Is there an issue? Send a MessageReason:
None


* SugarWikiAwesomeArt: The game's art design is one of its most widely praised aspects, especially after the rather scattershot artwork of the prior games. The character portraits look excellent for a SNES game, lacking the weird proportions and baffling hairstyles of ''Genealogy'' while still being fairly distinctive and lively. And the character designs, done by Mayumi Hirota, are similarly beloved, looking characterful while still being clearly grounded in reality (notably, it completely averts the trend towards {{Stripperific}} designs that cropped up in some games; even the female myrmidons all wear pants). Kaga clearly loved working with Hirota, claiming she was the first person to understand how he envisioned his characters and making her the lead character designer on ''VideoGame/TearringSaga''.

to:

* SugarWikiAwesomeArt: SugarWiki/AwesomeArt: The game's art design is one of its most widely praised aspects, especially after the rather scattershot artwork of the prior games. The character portraits look excellent for a SNES game, lacking the weird proportions and baffling hairstyles of ''Genealogy'' while still being fairly distinctive and lively. And the character designs, done by Mayumi Hirota, are similarly beloved, looking characterful while still being clearly grounded in reality (notably, it completely averts the trend towards {{Stripperific}} designs that cropped up in some games; even the female myrmidons all wear pants). Kaga clearly loved working with Hirota, claiming she was the first person to understand how he envisioned his characters and making her the lead character designer on ''VideoGame/TearringSaga''.
Is there an issue? Send a MessageReason:
None


* AwesomeArt: The game's art design is one of its most widely praised aspects, especially after the rather scattershot artwork of the prior games. The character portraits look excellent for a SNES game, lacking the weird proportions and baffling hairstyles of ''Genealogy'' while still being fairly distinctive and lively. And the character designs, done by Mayumi Hirota, are similarly beloved, looking characterful while still being clearly grounded in reality (notably, it completely averts the trend towards {{Stripperific}} designs that cropped up in some games; even the female myrmidons all wear pants). Kaga clearly loved working with Hirota, claiming she was the first person to understand how he envisioned his characters and making her the lead character designer on ''VideoGame/TearringSaga''.

to:

* AwesomeArt: SugarWikiAwesomeArt: The game's art design is one of its most widely praised aspects, especially after the rather scattershot artwork of the prior games. The character portraits look excellent for a SNES game, lacking the weird proportions and baffling hairstyles of ''Genealogy'' while still being fairly distinctive and lively. And the character designs, done by Mayumi Hirota, are similarly beloved, looking characterful while still being clearly grounded in reality (notably, it completely averts the trend towards {{Stripperific}} designs that cropped up in some games; even the female myrmidons all wear pants). Kaga clearly loved working with Hirota, claiming she was the first person to understand how he envisioned his characters and making her the lead character designer on ''VideoGame/TearringSaga''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AwesomeArt: The game's art design is one of its most widely praised aspects, especially after the rather scattershot artwork of the prior games. The character portraits look excellent for a SNES game, lacking the weird proportions and baffling hairstyles of ''Genealogy'' while still being fairly distinctive and lively. And the character designs, done by Mayumi Hirota, are similarly beloved, looking characterful while still being clearly grounded in reality (notably, it completely averts the trend towards {{Stripperific}} designs that cropped up in some games; even the female myrmidons all wear pants). Kaga clearly loved working with Hirota, claiming she was the first person to understand how he envisioned his characters and making her the lead character designer on ''VideoGame/TearringSaga''.

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** Miranda is generally agreed to be the game's worst character, and one of the worst "Est"-type characters in the series. Her standout growth rates scarcely matter in ''Thracia'', where stat caps are generally low and Crusader Scrolls can give anyone good growth rates, and Miranda has to deal with bad starting weapon ranks, bad starting stats, a skill that requires her to get attacked when she has wet-tissue durability, and coming in at a point where just about anyone can handle the majority of enemies. To add insult to injury, if she promotes into Mage Knight, she actually ''loses'' movement on indoor maps (which is most of the remaining ones). And all that's on top of the fact that Sara shows up around the same time and is generally agreed to be one of the ''best'' Est-type characters, meaning you have a much better option to pour your work into.

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** Miranda is generally agreed to be the game's worst character, non-JokeCharacter in the game (whether she's worse than Shannam is a real question), and one of the worst "Est"-type characters in the series. Her standout growth rates scarcely matter in ''Thracia'', where stat caps are generally low and Crusader Scrolls can give anyone good growth rates, and Miranda has to deal with bad starting weapon ranks, bad starting stats, a skill that requires her to get attacked when she has wet-tissue durability, and coming in at a point where just about anyone can handle the majority of enemies. To add insult to injury, if she promotes into Mage Knight, she actually ''loses'' movement on indoor maps (which is most of the remaining ones). And all that's on top of the fact that Sara shows up around the same time and is generally agreed to be one of the ''best'' Est-type characters, meaning you have a much better option to pour your work into.



* VindicatedByHistory: For most of its lifespan, ''Thracia'' was mostly only remembered as "the really bullshit one," and though still one of the worst-selling and least well-known games in the franchise,''Thracia'''s reputation amongst the fanbase has grown with time. Significantly improved translations and greater awareness of its mechanics made it much more approachable, as did recognition of the things it established in the franchise. Discussions of ''Thracia'' today tend to focus much less on its NintendoHard nature, and more on its impressively successful GameplayAndStoryIntegration, its great replayability, its surprisingly good unit balance, and its mechanics being incredibly fun to abuse. This is particularly evident with Leif, who went from being seen as one of the worst Lords in the series to being seen as one of the best examples of how to design one without simply making them into a killing machine.

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* VindicatedByHistory: For most of its lifespan, ''Thracia'' was mostly only remembered as "the really bullshit one," and though still one of the worst-selling and least well-known games in the franchise,''Thracia'''s franchise, ''Thracia'''s reputation amongst the fanbase has grown with time. Significantly improved translations and greater awareness of its mechanics made it much more approachable, as did recognition of the things it established in the franchise. Discussions of ''Thracia'' today tend to focus much less on its NintendoHard nature, and more on its impressively successful GameplayAndStoryIntegration, its great replayability, its surprisingly good unit balance, and its mechanics being incredibly fun to abuse. This is particularly evident with Leif, who went from being seen as one of the worst Lords in the series to being seen as one of the best examples of how to design one without simply making them into a killing machine.
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* AudienceColoringAdaptation: Not the game itself, but rather a specific character; Reinhardt. There are lot of fans of this game who hate the fact that Reinhardt has more or less become the most popular and recognizable character because of his reputation as a GameBreaker in ''VideoGame/FireEmblemHeroes'', despite how minor of a role he actually has in the game proper. Fans were already divided when he and sister Olwen got variants that took up two spots on Thracia's first dedicated banner when it still had little representation, but it got even worse when he got another variant in the ''Dancing Soiree'' seasonal banner, when at that point none of the Jugdral lords had gotten a single variant yet. It doesn't help that the developers seem to like shipping him with Ishtar, despite the fact that she already has a canon boyfriend in the form of Julius, which has made fans very fearful as to how they will handle Reinhardt in potential Jugdral remakes.

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* AudienceColoringAdaptation: Not the game itself, but rather a specific character; Reinhardt. There are lot of fans of this game who hate the fact that Reinhardt has more or less become the most popular and recognizable character because of his reputation as a GameBreaker in ''VideoGame/FireEmblemHeroes'', despite how minor of a role he actually has in the game proper.proper and how his character is a [[UnbuiltTrope complex deconstruction of]] [[MyCountryRightOrWrong his character]] [[CourtlyLove archetypes]] that is often treated as a straight example. Fans were already divided when he and sister Olwen got variants that took up two spots on Thracia's first dedicated banner when it still had little representation, but it got even worse when he got another variant in the ''Dancing Soiree'' seasonal banner, when at that point none of the Jugdral lords had gotten a single variant yet. It doesn't help that the developers seem to like shipping him with Ishtar, despite the fact that she already has a canon boyfriend lover in the form of Julius, Julius and his devotion to a woman who doesn't love him back was a ''negative'' quality in the game itself, which has made fans very fearful as to how they will handle Reinhardt in potential Jugdral remakes.
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I looked it up once, and Radiant Dawn still sold worse.


* VindicatedByHistory: For most of its lifespan, ''Thracia'' was mostly only remembered as "the really bullshit one," and though still the worst-selling and least well-known game in the franchise,''Thracia'''s reputation amongst the fanbase has grown with time. Significantly improved translations and greater awareness of its mechanics made it much more approachable, as did recognition of the things it established in the franchise. Discussions of ''Thracia'' today tend to focus much less on its NintendoHard nature, and more on its impressively successful GameplayAndStoryIntegration, its great replayability, its surprisingly good unit balance, and its mechanics being incredibly fun to abuse. This is particularly evident with Leif, who went from being seen as one of the worst Lords in the series to being seen as one of the best examples of how to design one without simply making them into a killing machine.

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* VindicatedByHistory: For most of its lifespan, ''Thracia'' was mostly only remembered as "the really bullshit one," and though still one of the worst-selling and least well-known game games in the franchise,''Thracia'''s reputation amongst the fanbase has grown with time. Significantly improved translations and greater awareness of its mechanics made it much more approachable, as did recognition of the things it established in the franchise. Discussions of ''Thracia'' today tend to focus much less on its NintendoHard nature, and more on its impressively successful GameplayAndStoryIntegration, its great replayability, its surprisingly good unit balance, and its mechanics being incredibly fun to abuse. This is particularly evident with Leif, who went from being seen as one of the worst Lords in the series to being seen as one of the best examples of how to design one without simply making them into a killing machine.

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* ContestedSequel: Fans are rather divided over whether it's an interestingly designed and brutally challenging entry in the series, or an unfair, unplayable mess with horrible mechanics and an underwhelming story.

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* ContestedSequel: Fans are rather divided over whether While its reputation has grown with time and it tends to at least be respected nowadays, ''Thracia'' was and is a controversy magnet. It is downright ''ludicrously'' unbalanced and tends to be most difficult for players who want to see everything, as well as those trying to beat the game blind, and it's an interestingly designed and brutally challenging entry similar enough to modern entries that it tends to throw people hard when they encounter its more archaic aspects. This makes it either one of the most unfair games due to its habit of smacking the player in the series, or an unfair, unplayable mess face with horrible mechanics cheap nonsense, or one of the most fun games due to how most of its cheap nonsense can let the player smack it right back. The story and an underwhelming story.characters are another point of contention. Detractors argue that most of the cast has no personality and no plot-relevance in a pre-supports era (with a couple having almost no dialogue whatsoever) and the story is a rather no-frills version of the standard ''Fire Emblem'' "noble retakes their homeland" plot. Supporters argue that GameplayAndStoryIntegration gives both the story and the characters a lot of life and depth, and note that the writing, while sparse, is overall solid, with a noticeably more worldly and down-to-Earth tone than most other games and Leif having a genuine character arc that parallels the story as a whole.
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** The numbers "776" have become something resembling an ArcNumber in the fanbase, with a particularly common joke being that, given the game's obscurity, it refers to Thracia's 776 fans. Another common variant is "explaining" what happened to ''Thracia 1'' through ''Thracia 775''.


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** "ATTENTION, ALL THRACIA 776 GAMERS."[[labelnote:Explanation]][[https://www.youtube.com/watch?v=gwx0yugaAGw A parody of a similar meme]] based on ''VideoGame/{{Fortnite}}'', which involved Pete Accetturo declaring that "Reinhardt has [[TotallyRadical EPICALLY]] taken children from Manster hostage!"[[/labelnote]]
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** While Canis is the strongest boss period, Gomes is considered notable for being far harder than her relative to the army at the time. He is a LightningBruiser par excellence, with great stats in just about every area barring Magic, including rather high Speed. Since he's on a throne, that's a free +10 Defense that makes him difficult for anyone except Asbel to do significant damage to him (and he's so fast that even a Speed-capped Asbel can't double him). His movement star (rare on bosses in general) just makes things even nastier, as it means that he has a small chance to get a second turn in on anyone within his range. And on top of all that, he's a warrior, which doesn't have a WeaponOfXSlaying, meaning that's hard to exploit as well. And let's not even get into the difficulty of taking him alive, VideoGameCaringPotential aside.
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* VindicatedByHistory: For most of its lifespan, ''Thracia'' was mostly only remembered as "the really bullshit one." Though still the worst-selling and least well-known game in yhe franchise,''Thracia'''s reputation amongst the fanbase has grown with time. Significantly improved translations and greater awareness of its mechanics made it much more approachable, as did recognition of the things it established in the franchise. Discussions of ''Thracia'' today tend to focus much less on its NintendoHard nature, and more on its impressively successful GameplayAndStoryIntegration, its great replayability, its surprisingly good unit balance, and its mechanics being incredibly fun to abuse. This is particularly evident with Leif, who went from being seen as one of the worst Lords in the series to being seen as one of the best examples of how to design one without simply making them into a killing machine.

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* VindicatedByHistory: For most of its lifespan, ''Thracia'' was mostly only remembered as "the really bullshit one." Though one," and though still the worst-selling and least well-known game in yhe the franchise,''Thracia'''s reputation amongst the fanbase has grown with time. Significantly improved translations and greater awareness of its mechanics made it much more approachable, as did recognition of the things it established in the franchise. Discussions of ''Thracia'' today tend to focus much less on its NintendoHard nature, and more on its impressively successful GameplayAndStoryIntegration, its great replayability, its surprisingly good unit balance, and its mechanics being incredibly fun to abuse. This is particularly evident with Leif, who went from being seen as one of the worst Lords in the series to being seen as one of the best examples of how to design one without simply making them into a killing machine.

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** Selfina, whose bases are barely adequate and whose growths are fairly bad, as well as her subordinates who join at the same time, who have even worse bases along with growths that are far from stellar. It doesn't help that two of them, Alva and Cain, are in the largely-redundant Lance Knight class, while Selfina and Robert are Bow Knights, and thus locked to the game's worst weapon type. Selfina can still be worth it for getting a free Brave Bow, which while not unique to her is best equipped to hold it, and the supports she receives from Leif and Glade, (who greatly benefits from a greater than average support bonus) who are among the best support-type characters in the game, but that still requires a large amount of investment that other characters could use.

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** Selfina, whose bases are barely adequate and whose growths are fairly bad, as well as her subordinates who join at the same time, who have even worse bases along with growths that are far from stellar. It doesn't help that two of them, Alva and Cain, are in the largely-redundant Lance Knight class, while Selfina and Robert are Bow Knights, and thus locked to the game's worst weapon type. Selfina can still be worth it for getting a free Brave Bow, which while not unique to her is best equipped to hold it, it (barring the hard-to-get Xavier), and the supports she receives from Leif and Glade, (who greatly benefits from a greater than average support bonus) who are among the best support-type characters in the game, but that still requires a large amount of investment that other characters could use.


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* VindicatedByHistory: For most of its lifespan, ''Thracia'' was mostly only remembered as "the really bullshit one." Though still the worst-selling and least well-known game in yhe franchise,''Thracia'''s reputation amongst the fanbase has grown with time. Significantly improved translations and greater awareness of its mechanics made it much more approachable, as did recognition of the things it established in the franchise. Discussions of ''Thracia'' today tend to focus much less on its NintendoHard nature, and more on its impressively successful GameplayAndStoryIntegration, its great replayability, its surprisingly good unit balance, and its mechanics being incredibly fun to abuse. This is particularly evident with Leif, who went from being seen as one of the worst Lords in the series to being seen as one of the best examples of how to design one without simply making them into a killing machine.
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** Special mention must be made to Reinhardt. Not only does he appear in a chapter with Saias and his absurd Leadership boost (though he leaves eventually), he's got his own Leadership stars, he's on a horse, carries two different weapons that attack twice consecutively, and also has Big Shield so he has a 20% chance to make your attack a NoSell. [[SerialEscalation Furthermore]], he also has Vantage (which in this game has no HP threshold, so he will ''always'' attack first, and thanks to carrying Dire Thunder and Master Sword, he will always attack you ''twice'' before you get to hit him), meaning he attacks first even if ''you'' initiate combat. He also has a whopping ''five movement stars'' so he's got a rather high (25%) chance to ''move and attack twice in one turn''. If he whips out his Master Sword, expect him to beat whichever unlucky unit to a bloody pulp because he has both Adept (Attack Speed% chance to attack again, which given his Master Sword being a brave weapon, is a rather high chance to proc) and Accost (If HP and Attack Speed exceed opponent's, extend combat, giving him another round to beat up your unit). There's a reason he's considered an SNKBoss.

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** Special mention must be made to Reinhardt. Not only does he appear in a chapter with Saias and his absurd Leadership boost (though he leaves eventually), he's got his own Leadership stars, he's on a horse, carries two different weapons that attack twice consecutively, and also has Big Shield so he has a 20% chance to make your attack a NoSell. [[SerialEscalation Furthermore]], he also has Vantage (which in this game has no HP threshold, so he will ''always'' attack first, and thanks to carrying Dire Thunder and Master Sword, he will always attack you ''twice'' before you get to hit him), meaning he attacks first even if ''you'' initiate combat. He also has a whopping ''five movement stars'' so he's got a rather high (25%) chance to ''move and attack twice in one turn''. If he whips out his Master Sword, expect him to beat whichever unlucky unit to a bloody pulp because he has both Adept (Attack Speed% chance to attack again, which given his Master Sword being a brave weapon, is a rather high chance to proc) and Accost (If HP and Attack Speed exceed opponent's, extend combat, giving him another round to beat up your unit).unit), and Naga help you if he doubles your units, because he has a FCM of 2, making it more likely for him to [[CriticalHit crit]] your units into oblivion. There's a reason he's considered an SNKBoss.
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** Special mention must be made to Reinhardt. Not only does he appear in a chapter with Saias and his absurd Leadership boost (though he leaves eventually), he's got his own Leadership stars, he's on a horse, carries two different weapons that attack twice consecutively, and also has Big Shield so he has a 20% chance to make your attack a NoSell. [[SerialEscalation Furthermore]], he also has Vantage (which in this game has no HP threshold, so he will ''always'' attack first, and thanks to carrying Dire Thunder and Master Sword, he will always attack you ''twice'' before you get to hit him), meaning he attacks first even if ''you'' initiate combat. He also has a whopping ''five movement stars'' so he's got a rather high (25%) chance to ''move and attack twice in one turn''.

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** Special mention must be made to Reinhardt. Not only does he appear in a chapter with Saias and his absurd Leadership boost (though he leaves eventually), he's got his own Leadership stars, he's on a horse, carries two different weapons that attack twice consecutively, and also has Big Shield so he has a 20% chance to make your attack a NoSell. [[SerialEscalation Furthermore]], he also has Vantage (which in this game has no HP threshold, so he will ''always'' attack first, and thanks to carrying Dire Thunder and Master Sword, he will always attack you ''twice'' before you get to hit him), meaning he attacks first even if ''you'' initiate combat. He also has a whopping ''five movement stars'' so he's got a rather high (25%) chance to ''move and attack twice in one turn''. If he whips out his Master Sword, expect him to beat whichever unlucky unit to a bloody pulp because he has both Adept (Attack Speed% chance to attack again, which given his Master Sword being a brave weapon, is a rather high chance to proc) and Accost (If HP and Attack Speed exceed opponent's, extend combat, giving him another round to beat up your unit). There's a reason he's considered an SNKBoss.
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** Special mention must be made to Reinhardt. Not only does he appear in a chapter with Saias and his absurd Leadership boost (though he leaves eventually), he's got his own Leadership stars, he's on a horse, carries two different weapons that attack twice consecutively, and also has Big Shield so he has a 20% chance to make your attack a NoSell. [[SerialEscalation Furthermore]], he also has Vantage (which in this game has no HP threshold, so he will ''always'' attack first), meaning he attacks first even if ''you'' initiate combat. He also has a whopping ''five movement stars'' so he's got a rather high chance to ''move and attack twice in one turn''.

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** Special mention must be made to Reinhardt. Not only does he appear in a chapter with Saias and his absurd Leadership boost (though he leaves eventually), he's got his own Leadership stars, he's on a horse, carries two different weapons that attack twice consecutively, and also has Big Shield so he has a 20% chance to make your attack a NoSell. [[SerialEscalation Furthermore]], he also has Vantage (which in this game has no HP threshold, so he will ''always'' attack first), first, and thanks to carrying Dire Thunder and Master Sword, he will always attack you ''twice'' before you get to hit him), meaning he attacks first even if ''you'' initiate combat. He also has a whopping ''five movement stars'' so he's got a rather high (25%) chance to ''move and attack twice in one turn''.

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* TierInducedScrappy: Thracia is full of these; there are a ''lot'' of units who are generally useless or just plain outclassed by other units with similar abilities. While almost all of them can be made workable with scrolls and skill books, it's generally agreed to be a waste of resources unless you really, ''really'' like them for some reason. For example:

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* TierInducedScrappy: Thracia Common consensus is full that ''Thracia'' is one of these; there are a ''lot'' of units who are generally the hardest games to be outright useless or just plain outclassed by other units with similar abilities. While almost in--low stat caps mean that maxing out a character is pretty easy and pouring all of them can be made workable with scrolls and skill books, it's generally agreed to be a waste of your resources unless you really, ''really'' like into already-good characters quickly becomes pointless, Crusader Scrolls, skill manuals, and high promotion bonuses can patch up most characters, Fatigue incentivizes regular unit rotation, and the average enemies are weak enough even in very late chapters that bringing a character up to the point of being able to fight them isn't too difficult. This is especially true in Paragon Mode, which causes characters to level up very fast, potentially turning a unit into a viable frontliner after only a few kills. That said, in terms of raw comparison, many units are just flat-out worse than their counterparts or struggle to fight at base level, meaning that they really only get raised for some reason. For example: the sake of either having a spare combat unit or because the player likes them.

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* CriticalBacklash: Its reputation as "the hardest game" has gotten this with time, with many fans pointing out that, in reality, ''Thracia'' isn't so much hard as it is somewhat obtuse (not helped by bad translation) and RNG-heavy, with most enemies being very weak and the player having ''many'' powerful units and abusable mechanics at their disposal.



** The Crusader Scrolls Negate non-Wrath critical hits while effectively changing growth rates. Put enough scrolls on any single unit and they will become absolute monsters.

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** The Crusader Scrolls Negate negate non-Wrath critical hits while effectively changing growth rates. Put enough scrolls on any single unit and they will become absolute monsters.



** Asvel is considered one of the best mages in the series for this: his gigantic Speed means he doubles almost everything, his promotion to Sage boosts his Magic substantially, his Grafcalibur tome has high might and a crit rate that is multiplied by his high PCC, and as a magic unit, he ignores the defense boost given by thrones. When equipped and leveled, Asvel can one-round almost every throne boss in the game.



* SequelDifficultySpike: Usually considered the most difficult game in the series.

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* SequelDifficultySpike: Usually considered Though its status as the most difficult game in the series.series has long been dethroned, it was definitely the hardest game upon its debut, especially given that ''Genealogy'' is considered pretty easy.



** Troude, who's widely agreed upon to be less useful than most of the other Myrmidon/Swordmaster/Mercenary units. He's not necessarily bad, having competent bases and adequate growths. However, said bases and growths are very similar to Shiva's, and compared to Shiva's earlier jointime and useful skill, Machyua's great promotion and eventual axe access, or Mareeta's crazy growths, powerful skills and unique weapon, he offers little that can't be done better by someone else. He also has the lowest PCC of the above, at 1, and his skill is also made completely redundant by the passive effect of the scrolls, unless you don't like using them for some reason.

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** Troude, who's widely agreed upon to be less useful than most of the other Myrmidon/Swordmaster/Mercenary units. He's not necessarily bad, having competent bases and adequate growths. However, said bases and growths are very similar to Shiva's, and compared to Shiva's earlier jointime and useful skill, Machyua's great promotion and eventual axe access, or Mareeta's crazy growths, powerful skills and unique weapon, he offers little that can't be done better by someone else. He also has the lowest PCC of the above, at 1, and his skill is also made completely redundant by the passive effect of the scrolls, unless you don't like using them for some reason. On top of that, he's also surprisingly difficult to recruit.

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