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Requires commercial underperformance or similar objective proof audiences were alienated.


* AudienceAlienatingPremise: As one reviewer said
-->"I have no idea what you're supposed to do with this thing. If you just play the characters being as evil as they can be, it veers into becoming a cliched, unfunny "[[TheAristocrats Aristocrats]]" joke...I suppose you can introduce intrigue and interparty conflict and moral themes, but to do that you have to go beyond the superficial "tentacled whores" approach the game takes to its core concepts."

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* {{Narm}}: To people familiar with ''Series/{{Teletubbies}}'', the idea of installing a television into your stomach as an evil act is this.

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* {{Narm}}: {{Narm}}:
**
To people familiar with ''Series/{{Teletubbies}}'', the idea of installing a television into your stomach as an evil act is this.



* SoOkayItsAverage: The general response to the game. While it has a workable system and some good ideas, the game doesn't do enough to get audiences interested in playing demons and doesn't handle its themes well.

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* SoOkayItsAverage: The general response to the game. While it has a workable system and some good ideas, the game doesn't do enough to get audiences interested in playing demons and doesn't handle its themes well.well.

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"I have no idea what your supposed to do with this thing. If you just play the characters being as evil as they can be, it veers into becoming a cliched, unfunny "Aristocrats" joke...I suppose you can introduce intrigue and interparty conflict and moral themes, but to do that you have to go beyond the superficial "tentacled whores" approach the game takes to its core concepts."

to:

"I -->"I have no idea what your you're supposed to do with this thing. If you just play the characters being as evil as they can be, it veers into becoming a cliched, unfunny "Aristocrats" "[[TheAristocrats Aristocrats]]" joke...I suppose you can introduce intrigue and interparty conflict and moral themes, but to do that you have to go beyond the superficial "tentacled whores" approach the game takes to its core concepts."
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* AudienceAlienatingPremise: As one reviewer said
"I have no idea what your supposed to do with this thing. If you just play the characters being as evil as they can be, it veers into becoming a cliched, unfunny "Aristocrats" joke...I suppose you can introduce intrigue and interparty conflict and moral themes, but to do that you have to go beyond the superficial "tentacled whores" approach the game takes to its core concepts."
* {{Narm}}: To people familiar with ''Series/{{Teletubbies}}'', the idea of installing a television into your stomach as an evil act is this.
** In fact, pretty much the whole "character goals" section is this, with ideas of "evil acts" including making a scarf out of intestines and [[ICallItVera calling it Nicodemus]] and putting on a puppet show with puppets who "rip the flesh with their little wooden teeth."
* SoOkayItsAverage: The general response to the game. While it has a workable system and some good ideas, the game doesn't do enough to get audiences interested in playing demons and doesn't handle its themes well.

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