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* HighOctaneNightmareFuel: Tons of it. ''Doom'' specializes in this trope.
** The Icon of Sin.
** In source ports with the aforementioned "Ouch Face", it's pretty funny the first time you see the Doomguy's expression When he takes high damage. As his health drops lower and lower, though, and the "Ouch Face" is triggered, you get to see the Doomguy's facial wounds in all its glory, including ''huge bullet holes, with blood still dripping from them''.
** ''Doom 3'', particularly the early scene where all hell breaks loose. Literally. For best results play with headphones, alone and in the dark. [[GameMod Avoid the flashlight game mod,]] and [[HighOctaneNightmareFuel don't skip any of the audio logs.]]


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* NightmareFuel: Tons of it. ''Doom'' specializes in this trope.
** The Icon of Sin.
** In source ports with the aforementioned "Ouch Face", it's pretty funny the first time you see the Doomguy's expression When he takes high damage. As his health drops lower and lower, though, and the "Ouch Face" is triggered, you get to see the Doomguy's facial wounds in all its glory, including ''huge bullet holes, with blood still dripping from them''.
** ''Doom 3'', particularly the early scene where all hell breaks loose. For best results play with headphones, alone and in the dark. [[GameMod Avoid the flashlight game mod,]] and [[NightmareFuel don't skip any of the audio logs.]]
** A few scenes are pretty up there, such as the opening, and what happens to [[spoiler: Goat]] after he is killed.
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** Keep in mind that most of console ports (except for the SNES version) were based on the AtariJaguar version; id Software developed the Jaguar version themselves.
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*** "You Have Huge Guts"- [[HarderThanHard Kill a Cyberdemon in single player using your fists.]]

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*** "You Have Huge Guts"- [[HarderThanHard Kill a Cyberdemon in single player using your fists.]]''fists''.

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* SoBadItsGood: [[YourMileageMayVary For some]], [[SugarWiki/SoCoolItsAwesome So Cool It's Awesome]] for others.

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* SoBadItsGood: [[YourMileageMayVary For some]], [[SugarWiki/SoCoolItsAwesome So Cool It's Awesome]] for others.SoBadItsGood
* SugarWiki/SoCoolItsAwesome
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!![[{{ComicBook/Doom}} The Comic Book]]:

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!![[{{ComicBook/Doom}} !![[ComicBook/{{Doom}} The Comic Book]]:
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* InternetBackdraft: Some of the debates over the quality of the various {{Game Mod}}s can be...heated. Of specific note, quite a few flame wars erupted when the massively popular ''Aeons of Death'' received a surprisingly [[AccentuateTheNegative vitriolic]] AwardSnub in the 2010 Cacowards.
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!![[ComicBook/Doom The comic based on the game]]:

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!![[ComicBook/Doom !![[{{ComicBook/Doom}} The comic based on the game]]:
Comic Book]]:
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!![[{{Doom The Video Games]]:

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!![[{{Doom !![[{{Doom}} The Video Games]]:
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{{YMMV}}s relating to the ''Doom'' video games:

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{{YMMV}}s relating to the ''Doom'' video games:
!![[{{Doom The Video Games]]:



{{YMMV}}s relating to the comic based on the game:

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{{YMMV}}s relating to the !![[ComicBook/Doom The comic based on the game:
game]]:
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** Mancubi have plenty of health and can do incredible damage if you don't take cover when they start firing.


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** Former Commandos are often used by sadistic level designers to ambush the player in large numbers and chew him apart.
** In most cases, Ultra Violence mode consists of huge numbers of Revenants, who are weak but can pulverize you if you encounter them in groups, especially in the open.

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Moved \"Fridge Brilliance\" to the Fridge tab.


* FridgeBrilliance: The nameless protagonist of Doom 3 is probably actually called "Marine Transfer", considering that is what appears on the passenger list at the start of the game (alongside Elliott Swann and John Campbell).



** In source ports with the aformentioned "Ouch Face", it's pretty funny the first time you see the Doomguy's expression When he takes high damage. As his health drops lower and lower, though, and the "Ouch Face" is triggered, you get to see the Doomguy's facial wounds in all its glory, including ''huge bullet holes, with blood still dripping from them''.
** ''Doom 3'', paricularly the early scene where all hell breaks loose. Literally. For best results play with headphones, alone and in the dark. [[GameMod Avoid the flashlight game mod,]] and [[HighOctaneNightmareFuel don't skip any of the audio logs.]]

to:

** In source ports with the aformentioned aforementioned "Ouch Face", it's pretty funny the first time you see the Doomguy's expression When he takes high damage. As his health drops lower and lower, though, and the "Ouch Face" is triggered, you get to see the Doomguy's facial wounds in all its glory, including ''huge bullet holes, with blood still dripping from them''.
** ''Doom 3'', paricularly particularly the early scene where all hell breaks loose. Literally. For best results play with headphones, alone and in the dark. [[GameMod Avoid the flashlight game mod,]] and [[HighOctaneNightmareFuel don't skip any of the audio logs.]]



** The WHAAAARRGARBL of an expiring Arch Ville is quite awesome too.

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** The WHAAAARRGARBL of an expiring Arch Ville Arch-Vile is quite awesome too.
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** Heck, the Cyberdemon from the ''original'' Doom can get like this, straddling the line between this and WakeupCallBoss. Once you get past his [[OhCrap giant roar]] and [[HellIsThatNoise KATHUNK-KATHUNK-KATHUNK]] footsteps, he's less of a boss and more of a [[DamageSpongeBoss circle-strafing target]] because, unlike the Bruisers, there's only one of him and he hangs out in a much more open arena. His rockets are definitely faster than the fireballs you've been dodging up to this point, but after a while you will find yourself filing them under {{Painfully Slow Projectile}}s all the same.

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** Heck, the Cyberdemon from the ''original'' Doom can get like this, straddling the line between this and WakeupCallBoss.WakeUpCallBoss. Once you get past his [[OhCrap giant roar]] and [[HellIsThatNoise KATHUNK-KATHUNK-KATHUNK]] footsteps, he's less of a boss and more of a [[DamageSpongeBoss circle-strafing target]] because, unlike the Bruisers, there's only one of him and he hangs out in a much more open arena. His rockets are definitely faster than the fireballs you've been dodging up to this point, but after a while you will find yourself filing them under {{Painfully Slow Projectile}}s all the same.
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None


** Heck, the Cyberdemon from the ''original'' Doom can get like this, straddling the line between this and WakeUpCallBoss. Once you get past his [[OhCrap giant roar]] and [[HellIsThatNoise KATHUNK-KATHUNK-KATHUNK]] footsteps, he's less of a boss and more of a [[DamageSpongeBoss circle-strafing target]] because, unlike the Bruisers, there's only one of him and he hangs out in a much more open arena. His rockets are definitely faster than the fireballs you've been dodging up to this point, but after a while you will find yourself filing them under {{Painfully Slow Projectile}}s all the same.

to:

** Heck, the Cyberdemon from the ''original'' Doom can get like this, straddling the line between this and WakeUpCallBoss.WakeupCallBoss. Once you get past his [[OhCrap giant roar]] and [[HellIsThatNoise KATHUNK-KATHUNK-KATHUNK]] footsteps, he's less of a boss and more of a [[DamageSpongeBoss circle-strafing target]] because, unlike the Bruisers, there's only one of him and he hangs out in a much more open arena. His rockets are definitely faster than the fireballs you've been dodging up to this point, but after a while you will find yourself filing them under {{Painfully Slow Projectile}}s all the same.

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Renamed some tropes as Sugar Wiki tropes.


* AcceptableTargets: The bad guys in the first game are demons from hell. Feel free to be an AxCrazy orgy of death now. The second game is similarly populated by demons...except for the secret levels, which are also populated by [[{{Wolfenstein3D}} Nazis]].

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* AcceptableTargets: The bad guys in the first game are demons from hell. Feel free to be an AxCrazy orgy of death now. The second game is similarly populated by demons...except for the secret levels, which are also populated by [[{{Wolfenstein3D}} Nazis]].[[VideoGame/Wolfenstein3D Nazis]].
* AntiClimaxBoss:
** The Cyberdemon from ''Doom 3''. Very big. Very intimidating. Very tough. Very, ''very'' easy.
*** Provided you can figure out the trick to damaging him -- he's immune to normal weapons fire.
*** But that shouldn't be too hard, as the resident ArtifactOfDoom gives you a not-so-subtle hint on how to kill it.
** Heck, the Cyberdemon from the ''original'' Doom can get like this, straddling the line between this and WakeUpCallBoss. Once you get past his [[OhCrap giant roar]] and [[HellIsThatNoise KATHUNK-KATHUNK-KATHUNK]] footsteps, he's less of a boss and more of a [[DamageSpongeBoss circle-strafing target]] because, unlike the Bruisers, there's only one of him and he hangs out in a much more open arena. His rockets are definitely faster than the fireballs you've been dodging up to this point, but after a while you will find yourself filing them under {{Painfully Slow Projectile}}s all the same.
** Even the Spider Mastermind is anticlimactic if you collected the BFG in an earlier map, dying in only two or three hits at most. With some skill and a good bit of luck, it's possible to get a OneHitKill, as you can have the maximum damage output from the BFG and have all the tracers hit.



* ExcusePlot: Demons have invaded Phobos/Earth/Mars! Go kill them all in an over the top and gory fashion.



** ''Doom 3'', paricularly the early scene where all hell breaks loose. Literally. For best results play with headphones, alone and in the dark. [[GameMod Avoid the flashlight game mod,]] and [[NightmareFuelUnleaded don't skip any of the audio logs.]]

to:

** ''Doom 3'', paricularly the early scene where all hell breaks loose. Literally. For best results play with headphones, alone and in the dark. [[GameMod Avoid the flashlight game mod,]] and [[NightmareFuelUnleaded [[HighOctaneNightmareFuel don't skip any of the audio logs.]]



* MostWonderfulSound: The "Powerup Get!" gong sound in the first two games.

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* MostWonderfulSound: SugarWiki/MostWonderfulSound: The "Powerup Get!" gong sound in the first two games.



* ParanoiaFuel: In one of the closing scenes, by the point when you've gotten used to all the jump-scares that the game throws at you... there's a level where [[NothingIsScarier NOTHING]] comes out.

to:

* ParanoiaFuel: In one of the closing scenes, by the point when you've gotten used to all the jump-scares that the game throws at you... there's a level where [[NothingIsScarier NOTHING]] {{N|othingIsScarier}}OTHING comes out.



** The 3DO version comes dangerously close to being worst. In addition to cutting several levels and monsters, it also has serious frame rate issues. You can either shrink the screen down (making it virtually impossible to see anything without bunching up to the TV), or you could make the window bigger (which caused the frame rate to drop into ''single digits'' at points). The only thing saving it is [[CrowningMusicOfAwesome the awesomely remixed soundtrack.]]

to:

** The 3DO version comes dangerously close to being worst. In addition to cutting several levels and monsters, it also has serious frame rate issues. You can either shrink the screen down (making it virtually impossible to see anything without bunching up to the TV), or you could make the window bigger (which caused the frame rate to drop into ''single digits'' at points). The only thing saving it is [[CrowningMusicOfAwesome [[SugarWiki/AwesomeMusic the awesomely remixed soundtrack.]]



* SpecialEffectFailure: The Windows port, [=Doom95=] (which incorporates ''Doom, Doom II, Ultimate Doom and Final Doom'') makes full use of Windows' facilities, including using hardware accelleration (where available) to implement the "partial invisibility" effect. Unfortunately, on some graphics cards this doesn't work properly, and Spectres (and players using the Partial Invisibility power-up) are even ''more'' conspicuous than other creatures. Lampshaded in the Doom95 manual. ''"Due to all of this new hardware tech, the previously-nearly-invisible Spectres are now in the realm of sorta-invisible. To make up for the difference, please close your eyes when you encounter them."''

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* SpecialEffectFailure: The Windows port, [=Doom95=] (which incorporates ''Doom, Doom II, Ultimate Doom and Final Doom'') makes full use of Windows' facilities, including using hardware accelleration acceleration (where available) to implement the "partial invisibility" effect. Unfortunately, on some graphics cards this doesn't work properly, and Spectres (and players using the Partial Invisibility power-up) are even ''more'' conspicuous than other creatures. Lampshaded in the Doom95 manual. ''"Due to all of this new hardware tech, the previously-nearly-invisible Spectres are now in the realm of sorta-invisible. To make up for the difference, please close your eyes when you encounter them."''



* {{So Bad Its Good}}: [[YourMileageMayVary For some]], SoCoolItsAwesome for others.

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* {{So Bad Its Good}}: SoBadItsGood: [[YourMileageMayVary For some]], SoCoolItsAwesome [[SugarWiki/SoCoolItsAwesome So Cool It's Awesome]] for others.
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Marine\'s name is \"Marine Transfer\" maybe?

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* FridgeBrilliance: The nameless protagonist of Doom 3 is probably actually called "Marine Transfer", considering that is what appears on the passenger list at the start of the game (alongside Elliott Swann and John Campbell).
Is there an issue? Send a MessageReason:
:)


* CompleteMonster: [[spoiler: Dr. Malcolm Betruger]] and the actual monsters.

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* CompleteMonster: [[spoiler: Dr. Malcolm Betruger]] and [[CaptainObvious the actual monsters.]]
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** "Use us!"
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If they\'re not fastidious about it, it\'s probably not an example.


* GannonBanned: The logo of the game subtitled ''Hell on Earth'' reads ''Doom II'' (in Roman numerals), and the 2005 game set on Mars is titled ''Doom 3'' (in Arabic numerals). Fans aren't ''that'' fastidious about it, but it's recommended you don't confuse the two (that is, on a ''DOOM''-centered message board, don't type them as "Doom 2" or "Doom III").
Is there an issue? Send a MessageReason:
None


* PortingDisaster: ''Doom'' has been ported to all sorts of systems, some of which couldn't really handle a game of its size and complexity all that well. This often resulted in extremely pixellated graphics, shortened and sometimes removed levels, missing weapons, fewer types of enemies and removed frames of animation for said same. The last one led to "crab-walking" enemies that faced the player constantly, meaning it was impossible to sneak up on them and very difficult to trick them into damaging one another. The SNES and Sega 32X versions were considered the worst of these: The SNES version gets props for being made in the first place, and sported a few pros such as an awesome soundtrack, full enemy roster and spiffy red cartridge, but also had most of the above mentioned problems in addition to [[FakeDifficulty no circle-strafing]], while the 32X version -despite appearing on an allegedly more advanced system- got it even worse; losing even more levels and both the Cyberdemon ''and'' the Spider Mastermind monsters.

to:

* PortingDisaster: ''Doom'' has been ported to all sorts of systems, some of which couldn't really handle a game of its size and complexity all that well. This often resulted in extremely pixellated graphics, shortened and sometimes removed levels, missing weapons, fewer types of enemies and removed frames of animation for said same. The last one led to "crab-walking" enemies that faced the player constantly, meaning it was impossible to sneak up on them and very difficult to trick them into damaging one another. The SNES and Sega 32X versions were considered the worst of these: The SNES version gets props for being made in the first place, and sported a few pros such as an awesome soundtrack, full enemy roster and spiffy red cartridge, but also had most of the above mentioned problems in addition to [[FakeDifficulty no circle-strafing]], while the 32X version -despite appearing on an allegedly more advanced system- got it even worse; worse: terrible music, and losing even more levels and both the Cyberdemon ''and'' the Spider Mastermind monsters.

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\"not as cool as it could have been\" is not Missed Moment Of Awesome. It\'s \"something cool that happened offscreen\"


{{YMMV}}s relating to the ''Doom'' video games:

* AcceptableTargets: The bad guys in the first game are demons from hell. Feel free to be an AxCrazy orgy of death now. The second game is similarly populated by demons...except for the secret levels, which are also populated by [[{{Wolfenstein3D}} Nazis]].
* BigLippedAlligatorMoment: The finale for the GameBoyAdvance edition of ''Doom'' shows the ending picture from ''Ultimate Doom's'' fourth episode, with the marine carrying the severed head of his luckless pet bunny, but it doesn't show the cutscene from episode three that gives the picture its context, leaving new players wondering why the hell Doomguy is just holding some rabbit's head.
* ComplacentGamingSyndrome: Dwango5, [[http://www.doomworld.com/10years/bestwads/1995.php according to Doomworld]].
* CompleteMonster: [[spoiler: Dr. Malcolm Betruger]] and the actual monsters.

to:

{{YMMV}}s relating to the ''Doom'' video games:

*
games:

*
AcceptableTargets: The bad guys in the first game are demons from hell. Feel free to be an AxCrazy orgy of death now. The second game is similarly populated by demons...except for the secret levels, which are also populated by [[{{Wolfenstein3D}} Nazis]].
* * BigLippedAlligatorMoment: The finale for the GameBoyAdvance edition of ''Doom'' shows the ending picture from ''Ultimate Doom's'' fourth episode, with the marine carrying the severed head of his luckless pet bunny, but it doesn't show the cutscene from episode three that gives the picture its context, leaving new players wondering why the hell Doomguy is just holding some rabbit's head.
* * ComplacentGamingSyndrome: Dwango5, [[http://www.doomworld.com/10years/bestwads/1995.php according to Doomworld]].
* * CompleteMonster: [[spoiler: Dr. Malcolm Betruger]] and the actual monsters.



** In ''Doom 3'', taken more literally with upside-down heads with legs.
* ExcusePlot: Demons have invaded Phobos/Earth/Mars! Go kill them all in an over the top and gory fashion.
* GameBreaker: The Artifact from ROE. You start the game with it and, although it doesn't do anything until after you beat the first boss, once you do it immediately becomes a GameBreaker. Then after you beat the second and third bosses ''[[ItGotWorse it gets worse.]]'' Let's face it, it's hard to be afraid of the hordes of Hell when you can [[BulletTime slow time to 1/5th of normal]], [[NighInvulnerable run through a storm of fireballs without receiving a scratch]] and [[SuperStrength splatter enemies across the landscape with your FISTS]].
** The BFG in multiplayer, due to the aforementioned ability to fire off a shot in one room, run over to another player, and then hitscan frag them without them even knowing. They could even kill you first, and ''still'' get nailed by the hitscan!

to:

** In ''Doom 3'', taken more literally with upside-down heads with legs.
*
legs.
*
ExcusePlot: Demons have invaded Phobos/Earth/Mars! Go kill them all in an over the top and gory fashion.
* * GameBreaker: The Artifact from ROE. You start the game with it and, although it doesn't do anything until after you beat the first boss, once you do it immediately becomes a GameBreaker. Then after you beat the second and third bosses ''[[ItGotWorse it gets worse.]]'' Let's face it, it's hard to be afraid of the hordes of Hell when you can [[BulletTime slow time to 1/5th of normal]], [[NighInvulnerable run through a storm of fireballs without receiving a scratch]] and [[SuperStrength splatter enemies across the landscape with your FISTS]].
** ** The BFG in multiplayer, due to the aforementioned ability to fire off a shot in one room, run over to another player, and then hitscan frag them without them even knowing. They could even kill you first, and ''still'' get nailed by the hitscan!



* GannonBanned: The logo of the game subtitled ''Hell on Earth'' reads ''Doom II'' (in Roman numerals), and the 2005 game set on Mars is titled ''Doom 3'' (in Arabic numerals). Fans aren't ''that'' fastidious about it, but it's recommended you don't confuse the two (that is, on a ''DOOM''-centered message board, don't type them as "Doom 2" or "Doom III").
* GoddamnedBats: The Lost Souls and Cacodemons, some enemies from the zdoom Realm 667 beastiary.
** The Forgotten Ones summoned during your boss fight with the Maledict. As soon as your Artifact's invincibility lets up, they're ready to chomp you, often doing more collective damage than the Maledict itself.
* HellIsThatNoise: Archviles. Just...archviles. * shudder*
** The "player sighted" roar of the Barons of Hell is rather pants-filling.
** Let's not forget any time you encounter a Cyberdemon. *THUNKTHUNKTHUNKTHUNK* "RAAAAAAAAAHRG!". The stuff of nightmares.
** Go, Revenant! AAAAAAAAAAHHHH!
** Its missile launch (HIRO-EH) and active (HAAAOOOOW) noises can also be unsettling.
** Because most enemies' encounter noises trigger upon firing a weapon in an open area, especially in the [[NintendoHard Final Doom expansion packs]], there is a good chance that the sound of your pistol can bring about a chorus of waking Cyberdemons, Archviles, Revenants, and Spider Masterminds. [[OhCrap All. At. Once.]]
** In Doom 3, you hear the Cherubs long before you see them, all through the "Recycling 2" level. They're a bit... disconcerting.
* HighOctaneNightmareFuel: Tons of it. ''Doom'' specializes in this trope.
** The Icon of Sin.
** In source ports with the aformentioned "Ouch Face", it's pretty funny the first time you see the Doomguy's expression When he takes high damage. As his health drops lower and lower, though, and the "Ouch Face" is triggered, you get to see the Doomguy's facial wounds in all its glory, including ''huge bullet holes, with blood still dripping from them''.
** ''Doom 3'', paricularly the early scene where all hell breaks loose. Literally. For best results play with headphones, alone and in the dark. [[GameMod Avoid the flashlight game mod,]] and [[NightmareFuelUnleaded don't skip any of the audio logs.]]
* MemeticBadass: The Doomguy.
* MostWonderfulSound: The "Powerup Get!" gong sound in the first two games.
** The death rattles of the Baron of Hell, Cyberdemon, and Spider Mastermind.
** The double-barreled shotgun. Any game.

to:

* * GannonBanned: The logo of the game subtitled ''Hell on Earth'' reads ''Doom II'' (in Roman numerals), and the 2005 game set on Mars is titled ''Doom 3'' (in Arabic numerals). Fans aren't ''that'' fastidious about it, but it's recommended you don't confuse the two (that is, on a ''DOOM''-centered message board, don't type them as "Doom 2" or "Doom III").
* * GoddamnedBats: The Lost Souls and Cacodemons, some enemies from the zdoom Realm 667 beastiary.
** ** The Forgotten Ones summoned during your boss fight with the Maledict. As soon as your Artifact's invincibility lets up, they're ready to chomp you, often doing more collective damage than the Maledict itself.
* * HellIsThatNoise: Archviles. Just...archviles. * shudder*
**
*shudder*
**
The "player sighted" roar of the Barons of Hell is rather pants-filling.
** ** Let's not forget any time you encounter a Cyberdemon. *THUNKTHUNKTHUNKTHUNK* "RAAAAAAAAAHRG!". The stuff of nightmares.
** ** Go, Revenant! AAAAAAAAAAHHHH!
**
AAAAAAAAAAHHHH!
**
Its missile launch (HIRO-EH) and active (HAAAOOOOW) noises can also be unsettling.
** ** Because most enemies' encounter noises trigger upon firing a weapon in an open area, especially in the [[NintendoHard Final Doom expansion packs]], there is a good chance that the sound of your pistol can bring about a chorus of waking Cyberdemons, Archviles, Revenants, and Spider Masterminds. [[OhCrap All. At. Once.]]
** ** In Doom 3, you hear the Cherubs long before you see them, all through the "Recycling 2" level. They're a bit... disconcerting.
* * HighOctaneNightmareFuel: Tons of it. ''Doom'' specializes in this trope.
** ** The Icon of Sin.
** ** In source ports with the aformentioned "Ouch Face", it's pretty funny the first time you see the Doomguy's expression When he takes high damage. As his health drops lower and lower, though, and the "Ouch Face" is triggered, you get to see the Doomguy's facial wounds in all its glory, including ''huge bullet holes, with blood still dripping from them''.
** ** ''Doom 3'', paricularly the early scene where all hell breaks loose. Literally. For best results play with headphones, alone and in the dark. [[GameMod Avoid the flashlight game mod,]] and [[NightmareFuelUnleaded don't skip any of the audio logs.]]
* * MemeticBadass: The Doomguy.
*
Doomguy.
*
MostWonderfulSound: The "Powerup Get!" gong sound in the first two games.
** ** The death rattles of the Baron of Hell, Cyberdemon, and Spider Mastermind.
** ** The double-barreled shotgun. Any game.



* ParanoiaFuel: In one of the closing scenes, by the point when you've gotten used to all the jump-scares that the game throws at you... there's a level where [[NothingIsScarier NOTHING]] comes out.
* PortingDisaster: ''Doom'' has been ported to all sorts of systems, some of which couldn't really handle a game of its size and complexity all that well. This often resulted in extremely pixellated graphics, shortened and sometimes removed levels, missing weapons, fewer types of enemies and removed frames of animation for said same. The last one led to "crab-walking" enemies that faced the player constantly, meaning it was impossible to sneak up on them and very difficult to trick them into damaging one another. The SNES and Sega 32X versions were considered the worst of these: The SNES version gets props for being made in the first place, and sported a few pros such as an awesome soundtrack, full enemy roster and spiffy red cartridge, but also had most of the above mentioned problems in addition to [[FakeDifficulty no circle-strafing]], while the 32X version -despite appearing on an allegedly more advanced system- got it even worse; losing even more levels and both the Cyberdemon ''and'' the Spider Mastermind monsters.
** The 3DO version comes dangerously close to being worst. In addition to cutting several levels and monsters, it also has serious frame rate issues. You can either shrink the screen down (making it virtually impossible to see anything without bunching up to the TV), or you could make the window bigger (which caused the frame rate to drop into ''single digits'' at points). The only thing saving it is [[CrowningMusicOfAwesome the awesomely remixed soundtrack.]]
* SoBadItsGood: The comic and the movie.

to:

* * ParanoiaFuel: In one of the closing scenes, by the point when you've gotten used to all the jump-scares that the game throws at you... there's a level where [[NothingIsScarier NOTHING]] comes out.
* * PortingDisaster: ''Doom'' has been ported to all sorts of systems, some of which couldn't really handle a game of its size and complexity all that well. This often resulted in extremely pixellated graphics, shortened and sometimes removed levels, missing weapons, fewer types of enemies and removed frames of animation for said same. The last one led to "crab-walking" enemies that faced the player constantly, meaning it was impossible to sneak up on them and very difficult to trick them into damaging one another. The SNES and Sega 32X versions were considered the worst of these: The SNES version gets props for being made in the first place, and sported a few pros such as an awesome soundtrack, full enemy roster and spiffy red cartridge, but also had most of the above mentioned problems in addition to [[FakeDifficulty no circle-strafing]], while the 32X version -despite appearing on an allegedly more advanced system- got it even worse; losing even more levels and both the Cyberdemon ''and'' the Spider Mastermind monsters.
** ** The 3DO version comes dangerously close to being worst. In addition to cutting several levels and monsters, it also has serious frame rate issues. You can either shrink the screen down (making it virtually impossible to see anything without bunching up to the TV), or you could make the window bigger (which caused the frame rate to drop into ''single digits'' at points). The only thing saving it is [[CrowningMusicOfAwesome the awesomely remixed soundtrack.]]
* * SoBadItsGood: The comic and the movie.



* SpecialEffectFailure: The Windows port, [=Doom95=] (which incorporates ''Doom, Doom II, Ultimate Doom and Final Doom'') makes full use of Windows' facilities, including using hardware accelleration (where available) to implement the "partial invisibility" effect. Unfortunately, on some graphics cards this doesn't work properly, and Spectres (and players using the Partial Invisibility power-up) are even ''more'' conspicuous than other creatures. Lampshaded in the Doom95 manual. ''"Due to all of this new hardware tech, the previously-nearly-invisible Spectres are now in the realm of sorta-invisible. To make up for the difference, please close your eyes when you encounter them."''

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* * SpecialEffectFailure: The Windows port, [=Doom95=] (which incorporates ''Doom, Doom II, Ultimate Doom and Final Doom'') makes full use of Windows' facilities, including using hardware accelleration (where available) to implement the "partial invisibility" effect. Unfortunately, on some graphics cards this doesn't work properly, and Spectres (and players using the Partial Invisibility power-up) are even ''more'' conspicuous than other creatures. Lampshaded in the Doom95 manual. ''"Due to all of this new hardware tech, the previously-nearly-invisible Spectres are now in the realm of sorta-invisible. To make up for the difference, please close your eyes when you encounter them."''



* WhatAnIdiot: Let's just say the plot of ''Doom I'', and ESPECIALLY the plot of ''Doom 3'' revolves around the UAC having a death grip on the IdiotBall. Well, to be exact, in ''3'' the UAC was wise enough to realize the situation was getting ugly and tried to stop it, but blatant [[{{Greed}} idiocy]] prompted things to go wrong in the first place.
** The UAC of ''Doom 3'' aren't geniuses, but they aren't responsible for the fiasco that unfolds. [[spoiler: Betruger specifically went against orders and forged a pact with hell that blindsided them, as proven by the two representatives who actually DO come from corporate HQ, who wind up helping to save the human race by containing the problem to Mars. While they SHOULD have gotten rid of Betruger earlier and shouldn't have been dabbling in all the things they were, they took fairly sane precautions that were deliberately undermined by treason from within rather than their own stupidity.]]

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* * WhatAnIdiot: Let's just say the plot of ''Doom I'', and ESPECIALLY the plot of ''Doom 3'' revolves around the UAC having a death grip on the IdiotBall. Well, to be exact, in ''3'' the UAC was wise enough to realize the situation was getting ugly and tried to stop it, but blatant [[{{Greed}} idiocy]] prompted things to go wrong in the first place.
** ** The UAC of ''Doom 3'' aren't geniuses, but they aren't responsible for the fiasco that unfolds. [[spoiler: Betruger specifically went against orders and forged a pact with hell that blindsided them, as proven by the two representatives who actually DO come from corporate HQ, who wind up helping to save the human race by containing the problem to Mars. While they SHOULD have gotten rid of Betruger earlier and shouldn't have been dabbling in all the things they were, they took fairly sane precautions that were deliberately undermined by treason from within rather than their own stupidity.]]



{{YMMV}}s relating to the comic based on the game:

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{{YMMV}}s relating to the comic based on the game:
game:



* MissedMomentOfAwesome: [[http://www.doomworld.com/10years/doomcomic/comic.php?page=16 The BFG 9000 being fired]] was pretty lame, seemingly fired like a chaingun (and the gun isn't even shown firing them - you just see the bullets hitting.), compared to in [[http://screwattack.com/videos/Armory-The-BFG the game]], which is a green blast that kills everything in the room.
** Ironically, that's sort of how the BFG's firing effect was supposed to look in game - fire a spread of around 40 projectiles. They were originally red and green plasma blasts instead of the bullets shown here, though.




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* GameBreaker: The Artifact from ROE. You start the game with it and, although it doesn't do anything until after you beat the first boss, once you do it immediately becomes a GameBreaker. Then after you beat the second and third bosses ''[[BeyondTheImpossible it gets worse.]]'' Let's face it, it's hard to be afraid of the hordes of Hell when you can [[BulletTime slow time to 1/5th of normal]], [[NighInvulnerable run through a storm of fireballs without receiving a scratch]] and [[SuperStrength splatter enemies across the landscape with your FISTS]].

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* GameBreaker: The Artifact from ROE. You start the game with it and, although it doesn't do anything until after you beat the first boss, once you do it immediately becomes a GameBreaker. Then after you beat the second and third bosses ''[[BeyondTheImpossible ''[[ItGotWorse it gets worse.]]'' Let's face it, it's hard to be afraid of the hordes of Hell when you can [[BulletTime slow time to 1/5th of normal]], [[NighInvulnerable run through a storm of fireballs without receiving a scratch]] and [[SuperStrength splatter enemies across the landscape with your FISTS]].

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Edits.


The following are {{YMMV}}s relating to the video game ''Doom'':

* AcceptableTargets: The bad guys in the first game are demons from hell. Feel free to be an AxCrazy orgy of death now.
** The second game is similarly populated by demons... except for the secret levels, which are also populated by Nazis.

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The following are {{YMMV}}s relating to the ''Doom'' video game ''Doom'':

games:

* AcceptableTargets: The bad guys in the first game are demons from hell. Feel free to be an AxCrazy orgy of death now.
**
now. The second game is similarly populated by demons... demons...except for the secret levels, which are also populated by Nazis.[[{{Wolfenstein3D}} Nazis]].



** This troper got the Xbox Version, so he was able to play Doom 3 on a 60 in. HD television with surround sound.



The following are {{YMMV}}s relating to the comic based on the game:

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The following are {{YMMV}}s relating to the comic based on the game:



** AscendedMeme: Some achievement names for the XboxLiveArcade release of ''Doom II'' are comic quotes:
*** "An Important Looking Door"- find a secret area in a level in single player
*** "Rip And Tear"- complete any level in single player on "Nightmare!" difficulty
*** "The Great Communicator"- get 20 kills in any level with the chainsaw in single player
*** "A Man And A Half"- get 20 kills in any level with the Berzerker power-up in single player
*** "You Have Huge Guts"- [[HarderThanHard kill a Cyberdemon in single player using your fists]]
*** "A Really Big Gun"- find the BFG 9000 in single player

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** AscendedMeme: Some Half of the achievement names for the XboxLiveArcade release of ''Doom II'' are comic quotes:
*** "An Important Looking Door"- find Find a secret area in a level in single player
player.
*** "Rip And Tear"- complete Complete any level in single player on "Nightmare!" difficulty
difficulty.
*** "The Great Communicator"- get Get 20 kills in any level with the chainsaw in single player
player.
*** "A Man And A Half"- get Get 20 kills in any level with the Berzerker power-up in single player
player.
*** "You Have Huge Guts"- [[HarderThanHard kill Kill a Cyberdemon in single player using your fists]]
fists.]]
*** "A Really Big Gun"- find Find the BFG 9000 in single playerplayer.
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*** "You Have Huge Guts"- [[BeyondTheImpossible kill a Cyberdemon in single player using your fists]]

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*** "You Have Huge Guts"- [[BeyondTheImpossible [[HarderThanHard kill a Cyberdemon in single player using your fists]]

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* DemonicSpiders: Archviles can take a fair amount of punishment, do a [[StealthPun Hell]] of a lot of damage in turn, and can revive or (in the third game) summon enemies. Prioritize death for them first. There's also the Revenants with their homing rockets. While not too bad one-on-one, they'll rip you to shreds in seconds in large packs[[hottip:* :For you [=ZDoom=]-users out there, the [[http://www.realm667.com/index.php?option=com_content&task=blogsection&id=8&Itemid=136 Realm667 Bestiary page]] has plenty of this type of enemy out there, such as the Diabloist and the Azazel enemy.]].
** In ''Doom 3'', taken more literally with upside-down heads with legs.



** Let's not forget any time you encounter a Cyberdemon. * THUNKTHUNKTHUNKTHUNK* "RAAAAAAAAAHRG!". The stuff of nightmares.

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** Let's not forget any time you encounter a Cyberdemon. * THUNKTHUNKTHUNKTHUNK* *THUNKTHUNKTHUNKTHUNK* "RAAAAAAAAAHRG!". The stuff of nightmares.
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** AscendedMeme: [[http://www.gamestooge.com/2010/05/23/doom-ii-achievements-revealed/ Some achievement names]] for the XboxLiveArcade release of ''Doom II'' are comic quotes:

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** AscendedMeme: [[http://www.gamestooge.com/2010/05/23/doom-ii-achievements-revealed/ Some achievement names]] names for the XboxLiveArcade release of ''Doom II'' are comic quotes:
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Revenants don\'t make a warbling sound


** The WHAAAARRGARBL of an expiring Revenant's quite awesome too.

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** The WHAAAARRGARBL of an expiring Revenant's Arch Ville is quite awesome too.
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** And for some people, the four novels based on the original game. The demons were changed to aliens and the Doomguy was forced to have a female Marine tagging along with him, then her plus a Mormon soldier and a teenager on Earth. That's ignoring how the third and fourth books really went off on a tangent about faith and the soul.
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The following are {{YMMV}}s relating to the video game ''Doom'':


Added DiffLines:

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The following are {{YMMV}}s relating to the comic based on the game:

* CrazyAwesome: Here comes the Night Train!
* FountainOfMemes: Doomguy.
* MemeticMutation: Pretty much everything "Doomguy" says is a catchphrase in the ''Doom'' community, most notably "RIP AND TEAR YOUR GUTS!"
** AscendedMeme: [[http://www.gamestooge.com/2010/05/23/doom-ii-achievements-revealed/ Some achievement names]] for the XboxLiveArcade release of ''Doom II'' are comic quotes:
*** "An Important Looking Door"- find a secret area in a level in single player
*** "Rip And Tear"- complete any level in single player on "Nightmare!" difficulty
*** "The Great Communicator"- get 20 kills in any level with the chainsaw in single player
*** "A Man And A Half"- get 20 kills in any level with the Berzerker power-up in single player
*** "You Have Huge Guts"- [[BeyondTheImpossible kill a Cyberdemon in single player using your fists]]
*** "A Really Big Gun"- find the BFG 9000 in single player
* MissedMomentOfAwesome: [[http://www.doomworld.com/10years/doomcomic/comic.php?page=16 The BFG 9000 being fired]] was pretty lame, seemingly fired like a chaingun (and the gun isn't even shown firing them - you just see the bullets hitting.), compared to in [[http://screwattack.com/videos/Armory-The-BFG the game]], which is a green blast that kills everything in the room.
** Ironically, that's sort of how the BFG's firing effect was supposed to look in game - fire a spread of around 40 projectiles. They were originally red and green plasma blasts instead of the bullets shown here, though.
* NarmCharm: The hero falls in toxic waste while fighting some zombies. When he climbs out, he delivers a hilariously deadpan PSA about pollution.
-->"Now I'm '''radioactive'''! [[AndThatsTerrible That can't be good]]!"
* {{So Bad Its Good}}: [[YourMileageMayVary For some]], SoCoolItsAwesome for others.
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** This troper got the Xbox Version, so he was able to play Doom 3 on a 60 in. HD television with surround sound.

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Moved from the main DooM page.


* SoBadItsGood: the comic and the movie.

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* SoBadItsGood: the The comic and the movie.


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* VideoGameMoviesSuck: The movie. [[SoBadItsGood But it may be good for a laugh or two.]]

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