Follow TV Tropes

Following

History YMMV / FinalFantasyI

Go To

OR

Is there an issue? Send a MessageReason:
None


* GoodBadTranslation: In the English translation, when the party confronts Garland at the Chaos Shrine, his attempt to threaten the party sounds more silly than intimidating: [[MemeticMutation "I, Garland, will knock you all down!"]] It's so infamous that, after the UsefulNotes/PlayStation port removed it, the UsefulNotes/GameBoyAdvance port added it ''back'', and it's been around for all releases since — up to and including the versions released on smartphones and UsefulNotes/{{Steam}}. And curiously, it's actually not an inaccurate translation.[[note]]The original word is usually translated as "defeat", but "to kick about" or "to knock over" are also apt translations. Given the translation was done in-house in Japan at Square and likely by a non-native English speaker, they probably didn't realize that this translation, while ''technically'' accurate, sounds very silly to Western audiences.[[/note]]

to:

* GoodBadTranslation: In the English translation, when the party confronts Garland at the Chaos Shrine, his attempt to threaten the party sounds more silly than intimidating: [[MemeticMutation "I, Garland, will knock you all down!"]] It's so infamous that, after the UsefulNotes/PlayStation port removed it, the UsefulNotes/GameBoyAdvance port added it ''back'', and it's been around for all releases since — up to and including the versions released on smartphones and UsefulNotes/{{Steam}}.UsefulNotes/{{Steam}}, ''and'' the Pixel Remaster. And curiously, it's actually not an inaccurate translation.[[note]]The original word is usually translated as "defeat", but "to kick about" or "to knock over" are also apt translations. Given the translation was done in-house in Japan at Square and likely by a non-native English speaker, they probably didn't realize that this translation, while ''technically'' accurate, sounds very silly to Western audiences.[[/note]]
Is there an issue? Send a MessageReason:
None


* ItsEasySoItSucks: The GBA and PSP remakes. The charge system was replaced with the traditional Mana Points experience is gained faster, Phoenix Downs are added, you can save almost anywhere, and attacks now redirect to another enemy if the target is killed by someone else in the same turn. You can carry enough Potions to where you never have to start a fight while weakened. You can always revive with items. It's a far cry from the NES version where dragging the Levistone out of the Ice Cave with two survivors was [[MarathonLevel high stakes drama!]]

to:

* ItsEasySoItSucks: The GBA and PSP remakes. remakes, along with the Pixel Remaster. The charge system was replaced with the traditional Mana Points (GBA/PSP only), experience is gained faster, Phoenix Downs are added, you can save almost anywhere, and attacks now redirect to another enemy if the target is killed by someone else in the same turn. You can carry enough Potions to where you never have to start a fight while weakened. You can always revive with items. It's a far cry from the NES version where dragging the Levistone out of the Ice Cave with two survivors was [[MarathonLevel high stakes drama!]]drama]]!
Is there an issue? Send a MessageReason:
Evil Is Sexy has been dewicked.


* EvilIsSexy: Marilith/Kary. She's also Creepy Sexy, since she's a giant snake woman.
Is there an issue? Send a MessageReason:
None


** Starting with the [=PlayStation=] remake, the name on the grave changed to [[VideoGame/TheLegendofZelda Link]] as a TakeThat against Nintendo, whose relationship with Square had been rocky ever since Final Fantasy VII was made for the [=PlayStation=] rather than the Nintendo 64 over the issue of cartridges. However, when Nintendo and Square Enix started to reconcile, and Dawn of Souls was ported to the Game Boy Advance, the Link reference was kept. Nintendo was apparently able to keep a sense of humor regarding the reference.

to:

** Starting with the [=PlayStation=] remake, the name on the grave changed to [[VideoGame/TheLegendofZelda [[Franchise/TheLegendofZelda Link]] as a TakeThat against Nintendo, whose relationship with Square had been rocky ever since Final Fantasy VII was made for the [=PlayStation=] rather than the Nintendo 64 over the issue of cartridges. However, when Nintendo and Square Enix started to reconcile, and Dawn of Souls was ported to the Game Boy Advance, the Link reference was kept. Nintendo was apparently able to keep a sense of humor regarding the reference.

Added: 555

Changed: 360

Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: Anyone who tells you ''Final Fantasy'' only started to skew towards sci-fi after ''[[VideoGame/FinalFantasyVI VI]]'' and ''[[VideoGame/FinalFantasyVII VII]]'' has never played this game. The Flying Fortress, a late-game dungeon, is a giant satellite floating in space and is populated with mechanical enemies, including the infamous [[DemonicSpiders Warmech]].

to:

* OlderThanTheyThink: OlderThanTheyThink:
**
Anyone who tells you ''Final Fantasy'' only started to skew towards sci-fi after ''[[VideoGame/FinalFantasyVI VI]]'' and ''[[VideoGame/FinalFantasyVII VII]]'' has never played this game. The Flying Fortress, a late-game dungeon, is a giant satellite floating in space and is populated with mechanical enemies, including the infamous [[DemonicSpiders Warmech]].Warmech]].
** Almost all of the additions for the [=PlayStation=] ''Origins'' version onwards, including the new music and cutscenes, originate not with ''Origins'', but the [=WonderSwan=] Color version.
Is there an issue? Send a MessageReason:
None


** The Thief can't steal, and several of their stats in the original were buggy, leaving them with basically nothing but below-average combat skills and the unreliable ability to run away (which they will need to). After the class change comes along, they get a lot better, but even then, a Knight is tougher and does more damage, and a Red Wizard is on par in damage and has much more magic. A [[SelfImposedChallenge solo run]] with a Thief is considered the hardest of any class by a good margin. They got several buffs in the remakes, but even then, they're considered one of the more expendable characters.
** The Intelligence stat is bugged in the NES and [=PlayStation=] versions, preventing spells from [[LinearWarriorsQuadraticWizards scaling damage with level]]. As a result, Black Mage is far less powerful than sword-fighters. Black Mage is also worthless compared to the generalist Red Mage, since the latter has physical prowess to complement its magic and is less of a SquishyWizard. The remakes would greatly improve Black Mage, fortunately, both by improving its stats and by fixing several bugs that made it weaker than intended.

to:

** The Thief can't steal, steal like in later games, and several of their stats are buggy in the original were buggy, release, leaving them with basically nothing but below-average combat skills and the unreliable ability to run away (which they will need to). After the class change comes along, they get a lot better, but even then, a Knight is tougher and does more damage, and a Red Wizard is on par in damage and has much more magic. A [[SelfImposedChallenge solo run]] with a Thief is considered the hardest of any class by a good margin. They got The class gets several buffs in the remakes, but even then, they're considered one of the more expendable characters.
** The Intelligence stat is bugged in the NES and [=PlayStation=] versions, preventing spells from [[LinearWarriorsQuadraticWizards scaling damage with level]]. As a result, Black Mage is far less powerful than sword-fighters. Black Mage is also worthless compared to the generalist Red Mage, Mage despite the better spell list, since the latter also has physical prowess to complement its magic and White Magic and is less of a SquishyWizard. The remakes would greatly improve Black Mage, fortunately, both by improving its stats and by fixing several bugs that made it weaker than intended.
Is there an issue? Send a MessageReason:
None


* ThatOneAchievement: "Field Researcher - Professional" in ''Pixel Remaster'' requires you to complete the entire bestiary. This means you'll likely have to go out of you way to find Warmech.

to:

* ThatOneAchievement: "Field Researcher - Professional" in ''Pixel Remaster'' requires you to complete the entire bestiary. This means you'll likely have to go out of you your way to find Warmech.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The 1989 manga becomes one due to the obscurity of it contrasting with how [[OlderThanTheyThink eerily prophetic]] it is to the additions to the game's lore that Square would make later down the line; Things like [[VideoGame/DissidiaFinalFantasy parallel versions of the world, the Warriors of Light hailing]] [[VideoGame/StrangerOfParadiseFinalFantasyOrigin from a different world]], [[spoiler: [[VideoGame/StrangerOfParadiseFinalFantasyOrigin the Lufenians creating the device that Garland uses to go back in time, the Lufenians having interdimensional capabilities, "Garland" being the villain's last name (albeit with the first name "Red")...]]]]
Is there an issue? Send a MessageReason:
None


** It's hard to find a guide which doesn't recommend a Warrior. Their high physical stats and the wealth of gear available to them make the class invaluable, plus they're also the ''only'' class that can wield the powerful Excalibur.

to:

** It's hard to find a guide which doesn't recommend a Warrior. Their high physical stats and the wealth of gear available to them make the class invaluable, plus they're also the ''only'' class that can wield the powerful Excalibur. Square Enix themselves even reference this, considering that the Warrior of Light is the one who represents the game in later titles — suggesting that, while the identities of the other three Light Warriors are indeterminate, there was at least one Warrior who acted as the group's leader, just like most in-game parties.



** It's possible to land the airship directly on top of the caravan instead of fighting across the desert. The caravan was the only "unlandable" spot that could actually be landed on with the airship. However, we can't be sure this "bug" was intentional or not.

to:

** It's possible to land the airship directly on top of the caravan instead of fighting across the desert. The caravan was the only "unlandable" spot that could actually be landed on with the airship. However, we can't be sure whether this "bug" was intentional or not.



** The Intelligence stat is bugged in the NES and [=PlayStation=] versions, preventing spells from [[LinearWarriorsQuadraticWizards scaling damage with level]]. As a result, Black Mage is far less powerful than sword-fighters. Black Mage is also worthless compared to the generalist Red Mage, since the latter has physical prowess to complement its magic. The remakes would greatly improve Black Mage, fortunately, both by improving its stats and by fixing several bugs that made it weaker than intended.

to:

** The Intelligence stat is bugged in the NES and [=PlayStation=] versions, preventing spells from [[LinearWarriorsQuadraticWizards scaling damage with level]]. As a result, Black Mage is far less powerful than sword-fighters. Black Mage is also worthless compared to the generalist Red Mage, since the latter has physical prowess to complement its magic.magic and is less of a SquishyWizard. The remakes would greatly improve Black Mage, fortunately, both by improving its stats and by fixing several bugs that made it weaker than intended.



* NotSoCheapImitation: This game was basically made as a video game SpiritualSuccessor to ''TabletopGame/DungeonsAndDragons''...and ended up spawning a massive video game franchise of its own.
* ObviousBeta: The list of features that work as intended is much shorter than the list of features what are bugged in some way, and always to the player's disadvantage. You will be relying on raw damage from your swords (which are also bugged) and fists for most of the game, since Intelligence does not increase spell potency as intended.

to:

* NotSoCheapImitation: This game was basically made as a video game SpiritualSuccessor to ''TabletopGame/DungeonsAndDragons''...adaptation of ''TabletopGame/DungeonsAndDragons''... and ended up spawning a massive video game franchise of its own.
* ObviousBeta: The list of features that work as intended is much shorter than the list of features what are bugged in some way, and always to the player's disadvantage. You will be relying on raw damage from your swords (which are also bugged) and fists for most of the game, since Intelligence does not increase spell potency as intended.intended and several spells just flat-out don't work.



** Chaos can cause an instant loss of hope with Curaja, which fully heals him. If you've already lost a couple party members, you might as well reload your save. Chaos has won. (Chaos has multiple insta-kill attacks, including one which can target multiple party members.)

to:

** Chaos can cause an instant loss of hope with Curaja, CUR4/Curaja, which fully heals him. If you've already lost a couple party members, you might as well reload your save. Chaos has won. (Chaos has multiple insta-kill attacks, including one which can target multiple party members.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NotSoCheapImitation: This game was basically made as a video game SpiritualSuccessor to ''TabletopGame/DungeonsAndDragons''...and ended up spawning a massive video game franchise of its own.
Is there an issue? Send a MessageReason:
None


** The ''Pixel Remaster'' version removed two easy ways to earn exp and gil. While they kept the 15-Puzzle, they ''also'' removed the rewards you get from playing it, thereby getting rid of the primary reason to play the mini-game in the first place. They also nixed the Peninsula of Power, meaning that expedited LevelGrinding you wanted to do? Well, that's too damn bad.

to:

** The ''Pixel Remaster'' version removed two easy ways to earn exp and gil. While they kept the 15-Puzzle, they ''also'' removed the rewards you get from playing it, thereby getting rid of the primary reason to play the mini-game in the first place. They also nixed the Peninsula of Power, meaning that expedited LevelGrinding you wanted to do? Well, that's too damn bad. However it is alleviated slightly with the console release which allows you to increase or decrease how much EXP, Gil and AP you earn after a battle up to x4 making level grinding a lot easier.

Added: 471

Changed: 328

Is there an issue? Send a MessageReason:
None


* SelfImposedChallenge: Quite possibly the TropeCodifier. Players like to mix it up with solo parties, or giving more than one slot to a certain class. The most famous example of all is completing this game with a party of four White Mages. Although this arguably isn't as difficult as playing with a party of four Thieves. [[SoloCharacterRun Or one.]]

to:

* SelfImposedChallenge: SelfImposedChallenge:
**
Quite possibly the TropeCodifier. Players like to mix it up with solo parties, or giving more than one slot to a certain class. The most famous example of all is completing this game with a party of four White Mages. Although this arguably isn't as difficult as playing with a party of four Thieves. [[SoloCharacterRun Or one.]]]]
** The Switch and [=PS4=] versions of ''Pixel Remaster'' allow the amount of experience earned to be customized, even disabling it entirely.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneAchievement: "Field Researcher - Professional" in ''Pixel Remaster'' requires you to complete the entire bestiary. This means you'll likely have to go out of you way to find Warmech.
Is there an issue? Send a MessageReason:
None


** SavingTheWorld plots in [=RPGs=] are dime-a-dozen these days, so by today's standards, this game's plot is pretty rote. but back in 1987, it was such a huge deal that what seemed to be a SaveThePrincess plot a la its contemporary ''VideoGame/DragonQuestI'' turned out to be much more.

to:

** SavingTheWorld plots in [=RPGs=] are dime-a-dozen these days, so by today's standards, this game's plot is pretty rote. but But back in 1987, it was such a huge deal that what seemed to be started off as a SaveThePrincess plot a la story like its contemporary ''VideoGame/DragonQuestI'' turned out to be much more.
Is there an issue? Send a MessageReason:
None


** SavingTheWorld plots in [=RPGs=] are a dime-a-dozen these days, but back in 1987, it was such a huge deal that what seemed to be a SaveThePrincess plot a la its contemporary ''VideoGame/DragonQuestI'' turned out to be much more.

to:

** SavingTheWorld plots in [=RPGs=] are a dime-a-dozen these days, so by today's standards, this game's plot is pretty rote. but back in 1987, it was such a huge deal that what seemed to be a SaveThePrincess plot a la its contemporary ''VideoGame/DragonQuestI'' turned out to be much more.

Added: 465

Changed: 231

Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: At the time of release, this game boasted being able to show your characters animated in battle. This was actually a selling point that they put on the sales flier, since other [=RPGs=] at the time had battles in first person view.

to:

* SeinfeldIsUnfunny: SeinfeldIsUnfunny:
**
At the time of release, this game boasted being able to show your characters animated in battle. This was actually a selling point that they put on the sales flier, since other [=RPGs=] at the time had battles in first person view.view.
** SavingTheWorld plots in [=RPGs=] are a dime-a-dozen these days, but back in 1987, it was such a huge deal that what seemed to be a SaveThePrincess plot a la its contemporary ''VideoGame/DragonQuestI'' turned out to be much more.
Is there an issue? Send a MessageReason:
Moved from main page.

Added DiffLines:

* ObviousBeta: The list of features that work as intended is much shorter than the list of features what are bugged in some way, and always to the player's disadvantage. You will be relying on raw damage from your swords (which are also bugged) and fists for most of the game, since Intelligence does not increase spell potency as intended.

Added: 567

Changed: 230

Is there an issue? Send a MessageReason:
None


* ComplacentGamingSyndrome: It's hard to find a guide which doesn't recommend a Warrior. Their high physical stats and the wealth of gear available to them make the class invaluable, plus they're also the ''only'' class that can wield the powerful Excalibur.

to:

* ComplacentGamingSyndrome: ComplacentGamingSyndrome:
**
It's hard to find a guide which doesn't recommend a Warrior. Their high physical stats and the wealth of gear available to them make the class invaluable, plus they're also the ''only'' class that can wield the powerful Excalibur.Excalibur.
** It's only slightly easier to find a guide that doesn't recommend the White Mage and Black Mage for full magic access. Generally speaking, most guides recommend a trio of the Warrior, White Mage, and Black Mage, with the fourth slot equally likely to be a Thief, Monk, Red Mage, or a second Warrior depending on personal preference.
Is there an issue? Send a MessageReason:
None


* ViewerGenderConfusion: Most of the classes look too androgynous to be generally seen as male, especially the White Mage. The Monk is the exception due to his bare chest. The Fighter/Knight is also ''usually'' thought of as male, mostly thanks to that sprite being outright taken or cribbed for male characters in later ''FF'' titles (done outright for Firion in ''[[[[VideoGame/FinalFantasyII FF2]]''[='s=] NES version, and both [[VideoGame/FinalFantasyIV Cecil]] and [[VideoGame/FinalFantasyV Bartz]] take obvious visual cues from the Fighter.

to:

* ViewerGenderConfusion: Most of the classes look too androgynous to be generally seen as male, especially the White Mage. The Monk is the exception due to his bare chest. The Fighter/Knight is also ''usually'' thought of as male, mostly thanks to that sprite being outright taken or cribbed for male characters in later ''FF'' titles (done outright for Firion in ''[[[[VideoGame/FinalFantasyII ''[[VideoGame/FinalFantasyII FF2]]''[='s=] NES version, and both [[VideoGame/FinalFantasyIV Cecil]] and [[VideoGame/FinalFantasyV Bartz]] take obvious visual cues from the Fighter.Fighter).
Is there an issue? Send a MessageReason:
None


* ViewerGenderConfusion: Most of the classes look too androgynous to be generally seen as male, especially the White Mage. The Monk is the exception due to his bare chest. The Fighter/Knight is also ''usually'' thought of as male, mostly thanks to that sprite being outright taken or cribbed for male characters in later ''FF'' titles (done outright for Firion in ''FF2''[='s=] NES version, and both [[VideoGame/FinalFantasyIV Cecil]] and [[VideoGame/FinalFantasyV Bartz]] take obvious visual cues from the Fighter.

to:

* ViewerGenderConfusion: Most of the classes look too androgynous to be generally seen as male, especially the White Mage. The Monk is the exception due to his bare chest. The Fighter/Knight is also ''usually'' thought of as male, mostly thanks to that sprite being outright taken or cribbed for male characters in later ''FF'' titles (done outright for Firion in ''FF2''[='s=] ''[[[[VideoGame/FinalFantasyII FF2]]''[='s=] NES version, and both [[VideoGame/FinalFantasyIV Cecil]] and [[VideoGame/FinalFantasyV Bartz]] take obvious visual cues from the Fighter.
Is there an issue? Send a MessageReason:
None


* ViewerGenderConfusion: Most of the classes look too androgynous to be generally seen as male, especially the White Mage. The Monk is the exception due to his bare chest.

to:

* ViewerGenderConfusion: Most of the classes look too androgynous to be generally seen as male, especially the White Mage. The Monk is the exception due to his bare chest. The Fighter/Knight is also ''usually'' thought of as male, mostly thanks to that sprite being outright taken or cribbed for male characters in later ''FF'' titles (done outright for Firion in ''FF2''[='s=] NES version, and both [[VideoGame/FinalFantasyIV Cecil]] and [[VideoGame/FinalFantasyV Bartz]] take obvious visual cues from the Fighter.
Is there an issue? Send a MessageReason:
This is now Trivia and needs Word of God to support it.


* AuthorsSavingThrow:
** The Thief was horribly underpowered in the NES version, so ''Origins'' gave it a much-needed stat buff. They have 73 base Evasion compared to their former 58, and also traded 4 points of Intelligence for 5 Agility.
** ''Dawn of Souls'' really boosted the Black Mage's value, seeing as their progression is more substantial than that of Red Mage. Red Mage's Intelligence is too low to take out large groups really until sometime after class changing. Red Mage gains new spell levels a lot slower, meaning you'll often reach a new area and find yourself unable to learn the magic for sale. Their lack of MP doesn't help, either. You can blast your way through the first half of the game thanks in no small part to Black Mage casting spells at will. They do fizzle out toward the end, though.
** The ''Pixel Remaster'' version kept many of the changes that previous versions added, while also adding the ability to quick save inside of dungeons, making the final dungeon gauntlet to Chaos much less of a slog. It also brought ''back'' the Vancian Spell Charge system to make it closer to the [=NES=] original while also adding MP restoring and revival items to further balance it out.

Added: 1131

Removed: 1427

Is there an issue? Send a MessageReason:
Tier Induced Scrappy is no longer a trope. Even with the magic defence bug, Master isn't really bad enough to qualify for the trope.


* LowTierLetdown:
** The Thief can't steal, and several of their stats in the original were buggy, leaving them with basically nothing but below-average combat skills and the unreliable ability to run away (which they will need to). After the class change comes along, they get a lot better, but even then, a Knight is tougher and does more damage, and a Red Wizard is on par in damage and has much more magic. A [[SelfImposedChallenge solo run]] with a Thief is considered the hardest of any class by a good margin. They got several buffs in the remakes, but even then, they're considered one of the more expendable characters.
** The Intelligence stat is bugged in the NES and [=PlayStation=] versions, preventing spells from [[LinearWarriorsQuadraticWizards scaling damage with level]]. As a result, Black Mage is far less powerful than sword-fighters. Black Mage is also worthless compared to the generalist Red Mage, since the latter has physical prowess to complement its magic. The remakes would greatly improve Black Mage, fortunately, both by improving its stats and by fixing several bugs that made it weaker than intended.



* TierInducedScrappy:
** The Thief can't steal, and several of their stats in the original were buggy, leaving them with basically nothing but below-average combat skills and the unreliable ability to run away (which they will need to). After the class change comes along, they get a lot better, but even then, a Knight is tougher and does more damage, and a Red Wizard is on par in damage and has much more magic. A [[SelfImposedChallenge solo run]] with a Thief is considered the hardest of any class by a good margin. They got several buffs in the remakes, but even then, they're considered one of the more expendable characters.
** The Intelligence stat is bugged in the NES and [=PlayStation=] versions, preventing spells from [[LinearWarriorsQuadraticWizards scaling damage with level]]. As a result, Black Mage is far less powerful than sword-fighters. Black Mage is also worthless compared to the generalist Red Mage, since the latter has physical prowess to compliment its magic.
** The Master (later Black Belt) in the NES version is a mixture of this trope. On one hand, they get a really good bonus with bare-handed physical attacks, often one-shotting the final boss. On the other, promoting them ''actually'' [[PowerUpLetdown makes their magic defense stat worse]] due to their magic defense growths were swapped with the Monk. Later releases fix this bug and make the Black Belt a very dangerous class on promotion.
Is there an issue? Send a MessageReason:
None


* ShockingMoments: The reveal that the "floating castle" you can get to from the Mirage Tower is, in fact, a ''space station''. Not as shocking in the remakes, which re-design the dungeon to be a mundane (relative to the game's setting) castle floating "just" a few dozen miles in the sky.

to:

* ShockingMoments: The reveal that the "floating castle" you can get to from the Mirage Tower is, in fact, a ''space station''.station'', when the game led you to believe that its world was just your bog-standard high-fantasy setting. Not as shocking in the remakes, which re-design the dungeon to be a mundane (relative to the game's setting) castle floating "just" a few dozen miles in the sky.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShockingMoments: The reveal that the "floating castle" you can get to from the Mirage Tower is, in fact, a ''space station''. Not as shocking in the remakes, which re-design the dungeon to be a mundane (relative to the game's setting) castle floating "just" a few dozen miles in the sky.
Is there an issue? Send a MessageReason:
None


* ItWasHisSled: Chaos is the evil will of Garland merged with the Four Fiends. This was a major plot twist back in the 8-bit era.

to:

* ItWasHisSled: Chaos is the evil will of Garland merged with isn't a StarterVillain, he's the BigBad of the game and has enacted a time loop to absorb the power of the Four Fiends. Fiends and transform into Chaos. This was a major plot twist back in when the 8-bit era.game first came out, but after thirty years the original game is so well-known that it's discussed openly even by casual fans.
Is there an issue? Send a MessageReason:
None


* ComplacentGamingSyndrome: It's hard to find a guide which doesn't recommend a Warrior, due to their high physical stats and the wealth of gear available to them (they're also the ''only'' class that can wield Excalibur).

to:

* ComplacentGamingSyndrome: It's hard to find a guide which doesn't recommend a Warrior, due to their Warrior. Their high physical stats and the wealth of gear available to them (they're make the class invaluable, plus they're also the ''only'' class that can wield Excalibur).the powerful Excalibur.

Added: 287

Changed: 328

Is there an issue? Send a MessageReason:
None


** [[{{Mummy}} Mummies and King Mummies]] can put your party members to Sleep.

to:

** [[{{Mummy}} Mummies and King Mummies]] can put your party members to Sleep.Sleep with their physical hits. They are especially dangerous if both attack in groups of 7-9. They sometimes are paired up with the previously-mentioned Cockatrices.



** White Dragons (originally Frost D) are essentially BossInMookClothing when you first meet them in the Cavern of Ice. Their Icestorm attack will put a massive dent in your party if they use it. Facing two at once will likely mean a TotalPartyKill if both use Icestorm on the same turn.



** The Citadel of Trials is full of Rakshasa, Horned Devil, and Medusa encounters.
** The Cavern of Ice. Dark Wizards, ''more'' Piscodemons, and ''more'' Cockatrice encounters. This dungeon is hard regardless of which characters you choose.

to:

** The Citadel of Trials is full of Rakshasa, Horned Devil, and Medusa encounters.
and Mindflayer encounters. There's also a maze teleportation puzzle in one floor that take some time memorizing which teleporters go where.
** The Cavern of Ice. Dark Wizards, White Dragons, ''more'' Piscodemons, ''more'' Mindflayers and ''more'' Cockatrice encounters. This dungeon is hard regardless of which characters you choose.
Is there an issue? Send a MessageReason:
Actual trope, not YMMV, moving to main page.


* GuideDangIt: There is a key item called the Rosetta Stone (or Slab in the NES version) that is necessary for progression. It can be found on the topmost floor of the Sunken Shrine, the dungeon where you fight the Fiend of Water. However, there doesn't appear to be a path leading to the room with the Rosetta Stone in a chest; looking at a map doesn't reveal the path either. The player is simply expected to know or realize that this particular map has a path along the top that loops like a maze in''VideoGame/PacMan'', despite there not being a single other map in the game up to that point that behaves this way. At least the map with the Stone has no random encounters...
Is there an issue? Send a MessageReason:
None


* SpiritualAdaptation: It's basically a ''TabletopGame/DungeonsAndDragons'' campaign with the game itself as the GM and the plot of ''Film/TheDarkCrystal.''[[note]]Square has explicitly cited that movie as an inspiration for ''VideoGame/FinalFantasyIX'', but the "restore the Crystals" theme can also clearly be seen in this game and ''VideoGame/FinalFantasyV''[[/note]]

to:

* SpiritualAdaptation: It's basically a ''TabletopGame/DungeonsAndDragons'' campaign with the game itself as the GM and the plot of ''Film/TheDarkCrystal.''[[note]]Square has explicitly cited that movie as an inspiration for ''VideoGame/FinalFantasyIX'', but the "restore the Crystals" theme can also clearly be seen in this game here and ''VideoGame/FinalFantasyV''[[/note]]in the other early games.[[/note]]

Top