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* SequelDisplacement: The original ''Equin'' games were ''Equin Adventures'' and ''Equin Village'', both developed in more primitive versions of what later became Clickteam Fusion. They aren't listed on the developer's website anymore, and as a result the full version of ''Village'' can be considered lost media. It's possible to scavenge for info on [[https://my.create-games.com/download.asp?id=6187 The Daily Click]] and archived versions of the [[https://web.archive.org/web/20061026093553/http://del_duio.sitesled.com/ original DXF Games page]] on Sitesled.

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* SequelDisplacement: The original ''Equin'' games were ''Equin Adventures'' and ''Equin Village'', both developed in more primitive versions of what later became Clickteam Fusion.Village''. They aren't listed on the developer's website anymore, and as a result the full version of ''Village'' can be considered lost media. It's possible to scavenge for info on [[https://my.create-games.com/download.asp?id=6187 The Daily Click]] and archived versions of the [[https://web.archive.org/web/20061026093553/http://del_duio.sitesled.com/ original DXF Games page]] on Sitesled.
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* SequelDisplacement: The original ''Equin'' games were ''Equin Adventures'' and ''Equin Village'', both developed in more primitive versions of what later became Clickteam Fusion. They aren't listed on the developer's website anymore, but it's possible to scavenge for info on [[https://my.create-games.com/download.asp?id=6187 The Daily Click]] and archived versions of the [[https://web.archive.org/web/20061026093553/http://del_duio.sitesled.com/ original DXF Games page]] on Sitesled.

to:

* SequelDisplacement: The original ''Equin'' games were ''Equin Adventures'' and ''Equin Village'', both developed in more primitive versions of what later became Clickteam Fusion. They aren't listed on the developer's website anymore, but it's and as a result the full version of ''Village'' can be considered lost media. It's possible to scavenge for info on [[https://my.create-games.com/download.asp?id=6187 The Daily Click]] and archived versions of the [[https://web.archive.org/web/20061026093553/http://del_duio.sitesled.com/ original DXF Games page]] on Sitesled.
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* SequelDisplacement: The original ''Equin'' installments were action games developed in one of the primitive predecessors to Clickteam Fusion. They are seemingly lost media that aren't even listed on the developer's website anymore, but it's possible to scavenge for info on archived versions of the [[https://web.archive.org/web/20061026093553/http://del_duio.sitesled.com/ original DXF Games page]] on Sitesled.

to:

* SequelDisplacement: The original ''Equin'' installments were action games were ''Equin Adventures'' and ''Equin Village'', both developed in one of the more primitive predecessors to versions of what later became Clickteam Fusion. They are seemingly lost media that aren't even listed on the developer's website anymore, but it's possible to scavenge for info on [[https://my.create-games.com/download.asp?id=6187 The Daily Click]] and archived versions of the [[https://web.archive.org/web/20061026093553/http://del_duio.sitesled.com/ original DXF Games page]] on Sitesled.
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* SequelDisplacement: The original ''Equin'' installments were action games developed in one of the primitive predecessors to Clickteam Fusion. They are seemingly lost media that aren't even listed on the developer's website anymore.

to:

* SequelDisplacement: The original ''Equin'' installments were action games developed in one of the primitive predecessors to Clickteam Fusion. They are seemingly lost media that aren't even listed on the developer's website anymore.anymore, but it's possible to scavenge for info on archived versions of the [[https://web.archive.org/web/20061026093553/http://del_duio.sitesled.com/ original DXF Games page]] on Sitesled.
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* SequelDisplacement: The original ''Equin'' installments were action games developed in one of the primitive predecessors to Clickteam Fusion. They are seemingly lost media that aren't even listed on the developer's website anymore.
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** Levels with lots of poison weeds scattered around. Especially if they inflict the toxin status on you. Later on you'll see floors with flame tiles that don't go away when stepped on. Don't forget to remove your wooden gear and know floor 20 will always be one of those. The spikes that go on and off are mostly harmless... except for when you don't have the time to stand still.

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** Levels with lots of poison Poison weeds scattered around. Especially if they inflict and flames on the toxin field are unavoidable unless you have items to counter them and are often set on mandatory paths. Weeds can set the Toxin status on you. Later on you'll see floors with flame tiles that for even more damage and flames don't go away when stepped on. Don't And don't forget to remove your wooden gear and know floor 20 will always be one of those.before walking through a fire tile. The spikes that go on and off are mostly harmless... except for when you don't have the time to stand still.
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** The Ghost and the Reaper can take over the place of any boss, including the Lich, if their events happen in boss levels. This is unintentional.

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** The Ghost and the Reaper can could take over the place of any boss, including the Lich, if their events happen happened in boss levels. This is unintentional.was later fixed.
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* The Ghost and the Reaper can take over the place of any boss, including the Lich, if their events happen in boss levels. This is unintentional.

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* ** The Ghost and the Reaper can take over the place of any boss, including the Lich, if their events happen in boss levels. This is unintentional.
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* The Ghost and the Reaper can take over the place of any boss, including the Lich, if their events happen in boss levels. This is unintentional.
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** "Cursed Cannibal!?" and "Hidden Heroes" require you to wear a three-piece set of certain equipment that are all very, ''very'' rare.

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** "Cursed Cannibal!?" and "Hidden Heroes" require you to wear a three-piece full set of certain equipment that are all very, ''very'' rare.
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** Levels with anti-magic fields can be a good sight when you're not a Wizard.

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** Levels with anti-magic fields can be a good sight when you're not a Wizard. You can beat the magic-using enemies easily and then look for the anti-magic switch to get even more experience points.

Added: 244

Changed: 69

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* ThatOneAttack: Some enemies can put you to sleep for a few turns, while others can cast the fire spell and break your wooden gear. The Zap spell is the most powerful of them all and something you definitely don't want to see used against you.



** Levels with lots of poison weeds scattered around. Especially if they inflict the toxin status on you. Later on you'll see floors with flame tiles that don't go away when stepped on. Don't forget to remove your wooden gear and know floor 20 will always be one of those. At least the spikes that go on and off are mostly harmless.

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** Levels with lots of poison weeds scattered around. Especially if they inflict the toxin status on you. Later on you'll see floors with flame tiles that don't go away when stepped on. Don't forget to remove your wooden gear and know floor 20 will always be one of those. At least the The spikes that go on and off are mostly harmless.harmless... except for when you don't have the time to stand still.
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** Trying to run from a battle requires 2 stm, but in what's likely an oversight, the game doesn't actually deplete them if the command works.
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** "Cursed Cannibal!?" and "Hidden Heroes" require you wear a three-piece set of certain equipment that are all very, ''very'' rare.

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** "Cursed Cannibal!?" and "Hidden Heroes" require you to wear a three-piece set of certain equipment that are all very, ''very'' rare.
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* ThatOneAchievement:
** "Ghost of a Chance" requires you to defeat the Ghost boss, a difficult enemy that only has a chance of appearing on a rare level event.
** "Cursed Cannibal!?" and "Hidden Heroes" require you wear a three-piece set of certain equipment that are all very, ''very'' rare.

Changed: 238

Removed: 240

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* GoddamnedBats:
** Everyone gets harder to hit during a green Lantern phase. Expect to see both your character and the enemy missing each other for several turns, draining away a lot of stamina for nothing. And that's if the RNG isn't feeling too spiteful.

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* GoddamnedBats:
**
GoddamnedBats: Everyone gets harder to hit during a green Lantern phase. Expect to see both your character and the enemy missing each other for several turns, draining away a lot of stamina for nothing. And that's if the RNG isn't feeling too spiteful.
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* GoddamnedBoss: The Ninja, the Ghost and the Reaper have an evasion bonus of just over 10%. If they cast Dodge [[ThatOneBoss on top of that...]]
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** The game doesn't register some interactions between your character and certain objects when you walk into an enemy or for half a second after a battle is finished. This can cause you to run over traps unharmed and go right through closed doors.

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** The game doesn't register some interactions between your character and certain objects when you walk into an enemy or for half a second after a battle is finished. This can cause you to run over traps unharmed and go right through closed doors. And if you fight two enemies in a row, you can keep certain stat buffs that were supposed to last for a single battle.
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** Levels with lots of poison weeds scattered around. Especially if they inflict the toxin status on you. Later on you'll see floors with flame tiles that don't go away when stepped on. Floor 20 will always be one of those. At least the spikes that go on and off are mostly harmless.

to:

** Levels with lots of poison weeds scattered around. Especially if they inflict the toxin status on you. Later on you'll see floors with flame tiles that don't go away when stepped on. Floor Don't forget to remove your wooden gear and know floor 20 will always be one of those. At least the spikes that go on and off are mostly harmless.
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** If you step on poisoned grass, fire or spikes right after a battle ends, they won't affect you. The same happens if you encounter an enemy that's standing over one of those traps.

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** If The game doesn't register some interactions between your character and certain objects when you step on poisoned grass, fire walk into an enemy or spikes right for half a second after a battle ends, they won't affect you. The same happens if is finished. This can cause you encounter an enemy that's standing to run over one of those traps.traps unharmed and go right through closed doors.



** Levels with lots of poison weeds scattered around. Especially if they inflict the toxin status on you. Later on you'll see floors with flame tiles that don't go away when stepped on (Floor 20 will always be one of those. Also, indoor rains can put them off). At least the spikes that go on and off are mostly harmless.

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** Levels with lots of poison weeds scattered around. Especially if they inflict the toxin status on you. Later on you'll see floors with flame tiles that don't go away when stepped on (Floor on. Floor 20 will always be one of those. Also, indoor rains can put them off).those. At least the spikes that go on and off are mostly harmless.

Added: 312

Changed: 475

Removed: 499

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** If you get the Nightvision perk then the dark floors turn into this. Not only you'll have a full field of vision, but enemies won't ever ambush you and they'll will also be 15% easier to hit.



** Skeleton Warriors are champion monsters on the level of Killer Plants that can also unexpectedly appear early on.

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** Skeleton Warriors and Master Thieves are examples of strong champion monsters on the level of Killer Plants that can also unexpectedly appear early on.on the first 20 floors or so. There is a clear gap of power between those two and the enemies presented by that point, including the Deadly Asps and Bloody Slimes.



** The Cyclops is the strongest normal enemy during the endgame. Challenge its champion counterpart at your own peril.



* ScrappyMechanic:
** Originally, instead of manually choosing your three starting items, you had to tap the cursor back and forth on the character select screen until a combination you like came up. An update later patched a proper starting item selection screen in.
** Paying attention to your stamina amount is a must, as running out of it both reduces your attack power to ScratchDamage and completely prevents running out of battles, resulting in unavoidable losses against nearly anything with more HP than a bat.

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* ScrappyMechanic:
**
ScrappyMechanic: Originally, instead of manually choosing your three starting items, you had to tap the cursor back and forth on the character select screen until a combination you like came up. An update later patched a proper starting item selection screen in.
** Paying attention to your stamina amount is a must, as running out of it both reduces your attack power to ScratchDamage and completely prevents running out of battles, resulting in unavoidable losses against nearly anything with more HP than a bat.
in.

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** Levels with anti-magic fields can be a good sight when you're not a Wizard.



** Levels with anti-magic fields when you're a wizard. Keep a backup physical weapon for those.

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** Levels with anti-magic fields when you're a wizard. Keep You should keep a backup physical weapon for those.those, but really, the Wizard sucks at physical damage to begin with and you should just avoid all combat or look for a dispelling switch.
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