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The Tokyo Drift based Fast and Furious game is far from being bad, and in fact, weren't for issues with handling, was an underrated gem in a then oversaturated Tuner-based racing game scene.
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** Also overlaps with DoesThisRemindYouOfAnything: ''Crossroads'' is repeating the missteps of ''[[Film/TheFastAndTheFuriousTokyoDrift Tokyo Drift]]''-based 2006 ''The Fast and the Furious'' game, being another ''[=FnF=]'' game developed by another British company, released by the same publisher, and received ''even more'' mediocre reviews.
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* SpiritualAdaptation: Considered by many to be another ''Videogame/RideToHellRetribution'', both ''Ride to Hell Retribution'' and ''Fast & Furious Crossroads'' were made by two separate British well-respected racing game developer studios, and it become the titles that their respective developers NeverLiveItDown and associated for their downfall.
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* SpiritualAdaptation: Considered by many to be another ''Videogame/RideToHellRetribution'', ''VideoGame/RideToHellRetribution'', both ''Ride to Hell Hell: Retribution'' and ''Fast & Furious Furious: Crossroads'' were made by two separate British well-respected racing game developer studios, and it become the both titles that became their respective developers developers' NeverLiveItDown titles and were associated for with their downfall.
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** Slightly Mad Studios developed [[VideoGame/NeedForSpeedShift two games]] for [[VideoGame/NeedForSpeed a franchise]] which was trying to get away from being stereotyped as ''Film/TheFastAndTheFurious'' copycat (and succeeded for a short while). This time, they developed an actual ''[=FnF=]'' game, and it led to a bomb, which overlapped with HarsherInHindsight for some SMS fans (which most of it were left bitter against the third ''Videogame/ProjectCARS''' questionable design choices and quality problems).
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** Slightly Mad Studios developed [[VideoGame/NeedForSpeedShift two games]] a duology]] for [[VideoGame/NeedForSpeed a franchise]] which was trying to get away from being stereotyped as ripping off ''Film/TheFastAndTheFurious'' copycat (and succeeded for a short while). This time, they developed an actual ''[=FnF=]'' game, and it led to a bomb, which overlapped with HarsherInHindsight for some SMS fans (which most of it were left bitter against the third ''Videogame/ProjectCARS''' ''VideoGame/ProjectCARS''' questionable design choices and quality problems).
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* HilariousInHindsight: Slightly Mad Studios developed [[VideoGame/NeedForSpeedShift two games]] for [[VideoGame/NeedForSpeed a franchise]] which was trying to get away from being stereotyped as ''Film/TheFastAndTheFurious'' copycat (and succeeded for a short while). This time, they developed an actual ''[=FnF=]'' game, and it led to a bomb, which overlapped with HarsherInHindsight for some SMS fans (which most of it were left bitter against the third ''Videogame/ProjectCARS'' questionable design choices and quality problems).
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* HilariousInHindsight: HilariousInHindsight:
** Slightly Mad Studios developed [[VideoGame/NeedForSpeedShift two games]] for [[VideoGame/NeedForSpeed a franchise]] which was trying to get away from being stereotyped as ''Film/TheFastAndTheFurious'' copycat (and succeeded for a short while). This time, they developed an actual ''[=FnF=]'' game, and it led to a bomb, which overlapped with HarsherInHindsight for some SMS fans (which most of it were left bitter against the third''Videogame/ProjectCARS'' ''Videogame/ProjectCARS''' questionable design choices and quality problems).problems).
** Also overlaps with DoesThisRemindYouOfAnything: ''Crossroads'' is repeating the missteps of ''[[Film/TheFastAndTheFuriousTokyoDrift Tokyo Drift]]''-based 2006 ''The Fast and the Furious'' game, being another ''[=FnF=]'' game developed by another British company, released by the same publisher, and received ''even more'' mediocre reviews.
** Slightly Mad Studios developed [[VideoGame/NeedForSpeedShift two games]] for [[VideoGame/NeedForSpeed a franchise]] which was trying to get away from being stereotyped as ''Film/TheFastAndTheFurious'' copycat (and succeeded for a short while). This time, they developed an actual ''[=FnF=]'' game, and it led to a bomb, which overlapped with HarsherInHindsight for some SMS fans (which most of it were left bitter against the third
** Also overlaps with DoesThisRemindYouOfAnything: ''Crossroads'' is repeating the missteps of ''[[Film/TheFastAndTheFuriousTokyoDrift Tokyo Drift]]''-based 2006 ''The Fast and the Furious'' game, being another ''[=FnF=]'' game developed by another British company, released by the same publisher, and received ''even more'' mediocre reviews.
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* TheProblemWithLicensedGames: The game was excoriated by critics for its monotonous gameplay, mediocre graphics, questionable physics, and lackluster plot, to the point of making the ''Tokyo Drift''-based [=PS2=] game a better [=FnF=] game (also developed by another British company and published by Bandai Namco Games back then). If weren't for the license, this could be called ''VideoGame/ProjectCARS: Crossroads'' instead.
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* TheProblemWithLicensedGames: The game was excoriated by critics for its monotonous gameplay, mediocre graphics, questionable physics, and lackluster plot, to the point of making the ''Tokyo Drift''-based [=PS2=] 2006 game a better [=FnF=] game in its own right (also developed by another British company and published by Bandai Namco Games back then). If weren't for the license, this could be called ''VideoGame/ProjectCARS: Crossroads'' instead.
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* TheProblemWithLicensedGames: The game was excoriated by critics for its monotonous gameplay, mediocre graphics, questionable physics, and lackluster plot. If weren't for the license, this could be called ''VideoGame/ProjectCARS: Crossroads'' instead.
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* TheProblemWithLicensedGames: The game was excoriated by critics for its monotonous gameplay, mediocre graphics, questionable physics, and lackluster plot.plot, to the point of making the ''Tokyo Drift''-based [=PS2=] game a better [=FnF=] game (also developed by another British company and published by Bandai Namco Games back then). If weren't for the license, this could be called ''VideoGame/ProjectCARS: Crossroads'' instead.
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* HilariousInHindsight: Slightly Mad Studios developed [[VideoGame/NeedForSpeedShift two games]] for [[VideoGame/NeedForSpeed a franchise]] which was trying to get away from being stereotyped as ''Film/TheFastAndTheFurious'' copycat (and succeeded for a short while). This time, they developed an actual ''[=FnF=]'' game, and it led to a bomb, which overlapped with HarsherInHindsight for some SMS fans.
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* HilariousInHindsight: Slightly Mad Studios developed [[VideoGame/NeedForSpeedShift two games]] for [[VideoGame/NeedForSpeed a franchise]] which was trying to get away from being stereotyped as ''Film/TheFastAndTheFurious'' copycat (and succeeded for a short while). This time, they developed an actual ''[=FnF=]'' game, and it led to a bomb, which overlapped with HarsherInHindsight for some SMS fans.fans (which most of it were left bitter against the third ''Videogame/ProjectCARS'' questionable design choices and quality problems).
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* SpiritualAdaptation: Considered by many to be another ''Videogame/RideToHellRetribution'', both ''Ride to Hell Retribution'' and ''Fast & Furious Crossroads'' were made by two separate British well-respected racing game developer studios, and it become the titles that their respective developers NeverLiveItDown and associated for their downfall.
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* TheProblemWithLicensedGames: The game was excoriated by critics for its monotonous gameplay, mediocre graphics, questionable physics, and lackluster plot. If weren't for the license, this could be called ''VideoGame/ProjectCARS: Crossroads'' instead.
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* TheProblemWithLicensedGames: The game was excoriated by critics for its monotonous gameplay, mediocre graphics, questionable physics, and lackluster plot. If weren't for the license, this could be called ''VideoGame/ProjectCARS: Crossroads'' instead.instead.
* ScrappyMechanic: While the game was badly received, the multiplayer was even more criticized by the players who played it, requiring ''nine'' players on three sides (three on each side) in order to start the game.
* ScrappyMechanic: While the game was badly received, the multiplayer was even more criticized by the players who played it, requiring ''nine'' players on three sides (three on each side) in order to start the game.
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Minor edit.
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* HilariousInHindsight: Slightly Mad Studios developed [[VideoGame/NeedForSpeedShift two games]] for [[VideoGame/NeedForSpeed a franchise]] which was trying to get away from being stereotyped as ''Film/TheFastAndTheFurious'' copycat (and succeded for a short while). This time, they developed an actual ''[=FnF=]'' game, and it led to a bomb, which overlapped with HarsherInHindsight for some SMS fans.
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* HilariousInHindsight: Slightly Mad Studios developed [[VideoGame/NeedForSpeedShift two games]] for [[VideoGame/NeedForSpeed a franchise]] which was trying to get away from being stereotyped as ''Film/TheFastAndTheFurious'' copycat (and succeded succeeded for a short while). This time, they developed an actual ''[=FnF=]'' game, and it led to a bomb, which overlapped with HarsherInHindsight for some SMS fans.
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Added DiffLines:
* HilariousInHindsight: Slightly Mad Studios developed [[VideoGame/NeedForSpeedShift two games]] for [[VideoGame/NeedForSpeed a franchise]] which was trying to get away from being stereotyped as ''Film/TheFastAndTheFurious'' copycat (and succeded for a short while). This time, they developed an actual ''[=FnF=]'' game, and it led to a bomb, which overlapped with HarsherInHindsight for some SMS fans.
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* TheProblemWithLicensedGames: The game was excoriated by critics for its monotonous gameplay, mediocre graphics, questionable physics, and lackluster plot.
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* TheProblemWithLicensedGames: The game was excoriated by critics for its monotonous gameplay, mediocre graphics, questionable physics, and lackluster plot. If weren't for the license, this could be called ''VideoGame/ProjectCARS: Crossroads'' instead.
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* SoBadItsGood
* SoOkayItsAverage
* SoOkayItsAverage
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* SoBadItsGood
* SoOkayItsAverageTheProblemWithLicensedGames: The game was excoriated by critics for its monotonous gameplay, mediocre graphics, questionable physics, and lackluster plot.
* SoOkayItsAverage
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* SoBadItsGood
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* SoBadItsGoodSoBadItsGood
* SoOkayItsAverage
* SoOkayItsAverage
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* SoOKItsAverage
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* SoOKItsAverageSoBadItsGood
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* SoBadItsGood
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* SoBadItsGoodSoOKItsAverage