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Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists

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* ObviousBeta: The critically bugged and broken endgame sequence. Among other things, several of the epilogue slides either contain inaccuracies about your playthrough or don't show up at all. The inaccuracies were later {{handwave}}d by the developers as being "rumors" of WhatMightHaveBeen; when they made ''Origins'', they didn't expect it to get a sequel so they weren't concerned about continuity at the time.

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** The Dwarf Noble origin, though well liked, tends to be seen as a wasted origin plot wise, primarily when it's time to return to Orzammar. A Dwarf Noble Warden returns home to find their father is dead, and their brother is in a political standoff with another Dwarf over the title of king. This itself is a good storyline, but being a Dwarf Noble has no impact on the outcome of the questline, or any potential unique effects beyond dialogue. What makes it stick out is that the Human Noble origin does have options for potential outcomes, but the Dwarf Noble doesn't. Not only is there no potential outcome such as becoming king, but being there at all doesn't change anything significant.

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** The Dwarf Noble origin, though well liked, tends to be seen as a wasted origin plot wise, primarily when it's time to return to Orzammar. A Dwarf Noble Warden returns home to find their father is dead, and their brother is in a political standoff with another Dwarf over the title of king. This itself king, and now has to ensure one side wins to have the forces needed to combat the Blight. While the Orzammar plotline is a good storyline, but well regarded, being a Dwarf Noble has no impact on the outcome of the questline, or nor are there any potential unique effects beyond dialogue. What makes dialogue for choosing it. Instead the story treats your Warden basically the same it stick would for any other Origin, only making small adjustments to the story and interactions, which sticks out is that when the Human Noble origin does ''does'' have options for potential outcomes, but a lot of outcomes made by choosing it. If anything, the Dwarf Noble doesn't. Not only is there no potential outcome such as becoming king, but being there at all doesn't change anything significant.Commoner origin gets better involvement or outcomes when returning to Orzammar, and feels more naturally able to fit into the story.



** If you want to play a mage, the game forces you to pick the Circle of Magi origin. However, the other origins for elves and humans would be quite interesting with the added fact that you're an apostate mage in hiding, adding a level of tension to the Warden's interactions with factions like the Chantry.
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** The Duelist, Ranger, and Shapeshifter specializations are widely considered to be lackluster, the latter especially so since it involves sacrificing a mage, one of the most powerful sources of damage and CrowdControl in the game, for a mediocre melee unit maybe a third as useful as a proper warrior. Duelist, meanwhile, has very limited benefits (you get some extra attack and defense, and guaranteed critical strikes... only in melee... [[AwesomeButImpractical every three minutes]]), and Ranger's utility is similarly limited compared to the powerhouse specs of the Bard and Assassin, which have better synergy (due to both relying on Cunning) and more powerful bonuses. Warriors avoid this trope for the most part; however, Templar has a bad case of MagikarpPower because its main claim to fame, Holy Smite, is a devastating ranged AreaOfEffect stun, but can't be acquired until level 15.

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** The Duelist, Ranger, and Shapeshifter specializations are widely considered to be lackluster, the latter especially so since it involves sacrificing a mage, one of the most powerful sources of damage and CrowdControl in the game, for a mediocre melee unit maybe a third as useful as a proper warrior. Duelist, meanwhile, has very limited benefits (you get some extra attack and defense, and guaranteed critical strikes... only in melee... [[AwesomeButImpractical every three minutes]]), and Ranger's utility is similarly limited compared to the powerhouse specs of the Bard and Assassin, which have better synergy (due to both relying on Cunning) and more powerful bonuses, though the Ranger at least has a [[ThisLooksLikeAJobForAquaman niche]] when used as an archer, which can't take full advantage of the Assassin's bonuses. Warriors avoid this trope for the most part; however, Templar has a bad case of MagikarpPower because its main claim to fame, Holy Smite, is a devastating ranged AreaOfEffect stun, but can't be acquired until level 15.

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* LowTierLetdown:
** Sten unfortunately is the only humanoid character that has only one specialization slot and doesn't have anything to make up for it. While Shale and Dog don’t have any specialization slots, the fact that Dog can utilize some exclusive abilities and Shale being able to adapt to any role on the fly makes them usable in certain situations. Sten is often left behind at camp once he’s maxed out on approval rating and Oghren joins the party.
** Two-handed weapon style is pretty much this, at least in comparison to two other options. While the game tries to mitigate the fact that you can't get bonuses from both weapons or shield by making two-handed gear more powerful, it's still hardly worth it. For starters, most of your skills are stamina-heavy, and the early ones are terribly underpowered in comparison [[note]]''powerful swings'' give you bonus to damage... at the cost of attack/accuracy, meaning you have hard time actually hitting anything[[/note]]. Oh, and most 2h weapons have higher strength requirement, which means you'll be putting most of your points there, leaving you behind in dexterity/constitution department. [[FromBadToWorse Which in turn makes you extremely squishy, which - combined with slow attack speed - turns you into]] a Glass Canno}. ''One that couldn't hit the broad side of a barn, due to low dexterity''. While you could make a decent build for two-handed warrior, it requires setup and support from rest of your team, which is hardly worth the effort. The other factor for the two-handed AI companions is a healthy dose of ArtificialStupidity; playing a two-handed warrior properly requires carefully timing abilities in between swings, which the AI is just terrible at, leading to 2h's biggest strength, its burst damage, being almost completely negated. The style does still have its fans for a Warden character; its main claim to fame is Indomitable, which makes the user immune to most forms of CrowdControl, and the aforementioned burst damage potential (especially using Sunder Arms and Sunder Armor) is among the highest in the game.
** Oh, and Sten is designated a two-handed fighter. It's pretty much ''a scrappy twofer'' for him.
** The Duelist, Ranger, and Shapeshifter specializations are widely considered to be lackluster, the latter especially so since it involves sacrificing a mage, one of the most powerful sources of damage and CrowdControl in the game, for a mediocre melee unit maybe a third as useful as a proper warrior. Duelist, meanwhile, has very limited benefits (you get some extra attack and defense, and guaranteed critical strikes... only in melee... [[AwesomeButImpractical every three minutes]]), and Ranger's utility is similarly limited compared to the powerhouse specs of the Bard and Assassin, which have better synergy (due to both relying on Cunning) and more powerful bonuses. Warriors avoid this trope for the most part; however, Templar has a bad case of MagikarpPower because its main claim to fame, Holy Smite, is a devastating ranged AreaOfEffect stun, but can't be acquired until level 15.



* TierInducedScrappy:
** Sten unfortunately is the only humanoid character that has only one specialization slot and doesn't have anything to make up for it. While Shale and Dog don’t have any specialization slots, the fact that Dog can utilize some exclusive abilities and Shale being able to adapt to any role on the fly makes them usable in certain situations. Sten is often left behind at camp once he’s maxed out on approval rating and Oghren joins the party.
** Two-handed weapon style is pretty much this, at least in comparison to two other options. While the game tries to mitigate the fact that you can't get bonuses from both weapons or shield by making two-handed gear more powerful, it's still hardly worth it. For starters, most of your skills are stamina-heavy, and the early ones are terribly underpowered in comparison [[note]]''powerful swings'' give you bonus to damage... at the cost of attack/accuracy, meaning you have hard time actually hitting anything[[/note]]. Oh, and most 2h weapons have higher strength requirement, which means you'll be putting most of your points there, leaving you behind in dexterity/constitution department. [[FromBadToWorse Which in turn makes you extremely squishy, which - combined with slow attack speed - turns you into]] {{Glass Cannon}}. ''One that couldn't hit the broad side of a barn, due to low dexterity''. While you could make a decent build for two-handed warrior, it requires setup and support from rest of your team, which is hardly worth the effort. The other factor for the two-handed AI companions is a healthy dose of ArtificialStupidity; playing a two-handed warrior properly requires carefully timing abilities in between swings, which the AI is just terrible at, leading to 2h's biggest strength, its burst damage, being almost completely negated. The style does still have its fans for a Warden character; its main claim to fame is Indomitable, which makes the user immune to most forms of CrowdControl, and the aforementioned burst damage potential (especially using Sunder Arms and Sunder Armor) is among the highest in the game.
** Oh, and Sten is designated a two-handed fighter. It's pretty much ''a scrappy twofer'' for him.
** The Duelist, Ranger, and Shapeshifter specializations are widely considered to be lackluster, the latter especially so since it involves sacrificing a mage, one of the most powerful sources of damage and CrowdControl in the game, for a mediocre melee unit maybe a third as useful as a proper warrior. Duelist, meanwhile, has very limited benefits (you get some extra attack and defense, and guaranteed critical strikes... only in melee... [[AwesomeButImpractical every three minutes]]), and Ranger's utility is similarly limited compared to the powerhouse specs of the Bard and Assassin, which have better synergy (due to both relying on Cunning) and more powerful bonuses. Warriors avoid this trope for the most part; however, Templar has a bad case of MagikarpPower because its main claim to fame, Holy Smite, is a devastating ranged AreaOfEffect stun, but can't be acquired until level 15.



** Loghain [[spoiler:selling elves into slavery]] is also a bit of a hot-button issue among fans. Some fans feel it was a horrific act of {{fantastic racism}} and [[{{Hypocrite}} hypocricy]] that crosses the MoralEventHorizon. Others feel it was a tragic {{necessary evil}} born from desperate circumstances, that doesn't negate his otherwise [[WellIntentionedExtremist good intentions]] and deserved shot at redemption. Others still, Loghain's more [[DracoInLeatherPants ardant supporters]], feel his actions were ''completely'' justified and he never did anything wrong. Still a fourth group feel the act was so ''wildly'' OutOfCharacter for an otherwise staunch supporter freedom (not to mention his [[AllThereInTheManual stated backstory]] of [[Literature/TheStolenThrone recruiting Night Elves]]) and otherwise [[BigLippedAlligatorMoment inconsequential to the main story]] (since it doesn't earn you much support in the Landsmeet and most characters never mention it again after said Landsmeet), that they [[FanonDiscontinuity choose to believe Howe arranged it without telling him, or it just didn't happen]].

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** Loghain [[spoiler:selling elves into slavery]] is also a bit of a hot-button issue among fans. Some fans feel it was a horrific act of {{fantastic racism}} and [[{{Hypocrite}} hypocricy]] that crosses the MoralEventHorizon. Others feel it was a tragic {{necessary evil}} [[NecessarilyEvil necessary evil]] born from desperate circumstances, that doesn't negate his otherwise [[WellIntentionedExtremist good intentions]] and deserved shot at redemption. Others still, Loghain's more [[DracoInLeatherPants ardant supporters]], feel his actions were ''completely'' justified and he never did anything wrong. Still a fourth group feel the act was so ''wildly'' OutOfCharacter for an otherwise staunch supporter freedom (not to mention his [[AllThereInTheManual stated backstory]] of [[Literature/TheStolenThrone recruiting Night Elves]]) and otherwise [[BigLippedAlligatorMoment inconsequential to the main story]] (since it doesn't earn you much support in the Landsmeet and most characters never mention it again after said Landsmeet), that they [[FanonDiscontinuity choose to believe Howe arranged it without telling him, or it just didn't happen]].



* BigLippedAlligatorMoment: [[spoiler:In TheVeryDefinitelyFinalDungeon you encounter Sandal surrounded by a veritable ''heap'' of darkspawn corpses. Just how a mentally challenged dwarven kid is able to cheerfully take on what would have been a tricky fight for your whole party is never explained.]] [[{{OffscreenMomentofAwesome}} Enchantment]]

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* BigLippedAlligatorMoment: [[spoiler:In TheVeryDefinitelyFinalDungeon you encounter Sandal surrounded by a veritable ''heap'' of darkspawn corpses. Just how a mentally challenged dwarven kid is able to cheerfully take on what would have been a tricky fight for your whole party is never explained.]] [[{{OffscreenMomentofAwesome}} [[OffscreenMomentofAwesome Enchantment]]
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** The Dwarf Noble origin, though well liked, tends to be seen as a wasted origin plot wise, primarily when it's time to return to Orzammar. A Dwarf Noble Warden returns home to find their father is dead, and their brother is in a political standoff with another Dwarf over the title of king, itself a good storyline, but being a Dwarf Noble has no impact on the outcome of the questline, or any potential unique effects beyond dialgue. What makes it stick out is the Human Noble origin does have options for potential outcomes, but the Dwarf Noble doesn't. Not only is there no potential outcome such as becoming king, but being there at all doesn't change anything significant.

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** The Dwarf Noble origin, though well liked, tends to be seen as a wasted origin plot wise, primarily when it's time to return to Orzammar. A Dwarf Noble Warden returns home to find their father is dead, and their brother is in a political standoff with another Dwarf over the title of king, king. This itself is a good storyline, but being a Dwarf Noble has no impact on the outcome of the questline, or any potential unique effects beyond dialgue. dialogue. What makes it stick out is that the Human Noble origin does have options for potential outcomes, but the Dwarf Noble doesn't. Not only is there no potential outcome such as becoming king, but being there at all doesn't change anything significant.
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** The Dwarf Noble origin is quite egregious at missed potential. Especially when it's time to return to Orzammar. Here you are as a disgraced dwarf Noble that lost their place within the royal family, yet you're forced to go along with either Harrowmont or the little brother that screwed you over to make either one of them the King. Similar to how there's paths for the Human Noble to become King or Queen of Ferelden, it would have been interesting if there was a path for the Dwarf Noble player to somehow regain his royal status, and potentially crown themselves as the new dwarf King or Queen of Orzammar.

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** The Dwarf Noble origin, though well liked, tends to be seen as a wasted origin is quite egregious at missed potential. Especially plot wise, primarily when it's time to return to Orzammar. Here you are as a disgraced dwarf A Dwarf Noble that lost Warden returns home to find their place within the royal family, yet you're forced to go along with either Harrowmont or the little father is dead, and their brother that screwed you is in a political standoff with another Dwarf over to make either one of them the King. Similar to how there's paths for title of king, itself a good storyline, but being a Dwarf Noble has no impact on the outcome of the questline, or any potential unique effects beyond dialgue. What makes it stick out is the Human Noble to become King or Queen of Ferelden, it would origin does have been interesting if there was a path options for potential outcomes, but the Dwarf Noble player to somehow regain his royal status, and potentially crown themselves doesn't. Not only is there no potential outcome such as the new dwarf King or Queen of Orzammar.becoming king, but being there at all doesn't change anything significant.

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* FanNickname:
** The knife the Warden can use to execute people (which is always the same, no matter your class or what you're actually carrying) is known by the fandom as the Murder Knife. Bioware took note and turned it into an AscendedMeme in [[VideoGame/DragonAgeInquisition the third game]].

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* FanNickname:
**
FanNickname: The knife the Warden can use to execute people (which is always the same, no matter your class or what you're actually carrying) is known by the fandom as the Murder Knife. Bioware took note and turned it into an AscendedMeme in [[VideoGame/DragonAgeInquisition the third game]].
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** The knife the Warden can use to execute people (which is always the same, no matter your class or what you're actually carrying) is known by the fandom as the Murder Knife.

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** The knife the Warden can use to execute people (which is always the same, no matter your class or what you're actually carrying) is known by the fandom as the Murder Knife. Bioware took note and turned it into an AscendedMeme in [[VideoGame/DragonAgeInquisition the third game]].
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No canon preferred couple per FPC cleanup thread


* FanPreferredCouple:
** Female Mage Warden/Cullen has a decent following. Mainly because of how {{Adorkable}} he is about his crush on her. [[EveryoneCanSeeIt Even the NPCs pick up on it.]] The Mage Warden [[ShipTease can actually flirt with him]], but it never takes off ([[ScrewThisImOuttaHere although, Cullen himself sure did]]). [[PromotedToLoveInterest Him being a romance option]] in ''Inquisition'' is seen as consolation for those that like this pairing. Yet, Cullen/Amell (and, to a lesser extent, Cullen/Surana) actually seemed to get ''more'' popular because of this.
** Female Human Noble/Alistair is generally agreed to be the optimal way to Romance Alistair, if not play ''Origins'' as a Female PlayerCharacter, since the player can [[spoiler:make Alistair king, marry him, and become queen ''without'' getting dumped or having to harden him to become his mistress]] after the Landsmeet.[[note]]Though a VocalMinority of the fandom are ''offended'' by this view since it implies that [[spoiler:keeping Alistair a Grey Warden or becoming his Mistress]] is not a legitimate roleplay choice. Not to mention it implies that only ''1/7'' female player characters (Female Human Noble, Human Mage, Elven Mage, City Elf, Dalish Elf, Dwarf Noble, and Dwarf Commoner) is the "correct" way to play.[[/note]]
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** The Dwarf Noble origin is quite egregious at missed potential. Especially when it's time to return to Orzammar. Here you are as a disgraced dwarf Noble that lost their place within the royal family, yet you're forced to go along with either Harrowmont or the little brother that screwed you over to make either one of them the King. Similar to how there's paths for the Human Noble to become King or Queen of Ferelden, it would have been interesting if there was a path for the Dwarf Noble player to somehow regain his royal status, and potentially crown themselves as the new dwarf King of Orzammar.

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** The Dwarf Noble origin is quite egregious at missed potential. Especially when it's time to return to Orzammar. Here you are as a disgraced dwarf Noble that lost their place within the royal family, yet you're forced to go along with either Harrowmont or the little brother that screwed you over to make either one of them the King. Similar to how there's paths for the Human Noble to become King or Queen of Ferelden, it would have been interesting if there was a path for the Dwarf Noble player to somehow regain his royal status, and potentially crown themselves as the new dwarf King or Queen of Orzammar.
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** The Dwarf Noble origin is quite egregious at missed potential. Especially when it's time to return to Orzammar. Here you are as a disgraced dwarf Noble that lost their place within the royal family, yet you're forced to go along with either Harrowmont or the little brother that screwed you over to make either one of them the King. Similar to how there's paths for the Human Noble to become King or Queen of Ferelden, it would have been interesting if there was a path for the Dwarf Noble player to somehow regain his royal status, and potentially crown themselves as the new dwarf King of Orzammar.
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* JerkassWoobie: He was a dorky kid and the poster boy for good templars, but Uldred's betrayal and torturing poor Cullen for days straight broke him.

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* TooCoolToLive

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* TooCoolToLive



* HarsherInHindsight: If declared king, the stress of infighting in Orzammar and mounting class tensions, along with his advanced age, eventually causes him to become sick and die not long after the end of the Blight. And then, in 2013, his voice actor Robin Sachs dies of a heart attack just four days before his 62nd birthday.



* HarsherInHindsight: If declared king, the stress of infighting in Orzammar and mounting class tensions, along with his advanced age, eventually causes him to become sick and die not long after the end of the Blight. And then, in 2013, his voice actor Robin Sachs dies of a heart attack just four days before his 62nd birthday.

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* HarsherInHindsight: If declared king, the stress of infighting in Orzammar and mounting class tensions, along with his advanced age, eventually causes him to become sick and die not long after the end of the Blight. And then, in 2013, his voice actor Robin Sachs dies of a heart attack just four days before his 62nd birthday.
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Moving to Awakening YMMV page.


** Fans of ''Dragon Age: Awakening'' note that it has a great story and characters, but is just so ''short''. Right after you recruit your last companion, it's time for the final battle. Many fans also note that [[spoiler:while ''[=DAA=]'' finally made the darkspawn ''interesting'' by introducing [[ItCanThink intelligent darkspawn]] free of the HiveMind, which opens up [[GreyAndGrayMorality ethical debates]] of [[TheEvilsOfFreeWill free will]] and NatureVsNurture, the Grey Wardens and darkspawn were [[DemotedToExtra shoved in the backburner]] in the sequels.]]

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Mood Whiplash is not a YMMV trope.


** After a Dog that a non-HN Warden saved at Ostagar catches up with them, one response you can make is, "I've always wanted a dog like this." ''The World of Thedas: Volume 2'' reveals that a City Elf Warden used to have a stuffed Mabari toy when they were a little kid, giving extra significance to the line.

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** After a Dog dog that a non-HN Warden saved at Ostagar catches up with them, one response you can make is, "I've always wanted a dog like this." ''The World of Thedas: Volume 2'' reveals that a City Elf Warden used to have a stuffed Mabari toy when they were a little kid, giving extra significance to the line.



* MoodWhiplash: As you enter TheVeryDefinitelyFinalDungeon, surrounded by several dozen corpses of darkspawn, guards, and Chantry priestesses, your companions may suddenly fire off one of their goofy party banter conversations such as, for example, Alistair [[NoSocialSkills asking Leliana if she's female]]. Kind of throws off the [[BleakLevel gloomy mood]] of the endgame for a moment.
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* FirstInstallmentWins: ''Origins'' is considered by some fans the best game in the series in terms of story, gameplay, and overall world building, and is also seen as Bioware's farewell to their old style of RPG development before the EA buyout that resulted in their development of games being heavily shifted. By contrast, ''II'' is usually derided for its rushed nature and not really feeling like a unique game since it borrowed heavily from ''Franchise/MassEffect'', and ''Inquisition'', while initially seeing massive success, has garner more criticism over the years due to the weak story, less developed characters, and feeling less like an RPG.

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* FirstInstallmentWins: ''Origins'' is considered by some fans the best game in the series in terms of story, gameplay, and overall world building, and is also seen as Bioware's farewell to their old style of RPG development before the EA buyout that resulted in their development of games being heavily shifted. By contrast, ''II'' is usually derided for its rushed nature and not really feeling like a unique game since it borrowed heavily from ''Franchise/MassEffect'', and ''Inquisition'', while initially seeing massive success, has garner garnered more criticism over the years due to the weak its weaker story, less developed characters, and feeling less like an RPG.
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** [[OutGambitted Out gambitting]] [[spoiler: Anora at the Landsmeet, considering she's a ManipulativeBitch who sacrifices you with very few remorses and engages in the same FantasticRacism as her father towards elfs.]]

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** [[OutGambitted Out gambitting]] [[spoiler: Anora at the Landsmeet, considering she's a ManipulativeBitch who sacrifices you with very few little remorses and engages in the same FantasticRacism as her father towards elfs.elves.]]

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* CatharsisFactor: Players who hate [[UngratefulBastard Goldanna]] for [[AllTakeandNoGive her treatment of]] [[TheWoobie Alistair]] were ecstatic to finally be able to kill her in the ''Darkspawn Chronicles'' [=DLC=].

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* CatharsisFactor: CatharsisFactor:
**
Players who hate [[UngratefulBastard Goldanna]] for [[AllTakeandNoGive her treatment of]] [[TheWoobie Alistair]] were ecstatic to finally be able to kill her in the ''Darkspawn Chronicles'' [=DLC=].
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* * TheyWastedAPerfectlyGoodCharacter: Oghren is a odd example, in that he isn't really "wasted", but more so available at the worst point in the game, causing players to rarely see a lot of the more complex aspects of his character. Oghren has unique voice lines for many of the major events in the game, but Orzammar is designed and essentially framed as a near end game location to go to. The Deep Roads are too hard to do early on without a lot of careful planning, meaning Oghren is often picked up so late into the game that he doesn't get the chance to be fleshed out as a character. The developers themselves realized this, and put him in ''Awakening'' specifically to give him more screentime, but in the base game, he still ends up feeling less developed due to the games pacing.

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* * TheyWastedAPerfectlyGoodCharacter: Oghren is a odd example, in that he isn't really "wasted", but more so available at the worst point in the game, causing players to rarely see a lot of the more complex aspects of his character. Oghren has unique voice lines for many of the major events in the game, but Orzammar is designed and essentially framed as a near end game location to go to. The Deep Roads are too hard to do early on without a lot of careful planning, meaning Oghren is often picked up so late into the game that he doesn't get the chance to be fleshed out as a character. The developers themselves realized this, and put him in ''Awakening'' specifically to give him more screentime, but in the base game, he still ends up feeling less developed due to the games pacing.
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* * TheyWastedAPerfectlyGoodCharacter: Oghren is a odd example, in that he isn't really "wasted", but more so available at the worst point in the game, causing players to rarely see a lot of the more complex aspects of his character. Oghren has unique voice lines for many of the major events in the game, but Orzammar is designed and essentially framed as a near end game location to go to. The Deep Roads are too hard to do early on without a lot of careful planning, meaning Oghren is often picked up so late into the game that he doesn't get the chance to be fleshed out as a character. The developers themselves realized this, and put him in ''Awakening'' specifically to give him more screentime, but in the base game, he still ends up feeling less developed due to the games pacing.
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* MemeticLoser: After ''Inquisition'' hammered home [[spoiler:just how ineffective of a king he really is]], people have taken to mockingly calling him "Failmont".

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* MemeticLoser: After ''Inquisition'' hammered home [[spoiler:just how ineffective of a king he really is]], people have taken to mockingly calling him "Failmont". This especially goes to Dwarf Commoners as they often have no reasons to even support him.
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* FirstInstallmentWins: ''Origins'' is usually considered the best game in the series in terms of story, gameplay, and overall world building, and is also seen as Bioware's farewell to their old style of RPG development before the EA buyout that resulted in their development of games being heavily shifted. By contrast, ''II'' is usually derided for its rushed nature and not really feeling like a unique game since it borrowed heavily from ''Franchise/MassEffect'' and ''Inquisition'', while initially seeing massive success, has had some feel as though the quality of the game declined with time, and is sometimes criticized for its less engaging sidequests, story, and more divisive characters and revelations.

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* FirstInstallmentWins: ''Origins'' is usually considered by some fans the best game in the series in terms of story, gameplay, and overall world building, and is also seen as Bioware's farewell to their old style of RPG development before the EA buyout that resulted in their development of games being heavily shifted. By contrast, ''II'' is usually derided for its rushed nature and not really feeling like a unique game since it borrowed heavily from ''Franchise/MassEffect'' ''Franchise/MassEffect'', and ''Inquisition'', while initially seeing massive success, has had some feel as though garner more criticism over the quality of years due to the game declined with time, and is sometimes criticized for its less engaging sidequests, weak story, less developed characters, and more divisive characters and revelations.feeling less like an RPG.
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* AluminumChristmasTrees: In one bit of party banter, Leliana (gently) insults Alistair's cooking, to which Alistair responds that the traditional cuisine of Ferelden involves throwing a bunch of random ingredients in a big pot and boiling everything down to a "uniform gray color." The game presents this as Alistair pulling Leliana's leg, but that's actually a pretty good description of [[https://en.wikipedia.org/wiki/Pottage pottage]], the staple food of most lower-class people in medieval Europe (on which Thedas is heavily, and [[ShownTheirWork mostly accurately]], based).
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Critical Research Failure is a disambiguation page


* CriticalResearchFailure: Characters use health poultices by drinking them. (A poultice is supposed to be applied directly to an injury, not entirely unlike a heating pad.) This is turned into a MythologyGag in ''VideoGame/DragonAgeInquisition,'' where Iron Bull complains about the taste of his subordinate's healing potions only for said subordinate to respond that "it's a poultice, you're not ''supposed'' to drink it."
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* If you want to play a mage, the game forces you to pick the Circle of Magi origin. However, the other origins for elves and humans would be quite interesting with the added fact that you're an apostate mage in hiding, adding a level of tension to the Warden's interactions with factions like the Chantry.

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* ** If you want to play a mage, the game forces you to pick the Circle of Magi origin. However, the other origins for elves and humans would be quite interesting with the added fact that you're an apostate mage in hiding, adding a level of tension to the Warden's interactions with factions like the Chantry.
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** [[OutGambitted Out gambitting]] [[spoiler: Anora at the Landsmeet, considering she's a ManipulativeBitch who sacrifices you with very few remorses and engages in the same FantasticRacism as his father towards elfs.]]

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** [[OutGambitted Out gambitting]] [[spoiler: Anora at the Landsmeet, considering she's a ManipulativeBitch who sacrifices you with very few remorses and engages in the same FantasticRacism as his her father towards elfs.]]
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* UnfortunateImplications: According to this [[https://era.library.ualberta.ca/items/df99f2ae-45b1-425a-b3f7-e573943dea0e/view/5ad1bff3-1e0e-4f9d-8753-8192e084ae4d/Beyer_Jocelyn_A_201901_MA.pdf thesis]], the Zevran romance is rife with such implications. The first issue is that of questionable consent implied through power imbalance and coercion where the Warden quite literally has the power of life or death over Zevran in both his recruitment and loyalty quests, after which he [[SexualExtortion may be placed in a dilemma of “warm my bed” or die]]. The second issue is that Zevran’s presentation as an {{Elfeminate}} bisexual Antivan sets him up as an exotic foreign “other” that, coupled with the power imbalance previously mentioned [[DoesThisRemindYouOfAnything makes his romance resemble “female romance tourism”]]
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Works that share a creator are moved to Creator Driven Successor on Trivia per TRS


* SpiritualSuccessor: Much touted by the developers as ''VideoGame/BaldursGate's'' spiritual successor.
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** A City Elf is living in a downtrodden ghetto when they or their bride is kidnapped for a Bann's rape party ''on their wedding day'' and in fighting to save themself/the bride have spurred the nobles to order a "purge" on their neighborhood. Their home gets locked for the majority of the game, and when they ''do'' get to return, [[spoiler:several elves, including their father, have been kidnapped and are about to be sold into slavery. Or in some cases, like the elder, already have been.]] They can't even get justice for their people since they already killed the guy who did it before they find out [[spoiler:about the slave-trading]], and if they bring it to Ser Cauthrien, Loghain, or the Landsmeet's attention, [[FantasticRacism no one cares]]. The City Elf Warden can't even significantly improve things for their people since, no matter their choices, the end slides make it clear that [[SurprisinglyRealisticOutcome conditions for the elves backslide considerably within a few years after the Blight]].

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** A City Elf is living in a downtrodden ghetto when they or their bride is kidnapped for a Bann's rape party ''on their wedding day'' and in fighting to save themself/the bride have spurred the nobles to order a "purge" on their neighborhood. Their home gets locked for the majority of the game, and when they ''do'' get to return, [[spoiler:several elves, including their father, have been kidnapped and are about to be sold into slavery. Or in some cases, like the elder, already have been.]] They can't even get justice for their people since they already killed the guy who did it before they find out [[spoiler:about the slave-trading]], and if they bring it to Ser Cauthrien, Loghain, or the Landsmeet's attention, [[FantasticRacism no one cares]]. The City Elf Warden can't even significantly improve things for their people since, no matter their choices, the end slides make it clear that [[SurprisinglyRealisticOutcome conditions for the elves backslide considerably within a few years after the Blight]].Blight.

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