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* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=mwnV2QFX2pE Both]] [[https://www.youtube.com/watch?v=R6j3_OZ27Ok Tel' Arin's]] themes are very amazing tunes that has an awesome guitar part of their melodies.

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* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=mwnV2QFX2pE Both]] [[https://www.youtube.com/watch?v=R6j3_OZ27Ok Tel' Arin's]] themes are very amazing tunes that has have an awesome guitar part of sound apart from their melodies.
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* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=R6j3_OZ27Ok Tel' Arin's theme]]

to:

* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=mwnV2QFX2pE Both]] [[https://www.youtube.com/watch?v=R6j3_OZ27Ok Tel' Arin's theme]]Arin's]] themes are very amazing tunes that has an awesome guitar part of their melodies.
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* SugarWiki/FunnyMoments: Sticks to Snakes, a pre-existing spell in D&D. The player simply grabs a bundle of sticks and turns them into a small clutch of green garden snakes.
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Works that share a creator are moved to Creator Driven Successor on Trivia per TRS


* SpiritualSuccessor: To ''VideoGame/TheKingOfDragons'', a similar game made before Capcom actually got the D&D license. The latter was a SpiritualLicensee of D&D, or else simply a D&D game with the SerialNumbersFiledOff.
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* TearJerker: In the first game, no matter what decision you make for the second level, tragedy ensues. If you go to get help for Fort Cruth, you later learn that everyone at the fort was wiped out when the monsters attacked. If you go to help the fort, you later meet a merchant who says his daughter(the girl you save from the Manticore on the other path) disappeared when she went to get water for her caravan.

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* TearJerker: In the first game, no matter what decision you make for the second level, tragedy ensues. If you go to get help for Fort Cruth, you later learn that everyone at the fort was wiped out when the monsters attacked. If you go to help the fort, you later meet a merchant who says his daughter(the daughter (the girl you save from the Manticore on the other path) disappeared when she went to get water for her caravan.
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* SomeDexterityRequired:
** The item/spell selection menu in ''Shadow'', specially for the spellcasting classes.
** ''Tower'''s commands for slide-dodging and lunge attacks are very fiddly; Hold down and Jump to crouch, move the stick down and forward, then let go of Jump and ''immediately'' press Jump/Attack while you're getting up. ''Shadow'' replaced this with a more sensible quarter circle motion.0

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* SomeDexterityRequired: The item/spell selection menu in ''Shadow'', specially for the spellcasting classes.

to:

* SomeDexterityRequired: SomeDexterityRequired:
**
The item/spell selection menu in ''Shadow'', specially for the spellcasting classes.



* ThatOneBoss: Tel' Arin. Bonus points as in ''Shadow'' he shows up right after the Harpy with no recovery in between. Though at least the burning oil trick can be used to make him easy.[[labelnote:Burning Oil Trick]]Normally, burning oil does not hit creatures that are hit-able on the ground (OTG). However, if there's burning oil on top of a creature that's on the ground, you can hit it with a regular attack that can OTG. That sends them into a state which the ''can'' be hit by the burning oil from. And oil then sends them back into OTG. So long as you can knock Tel' Arin down once, you can throw oil, hit him, throw oil again, until you run out of oil.[[/labelnote]]

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* ThatOneBoss: ThatOneBoss:
**
Tel' Arin. Bonus points as in ''Shadow'' he shows up right after the Harpy with no recovery in between. Though at least the burning oil trick can be used to make him easy.[[labelnote:Burning Oil Trick]]Normally, burning oil does not hit creatures that are hit-able on the ground (OTG). However, if there's burning oil on top of a creature that's on the ground, you can hit it with a regular attack that can OTG. That sends them into a state which the ''can'' be hit by the burning oil from. And oil then sends them back into OTG. So long as you can knock Tel' Arin down once, you can throw oil, hit him, throw oil again, until you run out of oil.[[/labelnote]]



** Ezerhorden has tons of health and an unblockable engulf attack. If your coop partner hits Ezerhorden while your character is engulfed, the latter takes the damage. Ezerhorden is terrible for melee parties, and his undead cronies demand you bring a cleric along.

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** Ezerhorden has tons of health and an unblockable engulf attack. If your coop partner hits Ezerhorden while your character is engulfed, the latter takes the damage. Ezerhorden is terrible for melee parties, and his undead cronies demand you bring a cleric along.along.

----
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* CrowningMusicOfAwesome: [[https://www.youtube.com/watch?v=R6j3_OZ27Ok Tel' Arin's theme]]

to:

* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=R6j3_OZ27Ok Tel' Arin's theme]]

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Changed: 1

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** ''Tower'''s commands for slide-dodging and lunge attacks are very fiddly; Hold down and Jump to crouch, move the stick down and forward, then let go of Jump and ''immediately'' press Jump/Attack while you're getting up. ''Shadow'' replaced this with a more sensible quarter circle motion.

to:

** ''Tower'''s commands for slide-dodging and lunge attacks are very fiddly; Hold down and Jump to crouch, move the stick down and forward, then let go of Jump and ''immediately'' press Jump/Attack while you're getting up. ''Shadow'' replaced this with a more sensible quarter circle motion.0


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* TearJerker: In the first game, no matter what decision you make for the second level, tragedy ensues. If you go to get help for Fort Cruth, you later learn that everyone at the fort was wiped out when the monsters attacked. If you go to help the fort, you later meet a merchant who says his daughter(the girl you save from the Manticore on the other path) disappeared when she went to get water for her caravan.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: In 2013, Capcom re-released both games as ''Chronicles Of Mystara'' on Steam, with the [[SarcasmMode same love for the PC]] as the ''ResidentEvil4'' port shows: no local Co-op, no native gamepad support, and ''no way to adjust the keybindings for movement'': you are stuck with the arrow keys. Even if you adjust the keys for your actions, the keys you must press to confirm/cancel on the main menu stay the same! Graphics don't hold up much either; the filters supplied (especially the scanlines) look worse than the same filters on MAME. The unlockable gallery and its achievement-like progression is interesting, but because of all the faults mentioned, not many people bought it and thus the primary pull of this version - DropInDropOutMultiplayer - loses its appeal.

to:

* PortingDisaster: In 2013, Capcom re-released both games as ''Chronicles Of Mystara'' on Steam, with the [[SarcasmMode same love for the PC]] as the ''ResidentEvil4'' ''VideoGame/ResidentEvil4'' port shows: no local Co-op, no native gamepad support, and ''no way to adjust the keybindings for movement'': you are stuck with the arrow keys. Even if you adjust the keys for your actions, the keys you must press to confirm/cancel on the main menu stay the same! Graphics don't hold up much either; the filters supplied (especially the scanlines) look worse than the same filters on MAME. The unlockable gallery and its achievement-like progression is interesting, but because of all the faults mentioned, not many people bought it and thus the primary pull of this version - DropInDropOutMultiplayer - loses its appeal.
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* NoProblemWithLicensedGames: The games put the D&D license to very good use, but even players who don't care for D&D at all still regard them as two of the greatest arcade beat-em-ups ever made.

to:

* NoProblemWithLicensedGames: SugarWiki/NoProblemWithLicensedGames: The games put the D&D license to very good use, but even players who don't care for D&D at all still regard them as two of the greatest arcade beat-em-ups ever made.
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** Ezerhorden has tons of health and an unblockable engulf attack. If your coop partner hits Ezerhorden while your character is engulfed, the latter takes the damage. Ezerholrden is terrible for melee parties, and his undead cronies demand you bring a cleric along.

to:

** Ezerhorden has tons of health and an unblockable engulf attack. If your coop partner hits Ezerhorden while your character is engulfed, the latter takes the damage. Ezerholrden Ezerhorden is terrible for melee parties, and his undead cronies demand you bring a cleric along.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Tower'''s commands for slide-dodging and lunge attacks are very fiddly; Hold down and Jump to crouch, move the stick down and forward, then let go of Jump and ''immediately'' press Jump/Attack while you're getting up. ''Shadow'' replaced this with a more sensible quarter circle motion.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: Tel' Arin. Bonus points as in ''Shadow'' he shows up right after the Harpy with no recovery in between.

to:

* ThatOneBoss: Tel' Arin. Bonus points as in ''Shadow'' he shows up right after the Harpy with no recovery in between. Though at least the burning oil trick can be used to make him easy.[[labelnote:Burning Oil Trick]]Normally, burning oil does not hit creatures that are hit-able on the ground (OTG). However, if there's burning oil on top of a creature that's on the ground, you can hit it with a regular attack that can OTG. That sends them into a state which the ''can'' be hit by the burning oil from. And oil then sends them back into OTG. So long as you can knock Tel' Arin down once, you can throw oil, hit him, throw oil again, until you run out of oil.[[/labelnote]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PortingDisaster: In 2013, Capcom re-released both games as ''Chronicles Of Mystara'' on Steam, with the [[SarcasmMode same love for the PC]] as the ''ResidentEvil4'' port shows: no local Co-op, no native gamepad support, and ''no way to adjust the keybindings for movement'': you are stuck with the arrow keys. Even if you adjust the keys for your actions, the keys you must press to confirm/cancel on the main menu stay the same! Graphics don't hold up much either; the filters supplied (especially the scanlines) look worse than the same filters on MAME. The unlockable gallery and its achievement-like progression is interesting, but because of all the faults mentioned, not many people bought it and thus the primary pull of this version - DropInDropOutMultiplayer - loses its appeal.


* TheyJustDidntCare: In 2013, Capcom re-released both games as ''Chronicles Of Mystara'' on Steam, with the [[SarcasmMode same love for the PC]] as the ''ResidentEvil4'' port shows: no local Co-op, no native gamepad support, and ''no way to adjust the keybindings for movement'': you are stuck with the arrow keys. Even if you adjust the keys for your actions, the keys you must press to confirm/cancel on the main menu stay the same! Graphics don't hold up much either; the filters supplied (especially the scanlines) look worse than the same filters on MAME. The unlockable gallery and its achievement-like progression is interesting, but because of all the faults mentioned, not many people bought it and thus the primary pull of this version - DropInDropOutMultiplayer - loses its appeal.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoProblemWithLicensedGames: The games put the D&D license to very good use, but even players who don't care for D&D at all still regard them as two of the greatest arcade beat-em-ups ever made.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpiritualSuccessor: To ''VideoGame/TheKingOfDragons'', a similar game made before Capcom actually got the D&D license. The latter was a SpiritualLicensee of D&D, or else simply a D&D game with the SerialNumbersFiledOff.

Added: 265

Changed: 285

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** Ezerhorden has tons of health and an unblockable engulf attack. If your coop partner hits Ezerhorden while your character is engulfed, the latter takes the damage.

to:

** Harpy herself is no slouch, as she can quickly sweep the screen and has an instant wakeup attack, something few bosses posses. Or she can waste your time by hovering out range and pushing you away while the dark elves hack away.
** Ezerhorden has tons of health and an unblockable engulf attack. If your coop partner hits Ezerhorden while your character is engulfed, the latter takes the damage. Ezerholrden is terrible for melee parties, and his undead cronies demand you bring a cleric along.
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None

Added DiffLines:

* GameBreaker: Once Large Burning Oils start appearing in shops, many bosses can be beaten simply by knocking them down and spamming an adventurer's entire stock of them. Usually, there's a shop right after the boss you do this to, so you can restock immediately.
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* ThatOneBoss: Tel' Arin. Bonus points as in ''Shadow'' he shows up right after the Harpy with no recovery in between.

to:

* ThatOneBoss: Tel' Arin. Bonus points as in ''Shadow'' he shows up right after the Harpy with no recovery in between.between.
** Ezerhorden has tons of health and an unblockable engulf attack. If your coop partner hits Ezerhorden while your character is engulfed, the latter takes the damage.
Is there an issue? Send a MessageReason:
None


* TheyJustDidntCare: In 2013, Capcom re-released both games as ''Chronicles Of Mystara'' on Steam, with the [[SarcasmMode same love for the PC]] as the ''ResidentEvil4'' port shows: no local Co-op, no native gamepad support, and ''no way to adjust the keybindings for movement'': you are stuck with the arrow keys. Even if you adjust the keys for your actions, the keys you must press to confirm/cancel on the main menu stay the same! [[labelnote:unconfirmed]]There also seems to be no binding for the Player Start key, which could mean [[spoiler:Final Strike is impossible to perform]][[/labelnote]] Graphics don't hold up much either; the filters supplied (especially the scanlines) look worse than the same filters on MAME. The unlockable gallery and its achievement-like progression is interesting, but because of all the faults mentioned, not many people bought it and thus the primary pull of this version - DropInDropOutMultiplayer - loses its appeal.

to:

* TheyJustDidntCare: In 2013, Capcom re-released both games as ''Chronicles Of Mystara'' on Steam, with the [[SarcasmMode same love for the PC]] as the ''ResidentEvil4'' port shows: no local Co-op, no native gamepad support, and ''no way to adjust the keybindings for movement'': you are stuck with the arrow keys. Even if you adjust the keys for your actions, the keys you must press to confirm/cancel on the main menu stay the same! [[labelnote:unconfirmed]]There also seems to be no binding for the Player Start key, which could mean [[spoiler:Final Strike is impossible to perform]][[/labelnote]] Graphics don't hold up much either; the filters supplied (especially the scanlines) look worse than the same filters on MAME. The unlockable gallery and its achievement-like progression is interesting, but because of all the faults mentioned, not many people bought it and thus the primary pull of this version - DropInDropOutMultiplayer - loses its appeal.
Is there an issue? Send a MessageReason:
None


* TheyJustDidntCare: In 2013, Capcom re-released both games as ''Chronicles Of Mystara'' on Steam, with the [[SarcasmMode same love for the PC]] as the ''ResidentEvil4'' port shows: no local Co-op, no native gamepad support, and ''no way to adjust the keybindings for movement'': you are stuck with the arrow keys. Even if you adjust the keys for your actions, the keys you must press to confirm/cancel on the main menu stay the same! [[hottip:unconfirmed:There also seems to be no binding for the Player Start key, which could mean [[spoiler:Final Strike is impossible to perform]] Graphics don't hold up much either; the filters supplied (especially the scanlines) look worse than the same filters on MAME. The unlockable gallery and its achievement-like progression is interesting, but because of all the faults mentioned, not many people bought it and thus the primary pull of this version - DropInDropOutMultiplayer - loses its appeal.

to:

* TheyJustDidntCare: In 2013, Capcom re-released both games as ''Chronicles Of Mystara'' on Steam, with the [[SarcasmMode same love for the PC]] as the ''ResidentEvil4'' port shows: no local Co-op, no native gamepad support, and ''no way to adjust the keybindings for movement'': you are stuck with the arrow keys. Even if you adjust the keys for your actions, the keys you must press to confirm/cancel on the main menu stay the same! [[hottip:unconfirmed:There [[labelnote:unconfirmed]]There also seems to be no binding for the Player Start key, which could mean [[spoiler:Final Strike is impossible to perform]] perform]][[/labelnote]] Graphics don't hold up much either; the filters supplied (especially the scanlines) look worse than the same filters on MAME. The unlockable gallery and its achievement-like progression is interesting, but because of all the faults mentioned, not many people bought it and thus the primary pull of this version - DropInDropOutMultiplayer - loses its appeal.
Is there an issue? Send a MessageReason:
None


* TheyJustDidntCare: In 2013, Capcom re-released both games as ''Chronicles Of Mystara'' on Steam, with the [[SarcasmMode same love for the PC]] as the ''ResidentEvil4'' port shows: no local Co-op, no native gamepad support, and ''no way to adjust the keybindings for movement'': you are stuck with the arrow keys. Even if you adjust the keys for your actions, the keys you must press to confirm/cancel on the main menu stay the same! [[hottip:unconfirmed:There also seems to be no binding for the Player Start key, which could mean [[spoiler:Final Strike is impossible to perform]] Graphics don't hold up much either; the filters supplied (especially the scanlines) look worse than the same filters on MAME. The unlockable gallery and its achievement-like progression is interesting, but because of all the faults mentioned, not many people bought it and thus the primary pull of this version - DropInDropOutMultiplayer - loses its appeal.

to:

* TheyJustDidntCare: In 2013, Capcom re-released both games as ''Chronicles Of Mystara'' on Steam, with the [[SarcasmMode same love for the PC]] as the ''ResidentEvil4'' port shows: no local Co-op, no native gamepad support, and ''no way to adjust the keybindings for movement'': you are stuck with the arrow keys. Even if you adjust the keys for your actions, the keys you must press to confirm/cancel on the main menu stay the same! [[hottip:unconfirmed:There also seems to be no binding for the Player Start key, which could mean [[spoiler:Final Strike is impossible to perform]] Graphics don't hold up much either; the filters supplied (especially the scanlines) look worse than the same filters on MAME. The unlockable gallery and its achievement-like progression is interesting, but because of all the faults mentioned, not many people bought it and thus the primary pull of this version - DropInDropOutMultiplayer - loses its appeal.appeal.
* ThatOneBoss: Tel' Arin. Bonus points as in ''Shadow'' he shows up right after the Harpy with no recovery in between.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=R6j3_OZ27Ok Tel' Arin's theme]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SomeDexterityRequired: The item/spell selection menu in ''Shadow'', specially for the spellcasting classes.
* TheyJustDidntCare: In 2013, Capcom re-released both games as ''Chronicles Of Mystara'' on Steam, with the [[SarcasmMode same love for the PC]] as the ''ResidentEvil4'' port shows: no local Co-op, no native gamepad support, and ''no way to adjust the keybindings for movement'': you are stuck with the arrow keys. Even if you adjust the keys for your actions, the keys you must press to confirm/cancel on the main menu stay the same! [[hottip:unconfirmed:There also seems to be no binding for the Player Start key, which could mean [[spoiler:Final Strike is impossible to perform]] Graphics don't hold up much either; the filters supplied (especially the scanlines) look worse than the same filters on MAME. The unlockable gallery and its achievement-like progression is interesting, but because of all the faults mentioned, not many people bought it and thus the primary pull of this version - DropInDropOutMultiplayer - loses its appeal.

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