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* {{Adorkable}}: Wilson. He may be a scientist, but he doesn't really use scientific terms to describe things. For example, he will say, "It's all piney." when he examines a tree. Another is when he is examining a hammer, and states, "Stop! It's time. To hammer things!" Dorky, but cute.

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* {{Adorkable}}: Wilson. He may be a scientist, but he doesn't really use scientific terms to describe things. For example, he will say, "It's all piney." when he examines a tree. Another is when he is examining a hammer, and states, [[{{Music/MCHammer}} "Stop! It's time. To hammer things!" things!"]] Dorky, but cute.

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* BreatherLevel: "Two Worlds" in Adventure Mode, where you spawn on an island abundant with resources with wormholes to take you to another, more dangerous island where all of the Teleportato pieces are. This world can allow you to recover from a particularly nasty run in a previous level and prepare for challenges ahead before moving forward.
* BrokenBase:

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* BreatherLevel: "Two Worlds" in ''[[DarkWorld Two Worlds]]'' from Adventure Mode, where despite being its possible third/fourth chapter, starts you spawn off with a fire pit and tent on an island abundant rich with resources with wormholes such as berry bushes, carrots, pig houses. Daytime is incredibly long here, so you don't have to worry much about dusk and night, and the day/night cycle only shifts back to normal once you take you a wormhole to another, more dangerous island the other island, where all of the Teleportato pieces are. This are located. Despite said island thematically being the dark world can allow you to recover and filled with hostile mobs, it isn't split up by tough-to-traverse bridges like the one with obelisks from a particularly ''The King of Winter'', and doesn't feature any other nasty run in a gimmicks, so the difficulty is more comparable to Sandbox Mode than the other chapters it's seated between. By the time you get there you'll have amassed plenty of learned crafting recipes and goodies from previous level chapters. This chapter is often used for preparing for an upcoming chapter that ratchets the difficulty back up, such as ''[[EndlessWinter The King of Winter]]'' and prepare for challenges ahead before moving forward.
especially ''[[ThatOneLevel Darkness]]''.
* BrokenBase: BrokenBase:


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* NintendoHard: ''Don't Starve'' is an extremely difficult game. There are many mechanics in place specifically to disrupt your setup when it is comfortable (Gobbler, Brushfires, Bearger, etc). While you can configure the game to turn off some of these elements, surviving with all of them enabled is a challenge indeed. It's later cranked up with the game's expansions, which actually make the game ''more'' difficult by adding complications and mechanics that work against you each time.


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* ThatOneLevel:
** ''[[EndlessWinter The King of Winter]]'' is a stumbling block most players encounter in [[ThatOneSidequest Adventure Mode]]. You are thrown at the deep end of an eternal Winter, complete with the DifficultySpike this season entails. You will ''[[SuspiciousVideoGameGenerosity need]]'' the thermal stone and other important items you find nearby, as you have to juggle keeping warm, scavenging for resources and what little food there are while tracking down Teleportato pieces. This world's regions are connected via bridges, any of which can be blocked by the unexpected obelisks that lower when you're low on sanity ([[OhCrap i.e. at the threshold where Shadow Creatures start attacking you]]). Since Adventure Mode randomizes the ordering of the first four chapters per playthrough, it isn't uncommon for this to be the ''first'' chapter you start on.
** Survive the first four chapters of Adventure Mode, potentially including ''The King of Winter'', and you'll face its final chapter, ''[[BlackoutBasement Darkness]]''. True to its name, the whole world is ''locked into night''. Continuous sanity drain, sleeping mobs, longer regrowth time for resources like grass and trees, and the threat of DarknessEqualsDeath, all of these are now omnipresent. Food is scarcer as well, so you can't afford to stick around for long. The only mercy you have are Maxwell's Lights that are dotted throughout the map which provide free light whenever you're near, and a chest near your spawn that has grass, logs, and a blueprint for the Miner's Hat. Certain bridges to succeeding regions are also rather cruel; one possible bridge variant is spiral-shaped and filled to the brim with [[DemonicSpiders Tentacles]], all eager to pummel you to death, and another variant features the dreaded obelisk bridge from The King of Winter, except these lower when your sanity is above the insanity threshold. Better keep all of those Blue Caps handy!
* ThatOneSidequest: The base game's Adventure Mode is infamous for [[SerialEscalation being tougher than the base game]]. You have to find and enter Maxwell's Door somewhere in Sandbox Mode in order to initiate it. Upon doing so, you start the first of its five chapters from scratch as your prior inventory and learned crafting recipes don't carry over, and each chapter feature challenging gimmicks, set pieces and world generation changes not seen elsewhere in the game, with the main goal of each being to locate four pieces of the Teleportato and assemble it at the Wooden Thing {{metal detector|Puzzle}}-style with the Divining Rod you're given. Additionally, the first four chapters are switched around at random for every playthrough[[note]]the game pulls from a pool of five chapters, with one of them guaranteed to not feature at all without at least another playthrough[[/note]], and even once you complete the Teleportato, you can only take four items with you to the next chapter[[note]]in case you try bringing special items like Chester's Eye Bone, [[ObviousRulePatch they become ash upon arrival]][[/note]]. The kicker is that dying boots you ''back to [[CheckpointStarvation before you entered Maxwell's Door]].'' On the bright side, once you beat it, you unlock [[BraggingRightsReward an appropriately powerful playable character]].
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* PopularWithFurries: Of all the animalistic non-human survivors, caprine imp Wortox easily gets the most attention from furries. This might owe to most of the others being children while he's an adult [[note]]Wilbur is technically another adult, but he is far less popular due to being a NearlyNormalAnimal than a proper FunnyAnimal[[/note]], as a notable portion of said attention involves some form of SelfFanservice.

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* AlternativeCharacterInterpretation: The ending of adventure mode has resulted in a lot of this for Maxwell. Is he really evil? Even if he is, does he deserve to be pitied? Were any of his actions under his control? Even if they are, was he just a victim being manipulated by the shadows?[[spoiler: Was everything a plot to trick the player into taking his place?]]
** And as of the "New Reign" trailer, [[spoiler:was Charlie EvilAllAlong? A TragicMonster manipulated by forces beyond her comprehension? Is she still FightingFromTheInside?]]

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* AlternativeCharacterInterpretation: AlternativeCharacterInterpretation:
**
The ending of adventure mode Adventure Mode has resulted in a lot of this for Maxwell. Is he really evil? Even if he is, does he deserve to be pitied? Were any of his actions under his control? Even if they are, was he just a victim being manipulated by the shadows?[[spoiler: Was shadows? [[spoiler:Was everything a plot to trick the player into taking his place?]]
** And as As of the "New Reign" trailer, [[spoiler:was Charlie EvilAllAlong? A TragicMonster manipulated by forces beyond her comprehension? Is she still FightingFromTheInside?]]
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** What is the Caves' answer to a Hound? ''The [[BossInMookClothing Depths Worm]].'' You may find Glow Berries scattered about in the Caves and Ruins, and sometimes, picking one of these reveals it's [[LuringInPrey a Depths Worm's bait]], and you're their next meal. A Depths Worm [[KungFuProofMook cannot be ignited, frozen, nor put to sleep]], and while engaged in combat, will follow from below the ground and only emerge while attacking, which is the only time they can be damaged at all. Oh, and they hit like a truck, doing 75 damage with their sole attack; a single Depths Worm can kill most unarmored characters with just two bites, and even ''with'' armor or extra health you're still getting a big chunk taken out. They aren't {{Glass Cannon}}s either, as they have 900 health. Their most dangerous perk (and what cements them as this) is that they periodically attack in a pack in the Caves and Ruins, the numbers of which eventually rises as the days progress to at least 4 and at most ''5''.

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** What is the Caves' answer to a Hound? ''The [[BossInMookClothing Depths Worm]].'' You may find Glow Berries scattered about in the Caves and Ruins, and sometimes, picking one of these reveals it's [[LuringInPrey a Depths Worm's bait]], and you're their next meal. A Depths Worm [[KungFuProofMook cannot be ignited, frozen, nor put to sleep]], and while engaged in combat, will follow from below the ground and only emerge while attacking, which is the only time they can be damaged at all. Oh, and they hit like a truck, doing 75 damage with their sole bite attack; a single Depths Worm can kill most unarmored characters with just two bites, and even ''with'' armor or extra health you're still getting a big chunk taken out. They aren't {{Glass Cannon}}s either, as they have 900 health. Their most dangerous perk (and what cements them as this) is that they periodically attack in a pack in the Caves and Ruins, the numbers of which eventually rises rise as the days progress to at least 4 and at most ''5''.
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** Be wary of attacking a medium or large-sized Spider Den unprepared, lest you bring out Spider Warriors. They are faster than a regular Spider, {{immune to flinching}}, have twice as much health and a leap attack that punishes prematurely kiting them. Attacking a filled Spider Den will result in a bunch of Spider Warriors coming out and ganging up on you all at once, guaranteeing a quick death in the early game. Mercifully, [[AchillesHeel a laid trap kills them instantly]][[note]]or allow them to be taken into the player's inventory in ''Together''[[/note]], but you still have their leap attack to contend with. ''Shipwrecked'' makes them deadlier by making them ''poisonous.'' To [[TheBeastMaster Webber]] on the other hand, these perks make Spider Warriors one of his most valuable allies in combat.


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** Tentacles hide in the grounds of a Marsh biome. Get close, and they'll emerge to start swinging away. They earned a reputation for quickly killing many unaware or weakened players; Tentacles swing twice, inflict 34 damage with each hit (for a total of ''68'' should both connect), keep swinging as long as you're within reach, and lock you into a brief CycleOfHurting if you fail to dodge their first swing. Killing a Tentacle unscathed requires a lot of kiting, since they have 500 health and only flinch once per attack.


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** Clockwork Bishops are one of the few mobs with a long-ranged attack in the game, and thus they pose a bigger threat than their more melee-focused Clockwork brethren. The Bishop takes some punishment, having 300 health[[note]]bumped up to a whopping ''900'' in ''Together''[[/note]], and they can accurately shoot a lightning orb that does 40 damage to an unarmored player. These orbs move so fast to the point it's more practical to just tank it with armor or otherwise keep fighting at a distance. If their attention is grabbed, or their fellow clockwork mobs are alerted, they'll just snipe you while you're preoccupied with another hostile mob, potentially another Clockwork Bishop included! In case you thought you were already done with them, the Ruins has these things scattered about with their Clockwork brethren.
** What is the Caves' answer to a Hound? ''The [[BossInMookClothing Depths Worm]].'' You may find Glow Berries scattered about in the Caves and Ruins, and sometimes, picking one of these reveals it's [[LuringInPrey a Depths Worm's bait]], and you're their next meal. A Depths Worm [[KungFuProofMook cannot be ignited, frozen, nor put to sleep]], and while engaged in combat, will follow from below the ground and only emerge while attacking, which is the only time they can be damaged at all. Oh, and they hit like a truck, doing 75 damage with their sole attack; a single Depths Worm can kill most unarmored characters with just two bites, and even ''with'' armor or extra health you're still getting a big chunk taken out. They aren't {{Glass Cannon}}s either, as they have 900 health. Their most dangerous perk (and what cements them as this) is that they periodically attack in a pack in the Caves and Ruins, the numbers of which eventually rises as the days progress to at least 4 and at most ''5''.
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** And Chester, the little creature with a StomachOfHolding. LetsPlay/{{Markiplier}} even calls him "Chesty" and treats him much like his ''Amnesia'' CompanionCube Tiny Box Tim.

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** And Chester, the little creature with a StomachOfHolding. LetsPlay/{{Markiplier}} WebVideo/{{Markiplier}} even calls him "Chesty" and treats him much like his ''Amnesia'' CompanionCube Tiny Box Tim.
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Walter is a ''Don't Starve Together'' exclusive character that is always followed by his dog. His name and association with canines is coincidentally similar to the [[https://knowyourmeme.com/memes/nelson-the-bull-terrier-walter Walter Dog meme]].

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Added content. Hilarious in Hindsight example was changed to Memetic Mutation since the Walter meme predates the character.


* HilariousInHindsight: Walter is a ''Don't Starve Together'' exclusive character that is always followed by his dog. His name and association with canines is coincidentally similar to the [[https://knowyourmeme.com/memes/nelson-the-bull-terrier-walter Walter Dog meme]].
* LowTierLetdown: Both Willow and Woodie in ''Don't Starve Together''. Thanks to her nerfs (See BrokenBase), she is considered a pointless character. Her 50% fire resistance, limited lighter and teddy bear pale in comparison to other characters' powers. Woodie's beaverness is reversed in multiplayer: his log meter also decreases over time and he needs to eat wood to become human again, he keeps his hp and sanity during transformation making it very impractical to use in combat and he'll get insane shortly after. In other words, Woodie becomes a walking time bomb. He did get some buffs (+5 sanity when planting trees, bonus time with befriended creatures, small beard insulation) but they hardly matter because Woodie is still very hard to play efficiently.

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* HilariousInHindsight: Walter HighTierScrappy: Wigfrid is often disliked by players for how she trivializes combat. While she doesn't deal as much damage as other combat-oriented characters, she has a ''Don't Starve Together'' exclusive character permanent 25% damage buff and a 25% defense buff. This on top of her easily craftable helmets and ability to regenerate health and sanity makes defeating most enemies and managing health and sanity very easy for her, even in spite of the drawback of only eating meat. Many experienced players even discourage beginners from playing as her, since her abilities encourage [[ComplacentGamingSyndrome approaching combat without bothering to think or dodge attacks]], habits that is always followed by his dog. His name and association with canines is coincidentally similar to the [[https://knowyourmeme.com/memes/nelson-the-bull-terrier-walter Walter Dog meme]].
will gimp them when playing any other character.
* LowTierLetdown: LowTierLetdown:
**
Both Willow and Woodie in ''Don't Starve Together''. Thanks to her nerfs (See BrokenBase), she is considered a pointless character. Her 50% fire resistance, limited lighter and teddy bear pale in comparison to other characters' powers. Woodie's beaverness is reversed in multiplayer: his log meter also decreases over time and he needs to eat wood to become human again, he keeps his hp and sanity during transformation making it very impractical to use in combat and he'll get insane shortly after. In other words, Woodie becomes a walking time bomb. He did get some buffs (+5 sanity when planting trees, bonus time with befriended creatures, small beard insulation) but they hardly matter because Woodie is still very hard to play efficiently. Both would be mitigated come their character reworks; Willow got her fire immunity back and her teddy bear can fight enemies when she's insane, and Woodie was given more transformations and his log meter was removed so he only transforms through monster meat or full moons, though some still see the two as mediocre overall.
** Walter, introduced in ''Don't Starve Together''. His main gimmick is his slingshot, and while many liked the idea of a ranged character, its damage output is extremely underwhelming, with the most expensive bullets being outdamaged even by [[JokeCharacter Wes]] using a dark sword. The rest of his gimmicks are criticized as being incohesive and mostly not very helpful for him, most simply being vague camping related perks rather than compliments to his role as a ranged character. His downside of losing sanity proportionally to health also makes many boss fights quite punishing, as taking a couple hits can quickly make him insane and open him up to being attacked by nightmare creatures. Because of this annoying downside, on top of his limited utility options, Walter doesn't see a lot of use from most players.
* MemeticMutation: Walter is a ''Don't Starve Together'' exclusive character that is always followed by his dog. His name and association with canines is coincidentally similar to the [[https://knowyourmeme.com/memes/nelson-the-bull-terrier-walter Walter Dog meme]].


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Walter is a ''Don't Starve Together'' exclusive character that is always followed by his dog. His name and association with canines is coincidentally similar to the [[https://knowyourmeme.com/memes/nelson-the-bull-terrier-walter Walter Dog meme]].

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* LowTierLetdown: Both Willow and Woodie in ''Don't Starve Together''. Thanks to her nerfs (See BrokenBase), she is considered a pointless character. Her 50% fire resistance, limited lighter and teddy bear pale in comparison to other characters' powers. Woodie's beaverness is reversed in multiplayer: his log meter also decreases over time and he needs to eat wood to become human again, he keeps his hp and sanity during transformation making it very impractical to use in combat and he'll get insane shortly after. In other words, Woodie becomes a walking time bomb. He did get some buffs (+5 sanity when planting trees, bonus time with befriended creatures, small beard insulation) but they hardly matter because Woodie is still very hard to play efficiently.



* TierInducedScrappy:
** Wes doesn't warn you about hounds, has worse stats, less damage and faster hunger -- he is undeniably the worst character in the game. Alone, that's perfectly fine because Wes was meant to be like that, a SelfImposedChallenge. But in multiplayer, you're competing or helping other players and there is no reason to ever pick Wes over the others, so he is the least picked character.
** Both Willow and Woodie in ''Don't Starve Together''. Thanks to her nerfs (See BrokenBase), she is considered a pointless character. Her 50% fire resistance, limited lighter and teddy bear pale in comparison to other characters' powers. Woodie's beaverness is reversed in multiplayer: his log meter also decreases over time and he needs to eat wood to become human again, he keeps his hp and sanity during transformation making it very impractical to use in combat and he'll get insane shortly after. In other words, Woodie becomes a walking time bomb. He did get some buffs (+5 sanity when planting trees, bonus time with befriended creatures, small beard insulation) but they hardly matter because Woodie is still very hard to play efficiently.
** On the opposite end of the spectrum, there is Wolfgang and WX-78, who are both somewhat resource intensive and have downsides that can be mitigated with proper play (Faster Hunger Drain for Wolfgang, lower base stats and wetness damage for WX) ,while having massive upsides (A lot of extra damage, the ability to move faster when struck by lightning and upgrade via eating gears). As of both character's respective character updates in ''Together'', both characters have moved away from being resource hogs to [[ResourcesManagementGameplay managing their own respective resources,]] where Wolfgang must maintain his musculature by working out and performing hard labor such as carrying heavy objects or chopping trees, whilst WX-78 can [[DiscardAndDraw pick from various craftable upgrades]] to suit the needs of themselves and/or others around them (though they're still able to eat gears for a massive heal in a pinch).
** Wickerbottom is almost unanimously considered the single best character in DST, do to the insane utility her books have, the relative low cost of using them due to the low threat levels nightmare creatures pose to experienced players, and the characters she is able to enable. She can generate food extremely easily, do tons of damage by summoning tentacles or lightning, and overcharge WX for an entire year, and she gets the first 2 tiers of recipes a full tier earlier. All at the cost not not being able to sleep and eating stale foods, which most players try to avoid anyway. It got so bad that she got a small nerf in the "Reap What You Sow" update; the new "Horticulture Abridged" book can only affect 10 edible plants in range, so it's not like Wormwood can plant dozens of seeds and have Wickerbottom go to town. Using this book also won't get you any giant crops under the new gardening mechanics.
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** Wickerbottom is almost unanimously considered the single best character in DST, do to the insane utility her books have, the relative low cost of using them do to the low threat levels nightmare creatures pose to experienced players, and the characters she is able to enable. She can generate food extremely easily, do tons of damage by summoning tentacles or lightning, and overcharge WX for an entire year, and she gets the first 2 tiers of recipes a full tier earlier. All at the cost not not being able to sleep and eating stale foods, which most players try to avoid anyway. It got so bad that she got a small nerf in the "Reap What You Sow" update; the new "Horticulture Abridged" book can only affect 10 edible plants in range, so it's not like Wormwood can plant dozens of seeds and have Wickerbottom go to town. Using this book also won't get you any giant crops under the new gardening mechanics.

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** Wickerbottom is almost unanimously considered the single best character in DST, do to the insane utility her books have, the relative low cost of using them do due to the low threat levels nightmare creatures pose to experienced players, and the characters she is able to enable. She can generate food extremely easily, do tons of damage by summoning tentacles or lightning, and overcharge WX for an entire year, and she gets the first 2 tiers of recipes a full tier earlier. All at the cost not not being able to sleep and eating stale foods, which most players try to avoid anyway. It got so bad that she got a small nerf in the "Reap What You Sow" update; the new "Horticulture Abridged" book can only affect 10 edible plants in range, so it's not like Wormwood can plant dozens of seeds and have Wickerbottom go to town. Using this book also won't get you any giant crops under the new gardening mechanics.
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** Wormwood. Some fans consider him a ReplacementScrappy for replacing Warlocks in ''Hamlet'' while other fans, who either dislike Warbucks or just find Wormwood endearing, consider him to be a MorePopularReplacement.

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** Wormwood. Some fans consider him a ReplacementScrappy for replacing Warlocks Warbucks in ''Hamlet'' while other fans, who either dislike Warbucks or just find Wormwood endearing, consider him to be a MorePopularReplacement.
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** [[BackToBackBadassesWolfgang and Wigfrid]].

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** [[BackToBackBadassesWolfgang [[BackToBackBadasses Wolfgang and Wigfrid]].
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** Wilson and Maxwell (FoeYayShipping).
** Wilson and Willow (LookAlikeLovers).
** Wigfrid and Wes (MasculineGirlFeminineBoy + [[BroodingBoyGentleGirl Brooding Girl, Gentle Boy]]).
** Wendy and Webber ([[BroodingBoyGentleGirl Brooding Girl, Gentle Boy]] + BeastAndBeauty).
** Wolfgang and Wigfrid (BackToBackBadasses).
** Wes and Woodie (SensitiveGuyAndManlyMan).
** Warly and Walani (SavvyGuyEnergeticGirl).

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** [[FoeYayShipping Wilson and Maxwell (FoeYayShipping).
Maxwell]].
** [[LookAlikeLovers Wilson and Willow (LookAlikeLovers).
Willow]].
** [[MasculineGirlFeminineBoy Wigfrid and Wes (MasculineGirlFeminineBoy + [[BroodingBoyGentleGirl Brooding Girl, Gentle Boy]]).
Wes]]
** [[BeastAndBeauty Wendy and Webber ([[BroodingBoyGentleGirl Brooding Girl, Gentle Boy]] + BeastAndBeauty).
Webber]].
** Wolfgang [[BackToBackBadassesWolfgang and Wigfrid (BackToBackBadasses).
Wigfrid]].
** [[SensitiveGuyAndManlyMan Wes and Woodie (SensitiveGuyAndManlyMan).
Woodie]].
** [[SavvyGuyEnergeticGirl Warly and Walani (SavvyGuyEnergeticGirl).Walani]].
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* AluminiumChristmasTrees: [[https://en.wikipedia.org/wiki/Beefalo Beefalo]] are real animals which are a hybrid of a cow and a bison. They don't look much like in-game Beefalo though, which more closely resemble yaks.

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