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* GoddamnedBoss: Narmer is the boss of the first stratum, and he's a pain to tackle. Whether it's his tendency to run away before you can even face him (even running away mid fight), hiding underground in hopes that your party cannot snuff him out, and his high damage AoE attacks, newer players will express frustration when trying to put him down. What keeps him from being ThatOneBoss is that, while he's annoying, he's not exactly hard. He can be ambushed, giving your party the first turn, and his mid-battle flee gives a prepared party the chance to heal before tackling his second phase. While a thorn between the ribs, Narmer's more of a nuisance than a threat.

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* GoddamnedBoss: Narmer is the boss of the first stratum, and he's a pain to tackle. Whether it's his tendency to run away before you can even face him (even running away mid fight), hiding underground in hopes that your party cannot snuff him out, and his high damage AoE [=AoE=] attacks, newer players will express frustration when trying to put him down. What keeps him from being ThatOneBoss is that, while he's annoying, he's not exactly hard. He can be ambushed, giving your party the first turn, and his mid-battle flee gives a prepared party the chance to heal before tackling his second phase. While a thorn between the ribs, Narmer's more of a nuisance than a threat.
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** While the CoOpMultiplayer battles are an interesting concept, [[MisbegottenMultiplayerMode each player can add only one member of their guild to the party]]. The only way to have a full party is to either have five players together or use one of the variants that add [=NPCs=] to fill in the empty slots. Even then, the DS version's connectivity is restricted to local DS Wi-Fi; the HD remaster permits players from around the world to fight together, but there's no cross-platform or cross-region connectivity.

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** While the CoOpMultiplayer battles are an interesting concept, [[MisbegottenMultiplayerMode each player can add only one member of their guild to the party]]. The only way to have a full party is to either have five players together or use one of the variants that add [=NPCs=] to fill in the empty slots. Even then, Not helping matters is how the DS version's connectivity is restricted to local DS Wi-Fi; the Wi-Fi. The HD remaster permits improves on this a bit by permitting players from around the world to fight together, but there's no cross-platform or cross-region connectivity.
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* GoddamnedBoss: Narmer is the boss of the first stratum, and he's a pain to tackle. Whether it's his tendency to run away before you can even face him (even running away mid fight), hiding underground in hopes that your party cannot snuff him out, and his high damage AoE attacks, newer players will express frustration when trying to put him down. What keeps him from being ThatOneBoss is that, while he's annoying, he's not exactly hard. He can be ambushed, giving your party the first turn, and his mid-battle flee gives a prepared party the chance to heal before tackling his second phase. While a thorn between the ribs, Narmer's more of a nuisance than a threat.

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Since this is a pre-release reaction, Tainted By The Preview fits better


* ReplacementScrappy: When early info about ''The Drowned City'' was released, and fans learned the original classes wouldn't return, Gladiators were blasted as being generic and vastly inferior 'replacements' for the Dark Hunter class, despite players not knowing anything about it beyond the physical appearance of ''one'' representative. Even funnier when you finally found out that Gladiator is supposed to replace the ''Landsknecht'' instead. [[labelnote:note]]The Princess gets the Landsknecht's ability to equip heavy armor, while the Gladiator is a straight combatant; while their armor choices emulate Dark Hunters, they generally lack the ability to dole out status effects unless they invest in Stun Attack. But in turn, when compared to Landsknechts, both classes can specialize in two weapons: Sword and Axe/Hammer, and their sword skills rely on hitting as many enemies as possible, while their other weapon skill rely on hitting one enemy as hard as possible.[[/labelnote]] [[VindicatedByHistory Thankfully, this reaction died down over time and even reversed]], with the reuse of classes in ''Heroes of Lagaard'' [[CondemnedByHistory being considered a negative for that game]] and the lack of that in ''The Drowned City'' being a point of praise.


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* TaintedByThePreview: When early info about ''The Drowned City'' was released, and fans learned the original classes wouldn't return, Gladiators were blasted as being generic and vastly inferior 'replacements' for the Dark Hunter class, despite players not knowing anything about it beyond the physical appearance of ''one'' representative. Even funnier when you finally found out that Gladiator is supposed to replace the ''Landsknecht'' instead. [[labelnote:note]]The Princess gets the Landsknecht's ability to equip heavy armor, while the Gladiator is a straight combatant; while their armor choices emulate Dark Hunters, they generally lack the ability to dole out status effects unless they invest in Stun Attack. But in turn, when compared to Landsknechts, both classes can specialize in two weapons: Sword and Axe/Hammer, and their sword skills rely on hitting as many enemies as possible, while their other weapon skill rely on hitting one enemy as hard as possible.[[/labelnote]] [[VindicatedByHistory Thankfully, this reaction died down over time and even reversed]], with the reuse of classes in ''Heroes of Lagaard'' [[CondemnedByHistory being considered a negative for that game]] and the lack of that in ''The Drowned City'' being a point of praise.
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** While the CoOpMultiplayer battles are an interesting concept, [[MisbegottenMultiplayerMode each player can add only one member of their guild to the party]]. The only way to have a full party is to either have five players together or use one of the variants that add [=NPCs=] to fill in the empty slots.

to:

** While the CoOpMultiplayer battles are an interesting concept, [[MisbegottenMultiplayerMode each player can add only one member of their guild to the party]]. The only way to have a full party is to either have five players together or use one of the variants that add [=NPCs=] to fill in the empty slots. Even then, the DS version's connectivity is restricted to local DS Wi-Fi; the HD remaster permits players from around the world to fight together, but there's no cross-platform or cross-region connectivity.
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* AntiClimaxBoss: The Gatekeeper, the boss of the Molten Caves, gets a lot of buildup for what may be the easiest stratum boss. Its downfall is a strict pattern that makes its strongest attack, Tenchi Souha Sho, easy to preemptively block with Aegis Defense, giving the party three free turns every so often to wail on the boss while in its combined form (where it takes doubled damage from everything). While its split parts deal high damage of all types, they lack any way to shut the party down with status effects unlike most other bosses in the game.
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* SugarWiki/FunnyMoments: In one Sea Quest, you're meant to help your GuestStarPartyMember, Prince Mito, present the head of Corotrangul to the queen of Sheba as part of his proposal. One successful battle later, Corotrangul crashes back into the sea... and your party realizes that they forgot to claim its head. Mito becomes desperate and his retainers have to restrain him from diving into the sea to get it himself.

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* PlayerPunch: The storyline involving the Murotsumi Guild ends in tragedy, due to the selfishness and arrogance of its two members. And due to the game's emphasis on difficult choices, the player has to ''choose'' whether it's Agata or Hypatia that dies (if the players opts to abstain from interacting with them at all, neither character is seen anymore afterwards; considering their battered relationship, this either hints that they survive but part ways from each other, or implies that ''both'' die).

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* PlayerPunch: The storyline involving PlayerPunch:
** An early quest involves locating members from
the Murotsumi super-cautious and camping-obsessed Pale Horse Guild ends that have been missing in tragedy, due to the selfishness labyrinth for several days. Following the clues they leave from campsite to campsite, the last you stumble on is described as a scene of carnage (blood everywhere, tattered and arrogance of its two members. And due broken equipment and whatnot); naturally, you believe they were all killed by monsters. [[spoiler:Subverted when you go to report the game's emphasis on difficult choices, quest at the player has pub, as Missy almost flat-out tells you that the guild members are fine, and that all the blood at the campsite was from the monsters that interrupted their beauty sleep.]]
** If you agreed
to ''choose'' whether it's Agata or help Hypatia that dies (if and Agata enter the players opts second stratum, then you eventually find them there, and Agata presses you to abstain from interacting tell him the location of a nest of Sea Wanderers you found earlier while Hypatia begs you not to, as she already had a traumatizing encounter with them at all, neither character is seen anymore afterwards; considering their battered relationship, this before. You just decide whether to tell him or not and think nothing of it when he runs off to find them. Then you decide to follow him, and go to the room and find one of the two either hints that dead or unconscious while the other is cradling their body. There is no way to avoid this happening, as saying "Yes" or "No" only determines which dies (saying "Yes" means Agata gets hurt, while "No" is for Hypatia). There is no way to back out of this, except for refusing to help them enter the second stratum in the first place. Then you literally never see them again, and you're free to [[AlternateCharacterInterpretation pretend]] [[HesJustHiding they survive but part ways from each other, or implies that ''both'' die).gave up and went home peacefully]] if you'd like.

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** If you've got a weapon that you want to strengthen via forging, you'll most likely defer to the ATK forge that you got near the beginning of the game. This forge offers a small boost to physical damage but it affects your skill damage too, while nearly every other forge applies its effects to just normal attacks, which become obsolete in the late game. The only time you don't want that forge... is when you're using a stat-boosting forge, like TEC for casters.

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** If you've got a weapon that you want to strengthen via forging, you'll most likely defer to the ATK forge that you got near the beginning of the game. This forge offers a small boost to physical damage but it affects your skill damage too, while nearly every other forge applies its effects to just normal attacks, which become obsolete in the late game. The only time you don't want that forge... is when you're using a stat-boosting forge, like TEC for casters.instances where your skills can make use of other forges are few.



* ThatOneLevel: That One Stratum more like! The Fifth Stratum: Porcelain Forest has two gimmicks: sticky tiles that slow your movement like in the First Stratum, and the second and by far the ''most'' annoying is '''no radar'''. Certain sections of the map will not fill out regardless of your automap settings and you have no cursor, forcing you to keep careful track of wherever the hell you are without knowing which direction you're facing. Unless you keep track of where you're going, you will get turned out if not lost entirely.

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* ThatOneLevel: That One Stratum more like! ThatOneLevel:
**
The Fifth Stratum: fifth stratum, the Porcelain Forest Forest, has two gimmicks: sticky tiles rooms that slow disable your movement like in the First Stratum, auto-mapping and the second and by far the ''most'' annoying is '''no radar'''. Certain sections of the map will not fill out regardless of cause your automap settings and cursor to vanish, so you have no cursor, forcing you to keep careful track of wherever the hell you are without knowing which direction can lose your bearings very easily if you're facing. Unless not careful. The later floors also combine this with one-way teleporting gates that undo your progress if you keep track approach them wrong.
** The penultimate floor
of where you're going, you will get turned out if not lost entirely.the Cyclopean Haunt can really put a player's patience and mapping skills to the test as it combines anti-mapping areas with spinning tiles that disorient the player and identical rooms all separated by one-way passages.

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* ComplacentGamingSyndrome: Most players default to siding with Armoroad at the mid-game route split, despite the Deep City path having somewhat easier exclusive bosses. The reason is the massive disparity in their unlockable classes: Armoroad's Shoguns have solid attacking and support skills despite their GlassCannon nature, can be used as a subclass for players not willing to grind/retire somebody, and possess the game-cheesing Warrior Might, whereas the Deep City's Yggdroids are ludicrously gimmicky and at their best don't do anything that other classes can't do better, on top of not being usable as a subclass.

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* ComplacentGamingSyndrome: ComplacentGamingSyndrome:
**
Most players default to siding with Armoroad at the mid-game route split, despite the Deep City path having somewhat easier exclusive bosses. The reason is the massive disparity in their unlockable classes: Armoroad's Shoguns have solid attacking and support skills despite their GlassCannon nature, can be used as a subclass for players not willing to grind/retire somebody, and possess the game-cheesing Warrior Might, whereas the Deep City's Yggdroids are ludicrously gimmicky and at their best don't do anything that other classes can't do better, on top of not being usable as a subclass.subclass.
** If you've got a weapon that you want to strengthen via forging, you'll most likely defer to the ATK forge that you got near the beginning of the game. This forge offers a small boost to physical damage but it affects your skill damage too, while nearly every other forge applies its effects to just normal attacks, which become obsolete in the late game. The only time you don't want that forge... is when you're using a stat-boosting forge, like TEC for casters.
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None


* ReplacementScrappy: When early info about ''The Drowned City'' was released, and fans learned the original classes wouldn't return, Gladiators were blasted as being generic and vastly inferior 'replacements' for the Dark Hunter class, despite players not knowing anything about it beyond the physical appearance of ''one'' representative. Even funnier when you finally found out that Gladiator is supposed to replace the ''Landsknecht'' instead. [[labelnote:note]]The Princess gets the Landsknecht's ability to equip heavy armor, while the Gladiator is a straight combatant; while their armor choices emulate Dark Hunters, they generally lack the ability to dole out status effects unless they invest in Stun Attack. But in turn, when compared to Landsknechts, both classes can specialize in two weapons: Sword and Axe/Hammer, and their sword skills rely on hitting as many enemies as possible, while their other weapon skill rely on hitting one enemy as hard as possible.[[/labelnote]] Thankfully, this reaction died down over time and even reversed, with the reuse of classes in ''Heroes of Lagaard'' being considered a negative for that game and the lack of that in ''The Drowned City'' being a point of praise.

to:

* ReplacementScrappy: When early info about ''The Drowned City'' was released, and fans learned the original classes wouldn't return, Gladiators were blasted as being generic and vastly inferior 'replacements' for the Dark Hunter class, despite players not knowing anything about it beyond the physical appearance of ''one'' representative. Even funnier when you finally found out that Gladiator is supposed to replace the ''Landsknecht'' instead. [[labelnote:note]]The Princess gets the Landsknecht's ability to equip heavy armor, while the Gladiator is a straight combatant; while their armor choices emulate Dark Hunters, they generally lack the ability to dole out status effects unless they invest in Stun Attack. But in turn, when compared to Landsknechts, both classes can specialize in two weapons: Sword and Axe/Hammer, and their sword skills rely on hitting as many enemies as possible, while their other weapon skill rely on hitting one enemy as hard as possible.[[/labelnote]] [[VindicatedByHistory Thankfully, this reaction died down over time and even reversed, reversed]], with the reuse of classes in ''Heroes of Lagaard'' [[CondemnedByHistory being considered a negative for that game game]] and the lack of that in ''The Drowned City'' being a point of praise.

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* GrowingTheBeard: The first ''Etrian Odyssey'' is a well-liked game but struggles with a lot of clunkiness and difficulty/balance issues, while ''Heroes of Lagaard'' is a MissionPackSequel that's equally fun but comes across as even less polished in some ways. '"The Drowned City'' smooths out much of the experience to the level that the rest of the series would follow, on top of a new roster of interesting classes, a greater amount of content due to the addition of sea exploration, and more focus on story elements and worldbuilding. It's typically seen as the point where the series started standing out on its own merits rather than just for being a dungeon crawler throwback.

to:

* GrowingTheBeard: The first ''Etrian Odyssey'' is a well-liked game but struggles with a lot of clunkiness and difficulty/balance issues, while ''Heroes of Lagaard'' is a MissionPackSequel that's equally fun but comes across as even less polished in some ways. '"The ''The Drowned City'' smooths out much of the experience to the level that the rest of the series would follow, on top of a new roster of interesting classes, a greater amount of content due to the addition of sea exploration, and more focus on story elements and worldbuilding. It's typically seen as the point where the series started standing out on its own merits rather than just for being a dungeon crawler throwback.



* ReplacementScrappy: When early info about ''The Drowned City'' was released, and fans learned the original classes wouldn't return, Gladiators were blasted as being generic and vastly inferior 'replacements' for the Dark Hunter class, despite players not knowing anything about it beyond the physical appearance of ''one'' representative. Even funnier when you finally found out that Gladiator is supposed to replace the ''Landsknecht'' instead. [[labelnote:note]]The Princess gets the Landsknecht's ability to equip heavy armor, while the Gladiator is a straight combatant; while their armor choices emulate Dark Hunters, they generally lack the ability to dole out status effects unless they invest in Stun Attack. But in turn, when compared to Landsknechts, both classes can specialize in two weapons: Sword and Axe/Hammer, and their sword skills rely on hitting as many enemies as possible, while their other weapon skill rely on hitting one enemy as hard as possible.[[/labelnote]] Thankfully, this reaction died down over time.

to:

* ReplacementScrappy: When early info about ''The Drowned City'' was released, and fans learned the original classes wouldn't return, Gladiators were blasted as being generic and vastly inferior 'replacements' for the Dark Hunter class, despite players not knowing anything about it beyond the physical appearance of ''one'' representative. Even funnier when you finally found out that Gladiator is supposed to replace the ''Landsknecht'' instead. [[labelnote:note]]The Princess gets the Landsknecht's ability to equip heavy armor, while the Gladiator is a straight combatant; while their armor choices emulate Dark Hunters, they generally lack the ability to dole out status effects unless they invest in Stun Attack. But in turn, when compared to Landsknechts, both classes can specialize in two weapons: Sword and Axe/Hammer, and their sword skills rely on hitting as many enemies as possible, while their other weapon skill rely on hitting one enemy as hard as possible.[[/labelnote]] Thankfully, this reaction died down over time.time and even reversed, with the reuse of classes in ''Heroes of Lagaard'' being considered a negative for that game and the lack of that in ''The Drowned City'' being a point of praise.


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** Weapon forges costing money equivalent to a portion of what the weapon cost, on top of the materials used. With forge benefits being useful but minor, the fact that getting them costs a lot of investment that could go towards a stronger weapon outright (though forged weapons at least sell for more) turns many players off from using it often. When the next game, ''Legends of the Titan'', made forging only cost materials and not Ental, [[SalvagedGameplayMechanic it was received far better]].
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* ThatOneLevel: That One Stratum more like! The Fifth Stratum: Porcelain Forest has two gimmicks: sticky tiles that slow your movement like in the First Stratum, and the second and by far the ''most'' annoying is '''no radar'''. Certain sections of the map will not fill out regardless of your automap settings and you have no cursor, forcing you to keep careful track of wherever the hell you are without knowing which direction you're facing. Unless you keep track of where you're going, you will get turned out if not lost entirely.
Is there an issue? Send a MessageReason:
None


* HarsherInHindsight: When Erik asks you what to write to his penpal, one choice is to talk about flowers. [[spoiler:A later quest reveals that her homeland is succumbing to a disease that causes flowers to ''grow out of the afflicted''.]]

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* HarsherInHindsight: When Erik the Innkeeper's Son asks you what to write to his penpal, one choice is to talk about flowers. [[spoiler:A later quest reveals that her homeland is succumbing to a disease that causes flowers to ''grow out of the afflicted''.]]

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* HarsherInHindsight: When Erik asks you what to write to his penpal, one choice is to talk about flowers. [[spoiler:Her homeland is being destroyed by them.]]

to:

* HarsherInHindsight: When Erik asks you what to write to his penpal, one choice is to talk about flowers. [[spoiler:Her [[spoiler:A later quest reveals that her homeland is being destroyed by them.succumbing to a disease that causes flowers to ''grow out of the afflicted''.]]


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* MoralEventHorizon: In ''The Drowned City'', [[spoiler:not only does Olympia betray the party after pretending to guide them and leave them to die against seemingly impossible odds ''multiple times'', its heavily implied that she similarly led countless other explorers to their deaths, possibly even murdering them herself, thanks to her orders to keep explorers from discovering the Deep City at any cost.]]
Is there an issue? Send a MessageReason:
None

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* ComplacentGamingSyndrome: Most players default to siding with Armoroad at the mid-game route split, despite the Deep City path having somewhat easier exclusive bosses. The reason is the massive disparity in their unlockable classes: Armoroad's Shoguns have solid attacking and support skills despite their GlassCannon nature, can be used as a subclass for players not willing to grind/retire somebody, and possess the game-cheesing Warrior Might, whereas the Deep City's Yggdroids are ludicrously gimmicky and at their best don't do anything that other classes can't do better, on top of not being usable as a subclass.
* GrowingTheBeard: The first ''Etrian Odyssey'' is a well-liked game but struggles with a lot of clunkiness and difficulty/balance issues, while ''Heroes of Lagaard'' is a MissionPackSequel that's equally fun but comes across as even less polished in some ways. '"The Drowned City'' smooths out much of the experience to the level that the rest of the series would follow, on top of a new roster of interesting classes, a greater amount of content due to the addition of sea exploration, and more focus on story elements and worldbuilding. It's typically seen as the point where the series started standing out on its own merits rather than just for being a dungeon crawler throwback.
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None

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* MemeticMolester: The Abyssal God. He's a gargantuan TentacledTerror monster, ''and'' a SuperBoss that can easily wipe the floor with your party. You can imagine what [[NaughtyTentacles kind]] of fanart does he usually get.
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* HarsherInHindsight: When Erik asks you what to write to his penpal, one choice is to talk about flowers. [[spoiler:Her homeland is being destroyed by them.]]


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* ReplacementScrappy: When early info about ''The Drowned City'' was released, and fans learned the original classes wouldn't return, Gladiators were blasted as being generic and vastly inferior 'replacements' for the Dark Hunter class, despite players not knowing anything about it beyond the physical appearance of ''one'' representative. Even funnier when you finally found out that Gladiator is supposed to replace the ''Landsknecht'' instead. [[labelnote:note]]The Princess gets the Landsknecht's ability to equip heavy armor, while the Gladiator is a straight combatant; while their armor choices emulate Dark Hunters, they generally lack the ability to dole out status effects unless they invest in Stun Attack. But in turn, when compared to Landsknechts, both classes can specialize in two weapons: Sword and Axe/Hammer, and their sword skills rely on hitting as many enemies as possible, while their other weapon skill rely on hitting one enemy as hard as possible.[[/labelnote]] Thankfully, this reaction died down over time.

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* ScrappyMechanic: While the CoOpMultiplayer battles are an interesting concept, [[MisbegottenMultiplayerMode each player can add only one member of their guild to the party]]. The only way to have a full party is to either have five players together or use one of the variants that add [=NPCs=] to fill in the empty slots.

to:

* ScrappyMechanic: ScrappyMechanic:
**
While the CoOpMultiplayer battles are an interesting concept, [[MisbegottenMultiplayerMode each player can add only one member of their guild to the party]]. The only way to have a full party is to either have five players together or use one of the variants that add [=NPCs=] to fill in the empty slots.slots.
** [[MutuallyExclusivePartyMembers You can only unlock one of the two unlockable classes in a given playthrough.]] If you want to try the other, you'll have to branch off with a new save file, or wait until NewGamePlus. This can be frustrating if you go with one of the classes and later realize "maybe I should've unlocked the other one instead."
Is there an issue? Send a MessageReason:
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* ScrappyMechanic: While the CoOpMultiplayer battles are an interesting concept, each player can add only one member of their guild to the party. The only way to have a full party is to either have five players together or use one of the variants that add [=NPCs=] to fill in the empty slots.

to:

* ScrappyMechanic: While the CoOpMultiplayer battles are an interesting concept, [[MisbegottenMultiplayerMode each player can add only one member of their guild to the party.party]]. The only way to have a full party is to either have five players together or use one of the variants that add [=NPCs=] to fill in the empty slots.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyMechanic: While the CoOpMultiplayer battles are an interesting concept, each player can add only one member of their guild to the party. The only way to have a full party is to either have five players together or use one of the variants that add [=NPCs=] to fill in the empty slots.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PlayerPunch: The storyline involving the Murotsumi Guild ends in tragedy, due to the selfishness and arrogance of its two members. And due to the game's emphasis on difficult choices, the player has to ''choose'' whether it's Agata or Hypatia that dies (if the players opts to abstain from interacting with them at all, neither character is seen anymore afterwards; considering their battered relationship, this either hints that they survive but part ways from each other, or implies that ''both'' die).
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