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* SugarWiki/FunnyMoments: During the trip through the Laboratory, after dealing with a bunch of mandatory and avoidable fights, one spot acts like it triggers another mandatory one... except the only enemy that comes is a single regular unit. It looks around to see itself surrounded by the three heroes, and [[ScrewThisImOuttaHere hightails it]].
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* NauseaFuel: The Anomaly is a major case of RealityIsOutToLunch, full of AlienGeometries and the visuals constantly warping as you move around, which can mess your sense of motion and gravity so badly it can cause some headaches and queasiness.
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Misuse of Sequelitis.


* {{Sequelitis}}: Despite being a better constructed game overall compared to its predecessor, ''Evoland 2'' does have its own problems as well. The plot is often considered to be a ClicheStorm even though it's pretty well made, and by the end it has some LeftHanging plot threads.
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copied YMMV tropes from Evoland

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* EndingFatigue: Compared to the rather short first game, Evoland 2 lasts 20 hours or beyond. A few points in the story seem like they're about to conclude the game before becoming fake-outs. Combined with the challenging puzzles and constant new mechanics, Evoland 2 just keeps going.
* {{Padding}}: One of the reasons why Evoland 2 is a ContestedSequel - the plot involved plenty of borderline-NintendoHard minigames (such as a platformer with ''very'' slippery controls and library filled with puzzles - see ThatOneLevel below) that dragged on for much longer than it needed to.
* {{Sequelitis}}: Despite being a better constructed game overall compared to its predecessor, ''Evoland 2'' does have its own problems as well. The plot is often considered to be a ClicheStorm even though it's pretty well made, and by the end it has some LeftHanging plot threads.
* SurprisinglyImprovedSequel: The original game was more or less a proof of concept where the whole point of the game was to unlock features and evolve the game until it ended. Evoland 2, on the other hand, is a full on game that incorporates different gameplay types and eras into the plot and game universe.
* TearJerker: Fina meeting with the spirit of her grandmother, [[spoiler: a Sylph]].
* ThatOneLevel: The library. You need to solve not just a few puzzles to advance the game, and most of them are bordering GuideDangIt, if not advanced logic, knowledge, or sheer patience.

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