Follow TV Tropes

Following

History YMMV / DonkeyKongCountry2DiddysKongQuest

Go To

OR

Added: 334

Changed: 1

Is there an issue? Send a MessageReason:
None


** Much like with Winky in the previous game, it is common to hear complaints about Rattly being difficult to control due to his constant hopping. That he is mandatory in [[RiseToTheChallenge Toxic Tower]] and Animal Antics — two of the hardest levels in the game — does not help. He's much easier to control in the GBA version, where his hopping is merely just a normal running animation.

to:

** Much like with Winky in the previous game, it is common to hear complaints about Rattly being difficult to control due to his constant hopping. That he is mandatory in [[RiseToTheChallenge Toxic Tower]] and Animal Antics — two of the hardest levels in the game -- does not help. He's much easier to control in the GBA version, where his hopping is merely just a normal running animation.



** [[RiseToTheChallenge Toxic Tower]]. Especially the first half where you're playing as Rattly, and even the slightest mistake will flat out kill you. The segments with Squawks and Squitter aren't any easier, as fooling around for too long will cause the toxic waste below to catch up and quite possibly spell your death.

to:

** [[RiseToTheChallenge Toxic Tower]]. Tower.]] Especially the first half where you're playing as Rattly, and even the slightest mistake will flat out kill you. The segments with Squawks and Squitter aren't any easier, as fooling around for too long will cause the toxic waste below to catch up and quite possibly spell your death.death.
** Gusty Glade, where even the slightest wrong move can spell certain death at the mercy of the heavy wind mechanic, à la ''VideoGame/SuperMarioBrosTheLostLevels''. Getting the secret Rattly doesn't make the stage all that much easier, as his hops still need to be timed with the wind, and he's lost at the halfway point of the stage.
Is there an issue? Send a MessageReason:
None


** The original SNES version is the only game in the series where you have to pay to ''save your game.'' Sure, it's only 2 Banana Coins, but if you're broke and on your last life, hope you can quickly revisit a level and get a coin without getting killed. The option to use Funky to fly to an easier early-game stage (which tend to be full of Banana Coins and extra lives) is there... but Funky also charges you for his services. At least you've safe if you've used him once before since he only charges you the first time.

to:

** The original SNES version is the only game in the series where you have to pay to ''save your game.'' Sure, it's only 2 Banana Coins, but if you're broke and on your last life, hope you can quickly revisit a level and get a coin without getting killed. The option to use Funky to fly to an easier early-game stage (which tend to be full of Banana Coins and extra lives) is there... but Funky also charges you for his services. At least you've you're safe if you've used him once before since he only charges you the first time.time. It becomes even worse if you save before a boss, as besides Krazy Kremlamd, you'll need to go through a fair number of stages before you can reach Wrinkly Kong, and getting a game over entails having to fight the boss all over again, on top of all the stages from the last attempt.

Added: 198

Changed: 3

Is there an issue? Send a MessageReason:
None


* GoddamnedBats: The green and yellow Klobbers, which only bump you around (and take bananas in the case of the yellow ones). They're rarely much of a threat, but they're often very annoying — especially in Klobber Karnage.

to:

* GoddamnedBats: The green and yellow Klobbers, which only bump you around (and take bananas in the case of the yellow ones). They're rarely much of a threat, but they're often very annoying -- especially in Klobber Karnage.Karnage.
* GoodBadBugs: When playing through any of the honeycomb levels, if Diddy and Dixie use their pair up mechanic, they won't end up being tethered to the floor by the honey and can walk around freely.

Added: 241

Changed: 91

Is there an issue? Send a MessageReason:
None


** Diddy Kong Pointing at an Unknown Object with His Hat on Backwards [[note]]This [[https://www.mariowiki.com/Gallery:Diddy_Kong#/media/File:Diddy4.jpg image]] of Diddy Kong has been subject to memes since a Facebook meme page took off with it. People commonly associate this image of Diddy as a completely different counterpart to the regular Diddy Kong due to his hat being on backwards.[[/note]]
** Internet Checkpoints [[note]]Recently there have been random videos popping up of extended Donkey Kong Country 2 songs (alongside other songs) updated by someone named taia777. Due to how it randomly appeared in peoples feeds on Youtube, many people commented their struggles and dubbed it an "Internet Checkpoint", or "safe space". Doubles as heartwarming too.[[/note]]

to:

** Diddy Kong Pointing at an Unknown Object with His Hat on Backwards [[note]]This Backwards[[labelnote:Explanation]]This [[https://www.mariowiki.com/Gallery:Diddy_Kong#/media/File:Diddy4.jpg image]] of Diddy Kong has been subject to memes since a Facebook meme page took off with it. People commonly associate this image of Diddy as a completely different counterpart to the regular Diddy Kong due to his hat being on backwards.[[/note]]
[[/labelnote]]
** Internet Checkpoints [[note]]Recently Checkpoints[[labelnote:Explanation]]Recently, there have been random videos popping up of extended Donkey ''Donkey Kong Country 2 2'' songs (alongside other songs) updated uploaded by someone named taia777. Due to how it randomly appeared appears in peoples people's feeds on Youtube, [=YouTube=], many people commented comment their struggles and dubbed it an "Internet Checkpoint", or "safe space". Doubles as heartwarming SugarWiki/{{heartwarming|moments}}, too.[[/note]] [[/labelnote]]
* MorePopularReplacement: Fans often consider Dixie Kong to be an even better character than Donkey Kong for not only being a playable ActionGirl who serves as a BattleCouple with Diddy, but also for her added ability to glide with her hair.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[https://youtu.be/No-DMGFnFuM In A Snow-Bound Land]] is an outright ''enchanting'' track with major Music/{{Vangelis}} influences that is certain to put any listener at complete ease.
Is there an issue? Send a MessageReason:
Moved from the Trivia page.

Added DiffLines:

* FanNickname: The mine level music, which was absent from the official soundtrack and didn't have an official name for years, is most commonly called "Mining Melancholy" on fan websites, [[https://twitter.com/dkvine/status/706853470154969088 originating]] from DK Vine in 1999. The GBA remake's Sound Test officially calls it "Kannon's Klaim", after the level where the music first plays.

Added: 1397

Changed: 935

Is there an issue? Send a MessageReason:
None


* HilariousInHindsight: At the ranking screen when completing the game, you can see [[Franchise/SuperMarioBros Mario]], [[Franchise/TheLegendOfZelda Link]], and [[VideoGame/YoshisIsland Yoshi]] as the top three heroes, while [[Franchise/SonicTheHedgehog Sonic's shoes]] and [[VideoGame/EarthwormJim Jim's gun]] are lying near a trash can labeled "No Hopers". The jab at Sega after the company's jab at Nintendo with their infamous "Sega does what Nintendon't" advertisements is funny enough, but it becomes cruelly funnier seeing this after knowing how much the ''Sonic'' franchise [[VideoGame/SonicTheHedgehog2006 has suffered in its]] later years. And once Sega went third-party, Sonic would end up in official Nintendo games such as ''VideoGame/MarioAndSonicAtTheOlympicGames'' and ''VideoGame/SuperSmashBros''. It's a bit sadder in Jim's case, since his series would be reduced to relative obscurity after a [[PolygonCeiling poorly received jump to 3D]].

to:

* HilariousInHindsight: HilariousInHindsight:
**
At the ranking screen when completing the game, you can see [[Franchise/SuperMarioBros Mario]], [[Franchise/TheLegendOfZelda Link]], and [[VideoGame/YoshisIsland Yoshi]] as the top three heroes, while [[Franchise/SonicTheHedgehog Sonic's shoes]] and [[VideoGame/EarthwormJim Jim's gun]] are lying near a trash can labeled "No Hopers". The jab at Sega after the company's jab at Nintendo with their infamous "Sega does what Nintendon't" advertisements is funny enough, but it becomes cruelly funnier seeing this after knowing how much the ''Sonic'' franchise [[VideoGame/SonicTheHedgehog2006 has suffered in its]] later years. And once Sega went third-party, Sonic would end up in official Nintendo games such as ''VideoGame/MarioAndSonicAtTheOlympicGames'' and ''VideoGame/SuperSmashBros''. It's a bit sadder in Jim's case, since his series would be reduced to relative obscurity after a [[PolygonCeiling poorly received jump to 3D]].3D]].
** A few of the wrong answers to Swanky's questions unintentionally predicted names in later games; one of the answers to "What is the name of the trendy, surfing Kong, who operates his Barrel flights?" is "[[VideoGame/DonkeyKong64 Chunky]]", while "What is the name of the first lava level on this area of the island?" has the wrong answer "Meltdown Mayhem", which would go on to be the penultimate main level of ''VideoGame/DonkeyKongCountryTropicalFreeze''.
Is there an issue? Send a MessageReason:
None


* SugarWiki/AwesomeMusic:
** A lot, but the tune that really stands out to a lot of people is [[https://www.youtube.com/watch?v=J67nkzoJ_2M Stickerbush Symphony]], which even got an [[https://www.youtube.com/watch?v=Q_g1_Txfqnc encore performance]] in ''VideoGame/DonkeyKongCountryTropicalFreeze''!

to:

* SugarWiki/AwesomeMusic:
** A lot, but
SugarWiki/AwesomeMusic: This is the only DKC game to be entirely scored by one person, Creator/DavidWise, and it is rightly considered his ''magnum opus'', even over his also-impressive contributions to the first game:
** The
tune that really stands out to a lot of people is [[https://www.youtube.com/watch?v=J67nkzoJ_2M Stickerbush Symphony]], which even got an [[https://www.youtube.com/watch?v=Q_g1_Txfqnc encore performance]] in ''VideoGame/DonkeyKongCountryTropicalFreeze''!

Added: 772

Changed: 372

Is there an issue? Send a MessageReason:
None


* MemeticMutation: Internet Checkpoints [[note]]Recently there have been random videos popping up of extended Donkey Kong Country 2 songs (alongside other songs) updated by someone named taia777. Due to how it randomly appeared in peoples feeds on Youtube, many people commented their struggles and dubbed it an "Internet Checkpoint", or "safe space". Doubles as heartwarming too.[[/note]]

to:

* MemeticMutation: MemeticMutation:
** Diddy Kong Pointing at an Unknown Object with His Hat on Backwards [[note]]This [[https://www.mariowiki.com/Gallery:Diddy_Kong#/media/File:Diddy4.jpg image]] of Diddy Kong has been subject to memes since a Facebook meme page took off with it. People commonly associate this image of Diddy as a completely different counterpart to the regular Diddy Kong due to his hat being on backwards.[[/note]]
**
Internet Checkpoints [[note]]Recently there have been random videos popping up of extended Donkey Kong Country 2 songs (alongside other songs) updated by someone named taia777. Due to how it randomly appeared in peoples feeds on Youtube, many people commented their struggles and dubbed it an "Internet Checkpoint", or "safe space". Doubles as heartwarming too.[[/note]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FranchiseOriginalSin: This is the game where the "collect-o-thon" traits of Rare's platformers started to kick in. The first game had four collectables, but all of them were geared towards extra lives, so you weren't required to get them to get the max completion percentage or the good ending. This game added in three new coins on top of the four prior items and you needed all the Kremcoins to get the best ending. There was some restraint in that Kremcoins were the only ones you needed for completion percentage, outside of Hero Coins collected in the Lost World. But the third game required you to get all of its unique collectables for the best ending [[labelnote:*]]You need the Bonus Coins to access all the levels, you need to open up all the levels to get all the Hero Coins, you need all the Hero Coins to get all the Banana Birds and there are two purchasable items for 55 Bear Coins to get two of said Banana Birds.[[/labelnote]]. This would culminate in ''VideoGame/DonkeyKong64'' and its huge number of items, each requiring a specific character, that would be looked down upon by players.
Is there an issue? Send a MessageReason:
None


** Clapper's Cavern is comparatively very easy to the other endgame levels in K. Rool's Keep. The hardest thing it does is mixing up two mechanics from previous levels (Lava Lagoon and Slime Climb), but otherwise, it doesn't have many enemies and the player should be familiar about what to do.

to:

** Clapper's Cavern is comparatively very easy to the other endgame levels in K. Rool's Keep. The hardest thing it does is mixing up two mechanics from previous levels from the early game (Lava Lagoon and Slime Climb), but otherwise, it doesn't have many enemies and the player should be familiar about what to do.

Added: 563

Changed: 266

Is there an issue? Send a MessageReason:
None


* BreatherLevel: In Rambi Rumble, right after an [[NightmareFuel extremely tense]] chase by King Zing, there's a BonusLevel right before the No Rambi sign. Said bonus level is ''painfully'' easy, consisting of flat hallways of enemies that Rambi can just effortlessly charge through.

to:

* BreatherLevel: BreatherLevel:
** Clapper's Cavern is comparatively very easy to the other endgame levels in K. Rool's Keep. The hardest thing it does is mixing up two mechanics from previous levels (Lava Lagoon and Slime Climb), but otherwise, it doesn't have many enemies and the player should be familiar about what to do.
**
In Rambi Rumble, right after an [[NightmareFuel extremely tense]] chase by King Zing, there's a BonusLevel right before the No Rambi sign. Said bonus level is ''painfully'' easy, consisting of flat hallways of enemies that Rambi can just effortlessly charge through.
Is there an issue? Send a MessageReason:
None


** The infamous [[https://donkeykong.fandom.com/wiki/Castle_Crush_Glitch Castle Crush Glitch]], which is even more of a literal example than usual, as performing it can not only potentially corrupt save data, but even brick the entire cartridge (this extends to emulated ROM files as well.)

to:

** The infamous [[https://donkeykong.fandom.com/wiki/Castle_Crush_Glitch Castle Crush Glitch]], which is even more of a literal example than usual, as performing it can not only potentially corrupt save data, but even brick '''brick the entire cartridge cartridge''' (this extends to emulated ROM files as well.)
Is there an issue? Send a MessageReason:
None


** [[AdvancingWallOfDoom Toxic Tower]]. Especially the first half where you're playing as Rattly, and even the slightest mistake will flat out kill you. The segments with Squawks and Squitter aren't any easier, as fooling around for too long will cause the toxic waste below to catch up and quite possibly spell your death.

to:

** [[AdvancingWallOfDoom [[RiseToTheChallenge Toxic Tower]]. Especially the first half where you're playing as Rattly, and even the slightest mistake will flat out kill you. The segments with Squawks and Squitter aren't any easier, as fooling around for too long will cause the toxic waste below to catch up and quite possibly spell your death.
Is there an issue? Send a MessageReason:
None


* AntiClimaxBoss: The TrueFinalBoss with K. Rool at the end of the Lost World, while not a cakewalk by any means, is regarded as an easier fight than the fight against him in the Flying Kroc, since [[OneHitPointWonder it only takes one hit to defeat him]] — especially after the extremely difficult levels you have go through to reach him in the Lost World.

to:

* AntiClimaxBoss: The TrueFinalBoss with K. Rool at the end of the Lost World, while not a cakewalk by any means, is regarded as an easier fight than the fight against him in the Flying Kroc, since [[OneHitPointWonder it only takes one hit to defeat him]] — especially after the extremely difficult levels you have go through to reach him in the Lost World. While you ''do'' have to dodge many more obstacles to be able to hit him than you did for any segment against him in the Flying Croc fight, the lack of phases and strategy changes compared to the first fight make this not much of an issue.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneBoss:
** King Zing continues the trend of hornets being tough bosses, mostly because you play as Squawks, who is one of the hardest animal buddies to control. You have to shoot at his stinger (which is very tricky due to it being located on his underside and Squawks' AbnormalAmmo being affected by gravity) six times, all the while trying your hardest to avoid getting hit by his stinger projectiles and him running into you because of how difficult Squawks is to control. But it doesn't end there — then he [[AsteroidsMonster splits]] into regular-sized Zingers, the last of which you have to hit three times while it homes in on you.
** [[spoiler: Kreepy Krow, the ghost of the first boss Krow]], mainly because you have to avoid his [[spoiler: deceased]] minions diving at you before you can even attack him, and when you hit him, he flies away and you have to climb up after him, dodging several lightning-fast cannonball shots from every angle. You best hope you don't lose Diddy Kong before you have to take on the climbing sections, otherwise you're in for a heavy heaping of pain.
Is there an issue? Send a MessageReason:
It's a remake.


** The GBA port has the new boss [[https://www.mariowiki.com/Kerozene Kerozene]]. While the idea of having a new boss for the port sounds like a good idea, Kerozene ends up looking very out-of-place. Not only do his sprites manage to be poorly modeled (in a game that ''already'' [[TwoDVisualsThreeDEffects has CG sprites]]), his animations are incredibly choppy and lifeless. He ends up looking very hastily thrown together just to add more content to the GBA version.

to:

** The GBA port remake has the new boss [[https://www.mariowiki.com/Kerozene Kerozene]]. While the idea of having a new boss for the port remake sounds like a good idea, Kerozene ends up looking very out-of-place. Not only do his sprites manage to be poorly modeled (in a game that ''already'' [[TwoDVisualsThreeDEffects has CG sprites]]), his animations are incredibly choppy and lifeless. He ends up looking very hastily thrown together just to add more content to the GBA version.
Is there an issue? Send a MessageReason:
Not an example: "Please only add examples of games that contain game-breaking bugs or are broken to the point of unplayability, not minor glitches or annoyances."


* PortingDisaster: The GBA port. While the GBA ports of the other ''Donkey Kong Country'' games are divisive, ''2''[='=]s port is considered to be the worst (though far from unplayable), as the brighter palettes and downgraded soundtrack clashes with the darker atmosphere of some of the stages in the original, and it does not have the pragmatic alterations done to it much like ''Donkey Kong Country 3''[='=]s port.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Glimmer's Galleon. The stage is completely underwater and there's no Engarde anywhere to give you a means of offense or defense. It's also nearly pitch dark, illuminated only by a cone of light from the titular animal buddy.
Is there an issue? Send a MessageReason:
None


* BreatherLevel: In Rambi Rumble, right after an extremely tense chase by King Zing, there's a BonusLevel right before the No Rambi sign. Said bonus level is ''painfully'' easy, consisting of flat hallways of enemies that Rambi can just effortlessly charge through.

to:

* BreatherLevel: In Rambi Rumble, right after an [[NightmareFuel extremely tense tense]] chase by King Zing, there's a BonusLevel right before the No Rambi sign. Said bonus level is ''painfully'' easy, consisting of flat hallways of enemies that Rambi can just effortlessly charge through.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreatherLevel: In Rambi Rumble, right after an extremely tense chase by King Zing, there's a BonusLevel right before the No Rambi sign. Said bonus level is ''painfully'' easy, consisting of flat hallways of enemies that Rambi can just effortlessly charge through.

Changed: 60

Is there an issue? Send a MessageReason:
None


** The GBA port has the new boss [[https://www.mariowiki.com/Kerozene Kerozene]]. While the idea of having a new boss for the port sounds like a good idea, Kerozene ends up looking very out-of-place. Not only do his sprites manage to be ConspicuousCGI thanks to being poorly modeled (in a game that ''already'' has CG sprites), his animations are incredibly choppy and lifeless. He ends up looking very hastily thrown together just to add more content to the GBA version.

to:

** The GBA port has the new boss [[https://www.mariowiki.com/Kerozene Kerozene]]. While the idea of having a new boss for the port sounds like a good idea, Kerozene ends up looking very out-of-place. Not only do his sprites manage to be ConspicuousCGI thanks to being poorly modeled (in a game that ''already'' [[TwoDVisualsThreeDEffects has CG sprites), sprites]]), his animations are incredibly choppy and lifeless. He ends up looking very hastily thrown together just to add more content to the GBA version.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MemeticMutation: Internet Checkpoints [[note]]Recently there have been random videos popping up of extended Donkey Kong Country 2 songs (alongside other songs) updated by someone named taia777. Due to how it randomly appeared in peoples feeds on Youtube, many people commented their struggles and dubbed it an "Internet Checkpoint", or "safe space". Doubles as heartwarming too.[[/note]]
Is there an issue? Send a MessageReason:
I moved YMMV entries on the main page to this YMMV page

Added DiffLines:

* DifficultySpike: Worlds 3 and 4 are often viewed as the time the game starts getting tough, most notably with Slime Climb in the former and Bramble Scramble in the latter.


Added DiffLines:

* SequelDifficultySpike: This game is considered to be harder than both its predecessor and its sequel.
Is there an issue? Send a MessageReason:
None


* HilariousInHindsight: At the ranking screen when completing the game, you can see [[Franchise/SuperMarioBros Mario]], [[Franchise/TheLegendOfZelda Link]], and [[VideoGame/YoshisIsland Yoshi]] as the top three heroes, while [[Franchise/SonicTheHedgehog Sonic's shoes]] and [[VideoGame/EarthwormJim Jim's gun]] are lying near a trash can labeled "No Hopers". The jab at Sega after the company's jab at Nintendo with their infamous "Sega does what Nintendon't" advertisements is funny enough, but it becomes cruelly funnier seeing this after knowing how much the ''Sonic'' franchise [[VideoGame/SonicTheHedgehog2006 has suffered in its]] later years. And once Sega went third-party, Sonic would end up in official Nintendo games such as ''VideoGame/MarioAndSonicAtTheOlympicGames'' and ''VideoGame/SuperSmashBros''

to:

* HilariousInHindsight: At the ranking screen when completing the game, you can see [[Franchise/SuperMarioBros Mario]], [[Franchise/TheLegendOfZelda Link]], and [[VideoGame/YoshisIsland Yoshi]] as the top three heroes, while [[Franchise/SonicTheHedgehog Sonic's shoes]] and [[VideoGame/EarthwormJim Jim's gun]] are lying near a trash can labeled "No Hopers". The jab at Sega after the company's jab at Nintendo with their infamous "Sega does what Nintendon't" advertisements is funny enough, but it becomes cruelly funnier seeing this after knowing how much the ''Sonic'' franchise [[VideoGame/SonicTheHedgehog2006 has suffered in its]] later years. And once Sega went third-party, Sonic would end up in official Nintendo games such as ''VideoGame/MarioAndSonicAtTheOlympicGames'' and ''VideoGame/SuperSmashBros''''VideoGame/SuperSmashBros''. It's a bit sadder in Jim's case, since his series would be reduced to relative obscurity after a [[PolygonCeiling poorly received jump to 3D]].
Is there an issue? Send a MessageReason:
None


** The code to start with 50 lives can only be applied when starting a new file, and lives are reset back to 5 every time you load a file that's already been started. Unless you plan to beat the game or at least make a lot of progress in one sitting, the code seems pointless.

to:

** The code to start with 50 lives can only be applied when starting a new file, and lives are reset back to 5 every time you load a file that's already been started. Unless you plan to beat the game or at least make a lot of progress in one sitting, the code seems pointless. This is the only game in the SNES trilogy to have such a restriction; the next game allows you to get the 50 lives when loading an existing save once again.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The first level that's reasonably likely to give a beginner player trouble is Red Hot Ride. Not surprisingly, it's the first gimmick-heavy level in the game, where your platforming skill takes backseat to how well you manage to control yourself while on those darned hot air balloons.

Added: 643

Changed: 675

Is there an issue? Send a MessageReason:
None


* GameBreakingBug: Sort of. The third level of the [[BrutalBonusLevel Lost World]], Klobber Karnage, has a series of rotating barrels that the player must manually position and time correctly. Simple enough. However, as many younger players found out the hard way, playing this level in an older emulator (such as zsnes) makes these barrels spin infinitely no matter what the player does, making the timing much more difficult (although it's still possible to complete the level this way). This makes an already NintendoHard level veer straight into FakeDifficulty. Thankfully, the Virtual Console versions (and most modern emulators) don't have this problem.

to:

* GameBreakingBug: GameBreakingBug:
**
Sort of. The third level of the [[BrutalBonusLevel Lost World]], Klobber Karnage, has a series of rotating barrels that the player must manually position and time correctly. Simple enough. However, as many younger players found out the hard way, playing this level in an older emulator (such as zsnes) makes these barrels spin infinitely no matter what the player does, making the timing much more difficult (although it's still possible to complete the level this way). This makes an already NintendoHard level veer straight into FakeDifficulty. Thankfully, the Virtual Console versions (and most modern emulators) don't have this problem.



* HilariousInHindsight: At the ranking screen when completing the game, you can see [[Franchise/SuperMarioBros Mario]], [[Franchise/TheLegendOfZelda Link]], and [[VideoGame/YoshisIsland Yoshi]] as the top three heroes, while [[Franchise/SonicTheHedgehog Sonic's shoes]] and [[VideoGame/EarthwormJim Jim's gun]] are lying near a trash can labeled "No Hopers". The jab at Sega after the company's jab at Nintendo with their infamous "Sega does what Nintendont" advertisements is funny enough, but it becomes cruelly funnier seeing this after knowing how much the ''Sonic'' franchise [[VideoGame/SonicTheHedgehog2006 has suffered in its]] later years. And once Sega went third-party, Sonic would end up in official Nintendo games such as ''VideoGame/MarioAndSonicAtTheOlympicGames'' and ''VideoGame/SuperSmashBros''.

to:

* HilariousInHindsight: At the ranking screen when completing the game, you can see [[Franchise/SuperMarioBros Mario]], [[Franchise/TheLegendOfZelda Link]], and [[VideoGame/YoshisIsland Yoshi]] as the top three heroes, while [[Franchise/SonicTheHedgehog Sonic's shoes]] and [[VideoGame/EarthwormJim Jim's gun]] are lying near a trash can labeled "No Hopers". The jab at Sega after the company's jab at Nintendo with their infamous "Sega does what Nintendont" Nintendon't" advertisements is funny enough, but it becomes cruelly funnier seeing this after knowing how much the ''Sonic'' franchise [[VideoGame/SonicTheHedgehog2006 has suffered in its]] later years. And once Sega went third-party, Sonic would end up in official Nintendo games such as ''VideoGame/MarioAndSonicAtTheOlympicGames'' and ''VideoGame/SuperSmashBros''.''VideoGame/SuperSmashBros''



** As mentioned above, Bramble Scramble can be incredibly infuriating if you don't take extra care with your jumps, since all the walls are covered in deadly spikes. Not to mention, it is a ''very'' long level and you'll be begging for a checkpoint before long.

to:

** As mentioned above, Bramble Scramble can be incredibly infuriating if you don't take extra care with your jumps, since all the walls are covered in deadly spikes. Not to mention, it is a ''very'' long level and you'll be begging for a checkpoint before long.



* SugarWiki/VisualEffectsOfAwesome: It's easy to miss because you're busy dealing with the level's hazards, but the background in Lockjaw's Locker is actually a fully 3D ship deck that changes your angle of view depending on your vertical position in the level. This was pulled off on the Super Nintendo, but it wouldn't look out of place in a PlayStation 1 game.

to:

* SugarWiki/VisualEffectsOfAwesome: It's easy to miss because you're busy dealing with the level's hazards, but the background in Lockjaw's Locker is actually a fully 3D ship deck that changes your angle of view depending on your vertical position in the level. This was pulled off on the Super Nintendo, but it wouldn't look out of place in a PlayStation UsefulNotes/PlayStation 1 game.
Is there an issue? Send a MessageReason:
None


** The original SNES version is the only game in the series where you have to pay to ''save your game.'' Sure, it's only 2 Banana Coins, but if you're broke and on your last life, hope you can quickly revisit a level and get a coin without getting killed...

to:

** The original SNES version is the only game in the series where you have to pay to ''save your game.'' Sure, it's only 2 Banana Coins, but if you're broke and on your last life, hope you can quickly revisit a level and get a coin without getting killed...killed. The option to use Funky to fly to an easier early-game stage (which tend to be full of Banana Coins and extra lives) is there... but Funky also charges you for his services. At least you've safe if you've used him once before since he only charges you the first time.

Removed: 182

Is there an issue? Send a MessageReason:
None


* EarWorm: The entire soundtrack will stick with you, especially "Stickerbush Symphony" (especially ''especially'' given [[ThatOneLevel how much time you'll spend on those levels]]).

Top