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This fits better under Critical Backlash since it's always had a decent playerbase


* CriticalBacklash: Similar to its predecessor ''VideoGame/FZeroGPLegend'', this game ended up being a FranchiseKiller as a result of its poor sales due to its association with [[Anime/FZeroGPLegend the ill-received anime]]. Nonetheless, it has a considerable playerbase who regard it as a great pseudo-3D ''F-Zero'' game similar to ''GP Legend'', but with a huge selection of courses (''54'' in total[[note]]57, if you count the three pre-made [[LevelEditor Edit Courses]][[/note]]). And for those looking to push their skills to their limits, the game features more technical courses than ''GP Legend''[='=]s and the addition of new techniques like Boost Fire and Spin Booster.



* ThatOneLevel: Has a page shared with the rest of the series [[ThatOneLevel/FZero here]].
* VindicatedByHistory: Similar to its predecessor ''VideoGame/FZeroGPLegend'', this game ended up being a FranchiseKiller as a result of its poor sales due to its association with [[Anime/FZeroGPLegend the ill-received anime]]. However, in the 19 years of the franchise's dormancy, people have been willing to give it another chance and discovering it to be another great pseudo-3D ''F-Zero'' game similar to ''GP Legend'', but with a huge selection of courses (''54'' in total[[note]]57, if you count the three pre-made [[LevelEditor Edit Courses]][[/note]]). And for those looking to push their skills to their limits, the game features more technical courses than ''GP Legend''[='=]s and the addition of new techniques like Boost Fire and Spin Booster.

to:

* ThatOneLevel: Has a page shared with the rest of the series [[ThatOneLevel/FZero here]].
* VindicatedByHistory: Similar to its predecessor ''VideoGame/FZeroGPLegend'', this game ended up being a FranchiseKiller as a result of its poor sales due to its association with [[Anime/FZeroGPLegend the ill-received anime]]. However, in the 19 years of the franchise's dormancy, people have been willing to give it another chance and discovering it to be another great pseudo-3D ''F-Zero'' game similar to ''GP Legend'', but with a huge selection of courses (''54'' in total[[note]]57, if you count the three pre-made [[LevelEditor Edit Courses]][[/note]]). And for those looking to push their skills to their limits, the game features more technical courses than ''GP Legend''[='=]s and the addition of new techniques like Boost Fire and Spin Booster.
here]].
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* VindicatedByHistory: Similar to its predecessor ''VideoGame/FZeroGPLegend'', this game ended up being a FranchiseKiller as a result of its poor sales due to its association with [[Anime/FZeroGPLegend the ill-received anime]]. However, in the 19 years of the franchise's dormancy, people have been willing to give it another chance and discovering it to be another great pseudo-3D ''F-Zero'' game similar to ''GP Legend'', but with a huge selection of courses (''54'' in total). And for those looking to push their skills to their limits, the game features more technical courses than ''GP Legend''[='=]s and the addition of new techniques like Boost Fire and Spin Booster.

to:

* VindicatedByHistory: Similar to its predecessor ''VideoGame/FZeroGPLegend'', this game ended up being a FranchiseKiller as a result of its poor sales due to its association with [[Anime/FZeroGPLegend the ill-received anime]]. However, in the 19 years of the franchise's dormancy, people have been willing to give it another chance and discovering it to be another great pseudo-3D ''F-Zero'' game similar to ''GP Legend'', but with a huge selection of courses (''54'' in total).total[[note]]57, if you count the three pre-made [[LevelEditor Edit Courses]][[/note]]). And for those looking to push their skills to their limits, the game features more technical courses than ''GP Legend''[='=]s and the addition of new techniques like Boost Fire and Spin Booster.
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Added DiffLines:

* ThatOneLevel: Has a page shared with the rest of the series [[ThatOneLevel/FZero here]].
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** In Survival mode, the "Straight" stages are freebie stages. They are each set on one of the three variants of Mute City: Straight Link, which is just a straight line. If you perform a rocket start (which does require timing, but becomes effortless if you unlock Rocket Start Accelerate) and spam boosts you will easily defeat the opponent. Straight Link II features short lateral strips of slow zones in an attempt to mix things up, but that's nothing boost can't overcime. Even on Straight Link III, which features narrowing sides to bait players who touch the boost arrows, you can just avoid them and boost straight ahead to win.

to:

** In Survival mode, the "Straight" stages are freebie stages. They are each set on one of the three variants of Mute City: Straight Link, which is just a straight line. If you perform a rocket start (which does require timing, but becomes effortless if you unlock Rocket Start Accelerate) Accelerate), you've pretty much already won; if you're not confident with your rocket start timing, you can just do a cold start and spam boosts you will easily defeat the opponent. boost to catch up and overtake easily. Straight Link II features short lateral strips of slow zones in an attempt to mix things up, but that's nothing boost can't overcime.the speed loss is negligible. Even on Straight Link III, which features narrowing sides to bait players who touch the boost arrows, you can just avoid them and boost straight ahead to win.
Is there an issue? Send a MessageReason:
None


** In Survival mode, the "Straight" stages are freebie stages. They are each set on one of the three variants of Mute City: Straight Link, which is just a straight line. If you perform a rocket start (which does require timing, but becomes effortless if you unlock Rocket Start Accelerate) and spam boosts you will easily defeat the opponent. Even on Straight Link III, which features boost arrows designed to bait you into walls, you can just avoid them and boost to win.

to:

** In Survival mode, the "Straight" stages are freebie stages. They are each set on one of the three variants of Mute City: Straight Link, which is just a straight line. If you perform a rocket start (which does require timing, but becomes effortless if you unlock Rocket Start Accelerate) and spam boosts you will easily defeat the opponent. Straight Link II features short lateral strips of slow zones in an attempt to mix things up, but that's nothing boost can't overcime. Even on Straight Link III, which features boost arrows designed narrowing sides to bait you into walls, players who touch the boost arrows, you can just avoid them and boost straight ahead to win.
Is there an issue? Send a MessageReason:
None


* VindicatedByHistory: Similar to its predecessor ''VideoGame/FZeroGPLegend'', this game ended up being a FranchiseKiller as a result of its poor sales due to its association with [[Anime/FZeroGPLegend the ill-received anime]]. However, in the 19 years of the franchise's dormancy, people have been willing to give it another chance and discovering it to be another great pseudo-3D ''F-Zero'' game similar to ''GP Legend'', but with a huge selection of courses (''53'' in total). And for those looking to push their skills to their limits, the game features more technical courses than ''GP Legend''[='=]s and the addition of new techniques like Boost Fire and Spin Booster.

to:

* VindicatedByHistory: Similar to its predecessor ''VideoGame/FZeroGPLegend'', this game ended up being a FranchiseKiller as a result of its poor sales due to its association with [[Anime/FZeroGPLegend the ill-received anime]]. However, in the 19 years of the franchise's dormancy, people have been willing to give it another chance and discovering it to be another great pseudo-3D ''F-Zero'' game similar to ''GP Legend'', but with a huge selection of courses (''53'' (''54'' in total). And for those looking to push their skills to their limits, the game features more technical courses than ''GP Legend''[='=]s and the addition of new techniques like Boost Fire and Spin Booster.
Is there an issue? Send a MessageReason:
None


** In Survival on Battle difficulty, the No Crash challenge on Mute City: Oval. The gimmick is that [[OneHitPointWonder you have no energy meter so a single tap of the opponent or walls will blow your machine up]] and trigger a respawn. However, the course itself is a simple round and wide oval with ''rows'' of boost arrows, so as long as you're tagging the boost arrows, the race is yours.

to:

** In Survival on Battle difficulty, the No Crash challenge on Mute City: Oval. The gimmick is that [[OneHitPointWonder you have no energy meter so a single tap of the opponent or walls will blow your machine up]] and trigger a respawn. However, the course itself is a simple round and wide oval with ''rows'' of boost arrows, so as long as you're tagging the boost arrows, the race is yours. This changes on [[HarderThanHard Violence]] difficulty, however, as the No Crash challenge will require you to race on Sand Ocean: Key Break III, a course from Master difficulty in Grand Prix mode.
Is there an issue? Send a MessageReason:
None


** In Survival on Battle difficulty, the No Crash challenge on Mute City: Oval. The gimmick is that you have no energy meter so a single tap of the opponent or walls will blow your machine up and trigger a respawn. However, the course itself is a simple round and wide oval with ''rows'' of boost arrows, so as long as you're tagging the boost arrows, the race is yours.

to:

** In Survival on Battle difficulty, the No Crash challenge on Mute City: Oval. The gimmick is that [[OneHitPointWonder you have no energy meter so a single tap of the opponent or walls will blow your machine up up]] and trigger a respawn. However, the course itself is a simple round and wide oval with ''rows'' of boost arrows, so as long as you're tagging the boost arrows, the race is yours.
Is there an issue? Send a MessageReason:
None


** In Survival mode, the "Straight" stages are freebie stages. They are each set on one of the three variants of Mute City: Straight Link, and if you perform a rocket start (which does require timing, but becomes effortless if you unlock Rocket Start Accelerate) and spam boosts you will easily defeat the opponent. Even on Straight Link III, which features boost arrows designed to bait you into walls, you can just avoid them and boost to win.

to:

** In Survival mode, the "Straight" stages are freebie stages. They are each set on one of the three variants of Mute City: Straight Link, and if which is just a straight line. If you perform a rocket start (which does require timing, but becomes effortless if you unlock Rocket Start Accelerate) and spam boosts you will easily defeat the opponent. Even on Straight Link III, which features boost arrows designed to bait you into walls, you can just avoid them and boost to win.
Is there an issue? Send a MessageReason:
None


** In Survival on Battle difficulty, the No Crash challenge on Mute City: Oval. The gimmick is that you have no energy meter so a single tap of the opponent or walls will blow your machine up and trigger a respawn. However, the course itself is a simple round oval with ''rows'' of boost arrows, so as long as you're tagging the boost arrows, the race is yours.

to:

** In Survival on Battle difficulty, the No Crash challenge on Mute City: Oval. The gimmick is that you have no energy meter so a single tap of the opponent or walls will blow your machine up and trigger a respawn. However, the course itself is a simple round and wide oval with ''rows'' of boost arrows, so as long as you're tagging the boost arrows, the race is yours.

Added: 806

Changed: 443

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* BreatherLevel: In Survival mode, the "Straight" stages are freebie stages. They are each set on one of the three variants of Mute City: Straight Link, and if you perform a rocket start (which does require timing, but becomes effortless if you unlock Rocket Start Accelerate) and spam boosts you will easily defeat the opponent. Even on Straight Link III, which features boost arrows designed to bait you into walls, you can just avoid them and boost to win.

to:

* BreatherLevel: BreatherLevel:
**
In Survival mode, the "Straight" stages are freebie stages. They are each set on one of the three variants of Mute City: Straight Link, and if you perform a rocket start (which does require timing, but becomes effortless if you unlock Rocket Start Accelerate) and spam boosts you will easily defeat the opponent. Even on Straight Link III, which features boost arrows designed to bait you into walls, you can just avoid them and boost to win.
** In Survival on Battle difficulty, the No Crash challenge on Mute City: Oval. The gimmick is that you have no energy meter so a single tap of the opponent or walls will blow your machine up and trigger a respawn. However, the course itself is a simple round oval with ''rows'' of boost arrows, so as long as you're tagging the boost arrows, the race is yours.
Is there an issue? Send a MessageReason:
None


* BreatherLevel: In Survival mode, the "Straight" stages are freebie stages. They are each set on one of the three variants of Mute City: Straight Link, and if you spam boosts you will easily defeat the opponent. Even on Straight Link III, which features boost arrows designed to bait you into walls, you can just avoid them and boost to win.

to:

* BreatherLevel: In Survival mode, the "Straight" stages are freebie stages. They are each set on one of the three variants of Mute City: Straight Link, and if you perform a rocket start (which does require timing, but becomes effortless if you unlock Rocket Start Accelerate) and spam boosts you will easily defeat the opponent. Even on Straight Link III, which features boost arrows designed to bait you into walls, you can just avoid them and boost to win.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreatherLevel: In Survival mode, the "Straight" stages are freebie stages. They are each set on one of the three variants of Mute City: Straight Link, and if you spam boosts you will easily defeat the opponent. Even on Straight Link III, which features boost arrows designed to bait you into walls, you can just avoid them and boost to win.
Is there an issue? Send a MessageReason:
None


* GameBreaker: The Rocket Start Accelerate function, unlocked simply by completing Survival on Tour difficulty with Captain Falcon, which should't be too difficult of a task. With this, simply holding A through the starting countdown will guarantee a Boost Fire start, without needing to time the press, while acting as a regular accelerator afterwards. Never hear "3, 2, 1, ''FIRE!!''" ever again!

to:

* GameBreaker: The Rocket Start Accelerate function, unlocked simply by completing Survival on Tour difficulty (the easiest difficulty) with Captain Falcon, which should't be too difficult of a task. With this, simply holding A through the starting countdown will guarantee a Boost Fire start, without needing to time the press, while acting as a regular accelerator afterwards. Never hear "3, 2, 1, ''FIRE!!''" ever again!
Is there an issue? Send a MessageReason:
None


* GameBreaker: The Rocket Start Accelerate function, unlocked simply by completing Survival on Tour difficulty with Captain Falcon, which should't be too difficult of a task. With this, simply holding A through the starting countdown will guarantee a Boost Fire start, without needing to time the press. Never hear "3, 2, 1, ''FIRE!!''" ever again!

to:

* GameBreaker: The Rocket Start Accelerate function, unlocked simply by completing Survival on Tour difficulty with Captain Falcon, which should't be too difficult of a task. With this, simply holding A through the starting countdown will guarantee a Boost Fire start, without needing to time the press.press, while acting as a regular accelerator afterwards. Never hear "3, 2, 1, ''FIRE!!''" ever again!
Is there an issue? Send a MessageReason:
None


* VindicatedByHistory: Similar to its predecessor ''VideoGame/FZeroGPLegend'', this game ended up being a FranchiseKiller as a result of its poor sales due to its association with [[Anime/FZeroGPLegend the ill-received anime]]. However, in the 19 years of the franchise's dormancy, people have been willing to give it another chance and discovering it to be another great pseudo-3D ''F-Zero'' game similar to ''GP Legend'', but with a huge selection of courses (''53'' in total) and difficult but dopamine-boosting high-speed gameplay thanks to the more technical courses and the addition of new techniques like Boost Fire and Spin Booster.

to:

* VindicatedByHistory: Similar to its predecessor ''VideoGame/FZeroGPLegend'', this game ended up being a FranchiseKiller as a result of its poor sales due to its association with [[Anime/FZeroGPLegend the ill-received anime]]. However, in the 19 years of the franchise's dormancy, people have been willing to give it another chance and discovering it to be another great pseudo-3D ''F-Zero'' game similar to ''GP Legend'', but with a huge selection of courses (''53'' in total) and difficult but dopamine-boosting high-speed gameplay thanks total). And for those looking to push their skills to their limits, the game features more technical courses than ''GP Legend''[='=]s and the addition of new techniques like Boost Fire and Spin Booster.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: The Rocket Start Accelerate function, unlocked simply by completing Survival on Tour difficulty with Captain Falcon, which should't be too difficult of a task. With this, simply holding A through the starting countdown will guarantee a Boost Fire start, without needing to time the press. Never hear "3, 2, 1, ''FIRE!!''" ever again!
Is there an issue? Send a MessageReason:
None


* VindicatedByHistory: Similar to its predecessor ''VideoGame/FZeroGPLegend'', this game ended up being a FranchiseKiller as a result of its poor sales due to its association with [[Anime/FZeroGPLegend the ill-received anime]]. However, in the 19 years of the franchise's dormancy, people have been willing to give it another chance and discovering it to be another great pseudo-3D ''F-Zero'' game similar to ''GP Legend'', but with a huge selection of courses and difficult but dopamine-boosting high-speed gameplay thanks to the more technical courses and the addition of new techniques like Boost Fire and Spin Booster.

to:

* VindicatedByHistory: Similar to its predecessor ''VideoGame/FZeroGPLegend'', this game ended up being a FranchiseKiller as a result of its poor sales due to its association with [[Anime/FZeroGPLegend the ill-received anime]]. However, in the 19 years of the franchise's dormancy, people have been willing to give it another chance and discovering it to be another great pseudo-3D ''F-Zero'' game similar to ''GP Legend'', but with a huge selection of courses (''53'' in total) and difficult but dopamine-boosting high-speed gameplay thanks to the more technical courses and the addition of new techniques like Boost Fire and Spin Booster.
Is there an issue? Send a MessageReason:
None


* VindicatedByHistory: Similar to its predecessor ''VideoGame/FZeroGPLegend'', this game ended up being a FranchiseKiller as a result of its poor sales due to its association with [[Anime/FZeroGPLegend the ill-received anime]]. However, in the 19 years of the franchise's dormancy, people have been willing to give it another chance and discovering it to be another great pseudo-3D ''F-Zero'' game similar to ''GP Legend'', but with a huge selection of courses and difficult but dopamine-boosting high-speed gameplay thanks to the more technical courses and the addition of new techniques like Boost Fire Spin Booster.

to:

* VindicatedByHistory: Similar to its predecessor ''VideoGame/FZeroGPLegend'', this game ended up being a FranchiseKiller as a result of its poor sales due to its association with [[Anime/FZeroGPLegend the ill-received anime]]. However, in the 19 years of the franchise's dormancy, people have been willing to give it another chance and discovering it to be another great pseudo-3D ''F-Zero'' game similar to ''GP Legend'', but with a huge selection of courses and difficult but dopamine-boosting high-speed gameplay thanks to the more technical courses and the addition of new techniques like Boost Fire and Spin Booster.
Is there an issue? Send a MessageReason:
None


* VindicatedByHistory: Similar to its predecessor ''VideoGame/FZeroGPLegend'', this game ended up being a FranchiseKiller as a result of its poor sales due to its association with [[Anime/FZeroGPLegend the ill-received anime]]. However, in the 19 years of the franchise's dormancy, people have been willing to give it another chance and discovering it to be another great pseudo-3D ''F-Zero'' game similar to ''GP Legendd'', but with a huge selection of courses and difficult but dopamine-boosting high-speed gameplay.

to:

* VindicatedByHistory: Similar to its predecessor ''VideoGame/FZeroGPLegend'', this game ended up being a FranchiseKiller as a result of its poor sales due to its association with [[Anime/FZeroGPLegend the ill-received anime]]. However, in the 19 years of the franchise's dormancy, people have been willing to give it another chance and discovering it to be another great pseudo-3D ''F-Zero'' game similar to ''GP Legendd'', Legend'', but with a huge selection of courses and difficult but dopamine-boosting high-speed gameplay.gameplay thanks to the more technical courses and the addition of new techniques like Boost Fire Spin Booster.
Is there an issue? Send a MessageReason:
None


* SequelDifficultySpike: Players coming from ''VideoGame/FZeroGPLegend'' expecting this game to be just ''GP Legend'' with a new set of courses are in for a ''rude'' awakening. The physics are different and generally regarded as more difficult, opponent AI is more aggressive, and the new courses are more challenging and expect mastery of the game's controls to navigate, from a wider spread of hazardous terrain types to tricky booster and pit area placement that require memorization to develop optimal routes throughout each course. The shorter race length, with races now being three laps long instead of five, can be a blessing in terms of needing less time to concentrate, but it also gives you less room for error if you make a mistake.

to:

* SequelDifficultySpike: Players coming from ''VideoGame/FZeroGPLegend'' expecting this game to be just ''GP Legend'' with a new set of courses are in for a ''rude'' awakening. The physics are different and generally regarded as more difficult, opponent AI is more aggressive, and the new courses are more challenging and expect mastery of the game's controls to navigate, from a wider spread of hazardous terrain types to tricky booster and pit area placement that require memorization to develop optimal routes throughout each course. The shorter race length, with races now being three laps long instead of five, can be a blessing in terms of needing less time to concentrate, but it also gives you less room for error if you make a mistake.mistake.
* VindicatedByHistory: Similar to its predecessor ''VideoGame/FZeroGPLegend'', this game ended up being a FranchiseKiller as a result of its poor sales due to its association with [[Anime/FZeroGPLegend the ill-received anime]]. However, in the 19 years of the franchise's dormancy, people have been willing to give it another chance and discovering it to be another great pseudo-3D ''F-Zero'' game similar to ''GP Legendd'', but with a huge selection of courses and difficult but dopamine-boosting high-speed gameplay.
Is there an issue? Send a MessageReason:
None


* SequelDifficultySpike: Players coming from ''VideoGame/FZeroGPLegend'' expecting this game to be just ''GP Legend'' with a new set of courses are in for a ''rude'' awakening. The physics are different and generally regarded as more difficult, opponent AI is more aggressive, and the new courses are more challenging and expect mastery of the game's controls to navigate, from a wider spread of hazardous terrain types to tricky booster and pit area placement that require memorization to develop optimal routes throughout each course.

to:

* SequelDifficultySpike: Players coming from ''VideoGame/FZeroGPLegend'' expecting this game to be just ''GP Legend'' with a new set of courses are in for a ''rude'' awakening. The physics are different and generally regarded as more difficult, opponent AI is more aggressive, and the new courses are more challenging and expect mastery of the game's controls to navigate, from a wider spread of hazardous terrain types to tricky booster and pit area placement that require memorization to develop optimal routes throughout each course. The shorter race length, with races now being three laps long instead of five, can be a blessing in terms of needing less time to concentrate, but it also gives you less room for error if you make a mistake.
Is there an issue? Send a MessageReason:
None


* SequelDifficultySpike: Players coming from ''VideoGame/FZeroGPLegend'' expecting this game to be just ''GP Legend'' with a new set of courses are in for a ''rude'' awakening. The physics are different and generally regarded as more difficult, opponent AI is more aggressive, and the new courses are more challenging and expect mastery of the game's controls to navigate.

to:

* SequelDifficultySpike: Players coming from ''VideoGame/FZeroGPLegend'' expecting this game to be just ''GP Legend'' with a new set of courses are in for a ''rude'' awakening. The physics are different and generally regarded as more difficult, opponent AI is more aggressive, and the new courses are more challenging and expect mastery of the game's controls to navigate.navigate, from a wider spread of hazardous terrain types to tricky booster and pit area placement that require memorization to develop optimal routes throughout each course.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NintendoHard: This is perhaps the hardest of the pseudo-3D ''F-Zero'' games with its outstandingly technical courses and difficult drifty physics that can send one repeatedly crashing into walls, even if they use techniques developed from previous games unless they master this game's specific techniques. It introduces some new features like Boost Fire and Spin Booster...that you are ''expected'' to utilize to their fullest to have a fighting chance.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The LevelEditor allows you to share courses with a password, if the option to do so via Link Cable is not available. A great idea in theory, since it means courses can be exchanged without much infrastructure needed, but depending on the length of the course, passwords can over be ''a hundred characters'' long for a single course. And since this is a Game Boy Advance game (as opposed to being on a platform with keyboard compatibility), that means you have to slowly input each character one at a time. Hope you've got a lot of patience or emulator savestates.

to:

* ScrappyMechanic: The LevelEditor allows you to share courses with a password, if the option to do so via Link Cable is not available. A great idea in theory, since it means courses can be exchanged without much infrastructure needed, but depending on the length of the course, passwords can over be ''a hundred characters'' long for a single course. And since this is a Game Boy Advance game (as opposed to being on a platform with keyboard compatibility), that means you have to slowly input each character one at a time. Hope you've got a lot of patience or emulator savestates.savestates.
* SequelDifficultySpike: Players coming from ''VideoGame/FZeroGPLegend'' expecting this game to be just ''GP Legend'' with a new set of courses are in for a ''rude'' awakening. The physics are different and generally regarded as more difficult, opponent AI is more aggressive, and the new courses are more challenging and expect mastery of the game's controls to navigate.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The LevelEditor allows you to share courses with a password, if the option to do so via Link Cable is not available. A great idea in theory, since it means courses can be exchanged without much infrastructure needed, but depending on the length of the course, passwords can over be ''a hundred characters'' long for a single course. And since this is a Game Boy Advance game, that means you have to slowly input each character one at a time. Hope you've got a lot of patience or emulator savestates.

to:

* ScrappyMechanic: The LevelEditor allows you to share courses with a password, if the option to do so via Link Cable is not available. A great idea in theory, since it means courses can be exchanged without much infrastructure needed, but depending on the length of the course, passwords can over be ''a hundred characters'' long for a single course. And since this is a Game Boy Advance game, game (as opposed to being on a platform with keyboard compatibility), that means you have to slowly input each character one at a time. Hope you've got a lot of patience or emulator savestates.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The LevelEditor allows you to share courses with a password, if the option to do so via Link Cable is not available. A great idea in theory, since it means courses can be exchanged without much infrastructure needed, but depending on the length of the course, passwords can over be ''a hundred characters'' long for a single course. Hope you've got a lot of patience or emulator savestates.

to:

* ScrappyMechanic: The LevelEditor allows you to share courses with a password, if the option to do so via Link Cable is not available. A great idea in theory, since it means courses can be exchanged without much infrastructure needed, but depending on the length of the course, passwords can over be ''a hundred characters'' long for a single course. And since this is a Game Boy Advance game, that means you have to slowly input each character one at a time. Hope you've got a lot of patience or emulator savestates.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The LevelEditor allows you to share courses with a password, if the option to do so via Link Cable is not available. A great idea in theory, but depending on the length of the course, passwords can over be ''a hundred characters'' long for a single course. Hope you've got a lot of patience or emulator savestates.

to:

* ScrappyMechanic: The LevelEditor allows you to share courses with a password, if the option to do so via Link Cable is not available. A great idea in theory, since it means courses can be exchanged without much infrastructure needed, but depending on the length of the course, passwords can over be ''a hundred characters'' long for a single course. Hope you've got a lot of patience or emulator savestates.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The LevelEditor allows you to share courses with a password, if the option to do so via Link Cable is not available. Only problem is, depending on the length of the course, passwords can over be ''a hundred characters'' long for a single course. Hope you've got a lot of patience or emulator savestates.

to:

* ScrappyMechanic: The LevelEditor allows you to share courses with a password, if the option to do so via Link Cable is not available. Only problem is, A great idea in theory, but depending on the length of the course, passwords can over be ''a hundred characters'' long for a single course. Hope you've got a lot of patience or emulator savestates.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyMechanic: The LevelEditor allows you to share courses with a password, if the option to do so via Link Cable is not available. Only problem is, depending on the length of the course, passwords can over be ''a hundred characters'' long for a single course. Hope you've got a lot of patience or emulator savestates.

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