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* EsotericHappyEnding: The GoldenEnding -- in terms of both canon and meta. [[spoiler:Crocodile Isle's destruction is treated as the ultimate MomentOfAwesome for the Kongs. However, along with the InferredHolocaust (see below), this also means all those awesome and beautiful levels (You know, the ones that spawned all that AwesomeMusic (see above)?) are gone as well.]]
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* UnintentionallySympathetic: Some fans can't help but pity Krow -- after already explicitly dying once, he later comes BackFromTheDead as Kreepy Krow for {{Revenge}}... only to then get beaten DeaderThanDead on top of it. And his ghost {{Mooks}} -- implied to be his children -- tend to give him EvenEvilHasLovedOnes points with said fans, too.

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* UnintentionallySympathetic: Some fans can't help but pity Krow -- after Krow. After already explicitly dying once, he later comes BackFromTheDead as Kreepy Krow for {{Revenge}}... only to then get beaten DeaderThanDead on top of it. And his ghost {{Mooks}} -- implied to be his children -- tend to give him EvenEvilHasLovedOnes points with said fans, too.

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** Web Woods. [[GratuitousGerman Mein Gott]], Web Woods. It's one of the longest levels in the game, possibly longer than the infamous Bramble Scramble; you have to play 90% of it as Squitter the Spider, a character that gets hurt if he jumps on ''any'' enemy, and traverse extremely long [[BottomlessPit bottomless pits]] using Squitter's quickly-vanishing spider webs while avoiding tough enemies like Mini-Neckies and Kannons. You also have to leave two specific Kannons alive and use their projectiles to break open the door to a ''diabolically'' hidden bonus room ''and'' get a prize from the end roulette... one of which is the DK Hero Coin. Meaning that if you miss it, the level is beat and you have to go through the whole thing again for another shot.

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** Web Woods. [[GratuitousGerman Mein Gott]], Web Woods. It's one of the longest levels in the game, possibly longer than the infamous Bramble Scramble; you have to play 90% of it as Squitter the Spider, a character that gets hurt if he jumps on ''any'' enemy, and traverse extremely long [[BottomlessPit bottomless pits]] {{bottomless pit}}s using Squitter's quickly-vanishing spider webs while avoiding tough enemies like Mini-Neckies and Kannons. You also have to leave two specific Kannons alive and use their projectiles to break open the door to a ''diabolically'' hidden bonus room ''and'' get a prize from the end roulette... one of which is the DK Hero Coin. Meaning that if you miss it, the level is beat and you have to go through the whole thing again for another shot.
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* UnintentionallySympathetic: Some fans can't help but pity Krow -- after already explicitly dying once, he later comes BackFromTheDead as Kreepy Krow for {{Revenge}}... only to then get beaten DeaderThanDead on top of it. And his ghost {{Mooks}} -- implied to be his children -- tend to give him EvenEvilHasLovedOnes points with said fans, too.
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* ScrappyMechanic: It is common to hear complaints about Rattly being difficult to control due to his constant hopping. That he is mandatory in [[RiseToTheChallenge Toxic Tower]] and Animal Antics--two of the hardest levels in the game--does not help.

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* ScrappyMechanic: It is common to hear complaints about Rattly being difficult to control due to his constant hopping. That he is mandatory in [[RiseToTheChallenge Toxic Tower]] and Animal Antics--two of the hardest levels in the game--does not help. He's much easier to control in the GBA version, where his hopping is merely just a normal running animation.
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* AwesomeMusic: A lot, but the tune that really stands out to a lot of people is [[http://www.youtube.com/watch?v=J67nkzoJ_2M Stickerbush Symphony]], which even got an [[https://www.youtube.com/watch?v=Q_g1_Txfqnc encore performance]] in DonkeyKongCountryTropicalFreeze!

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* AwesomeMusic: A lot, but the tune that really stands out to a lot of people is [[http://www.youtube.com/watch?v=J67nkzoJ_2M Stickerbush Symphony]], which even got an [[https://www.youtube.com/watch?v=Q_g1_Txfqnc encore performance]] in DonkeyKongCountryTropicalFreeze!''VideoGame/DonkeyKongCountryTropicalFreeze''!
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Turns out it's called "Stickerbush Symphony".


* EarWorm: The entire soundtrack will stick with you, especially "Stickerbrush Symphony" (especially ''especially'' given [[ThatOneLevel how much time you'll spend on those levels]]).

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* EarWorm: The entire soundtrack will stick with you, especially "Stickerbrush "Stickerbush Symphony" (especially ''especially'' given [[ThatOneLevel how much time you'll spend on those levels]]).
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Turns out it's called "Stickerbush Symphony".


* AwesomeMusic: A lot, but the tune that really stands out to a lot of people is [[http://www.youtube.com/watch?v=J67nkzoJ_2M Stickerbrush Symphony]], which even got an [[https://www.youtube.com/watch?v=Q_g1_Txfqnc encore performance]] in DonkeyKongCountryTropicalFreeze!

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* AwesomeMusic: A lot, but the tune that really stands out to a lot of people is [[http://www.youtube.com/watch?v=J67nkzoJ_2M Stickerbrush Stickerbush Symphony]], which even got an [[https://www.youtube.com/watch?v=Q_g1_Txfqnc encore performance]] in DonkeyKongCountryTropicalFreeze!
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** Well, Animal Antics. A long level where you play as the cast of animal buddies. Not that bad until we're in a Bramble scenario with Squawks and there's ''a lot'' of wind throwing you right at the spikes, if you don't master the controls you'll die. A lot. Have fun.

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** Well, Animal Antics. A long level where you play as the cast of animal buddies. Not that bad until we're in a Bramble scenario with Squawks and there's ''a lot'' of wind throwing you right at the spikes, if spikes. If you don't master the controls you'll die. A lot. Have fun.

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* ThatOneLevel: Web Woods. [[GratuitousGerman Mein Gott]], Web Woods. It's one of the longest levels in the game, possibly longer than the infamous Bramble Scramble; you have to play 90% of it as Squitter the Spider, a character that gets hurt if he jumps on ''any'' enemy, and traverse extremely long [[BottomlessPit bottomless pits]] using Squitter's quickly-vanishing spider webs while avoiding tough enemies like Mini-Neckies and Kannons. You also have to leave two specific Kannons alive and use their projectiles to break open the door to a ''diabolically'' hidden bonus room ''and'' get a prize from the end roulette... one of which is the DK Hero Coin. Meaning that if you miss it, the level is beat and you have to go through the whole thing again for another shot.
** It should be noted that Web Woods is ONLY one of the two levels (Mudhole Marsh being the first) in which the end-of-level roulette features a DK coin, and - unlike every other prize on the roulette line-up, it only appears VERY briefly each cycle, barely half a second. So your timing has to be absolutely PERFECT to nab that damn coin.

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* ThatOneLevel: ThatOneLevel:
**
Web Woods. [[GratuitousGerman Mein Gott]], Web Woods. It's one of the longest levels in the game, possibly longer than the infamous Bramble Scramble; you have to play 90% of it as Squitter the Spider, a character that gets hurt if he jumps on ''any'' enemy, and traverse extremely long [[BottomlessPit bottomless pits]] using Squitter's quickly-vanishing spider webs while avoiding tough enemies like Mini-Neckies and Kannons. You also have to leave two specific Kannons alive and use their projectiles to break open the door to a ''diabolically'' hidden bonus room ''and'' get a prize from the end roulette... one of which is the DK Hero Coin. Meaning that if you miss it, the level is beat and you have to go through the whole thing again for another shot.
** *** It should be noted that Web Woods is ONLY one of the two levels (Mudhole Marsh being the first) in which the end-of-level roulette features a DK coin, and - unlike every other prize on the roulette line-up, it only appears VERY briefly each cycle, barely half a second. So your timing has to be absolutely PERFECT to nab that damn coin.
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* AntiClimaxBoss: The TrueFinalBoss with K. Rool at the end of the Lost World, while not cakewalk by any means, is regarded as an easier fight than the fight against him in the Flying Kroc since it only takes one hit to defeat him, especially after the extremely difficult levels you have go through to reach in the Lost World.

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* AntiClimaxBoss: The TrueFinalBoss with K. Rool at the end of the Lost World, while not cakewalk by any means, is regarded as an easier fight than the fight against him in the Flying Kroc since it only takes one hit to defeat him, especially after the extremely difficult levels you have go through to reach him in the Lost World.
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* AntiClimaxBoss: The TrueFinalBoss with K. Rool at the end of the Lost World, while not cakewalk by any means, is regarded as an easier fight the fight against him in the Flying Kroc since it only takes one hit to defeat him, especially after the extremely difficult levels you have go through to reach in the Lost World.

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* AntiClimaxBoss: The TrueFinalBoss with K. Rool at the end of the Lost World, while not cakewalk by any means, is regarded as an easier fight than the fight against him in the Flying Kroc since it only takes one hit to defeat him, especially after the extremely difficult levels you have go through to reach in the Lost World.
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** It should be noted that this is ONLY one of the two levels (Mudhole Marsh being the first) in which the end-of-level roulette features a DK coin, and - unlike every other prize on the roulette line-up, it only appears VERY briefly each cycle, barely half a second. So your timing has to be absolutely PERFECT to nab that damn coin.
** Well, Animal Antics. A long level where you play as the cast of animal buddies. Not that bad until we're in a Bramble scenario with Squawks and there's a lot of wind throwing you right at the spikes. Have fun.
** [[AdvancingWallOfDoom Toxic Tower]]. Especially the first half where you're playing as Rattly, and even the slightest mistake will flat out kill you.

to:

** It should be noted that this Web Woods is ONLY one of the two levels (Mudhole Marsh being the first) in which the end-of-level roulette features a DK coin, and - unlike every other prize on the roulette line-up, it only appears VERY briefly each cycle, barely half a second. So your timing has to be absolutely PERFECT to nab that damn coin.
** Well, Animal Antics. A long level where you play as the cast of animal buddies. Not that bad until we're in a Bramble scenario with Squawks and there's a lot ''a lot'' of wind throwing you right at the spikes.spikes, if you don't master the controls you'll die. A lot. Have fun.
** [[AdvancingWallOfDoom Toxic Tower]]. Especially the first half where you're playing as Rattly, and even the slightest mistake will flat out kill you. The segments with Squawks and Squitter aren't any easier as fooling around for too long will cause the toxic waste below to catch up and quite possibly spell your death.

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* ThatOneLevel: Web Woods. Mein Gott, Web Woods. It's one of the longest levels in the game, possibly longer than the infamous Bramble Scramble; you have to play 90% of it as Squitter the Spider, a character that gets hurt if he jumps on ''any'' enemy, and traverse extremely long [[BottomlessPit bottomless pits]] using Squitter's quickly-vanishing spider webs while avoiding tough enemies like Mini-Neckies and Kannons. You also have to leave two specific Kannons alive and use their projectiles to break open the door to a ''diabolically'' hidden bonus room ''and'' get a prize from the end roulette... one of which is the DK Hero Coin. Meaning that if you miss it, the level is beat and you have to go through the whole thing again for another shot.

to:

* SpecialEffectFailure: In the lava stages, beginning with Hot-Head Bop, the kill barrier is located at the bottom of the screen, but the surface of the lava isn't, allowing you to pass below the surface of the lava without getting hurt. It's especially noticeable in the stage Red Hot Ride, which has slowly descending hot-air balloon platforms. Of course, no one's complaining from a gameplay standpoint, as it makes this already NintendoHard game somewhat easier, but it still looks weird.
* ThatOneLevel: Web Woods. [[GratuitousGerman Mein Gott, Gott]], Web Woods. It's one of the longest levels in the game, possibly longer than the infamous Bramble Scramble; you have to play 90% of it as Squitter the Spider, a character that gets hurt if he jumps on ''any'' enemy, and traverse extremely long [[BottomlessPit bottomless pits]] using Squitter's quickly-vanishing spider webs while avoiding tough enemies like Mini-Neckies and Kannons. You also have to leave two specific Kannons alive and use their projectiles to break open the door to a ''diabolically'' hidden bonus room ''and'' get a prize from the end roulette... one of which is the DK Hero Coin. Meaning that if you miss it, the level is beat and you have to go through the whole thing again for another shot.
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None
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* AwesomeMusic: A lot, but the tune that really stands out to a lot of people is [[www.youtube.com/watch?v=J67nkzoJ_2M Stickerbrush Symphony]], which even got an [[https://www.youtube.com/watch?v=Q_g1_Txfqnc encore performance]] in DonkeyKongCountryTropicalFreeze!

to:

* AwesomeMusic: A lot, but the tune that really stands out to a lot of people is [[www.[[http://www.youtube.com/watch?v=J67nkzoJ_2M Stickerbrush Symphony]], which even got an [[https://www.youtube.com/watch?v=Q_g1_Txfqnc encore performance]] in DonkeyKongCountryTropicalFreeze!
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Added DiffLines:

* AwesomeMusic: A lot, but the tune that really stands out to a lot of people is [[www.youtube.com/watch?v=J67nkzoJ_2M Stickerbrush Symphony]], which even got an [[https://www.youtube.com/watch?v=Q_g1_Txfqnc encore performance]] in DonkeyKongCountryTropicalFreeze!
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None

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** As mentioned above, Bramble Scramble can be incredibly infuriating if you don't take extra care with your jumps, since all the walls are covered in deadly spikes. Not to mention, it is a ''very'' long level and you'll be begging for a checkpoint before long.
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** It should be noted that this is the ONLY level in which the end-of-level roulette features a DK coin, and - unlike every other prize on the roulette line-up, it only appears VERY briefly each cycle, barely half a second. So your timing has to be absolutely PERFECT to nab that damn coin.

to:

** It should be noted that this is the ONLY level one of the two levels (Mudhole Marsh being the first) in which the end-of-level roulette features a DK coin, and - unlike every other prize on the roulette line-up, it only appears VERY briefly each cycle, barely half a second. So your timing has to be absolutely PERFECT to nab that damn coin.
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None

Added DiffLines:

** It should be noted that this is the ONLY level in which the end-of-level roulette features a DK coin, and - unlike every other prize on the roulette line-up, it only appears VERY briefly each cycle, barely half a second. So your timing has to be absolutely PERFECT to nab that damn coin.
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* EvenBetterSequel: Often viewed as the best in the trilogy.

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* EvenBetterSequel: Often viewed as Of the three ''Donkey Kong Country'' games released on the SNES, this is considered the best in one by a large margin. It has tighter controls, better graphics, and even more gameplay variety than the trilogy.original.

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* DemonicSpiders: Cat-O-9-Tails, due to the unpredictability of where they will throw you.

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* DemonicSpiders: DemonicSpiders:
**
Cat-O-9-Tails, due to the unpredictability of where they will throw you.you.
** The black Klobbers, who take away one of your lives every time they run into you. Note that they don't ''kill'' you while doing this, meaning that if you're really unlucky and encounter one in a confined space, you can end up losing several lives.
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* EarWorm: The entire soundtrack will stick with you, especially "Stickerbrush Symphony" (especially ''especially'' given [[ThatOneLevel how much time you'll spend on those levels]]).
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None

Added DiffLines:

** [[AdvancingWallOfDoom Toxic Tower]]. Especially the first half where you're playing as Rattly, and even the slightest mistake will flat out kill you.
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None

Added DiffLines:

** Well, Animal Antics. A long level where you play as the cast of animal buddies. Not that bad until we're in a Bramble scenario with Squawks and there's a lot of wind throwing you right at the spikes. Have fun.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: It is common to hear complaints about Rattly being difficult to control due to his constant hopping. That he is mandatory in [[RiseToTheChallenge Toxic Tower]] and Animal Antics--two of the hardest levels in the game--does not help.



* ScrappyMechanic: It is common to hear complaints about Rattly being difficult to control due to his constant hopping. That he is mandatory in [[RiseToTheChallenge Toxic Tower]] and Animal Antics--two of the hardest levels in the game--does not help.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiClimaxBoss: The TrueFinalBoss with K. Rool at the end of the Lost World, while not cakewalk by any means, is regarded as an easier fight the fight against him in the Flying Kroc since it only takes one hit to defeat him, especially after the extremely difficult levels you have go through to reach in the Lost World.
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* InferredHolocaust: The "true" ending features [[spoiler:Crocodile Isle exploding and sinking beneath the waves]], and the only survivor that we see is K.Rool sailing away by himself on a raft. Obviously the Kremlings weren't completely wiped out, considering that we see more of them in the following games, but that had to cause a ''lot'' of casualties.

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* ScrappyMechanic: It is common to hear complaints about Rattly being difficult to control due to his constant hopping. That he is mandatory in [[RiseToTheChallenge Toxic Tower]] and Animal Antics--two of the hardest levels in the game--does not help.

to:

* ThatOneLevel: Web Woods. Mein Gott, Web Woods. It's one of the longest levels in the game, possibly longer than the infamous Bramble Scramble; you have to play 90% of it as Squitter the Spider, a character that gets hurt if he jumps on ''any'' enemy, and traverse extremely long [[BottomlessPit bottomless pits]] using Squitter's quickly-vanishing spider webs while avoiding tough enemies like Mini-Neckies and Kannons. You also have to leave two specific Kannons alive and use their projectiles to break open the door to a ''diabolically'' hidden bonus room ''and'' get a prize from the end roulette... one of which is the DK Hero Coin. Meaning that if you miss it, the level is beat and you have to go through the whole thing again for another shot.
* ScrappyMechanic: It is common to hear complaints about Rattly being difficult to control due to his constant hopping. That he is mandatory in [[RiseToTheChallenge Toxic Tower]] and Animal Antics--two of the hardest levels in the game--does not help.help.
----
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* DemonicSpiders: Cat-O-9-Tails, due to the unpredictability of where they will throw you.
* EvenBetterSequel: Often viewed as the best in the trilogy.
* GoddamnedBats: The green and yellow Klobbers, which only bump you around. They're rarely much of a threat, but they're often very annoying--especially in Klobber Karnage.
* ScrappyMechanic: It is common to hear complaints about Rattly being difficult to control due to his constant hopping. That he is mandatory in [[RiseToTheChallenge Toxic Tower]] and Animal Antics--two of the hardest levels in the game--does not help.

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