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* DemonicSpiders: Plasma Storms, a randomly occurring environmental effect in Nebula nodes. Running into one cuts your reactor output in half and depowers systems at random accordingly. Your enemy, naturally, has no such issues. When you have to juggle power between your weapons, shields, engines, and life support, you can expect the enemy waiting for you to put some big holes in your hull before you make it out of there.

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* DemonicSpiders: Plasma Storms, a randomly occurring environmental effect in Nebula nodes. Running into one cuts your reactor output in half and depowers systems at random accordingly. Your This works on your enemy, naturally, has no such issues.too, but they can generally manage greater reactor output than you can. When you have to juggle power between your weapons, shields, engines, and life support, you can expect the enemy waiting for you to put some big holes in your hull before you make it out of there.
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** BeamSpam. If you can manage to get more than three multi-beam weapons on a single ship, you can totally overwhelm any defense. Barring unlucky misses, one barrage is often enough to significantly damage or cripple a system with one volley, as long as you use an AlphaStrike. No need for strategy or tactics, just target their weapons to take them out of the fight, then either blow them up or board and kill the crew. Combine with either a cloaking device or the aforementioned pre-igniter, and even the flagship will go down in short order.
** [[spoiler: The Crystal people.]] Their ability to lock down a room, preventing anyone from entering or leaving makes whoever you are facing in the room outnumbered, outgunned and unable to escape, ensuring a certain death. Combined with their extra HP and tolerable speed, and you have the ultimate boarding crew. Their Type B ship takes this even further, with a 4-capacity teleporter right next to a medbay, and you start with three [[spoiler: Crystal people.]]

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** BeamSpam. If you can manage to get more than three multi-beam weapons on a single ship, you can totally overwhelm any defense. Barring unlucky misses, one barrage is often enough to significantly damage or cripple a system with one volley, system, as long as you use an AlphaStrike. No need for strategy or tactics, just target their weapons to take them out of the fight, then either blow them up or board and kill the crew. Combine with either a cloaking device or the aforementioned pre-igniter, and even the flagship will go down in short order.
** [[spoiler: The Crystal people.]] Their ability to lock down a room, preventing anyone from entering or leaving makes whoever you are facing in the room outnumbered, outgunned and unable to escape, ensuring a certain death. Combined with their extra HP and tolerable speed, and you have the ultimate boarding crew. Their Type B ship takes this even further, with a 4-capacity four-capacity teleporter right next to a medbay, and you start with three [[spoiler: Crystal people.]]crew.
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** The Weapon Pre-Igniter. Being able to open fire the moment a fight starts typically lets you crush any opponent who isn't completely immune to your arsenal. Even the final boss is a lot easier to beat thanks to being able to shut down some its more powerful abilities on the spot.

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** The Weapon Pre-Igniter. Being able to open fire the moment a fight starts typically lets you crush any opponent who isn't completely immune to your arsenal. Even the final boss is a lot easier to beat thanks to being able to shut down some its more powerful abilities on the spot. There's an achievement for destroying an opponent outright with this ability.

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* GameBreaker: The Weapon Pre-Igniter. Being able to open fire the moment a fight starts typically lets you crush any opponent who isn't completely immune to your arsenal.
** Since 99% of ships will have 4 or less shields having enough laser weapons on your ship allows you to abandon any sense of subtlety in favour of simply {{BeamSpam}}ing your enemies to death to overwhelm their shields then hit the actual shield generator, very few ships can withstand more than a couple of strikes of this kind before being left defenceless. At which point you just take out their weapons and shields constantly until they surrender or blow up. Combine with either a cloaking device or the aformentioned pre-igniter, and even the flagship will go down in short order.
** [[spoiler: The Crystal people.]] Their ability to lock down a room, preventing anyone to enter or leave makes whoever you are facing in the room outnumbered, outgunned and unable to escape, ensuring a certain death. Combined with their extra hp and tolerable speed, and you have the ultimate boarding crew. Their Type B ship takes this even further, with a 4-capacity teleporter right next to a medbay, and you start with 3 [[spoiler: Crystal people.]]

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* GameBreaker: GameBreaker:
**
The Weapon Pre-Igniter. Being able to open fire the moment a fight starts typically lets you crush any opponent who isn't completely immune to your arsenal.
arsenal. Even the final boss is a lot easier to beat thanks to being able to shut down some its more powerful abilities on the spot.
** Since 99% of ships will have 4 or less shields having enough laser BeamSpam. If you can manage to get more than three multi-beam weapons on your ship allows a single ship, you to abandon any sense of subtlety in favour of simply {{BeamSpam}}ing your enemies to death to can totally overwhelm their shields then hit the actual shield generator, very few ships can withstand more than any defense. Barring unlucky misses, one barrage is often enough to significantly damage or cripple a couple of strikes of this kind before being left defenceless. At which point system with one volley, as long as you use an AlphaStrike. No need for strategy or tactics, just take out target their weapons and shields constantly until they surrender or to take them out of the fight, then either blow up. them up or board and kill the crew. Combine with either a cloaking device or the aformentioned aforementioned pre-igniter, and even the flagship will go down in short order.
** [[spoiler: The Crystal people.]] Their ability to lock down a room, preventing anyone to enter from entering or leave leaving makes whoever you are facing in the room outnumbered, outgunned and unable to escape, ensuring a certain death. Combined with their extra hp HP and tolerable speed, and you have the ultimate boarding crew. Their Type B ship takes this even further, with a 4-capacity teleporter right next to a medbay, and you start with 3 three [[spoiler: Crystal people.]]
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** Boarding drones. They pass through shields, cause a hull breach in the section they impact, can't be suffocated, and are incredibly hard to kill. Oh, and if you manage to kill one, the enemy will just send another, which will put ''another'' breach into your ship. If you get hit by one, hope it doesn't hit anything vital and destroy the enemy's drone control before it causes too much damage.

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** Boarding drones. They pass through shields, cause a hull breach in the section they impact, can't be suffocated, and are incredibly hard to kill. Oh, and if you manage to kill one, the enemy will just send another, which will put ''another'' breach into your ship. If you get hit by one, hope it doesn't hit anything land anywhere vital and destroy the enemy's drone control before it causes too much damage.



* ThatOneAttack: Missiles in general are much hated by just about everyone without a defense drone. It's not that they're powerful (early on they do one or two damage a pop), it's that they pass through shields. Especially in the early game, this hurts a LOT over time. Later in the game, enemies can field larger missiles that do as much as four damage per hit.

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* ThatOneAttack: Missiles in general are much hated by just about everyone without a defense drone. It's not that they're powerful (early on they do one or two damage a pop), it's that they pass through shields. Worse still, they charge fast enough that you can pretty much guarantee the enemy will fire at least one before you stop them. Especially in the early game, this hurts a LOT over time. Later in the game, enemies can field larger missiles that do as much as four damage per hit.hit, but they mercifully take longer to charge.
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** [[spoiler: The Crystal people.]] Their ability to lock down a room, preventing anyone to enter or leave makes whoever you are facing in the room outnumbered, outgunned and unable to escape, ensuring a certain death. Combined with their extra hp and decent tolerable speed, and you have the ultimate boarding crew. Their Type B ship takes this even further, with a 4-capacity teleporter right next to a medbay, and you start with 3 [[spoiler: Crystal people.]]
* GoddamnedBats: Slugs in general, with their system-disabling shenanigans. Add in that they live in nebulas, which people already tend to avoid for its sensor-disabling annoyances and the aforementioned plasma storms, and you get one really annoying race to deal with.
** Ion weapons, especially either Ion Blast or Ion Bombs.

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** [[spoiler: The Crystal people.]] Their ability to lock down a room, preventing anyone to enter or leave makes whoever you are facing in the room outnumbered, outgunned and unable to escape, ensuring a certain death. Combined with their extra hp and decent tolerable speed, and you have the ultimate boarding crew. Their Type B ship takes this even further, with a 4-capacity teleporter right next to a medbay, and you start with 3 [[spoiler: Crystal people.]]
* GoddamnedBats: Slugs in general, with their system-disabling shenanigans. Add in that they live in nebulas, which people already tend to avoid for its their sensor-disabling annoyances and the aforementioned plasma storms, and you get one really annoying race to deal with.
** Ion weapons, especially either Ion Blast Blasts or Ion Bombs.



* ThatOneAttack: Missiles in general are much hated by just about everyone without a defense drone. It's not that they're powerful (just two damage a pop), it's that they pass through shields. Especially in the early game, this hurts a LOT over time.
** The flagship's first power surge, the drone swarm, is possibly the single most damaging attack in the game. If your shields go down for even a second, you WILL be feeling the pain. It also has a tendency to sync with the triple laser firing or the triple missile connecting with your shields. You'd better pray that their Halberd Beam isn't also up.

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* ThatOneAttack: Missiles in general are much hated by just about everyone without a defense drone. It's not that they're powerful (just (early on they do one or two damage a pop), it's that they pass through shields. Especially in the early game, this hurts a LOT over time. \n Later in the game, enemies can field larger missiles that do as much as four damage per hit.
** The flagship's first power surge, the drone swarm, is possibly the single most damaging attack in the game. If your shields go down for even a second, you WILL be feeling the pain. It also has a tendency to sync with the triple laser firing connecting with your shields or the triple missile connecting with your shields.firing. You'd better pray that their Halberd Beam isn't also up.

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* ThatOneAttack: Missiles in general are much hated by just about everyone without a defense drone. The triple missile launcher the Flagship has is especially reviled.
*** Missiles are different from the usual ThatOneAttack, in that they don't actually do more damage than their laser counterparts. Why are they hated? They completely bypass shields. Especially in the early game, this hurts a LOT over time.

to:

* ThatOneAttack: Missiles in general are much hated by just about everyone without a defense drone. The triple missile launcher the Flagship has is especially reviled.
*** Missiles are different from the usual ThatOneAttack, in
It's not that they're powerful (just two damage a pop), it's that they don't actually do more damage than their laser counterparts. Why are they hated? They completely bypass pass through shields. Especially in the early game, this hurts a LOT over time.

Changed: 421

Removed: 381

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* DemonicSpiders: Plasma Storms, a randomly occurring environmental effect in Nebula nodes. Running into one will dramatically cut your available reactor power and depowers systems at random accordingly. When you have to juggle power between your weapons, shields, engines, and life support, you can expect the enemy waiting for you to put some big holes in your hull before you make it out of there.

to:

* DemonicSpiders: Plasma Storms, a randomly occurring environmental effect in Nebula nodes. Running into one will dramatically cut cuts your available reactor power output in half and depowers systems at random accordingly.accordingly. Your enemy, naturally, has no such issues. When you have to juggle power between your weapons, shields, engines, and life support, you can expect the enemy waiting for you to put some big holes in your hull before you make it out of there.



** Boarding drones. Appear on your ship through shields. Cause an instant Hull Breach wherever they appear. Attack your systems and crew. Incredibly difficult to kill. Best hope they didn't appear anywhere critical and try to go for the enemy's Drone Control.
*** Don't forget "have no need to breath", so you can't suffocate them like normal borders, either.
*** Just destroyed the boarding drone before destroying the ship? Awesome, they'll send another right away which will put ''another'' breach into your ship. Fortunately, the drones stop after the enemy ship or drone system is destroyed, and they can be blocked with a Defense drone.

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** Boarding drones. Appear on your ship They pass through shields. Cause an instant Hull Breach wherever shields, cause a hull breach in the section they appear. Attack your systems and crew. Incredibly difficult to kill. Best hope they didn't appear anywhere critical and try to go for the enemy's Drone Control.
*** Don't forget "have no need to breath", so you
impact, can't suffocate them like normal borders, either.
*** Just destroyed
be suffocated, and are incredibly hard to kill. Oh, and if you manage to kill one, the boarding drone before destroying the ship? Awesome, they'll enemy will just send another right away another, which will put ''another'' breach into your ship. Fortunately, If you get hit by one, hope it doesn't hit anything vital and destroy the drones stop after the enemy ship or enemy's drone system is destroyed, and they can be blocked with a Defense drone.control before it causes too much damage.
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* MostWonderfulSound: The little sound when the shield recharges to the right level just in the nick of time, or the little FTL jump ready chime when you ''really'' need to escape.

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** It takes some luck to pull off, but having enough laser weapons on your ship allows you to abandon any sense of subtlety in favour of simply {{BeamSpam}}ing your enemies to death. Combine with either a cloaking device or the aformentioned pre-igniter, and even the flagship will go down in short order.

to:

** It takes some luck to pull off, but Since 99% of ships will have 4 or less shields having enough laser weapons on your ship allows you to abandon any sense of subtlety in favour of simply {{BeamSpam}}ing your enemies to death.death to overwhelm their shields then hit the actual shield generator, very few ships can withstand more than a couple of strikes of this kind before being left defenceless. At which point you just take out their weapons and shields constantly until they surrender or blow up. Combine with either a cloaking device or the aformentioned pre-igniter, and even the flagship will go down in short order.

Added: 352

Changed: 283

Is there an issue? Send a MessageReason:
None


* ThatOneAttack: Missiles in general are much hated by just about everyone without a defense drone. The triple missile launcher the Flagship has is especially reviled.
** The flagship's first power surge, the drone swarm, is possibly the single most damaging attack in the game. If your shields go down for even a second, you WILL be feeling the pain.

to:

* ThatOneAttack: Missiles in general are much hated by just about everyone without a defense drone. The triple missile launcher the Flagship has is especially reviled.reviled.
*** Missiles are different from the usual ThatOneAttack, in that they don't actually do more damage than their laser counterparts. Why are they hated? They completely bypass shields. Especially in the early game, this hurts a LOT over time.

** The flagship's first power surge, the drone swarm, is possibly the single most damaging attack in the game. If your shields go down for even a second, you WILL be feeling the pain. It also has a tendency to sync with the triple laser firing or the triple missile connecting with your shields. You'd better pray that their Halberd Beam isn't also up.

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Changed: 450

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* LawfulStupid: The Zoltan. They are members of the Federation your ship is on a mission to help save and are considered peaceful. They will also constantly harass you with legal requests and government business, up to and including attempting to arrest vital crew members or ''trying to kill you over customs disputes.''

to:

* GoddamnedBats: Slugs in general, with their system-disabling shenanigans. Add in that they live in nebulas, which people already tend to avoid for its sensor-disabling annoyances and the aforementioned plasma storms, and you get one really annoying race to deal with.
** Ion weapons, especially either Ion Blast or Ion Bombs.
** Cloak tends to prolong most battles it's in. Usually, the only dangerous enemy that has cloak is the Flagship. Most of the other times, all it does is waste your time.
* LawfulStupid: The Zoltan. They are members of the Federation your ship is on a mission to help save and are considered peaceful. They will also constantly harass you with legal requests and government business, up to and including attempting to arrest vital crew members or ''trying to kill you over customs disputes.''''
* ThatOneAttack: Missiles in general are much hated by just about everyone without a defense drone. The triple missile launcher the Flagship has is especially reviled.
** The flagship's first power surge, the drone swarm, is possibly the single most damaging attack in the game. If your shields go down for even a second, you WILL be feeling the pain.
** Also about the flagship, most times the boarding drone is a minor annoyance at best. [[OhCrap If it lands in your cockpit?]] Not so much.
* ThatOneSidequest: The [[spoiler:Crystal ship]] is a game breaker for a reason. Many players take dozens of attempts before they get a run that gets the very specific, [[LuckBasedMission luck-based]] order of sectors that allows the sidequest to be finished.
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* {{Adorkable}}: The Engi lines are really cute. In a way.
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Incorrect. Mk I Defense Drone can do that as well.


*** Just destroyed the boarding drone before destroying the ship? Awesome, they'll send another right away which will put ''another'' breach into your ship. Fortunately, the drones stop after the enemy ship or drone system is destroyed, and they can be blocked with the somewhat rare Defense 2 drone.

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*** Just destroyed the boarding drone before destroying the ship? Awesome, they'll send another right away which will put ''another'' breach into your ship. Fortunately, the drones stop after the enemy ship or drone system is destroyed, and they can be blocked with the somewhat rare a Defense 2 drone.
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Added DiffLines:

* AwesomeMusic: [[http://benprunty.bandcamp.com/album/ftl Heck, just have a listen for yourself.]]
** Of particular note is the Engi theme. On the sector map, it is an extremely sedate (if tense) piece, one which is difficult to imagine overlaying anything over it to produce a battle theme. Yet like the other themes of the VariableMix, it does just that. That alone is grounds for awesome, but the Engi battle theme is also one of the best in the game (YMMV of course).
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** [[spoiler: The Crystal people.]] Their ability to lock down a room, preventing anyone to enter or leave makes whoever you are facing in the room outnumbered, outgunned and unable to escape, ensuring a certain death. Combined with their extra hp and decent tolerable speed, and you have the ultimate boarding crew. Their Type B ship takes this even further, with a 4-capacity teleporter right next to a medbay, and you start with 3 [spoiler: Crystal people.]]

to:

** [[spoiler: The Crystal people.]] Their ability to lock down a room, preventing anyone to enter or leave makes whoever you are facing in the room outnumbered, outgunned and unable to escape, ensuring a certain death. Combined with their extra hp and decent tolerable speed, and you have the ultimate boarding crew. Their Type B ship takes this even further, with a 4-capacity teleporter right next to a medbay, and you start with 3 [spoiler: [[spoiler: Crystal people.]]
Is there an issue? Send a MessageReason:
None


** [[spoiler: The Crystal people.]] Their ability to lock down a room, preventing anyone to enter or leave makes whoever you are facing in the room outnumbered, outgunned and unable to escape, ensuring a certain death. Combined with their extra hp and decent tolerable speed, and you have the ultimate boarding crew.

to:

** [[spoiler: The Crystal people.]] Their ability to lock down a room, preventing anyone to enter or leave makes whoever you are facing in the room outnumbered, outgunned and unable to escape, ensuring a certain death. Combined with their extra hp and decent tolerable speed, and you have the ultimate boarding crew. Their Type B ship takes this even further, with a 4-capacity teleporter right next to a medbay, and you start with 3 [spoiler: Crystal people.]]
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None

Added DiffLines:

** [[spoiler: The Crystal people.]] Their ability to lock down a room, preventing anyone to enter or leave makes whoever you are facing in the room outnumbered, outgunned and unable to escape, ensuring a certain death. Combined with their extra hp and decent tolerable speed, and you have the ultimate boarding crew.
Is there an issue? Send a MessageReason:
None


** It takes some luck to pull off, but having enough laser weapons on your ship allows you to abandon any sense of subtlety in favour of simply [[BeamSpam]]ing your enemies to death. Combine with either a cloaking device or the aformentioned pre-igniter, and even the flagship will go down in short order.

to:

** It takes some luck to pull off, but having enough laser weapons on your ship allows you to abandon any sense of subtlety in favour of simply [[BeamSpam]]ing {{BeamSpam}}ing your enemies to death. Combine with either a cloaking device or the aformentioned pre-igniter, and even the flagship will go down in short order.
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None

Added DiffLines:

** It takes some luck to pull off, but having enough laser weapons on your ship allows you to abandon any sense of subtlety in favour of simply [[BeamSpam]]ing your enemies to death. Combine with either a cloaking device or the aformentioned pre-igniter, and even the flagship will go down in short order.
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None

Added DiffLines:

* GameBreaker: The Weapon Pre-Igniter. Being able to open fire the moment a fight starts typically lets you crush any opponent who isn't completely immune to your arsenal.
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Okay, turns out this doesn\'t work. The repair drone counts as destroyed when it\'s done repairing, so no recovery.


* GameBreaker: If you happen to install both a Drone Recovery Arm and a Repair Drone in your ship, you can repair yourself to full hull, ''for free''.
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Added DiffLines:

* GameBreaker: If you happen to install both a Drone Recovery Arm and a Repair Drone in your ship, you can repair yourself to full hull, ''for free''.
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Added DiffLines:

*** Just destroyed the boarding drone before destroying the ship? Awesome, they'll send another right away which will put ''another'' breach into your ship. Fortunately, the drones stop after the enemy ship or drone system is destroyed, and they can be blocked with the somewhat rare Defense 2 drone.
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Added DiffLines:

*** Don't forget "have no need to breath", so you can't suffocate them like normal borders, either.
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** Just about every ship has a certain strategy they're just not cut out to handle. For instance, boarding parties for the Type B Engi Cruiser - if they take drone control offline, the lone crewmember is screwed.

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** Just about every ship has a certain strategy they're just not cut out to handle. For instance, boarding parties for the Type B Engi Cruiser - if they take drone control offline, the lone crewmember is screwed.screwed.
** Boarding drones. Appear on your ship through shields. Cause an instant Hull Breach wherever they appear. Attack your systems and crew. Incredibly difficult to kill. Best hope they didn't appear anywhere critical and try to go for the enemy's Drone Control.
* LawfulStupid: The Zoltan. They are members of the Federation your ship is on a mission to help save and are considered peaceful. They will also constantly harass you with legal requests and government business, up to and including attempting to arrest vital crew members or ''trying to kill you over customs disputes.''
Is there an issue? Send a MessageReason:
What You Are In The Dark is a main page trope and already appears there, but somebody undo my deletion if I\'m doing it wrong somehow.


* {{What You Are in the Dark}}: Subverted. Generally when ship attacking civilian events pop up, it's far more profitable to be on the "good" side, because it usually ends up getting double rewarded, by the salvage from the enemy ship and by the person in need of rescuing. If you aren't strong enough to take on the event with only minor losses, you probably aren't going to survive for much longer, since those will be the easiest fights from there on out.
** Of course, some other events are not so forgiving. Unless you have the correct crew species, weapon, or system to have a blue option, it is up to random chance if your heroics will only get your hull damaged, crew killed, or ship destroyed if you did it at low health.

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* {{What You Are DemonicSpiders: Plasma Storms, a randomly occurring environmental effect in the Dark}}: Subverted. Generally when ship attacking civilian events pop up, it's far more profitable Nebula nodes. Running into one will dramatically cut your available reactor power and depowers systems at random accordingly. When you have to be on the "good" side, because it usually ends up getting double rewarded, by the salvage from juggle power between your weapons, shields, engines, and life support, you can expect the enemy ship and by the person in need of rescuing. If waiting for you aren't strong enough to take on the event with only minor losses, you probably aren't going to survive for much longer, since those will be the easiest fights from there on out.
** Of course,
put some other events are not so forgiving. Unless you have the correct crew species, weapon, or system to have a blue option, it is up to random chance if your heroics will only get big holes in your hull damaged, crew killed, or before you make it out of there.
** Just about every
ship destroyed has a certain strategy they're just not cut out to handle. For instance, boarding parties for the Type B Engi Cruiser - if you did it at low health.they take drone control offline, the lone crewmember is screwed.

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* {{What You Are in the Dark}}: Subverted. Generally when those events pop up, it's far more profitable to be on the "good" side, because it usually ends up getting double rewarded, by the salvage from the enemy ship and by the person in need of rescuing. If you aren't strong enough to take on the event with only minor losses, you probably aren't going to survive for much longer, since those will be the easiest fights from there on out.

to:

* {{What You Are in the Dark}}: Subverted. Generally when those ship attacking civilian events pop up, it's far more profitable to be on the "good" side, because it usually ends up getting double rewarded, by the salvage from the enemy ship and by the person in need of rescuing. If you aren't strong enough to take on the event with only minor losses, you probably aren't going to survive for much longer, since those will be the easiest fights from there on out.out.
** Of course, some other events are not so forgiving. Unless you have the correct crew species, weapon, or system to have a blue option, it is up to random chance if your heroics will only get your hull damaged, crew killed, or ship destroyed if you did it at low health.
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* What You Are in the Dark: Subverted. Generally when those events pop up, it's far more profitable to be on the "good" side, because it usually ends up getting double rewarded, by the salvage from the enemy ship and by the person in need of rescuing. If you aren't strong enough to take on the event with only minor losses, you probably aren't going to survive for much longer, since those will be the easiest fights from there on out.

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* What {{What You Are in the Dark: Dark}}: Subverted. Generally when those events pop up, it's far more profitable to be on the "good" side, because it usually ends up getting double rewarded, by the salvage from the enemy ship and by the person in need of rescuing. If you aren't strong enough to take on the event with only minor losses, you probably aren't going to survive for much longer, since those will be the easiest fights from there on out.
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Added DiffLines:

* What You Are in the Dark: Subverted. Generally when those events pop up, it's far more profitable to be on the "good" side, because it usually ends up getting double rewarded, by the salvage from the enemy ship and by the person in need of rescuing. If you aren't strong enough to take on the event with only minor losses, you probably aren't going to survive for much longer, since those will be the easiest fights from there on out.

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