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** Cyan, who can use the same equipment and abilities as Sephiroth, but who is just vastly inferior to him when it comes to stats (not to mention Sephiroth's regular Soul Break is leagues better than Cyan's, and he is able to use some Black Magic to boot). Both share the same problem though: Katanas weapons are very hard to come by, so unless you managed to get your hands on one or on a 4 or 5 stars dagger, you are probably better off using other characters.

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** Cyan, who can use the same equipment and abilities as Sephiroth, but who is just vastly inferior to him when it comes to stats (not to mention Sephiroth's regular Soul Break is leagues better than Cyan's, and he is able to use some Black Magic to boot). Both share the same problem though: Katanas boot).
** Any character with a restricted weapon selection can fall under this if you are unable to get something which suits their
weapons of choice. A restricted weapon selection means less options overall, and may leave them unable to use synergy. Snow, Cyan and Sephiroth are particular offenders due to fist and katana weapons being very hard to come by, so unless you managed to get your hands on one or on a 4 or 5 stars dagger, you are probably better off using other characters.sparse.
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** The Retaliate ability comes to mind. The user will cancel and counterattack every physical attack directed at him while the ability is active. However, it is possible to attack your character with your own party members, making the Retaliate user counterattacks the enemy instead of your own characters. Not only does Retaliate deal good damages, but characters who would otherwise just sit and wait until they are needed (such as your dedicated white magic user) can now make themselves useful by activating Retaliate. And if you use Double Cut on the Retaliate user, he will counterattack twice. Teams composed of one Retaliate user and 4 other characters wielding honed Double Cut abilities is very effective. The icing on the cake? Retaliate won't trigger enemies' counterattacks.

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** The Retaliate ability comes to mind. The user will cancel and counterattack every physical attack directed at him while the ability is active. However, it is possible to attack your character with your own party members, making the Retaliate user counterattacks the enemy instead of your own characters. Not only does Retaliate deal good damages, but characters who would otherwise just sit and wait until they are needed (such as your dedicated white magic user) can now make themselves useful by activating Retaliate. And if you use Double Cut on the Retaliate user, he will counterattack twice. Teams composed of one Retaliate user and 4 other characters wielding honed Double Cut abilities (and one with Boost, to enhance Relatiate damages even further) is very effective. The icing on the cake? Retaliate won't trigger enemies' counterattacks.
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Removed that part about being the first enemies to use such attacks, since they are restricted to an event dungeon and Coeurls appear way sooner.


** In the Final Fantasy VIII event, Forbidden. Likely the first time newer players will encounter Instant Kill moves, and they got a few other annoying Status Effects too.

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** In the Final Fantasy VIII event, Forbidden. Likely the first time newer players will encounter They have an Instant Kill moves, move, and they got a few other annoying Status Effects too.

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Considering they have an One Hit KO attack, they register more as Demonic Spiders than Goddamned Bats. Rule of thumb: Goddamned Bats = Annoying ; Demonic Spiders: Deadly.


** In the Final Fantasy VIII event, Forbidden. Likely the first time newer players will encounter Instant Kill moves, and they got a few other annoying Status Effects too.



** In the Final Fantasy VIII event, Forbidden. Likely the first time newer players will encounter Instant Kill moves, and they got a few other annoying Status Effects too.
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** Final Fantasy XIII: Eidolons. They cast Doom on your whole party at the beginning of the fight, making them [[TimeLimitBoss time-limit bosses]], and don't have any weakness to exploit. You better pray that you will be able to kill them in time. Odin in particular can be vicious, since he can cast Ullr's Shield, boosting his defense. On the upside, they tend to do a lot of physical attacks in the same turn, making Retaliate a very good option against them if they happen to strike the user.

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** Final Fantasy XIII: Eidolons.Eidolons (Nix and Odin). They cast Doom on your whole party at the beginning of the fight, making them [[TimeLimitBoss time-limit bosses]], and don't have any weakness to exploit. You better pray that you will be able to kill them in time. Odin in particular can be vicious, since he can cast Ullr's Shield, boosting his defense. The worst part was that there was no FFXIII equipment available at the time, making it impossible to use synergy. On the upside, they tend to do a lot of physical attacks in the same turn, making Retaliate a very good option against them if they happen to strike the user.
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** Final Fantasy XIII: Eidolons. They cast Doom on your whole party at the beginning of the fight, making them [[TimeLimitBoss time-limit bosses]], and don't have any weakness to exploit. You better pray that you will be able to kill them in time. Odin in particular can be vicious, since he can cast Ullr's Shield, boosting his defense. On the upside, they tend to do a lot of physical attacks in the same turn, making Retaliate a very good option against them if they happen to strike the user.
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On second though, that order seems more logical.


** North Mountain (Elite) - Final Fantasy V: Magissa and Forza hit hard, and the conditions for mastering their fight involve silencing the former and putting to sleep the latter.
** Imperial Camp (Elite) - Final Fantasy VI: You are against 3 Magitek Armors, which can use an attack which can easily deals over 1200 damages to one character. Without using synergy and some key abilities (such as Thundara, Thundaga, Thunder Strike, Power Break, Blind strike, and eventually Aerith's 'Seal Evil' Soul Break which can inflict stop on them), your team can be obliterated very quickly.
** To slay a sorceress (Event) - Final Fantasy VIII: In the Elite version, the Archaeosaur is an insane damage sponge (over 150'000 HP). You'd better pray that Poison and Blind stick, and pack a lot of Blizzard-related abilities. Seifer is arguably worse, since he doesn't share Archaeosaur's weaknesses, and has a very high defense (though he is susceptible to Slow, and while you can't Poison him, he has a weakness to poison damage). And then you have both Iguions, who can use Magma Breath, an attack able to petrify your whole party in one go if you are unlucky, leading to a game over. Thus, you need to bring a character equipped with a honed Stona and the accessory preventing petrification. The worst part? You need to fight Iguions, Seifer and Edea all in a row. If you ever manage to reach Edea, your party will be severily exhausted, with little to no abilities left to use. Bluntly put, if you don't spend Mythril to regenerate your team and refresh your abilities, it is impossible to win those fights.
** Balamb Garden 2 - Final Fantasy VIII: Diabolos. He spams Graviga, which practically guarantees that the damage taken score requirement tanks. The move itself puts everyone at low-health and are in danger of being one-shotted; the only saving grace is that Gravity itself can't kill you, and that Diabolos can be blinded (getting that status effect to stick is key to survive this encounter). Additionally, if you expect to get anything more than novice, you'll need wind skills, which are hard to come by.

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** Final Fantasy V - North Mountain (Elite) - Final Fantasy V: (Elite): Magissa and Forza hit hard, and the conditions for mastering their fight involve silencing the former and putting to sleep the latter.
** Final Fantasy VI - Imperial Camp (Elite) - Final Fantasy VI: (Elite): You are against 3 Magitek Armors, which can use an attack which can easily deals over 1200 damages to one character. Without using synergy and some key abilities (such as Thundara, Thundaga, Thunder Strike, Power Break, Blind strike, and eventually Aerith's 'Seal Evil' Soul Break which can inflict stop on them), your team can be obliterated very quickly.
** Final Fantasy VIII - To slay a sorceress (Event) - Final Fantasy VIII: (Event): In the Elite version, the Archaeosaur is an insane damage sponge (over 150'000 HP). You'd better pray that Poison and Blind stick, and pack a lot of Blizzard-related abilities. Seifer is arguably worse, since he doesn't share Archaeosaur's weaknesses, and has a very high defense (though he is susceptible to Slow, and while you can't Poison him, he has a weakness to poison damage). And then you have both Iguions, who can use Magma Breath, an attack able to petrify your whole party in one go if you are unlucky, leading to a game over. Thus, you need to bring a character equipped with a honed Stona and the accessory preventing petrification. The worst part? You need to fight Iguions, Seifer and Edea all in a row. If you ever manage to reach Edea, your party will be severily exhausted, with little to no abilities left to use. Bluntly put, if you don't spend Mythril to regenerate your team and refresh your abilities, it is impossible to win those fights.
** Final Fantasy VIII - Balamb Garden 2 - Final Fantasy VIII: 2: Diabolos. He spams Graviga, which practically guarantees that the damage taken score requirement tanks. The move itself puts everyone at low-health and are in danger of being one-shotted; the only saving grace is that Gravity itself can't kill you, and that Diabolos can be blinded (getting that status effect to stick is key to survive this encounter). Additionally, if you expect to get anything more than novice, you'll need wind skills, which are hard to come by.
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Just a bit of rewording to keep the entry similar to the others.


** Diabolos in the FFVIII dungeons. He spams Graviga, which practically guarantees that the damage taken score requirement tanks. The move itself puts everyone at low-health and are in danger of being one-shotted; the only saving grace is that Gravity itself can't kill you. Additionally, if you expect to get anything more than novice, you'll need wind skills, which are hard to come by.

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** Diabolos in the FFVIII dungeons.Balamb Garden 2 - Final Fantasy VIII: Diabolos. He spams Graviga, which practically guarantees that the damage taken score requirement tanks. The move itself puts everyone at low-health and are in danger of being one-shotted; the only saving grace is that Gravity itself can't kill you.you, and that Diabolos can be blinded (getting that status effect to stick is key to survive this encounter). Additionally, if you expect to get anything more than novice, you'll need wind skills, which are hard to come by.
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* BreatherBoss: Reno at the end of ''Countdown to Destruction'' FFVII event. He pales in comparison to what came before and spends more time incapacitating characters than hurting them; as long as you keep up with the Pyramids, he's a relatively easy enemy.


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** Diabolos in the FFVIII dungeons. He spams Graviga, which practically guarantees that the damage taken score requirement tanks. The move itself puts everyone at low-health and are in danger of being one-shotted; the only saving grace is that Gravity itself can't kill you. Additionally, if you expect to get anything more than novice, you'll need wind skills, which are hard to come by.
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* BreatherLevel: Centra Excavation Site - Final Fantasy VIII: after several dungeons in which you fought quite hard bosses (including the Black Widow and Diabolos), this dungeon is fairly straightforward, with rather simple enemies to defeat and, most of all, absolutly no boss.
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** The Retaliate ability comes to mind. The user will cancel and counterattack every physical attack directed at him while the ability is active. However, it is possible to attack your character with your own party members, making the Retaliate user counterattacks the enemy instead of your own characters. Not only does Retaliate deal good damages, but characters who would otherwise just sit and wait until they are needed (such as your dedicated white magic user) can now make themselves useful by activating Retaliate. The icing on the cake? Retaliate won't trigger enemies' counterattacks.

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** The Retaliate ability comes to mind. The user will cancel and counterattack every physical attack directed at him while the ability is active. However, it is possible to attack your character with your own party members, making the Retaliate user counterattacks the enemy instead of your own characters. Not only does Retaliate deal good damages, but characters who would otherwise just sit and wait until they are needed (such as your dedicated white magic user) can now make themselves useful by activating Retaliate. And if you use Double Cut on the Retaliate user, he will counterattack twice. Teams composed of one Retaliate user and 4 other characters wielding honed Double Cut abilities is very effective. The icing on the cake? Retaliate won't trigger enemies' counterattacks.
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None

Added DiffLines:

* GameBreaker:
** The Retaliate ability comes to mind. The user will cancel and counterattack every physical attack directed at him while the ability is active. However, it is possible to attack your character with your own party members, making the Retaliate user counterattacks the enemy instead of your own characters. Not only does Retaliate deal good damages, but characters who would otherwise just sit and wait until they are needed (such as your dedicated white magic user) can now make themselves useful by activating Retaliate. The icing on the cake? Retaliate won't trigger enemies' counterattacks.
** Blitz and Quake are regarded as incredibly useful spells, very useful to clear a fight in a jiffy, since they are powerful abilities which hit every enemy on screen. Unlocking such abilities make farming some daily challenges or completing elite dungeons with multiple enemies/bosses much easier. They also have the advantage of being usable by many characters and have double the usages compared to summon abilities which only gain 1 more usage per level (not to mention Summon orbs, necessary to craft and hone summon abilities, can only be gained during events).


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* GoodBadBugs: Retaliate probably wasn't expected to be used the way it is now by many players.

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Repair Dont Respond: no need for a bullet point.


** In Final Fantasy VI dungeons, Onion Knights. They can counterattack with the Self-Destruct move, inflicting damage proportional to their remaining HP. They are among the first enemies of the game whose role is to stop the player from simply toggling auto-combat and forget their device.
*** Though it can also work in your favor if you didn't quite kill them in one hit, dealing pitiful damage and saving you from having to use another action to finish them off.
** In the Final Fantasy VIII event, Forbidden. Likely the first time newer players will enounter Instant Kill moves, and they got a few other annoying Status Effects too.

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** In Final Fantasy VI dungeons, Onion Knights. They can counterattack with the Self-Destruct move, inflicting damage proportional to their remaining HP. They are among the first enemies of the game whose role is to stop the player from simply toggling auto-combat and forget their device.
***
device. Though it can also work in your favor if you didn't quite kill them in one hit, dealing pitiful damage and saving you from having to use another action to finish them off.
** In the Final Fantasy VIII event, Forbidden. Likely the first time newer players will enounter encounter Instant Kill moves, and they got a few other annoying Status Effects too.

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** In Final Fantasy VI dungeons, Onion Knights. They can counterattack with the Self-Destruct move, inflicting damages proportional to their remaining HP. They are among the first enemies of the game whose role is to stop the player from simply toggling auto-combat and forget their device.

to:

** In Final Fantasy VI dungeons, Onion Knights. They can counterattack with the Self-Destruct move, inflicting damages damage proportional to their remaining HP. They are among the first enemies of the game whose role is to stop the player from simply toggling auto-combat and forget their device.device.
*** Though it can also work in your favor if you didn't quite kill them in one hit, dealing pitiful damage and saving you from having to use another action to finish them off.
** In the Final Fantasy VIII event, Forbidden. Likely the first time newer players will enounter Instant Kill moves, and they got a few other annoying Status Effects too.



** The synergy system itself is a rather clever and interesting use of characters and equipment, allowing the player to make use of stuff which would be otherwise completly useless. However, when you are unable to use it because there is simply no equipment available to exploit for some titles, you may find some elite and event dungeons very difficult (or impossible) to defeat. That is the case, for example, for FFVIII and FFXIII, which had absolutly no random weapon or armor drop available when their dungeons were released. Some 4 and 5 stars equipment were added, but you would have to be lucky with the gatcha.

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** The synergy system itself is a rather clever and interesting use of characters and equipment, allowing the player to make use of stuff which would be otherwise completly useless. However, when you are unable to use it because there is simply no equipment available to exploit for some titles, you may find some elite and event dungeons very difficult (or impossible) to defeat. That is the case, for example, for FFVIII and FFXIII, which had absolutly absolutely no random weapon or armor drop available when their dungeons were released. Some 4 and 5 stars star equipment were was added, but you would have to be lucky with the gatcha.



** Imperial Camp (Elite) - Final Fantasy VI: You are against 3 Magitek Armors, which can use an attack which can easily deals over 1200 damages to one character. Without using synergy and some key abilities (such as Thundara, Thundaga, Thunder Strike, Power Break, Blind strike, and eventually Aerith's 'Seal Evil' Soul Break which can inflict stop on them), your team will be obliterated very quickly.
** To slay a sorceress (Event) - Final Fantasy VIII: In the Elite version, the Archaeosaur is an insane damage sponge (over 150 000 HP). You'd better pray that Poison and Blind stick, and pack a lot of Blizzard-related abilities. Seifer is arguably worse, since he doesn't share Archaeosaur's weaknesses, and has a very high defense (though he is susceptible to Slow, and while you can't Poison him, he has a weakness to poison damages). And then you have both Iguions, who can use Magma Breath, an attack able to petrify your whole party in one go if you are unlucky, leading to a game over. Thus, you need to bring a character equipped with a honed Stona and the accessory preventing petrification. The worst part? You need to fight Iguions, Seifer and Edea all in a row. If you ever manage to reach Edea, your party will be severily exhausted, with little to no abilities left to use. Bluntly put, if you don't spend Mythril to regenerate your team and refresh your abilities, it is impossible to win those fights.

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** Imperial Camp (Elite) - Final Fantasy VI: You are against 3 Magitek Armors, which can use an attack which can easily deals over 1200 damages to one character. Without using synergy and some key abilities (such as Thundara, Thundaga, Thunder Strike, Power Break, Blind strike, and eventually Aerith's 'Seal Evil' Soul Break which can inflict stop on them), your team will can be obliterated very quickly.
** To slay a sorceress (Event) - Final Fantasy VIII: In the Elite version, the Archaeosaur is an insane damage sponge (over 150 000 150'000 HP). You'd better pray that Poison and Blind stick, and pack a lot of Blizzard-related abilities. Seifer is arguably worse, since he doesn't share Archaeosaur's weaknesses, and has a very high defense (though he is susceptible to Slow, and while you can't Poison him, he has a weakness to poison damages).damage). And then you have both Iguions, who can use Magma Breath, an attack able to petrify your whole party in one go if you are unlucky, leading to a game over. Thus, you need to bring a character equipped with a honed Stona and the accessory preventing petrification. The worst part? You need to fight Iguions, Seifer and Edea all in a row. If you ever manage to reach Edea, your party will be severily exhausted, with little to no abilities left to use. Bluntly put, if you don't spend Mythril to regenerate your team and refresh your abilities, it is impossible to win those fights.



** Heroic difficulty daily dungeons, which were meant for characters who broke the level 50 limit, something not yet possible in the english version of the game. They are still doable with a fully leveled to 50 team, but expect some hard encounters. As for the Glade of Wisdom (Sunday's Exp Gungeon), it is very difficult to master it with low level characters, characters already 50 won't gain any exp, and it is the only dungeon of the game where you can't benefit from synergy.
** The "''To slay a sorceress''" Final Fantasy VIII Event. While the Classic version of the event is manageable, the Elite version gets very quickly insanely hard, with bosses with insane defense and tons of HP (the Archaeosaur alone has around 150 000 HP), and the final battle pins you against 3 boss battles in a row (Iguion, Seifer and Edea). The event was released in the west way sooner than in Japan, without its difficulty being scaled down, resulting in a challenge that most players found absolutly impossible to beat since there was next to no Final Fantasy VIII equipment to exploit for synergy, not to mention the Friend and Materia system weren't implanted yet.

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** Heroic difficulty daily dungeons, which were meant for characters who broke the level 50 limit, something not yet possible in the english version of the game. They are still doable with a fully leveled to 50 team, but expect some hard encounters. As for the Glade of Wisdom (Sunday's Exp Gungeon), Dungeon), it is very difficult to master it with low level characters, characters already 50 won't gain any exp, and it is the only dungeon of the game where you can't benefit from synergy.
** The "''To slay a sorceress''" Final Fantasy VIII Event. While the Classic version of the event is manageable, the Elite version gets very quickly insanely hard, with bosses with insane defense and tons of HP (the Archaeosaur alone has around 150 000 HP), and the final battle pins you against 3 boss battles in a row (Iguion, Seifer and Edea). The event was released in the west way sooner than in Japan, without its difficulty being scaled down, resulting in a challenge that most players found absolutly absolutely impossible to beat since there was next to no Final Fantasy VIII equipment to exploit for synergy, not to mention the Friend and Materia system weren't implanted implemented yet.
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** Page 64 in the Final Fantasy V Elite dungeon Library of the Ancient: they can cast [[OneHitKill Level 5 Death]]. Considering most players will have a couple of characters (if not all characters) at level 50 when attempting that dungeon...

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** Page 64 in the Final Fantasy V Elite dungeon Library of the Ancient: Ancient dungeon: they can cast [[OneHitKill Level 5 Death]]. Considering most players will have a couple of characters (if not all characters) at level 50 when attempting that dungeon...
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** Tyro is a mixed bag. While he's a MasterOfNone, he's RescuedFromTheScrappyHeap if he has one of his special grimoires. [[LuckBasedMission Good luck with getting them though.]]
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* EnsembleDarkhorse: Notably, Kain and Rydia, who are considered this trope in the [[VideoGame/FinalFantasyIV game they come from]], are the only characters in FFIV that could be gained through going through the normal levels while the actual protagonist, Cecil, is only gotten through an event.
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midly -> mildly


** The most criticized aspect of the game is the slow user interface, which becomes bothersome when scrolling through equipment lists. Or any other list, for that matter. Depending on which device you are using, this aspect can be just midly annoying to make the game barely playable. Any collection event becomes especially tedious because of this, since the player has to buy items one by one.

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** The most criticized aspect of the game is the slow user interface, which becomes bothersome when scrolling through equipment lists. Or any other list, for that matter. Depending on which device you are using, this aspect can be just midly mildly annoying to make the game barely playable. Any collection event becomes especially tedious because of this, since the player has to buy items one by one.
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** The most criticized aspect of the game is the slow user interface, which becomes bothersome when scrolling through equipment lists. Or any other list, for that matter. Depending on which device you are using, this aspect can be just midly annoying to make the game barely playable.

to:

** The most criticized aspect of the game is the slow user interface, which becomes bothersome when scrolling through equipment lists. Or any other list, for that matter. Depending on which device you are using, this aspect can be just midly annoying to make the game barely playable. Any collection event becomes especially tedious because of this, since the player has to buy items one by one.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Page 64 in the Final Fantasy V Elite dungeon Library of the Ancient: they can cast [[OneHitKill Level 5 Death]]. Considering most players will have a couple of characters (if not all characters) at level 50 when attempting that dungeon...
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** Coeurls in Final Fantasy IV dungeons, who can counterattack with Blaster, paralysing a character at best, outright killing it at worst.

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** Coeurls in Final Fantasy IV dungeons, who can counterattack with Blaster, paralysing a character at best, outright killing it him at worst.
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* DemonicSpiders:
** Coeurls in Final Fantasy IV dungeons, who can counterattack with Blaster, paralysing a character at best, outright killing it at worst.
** Platinum Dragons in the Gil Grasslands (Heroic): if they cast Gale, everyone will be reduced to single digit HP, prompting many players to simply [[SaveScumming reset the battle]].
* GoddamnedBats:
** In Final Fantasy III dungeons, Cursed Copper and Eye Fang. The former can put your characters to sleep, the latter can Blind them. Since Blind's timer is 60 seconds and resets everytime a new battle begin, fights against them can be particularly annoying.
** In Final Fantasy VI dungeons, Onion Knights. They can counterattack with the Self-Destruct move, inflicting damages proportional to their remaining HP. They are among the first enemies of the game whose role is to stop the player from simply toggling auto-combat and forget their device.


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** Heroic difficulty daily dungeons, which were meant for characters who broke the level 50 limit, something not yet possible in the english version of the game. They are still doable with a fully leveled to 50 team, but expect some hard encounters. As for the Glade of Wisdom (Sunday's Exp Gungeon), it is very difficult to master it with low level characters, characters already 50 won't gain any exp, and it is the only dungeon of the game where you can't benefit from synergy.

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* ThatOneLevel: The "''To slay a sorceress''" Final Fantasy VIII Event. While the Classic version of the event is manageable, the Elite version gets very quickly insanely hard, with bosses with insane defense and tons of HP (the Archaeosaur alone has around 150 000 HP), and the final battle pins you against 3 boss battles in a row (Iguion, Seifer and Edea). The event was released in the west way sooner than in Japan, without its difficulty being scaled down, resulting in a challenge that most players found absolutly impossible to beat since there was next to no Final Fantasy VIII equipment to exploit for synergy, not to mention the Friend and Materia system weren't implanted yet.

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* ThatOneLevel: ThatOneLevel:
** Most Final Fantasy V Elite dungeons are regarded as the toughest of the bunch.
**
The "''To slay a sorceress''" Final Fantasy VIII Event. While the Classic version of the event is manageable, the Elite version gets very quickly insanely hard, with bosses with insane defense and tons of HP (the Archaeosaur alone has around 150 000 HP), and the final battle pins you against 3 boss battles in a row (Iguion, Seifer and Edea). The event was released in the west way sooner than in Japan, without its difficulty being scaled down, resulting in a challenge that most players found absolutly impossible to beat since there was next to no Final Fantasy VIII equipment to exploit for synergy, not to mention the Friend and Materia system weren't implanted yet.
Is there an issue? Send a MessageReason:
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* ThatOneLevel: The "''To slay a sorceress''" Final Fantasy VIII Event. While the Classic version of the event is manageable, the Elite version gets very quickly insanely hard, with bosses with insane defense and tons of HP (the Archaeosaur alone has around 150 000 HP), and the final battle pins you against 3 boss battles in a row (Iguion, Seifer and Edea). The event was released in the west way sooner than in Japan, without its difficulty being scaled down, resulting in a challenge than most players found absolutly impossible to beat since there was next to no Final Fantasy VIII equipment to exploit for synergy, not to mention the Friend and Materia system weren't implanted yet.

to:

* ThatOneLevel: The "''To slay a sorceress''" Final Fantasy VIII Event. While the Classic version of the event is manageable, the Elite version gets very quickly insanely hard, with bosses with insane defense and tons of HP (the Archaeosaur alone has around 150 000 HP), and the final battle pins you against 3 boss battles in a row (Iguion, Seifer and Edea). The event was released in the west way sooner than in Japan, without its difficulty being scaled down, resulting in a challenge than that most players found absolutly impossible to beat since there was next to no Final Fantasy VIII equipment to exploit for synergy, not to mention the Friend and Materia system weren't implanted yet.
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None


** To slay a sorceress (Event) - Final Fantasy VIII: In the Elite version, the Archaeosaur is an insane damage sponge (over 150 000 HP). You'd better pray that Poison and Blind stick, and pack a lot of Blizzard-related abilities. Seifer is arguably worse, since he doesn't share Archaeosaur's weaknesses, and has a very high defense (though he is susceptible to Slow, and while you can't Poison him, he has a weakness to poison damages).
* ThatOneLevel: The "''To slay a sorceress''" Final Fantasy VIII Event. While the Classic version of the event is manageable, the Elite version gets very quickly insanely hard, with bosses with insane defense and tons of HP (the Archaeosaur alone has around 150 000 HP). The event was released in the west way sooner than in Japan, without its difficulty being scaled down, resulting in a challenge than most players found absolutly impossible to beat since there was next to no Final Fantasy VIII equipment to exploit for synergy, not to mention the Friend and Materia system weren't implanted yet.

to:

** To slay a sorceress (Event) - Final Fantasy VIII: In the Elite version, the Archaeosaur is an insane damage sponge (over 150 000 HP). You'd better pray that Poison and Blind stick, and pack a lot of Blizzard-related abilities. Seifer is arguably worse, since he doesn't share Archaeosaur's weaknesses, and has a very high defense (though he is susceptible to Slow, and while you can't Poison him, he has a weakness to poison damages).
damages). And then you have both Iguions, who can use Magma Breath, an attack able to petrify your whole party in one go if you are unlucky, leading to a game over. Thus, you need to bring a character equipped with a honed Stona and the accessory preventing petrification. The worst part? You need to fight Iguions, Seifer and Edea all in a row. If you ever manage to reach Edea, your party will be severily exhausted, with little to no abilities left to use. Bluntly put, if you don't spend Mythril to regenerate your team and refresh your abilities, it is impossible to win those fights.
* ThatOneLevel: The "''To slay a sorceress''" Final Fantasy VIII Event. While the Classic version of the event is manageable, the Elite version gets very quickly insanely hard, with bosses with insane defense and tons of HP (the Archaeosaur alone has around 150 000 HP).HP), and the final battle pins you against 3 boss battles in a row (Iguion, Seifer and Edea). The event was released in the west way sooner than in Japan, without its difficulty being scaled down, resulting in a challenge than most players found absolutly impossible to beat since there was next to no Final Fantasy VIII equipment to exploit for synergy, not to mention the Friend and Materia system weren't implanted yet.
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** To slay a sorceress (Event) - Final Fantasy VIII: In the Elite version, the Archaeosaur is an insane damage sponge (over 150 000 HP). You'd better pray that Poison and Blind stick, and pack a lot of Blizzard-related abilities. Seifer is arguably worse, since he doesn't share Archaeosaur's weaknesses, and has a very high defense (though he is susceptible to Slow, and while you can't Poison him, he has a weakness to poison damages).
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* ThatOneLevel: The "''To slay a sorceress''" FF8 Event. While the Classic version of the event is manageable, the Elite version gets very quickly insanely hard, with bosses with insane defense and tons of HP (the Archaeosaur alone has around 150 000 HP). The event was released in the west way sooner than in Japan, without its difficulty being scaled down, resulting in a challenge than most players found absolutly impossible to beat since there was no FF8 equipment to exploit for synergy, not to mention the Friend and Materia system weren't implanted yet.

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* ThatOneLevel: The "''To slay a sorceress''" FF8 Final Fantasy VIII Event. While the Classic version of the event is manageable, the Elite version gets very quickly insanely hard, with bosses with insane defense and tons of HP (the Archaeosaur alone has around 150 000 HP). The event was released in the west way sooner than in Japan, without its difficulty being scaled down, resulting in a challenge than most players found absolutly impossible to beat since there was next to no FF8 Final Fantasy VIII equipment to exploit for synergy, not to mention the Friend and Materia system weren't implanted yet.
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* ThatOneLevel: The "''To slay a sorceress''" FF8 Event. While the Classic version of the event is manageable, the Elite version gets very quickly insanely hard, with bosses with insane defense and tons of HP (the Archaeosaur alone has around 150 000 HP). The event was released in the west way sooner than in Japan, without its difficulty being scaled down, resulting in a challenge than most players found absolutly impossible to beat since there was no FF8 equipment to exploit for synergy, not to mention the Friend and Materia system weren't implanted yet.

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* ScrappyMechanic: The most criticized aspect of the game is the slow user interface, which becomes bothersome when scrolling through equipment lists. Or any other list, for that matter.
* TierInducedScrappy: The 'Core' characters are seen as vastly inferior to their named character counterparts, with only a few, if any, being worth using.

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* ScrappyMechanic: ScrappyMechanic:
**
The most criticized aspect of the game is the slow user interface, which becomes bothersome when scrolling through equipment lists. Or any other list, for that matter.
matter. Depending on which device you are using, this aspect can be just midly annoying to make the game barely playable.
** The synergy system itself is a rather clever and interesting use of characters and equipment, allowing the player to make use of stuff which would be otherwise completly useless. However, when you are unable to use it because there is simply no equipment available to exploit for some titles, you may find some elite and event dungeons very difficult (or impossible) to defeat. That is the case, for example, for FFVIII and FFXIII, which had absolutly no random weapon or armor drop available when their dungeons were released. Some 4 and 5 stars equipment were added, but you would have to be lucky with the gatcha.
* TierInducedScrappy: ThatOneBoss: While the classic dungeons aren't too difficult, there are a lot of bosses in the elites ones (and in some events) which are an absolute nightmare to fight:
** North Mountain (Elite) - Final Fantasy V: Magissa and Forza hit hard, and the conditions for mastering their fight involve silencing the former and putting to sleep the latter.
** Imperial Camp (Elite) - Final Fantasy VI: You are against 3 Magitek Armors, which can use an attack which can easily deals over 1200 damages to one character. Without using synergy and some key abilities (such as Thundara, Thundaga, Thunder Strike, Power Break, Blind strike, and eventually Aerith's 'Seal Evil' Soul Break which can inflict stop on them), your team will be obliterated very quickly.
* TierInducedScrappy:
**
The 'Core' characters are seen as vastly inferior to their named character counterparts, with only a few, if any, being worth using.using.
** Cyan, who can use the same equipment and abilities as Sephiroth, but who is just vastly inferior to him when it comes to stats (not to mention Sephiroth's regular Soul Break is leagues better than Cyan's, and he is able to use some Black Magic to boot). Both share the same problem though: Katanas weapons are very hard to come by, so unless you managed to get your hands on one or on a 4 or 5 stars dagger, you are probably better off using other characters.
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* ScrappyMechanic: The most criticized aspect of the game is the slow user interface, which becomes bothersome when scrolling through equipment lists. Or any other list, for that matter.
* TierInducedScrappy: The 'Core' characters are seen as vastly inferior to their named character counterparts, with only a few, if any, being worth using.

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