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** [[https://youtu.be/T9cz-_jauSo There exists]] a DummiedOut map that seems to double as a GlitchLevel, with [[HellIsThatNoise a screeching soundtrack]] mixed with the [[ScareChord bell tone that plays when spotted]] and a [[TheBlank faceless mannequin]] around the area. Talking to it has it claim to be [[AnthropomorphicPersonification the representation of the dungeons itself]], or go on a [[WordSaladHorror unrelated tangent about a child at a funeral or the death of a man who chokes to death on his own poison]]. This particular story seems to be referencing a minor boss from the [[VideoGame/FearAndHungerTermina sequel]] who can suffer the same fate, and leaving the area and returning has the map somehow revert to a normal layout.

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** [[https://youtu.be/T9cz-_jauSo There exists]] a DummiedOut map that seems to double as a GlitchLevel, with [[HellIsThatNoise a screeching soundtrack]] soundtrack mixed with the [[ScareChord bell tone that plays when spotted]] and a [[TheBlank faceless mannequin]] around the area. Talking to it has it claim to be [[AnthropomorphicPersonification the representation of the dungeons itself]], or go on a [[WordSaladHorror unrelated tangent about a child at a funeral or the death of a man who chokes to death on his own poison]]. This particular story seems to be referencing a minor boss from the [[VideoGame/FearAndHungerTermina sequel]] who can suffer the same fate, and leaving the area and returning has the map somehow revert to a normal layout.
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** There's a small number of debug tiles still remaining in the game, one in the Temple of Torment, but two in the very starting area. One immediately grants you D'arce and Ragnavaldr as party members, even on [[SoloCharacterRun Hard Mode]] (the Temple one even adds the Girl to this, allowing completion of Ending A on the difficulty setting!), and the other granting the party a ton of torches and material to make more, a Cursed Sword, and can rapidly raise their Hunger so high it breaks the cap and no longer becomes a concern. The Temple one even gives a Quill and Empty Scroll with each use, enabling the player to gain nearly any item and skill in the game in an infinitely farmable way. Naturally, these ones are so good that the community often considers them cheating.
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** The DeathOfPersonality that [[spoiler:Le'garde (the Yellow God) and the Little Girl (the God of Fear and Hunger)]] suffer upon their ascension. Once they become gods, they completely shed their original identities: the former refers to their old self as an entirely different person if spoken to, and the latter is entirely non-communicative. Trying to talk sense into them is useless, and nothing will stop them from trying to kill you, regardless of whatever bond you might have had with them beforehand. Their disconnection from their humanity upon transformation highlights the terrible effects of ascending to godhood.

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** The DeathOfPersonality that [[spoiler:Le'garde (the Yellow God) King) and the Little Girl (the God of Fear and Hunger)]] suffer upon their ascension. Once they become gods, they completely shed their original identities: the former refers to their old self as an entirely different person if spoken to, and the latter is entirely non-communicative. Trying to talk sense into them is useless, and nothing will stop them from trying to kill you, regardless of whatever bond you might have had with them beforehand. Their disconnection from their humanity upon transformation highlights the terrible effects of ascending to godhood.
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** [[Film/MontyPythonAndTheHolyGrail Black Knight]] jokes abound as some fans find the dismemberment mechanic in general to be too casual and absurd to take seriously.


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** "O LORD GIVE/TEACH ___" [[labelnote:Explanation]]The verses used to activate an Empty Scroll. Normally the last word or phrase is an item or skill in-game; fans may replace it with something silly or mundane[[/labelnote]]
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** Damage over time effects, be it Fire, Bleed, or Poison. Each drains 10% of the afflicted boy part's health each turn, and there are plentiful options with which to use any of them between items, spells, and a few select weapons. Many enemies at a glance have very high health for their torsos, but in reality the game is coded such that almost every enemy aside for some most lategame bosses die when their torso loses 25% of its overall HP, meaning successfully inflicting one of the three aforementioned status ailments can win you the fight in just three turns. Since the damage is percentage-based, these strategies still hold true on harder difficulties.

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** Damage over time effects, be it Fire, Bleed, or Poison. Each drains 10% of the afflicted boy body part's health each turn, and there are plentiful options with which to use any of them between items, spells, and a few select weapons. Many enemies at a glance have very high health for their torsos, but in reality the game is coded such that almost every enemy aside for from some most lategame bosses die when their torso loses 25% of its overall HP, meaning successfully inflicting one of the three aforementioned status ailments can win you the fight in just three turns. Since the damage is percentage-based, these strategies still hold true on harder difficulties.



** Simple Transmutation, a spell that can acquired in Ma'habre almost immediately if you know where to look. It has two uses, being able to turn water vials into wine vials, and replicate moldy bread provided you have at least one. Between wine vials restoring more Mind than it costs to cast the spell and the Salmonsnake's pond being an infinite supply for water to fill vials with, concerns about restoring Mind or easing hunger are eliminated entirely and with a healing spell, restoring Body is similarly a non-issue.

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** Simple Transmutation, a spell that can acquired in Ma'habre almost immediately if you know where to look. It has two uses, being able to turn water vials into wine vials, and replicate moldy bread provided you have at least one. Between wine vials restoring more Mind than it costs to cast the spell and the Salmonsnake's pond being an infinite supply for water to fill vials with, concerns about restoring Mind or easing hunger are eliminated entirely entirely, and with a healing spell, restoring Body is similarly a non-issue.



** For that matter, ''any'' of the methods that allow for you to take an extra action at the end of a turn, especially on Hard Mode where your options to recruit allies are sorely limited and you could very easily have to just fight on your own. It's because of that why En Garde, Fast Attack, the White Angel Soulstone and other such skills are regarded as some of the best combat skills in the game for that reason, and an absolute ''must have'' for any Hard Mode run.

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** For that matter, ''any'' of the methods that allow for you to take an extra action at the end of a turn, especially on Hard Mode where your options to recruit allies are sorely limited and you could very easily have to just fight on your own. It's because of that why En Garde, Fast Attack, the White Angel Soulstone Soulstone, and other such skills are regarded as some of the best combat skills in the game for that reason, and an absolute ''must have'' for any Hard Mode run.



** Leg Sweep is a skill that is meant to remove your opponent's legs. For whatever reason, however, it also breaks down doors in one hit, making it superior to Lockpick. This even extends to the [[spoiler:door containing the Miasma which would normally require defeating the Crow Mauler and taking the Crow Key.]]

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** Leg Sweep is a skill that is meant to remove your opponent's legs. For whatever reason, however, it also breaks down doors in one hit, making it superior to Lockpick. This even extends to the [[spoiler:door containing the Miasma Miasma, which would normally require defeating the Crow Mauler and taking the Crow Key.]]Key]].



** The beast that Nas'hrah summons in the Blood Pit. It appears small at first in the darkness, slowly pulling itself towards you to reveal just how giant and horrifying it really is. Is it a man? A monkey? A goat? Whatever it is, once it reaches you the screen goes dark and a haunting message [[NothingIsScarier leaves the end up to the player's imagination]]: "You are crushed with great pressure.".

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** The beast that Nas'hrah summons in the Blood Pit. It appears small at first in the darkness, slowly pulling itself towards you to reveal just how giant and horrifying it really is. Is it a man? A monkey? A goat? Whatever it is, once it reaches you you, the screen goes dark and a haunting message [[NothingIsScarier leaves the end up to the player's imagination]]: "You are crushed with great pressure.".



** The Penance Armor, effectively a mobile iron maiden meant to be worn as armor, intended for death row inmates sent out on suicide missions to sharpen their senses and provide them with the best defense possible. It prevents limb loss and has a colossal damage reduction from a variety of physical attacks as a plus... but once you put it on there's no taking it off again. Ever. The narration that prints out after taking a few steps in it even ensures that, were you able to find a way to have someone remove it after escaping the dungeon, the spikes lining its insides have dug so deep into your body it's unlikely you'd survive their extraction, anyway, causing you to bleed endlessly unless you equip the Salmonsnake Soul to mitigate it.
* NightmareRetardant: The Human Hydra is horrifying to look at, but the fact it talks like a twelve-year-old talking crap to its opponents on a multiplayer game undercuts its menace. [[spoiler:An InvokedTrope as it turns out! The Human Hydra is unable to move and can't really attack, able to be effortlessly defeated by anyone stronger than an unarmed child.]]
* PlayerPunch: All over the damn place, but the worst has to be [[spoiler: Ending A, which requires you to escort this little girl that you've almost certainly gotten attached to down to the deepest reaches of the dungeons. You're led to believe that accomplishing this is your best course of action, and technically, things ''do'' work out in the long run... but that means little when you had to watch the poor kid painfully ascend as the God of Fear and Hunger.]]

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** The Penance Armor, effectively a mobile iron maiden meant to be worn as armor, intended for death row inmates sent out on suicide missions to sharpen their senses and provide them with the best defense possible. It prevents limb loss and has a colossal damage reduction from a variety of physical attacks as a plus... but once you put it on on, there's no taking it off again. Ever. The narration that prints out after taking a few steps in it even ensures that, were you able to find a way to have someone remove it after escaping the dungeon, the spikes lining its insides have dug so deep into your body it's unlikely you'd survive their extraction, anyway, causing you to bleed endlessly unless you equip the Salmonsnake Soul to mitigate it.
* NightmareRetardant: The Human Hydra is horrifying to look at, but the fact it talks like a twelve-year-old talking crap to its opponents on a multiplayer game undercuts its menace. [[spoiler:An InvokedTrope InvokedTrope, as it turns out! The Human Hydra is unable to move and can't really attack, able to be effortlessly defeated by anyone stronger than an unarmed child.]]
* PlayerPunch: All over the damn place, but the worst has to be [[spoiler: Ending [[spoiler:Ending A, which requires you to escort this little girl that you've almost certainly gotten attached to down to the deepest reaches of the dungeons. You're led to believe that accomplishing this is your best course of action, and technically, things ''do'' work out in the long run... but that means little when you had to watch the poor kid painfully ascend as the God of Fear and Hunger.]]



** The Gauntlet, the final area explored while going for Endings A and B, is similarly difficult due to the assorted dangers present in it. Large swaths of the floor are covered in insects that will damage you if you don't have Mastery Over Insects (a spell that [[GuideDangIt anyone other than Enki needs an Empty Scroll to gain]]), there are instant-death swinging pendulum blades and rolling boulders, and several several powerful new enemies including a two-headed Crow Mauler.

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** The Gauntlet, the final area explored while going for Endings A and B, is similarly difficult due to the assorted dangers present in it. Large swaths of the floor are covered in insects that will damage you if you don't have Mastery Over Insects (a spell that [[GuideDangIt anyone other than Enki needs an Empty Scroll to gain]]), there are instant-death swinging pendulum blades and rolling boulders, and several several powerful new enemies enemies, including a ''a two-headed Crow Mauler.Mauler''.
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** Elite Guards are considered this on ''every'' difficulty level. They're more durable than regular Prison Guards, they come equipped with a limb-cutting sword in one hand and a bone-breaking mace in the other, and still have the devastating stinger attack. No matter what you target, you're team is going to be left crippled if you fight them, assuming they eve survive, which makes facing Elite Guards in battle just not worth the effort.

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** Elite Guards are considered this on ''every'' difficulty level. They're more durable than regular Prison Guards, they come equipped with a limb-cutting sword in one hand and a bone-breaking mace in the other, and still have the devastating stinger attack. No matter what you target, you're team is going to be left crippled if you fight them, assuming they eve even survive, which makes facing Elite Guards in battle just not worth the effort.

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* PlayerPunch: All over the damn place, but the worst has to be [[spoiler: Ending A, which requires you to escort this little girl that you've almost certainly gotten attached to down to the deepest reaches of the dungeons. You're led to believe that accomplishing this is your best course of action, and technically, things ''do'' work out in the long run... but that means little when you had to watch the poor kid painfully ascend as the God of Fear and Hunger.]]



** Getting the Demon Kid added to your party requires um...[[ILoveTheDead putting the player's seed in a corpse.]]

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** Getting the Demon Kid added to your party requires um...requires, um... [[ILoveTheDead putting the player's seed in a corpse.]]

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** Demon Child's all share the same character ID. This means that if it's crippled, you teach one magic or give it equipment, give it to the Pocket Cat, and make a new one, with your new Demon Child having the same abilities once it's matured enough.

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** Demon Child's Children all share the same character ID. This means that if it's crippled, you can teach one magic or give it equipment, give it to the Pocket Cat, and make a new one, with your new Demon Child having the same abilities once it's matured enough.


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** If you wait too long to recruit Enki or Ragnvaldr, [[spoiler:they'll become a ghoul-infused Abominable Marriage or a decapitated husk controlled by a Brain Flower, respectively, and in theory, you'll have to fight them... in practice, a bug results in the encounter ending instantly. Furthermore, it's possible for Enki to later turn up [[UnexplainedRecovery back in human form]].]]

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* DemonicSpiders: Due to the increase in enemy health, the starting Prison Guards are elevated to this level in Terror & Starvation and Hard Mode. Everyone's starting weapons cannot reliably cut off their weapon arm before they attack, which would in turn sever one of ''your'' arms. It's even worse for Enki, as he can't wear arm guards like everyone else could if they're lucky gathering gear at the start.

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* DemonicSpiders: DemonicSpiders:
**
Due to the increase in enemy health, the starting Prison Guards are elevated to this level in Terror & Starvation and Hard Mode. Everyone's starting weapons cannot reliably cut off their weapon arm before they attack, which would in turn sever one of ''your'' arms. It's even worse for Enki, as he can't wear arm guards like everyone else could if they're lucky gathering gear at the start.start.
** Elite Guards are considered this on ''every'' difficulty level. They're more durable than regular Prison Guards, they come equipped with a limb-cutting sword in one hand and a bone-breaking mace in the other, and still have the devastating stinger attack. No matter what you target, you're team is going to be left crippled if you fight them, assuming they eve survive, which makes facing Elite Guards in battle just not worth the effort.

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** Moonless's ability to move twice per turn is intentionally balanced by making her unable to use equipment, attacking body parts randomly, and low damage meaning she will probably be spending a turn or two wearing down certain body parts if nobody else is helping her along. Her bite ''can'' be upgraded, but only by letting her mark her territory repeatedly, which takes tremendous time. [[TakeAThirdOption But alternatively]] you can simply give her the Combustion spell scroll, teaching her a spell that costs no Mind to cost, does more damage than even her upgraded bites, and still inflicts damage over time via burning rather than bleeding.



** Moonless's ability to move twice per turn is intentionally balanced by making her unable to use equipment, attacking body parts randomly, and low damage meaning she will probably be spending a turn or two wearing down certain body parts if nobody else is helping her along. Her bite ''can'' be upgraded, but only by letting her mark her territory repeatedly, which takes tremendous time. [[TakeAThirdOption But alternatively]] you can simply give her the Combustion spell scroll, teaching her a spell that costs no Mind to cost, does more damage than even her upgraded bites, and still inflicts damage over time via burning rather than bleeding.

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*** This skill combo is powerful enough as is, but equipping the White Angel Soulstone puts it in a whole new category of game-breaking, [[GoodBadBugs albeit not intentionally]]. The accessory, on top of giving an additional turn for free, doubles your agility to 20. Now normally this would be a quaint but unimportant advantage, but as illustrated in [[https://www.youtube.com/watch?v=v_QhtimMkq0 this video here]], due to RPG Maker mechanics and how the vanilla code calculates escape chances, pressing the Esc button when leaving a battle and going to the "Fight or Run" option menu and picking Run ''there'' enables you to flat out ''escape from any battle in the game'', even ones that should be impossible to run from like boss fights. This combined with En Garde makes '''''[[ExaggeratedTrope every]]''''' enemy in the game susceptible to being cheesed, as you can now have a guaranteed run chance for every battle, then re-engage with En Garde for a cheap shot, escape using the outlined method, and repeat until the enemy's dead.



*** This skill combo is powerful enough as is, but equipping the White Angel Soulstone puts it in a whole new category of game-breaking, [[GoodBadBugs albeit not intentionally]]. The accessory, on top of giving an additional turn for free, doubles your agility to 20. Now normally this would be a quaint but unimportant advantage, but as illustrated in [[https://www.youtube.com/watch?v=v_QhtimMkq0 this video here]], due to RPG Maker mechanics and how the vanilla code calculates escape chances, pressing the Esc button when leaving a battle and going to the "Fight or Run" option menu and picking Run ''there'' enables you to flat out ''escape from any battle in the game'', even ones that should be impossible to run from like boss fights. This combined with En Garde makes '''''[[ExaggeratedTrope every]]''''' enemy in the game susceptible to being cheesed, as you can now have a guaranteed run chance for every battle, then re-engage with En Garde for a cheap shot, escape using the outlined method, and repeat until the enemy's dead.
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** The Penance Armor, effectively a mobile iron maiden meant to be worn as armor, intended for death row inmates sent out on suicide missions to sharpen their senses and provide them with the best defense possible. It prevents limb loss and has a colossal damage reduction from a variety of physical attacks as a plus... but once you put it on there's no taking it off again. Ever. The narration that prints out after taking a few steps in it even ensures that, were you able to find a way to have someone remove it after escaping the dungeon, the spikes lining its insides have dug so deep into your body it's unlikely you'd survive their extraction, anyway, causing you to bleed endlessly unless you equip the Salmonsnake Soul to mitigate it.
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None

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** Moonless's ability to move twice per turn is intentionally balanced by making her unable to use equipment, attacking body parts randomly, and low damage meaning she will probably be spending a turn or two wearing down certain body parts if nobody else is helping her along. Her bite ''can'' be upgraded, but only by letting her mark her territory repeatedly, which takes tremendous time. [[TakeAThirdOption But alternatively]] you can simply give her the Combustion spell scroll, teaching her a spell that costs no Mind to cost, does more damage than even her upgraded bites, and still inflicts damage over time via burning rather than bleeding.

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** The plentiful InstantKill coin flip mechanics in fights. Some argue they make the game more realistic, appropriately resemble dice roll mechanics from the tabletop games "Fear and Hunger" takes inspiration from, and that many, and all mandatory flips, can be avoided with proper planning and strategy; others, however, believe they are unfair [[LuckBasedMission Luck Based Missions]] that add a lot of FakeDifficulty.

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** The plentiful InstantKill coin flip mechanics in fights. Some argue they make the game more realistic, appropriately resemble dice roll mechanics from the tabletop games "Fear ''Fear and Hunger" Hunger'' takes inspiration from, and that many, and all mandatory flips, can be avoided with proper planning and strategy; others, however, believe they are unfair [[LuckBasedMission Luck Based Missions]] that add a lot of FakeDifficulty.



-->'''Cahara:''' Sure thing. Just don't destroy my anus with those [[HeroicBuild big muscles]] of yours, okay?

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-->'''Cahara:''' --->'''Cahara:''' Sure thing. Just don't destroy my anus with those [[HeroicBuild big muscles]] of yours, okay?



* GeniusBonus:
** While the Salmonsnake may seem like a weirdly plain addition to the nightmarish dungeons, its place [[OurDragonsAreDifferent may be a bit more clear]] should one happen to know a bit of Finnish. In the native language of the game's creator, the word for "dragon", lohikäärme, is composed of the words for "salmon" (lohi) and "snake" (käärme)".

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* GeniusBonus:
**
GeniusBonus: While the Salmonsnake may seem like a weirdly plain addition to the nightmarish dungeons, its place [[OurDragonsAreDifferent may be a bit more clear]] should one happen to know a bit of Finnish. In the native language of the game's creator, the word for "dragon", lohikäärme, is composed of the words for "salmon" (lohi) and "snake" (käärme)".
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There is already an example in Trivia, where Colbert Bump is meant to be located.


* ColbertBump: Although the series has been steadily gaining popularity since its release, it got a significant boost in visibility in mid 2023 when popular Youtubers/streamers like WebVideo/SuperEyepatchWolf and WebVideo/CDawgVA made videos about their own playthroughs of the games.
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* ColbertBump: Although the series has been steadily gaining popularity since its release, it got a significant boost in visibility in mid 2023 when popular Youtubers/streamers like WebVideo/SuperEyepatchWolf and WebVideo/CDawgVA made videos about their own playthroughs of the games.

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* EnsembleDarkHorse: Moonless is a mutated wolf that you can recruit in the dungeon. Being one of the easiest characters to recruit (all she requires is 2 pieces of rotten meat and talking to her twice during the fight), an all-around useful damage dealer, and having a UglyCute character design quickly made her a beloved party member in the fandom.

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* EnsembleDarkHorse: EnsembleDarkHorse:
**
Moonless is a mutated wolf that you can recruit in the dungeon. Being one of the easiest characters to recruit (all she requires is 2 pieces of rotten meat and talking to her twice during the fight), an all-around useful damage dealer, and having a UglyCute character design quickly made her a beloved party member in the fandom.fandom.
** The Girl is only crucial for one ending, is otherwise mostly dead weight, [[OptionalPartyMember is completely optional to take into the party in the first place]], and the game encourages you to trade her away for valuable items and/or limb restoration. However, [[TraumaCongaLine the sheer horror her life was]] and the innate VideoGameCaringPotential of protecting an innocent child from harm has led a sizable majority of players to be [[PapaWolf fiercely]] [[MamaBear defensive]] of her, and frequently depict her in fan works [[EarnYourHappyEnding finally receiving the chance to live a normal life]].



** The beast that Nas'hrah summons in the Blood Pit. It appears small at first in the darkness, slowly pulling itself towards you to reveal just how giant and horrifying it really is. Is it a man? A monkey? A goat? Whatever it is, once it reaches you the screen goes dark and a haunting message leaves the end up to the player's imagination: "You are crushed with great pressure.".

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** The beast that Nas'hrah summons in the Blood Pit. It appears small at first in the darkness, slowly pulling itself towards you to reveal just how giant and horrifying it really is. Is it a man? A monkey? A goat? Whatever it is, once it reaches you the screen goes dark and a haunting message [[NothingIsScarier leaves the end up to the player's imagination: imagination]]: "You are crushed with great pressure.".



* TransAudienceInterpretation: Nosramus has an extremely [[DudeLooksLikeALady androgynous look]], complete with [[LongHairIsFeminine long hair]], and one book about the Fellowship refers to him with feminine pronouns. As a result, quite a few fans have headcanoned him as transfeminine and/or non-binary.


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* TransAudienceInterpretation: Nosramus has an extremely [[DudeLooksLikeALady androgynous look]], complete with [[LongHairIsFeminine long hair]], and one book about the Fellowship refers to him with feminine pronouns. As a result, quite a few fans have headcanoned him as transfeminine and/or non-binary.
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Adding an example.

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* TransAudienceInterpretation: Nosramus has an extremely [[DudeLooksLikeALady androgynous look]], complete with [[LongHairIsFeminine long hair]], and one book about the Fellowship refers to him with feminine pronouns. As a result, quite a few fans have headcanoned him as transfeminine and/or non-binary.
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* ThatOneDisadvantage: Teratophobia (fear of monsters) is widely considered to be the worst phobia for a party member to suffer from, as most enemies trigger it, including the majority of ones covered by Erotophobia and half of those under Zoophobia.
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*** ...or he really is just that selfish and the story about being caught by the guards was something he made up? [[GamePlayAndStorySegregation He does lack the injuries that player gains from losing to the guards]] when you find him.
** D'arce appears to be the TokenGoodTeammate when compared to the other protagonists, key word being ''appears.'' Despite being the most chivalrous among the four and with the clearest morals, her backstory and certain choices she can make, turns her TokenGoodTeammate status questionable. She did after all, [[spoiler: still stand by Le'garde and decide to go through the effort of breaking him out of the dungeons even after having witnessed him raze Oldegård to the ground in pursuit of his goal.]] Not once does she seem to show any hesitation towards following him to the end, or the implications behind his plan, in any interactions with her as a recruitable party member. [[spoiler: Her choice in her S-Ending to use Rebirth of the beloved on a dead Le'garde, despite lots of signs pointing to it not being a good idea just makes things worse.]] It begs the question of whether she would actually do the right thing or only what ''she'' believes to be right.
** Was Enki's choice to ''[[spoiler: not]]'' [[spoiler: ascend to Godhood in his S-Ending]] just so that he could reach true enlightenment? Or was it rooted in fear over what becoming [[spoiler: a New God]] meant, given the fact that [[spoiler: for all their power they are still capable of being defeated.]] Perhaps even a small part of him isn't completely devoid of morals and was concerned that he could lose his humanity in more ways than one should he make the choice? ''It is'' possible to have him make less morally grey choices after all, such as sparing his sister in his backstory or helping The Girl.
** Is Le'garde's desire to [[spoiler: become a god]] coming from a genuine place or simply vanity and narcissism? For one, the kingdom of Rondon is stated through bits of lore to be ridden with corruption and crime, and many of the [[CrapsackWorld other continents and kingdoms are implied to be no better.]] Yet in trying to reach his goal of obtaining peace, ''he is'' rather quick to using rather non-peaceful methods [[spoiler: if his actions in Oldegård are any indication]] or to try to achieve his goal [[spoiler: at the expense of an innocent child]]. Is it coming from a bit of both?

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*** ...or he really is just that selfish and the story about being caught by the guards was something he made up? [[GamePlayAndStorySegregation [[GameplayAndStorySegregation He does lack the injuries that player gains from losing to the guards]] when you find him.
** D'arce appears to be the TokenGoodTeammate when compared to the other protagonists, key word being ''appears.'' Despite being the most chivalrous among the four and with the clearest morals, her backstory and certain choices she can make, turns her TokenGoodTeammate status questionable. She did did, after all, [[spoiler: still [[spoiler:still stand by Le'garde and decide to go through the effort of breaking him out of the dungeons even after having witnessed him raze Oldegård to the ground in pursuit of his goal.]] goal]]. Not once does she seem to show any hesitation towards following him to the end, or the implications behind his plan, in any interactions with her as a recruitable party member. [[spoiler: Her [[spoiler:Her choice in her S-Ending to use Rebirth of the beloved Beloved on a dead Le'garde, despite lots of signs pointing to it not being a good idea idea, just makes things worse.]] It begs the question of whether she would actually do the right thing or only what ''she'' believes to be right.
** Was Enki's choice to ''[[spoiler: not]]'' [[spoiler: ascend ''[[spoiler:not]]'' [[spoiler:ascend to Godhood in his S-Ending]] just so that he could reach true enlightenment? Or was it rooted in fear over what becoming [[spoiler: a [[spoiler:a New God]] meant, given the fact that [[spoiler: for [[spoiler:for all their power power, they are still capable of being defeated.]] defeated]]? Perhaps even a small part of him isn't completely devoid of morals and was concerned that he could lose his humanity in more ways than one should he make the choice? ''It is'' possible to have him make less morally grey choices after all, such as sparing his sister in his backstory or helping The Girl.
** Is Le'garde's desire to [[spoiler: become [[spoiler:become a god]] coming from a genuine place desire to help humanity or simply vanity and narcissism? For one, the kingdom of Rondon is stated through bits of lore to be ridden with corruption and crime, and many of the [[CrapsackWorld many of the other continents and kingdoms are implied to be no better.]] Yet in trying to reach his goal of obtaining peace, ''he is'' rather quick to using rather non-peaceful methods [[spoiler: if [[spoiler:if his actions in Oldegård are any indication]] or to try to achieve his goal [[spoiler: at [[spoiler:at the expense of an innocent child]]. Is it coming from a bit of both?



** The sheer amount of sexual violence in the game too. Obvious triggers aside, there is debate whether or not it adds to the horror with its shock value or if its gratuitousness is too over the top and distracting.

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** [[GratuitousRape The sheer amount of sexual violence violence]] in the game too. Obvious triggers aside, there is debate whether or not it adds to the horror with its shock value or if its gratuitousness is too over the top and distracting.



** The high tier is made up of Cahara, Ragnvaldr, Le'garde, and Nas'hrah. Cahara has tons of party utility with his Escape Plan and Dash allowing him to kite enemies around the dungeon and take them out easily through HitAndRunTactics. Lockpicking allows him to skip right through most locked doors, letting him speedrun through huge portions of the dungeon to get where he wants. Ragnvaldr has strong sustain through his Devour skill tree, and through clever party choices he can become the best combat character in the game. While he takes while to get going, proper equipment turns him into a MasterOfAll with great stats. Le'garde is a mandatory recruit for many endings and comes with a great combat toolset. In addition, he can wield Miasma without any penalties, which skyrockets his damage and turns him into a borderline essential companion for exploring Ma'habre. Lastly, Nas'hrah's insane frontloaded damage makes him extremely valuable for most of the dungeon as he blasts apart combat encounters instantly. He can provide some valuable insight into how to navigate the world.
** The mid tier is made up of D'arce, Moonless, and ghouls/skeletons. D'arce is a solid combat companion who gets a lot of mileage out of things like Sweep the Leg. She lacks some world utility however, and since combat is usually best avoided due to how deadly it is, she isn't as strong as the others. Moonless is in a similar boat, being an excellent combat party member, but lacking in utility outside of it. Lastly, the ghouls and skeletons you summon are very useful and can really bolster Enki's power levels, but once again lack any major world utility whatsoever.

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** The high tier is made up of Cahara, Ragnvaldr, Le'garde, and Nas'hrah. Cahara has tons of party utility with his Escape Plan and Dash allowing him to kite enemies around the dungeon and take them out easily through HitAndRunTactics. Lockpicking allows him to skip right through most locked doors, letting him speedrun through huge portions of the dungeon to get where he wants. Ragnvaldr has strong sustain through his Devour skill tree, and through clever party choices choices, he can become the best combat character in the game. While he takes a while to get going, proper equipment turns him into a MasterOfAll with great stats. Le'garde is a mandatory recruit for many endings and comes with a great combat toolset. In addition, he can wield Miasma without any penalties, which skyrockets his damage and turns him into a borderline essential companion for exploring Ma'habre. Lastly, Nas'hrah's insane frontloaded damage makes him extremely valuable for most of the dungeon as he blasts apart combat encounters instantly. He can provide some valuable insight into how to navigate the world.
world. It should be noted, however, that Le'garde and Nas'hrah are unavailable for the final battles of the C and D endings (Le'garde) or the B ending (Nas'hrah).
** The mid tier is made up of D'arce, Moonless, and ghouls/skeletons. D'arce is a solid combat companion who gets a lot of mileage out of things like Sweep the Leg. She lacks some world utility utility, however, and since combat is usually best avoided due to how deadly it is, she isn't as strong as the others. Moonless is in a similar boat, being an excellent combat party member, but lacking in utility outside of it. Lastly, the ghouls and skeletons you summon are very useful and can really bolster Enki's power levels, but once again lack any major world utility whatsoever.



* CrossesTheLineTwice: While the game is largely pretty dark and creepy, with the right mindset it can also be an ''incredibly'' effective BlackComedy.

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* CrossesTheLineTwice: While the game is largely pretty dark and creepy, with the right mindset mindset, it can also be an ''incredibly'' effective BlackComedy.



** Forming a Marriage is risky and treated as a desperate measure to survive the dungeons of Fear and Hunger, and the prospect of having to resort to a [[SexMagic Sylvian ritual]] with either a stranger you just met or a [[ILoveTheDead corpse]] can make it seem all the more uncomfortable yet necessary. The characters, likewise, have rather appropriate responses to being invited to "Show Love" as part of the Marriage forming should they accept it...except for [[CloudCuckoolander Cahara]] who's rather casual about it to say the least. Special mention goes to him accepting it if you play as [[{{Hunk}} Ragnvaldr.]]

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** Forming a Marriage is risky and treated as a desperate measure to survive the dungeons of Fear and Hunger, and the prospect of having to resort to a [[SexMagic Sylvian ritual]] with either a stranger you just met or a [[ILoveTheDead corpse]] can make it seem all the more uncomfortable yet necessary. The characters, likewise, have rather appropriate responses to being invited to "Show Love" as part of the Marriage forming should they accept it...it… except for [[CloudCuckoolander Cahara]] Cahara]], who's rather casual about it it, to say the least. Special mention goes to him accepting it if you play as [[{{Hunk}} Ragnvaldr.]]Ragnvaldr]].



** Normally, failing [[spoiler: Francóis']] coin flip attack, that results in them bending the player character over and [[RapeIsASpecialKindOfEvil having their way with them]] is horrific. But they can also do so ''while you're wearing the Penance Armor,'' which can be [[BlackComedy darkly funny]] as it implies they can "penetrate" past the usually invincible armor.

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** Normally, failing [[spoiler: Francóis']] [[spoiler:Francóis']] coin flip attack, that which results in them bending the player character over and [[RapeIsASpecialKindOfEvil having their way with them]] them]], is horrific. But they can also do so ''while you're wearing the Penance Armor,'' which can be [[BlackComedy darkly funny]] as it implies they can "penetrate" past the usually invincible armor.



* EnsembleDarkHorse: Moonless is a mutated wolf that you can recruit in the dungeon. Being one of the easiest characters to recruit (All she requires is 2 pieces of rotten meat and talking to her twice during the fight), an all-around useful damage dealer, and having a UglyCute character design quickly made her a beloved party member in the fandom.
* FandomSpecificPlot: Endings where the protagonists make it out of the dungeons alive with The Girl in tow and adopt her. [[spoiler: Which can be a TearJerker for those aware of The Girl's (implied to be) canon fate.]]

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* EnsembleDarkHorse: Moonless is a mutated wolf that you can recruit in the dungeon. Being one of the easiest characters to recruit (All (all she requires is 2 pieces of rotten meat and talking to her twice during the fight), an all-around useful damage dealer, and having a UglyCute character design quickly made her a beloved party member in the fandom.
* FandomSpecificPlot: Endings where the protagonists make it out of the dungeons alive with The Girl in tow and adopt her. [[spoiler: Which [[spoiler:Which can be a TearJerker for those aware of The Girl's (implied to be) canon fate.]]



* FetishRetardant: If you have them in your party, you can form a Marriage with the other player characters. The process involves sexual intercourse and the player characters are fairly attractive with [[MrFanservice Ragnvaldr]] in particular, having his [[{{Hunk}} muscular physique]] commented on. But the fact that it's done as an act of desperation, has possible ties to a God [[BlueAndOrangeMorality not exactly known to have any moral boundaries on sexual acts]], and is done in a dungeon of all places can be a massive turn-off.

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* FetishRetardant: If you have them in your party, you can form a Marriage with the other player characters. The process involves sexual intercourse and the player characters are fairly attractive attractive, with [[MrFanservice Ragnvaldr]] in particular, particular having his [[{{Hunk}} muscular physique]] commented on. But the fact that it's done as an act of desperation, has possible ties to a God [[BlueAndOrangeMorality not exactly known to have any moral boundaries on sexual acts]], and is done in a dungeon of all places can be a massive turn-off.



* MemeticLoser: D'arce has been developing a half serious reputation as one for a handful of reasons. Her status as a CrutchCharacter, the fact that Le’Garde will refuse to partake in a Marriage with her despite them being lovers, her S Ending [[spoiler:seeming like a very [[CameBackWrong ill-thought-out idea]]]], and her [[ArsonMurderAndJaywalking unflattering haircut]].

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* MemeticLoser: D'arce has been developing a half serious reputation as one for a handful of reasons. Her status as a CrutchCharacter, the fact that Le’Garde Le’garde will refuse to partake in a Marriage with her despite them being lovers, her S Ending [[spoiler:seeming like a very [[CameBackWrong ill-thought-out idea]]]], and her [[ArsonMurderAndJaywalking unflattering haircut]].



** Cahara's a whore/slut.[[labelnote:Explanation]]Various jokes about Cahara being excited to get it on with even the Prison Guards, stemming from his nonchalant or even eager attitude in the Marriage ritual and partially from his confirmed bisexuality[[/labelnote]]

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** Cahara's a whore/slut.[[labelnote:Explanation]]Various jokes about Cahara being excited to get it on with even the Prison Guards, stemming from his nonchalant or even eager attitude in the Marriage ritual and partially from his confirmed bisexuality[[/labelnote]]bisexuality.[[/labelnote]]



** The Harvestman's death scene is unnerving, with it pinning you against the wall, creepy music playing, and it giggling like a child playing with toys as it breaks your limbs and [[AssShove shoves its hand up your anus]] with uncomfortable sound effects. But the [[MajorInjuryUnderreaction lack of visible reaction]] from the player character sprite, whether through facial expressions or them screaming, can have an opposite effect. If anything it makes them come off as just being ''bored'' while the Harvestman does the deed.
** [[spoiler: Francóis]] will be able to [[RapeIsASpecialKindOfEvil have their way with the player]] even with the ''Penance Armor'' equipped. It's honestly a bit silly seeing them do so with someone fully decked out in spiked metal armor.

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** The Harvestman's death scene is unnerving, with it pinning you against the wall, creepy music playing, and it giggling like a child playing with toys as it breaks your limbs and [[AssShove shoves its hand up your anus]] with uncomfortable sound effects. But the [[MajorInjuryUnderreaction lack of visible reaction]] from the player character sprite, whether through facial expressions or them screaming, can have an opposite effect. If anything anything, it makes them come off as just being ''bored'' while the Harvestman does the deed.
** [[spoiler: Francóis]] [[spoiler:Francóis]] will be able to [[RapeIsASpecialKindOfEvil have their way with the player]] even with the ''Penance Armor'' equipped. It's honestly a bit silly seeing them do so with someone fully decked out in spiked metal armor.



** [[https://youtu.be/T9cz-_jauSo There exists]] a DummiedOut map that seems to double as a GlitchLevel, with [[HellIsThatNoise a screeching soundtrack]] mixed with the [[ScareChord bell tone that plays when spotted]] and a [[TheBlank faceless mannequin]] around the area. Talking to it has it claim to be [[AnthropomorphicPersonification the representation of the dungeons itself]], or go on a [[WordSaladHorror unrelated tangent about a child at a funeral or the death of a man who chokes to death on his own poison]]. This particular story seems to be referencing a minor boss from the [[VideoGame/FearAndHungerTermina sequel]] who can suffer the same fate, and leaving the area and returning has the map somehow reverts it to a normal layout.

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** [[https://youtu.be/T9cz-_jauSo There exists]] a DummiedOut map that seems to double as a GlitchLevel, with [[HellIsThatNoise a screeching soundtrack]] mixed with the [[ScareChord bell tone that plays when spotted]] and a [[TheBlank faceless mannequin]] around the area. Talking to it has it claim to be [[AnthropomorphicPersonification the representation of the dungeons itself]], or go on a [[WordSaladHorror unrelated tangent about a child at a funeral or the death of a man who chokes to death on his own poison]]. This particular story seems to be referencing a minor boss from the [[VideoGame/FearAndHungerTermina sequel]] who can suffer the same fate, and leaving the area and returning has the map somehow reverts it revert to a normal layout.



** If you fail the Night Lurches' coin flip attack (which can even be done on the overworld) or die wt times to the Guards, the resulting assault leaves you with the "Severe Anal Bleeding" status effect that makes you bleed every few seconds. It can only be healed by forming a [[RomanticFusion Marriage]] or getting assistance from the [[spoiler:Lady of Moon]].

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** If you fail the Night Lurches' coin flip attack (which can even be done on the overworld) or die wt a few times to the Guards, the resulting assault leaves you with the "Severe Anal Bleeding" status effect that makes you bleed every few seconds. It can only be healed by forming a [[RomanticFusion Marriage]] or getting assistance from the [[spoiler:Lady of Moon]].



** One of the easiest ways to form a Marriage is by using a Ghoul in your party, you know the ''[[ILoveTheDead dead body]]'' [[{{Necromancy}} that just got brought back to life?]]
** [[spoiler: Valteil's]] tastes are quite disturbing, seeing as the Uterus enemies were made for his pleasure, [[PaedoHunt which includes the embryo.]]

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** One of the easiest ways to form a Marriage is by using a Ghoul in your party, you know know, the ''[[ILoveTheDead dead body]]'' [[{{Necromancy}} that just got brought back to life?]]
** [[spoiler: Valteil's]] [[spoiler:Valteil's]] tastes are quite disturbing, seeing as the Uterus enemies were made for his pleasure, [[PaedoHunt which includes the embryo.]]



** D'arce was a WideEyedIdealist who wanted to do right by joining the Rondon army, only to be disappointed with the rampant corruption within it. She joins The Knights of the Midnight Sun and there, falls in love with Le'garde, only for her idolisation of him [[BrokenPedestal to be put into question]] [[spoiler: due to his decision to invade Oldegård.]] After The Knights of the Midnight Sun are apprehended by the Rondon army, she ''just barely'' makes it out alive, determined to save Le'garde. If you don't pick her as the player character, it's even implied that [[AttemptedRape the Cavedwellers were about to assault her.]] That being said, her S-Ending and how it's implied to [[spoiler: bring forth the events of Termina]] also makes her a WoobieDestroyerOfWorlds.
** Cahara lived in poverty, after his parents abandoned him, which led to him living a life of thievery and mercenary work. Eventually, he reached Rondon, but ended up in its underworld which forced him to always be on his guard. He does find some happiness in his [[HookerWithAHeartOfGold lover, Celeste,]] but her work of indentured servitude meant that she would never be free. Him accepting the mission to rescue Le'garde is clearly an act of desperation to be able to buy Celeste's freedom and if he isn't chosen as the player, there's the implication that he was a [[PrisonRape victim]] of the Guards who somehow managed to get away from them. [[BittersweetEnding Even if he does manage to survive the dungeon, he's left traumatised from the ordeal.]] [[spoiler: It's also implied that he's the one among the protagonists who brought The Girl through the gauntlet and to the bottom of the dungeons, leading to her ascension into a god. In others words, it's likely that he's long been dead by the time the second game starts.]]
** Ragnvaldr lived a relatively peaceful life in Oldegård, with both of his parents present and his father teaching him what he knew. Though when his home land started experiencing harsh winters, he was left with the choice of venturing to Vinland to find riches or resources to help his people survive and while he did make it and was able to come back, it left him scarred. However, the voyage wasn't even the ''worst'' of it as he witnesses Oldegård be razed to the ground by [[spoiler: Le'garde's]] forces, losing his wife and child in the bloodshed. At the very least, Termina implies that he managed to make it out of the dungeons and even start another family give the existence of his [[AmbiguouslyRelated possible descendant]] [[spoiler: August.]]
** The Girl, '''good god,''' The Girl. From the moment she was born, her short life was nothing but torture and she never had the opportunity to experience any love or kindness, save for [[VideoGameCaringPotential if you choose to help her out of her cage and go out of your way to protect her.]] Even helping her out of her cage doesn't guarantee that things will get better seeing as the player [[VideoGameCrueltyPotential can offer]] her to the Human Hydra, a [[HumanSacrifice ritual circle,]] or Pocketcat among all the other horrors experienced in the dungeon. Not to mention the fact that her parents conceived her ''specifically'' to have a HumanSacrifice for what they believe to be the greater good. [[spoiler: [[FromBadToWorse It gets even worse]] if you go out of your way to get Ending A, where she becomes The God of Fear and Hunger, which Termina implicitly treats as her canon ending.]]

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** D'arce was a WideEyedIdealist who wanted to do right by joining the Rondon army, only to be disappointed with the rampant corruption within it. She joins The Knights of the Midnight Sun and there, falls in love with Le'garde, only for her idolisation idolization of him [[BrokenPedestal to be put into question]] [[spoiler: due [[spoiler:due to his decision to invade Oldegård.]] Oldegård]]. After The Knights of the Midnight Sun are apprehended by the Rondon army, she ''just barely'' makes it out alive, determined to save Le'garde. If you don't pick her as the player character, it's even implied that [[AttemptedRape the Cavedwellers were about to assault her.]] her]]. That being said, her S-Ending and how it's implied to [[spoiler: bring [[spoiler:bring forth the events of Termina]] also makes her a WoobieDestroyerOfWorlds.
** Cahara lived in poverty, after his parents abandoned him, which led to him living a life of thievery and mercenary work. Eventually, he reached Rondon, but ended up in its underworld which forced him to always be on his guard. He does find some happiness in his [[HookerWithAHeartOfGold lover, Celeste,]] but her work of indentured servitude meant that she would never be free. Him accepting the mission to rescue Le'garde is clearly an act of desperation to be able to buy Celeste's freedom freedom, and if he isn't chosen as the player, there's the implication that he was a [[PrisonRape victim]] of the Guards who somehow managed to get away from them. [[BittersweetEnding Even if he does manage to survive the dungeon, he's left traumatised from the ordeal.]] [[spoiler: It's [[spoiler:It's also implied that he's the one among the protagonists who brought The Girl through the gauntlet and to the bottom of the dungeons, leading to her ascension into a god. In others words, it's likely that he's long been dead by the time the second game starts.]]
** Ragnvaldr lived a relatively peaceful life in Oldegård, with both of his parents present and his father teaching him what he knew. Though when his home land started experiencing harsh winters, he was left with the choice of venturing to Vinland to find riches or resources to help his people survive survive, and while he did make it and was able to come back, it left him scarred. However, the voyage wasn't even the ''worst'' of it it, as he witnesses Oldegård be razed to the ground by [[spoiler: Le'garde's]] [[spoiler:Le'garde's]] forces, losing his wife and child in the bloodshed. At the very least, Termina implies that he managed to make it out of the dungeons and even start another family give family, given the existence of his [[AmbiguouslyRelated possible descendant]] [[spoiler: August.]]
[[spoiler:August]].
** The Girl, '''good god,''' The Girl. From the moment she was born, her short life was nothing but torture and she never had the opportunity to experience any love or kindness, save for [[VideoGameCaringPotential if you choose to help her out of her cage and go out of your way to protect her.]] her]]. Even helping her out of her cage doesn't guarantee that things will get better better, seeing as the player [[VideoGameCrueltyPotential can offer]] her to the Human Hydra, a [[HumanSacrifice ritual circle,]] or Pocketcat Pocketcat, among all the other horrors experienced in the dungeon. Not to mention the fact that her parents conceived her ''specifically'' to have a HumanSacrifice for what they believe to be the greater good. [[spoiler: [[FromBadToWorse [[spoiler:[[FromBadToWorse It gets even worse]] if you go out of your way to get Ending A, where she becomes The God of Fear and Hunger, which Termina implicitly treats as her canon ending.]]
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** For that matter, ''any'' of the methods that allow for you to take an extra action at the end of a turn, especially on Hard Mode where your options to recruit allies are sorely limited and you could very easily have to just fight on your own. It's because of that why En Garde, Fast Attack, the White Angel Soulstone and other such skills are regarded as some of the best combat skills in the game for that reason, and an absolute "must have" for any Hard Mode run.

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** For that matter, ''any'' of the methods that allow for you to take an extra action at the end of a turn, especially on Hard Mode where your options to recruit allies are sorely limited and you could very easily have to just fight on your own. It's because of that why En Garde, Fast Attack, the White Angel Soulstone and other such skills are regarded as some of the best combat skills in the game for that reason, and an absolute "must have" ''must have'' for any Hard Mode run.
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*** This skill combo is powerful enough as is, but equipping the White Angel Soulstone puts it in a whole new category of game-breaking, [[GoodBadBugs albeit not intentionally]]. The accessory, on top of giving an additional turn for free, doubles your agility to 20. Now normally this would be a quaint but unimportant advantage, but as illustrated in [[https://www.youtube.com/watch?v=v_QhtimMkq0 this video here]], due to RPG Maker mechanics and how the vanilla code calculates escape chances, pressing the Esc button when leaving a battle and going to the "Fight or Run" option menu and picking Run ''there'' enables you to flat out ''escape from any battle in the game'', even ones that should be impossible to run from like boss fights. This combined with En Garde makes '''''[[ExaggeratedTrope every]]''''' enemy in the game susceptible to being cheesed, as you can now have a guaranteed run chance for every battle, then re-engage with En garde for a cheap shot, escape using the outlined method, and repeat until the enemy's dead.

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*** This skill combo is powerful enough as is, but equipping the White Angel Soulstone puts it in a whole new category of game-breaking, [[GoodBadBugs albeit not intentionally]]. The accessory, on top of giving an additional turn for free, doubles your agility to 20. Now normally this would be a quaint but unimportant advantage, but as illustrated in [[https://www.youtube.com/watch?v=v_QhtimMkq0 this video here]], due to RPG Maker mechanics and how the vanilla code calculates escape chances, pressing the Esc button when leaving a battle and going to the "Fight or Run" option menu and picking Run ''there'' enables you to flat out ''escape from any battle in the game'', even ones that should be impossible to run from like boss fights. This combined with En Garde makes '''''[[ExaggeratedTrope every]]''''' enemy in the game susceptible to being cheesed, as you can now have a guaranteed run chance for every battle, then re-engage with En garde Garde for a cheap shot, escape using the outlined method, and repeat until the enemy's dead.
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*** This skill combo is powerful enough as is, but equipping the White Angel Soulstone puts it in a whole new category of game-breaking, [[GoodBadBugs albeit not the intended use]]. The accessory, on top of giving an additional turn for free, doubles your agility to 20. Now normally this would be a quaint but unimportant advantage, but as illustrated in [[https://www.youtube.com/watch?v=v_QhtimMkq0 this video here]], due to RPG Maker mechanics and how the vanilla code calculates escape chances, pressing the Esc button when leaving a battle and going to the "Fight or Run" option menu and picking Run ''there'' enables you to flat out ''escape from any battle in the game'', even ones that should be impossible to run from like boss fights. This combined with En Garde makes '''''[[ExaggeratedTrope every]]''''' enemy in the game susceptible to being cheesed, as you can now have a guaranteed run chance for every battle, then re-engage with En garde for a cheap shot, escape using the outlined method, and repeat until the enemy's dead.

to:

*** This skill combo is powerful enough as is, but equipping the White Angel Soulstone puts it in a whole new category of game-breaking, [[GoodBadBugs albeit not the intended use]].intentionally]]. The accessory, on top of giving an additional turn for free, doubles your agility to 20. Now normally this would be a quaint but unimportant advantage, but as illustrated in [[https://www.youtube.com/watch?v=v_QhtimMkq0 this video here]], due to RPG Maker mechanics and how the vanilla code calculates escape chances, pressing the Esc button when leaving a battle and going to the "Fight or Run" option menu and picking Run ''there'' enables you to flat out ''escape from any battle in the game'', even ones that should be impossible to run from like boss fights. This combined with En Garde makes '''''[[ExaggeratedTrope every]]''''' enemy in the game susceptible to being cheesed, as you can now have a guaranteed run chance for every battle, then re-engage with En garde for a cheap shot, escape using the outlined method, and repeat until the enemy's dead.
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Added DiffLines:

* CharacterTiers:
** The high tier is made up of Cahara, Ragnvaldr, Le'garde, and Nas'hrah. Cahara has tons of party utility with his Escape Plan and Dash allowing him to kite enemies around the dungeon and take them out easily through HitAndRunTactics. Lockpicking allows him to skip right through most locked doors, letting him speedrun through huge portions of the dungeon to get where he wants. Ragnvaldr has strong sustain through his Devour skill tree, and through clever party choices he can become the best combat character in the game. While he takes while to get going, proper equipment turns him into a MasterOfAll with great stats. Le'garde is a mandatory recruit for many endings and comes with a great combat toolset. In addition, he can wield Miasma without any penalties, which skyrockets his damage and turns him into a borderline essential companion for exploring Ma'habre. Lastly, Nas'hrah's insane frontloaded damage makes him extremely valuable for most of the dungeon as he blasts apart combat encounters instantly. He can provide some valuable insight into how to navigate the world.
** The mid tier is made up of D'arce, Moonless, and ghouls/skeletons. D'arce is a solid combat companion who gets a lot of mileage out of things like Sweep the Leg. She lacks some world utility however, and since combat is usually best avoided due to how deadly it is, she isn't as strong as the others. Moonless is in a similar boat, being an excellent combat party member, but lacking in utility outside of it. Lastly, the ghouls and skeletons you summon are very useful and can really bolster Enki's power levels, but once again lack any major world utility whatsoever.
** The low tier is made up of Enki, the Girl, and the Demon Child. Enki's fragile nature and lack of world survivability is a major downside, even with his unique spells offering some powerful aids. Turning him into a Marriage reverses this, as he becomes signifigantly stronger while retaining all of the spells he has as a playable character. The Girl and Demon Child are meanwhile very ineffective in combat outside of soaking up some wounds here and there, which is something everyone can do. The Girl is notable in that she can learn every spell and skill in the game, which gives her some versatility, but the Demon Child has no real use other than as fodder.
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* CrossesTheLineTwice:

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* CrossesTheLineTwice: While the game is largely pretty dark and creepy, with the right mindset it can also be an ''incredibly'' effective BlackComedy.



** The game could be considered the gory, psycho-sexual nightmare that ''TabletopGame/{{Fatal}}'' was ''trying'' to be, but done right and made [[{{Understatement}} more palatable]] by the lack of incredibly bigoted VulgarHumor and convoluted, broken rules.

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** The game could be considered the gory, psycho-sexual nightmare liberally peppered with BlackComedy that ''TabletopGame/{{Fatal}}'' was ''trying'' to be, but done right and made [[{{Understatement}} more palatable]] by the lack of incredibly bigoted VulgarHumor and convoluted, broken rules.

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** En Garde and Escape Plan are already great skills by themselves, but in combination they become [[HitAndRunTactics something truly overpowered]]. En Garde allows pre-emptive attacks on any enemy in the game, allowing a free hit, usually with targeting the legs of an enemy. As soon as you land a hit, you can run away with Escape Plan, and then re-engage with En Garde and repeat the process until the legs of the enemy are hobbled, [[OffWithHisHead allowing for an easy headshot]]. This tactic trivializes almost every enemy the game has to offer with ''very'' few exceptions, allowing even nasty DemonicSpiders like the Guards on Hard Mode to become an utter cakewalk due to it. It doesn't work on some enemies no matter what, but that is still a significant portion of the game cheesed due to the two skills in conjunction, and greatly saves up on resources to make even some of the hardest fights in the game into an absolute joke.
** For that matter, any of the methods that allow for you to take an extra action at the end of a turn, especially on Hard Mode where your options to recruit allies are sorely limited and you could very easily have to just fight on your own.

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** En Garde and Escape Plan are already great skills by themselves, but in combination when combined, they become something [[HitAndRunTactics something truly hideously overpowered]]. En Garde allows pre-emptive attacks on any enemy in the game, allowing a free hit, usually with targeting the legs of an enemy. As soon as you land a hit, you can run away with Escape Plan, and then re-engage with En Garde and repeat the process until the legs of the enemy are hobbled, [[OffWithHisHead allowing for an easy headshot]]. This tactic trivializes almost every enemy the game has to offer with ''very'' few exceptions, allowing even nasty DemonicSpiders like the Guards on Hard Mode to become an utter cakewalk due to it. It The only downsides the tactic has is that there's a small but possible chance the [=RNG=] can make even Escape Plan fail, and it doesn't work on some enemies no matter what, but that is still a significant portion of the game game's hardest sections cheesed due to the two skills in conjunction, and greatly saves up on resources to make even some of the hardest fights in the game into an absolute joke.
*** This skill combo is powerful enough as is, but equipping the White Angel Soulstone puts it in a whole new category of game-breaking, [[GoodBadBugs albeit not the intended use]]. The accessory, on top of giving an additional turn for free, doubles your agility to 20. Now normally this would be a quaint but unimportant advantage, but as illustrated in [[https://www.youtube.com/watch?v=v_QhtimMkq0 this video here]], due to RPG Maker mechanics and how the vanilla code calculates escape chances, pressing the Esc button when leaving a battle and going to the "Fight or Run" option menu and picking Run ''there'' enables you to flat out ''escape from any battle in the game'', even ones that should be impossible to run from like boss fights. This combined with En Garde makes '''''[[ExaggeratedTrope every]]''''' enemy in the game susceptible to being cheesed, as you can now have a guaranteed run chance for every battle, then re-engage with En garde for a cheap shot, escape using the outlined method, and repeat until the enemy's dead.
** For that matter, any ''any'' of the methods that allow for you to take an extra action at the end of a turn, especially on Hard Mode where your options to recruit allies are sorely limited and you could very easily have to just fight on your own.own. It's because of that why En Garde, Fast Attack, the White Angel Soulstone and other such skills are regarded as some of the best combat skills in the game for that reason, and an absolute "must have" for any Hard Mode run.
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** En garde and Escape plan are already great skills by themselves, but in combination they become [[HitAndRunTactics something truly overpowered]]. En garde allows pre-emptive attacks on any enemy in the game, allowing a free hit, usually with targeting the legs of an enemy. As soon as you land a hit, you can run away with Escape plan, and then re-engage with En garde and repeat the process until the legs of the enemy are hobbled, [[OffWithHisHead allowing for an easy headshot]]. This tactic trivializes almost every enemy the game has to offer with ''very'' few exceptions, allowing even nasty DemonicSpiders like the Guards on Hard Mode to become an utter cakewalk due to it. It doesn't work on some enemies no matter what, but that is still a significant portion of the game cheesed due to the two skills in conjunction, and greatly saves up on resources to make even some of the hardest fights in the game into an absolute joke.

to:

** En garde Garde and Escape plan Plan are already great skills by themselves, but in combination they become [[HitAndRunTactics something truly overpowered]]. En garde Garde allows pre-emptive attacks on any enemy in the game, allowing a free hit, usually with targeting the legs of an enemy. As soon as you land a hit, you can run away with Escape plan, Plan, and then re-engage with En garde Garde and repeat the process until the legs of the enemy are hobbled, [[OffWithHisHead allowing for an easy headshot]]. This tactic trivializes almost every enemy the game has to offer with ''very'' few exceptions, allowing even nasty DemonicSpiders like the Guards on Hard Mode to become an utter cakewalk due to it. It doesn't work on some enemies no matter what, but that is still a significant portion of the game cheesed due to the two skills in conjunction, and greatly saves up on resources to make even some of the hardest fights in the game into an absolute joke.

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** Any of the methods that allow for you to take an extra action at the end of a turn, especially on Hard Mode where your options to recruit allies are sorely limited and you could very easily have to just fight on your own.

to:

** Any En garde and Escape plan are already great skills by themselves, but in combination they become [[HitAndRunTactics something truly overpowered]]. En garde allows pre-emptive attacks on any enemy in the game, allowing a free hit, usually with targeting the legs of an enemy. As soon as you land a hit, you can run away with Escape plan, and then re-engage with En garde and repeat the process until the legs of the enemy are hobbled, [[OffWithHisHead allowing for an easy headshot]]. This tactic trivializes almost every enemy the game has to offer with ''very'' few exceptions, allowing even nasty DemonicSpiders like the Guards on Hard Mode to become an utter cakewalk due to it. It doesn't work on some enemies no matter what, but that is still a significant portion of the game cheesed due to the two skills in conjunction, and greatly saves up on resources to make even some of the hardest fights in the game into an absolute joke.
** For that matter, any
of the methods that allow for you to take an extra action at the end of a turn, especially on Hard Mode where your options to recruit allies are sorely limited and you could very easily have to just fight on your own.
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* {{Narm:}}

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* {{Narm:}}{{Narm}}:

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* Normally, failing [[spoiler: Francóis']] coin flip attack, that results in them bending the player character over and [[RapeIsASpecialKindOfEvil having their way with them]] is horrific. But they can also do so ''while you're wearing the Penance Armor,'' which can be [[BlackComedy darkly funny]] as it implies they can "penetrate" past the usually invincible armor.


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** Normally, failing [[spoiler: Francóis']] coin flip attack, that results in them bending the player character over and [[RapeIsASpecialKindOfEvil having their way with them]] is horrific. But they can also do so ''while you're wearing the Penance Armor,'' which can be [[BlackComedy darkly funny]] as it implies they can "penetrate" past the usually invincible armor.

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