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That goes under Epileptic Trees.


* AlternateCharacterInterpretation:
** DK is immune to brainwashing, either due to being [[HeroicWillpower too strong-minded to be seduced by the tiki's music]] or [[TooDumbToFool not having that much of a mind to be controlled to begin with]]. [[TakeAThirdOption Or both.]]
** Due to the new setting and characters, there's a popular theory that Cranky here is actually the DK from the original ''Donkey Kong Country'' trilogy, with the new DK being his (grand)son and Diddy being a GenerationXerox of an older Diddy.

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* AlternateCharacterInterpretation:
**
AlternateCharacterInterpretation: DK is immune to brainwashing, either due to being [[HeroicWillpower too strong-minded to be seduced by the tiki's music]] or [[TooDumbToFool not having that much of a mind to be controlled to begin with]]. [[TakeAThirdOption Or both.]]
** Due to the new setting and characters, there's a popular theory that Cranky here is actually the DK from the original ''Donkey Kong Country'' trilogy, with the new DK being his (grand)son and Diddy being a GenerationXerox of an older Diddy.
]]


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* EpilepticTrees: Due to the new setting and characters, there's a popular theory that Cranky here is actually the DK from the original ''Donkey Kong Country'' trilogy, with the new DK being his (grand)son and Diddy being a GenerationXerox of an older Diddy.

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** K. Rool's (and his Kremlings) replacement in the game with the evil [[ReplacementScrappy Tikis]]. Some people welcome the new enemies citing that K. Rool had been suffering more BadassDecay with each sequel, while others sorely miss him regardless and his presence as the BigBad, thinking he and the Kremlings are just as iconic to the ''Donkey Kong Country'' series as DK and Diddy themselves.



** K. Rool's replacement in the game with the evil Tikis. Some people welcome the new enemies citing that K. Rool had been suffering more BadassDecay with each sequel, while others sorely miss his presence as the BigBad, thinking he's just as iconic to the ''Donkey Kong Country'' series as DK and Diddy themselves.
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* SeinfeldIsUnfunny: When ''Returns'' came out, difficult 2D platformers had largely fallen out of fashion. ''Returns'' was partially responsible for bringing the genre back into public favor, and being a decidedly NintendoHard game at a time when most of Nintendo's efforts were decidedly more casual-oriented. Since then, not only have 2D platformers become much more common (to the point that [[UsefulNotes/WiiU Nintendo's following console]] was criticized for having ''too many'' of them), but ''Returns''' [[VideoGame/DonkeyKongCountryTropicalFreeze sequel]] addressed almost every single criticism anyone had of it (most notably the {{Waggle}}), making it much harder to appreciate today. Nowadays the game is considered "too safe" compared to the experimentality of its successor, despite providing the framework for it to build off of. While it is now overshadowed by its successor, it is still a fun and passionate game in its own right.

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* SeinfeldIsUnfunny: When ''Returns'' came out, difficult 2D platformers had largely fallen out of fashion. ''Returns'' was partially responsible (alongside other games, most notably ''VideoGame/NewSuperMarioBrosWii'') for bringing the genre back into public favor, favor , and being a decidedly NintendoHard game at a time when most of Nintendo's efforts were decidedly more casual-oriented. Since then, not only have 2D platformers become much more common (to the point that [[UsefulNotes/WiiU Nintendo's following console]] was criticized for having ''too many'' of them), but ''Returns''' [[VideoGame/DonkeyKongCountryTropicalFreeze sequel]] addressed almost every single criticism anyone had of it (most notably the {{Waggle}}), making it much harder to appreciate today. Nowadays the game is considered "too safe" compared to the experimentality of its successor, despite providing the framework for it to build off of. While it is now overshadowed by its successor, it is still a fun and passionate game in its own right.
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* WhatDoYouMeanItWasntMadeOnDrugs: The BrutalBonusLevel is [[spoiler:the Golden Temple, which has giant, floating fruit as platforms and purple, tie-wearing flying koalas that toss bombs at you as enemies]].

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* MoralEventHorizon: Assuming that Stu was in fact a hatchling, the lead up to his BossFight shows that the Tiki Tak Tribe is perfectly fine with brainwashing ''babies and/or children'' for their own gains.



* MoralEventHorizon: Assuming that Stu was in fact a hatchling, the lead up to his BossFight shows that the Tiki Tak Tribe is perfectly fine with brainwashing ''babies and/or children'' for their own gains.
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* MoralEventHorizon: Assuming that Stu was in fact a hatchling, the lead up to his BossFight shows that the Tiki Tak Tribe is perfectly fine with brainwashing ''babies and/or children'' for their own gains.
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** DK is immune to brainwashing, either due to [[HeroicWillpower stubbornness]] or [[TooDumbToFool stupidity]]. [[TakeAThirdOption Or both.]]

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** DK is immune to brainwashing, either due to being [[HeroicWillpower stubbornness]] too strong-minded to be seduced by the tiki's music]] or [[TooDumbToFool stupidity]].not having that much of a mind to be controlled to begin with]]. [[TakeAThirdOption Or both.]]
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** At the end of every boss level, sans the final one, DK and Diddy are given the chance to beat up the (now dazed) Tiki responsible for brainwashing the boss. However, if the player decides to idle instead of delivering the coup de grâce, the Tikis will flee, flying DIRECTLY AT THE SCREEN. It's a very out-of-nowhere scare that one may stumble on purely by accident.
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Zero Context Example. I feel this belongs in Awesome Moments, not here.


* SignatureScene: [[spoiler: [[https://www.youtube.com/watch?v=LleGVbLHx2w DK punching the moon out of orbit]]]].
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* AnnoyingVideoGameHelper: After dying a certain amount of times within a level, Professor Chops appears at every checkpoint to give you the option to use the Super Guide. It wouldn't be so bad if he wasn't constantly jingling, and there's no way to disable it. Once he appears, the only way to get rid of Professor Chops is to beat the level.

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* AnnoyingVideoGameHelper: After dying a certain amount of times within a level, Professor Chops appears at every checkpoint to give you the option to use the Super Guide. It Guide, which quickly turns into an annoyance because as long as he's at the checkpoint, he'll sit there and wave a little flag while a jingle plays. This wouldn't be so bad bad... if he wasn't constantly jingling, and there's no there was any way to disable it. Once he appears, the only way to it or get rid of Professor Chops him. It doesn't matter what you do - even if you ''leave the level,'' he'll still be offering the Super Guide the moment you enter the level again. The only way he'll leave is to if you beat the level.level in question, and when you consider the [[NintendoHard kind of game this is]]... yeah. It doesn't help that even the intentionally tough as nails [[BrutalBonusLevel Temple levels]] will have him pop up after enough deaths.



* {{Waggle}}: The most common complaint with the game are the clunky motion controls, especially in regards to rolling, which is performed by shaking the Wii Remote.

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* {{Waggle}}: The most common complaint with the game are is the clunky motion controls, especially in regards to rolling, which is performed by shaking the Wii Remote.
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: When ''Returns'' came out, difficult 2D platformers had largely fallen out of fashion. ''Returns'' was partially responsible for bringing the genre back into public favor, and being a decidedly NintendoHard game at a time when most of Nintendo's efforts were decidedly more casual-oriented. Since then, not only have 2D platformers become much more common (to the point that [[UsefulNotes/WiiU Nintendo's following console]] was criticized for having ''too many'' of them), but ''Returns''' [[VideoGame/DonkeyKongCountryTropicalFreeze sequel]] addressed almost every single criticism anyone had of it (most notably the {{Waggle}}), making it much harder to appreciate today.

to:

* SeinfeldIsUnfunny: When ''Returns'' came out, difficult 2D platformers had largely fallen out of fashion. ''Returns'' was partially responsible for bringing the genre back into public favor, and being a decidedly NintendoHard game at a time when most of Nintendo's efforts were decidedly more casual-oriented. Since then, not only have 2D platformers become much more common (to the point that [[UsefulNotes/WiiU Nintendo's following console]] was criticized for having ''too many'' of them), but ''Returns''' [[VideoGame/DonkeyKongCountryTropicalFreeze sequel]] addressed almost every single criticism anyone had of it (most notably the {{Waggle}}), making it much harder to appreciate today. Nowadays the game is considered "too safe" compared to the experimentality of its successor, despite providing the framework for it to build off of. While it is now overshadowed by its successor, it is still a fun and passionate game in its own right.
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None


* WinBackTheCrowd: After Microsoft's acquisition of Creator/{{Rare}}, the Donkey Kong franchise went through a bit of a DorkAge. Though games like ''VideoGame/DonkeyKongJungleBeat'' and ''VideoGame/DKJungleClimber'' have their defenders, this was the first DK game to be universally acclaimed since ''VideoGame/DonkeyKong64'', or even before. And for good reason.

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* WinBackTheCrowd: After Microsoft's acquisition of Creator/{{Rare}}, the Donkey Kong franchise went through a bit of a DorkAge. turbulent AudienceAlienatingEra. Though games like ''VideoGame/DonkeyKongJungleBeat'' was pretty well-received and other games such as ''VideoGame/DKJungleClimber'' have their defenders, this was the first DK game to be universally acclaimed since ''VideoGame/DonkeyKong64'', or even before. And before, and for good reason.
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* SeinfeldIsUnfunny: When ''Returns'' came out, difficult 2D platformers had largely fallen out of fashion. ''Returns'' was partially responsible for bringing the genre back into public favor, not to mention being a decidedly NintendoHard game at a time when most of Nintendo's efforts were decidedly more casual-oriented. Since then, not only have 2D platformers become much more common (to the point that [[UsefulNotes/WiiU Nintendo's following console]] was criticized for having ''too many'' of them), but ''Returns''' [[VideoGame/DonkeyKongCountryTropicalFreeze sequel]] addressed almost every single criticism anyone had of it (most notably the {{Waggle}}), making it much harder to appreciate today.

to:

* SeinfeldIsUnfunny: When ''Returns'' came out, difficult 2D platformers had largely fallen out of fashion. ''Returns'' was partially responsible for bringing the genre back into public favor, not to mention and being a decidedly NintendoHard game at a time when most of Nintendo's efforts were decidedly more casual-oriented. Since then, not only have 2D platformers become much more common (to the point that [[UsefulNotes/WiiU Nintendo's following console]] was criticized for having ''too many'' of them), but ''Returns''' [[VideoGame/DonkeyKongCountryTropicalFreeze sequel]] addressed almost every single criticism anyone had of it (most notably the {{Waggle}}), making it much harder to appreciate today.
Is there an issue? Send a MessageReason:
None

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* SeinfeldIsUnfunny: When ''Returns'' came out, difficult 2D platformers had largely fallen out of fashion. ''Returns'' was partially responsible for bringing the genre back into public favor, not to mention being a decidedly NintendoHard game at a time when most of Nintendo's efforts were decidedly more casual-oriented. Since then, not only have 2D platformers become much more common (to the point that [[UsefulNotes/WiiU Nintendo's following console]] was criticized for having ''too many'' of them), but ''Returns''' [[VideoGame/DonkeyKongCountryTropicalFreeze sequel]] addressed almost every single criticism anyone had of it (most notably the {{Waggle}}), making it much harder to appreciate today.
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None

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* DifficultySpike:
** The game's challenge feels just like its SNES/GBC predecessors for the first few stages. The [[NintendoHard gloves]] comes off once you reach 1-5 where obstacles start [[OneHitPointWonder one-shotting you]].
** A second spike comes in World 4, which is ''nothing but Mine Cart and Rocket Barrel levels.'' Including the boss. These levels are hard due to shifting the game's controls suddenly, making it hard for one to go through the stage without the use of the moves one's become accustomed to. Also, due to the fast scrolling speed and absurd closeness of obstacles, the only way to clear these levels without losing a life is by knowing their layout beforehand.
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Moved from the Trivia page.

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* FanNickname:
** "Checkpoink" for the Tutorial Pig. His real name, Professor Chops, was revealed in ''VideoGame/DonkeyKongCountryTropicalFreeze.''
** Some have taken to referring to the third boss, Stu, as "[[VideoGame/BanjoKazooie Kazooie's husband]]."
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* GameBreaker: The Banana Juice power-up gives you an additional ''ten'' health points on top of the existing 2 (4 with Diddy), and only costs 20 coins (it's not hard to acquire that many during a single level, and almost guaranteed across two levels). This can make some levels go from mind-shatteringly difficult to extremely easy simply by equipping it. It only lasts for one life though, unlike the Heart Boost (1 extra heart), which stays with you for an entire level no matter how many times you die (but will be removed if you exit the level). Given the game's [[NintendoHard difficulty level]], the Banana Juice is almost ''necessary'' in certain situations in order to get HundredPercentCompletion. [[spoiler:Especially in the hidden temple levels; World 6's in particular.]] If you were dependent on these items, then good luck trying to complete these levels in Mirror Mode, where you can't use items, Diddy is unavailable, and you only have one heart!

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* GameBreaker: The Banana Juice power-up gives you an additional ''ten'' health points on top of the existing 2 (4 with Diddy), and only costs 20 coins (it's not hard to acquire that many during a single level, and almost guaranteed across two levels). This can make some levels go from mind-shatteringly difficult to extremely easy simply by equipping it. It only lasts for one life though, and gets wasted if you fall in a BottomlessPit, unlike the Heart Boost (1 extra heart), which stays with you for an entire until you leave the level (either by finishing or quitting) no matter how many times you die (but will be removed if you exit the level).die. Given the game's [[NintendoHard difficulty level]], the Banana Juice is almost ''necessary'' in certain situations in order to get HundredPercentCompletion. [[spoiler:Especially in the hidden temple levels; World 6's in particular.]] If you were dependent on these items, then good luck trying to complete these levels in Mirror Mode, where you can't use items, Diddy is unavailable, and you only have one heart!
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* ReplacementScrappy: The Tikis for the Kremlings. Many have their reasons as to why they're disliked, but for some it could be the sudden amount of wizardry and sorcery added into a series that didn't rely on it that much through the original trilogy and ''64''.

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* ReplacementScrappy: The Tikis for A number of people were not happy to see the Kremlings.Kremlings replaced with a "[[WebVideo/JonTron plank of fuckin' wood]]". Many have their reasons as to why they're disliked, but for some it could be the sudden amount of wizardry and sorcery added into a series that didn't rely on it that much through the original trilogy and ''64''.
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Using official terminology.


** After a particularly tough level segment, nothing boosts your spirits more than the sound of a [[FanNickname Checkpoink]], or the stage clear barrel fanfare.
** The sound of repeated smacks, delivered by Wiimote shakes. Whether you're smacking open an end-of-level barrel for something on the order of 15 banana coins, or saying goodbye to that world's Tiki Tak tribesman, it's always a welcome noise.

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** After a particularly tough level segment, nothing boosts your spirits more than the sound of a [[FanNickname Checkpoink]], Professor Chops, or the stage clear barrel fanfare.
** The sound of repeated smacks, delivered by Wiimote Wii Remote shakes. Whether you're smacking open an end-of-level barrel for something on the order of 15 banana coins, or saying goodbye to that world's Tiki Tak tribesman, it's always a welcome noise.



* PolishedPort: The 3DS release has better controls and optional easy modes with more items to make levels less frustrating (e.g. green balloons to save your kongs from falling to their deaths, Crash Guards which let you take several hits in mine cart and rocket barrel sections), as well as more levels in the Golden Temple. The only drawbacks are a slight graphical downgrade and that it runs at 30 FPS (as opposed to the Wii version running at 60 frames).

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* PolishedPort: The 3DS release has better controls and optional easy modes with more items to make levels less frustrating (e.g. green balloons to save your kongs Kongs from falling to their deaths, Crash Guards which let you take several hits in mine cart and rocket barrel sections), as well as more levels in the Golden Temple.new Cloud world. The only drawbacks are a slight graphical downgrade and that it runs at 30 FPS (as opposed to the Wii version running at 60 frames).



** The {{waggle}} abilities are already getting a reputation. The Ground Pound and the Blow aren't so bad. Having to waggle to do a roll (and thus perform a super jump, a key ability in the platforming) can really suck, especially if you're in a very chaotic and fast paced level. This is largely mitigated in the 3DS port, as waggle functions have been mapped to normal button presses.

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** The {{waggle}} abilities are already getting a reputation. The Ground Pound Hand Slap/Peanut Popgun and the Blow aren't so bad. Having to waggle to do a roll (and thus perform a super jump, a key ability in the platforming) can really suck, especially if you're in a very chaotic and fast paced level. This is largely mitigated in the 3DS port, remake, as waggle functions have been mapped to normal button presses.
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Not enough context, and the link is dead.


** Behold... [[https://www.youtube.com/watch?v=QrZMtFR6WSs DK as a rhyming gentleman.]]

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** Colonel Pluck (the world 7 boss) can be frustrating because his pattern is hard to figure out at first and it takes awhile for him to reveal his weak point.* ThatOneLevel: It's almost universal that [[GoddamnedBats Stage 4-5]] is not fondly regarded. To an extent, World 4 as a whole is this due to the total reliance on navigating through the chaotic levels with a minecart or a rocket barrel (though in the latter's case, the Rocket Barrel levels in the game already have this reputation).

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** Colonel Pluck (the world 7 boss) can be frustrating because his pattern is hard to figure out at first and it takes awhile for him to reveal his weak point.point.
* ThatOneLevel: It's almost universal that [[GoddamnedBats Stage 4-5]] is not fondly regarded. To an extent, World 4 as a whole is this due to the total reliance on navigating through the chaotic levels with a minecart or a rocket barrel (though in the latter's case, the Rocket Barrel levels in the game already have this reputation).
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The Scrappy is a character who is universally hated. If he is only hated by "some frustrated players", he is not this.


* TheScrappy: Professor Chops, to some [[NintendoHard frustrated]] players. Mostly when offering the Super Guide after countless deaths.
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For interesting plot points that are underdeveloped, not for complaining that the story didn't go the way you wanted it to.


* TheyWastedAPerfectlyGoodPlot: All of the animals that the Tikis hypnotize to fight DK and Diddy were animals they have never met before. But imagine if the Tikis instead hypnotized a fellow Kong or two they cared about (Cranky, Dixie, Candy, etc.), or otherwise somebody they cared about. That would surely create a more emotional response than controlling strangers.

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The final boss cannot be That One Boss unless its difficulty is notorious. The time trial bosses are optional, so they don't fit this trope either.


** Colonel Pluck (the world 7 boss) can be frustrating because his pattern is hard to figure out at first and it takes awhile for him to reveal his weak point.
** The final boss, as well. If you die any time during the boss battle, ''you don't get Diddy back''. This is after a {{Trial and Error Gameplay}}-filled rocket barrel section.
** The bosses of world 7 and 8 are even more annoying in Time Attack Mode, because you have to fight them while hoping their ''random'' attack pattern is in your favor. Yes, those particular time trials are entirely luck-based.
* ThatOneLevel: It's almost universal that [[GoddamnedBats Stage 4-5]] is not fondly regarded. To an extent, World 4 as a whole is this due to the total reliance on navigating through the chaotic levels with a minecart or a rocket barrel (though in the latter's case, the Rocket Barrel levels in the game already have this reputation).

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** Colonel Pluck (the world 7 boss) can be frustrating because his pattern is hard to figure out at first and it takes awhile for him to reveal his weak point.
** The final boss, as well. If you die any time during the boss battle, ''you don't get Diddy back''. This is after a {{Trial and Error Gameplay}}-filled rocket barrel section.
** The bosses of world 7 and 8 are even more annoying in Time Attack Mode, because you have to fight them while hoping their ''random'' attack pattern is in your favor. Yes, those particular time trials are entirely luck-based.
point.* ThatOneLevel: It's almost universal that [[GoddamnedBats Stage 4-5]] is not fondly regarded. To an extent, World 4 as a whole is this due to the total reliance on navigating through the chaotic levels with a minecart or a rocket barrel (though in the latter's case, the Rocket Barrel levels in the game already have this reputation).
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Hiding ZCE and deleting Word Cruft.


* UglyCute: Toothberries, the creatures first seen in Stage 3-5 and Snaggles, the sharks that leap out of the water to bite you.
* {{Waggle}}: The most common complaint with the game, especially in regards to rolling.
* WhatDoYouMeanItWasntMadeOnDrugs: [[spoiler: The Golden Temple. Giant, floating fruit? Alright. A bunch of floating island things? Fine. ''Purple, tie-wearing flying koalas that toss bombs at you''? Okay, now ''this'' is weird.]]

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* %%* UglyCute: Toothberries, the creatures first seen in Stage 3-5 and Snaggles, the sharks that leap out of the water to bite you.
* {{Waggle}}: The most common complaint with the game, game are the clunky motion controls, especially in regards to rolling.
rolling, which is performed by shaking the Wii Remote.
* WhatDoYouMeanItWasntMadeOnDrugs: [[spoiler: The BrutalBonusLevel is [[spoiler:the Golden Temple. Giant, Temple, which has giant, floating fruit? Alright. A bunch of floating island things? Fine. ''Purple, fruit as platforms and purple, tie-wearing flying koalas that toss bombs at you''? Okay, now ''this'' is weird.]]you as enemies]].
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Misuse.


* GoddamnedBats: Played literally in Crowded Cavern.
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Misuse; the trope is about common enemies that are unfairly powerful, not for literal spiders (which, in this case, are an obstacle that only appears in a single level).


* DemonicSpiders: A growing wall made of them in the level Muncher Marathon from World 5.
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* SuspiciouslySimilarSong: The Mine Menace track from the Rocket Barrel stages sounds a lot like ''Friend Like Me'' from ''Disney/{{Aladdin}}.''

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* SuspiciouslySimilarSong: The Mine Menace track from the Rocket Barrel stages sounds a lot like ''Friend "Friend Like Me'' Me" from ''Disney/{{Aladdin}}.''WesternAnimation/{{Aladdin}}.''
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* SuspiciouslySimilarSong: The first of the tracks that play during Rocket Barrel stages sounds a lot like ''Friend Like Me'' from ''Disney/{{Aladdin}}.''

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* SuspiciouslySimilarSong: The first of Mine Menace track from the tracks that play during Rocket Barrel stages sounds a lot like ''Friend Like Me'' from ''Disney/{{Aladdin}}.''
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* SuspiciouslySimilarSong: The Mine Menace track that plays during the Rocket Barrel section of Gear Getaway sounds a lot like ''Friend Like Me'' from ''Disney/{{Aladdin}}.''

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* SuspiciouslySimilarSong: The Mine Menace track first of the tracks that plays play during the Rocket Barrel section of Gear Getaway stages sounds a lot like ''Friend Like Me'' from ''Disney/{{Aladdin}}.''

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