Is there an issue? Send a MessageReason:
None
Deleted line(s) 1 (click to see context) :
----
Changed line(s) 8 (click to see context) from:
* BestLevelEver: The Pontchartrain Bridge. Bond hops on a motorcycle and powers his way across the Lake Pontchartrain Causeway, the ''longest bridge in the US'' in about 3 minutes flat, and the game does an amazing job of convincing you just how suicidally fast you're going. Over the course of the trip, you've got the chance to [[UnderTheTruck power slide under a fuel tanker]] and ramp over the watery divide to drive against [[TooDumbToLive traffic.]] Throw in motorcycle-riding henchmen, the ability to dispatch them with a shotgun, and Jaws driving a rig containing [[spoiler: the nanobots that will [[HarsherInHindsight destroy New Orleans' levies and flood the city]],]] and you've got an amazingly badass level.
to:
* BestLevelEver: The Pontchartrain Bridge. Bond hops on a motorcycle and powers his way across the Lake Pontchartrain Causeway, the ''longest bridge in the US'' in about 3 minutes flat, and the game does an amazing job of convincing you just how suicidally fast you're going. Over the course of the trip, you've got the chance to [[UnderTheTruck power slide under a fuel tanker]] and ramp over the watery divide to drive against [[TooDumbToLive traffic.]] Throw in motorcycle-riding henchmen, the ability to dispatch them with a shotgun, and Jaws driving a rig containing [[spoiler: the [[spoiler:the nanobots that will [[HarsherInHindsight destroy New Orleans' levies and flood the city]],]] and you've got an amazingly badass level.
Deleted line(s) 24 (click to see context) :
Is there an issue? Send a MessageReason:
Evil Is Sexy TRS; this has become an objective, in-universe trope.
Deleted line(s) 13,15 (click to see context) :
* EvilIsSexy:
** Dr. Katya Nadanova. This is to be expected when she's played by Heidi Klum.
** For some, Nikolai Diavolo may also count.
** Dr. Katya Nadanova. This is to be expected when she's played by Heidi Klum.
** For some, Nikolai Diavolo may also count.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
** Near the end of the game, you start encountering ''invisible'' enemies, that you often won't know are there until they start shooting at you. Even worse if they're armed with a SPAS-12 (see above).
to:
** Near the end of the game, you start encountering ''invisible'' enemies, that you often won't know are there until they start shooting at you. Even worse if they're armed with a SPAS-12 (see above).above) or show up alongside guards wielding them, which they more often than not will.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
** Any enemy with a SPAS-12, especially if they get into close range, where they'll shred your health from full to zero in just a few blasts. Theough fairly uncommon early in the game, they start showing up in greater numbers later on.
to:
** Any enemy with a SPAS-12, especially if they get into close range, where they'll shred your health from full to zero in just a few blasts. Theough Though fairly uncommon early in the game, they start showing up in greater numbers later on.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11,12 (click to see context) from:
** Any enemy with a SPAS-12, especially if they get into close range, where they'll shred your health from full to zero in just a few blasts.
** Later in the game, you start encountering ''invisible'' enemies, that you often won't know are there until they start shooting at you. Even worse if they're armed with a SPAS-12.
** Later in the game, you start encountering ''invisible'' enemies, that you often won't know are there until they start shooting at you. Even worse if they're armed with a SPAS-12.
to:
** Any enemy with a SPAS-12, especially if they get into close range, where they'll shred your health from full to zero in just a few blasts.
blasts. Theough fairly uncommon early in the game, they start showing up in greater numbers later on.
**Later in Near the end of the game, you start encountering ''invisible'' enemies, that you often won't know are there until they start shooting at you. Even worse if they're armed with a SPAS-12.SPAS-12 (see above).
**
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DemonicSpiders:
** Any enemy with a SPAS-12, especially if they get into close range, where they'll shred your health from full to zero in just a few blasts.
** Later in the game, you start encountering ''invisible'' enemies, that you often won't know are there until they start shooting at you. Even worse if they're armed with a SPAS-12.
** Any enemy with a SPAS-12, especially if they get into close range, where they'll shred your health from full to zero in just a few blasts.
** Later in the game, you start encountering ''invisible'' enemies, that you often won't know are there until they start shooting at you. Even worse if they're armed with a SPAS-12.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
** The [[https://www.youtube.com/watch?v=MLFSJgW9vSY title song]] by R&B singer Music/Mya.
to:
** The [[https://www.youtube.com/watch?v=MLFSJgW9vSY title song]] by R&B singer Music/Mya.Music/{{Mya}}.
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
to:
** The final level itself, ''Everything or Nothing''. Tasked with making it to the other side of the map because Bond won't vault over a fence, you have to deal with whole rooms filled with enemies ready to ambush you. But the meat of this level is the container yard that's filled with enemies around every corner with assault rifles and shotguns ready to end you. Alongside that, you got snipers and [[DemonicSpiders invisible enemies]] thrown into the mix that you need to watch out for. God help you if you didn't open the armory back in ''Dangerous Descent'' since you'll most likely need all it can give.