Follow TV Tropes

Following

History YMMV / FireEmblemTheSacredStones

Go To

OR

Is there an issue? Send a MessageReason:
None


* ContestedSequel: Among the ''VideoGame/FireEmblem'' fandom; detractors say it was too easy and short compared to other games, fans love it for its worldbuilding and the return of various mechanics from ''Gaiden''. Similarly, there is debate as to whether the complex and interesting characterization of the main antagonist makes up for the generally-cliche nature of the plot.

to:

* ContestedSequel: Among the ''VideoGame/FireEmblem'' ''Franchise/FireEmblem'' fandom; detractors say it was too easy and short compared to other games, fans love it for its worldbuilding and the return of various mechanics from ''Gaiden''. Similarly, there is debate as to whether the complex and interesting characterization of the main antagonist makes up for the generally-cliche nature of the plot.



** A lot of the more controversial elements that were criticized as making the game [[ItsEasySoItSucks too easy]] [[note]]easy level grinding, being able to revisit old maps[[/note]] were adopted into ''VideoGame/FireEmblemAwakening'', whose NewbieBoom will define ''VideoGame/FireEmblem'' for the foreseeable future.

to:

** A lot of the more controversial elements that were criticized as making the game [[ItsEasySoItSucks too easy]] [[note]]easy level grinding, being able to revisit old maps[[/note]] were adopted into ''VideoGame/FireEmblemAwakening'', whose NewbieBoom will define ''VideoGame/FireEmblem'' ''Franchise/FireEmblem'' for the foreseeable future.



** It was also criticised for [[ItsShortSoItSucks its length]]. Part of this was because ''VideoGame/FireEmblemBlazingSword'', the previous game in the series, had roughly thirty chapters (Not including Gaiden chapters!) including the ProlongedPrologue that was Lyn's tale. This game in contrast has only twenty one... and ''one'' Gaiden chapter. But people began to appreciate that while the game is short, it makes up for it in having visible branching paths (as opposed to the GuideDangIt branches in ''Binding Blade'' and ''Blazing Sword'') ''and'' the lack of gaiden chapters is made up for with more optional maps, including the postgame.

to:

** It was also criticised for [[ItsShortSoItSucks its length]]. Part of this was because ''VideoGame/FireEmblemBlazingSword'', ''VideoGame/FireEmblemTheBlazingBlade'', the previous game in the series, had roughly thirty chapters (Not including Gaiden chapters!) including the ProlongedPrologue that was Lyn's tale. This game in contrast has only twenty one... and ''one'' Gaiden chapter. But people began to appreciate that while the game is short, it makes up for it in having visible branching paths (as opposed to the GuideDangIt branches in ''Binding Blade'' and ''Blazing Sword'') Blade'') ''and'' the lack of gaiden chapters is made up for with more optional maps, including the postgame.

Added: 681

Changed: 229

Is there an issue? Send a MessageReason:
Eirika/Ephraim is popular but not the most popular ship.


* FanPreferredCouple: The [[{{Twincest}} Ephraim/Eirika]] pairing is generally the one that gets the most love thanks to their interactions in ''and'' out of support conversations. It even got acknowledged and mocked in ''VideoGame/FireEmblemHeroes''.

to:

* FanPreferredCouple: The [[{{Twincest}} Ephraim/Eirika]] pairing is generally the one FanPreferredCouple:
** It's not uncommon among fans of to note
that gets Eirika/L'Arachel's supports have a stronger romantic arc than the canonically possible Ephiram/L'Arachel. Unsurprisingly, it's one of her most popular options, if not her most.
** Ephraim can end up with three women and have ambiguous ending with some male characters, but for
the most part, the fandom seems to have fallen behind shipping him with the tragically doomed Lyon who canonically is in love thanks to their interactions in ''and'' out of support conversations. It even got acknowledged and mocked in ''VideoGame/FireEmblemHeroes''.with Eirika.


Added DiffLines:

* IncestYayShipping: The [[{{Twincest}} Ephraim/Eirika]] pairing gets a lot of thanks to their interactions in ''and'' out of support conversations. It even got acknowledged and mocked in ''VideoGame/FireEmblemHeroes''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Squick}}: Tethys's support with Artur is one of the most infamous in the entire series due to the former's uncharacteristically pushy behavior toward the younger Artur, ostensibly to get him to consider a dancing career but coming across more like she's sexually harassing him, only made worse by her comparing his appearance to that of a ten-year-old child.
Is there an issue? Send a MessageReason:
None


** It was also criticised for [[ItsShortSoItSucks its length]]. Part of this was because ''VideoGame/FireEmblemBlazingSword'', the previous game in the series, had roughly thirty chapters (Not including Gaiden chapters!) including the ProlongedPrologue that was Lyn's tale. This game in contrast has only twenty one... and ''one'' Gaiden chapter. But people begun to appreciate that while the game is short, it makes up for it in having visible branching paths (as opposed to the GuideDangIt branches in ''Binding Blade'' and ''Blazing Sword'') ''and'' the lack of gaiden chapters is made up for with more optional maps, including the postgame.

to:

** It was also criticised for [[ItsShortSoItSucks its length]]. Part of this was because ''VideoGame/FireEmblemBlazingSword'', the previous game in the series, had roughly thirty chapters (Not including Gaiden chapters!) including the ProlongedPrologue that was Lyn's tale. This game in contrast has only twenty one... and ''one'' Gaiden chapter. But people begun began to appreciate that while the game is short, it makes up for it in having visible branching paths (as opposed to the GuideDangIt branches in ''Binding Blade'' and ''Blazing Sword'') ''and'' the lack of gaiden chapters is made up for with more optional maps, including the postgame.

Changed: 27

Is there an issue? Send a MessageReason:
None


* CompleteMonster: [[DemonLordsAndArchdevils The Demon King Fomortiis]], especially [[BigBad on Eirika's route]], shows himself to be a particularly depraved and sadistic monster. After possessing the Prince of the Grado Empire, Lyon, Fomortiis resurrects Lyon's father into a soulless puppet and [[TheManBehindTheMan uses him]] to initiate a series of brutal invasions to destroy the Sacred Stones of the other countries that have sealed the rest of him away. With a huge war and massive amounts of death, Fomortiis eventually reveals himself while also [[MonsterLord reviving monsters and undead creatures]] to run rampant throughout the land and kill those in their path. In Eirika's route, where Fomortiis possesses the prince completely, Fomortiis explicitly [[AndIMustScream leaves a part of his mind intact to torment him]] as Fomortiis destroys everything around him, and also kills the heroic dragon king Morva before reviving him as an undead abomination while seeking to corrupt and dominate the world itself.

to:

* CompleteMonster: [[DemonLordsAndArchdevils [[MaouTheDemonKing The Demon King Fomortiis]], especially [[BigBad on Eirika's route]], shows himself to be a particularly depraved and sadistic monster. After possessing the Prince of the Grado Empire, Lyon, Fomortiis resurrects Lyon's father into a soulless puppet and [[TheManBehindTheMan uses him]] to initiate a series of brutal invasions to destroy the Sacred Stones of the other countries that have sealed the rest of him away. With a huge war and massive amounts of death, Fomortiis eventually reveals himself while also [[MonsterLord reviving monsters and undead creatures]] to run rampant throughout the land and kill those in their path. In Eirika's route, where Fomortiis possesses the prince completely, Fomortiis explicitly [[AndIMustScream leaves a part of his mind intact to torment him]] as Fomortiis destroys everything around him, and also kills the heroic dragon king Morva before reviving him as an undead abomination while seeking to corrupt and dominate the world itself.
Is there an issue? Send a MessageReason:
None


** Amelia is almost completely useless and is totally vulnerable unless you blow the stat-boosting items on her that you get in her opening level. Later down the line, she gets really good, but then you wasted the stat-boosters on her, which other characters may had needed.
** Much like in ''Blazing Blade'', sword-locked units will have a hard time keeping up with their lancer and axefighter brethren due to the scarcity of axe-wielding enemies and abundance of Cavaliers and Wyvern Riders.

to:

** Amelia is almost completely useless when she's recruited and is totally vulnerable unless you blow the stat-boosting items on her that you get in her opening level. Later down the line, she gets really good, but then you wasted either used the stat-boosters on her, which other characters may had needed.
have needed, or spent a great deal of time in the Tower of Valni level grinding her.
** Much like in ''Blazing Blade'', sword-locked units will have a hard time keeping up with their lancer and axefighter brethren due to the scarcity of axe-wielding enemies and abundance of Cavaliers and Wyvern Riders. Riders, as well as the lack of a sword counterpart to the hand axe and javelin meaning that sword-locked units only ever get 1 range outside of rare, fragile, and incapable-of-critting magic swords, while axe and lance users have easy and cheap access to 1-2 range.
Is there an issue? Send a MessageReason:
None


** Gheb was just some random {{gonk}} that takes little to no effortto kill, but can often be found in mods of the game, typically with a bigger role.

to:

** Gheb was just some random {{gonk}} that takes little to no effortto effort to kill, but can often be found in mods of the game, typically with a bigger role.
Is there an issue? Send a MessageReason:
None


** When it comes to [[GameMod Romhacking]], ''Sacred Stones'' tends to be ignored in favor of using ''Blazing Blade'' for most romhacking purposes, mostly because of the current hacking tool and resources are primarily made with the Blazing Blade ROM in mind. As the romhacking scene goes further into the new decade, more people starts moving into modifying Sacred Stones over Blazing Blade because of the less strict engine limitations of the former which allows them to import more impressive spriteworks and other quality-of-life changes that weren't possible in the Blazing Blade engine, and many more factors that makes modding Sacred Stones better than Blazing Blade. As of the new decade, Sacred Stones effectively replaces Blazing Blade as a staple for romhacking the GBA Fire Emblem games.

to:

** When it comes to [[GameMod Romhacking]], for the first several years ''Sacred Stones'' tends tended to be ignored in favor of using ''Blazing Blade'' for most romhacking purposes, mostly because of the current then-current hacking tool tools and resources are being primarily made with the Blazing Blade ROM in mind. As the romhacking scene goes went further into the new decade, more people starts started moving into modifying Sacred Stones over Blazing Blade because of the less strict engine limitations of the former which allows them to import more impressive spriteworks and other quality-of-life changes that weren't possible in the Blazing Blade engine, and many more other factors that makes make modding Sacred Stones better than Blazing Blade. As of the new decade, Sacred Stones has effectively replaces replaced Blazing Blade as a staple for romhacking the GBA Fire Emblem games.
Is there an issue? Send a MessageReason:
Foe Yay has been cut.


* NoYay: Valter's VillainousCrush towards Eirika easily falls into FoeYay territory, but it can become {{Squick}}y very quickly since it's heavily implied [[RapeIsASpecialKindOfEvil that he wants to rape her.]]

to:

* NoYay: Valter's VillainousCrush towards Eirika easily falls into FoeYay territory, but it can become {{Squick}}y very quickly since it's heavily implied [[RapeIsASpecialKindOfEvil that he wants to rape her.]]
Tabs MOD

Added: 236

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FanNickname: Moulder the Boulder and Gilliam Bojangles. Moulder's comes from his unusually high HP, Defense and Constitution stats making him much buffer and tankier than your average cleric, while Gilliam's comes from a sprite comic.

Changed: 91

Removed: 2339

Is there an issue? Send a MessageReason:
What An Idiot is now considered flame bait.


** While Thieves gains a better combat abilities like the access to Assassin and Rogue class, most people would rather make them stay out of combat and use them to steal items/open locks and chests, because the game isn't as generous with their axe fighters compared to ''Binding Blade'', on top of the game being more rampant with Cavaliers, Wyvern Riders, and Gargoyles/Deathgoyles, greatly limiting their utility as a dodge tank they supposed to do.

to:

** While Thieves gains a gain better combat abilities like the access to Assassin and Rogue class, most people would rather make them stay out of combat and use them to steal items/open locks and chests, because the game isn't as generous with their axe fighters compared to ''Binding Blade'', on top of the game being more rampant with Cavaliers, Wyvern Riders, and Gargoyles/Deathgoyles, greatly limiting their utility as a dodge tank they supposed to do.



** Gheb was just some random {{gonk}} that takes little to no difficulty to kill, but can often be found in mods of the game, typically with a bigger role.

to:

** Gheb was just some random {{gonk}} that takes little to no difficulty to effortto kill, but can often be found in mods of the game, typically with a bigger role.



* WhatAnIdiot:
** When Fado gave his children bracelets that act as a twin key to Renais' Sacred Stone, he ordered [[SecretKeeper Seth]] to [[LockedOutOfTheLoop not tell them what the bracelets were]] until "the time was right." Seth, who is usually smart, inexplicably refuses to give Eirika a detailed explanation of its true nature -- this while her brother is missing, possibly dead or captured, in enemy territory with the second and they themselves are on the run. He only tells her that losing it puts the whole continent at risk from the Demon King ''after'' Novala demands it in exchange for hostages and she -- not having any idea that it's more than a royal treasure -- decides that it's not worth people dying over. Admittedly, he didn't know that Grado knew, but after the bracelet had ''already been stolen once'' and necessitated a desperate detour, he really should have given her the whole story.
** Somehow, Seth also seems to forget that he shouldn't be calling Eirika "Princess" or "Your Highness" in front of ''other people''. In fact, in the Easy Mode script (which differs in some areas from the regular script), Neimi [[LampshadeHanging actually calls Eirika "Your Highness" later.]] It's probably how Binks manages to find them so easily in Chapter 9, too.
** Carlyle somehow thinks ''selling out the whole country to Grado'' is the best way to win over the queen he's in love with. She even [[LampshadeHanging calls him out on it!]]
** Grado's three top generals are all deeply worried about Vigarde's abrupt personality change, out-of-the-blue decision to attack a centuries-old ally, and newfound BloodKnight appointments. There is some justification in that those new appointments are each a kind of anti-MoralityChain on the original three, but even so, Duessel, Glen, and Selena's reluctance to "step out of place" comes off more as adherence to protocol than apprehension about being shanked. They could have tried BotheringByTheBook or at least restrained their troops from committing rampant war crimes, but instead they follow their orders to the letter. It takes Glen and Duessel months to stop hand-wringing and defy their obviously immoral orders, while Selena never gives up her blind loyalty even after learning [[spoiler:the Emperor she is so loyal to is nothing but a MeatPuppet for a literal demon]].



** Similarly, Eirika's original name in Japanese was Eirik, which is also a male name and why it was changed.

to:

** Similarly, Eirika's original name in Japanese was Eirik, which is also a male name. Like Ismaire, she received a more feminine-sounding name and why it was changed.in the localization.
Is there an issue? Send a MessageReason:


* ItWasHisSled: Lyon being the primary antagonist is supposed to be a twist - the early game has both the omniscient narrator and characters referring only to Vigarde being behind the attack, and Eirika and Ephraim spend some time wondering what Lyon's attitude to the war is - but given that many fans consider Lyon to be one of the best villains in the franchise, it's hard to enter the game without knowing this twist (which, admittedly, a GenreSavvy player will probably see coming regardless).

to:

* ItWasHisSled: Lyon being the primary antagonist is supposed to be a twist - the early game has both the omniscient narrator and characters referring only to Vigarde being behind the attack, and Eirika and Ephraim spend some time wondering what Lyon's attitude to the war is - but given that many fans consider Lyon to be one of the best villains in the franchise, it's hard to enter the game without knowing this twist (which, admittedly, a GenreSavvy player will probably see coming regardless).twist.
Is there an issue? Send a MessageReason:
Romantic Two Girl Friendship has been renamed to Pseudo Romantic Friendship. All misuse and ZC Es will be deleted and all other examples will be changed to the correct trope.


** Eirika's RomanticTwoGirlFriendship with both L'Arachel and Tana.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ItWasHisSled: Lyon being the primary antagonist is supposed to be a twist - the early game has both the omniscient narrator and characters referring only to Vigarde being behind the attack, and Eirika and Ephraim spend some time wondering what Lyon's attitude to the war is - but given that many fans consider Lyon to be one of the best villains in the franchise, it's hard to enter the game without knowing this twist (which, admittedly, a GenreSavvy player will probably see coming regardless).
Is there an issue? Send a MessageReason:
None


** Chapter 19. Defence and Survival maps in general are well liked, but this one in particular gives you ''17'' units available to use with plenty of treasure to pick up. Unlike most missions, this one feels very much like the player ''wasn't'' caught with their pants down.

to:

** Chapter 19. Defence Defense and Survival maps in general are well liked, but this one in particular gives you ''17'' units available to use with plenty of treasure to pick up. Unlike most missions, this one feels very much like the player ''wasn't'' caught with their pants down.
Is there an issue? Send a MessageReason:
None


* Narm: [[spoiler:The scene where Fomortiis began to corrupt Lyon and change his character]] was meant to be really dramatic, but all that tension was taken away by the fact that the scene which just came ''right'' after it has [[spoiler:the now-possessed Lyon]] greet Eirika and Ephraim with a really generic "Hi". It just comes off as way too funny to take seriously.

to:

* Narm: {{Narm}}: [[spoiler:The scene where Fomortiis began to corrupt Lyon and change his character]] was meant to be really dramatic, but all that tension was taken away by the fact that the scene which just came ''right'' after it has [[spoiler:the now-possessed Lyon]] greet Eirika and Ephraim with a really generic "Hi". It just comes off as way too funny to take seriously.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Narm: [[spoiler:The scene where Fomortiis began to corrupt Lyon and change his character]] was meant to be really dramatic, but all that tension was taken away by the fact that the scene which just came ''right'' after it has [[spoiler:the now-possessed Lyon]] greet Eirika and Ephraim with a really generic "Hi". It just comes off as way too funny to take seriously.
Is there an issue? Send a MessageReason:
None


** Seth, Vanessa, and Franz are the most useful units, as they have strong base stats and growth rates, are mounted combatants with great mobility, and are acquired within the first three stages. As such, most players who opt not to use them only do so out of the desire of [[SelfImosedChallenge making the game harder]].

to:

** Seth, Vanessa, and Franz are the most useful units, as they have strong base stats and growth rates, are mounted combatants with great mobility, and are acquired within the first three stages. As such, most players who opt not to use them only do so out of the desire of [[SelfImosedChallenge [[SelfImposedChallenge making the game harder]].
Is there an issue? Send a MessageReason:
Rewording, as this entry has grammar issues and way too many redundant sentences (Seth is good, we get it).


** Almost all players swore by the name of the big three; Seth, Vanessa, and Franz. These three units is the most useful unit you can have for either high level or casual play as the three have one thing in common; strong base stat and growth rates, being a mounted unit with high movement range, and they all available on the first three stages of the game. Seth easily breaks the game while still useful at babying your units you want to invest to, Vanessa has the benefit of being a flier and can easily rescue drop strong units (including Seth) to the other side of the map that other units needs to traverse for three to five turns in only one-two turn on top of having access to the powerful Wyvern Knight class, while Franz has respectable starting stat and great growth rate that he can easily become your second Seth as early as Chapter 8. It's easy for them three to practically win the entire game by themselves, with Seth being able to do it right away from the get go.

to:

** Almost all players swore by the name of the big three; Seth, Vanessa, and Franz. These three units is Franz are the most useful unit you can units, as they have for either high level or casual play as the three have one thing in common; strong base stat stats and growth rates, being a are mounted unit combatants with high movement range, great mobility, and they all available on are acquired within the first three stages stages. As such, most players who opt not to use them only do so out of the game. Seth easily breaks desire of [[SelfImosedChallenge making the game while still useful at babying your units you want to invest to, Vanessa has the benefit of being a flier and can easily rescue drop strong units (including Seth) to the other side of the map that other units needs to traverse for three to five turns in only one-two turn on top of having access to the powerful Wyvern Knight class, while Franz has respectable starting stat and great growth rate that he can easily become your second Seth as early as Chapter 8. It's easy for them three to practically win the entire game by themselves, with Seth being able to do it right away from the get go. harder]].
Is there an issue? Send a MessageReason:
If the boss in question has no plot significance, it does not qualify for this trope.


** Each floor of the bonus dungeons has a promoted "boss" monster. In [[BrutalBonusLevel Lagdou Ruins]] though, ''most'' of the enemies will be promoted, and the boss is the only one who doesn't scale--so it's often the weakest enemy on the field by far and has about 2/3 the stats of the surrounding flunkies.
Is there an issue? Send a MessageReason:
Word Cruft. Caellach being fought in the same level is not a factor that is relevant for the rest of the entry. The last few sentences read as Natter and are pure speculation.


** Also, Valter goes down way too easily and without much ado for someone who's been a major threat for about three quarters of the game. This is especially glaring when you consider he's fought in the same map as [[ThatOneBoss Caellach]]. To be more specific, there are two big things that make Valter the easier boss. First, while he has a Fili Shield to protect himself from [[AchillesHeel arrows]], there's nothing stopping you from just stealing it from him. And second, you can get a Dragon Axe on that very level, which is tailor-made for taking down Wyvern Knights. Perhaps justified as Valter repeatedly and stupidly lets Ephraim and Eirika escape again and again to make the chase more fun. Not only is he careless, but it makes him come off as a SmugSnake as he is convinced that he can't possibly lose.

to:

** Also, Valter goes down way too easily and without much ado for someone who's been a major threat for about three quarters of the game. This is especially glaring when you consider he's fought in the same map as [[ThatOneBoss Caellach]]. To be more specific, there are two big things that make Valter the easier boss. First, while Although he has a Fili Shield to protect himself from [[AchillesHeel arrows]], there's nothing stopping you from just stealing it from him. And second, Also, you can get a Dragon Axe on that very the same level, which is tailor-made for taking down Wyvern Knights. Perhaps justified as Valter repeatedly and stupidly lets Ephraim and Eirika escape again and again to make the chase more fun. Not only is he careless, but it makes him come off as a SmugSnake as he is convinced that he can't possibly lose.Knights.
Is there an issue? Send a MessageReason:
None


*** Eirika is probably the worst of them, as she is overshadowed by her lance-locked brother, who also has a better stat spread. Her only saving grace is that she can be promoted into a Great Lord halfway through the game, gaining a horse that improves her movement just when the maps become larger.
*** Colm and Rennac have a niche as Thieves, being able to pick locks and steal any items that aren't weapons, but are really weak otherwise.

to:

*** Eirika is probably the worst of them, as she is overshadowed by her lance-locked brother, who also has a better stat spread. Her only saving grace is that she can be that, upon being promoted into a Great Lord halfway through the game, gaining Lord, she gains a horse that improves her movement just when the maps become larger.movement.
*** Colm and Rennac have a niche as Thieves, being able to pick locks and steal any items that aren't weapons, but are really weak otherwise.in combat.
Is there an issue? Send a MessageReason:
None


** Eirika is probably the worst of them, as she is overshadowed by her lance-locked brother, who also has a better stat spread. Her only saving grace is that she can be promoted into a Great Lord halfway through the game, gaining a horse that improves her movement just when the maps become larger.
** Colm and Rennac have a niche as Thieves, being able to pick locks and steal any items that aren't weapons, but are really weak otherwise.
** The two Myrmidons, Joshua and Marisa, have mediocre growths except when it comes to Speed and Skill. The latter is regarded as the worst of the two, since she is recruited much later and at a point when axe-wielding enemies are no longer a common threat.

to:

** *** Eirika is probably the worst of them, as she is overshadowed by her lance-locked brother, who also has a better stat spread. Her only saving grace is that she can be promoted into a Great Lord halfway through the game, gaining a horse that improves her movement just when the maps become larger.
** *** Colm and Rennac have a niche as Thieves, being able to pick locks and steal any items that aren't weapons, but are really weak otherwise.
** *** The two Myrmidons, Joshua and Marisa, have mediocre growths except when it comes to Speed and Skill. The latter is regarded as the worst of the two, since she is recruited much later and at a point when axe-wielding enemies are no longer a common threat.
Is there an issue? Send a MessageReason:
False information. If these polls are any indication, Eirika's route is considered to be better than Ephraim's, if only slightly so. If anyone wishes to re-add this entry, make sure to include evidence.


** To an extent, most people would play Ephraim's route over his sister for the fact that Ephraim dwarfs her as a lord unit and having a better anti cavalry/armor weapon in his arsenal. While being much harder, almost all of Ephraim's stages are much more fun to play and grants you better perks (You get to recruit Duessel and Cormag earlier, the Fog of War map can be trivialized by sending your fliers or using Ross to carve your way in before the rest of the army can safely traverse, Gerik and Tethys is recruited at the beginning of the round instead of having to rescue them firsthand, and having better boss fights like Selena and Vigarde compared to Eirika's Aias and Carlyle, with the only real downside is that you get less stat boosting items compared to Eirika's).

Added: 452

Changed: 3582

Is there an issue? Send a MessageReason:
None


** Each floor of the bonus dungeons has a promoted "boss" monster. In [[BrutalBonusLevel Lagdou Ruins]] though, ''most'' of the enemies will be promoted, and the boss is the only one who doesn't scale -- so it's often the weakest enemy on the field by far and has about 2/3 the stats of the surrounding flunkies.

to:

** Each floor of the bonus dungeons has a promoted "boss" monster. In [[BrutalBonusLevel Lagdou Ruins]] though, ''most'' of the enemies will be promoted, and the boss is the only one who doesn't scale -- so scale--so it's often the weakest enemy on the field by far and has about 2/3 the stats of the surrounding flunkies.



** Chapter 20 as well, for the atmosphere. Sure, the enemies are easily-defeated monsters, but there are a lot of them. A ''lot'' - if the player dawdles too long? You ''will'' get overwhelmed. It manages to convey a feeling that you're really charging into the belly of the beast, and that you ''really'' should keep moving otherwise you'll be overwhelmed.
* BrokenBase: The Tower of Valni, an [[BonusDungeon optional side area]] that unlocks in Chapter 10 (and also the Lagdou Ruins, though they don't unlock until the final chapter). Critics claim that it trivializes the game, as the ability to visit it as many times as you like makes gaining experience easy, while defenders point out that, being optional, one doesn't have to use it, so if it's a GameBreaker it's entirely your own fault for visiting it in the first place, and it's a good place for beginners to the series and casual players. (Specifically the Tower of Valni — the Lagdou Ruins are a BrutalBonusLevel.)

to:

** Chapter 20 as well, for the atmosphere. Sure, the enemies are easily-defeated monsters, but there are a lot of them. A ''lot'' - if ''lot''--if the player dawdles too long? You ''will'' get overwhelmed. It manages to convey a feeling that you're really charging into the belly of the beast, and that you ''really'' should keep moving otherwise you'll be overwhelmed.
* BrokenBase: The Tower of Valni, an [[BonusDungeon optional side area]] that unlocks in Chapter 10 (and also the Lagdou Ruins, though they don't unlock until the final chapter). Critics claim that it trivializes the game, as the ability to visit it as many times as you like makes gaining experience easy, while defenders point out that, being optional, one doesn't have to use it, so if it's a GameBreaker GameBreaker, it's entirely your own fault for visiting it in the first place, and it's a good place for beginners to the series and casual players. (Specifically the Tower of Valni — the Valni—the Lagdou Ruins are a BrutalBonusLevel.)



* ComplacentGamingSyndrome: Almost all players swore by the name of the big three; Seth, Vanessa, and Franz. These three units is the most useful unit you can have for either high level or casual play as the three have one thing in common; strong base stat and growth rates, being a mounted unit with high movement range, and they all available on the first three stages of the game. Seth easily breaks the game while still useful at babying your units you want to invest to, Vanessa has the benefit of being a flier and can easily rescue drop strong units (including Seth) to the other side of the map that other units needs to traverse for three to five turns in only one-two turn on top of having access to the powerful Wyvern Knight class, while Franz has respectable starting stat and great growth rate that he can easily become your second Seth as early as Chapter 8. It's easy for them three to practically win the entire game by themselves, with Seth being able to do it right away from the get go.
** To an extent, most people would play Ephraim's route over his sister for the fact that Ephraim dwarfs her as a lord unit and having a better anti cavalry/armorknight weapon in his arsenal. While being much harder, almost all of Ephraim's stages are much more fun to play and grants you better perks (You get to recruit Duessel and Cormag earlier, the Fog of War map can be trivialized by sending your fliers or using Ross to carve your way in before the rest of the army can safely traverse, Gerik and Tethys is recruited at the beginning of the round instead of having to rescue them firsthand, and having better boss fights like Selena and Vigarde compared to Eirika's Aias and Carlyle, with the only real downside is that you get less stat boosting items compared to Eirika's).
** While Thieves gains a better combat abilities like the access to Assassin and Rogue class, most people would rather make them stay out of combat and use them to steal items/open locks and chests, because the game isn't as generous with their axe fighters compared to ''Binding Blade'', on top of the game being more rampant with cavaliers, wyvern riders, and gargoyles/deathgoyles, greatly limiting their utility as a dodge tank they supposed to do.

to:

* ComplacentGamingSyndrome: ComplacentGamingSyndrome:
**
Almost all players swore by the name of the big three; Seth, Vanessa, and Franz. These three units is the most useful unit you can have for either high level or casual play as the three have one thing in common; strong base stat and growth rates, being a mounted unit with high movement range, and they all available on the first three stages of the game. Seth easily breaks the game while still useful at babying your units you want to invest to, Vanessa has the benefit of being a flier and can easily rescue drop strong units (including Seth) to the other side of the map that other units needs to traverse for three to five turns in only one-two turn on top of having access to the powerful Wyvern Knight class, while Franz has respectable starting stat and great growth rate that he can easily become your second Seth as early as Chapter 8. It's easy for them three to practically win the entire game by themselves, with Seth being able to do it right away from the get go.
** To an extent, most people would play Ephraim's route over his sister for the fact that Ephraim dwarfs her as a lord unit and having a better anti cavalry/armorknight cavalry/armor weapon in his arsenal. While being much harder, almost all of Ephraim's stages are much more fun to play and grants you better perks (You get to recruit Duessel and Cormag earlier, the Fog of War map can be trivialized by sending your fliers or using Ross to carve your way in before the rest of the army can safely traverse, Gerik and Tethys is recruited at the beginning of the round instead of having to rescue them firsthand, and having better boss fights like Selena and Vigarde compared to Eirika's Aias and Carlyle, with the only real downside is that you get less stat boosting items compared to Eirika's).
** While Thieves gains a better combat abilities like the access to Assassin and Rogue class, most people would rather make them stay out of combat and use them to steal items/open locks and chests, because the game isn't as generous with their axe fighters compared to ''Binding Blade'', on top of the game being more rampant with cavaliers, wyvern riders, Cavaliers, Wyvern Riders, and gargoyles/deathgoyles, Gargoyles/Deathgoyles, greatly limiting their utility as a dodge tank they supposed to do.



** Cavaliers and Wyvern Riders is one of the more dangerous generic units you'll have to face, especially against swordlocked units like Eirika and the Myrmidons. The ability to singlehandedly ran across the map and deal hefty damage, on top of always going in a squad of three makes fighting them much harder than it should be.

to:

** Cavaliers and Wyvern Riders is one of the more dangerous generic units you'll have to face, especially against swordlocked sword-locked units like Eirika and the Myrmidons. The ability to singlehandedly ran across the map and deal hefty damage, on top of always going in a squad of three makes fighting them much harder than it should be.



** Bishops have a class skill that makes them deal triple damage to monsters. The majority of the enemies you face are monsters, so bishops are very powerful indeed. Plus, they're your party's main healers, so their utility does not just extend to monster levels.

to:

** Bishops have a class skill that makes them deal triple damage to monsters. The majority of the enemies you face are monsters, so bishops Bishops are very powerful indeed. Plus, they're your party's main healers, so their utility does not just extend to monster levels.extends beyond monster-smiting.



** The Tower of Valni, a revisitable dungeon that you can retreat from at any time, in short, an infinite source of experience. It's optional, but if you really want to put the screws to the game this is the place to do it. There's also the Lagdu Ruins, which features stronger enemies (thus more experience) but it's not available until extremely late in the game, where the Tower is available right after [[StoryBranching the story branch]].
* GeniusBonus: So by referring to the zombies as "Revenants", they're just NotUsingTheZWord huh? Actually, "Revenant" is another name for "Zombie" - it even predates the word "zombie" to describe animated corpses. In addition, revenants are slightly different than zombies. They are undead creatures that were revived due to harboring a deep seated grudge that kept them from resting in peace. In essence, they fit well with the antagonist's demonic theme.

to:

** The Tower of Valni, a revisitable dungeon that you can retreat from at any time, in short, an infinite source of experience. It's optional, but if you really want to put the screws to the game this is the place to do it. There's also the Lagdu Lagdou Ruins, which features stronger enemies (thus more experience) but it's not available until extremely late in the game, where the Tower is available right after [[StoryBranching the story branch]].
* GeniusBonus: So by referring to the zombies as "Revenants", they're just NotUsingTheZWord huh? Actually, "Revenant" is another name for "Zombie" - it "Zombie"--it even predates the word "zombie" to describe animated corpses. In addition, revenants are slightly different than zombies. They are undead creatures that were revived due to harboring a deep seated grudge that kept them from resting in peace. In essence, they fit well with the antagonist's demonic theme.



** The [[https://www.youtube.com/watch?v=Cae76E8U1Lo Japanese commercial]] for ''Sacred Stones'' features a young girl playing the game on her Game Boy Advance in the middle of Shibuya Crossing, before she gets transported into a medieval fantasy world. Then 11 years later, ''VideoGame/TokyoMirageSessionsFE'' includes Shibuya Crossing as an ingame location.

to:

** The [[https://www.youtube.com/watch?v=Cae76E8U1Lo Japanese commercial]] for ''Sacred Stones'' features a young girl playing the game on her Game Boy Advance in the middle of Shibuya Crossing, before she gets transported into a medieval fantasy world. Then 11 years later, ''VideoGame/TokyoMirageSessionsFE'' includes Shibuya Crossing as an ingame in-game location.



* RescuedFromTheScrappyHeap: Light Magic - in past games, it's wielded mostly by WeakButSkilled mages who're best at doubling, and often not available until about half-way through the game which meant it was OvershadowedByAwesome. Here, not only is Light magic available from the ''4th chapter'' but it gets a weapon triangle advantage against Dark-using monsters. Further clinching it is the Bishop's passive skill, which gives them triple damage against monsters no matter ''what'' is being used. Sages also gain access to Light tomes in this game, allowing many more characters to use it.
* ScrappyWeapon: Dark magic in this game. It's not ''bad'' per se - just [[IncrediblyLamePun overshadowed]] by Anima and Light magic. Sure, it ''does'' attack enemy resistance meaning it's still useful against monsters. But on the other hand, their legendary weapon is the only one that does not get a damage multiplier against the FinalBoss or EliteMooks at the end of the game ''and'' you only have two potential users - Knoll and Ewan. Both of which join when the game is more than past its halfway point, and Ewan requires you to ''really'' baby him to get him ready to go. Oh and Luna was nerfed - severely hampering its usefulness. It's say something when the best weapon for the category is the Flux, the low level but still respectably powerful base dark magic, thanks to it's high might compared to Fire and Lightning.

to:

* RescuedFromTheScrappyHeap: Light Magic - in Magic--in past games, it's wielded mostly by WeakButSkilled mages who're best at doubling, and often not available until about half-way through the game which meant it was OvershadowedByAwesome. Here, not only is Light magic available from the ''4th chapter'' but it gets a weapon triangle advantage against Dark-using monsters. Further clinching it is the Bishop's passive skill, which gives them triple damage against monsters no matter ''what'' is being used. Sages also gain access to Light tomes in this game, allowing many more characters to use it.
* ScrappyWeapon: Dark magic in this game. It's not ''bad'' per se - just se--just [[IncrediblyLamePun overshadowed]] by Anima and Light magic. Sure, it ''does'' attack enemy resistance meaning it's still useful against monsters. But on the other hand, their legendary weapon is the only one that does not get a damage multiplier against the FinalBoss or EliteMooks at the end of the game ''and'' you only have two potential users - Knoll users--Knoll and Ewan. Both of which join when the game is more than past its halfway point, and Ewan requires you to ''really'' baby him to get him ready to go. Oh and Luna was nerfed - severely nerfed--severely hampering its usefulness. It's say saying something when the best weapon for the category overall is the Flux, the low level but still respectably powerful base dark magic, Dark tome, thanks to it's its high might compared to Fire and Lightning.



** Amelia is almost completely useless and is totally vulnerable unless you blow the Stat boosting items on her that you get in her opening level. Later down the line, she gets really good, but then you wasted the Stat boosters on her which other characters may had needed.
** Much like in ''Blazing Blade'', Swordlocked units will have a hard time keeping up with their lancer and axefighter brethren due to the scarcity of axe wielding enemies and abundance of cavaliers and wyvern riders.
** Eirika is probably the worst of them, as she is overshadowed by her lancelocked brother, who also has better stat spread. Her only saving grace in that she can be promoted into a Great Lord halfway through the game, gaining a horse that improves her movement just when the maps become larger.
** Colm and Rennac have a niche as thieves, being able to steal any items that aren't a weapon, but are really weak otherwise.
** The two mercenaries, Joshua and Marisa, have mediocre growths except when it comes to Speed and Skill. The latter is regarded as the worst of the two, since she is recruited much later and at a point when axe-wielding enemies are no longer a common threat.
** Among the vast amount of Cavaliers (and Horseriding units in general), Forde tends to fall off to the lower spectrum of the tier list. Mediocre starting stats aside for Speed, not so stalwart growth rates, and facing even harder competition with other Cavaliers that are just better in every aspect[[labelnote:*]]Seth '''dwarfs''' every other horseback units thanks to his [[CrutchCharacter availability and power]] that makes him effective in every stage of the game, Franz starts off weaker but still very effective unit earlier on and can grow up to become ever more potent than Seth, Kyle [[MightyGlacier might have slow start]] but still has respectable speed and skill growth to catch up, and Duessel might start off rather weak at his level and has even lesser availability than Forde but is perfectly usable from the get-go[[/labelnote]], and this isn't even counting other potential horseback unit you can get [[labelnote:*]][=Ranger!Neimi=] is a powerful [[MagikarpPower late-game]] GlassCannon when trained properly, while Gerik dwarfs everyone that's not Seth if you made him a Ranger thanks to his already strong base stats on top of pretty good growth rates to boot, making him easy to use despite his low availability[[/labelnote]]. The real saving grace for him is that his promotion gains as Great Knight can cover up his shortcomings earlier on and is strictly superior to aforementioned Amelia, thanks for his superior movement and weapon level and Cavalier being a very good class overall.

to:

** Amelia is almost completely useless and is totally vulnerable unless you blow the Stat boosting stat-boosting items on her that you get in her opening level. Later down the line, she gets really good, but then you wasted the Stat boosters stat-boosters on her her, which other characters may had needed.
** Much like in ''Blazing Blade'', Swordlocked sword-locked units will have a hard time keeping up with their lancer and axefighter brethren due to the scarcity of axe wielding axe-wielding enemies and abundance of cavaliers Cavaliers and wyvern riders.Wyvern Riders.
** Eirika is probably the worst of them, as she is overshadowed by her lancelocked lance-locked brother, who also has a better stat spread. Her only saving grace in is that she can be promoted into a Great Lord halfway through the game, gaining a horse that improves her movement just when the maps become larger.
** Colm and Rennac have a niche as thieves, Thieves, being able to pick locks and steal any items that aren't a weapon, weapons, but are really weak otherwise.
** The two mercenaries, Myrmidons, Joshua and Marisa, have mediocre growths except when it comes to Speed and Skill. The latter is regarded as the worst of the two, since she is recruited much later and at a point when axe-wielding enemies are no longer a common threat.
** Among the vast amount of Cavaliers (and Horseriding horse-riding units in general), Forde tends to fall off to the lower spectrum of the tier list. Mediocre starting stats aside for Speed, not so stalwart not-so-stalwart growth rates, and facing even harder competition with other Cavaliers that are just better in every aspect[[labelnote:*]]Seth '''dwarfs''' every other horseback units unit thanks to his [[CrutchCharacter availability and power]] that makes him effective in every stage of the game, Franz starts off weaker but still very effective unit earlier on and can grow up to become ever more potent than Seth, Kyle [[MightyGlacier might have slow start]] but still has respectable speed and skill growth to catch up, and Duessel might start off rather weak at his level and has even lesser availability than Forde but is perfectly usable from the get-go[[/labelnote]], and this isn't even counting other potential horseback unit units you can get [[labelnote:*]][=Ranger!Neimi=] get[[labelnote:*]]Ranger Neimi is a powerful [[MagikarpPower late-game]] GlassCannon when trained properly, while Ranger Gerik dwarfs everyone that's not Seth if you made him a Ranger thanks to his already strong base stats on top of pretty good growth rates to boot, making him easy to use despite his low availability[[/labelnote]]. The real saving grace for him is that his promotion gains as Great Knight can cover up his shortcomings earlier on and is strictly superior to aforementioned Amelia, thanks for his superior movement and weapon level and Cavalier being a very good class overall.



** This has become worse ever since ''VideoGame/FireEmblemAwakening'' has her in the Bride class, despite still being a fighter on top of a staff user. Even more baseless because one can download a version of Eirika ''that is still 100% a Swordswoman'' (more exactly a Myrmidon, which makes sense since her Lord class is VERY similar to it), so the above "Bride Eirika" is an optional event that can be taken or not.

to:

** This has become worse ever since ''VideoGame/FireEmblemAwakening'' has her in the Bride class, despite still being a fighter on top of a staff user. Even more baseless because one can download a version of Eirika ''that is still 100% a Swordswoman'' (more exactly (specifically a Myrmidon, which makes sense sense, since her Lord class is VERY similar to it), so the above "Bride Eirika" is an optional event that can be taken or not.

Added: 385

Changed: 1950

Removed: 103

Is there an issue? Send a MessageReason:
Deleting general example. From the description alone, it's clear that Ross is not a Scrappy at all. Splitting Wall Of Text into sub-bullets. Fixing typos.


** A majority of the Bonus Characters have lackluster stats and growths, giving them limited potential.



** Ross falls to the same pitfall with other trainees for his low base stats and meh growths on top of being quickly overshadowed by his father right out of the gate, who was supposed to be less potent due to his age. However players also swore on him because of his high availability and being twice more useful compared to some other units you get to recruit along the way and having a solid niche as a rescue-dropper slash sequence breaker in certain maps like most of Ephraim's Route level before rejoining with his sister if you make him a Pirate/Berserker.
** Continuing the trend that ''Blazing Blade'' has offered, Swordlocked units like Eirika, Colm, Joshua, Marisa, and Rennac (especially if they're footlocked too) will have a hard time trying to keep up with their lancer and axefighter brethren because this game is also nowhere as generous as ''Binding Blade'' when it comes to their axe wielding enemies, having dangerous units like cavaliers and wyvern riders being more prevalent in the game more than ever. Eirika is probably the worst out of them, as she was quickly overshadowed by his lancelocked brother who have no problem fighting enemies that should have been a danger to her on top of arguably having better stat spread, with only saving grace is that she gains a horse halfway through the game where the maps are longer and wider. Colm and Rennac has a niche as your usual thief that can steal any items that isn't a weapon (like promotional seals and trinkets) and can make certain bosses like Valter a joke, but is weak otherwise. Joshua just shy better than Marisa in any degree thanks for being recruited early when Axefighters are still generously spread before eventually falls off and becomes strictly a dodge tank for your team in case Vanessa and Tana is busy otherwise, while Marisa will struggle hard even at her recruitment chapter (especially Eirika Route Ch 10) and even more reliant on RNG thanks to her low strength stat and growth.

to:

** Ross falls to the same pitfall with other trainees for his low base stats and meh growths on top of being quickly overshadowed by his father right out of the gate, who was supposed to be less potent due to his age. However players also swore on him because of his high availability and being twice more useful compared to some other units you get to recruit along the way and having a solid niche as a rescue-dropper slash sequence breaker in certain maps Much like most of Ephraim's Route level before rejoining with his sister if you make him a Pirate/Berserker.
** Continuing the trend that
in ''Blazing Blade'' has offered, Blade'', Swordlocked units like Eirika, Colm, Joshua, Marisa, and Rennac (especially if they're footlocked too) will have a hard time trying to keep keeping up with their lancer and axefighter brethren because this game is also nowhere as generous as ''Binding Blade'' when it comes due to their the scarcity of axe wielding enemies, having dangerous units like enemies and abundance of cavaliers and wyvern riders being more prevalent in the game more than ever. riders.
**
Eirika is probably the worst out of them, as she was quickly is overshadowed by his her lancelocked brother brother, who have no problem fighting enemies that should have been a danger to her on top of arguably having also has better stat spread, with spread. Her only saving grace is in that she gains can be promoted into a horse Great Lord halfway through the game where game, gaining a horse that improves her movement just when the maps are longer and wider. become larger.
**
Colm and Rennac has have a niche as your usual thief that can thieves, being able to steal any items that isn't aren't a weapon (like promotional seals and trinkets) and can make certain bosses like Valter a joke, weapon, but is are really weak otherwise. otherwise.
** The two mercenaries,
Joshua just shy better than Marisa in any degree thanks for being and Marisa, have mediocre growths except when it comes to Speed and Skill. The latter is regarded as the worst of the two, since she is recruited early much later and at a point when Axefighters axe-wielding enemies are still generously spread before eventually falls off and becomes strictly no longer a dodge tank for your team in case Vanessa and Tana is busy otherwise, while Marisa will struggle hard even at her recruitment chapter (especially Eirika Route Ch 10) and even more reliant on RNG thanks to her low strength stat and growth.common threat.

Changed: 827

Removed: 202

Is there an issue? Send a MessageReason:
Cutting Word Cruft. If the level isn't hard, it's not That One Level.


* ThatOneLevel: You can pretty much prepare to die during Ephraim's route:
** The GhostShip on Hard Mode. This map throws everything under the kitchen sink and then some at you in one giant onslaught of enemies, so you need to choke the crossing points between the two bridges. That's not so bad on its own, but then there are Gargoyles coming at you from all directions. [[DemonicSpiders Not only are they capable of bypassing your defensive units to pick off vulnerable ones (being fliers and all), they hit like trucks!]] [[FromBadToWorse It gets worse after a few turns]], in which two recruitable [=NPCs=]; L'Arachel (a defenseless healer) and Dozla (who lacks a ranged weapon) show up on the other side of the map where Mogalls can chip away at their health. [[ArtificialStupidity Dozla's determination to ignore the most dangerous units doesn't help matters]], so unless you've been grinding like a madman, they'll likely die before you can reach them. Worst of all, there's FogOfWar. [[SarcasmMode Have fun!]]
** And after that, there's Landing at Taizel, which isn't quite as difficult, but still a pain in the ass. Part of the problem with this level is that, while you do get to save beforehand, you don't get to go back to the world map in between. So if you needed to do some LevelGrinding? ''T-O-O B-A-D!''
** And ''then'' after that, there's Chapter Fourteen, [[StormingTheCastle the siege of Grado Castle.]] Those Berserk staves! That enormous map! The challenge that is recruiting Rennac in time! Holy cow!

to:

* ThatOneLevel: You can pretty much prepare to die during Ephraim's route:
ThatOneLevel:
** The GhostShip on Hard Mode. This map throws everything under the kitchen sink and then some at you in Mode is one giant onslaught of enemies, so you need to choke the crossing points between the two bridges. That's not so bad on its own, but then there are Gargoyles coming including Gargoyles, which come at you from all directions. directions, [[DemonicSpiders Not only are they capable of bypassing able to bypass your defensive units to pick off vulnerable ones (being fliers and all), they hit like trucks!]] trucks]]. [[FromBadToWorse It gets worse after a few turns]], in which when two recruitable [=NPCs=]; L'Arachel (a defenseless healer) and Dozla (who lacks a ranged weapon) show up on the other side of the map where Mogalls can chip away at their health. [[ArtificialStupidity Dozla's determination to ignore the most dangerous units doesn't help matters]], so unless you've been grinding like a madman, they'll likely die before you can reach them. Worst of all, there's FogOfWar. [[SarcasmMode Have fun!]]
them.
** And after that, there's Landing at Taizel, which isn't quite as difficult, but still a pain in the ass. Part of the problem with this level is that, while you do get to save beforehand, you don't get to go back to the world map in between. So if you needed to do some LevelGrinding? ''T-O-O B-A-D!''
** And ''then'' after that, there's
Chapter Fourteen, [[StormingTheCastle the siege of Grado Castle.]] Those Berserk staves! That Castle]], includes an enormous map! The challenge that map and enemy units armed with Berserk staves, which force the target(s) to turn on their allies. Although one of the enemies is recruiting Rennac in time! Holy cow!recruitable, doing so requires the player to either fork up 10,000 gold or have L'Arachel (a very weak unit) talk to him.

Changed: 1076

Removed: 1344

Is there an issue? Send a MessageReason:
Optional bosses cannot be examples of That One Boss. Deleting per instructions in the trope page. Also deleting Walkthrough Mode.


** Caellach can be notoriously hard to defeat. He has a close-combat axe... AND a hand-axe. He hits like a damn truck with either one of them, and not even the Lords will survive at Lvl. 20. You have two options: hope that one of your units survive his attacks, or take the easy path by summoning mooks to slowly waste the uses for his hand-axe to THEN bombard him with magic from far away. Also, his in-story rival, Joshua, is a [[CriticalHitClass Myrmidon/Swordmaster]], and Caellach comes equipped with a [[NoSell Hoplon Guard]], which prevents critical attacks. That being said, there is a simple way to defeat Caellach with Joshua. [[CuttingTheKnot Bring a thief to steal his Hoplon Guard.]] As a bonus, this gets you a free Hoplon Guard -- just make sure to get the thief out of dodge afterwards.
** Carlyle on Eirika's route may be even more annoying. He's a Swordmaster, so that automatically means high speed, hit, and avoid. Avoid is boosted even further by the throne he's on. Good luck hitting him, and there's no way you're doubling without powerlevelling Joshua or Colm. Both of whom will probably go down in two to three hits. And he has a crit bonus. Try to hit him with a lance flier? He has a Wind Sword, which is effective against flying units, though fortunately he cannot deal critical hits from afar.
** Fighting him is optional, but those trying to finish Eirika's Chapter 13 early are going to have a ''really'' hard time with Aias. He's a [[StoneWall Great Knight]] on a Fort (heals every turn, plus a defence bonus) with enough Con not to be weighed down by his weapons, so doubling him is surprisingly hard. And his assortment of weapons is ''terrifying'': in addition to a 1-2 range spear (to threaten Mages trying to bypass his defence), he also has a Silver Blade (one of the strongest swords in the game) and a ''Swordslayer'' (an axe that not only reverses and amplifies the weapon triangle, but deals bonus damage to sword-wielders). His class may make him weak to both armour and cavalry-slaying weapons, but all of those but the Armourslayer have unreliable accuracy, made even worse by him being on a fort. And those using Armourslayers will risk getting one-shotted by his Swordslayer (which will also ruin the Armorslayer's accuracy due to the aforementioned amplification and reversal of the weapon triangle). Even though he is also weak to magic, you have to hope that whichever magicians you send against him will be able to either dodge his attacks or be able to tank at least one. The writers seemed well aware of this, since his death quote is [[LeaningOnTheFourthWall praising Renais' tactician for managing to beat him]].

to:

** Caellach can be notoriously hard to defeat. He defeat, since he has a close-combat axe... axe AND a hand-axe. He hand-axe and hits like a damn truck with either one of them, and not even the Lords will survive at Lvl. 20. You have two options: hope that one of your units survive his attacks, or take the easy path by summoning mooks to slowly waste the uses for his hand-axe to THEN bombard him with magic from far away. Also, his in-story rival, Joshua, is a [[CriticalHitClass Myrmidon/Swordmaster]], and Caellach comes equipped with a [[NoSell Hoplon Guard]], which prevents critical attacks. That being said, there is a simple way to defeat Caellach with Joshua. [[CuttingTheKnot Bring a thief to steal his Hoplon Guard.]] As a bonus, this gets you a free Hoplon Guard -- just make sure to get the thief out of dodge afterwards.
them.
** Carlyle on Eirika's route may be even more annoying. He's is a Swordmaster, so that automatically means Swordmaster with high speed, hit, and avoid. Avoid is boosted even further by the throne he's on. Good luck hitting him, and there's no way you're doubling without powerlevelling Joshua or Colm. Both of whom will probably go down in two to three hits. And he has a crit bonus. Try to hit him with a lance flier? He has a Wind Sword, which is effective against flying units, though fortunately he cannot deal critical hits from afar.\n** Fighting him is optional, but those trying to finish Eirika's Chapter 13 early are going to have a ''really'' hard time with Aias. He's a [[StoneWall Great Knight]] on a Fort (heals every turn, plus a defence bonus) with enough Con not to be weighed down by his weapons, so doubling him is surprisingly hard. And his assortment of weapons is ''terrifying'': in addition to a 1-2 range spear (to threaten Mages trying to bypass his defence), he also has a Silver Blade (one of the strongest swords in the game) and a ''Swordslayer'' (an axe that not only reverses and amplifies the weapon triangle, but deals bonus damage to sword-wielders). His class may make him weak to both armour and cavalry-slaying weapons, but all of those but the Armourslayer have unreliable accuracy, made even worse by him being on a fort. And those using Armourslayers will risk getting one-shotted by his Swordslayer (which will also ruin the Armorslayer's accuracy due to the aforementioned amplification and reversal of the weapon triangle). Even though he is also weak to magic, you have to hope that whichever magicians you send against him will be able to either dodge his attacks or be able to tank at least one. The writers seemed well aware of this, since his death quote is [[LeaningOnTheFourthWall praising Renais' tactician for managing to beat him]].
Is there an issue? Send a MessageReason:
Misuse; Narm is for specific moments, not character designs.


* {{Narm}}: Ewan's color palette is quite colorful compared to other Shamans from past games. [[http://vignette4.wikia.nocookie.net/fireemblem/images/4/4b/Ewan_druid_magic.gif/revision/latest?cb=20110420231339 This makes him look ridiculous when he's a Druid.]]
Is there an issue? Send a MessageReason:
Misuse; this is intended irony.


* FunnyAneurysmMoment: In a flashback, Ephraim states his father Fado "will likely outlive us all." Year and a half later he's killed by Grado forces.

Top