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** The beast that Nas'hrah summons in the Blood Pit. It appears small at first in the darkness, slowly pulling itself towards you to reveal just how giant and horrifying it really is. Is it a man? Is it a monkey? Is it a goat? Whatever it is, once it reaches you the screen goes dark and a haunting message leaves the end up to the player's imagination: "You are crushed with great pressure."

to:

** The beast that Nas'hrah summons in the Blood Pit. It appears small at first in the darkness, slowly pulling itself towards you to reveal just how giant and horrifying it really is. Is it a man? Is it a A monkey? Is it a A goat? Whatever it is, once it reaches you the screen goes dark and a haunting message leaves the end up to the player's imagination: "You are crushed with great pressure."
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Added DiffLines:

** The beast that Nas'hrah summons in the Blood Pit. It appears small at first in the darkness, slowly pulling itself towards you to reveal just how giant and horrifying it really is. Is it a man? Is it a monkey? Is it a goat? Whatever it is, once it reaches you the screen goes dark and a haunting message leaves the end up to the player's imagination: "You are crushed with great pressure."

Changed: 330

Removed: 332

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fixed indentation


* EnsembleDarkHorse:
** Moonless is a mutated wolf that you can recruit in the dungeon. Being one of the easiest characters to recruit (All she requires is 2 pieces of rotten meat and talking to her twice during the fight), an all-around useful damage dealer, and having a UglyCute character design quickly made her a beloved party member in the fandom.

to:

* EnsembleDarkHorse:
**
EnsembleDarkHorse: Moonless is a mutated wolf that you can recruit in the dungeon. Being one of the easiest characters to recruit (All she requires is 2 pieces of rotten meat and talking to her twice during the fight), an all-around useful damage dealer, and having a UglyCute character design quickly made her a beloved party member in the fandom.

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Example indentation.


* BrokenBase: The plentiful InstantKill coin flip mechanics in fights. Some argue they make the game more realistic, appropriately resemble dice roll mechanics from the tabletop games "Fear and Hunger" takes inspiration from, and that many, and all mandatory flips, can be avoided with proper planning and strategy; others, however, believe they are unfair [[LuckBasedMission Luck Based Missions]] that add a lot of FakeDifficulty.

to:

* BrokenBase: BrokenBase:
**
The plentiful InstantKill coin flip mechanics in fights. Some argue they make the game more realistic, appropriately resemble dice roll mechanics from the tabletop games "Fear and Hunger" takes inspiration from, and that many, and all mandatory flips, can be avoided with proper planning and strategy; others, however, believe they are unfair [[LuckBasedMission Luck Based Missions]] that add a lot of FakeDifficulty.



* CrossesTheLineTwice: You can cast Necromancy in a seemingly innocent room that seems to provide no reason to do so. If you do and the spell succeeds, [[spoiler:the flaccid penis on a statue gets "brought to life"]].

to:

* CrossesTheLineTwice: CrossesTheLineTwice:
**
You can cast Necromancy in a seemingly innocent room that seems to provide no reason to do so. If you do and the spell succeeds, [[spoiler:the flaccid penis on a statue gets "brought to life"]].



* UglyCute: Moonless. She's a heavily mutated and unhealthy-looking wolf, but she's still a sweet and loyal dog at her core.

to:

* UglyCute: Moonless. She's a heavily mutated and unhealthy-looking wolf, but she's still a sweet and loyal dog at her core.core.
----
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** The sheer amount of sexual violence in the game too. Obvious triggers aside there is debate whether or not it adds to the horror with its shock value or if its gratuitousness is too over the top and distracting.

to:

** The sheer amount of sexual violence in the game too. Obvious triggers aside aside, there is debate whether or not it adds to the horror with its shock value or if its gratuitousness is too over the top and distracting.



** The surviving guards in the Dungeon of Fear & Hunger have been warped into distorted parodies of their former selves, existing only to assault & mutilate whoever they come across & throw the survivors into cells. It's implied their current behaviour is only marginally worse than when the dungeons served as a prison for Rondon, but by the time the player encounters them the guards have degenerated into mindless, hulking brutes. Their new forms are strong enough to cleave off limbs in a single one-handed strike and bludgeon down armoured knights with their bare hands. Meanwhile, their minds are degraded to the point that they can't speak beyond gurgled threats and they do an ''atrocious'' job actually guarding any of the prisons, leaving cells unguarded and generally being quite easy for an observant player to run circles around.
** The Harvestmen are disturbing, lithe creatures resembling humanoid stick bugs that wander the streets of Ma'habre. During the battle, they will gently pet and embrace your party members, and if you do not hold it off, [[spoiler:you are treated to a cutscene of it spreading your limbs and molesting you.]]
** Losing to the Prison Guards located in the prison cell can result in them [[spoiler:raping you and cutting your legs off.]]

to:

** The surviving guards in the Dungeon of Fear & Hunger have been warped into distorted parodies of their former selves, existing only to assault & mutilate whoever they come across & throw the survivors into cells. It's implied their current behaviour is only marginally worse than when the dungeons served as a prison for Rondon, but by the time the player encounters them them, the guards have degenerated into mindless, hulking brutes. Their new forms are strong enough to cleave off limbs in a single one-handed strike and bludgeon down armoured knights with their bare hands. Meanwhile, their minds are degraded to the point that they can't speak beyond gurgled threats and they do an ''atrocious'' job actually guarding any of the prisons, leaving cells unguarded and generally being quite easy for an observant player to run circles around.
** The Harvestmen are disturbing, lithe creatures resembling humanoid stick bugs that wander the streets of Ma'habre. During the battle, they will gently pet and embrace your party members, and if you do not hold it off, [[spoiler:you are treated to a cutscene of it spreading your limbs and molesting you.]]
you]].
** Losing to the Prison Guards located in the prison cell can result in them [[spoiler:raping you and cutting your legs off.]]off]].



** The DeathOfPersonality that [[spoiler:Le'garde (the Yellow God) and the Little Girl (the God of Fear and Hunger)]] suffer upon their ascension. Once they become gods, they completely shed their original identities: the former refers to their old self as an entirely different person if spoken to, and the latter is entirely non-communicative. Trying to talk sense into them is useless, and nothing will stop them from trying to kill you, regardless whatever bond you might have had with them beforehand. Their disconnection from their humanity upon transformation highlights the terrible effects of ascending to godhood.
* NightmareRetardant: The Human Hydra is horrifying to look at, but the fact it talks like a twelve-year-old talking crap to its opponents on a multiplayer game undercuts its menace. [[spoiler: An {{InvokedTrope}} as it turns out! The Human Hydra is unable to move and can't really attack, able to be effortlessly defeated by anyone stronger than an unarmed child.]]

to:

** The DeathOfPersonality that [[spoiler:Le'garde (the Yellow God) and the Little Girl (the God of Fear and Hunger)]] suffer upon their ascension. Once they become gods, they completely shed their original identities: the former refers to their old self as an entirely different person if spoken to, and the latter is entirely non-communicative. Trying to talk sense into them is useless, and nothing will stop them from trying to kill you, regardless of whatever bond you might have had with them beforehand. Their disconnection from their humanity upon transformation highlights the terrible effects of ascending to godhood.
* NightmareRetardant: The Human Hydra is horrifying to look at, but the fact it talks like a twelve-year-old talking crap to its opponents on a multiplayer game undercuts its menace. [[spoiler: An {{InvokedTrope}} [[spoiler:An InvokedTrope as it turns out! The Human Hydra is unable to move and can't really attack, able to be effortlessly defeated by anyone stronger than an unarmed child.]]



* ThatOneLevel: The Void, an area encountered when trying to achieve endings C or D. The player's companions are scattered upon entering, meaning they'll need to search for them to have any shot at defeating [[spoiler:Sylvian]] or [[spoiler:the Yellow King]]. Not only that, but the Greater Blight, a giant dinosaur, will constantly search for the party and engage them in an inescapable battle unless they periodically hide, which they are extremely likely to lose. Given it’s located at the very end of the game, many players have experienced frustration with it.

to:

* ThatOneLevel: The Void, an area encountered when trying to achieve endings C or D. The player's companions are scattered upon entering, meaning they'll need to search for them to have any shot at defeating [[spoiler:Sylvian]] or [[spoiler:the Yellow King]]. Not only that, but the Greater Blight, a giant dinosaur, will constantly search for the party and engage them in an inescapable battle unless they periodically hide, which they are extremely likely to lose. Given that it’s located at the very end of the game, many players have experienced frustration with it.

Added: 842

Changed: 184

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** The surviving guards in the Dungeon of Fear & Hunger have been warped into distorted parodies of their former selves, existing only to assault & mutilate whoever they come across & throw the survivors into cells. It's implied their current behaviour is only marginally worse than when the dungeons served as a prison for Rondon, but by the time the player encounters them the guards have degenerated into mindless, hulking brutes. Their new forms are strong enough to cleave off limbs in a single one-handed strike and bludgeon down armoured knights with their bare hands. Meanwhile, their minds are degraded to the point that they can't speak beyond gurgled threats and they do an ''atrocious'' job actually guarding any of the prisons, leaving cells unguarded and generally being quite easy for an observant player to run circles around.



* NightmareRetardant: The Human Hydra is horrifying to look at, but the fact it talks like a twelve-year-old talking crap to its opponents on a multiplayer game undercuts its menace.

to:

* NightmareRetardant: The Human Hydra is horrifying to look at, but the fact it talks like a twelve-year-old talking crap to its opponents on a multiplayer game undercuts its menace. [[spoiler: An {{InvokedTrope}} as it turns out! The Human Hydra is unable to move and can't really attack, able to be effortlessly defeated by anyone stronger than an unarmed child.]]

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** Guns in ''Termina''. While it's unsurprising that they're incredibly powerful in combat, they can also be used ''outside of combat''. Anything you shoot can't fight back, and a few shots will kill it even if you stand no chance in combat. Unsurprisingly, this trivializes the demo and makes everything above from the first game look pitifully weak in comparison.


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** Leg Sweep is a skill that is meant to remove your opponent's legs. For whatever reason, however, it also breaks down doors in one hit, making it superior to Lockpick.
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* SpiritualAdaptation: Between the game's plot, themes, grimdark setting, and especially its beyond transgressive content, this is probably the closest spiritual adaptation to ''Manga/{{Berserk}}'' there is.
* [[SpiritualAdaptation Spiritual Successor]]: The game could be considered the gory, psycho-sexual nightmare that ''TabletopGame/{{Fatal}}'' was ''trying'' to be, but done right and made [[{{Understatement}} more palatable]] by the lack of [[DudeNotFunny incredibly bigoted]] VulgarHumor and convoluted, broken rules.

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* SpiritualAdaptation: [[SpiritualSuccessor Spiritual Adaptation]]: Between the game's plot, themes, grimdark setting, and especially its beyond transgressive content, this is probably the closest spiritual adaptation to ''Manga/{{Berserk}}'' there is.
* [[SpiritualAdaptation Spiritual Successor]]: SpiritualSuccessor: The game could be considered the gory, psycho-sexual nightmare that ''TabletopGame/{{Fatal}}'' was ''trying'' to be, but done right and made [[{{Understatement}} more palatable]] by the lack of [[DudeNotFunny incredibly bigoted]] VulgarHumor and convoluted, broken rules.
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* SpiritualAdaptation: Between the game's plot, themes, grimdark setting, and especially its beyond transgressive content, this is probably the closest spiritual adaptation to ''Manga/{{Berserk}}'' there is.



** It could also be considered the most faithful adaptation to ''Manga/{{Berserk}}'' there is, all coming down to this game's plot, themes, grimdark setting, and especially its beyond transgressive content that Kentaro's manga is known for.
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None


** It could also be considered the closest thing to ''Manga/{{Berserk}}'' having its most faithful adaptation there is, all coming down to its themes, grimdark setting, and especially its beyond transgressive content that makes the manga so [[HardToAdaptWork difficult to adapt properly]].

to:

** It could also be considered the closest thing most faithful adaptation to ''Manga/{{Berserk}}'' having its most faithful adaptation there is, all coming down to its this game's plot, themes, grimdark setting, and especially its beyond transgressive content that makes the Kentaro's manga so [[HardToAdaptWork difficult to adapt properly]].is known for.
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None


** It could also be considered the closest thing to ''Manga/{{Berserk}}'' having the most faithful adaptation there is, all coming down to its themes, grimdark setting, and especially its beyond transgressive content that makes the manga so [[HardToAdaptWork difficult to adapt properly]].

to:

** It could also be considered the closest thing to ''Manga/{{Berserk}}'' having the its most faithful adaptation there is, all coming down to its themes, grimdark setting, and especially its beyond transgressive content that makes the manga so [[HardToAdaptWork difficult to adapt properly]].
Is there an issue? Send a MessageReason:
None


** It could also be considered the closest there is to ''Manga/{{Berserk}}'' having the most faithful adaptation there is, all coming down to its themes, grimdark setting, and especially its beyond transgressive content that makes the manga so [[HardToAdaptWork difficult to adapt properly]].

to:

** It could also be considered the closest there is thing to ''Manga/{{Berserk}}'' having the most faithful adaptation there is, all coming down to its themes, grimdark setting, and especially its beyond transgressive content that makes the manga so [[HardToAdaptWork difficult to adapt properly]].
Is there an issue? Send a MessageReason:
None


* SpiritualSuccessor: The game could be considered the gory, psycho-sexual nightmare that ''TabletopGame/{{Fatal}}'' was ''trying'' to be, but made [[{{Understatement}} more palatable]] by the lack of [[DudeNotFunny incredibly bigoted]] VulgarHumor and convoluted, broken rules.

to:

* SpiritualSuccessor: [[SpiritualAdaptation Spiritual Successor]]: The game could be considered the gory, psycho-sexual nightmare that ''TabletopGame/{{Fatal}}'' was ''trying'' to be, but done right and made [[{{Understatement}} more palatable]] by the lack of [[DudeNotFunny incredibly bigoted]] VulgarHumor and convoluted, broken rules.rules.
** It could also be considered the closest there is to ''Manga/{{Berserk}}'' having the most faithful adaptation there is, all coming down to its themes, grimdark setting, and especially its beyond transgressive content that makes the manga so [[HardToAdaptWork difficult to adapt properly]].
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None


* UglyCute: Moonless. She's a heavily mutated and unhealthy-looking wolf, but she's still a sweet dog at her core.

to:

* UglyCute: Moonless. She's a heavily mutated and unhealthy-looking wolf, but she's still a sweet and loyal dog at her core.

Added: 278

Changed: 31

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** Moonless is a mutated wolf that you can recruit in the dungeon. Being one of the easiest characters to recruit (All she requires is 2 pieces of rotten meat and talking to her twice during the fight), a all-around useful damage dealer and having a UglyCute character design quickly made her a beloved party member in the fandom.

to:

** Moonless is a mutated wolf that you can recruit in the dungeon. Being one of the easiest characters to recruit (All she requires is 2 pieces of rotten meat and talking to her twice during the fight), a an all-around useful damage dealer dealer, and having a UglyCute character design quickly made her a beloved party member in the fandom.



** Poison. It deals ''immense'' damage per turn and has a high chance of landing no matter what the enemy is. If you're facing something that can't be defeated by chopping off limbs, poison is the single best way of killing it. In fact, the best way of causing it is...

to:

** Poison. It deals ''immense'' damage per turn and has a high chance of landing no matter what the enemy is. If you're facing something that can't be defeated by chopping off limbs, poison is the single best way of killing to kill it. In fact, the best way course of causing it is...



* NightmareRetardant: The Human Hydra is horrifying to look at, but the fact it talks like a twelve-year-old talking crap to their opponents on a multiplayer game undercuts its menace.

to:

* NightmareRetardant: The Human Hydra is horrifying to look at, but the fact it talks like a twelve-year-old talking crap to their its opponents on a multiplayer game undercuts its menace.menace.
* SpiritualSuccessor: The game could be considered the gory, psycho-sexual nightmare that ''TabletopGame/{{Fatal}}'' was ''trying'' to be, but made [[{{Understatement}} more palatable]] by the lack of [[DudeNotFunny incredibly bigoted]] VulgarHumor and convoluted, broken rules.



* UglyCute: Moonless. She's a heavily mutated and unhealthy looking wolf, but she's still a sweet dog at her core.

to:

* UglyCute: Moonless. She's a heavily mutated and unhealthy looking unhealthy-looking wolf, but she's still a sweet dog at her core.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Breaking doors open is done through a single-turn combat encounter that acts as a DPS check. Sorcerer's Stone is an accessory that gives you 10 Mind points per turn in any combat encounter... including breaking doors. Combining the two, you can restore all your Mind points free of charge in a couple minutes of therapeutic door bashing.
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Added DiffLines:

* ThatOneLevel: The Void, an area encountered when trying to achieve endings C or D. The player's companions are scattered upon entering, meaning they'll need to search for them to have any shot at defeating [[spoiler:Sylvian]] or [[spoiler:the Yellow King]]. Not only that, but the Greater Blight, a giant dinosaur, will constantly search for the party and engage them in an inescapable battle unless they periodically hide, which they are extremely likely to lose. Given it’s located at the very end of the game, many players have experienced frustration with it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The sheer amount of sexual violence in the game too. Obvious triggers aside there is debate whether or not it adds to the horror with its shock value or if its gratuitousness is too over the top and distracting.
Is there an issue? Send a MessageReason:
None


* NightmareRetardant: The Human Hydra is horrifying to look at, but the fact it talks like a twelve-year-old talking crap to their opponents on a multiplayer game undercuts its menace.

to:

* NightmareRetardant: The Human Hydra is horrifying to look at, but the fact it talks like a twelve-year-old talking crap to their opponents on a multiplayer game undercuts its menace.menace.
* UglyCute: Moonless. She's a heavily mutated and unhealthy looking wolf, but she's still a sweet dog at her core.

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** You fight (male) naked enemies with full graphic detail, which is messed up. You can also attack their penis, and it can attack you back, which is hilarious.



** Anything that hits multiple limbs at once. Dark Orb is the most obvious, but the scythe weapon added in a later update trivializes the game because of its lack of Mind cost.

to:

** Anything that hits multiple limbs or times at once. Dark Orb is the most obvious, but the scythe weapon added in a later update trivializes the game because of its lack of Mind cost. The scythe was later nerfed to no longer tear the game in half, however.



** Throwing knives. In addition to causing poison, they have a 100% chance to hit no matter where they're thrown. Don't want to deal with the risk/reward of having to choose between a fast but risky head kill or a slower but reliable torso kill? Just throw a knife at the target's head and watch them die from the deceptively high damage it causes! Even the few things not killed by it (bosses, the Greater Blight) suffer from the poison damage, anyway. Fortunately, in addition to being consumables, they're also uncommon, meaning you can't spam them.

to:

** Throwing knives. In addition to causing poison, they have a 100% chance to hit no matter where they're thrown. Don't want to deal with the risk/reward of having to choose between a fast but risky head kill or a slower but reliable torso kill? Just throw a knife at the target's head and watch them die from the deceptively high damage it causes! Even the few things not killed by it (bosses, the Greater Blight) suffer from the poison damage, anyway. Fortunately, in addition to being consumables, they're also uncommon, meaning you can't spam them. It was also later nerfed to no longer practically be an instant kill, but the poison damage was surprisingly untouched.

Added: 917

Changed: 42

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** Poison. It deals ''immense'' damage per turn and has a high chance of landing no matter what the enemy is. If you're facing something that can't be defeated by chopping off limbs, poison is the single best way of killing it.

to:

** Poison. It deals ''immense'' damage per turn and has a high chance of landing no matter what the enemy is. If you're facing something that can't be defeated by chopping off limbs, poison is the single best way of killing it. In fact, the best way of causing it is...
** Throwing knives. In addition to causing poison, they have a 100% chance to hit no matter where they're thrown. Don't want to deal with the risk/reward of having to choose between a fast but risky head kill or a slower but reliable torso kill? Just throw a knife at the target's head and watch them die from the deceptively high damage it causes! Even the few things not killed by it (bosses, the Greater Blight) suffer from the poison damage, anyway. Fortunately, in addition to being consumables, they're also uncommon, meaning you can't spam them.


Added DiffLines:

** Guns in ''Termina''. While it's unsurprising that they're incredibly powerful in combat, they can also be used ''outside of combat''. Anything you shoot can't fight back, and a few shots will kill it even if you stand no chance in combat. Unsurprisingly, this trivializes the demo and makes everything above from the first game look pitifully weak in comparison.
Is there an issue? Send a MessageReason:
None


* CrossesTheLineTwice: You can cast Necromancy in a seemingly innocent room that seems to provide no reason to do so. If you do and the spell succeeds, [[spoiler:the flaccid penis on a statue gets "brought to life"]].



** The Salmonsnake Soul. Being unable to lose your limbs under ''any'' circumstances is one of the best possible things you can have in this game.

to:

** The Salmonsnake Soul. Being unable to lose your limbs under ''any'' circumstances is one of the best possible things you can have in this game. The other bonuses are merely icing on the cake.
** Blank scrolls, which can be used to make any scroll in the game. They're rare, but still common enough that you can get two or three per game, which is all you need. Their versatility makes them even stronger than a Dark Orb scroll, as while you ''can'' use them to get that, you can also use it to get anything you might immediately need.
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Added DiffLines:

** The Salmonsnake Soul. Being unable to lose your limbs under ''any'' circumstances is one of the best possible things you can have in this game.
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** Losing to a Prison Guard in the high school mode can result in it placing you in the main game. With your legs still cut off.



** The Harvestmen are disturbing, lithe creatures resembling humanoid stick bugs that wander the streets of Ma'habre. During the battle, they will gently pet and embrace your party members, and if you do not hold it off, [[spoiler: you are treated to a cutscene of it spreading your limbs and molesting you.]]

to:

** The Harvestmen are disturbing, lithe creatures resembling humanoid stick bugs that wander the streets of Ma'habre. During the battle, they will gently pet and embrace your party members, and if you do not hold it off, [[spoiler: you [[spoiler:you are treated to a cutscene of it spreading your limbs and molesting you.]]
Is there an issue? Send a MessageReason:
None


* BrokenBase: The plentiful InstantKill coin flip mechanics in fights. Some argue they make the game more realistic, appropriately resemble dice roll mechanics from the tabletop games "Fear and Hunger" takes inspiration from, and that many can be avoided with proper planning and strategy; others, however, believe they are unfair [[LuckBasedMission LuckBasedMissions]] that add a lot of FakeDifficulty.

to:

* BrokenBase: The plentiful InstantKill coin flip mechanics in fights. Some argue they make the game more realistic, appropriately resemble dice roll mechanics from the tabletop games "Fear and Hunger" takes inspiration from, and that many many, and all mandatory flips, can be avoided with proper planning and strategy; others, however, believe they are unfair [[LuckBasedMission LuckBasedMissions]] Luck Based Missions]] that add a lot of FakeDifficulty.



* GameBreaker:
** Anything that hits multiple limbs at once. Dark Orb is the most obvious, but the scythe weapon added in a later update trivializes the game because of its lack of Mind cost.
** Poison. It deals ''immense'' damage per turn and has a high chance of landing no matter what the enemy is. If you're facing something that can't be defeated by chopping off limbs, poison is the single best way of killing it.
* GoodBadBugs:
** Moonless can cast magic without consuming Mind. While she's uncontrollable, she very highly prioritizes spells.
** Demon babies all share the same character ID. This means that if it's crippled, you teach one magic, or give it equipment and then give it to the Pocket Cat, making a new one will be the same as the one you got rid of once it's matured enough.
** You can poison the Greater Blight while it's approaching you. It's not immune or even resistant to it, and poison is so strong that it will die before reaching the party.



** Losing to the Prison Guards located in the prison cell can result in them [[spoiler: raping you and cutting your legs off.]]
** The Greater Blight, a gigantic fleshy dinosaur that hunts you throughout the Void. You can't escape it, and whether it's even beatable is unknown.
** The monstrous appearances of [[spoiler: Gro-goroth and the God of Fear and Hunger]], as well as the path of fused corpses hovering over a BottomlessPit that leads to them. The latter in particular goes through [[OneWingedAngel several forms]] over the course of the fight, ultimately becoming a vaguely scarecrow-looking thing that defies description.
** The DeathOfPersonality that [[spoiler: Le'garde (the Yellow God) and the Little Girl (the God of Fear and Hunger)]] suffer upon their ascension. Once they become gods, they completely shed their original identities: the former refers to their old self as an entirely different person if spoken to, and the latter is entirely non-communicative. Trying to talk sense into them is useless, and nothing will stop them from trying to kill you, regardless whatever bond you might have had with them beforehand. Their disconnection from their humanity upon transformation highlights the terrible effects of ascending to godhood.

to:

** Losing to the Prison Guards located in the prison cell can result in them [[spoiler: raping [[spoiler:raping you and cutting your legs off.]]
** The Greater Blight, a gigantic fleshy dinosaur that hunts you throughout the Void. You can't escape it, and whether it's even beatable without exploits is unknown.
** The monstrous appearances of [[spoiler: Gro-goroth [[spoiler:Gro-goroth and the God of Fear and Hunger]], as well as the path of fused corpses hovering over a BottomlessPit that leads to them. The latter in particular goes through [[OneWingedAngel several forms]] over the course of the fight, ultimately becoming a vaguely scarecrow-looking thing that defies description.
** The DeathOfPersonality that [[spoiler: Le'garde [[spoiler:Le'garde (the Yellow God) and the Little Girl (the God of Fear and Hunger)]] suffer upon their ascension. Once they become gods, they completely shed their original identities: the former refers to their old self as an entirely different person if spoken to, and the latter is entirely non-communicative. Trying to talk sense into them is useless, and nothing will stop them from trying to kill you, regardless whatever bond you might have had with them beforehand. Their disconnection from their humanity upon transformation highlights the terrible effects of ascending to godhood.
Is there an issue? Send a MessageReason:
None


** Moonless is a mutated wolf that you can recruit in the dungeon. Being one of the easiest characters to recruit (All she requires is 2 pieces of rotten meat and talking to her twice during the fight), a all-around useful damage dealer and having a [[UglyCute]] character design quickly made her a beloved party member in the fandom.

to:

** Moonless is a mutated wolf that you can recruit in the dungeon. Being one of the easiest characters to recruit (All she requires is 2 pieces of rotten meat and talking to her twice during the fight), a all-around useful damage dealer and having a [[UglyCute]] UglyCute character design quickly made her a beloved party member in the fandom.
Is there an issue? Send a MessageReason:
None


** Moonless is a mutated wolf that you can recruit in the dungeon. Being one of the easiest characters to recruit (All she requires is 2 pieces of rotten meat and talking to her twice during the fight), a all-around useful damage dealer and having a [[UglyGute]] character design quickly made her a beloved party member in the fandom.

to:

** Moonless is a mutated wolf that you can recruit in the dungeon. Being one of the easiest characters to recruit (All she requires is 2 pieces of rotten meat and talking to her twice during the fight), a all-around useful damage dealer and having a [[UglyGute]] [[UglyCute]] character design quickly made her a beloved party member in the fandom.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EnsembleDarkHorse:
** Moonless is a mutated wolf that you can recruit in the dungeon. Being one of the easiest characters to recruit (All she requires is 2 pieces of rotten meat and talking to her twice during the fight), a all-around useful damage dealer and having a [[UglyGute]] character design quickly made her a beloved party member in the fandom.
Is there an issue? Send a MessageReason:
None


** The monstrous appearances of [[spoiler: Gro-goroth and the God of Fear and Hunger]], as well as the path of fused corpses hovering over a BottomlessPit that leads to them. The latter in particular goes through [[[OneWingedAngel several forms]] over the course of the fight, ultimately becoming a vaguely scarecrow-looking thing that defies description.
** The DeathOfPersonality that [[spoiler: Le'garde (the Yellow God) and the Little Girl (the God of Fear and Hunger)]] suffer upon their ascension. Once they become gods, they completely shed their original identities: the former refers to their old self as an entirely different person if spoken to, and the latter shows no sapience at all. Trying to talk sense into them is useless, and nothing will stop them from trying to kill you, regardless whatever bond you might have had with them beforehand. Their disconnection from their humanity upon transformation highlights the terrible effects of ascending to godhood.

to:

** The monstrous appearances of [[spoiler: Gro-goroth and the God of Fear and Hunger]], as well as the path of fused corpses hovering over a BottomlessPit that leads to them. The latter in particular goes through [[[OneWingedAngel [[OneWingedAngel several forms]] over the course of the fight, ultimately becoming a vaguely scarecrow-looking thing that defies description.
** The DeathOfPersonality that [[spoiler: Le'garde (the Yellow God) and the Little Girl (the God of Fear and Hunger)]] suffer upon their ascension. Once they become gods, they completely shed their original identities: the former refers to their old self as an entirely different person if spoken to, and the latter shows no sapience at all.is entirely non-communicative. Trying to talk sense into them is useless, and nothing will stop them from trying to kill you, regardless whatever bond you might have had with them beforehand. Their disconnection from their humanity upon transformation highlights the terrible effects of ascending to godhood.
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Spoilering the monster encounter outcomes as not to ruin the surprise for new players, since they're pretty shocking if you don't know what's coming.

Added DiffLines:

*BrokenBase: The plentiful InstantKill coin flip mechanics in fights. Some argue they make the game more realistic, appropriately resemble dice roll mechanics from the tabletop games "Fear and Hunger" takes inspiration from, and that many can be avoided with proper planning and strategy; others, however, believe they are unfair [[LuckBasedMission LuckBasedMissions]] that add a lot of FakeDifficulty.
*NightmareFuel: The world of "Fear and Hunger" is filled to the brim with mature and nightmarish content. For your [[SarcasmMode reading pleasure]], enjoy some of the highlights below:
**The Harvestmen are disturbing, lithe creatures resembling humanoid stick bugs that wander the streets of Ma'habre. During the battle, they will gently pet and embrace your party members, and if you do not hold it off, [[spoiler: you are treated to a cutscene of it spreading your limbs and molesting you.]]
**Losing to the Prison Guards located in the prison cell can result in them [[spoiler: raping you and cutting your legs off.]]
** The Greater Blight, a gigantic fleshy dinosaur that hunts you throughout the Void. You can't escape it, and whether it's even beatable is unknown.
** The monstrous appearances of [[spoiler: Gro-goroth and the God of Fear and Hunger]], as well as the path of fused corpses hovering over a BottomlessPit that leads to them. The latter in particular goes through [[[OneWingedAngel several forms]] over the course of the fight, ultimately becoming a vaguely scarecrow-looking thing that defies description.
** The DeathOfPersonality that [[spoiler: Le'garde (the Yellow God) and the Little Girl (the God of Fear and Hunger)]] suffer upon their ascension. Once they become gods, they completely shed their original identities: the former refers to their old self as an entirely different person if spoken to, and the latter shows no sapience at all. Trying to talk sense into them is useless, and nothing will stop them from trying to kill you, regardless whatever bond you might have had with them beforehand. Their disconnection from their humanity upon transformation highlights the terrible effects of ascending to godhood.
*NightmareRetardant: The Human Hydra is horrifying to look at, but the fact it talks like a twelve-year-old talking crap to their opponents on a multiplayer game undercuts its menace.

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