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* AntiClimaxBoss: The Boss Battle Branch in the original ''Diversity'' consists of an unmodified Wither fight. [[CreatorBacklash Qmagnet felt afterwards that this made the branch rather lackluster]] in comparison to the other branches, and the ideas he had in retrospective ended up being integrated into ''Diversity 2''[='s=] Boss Battle Branch. Fortunately, the final bosses of both ''2'' and ''3'' are much more challenging and climactic.
* BestBossEver: ''Diversity 2'' has a Boss Battle branch like the first game. However, while the first ''Diversity'' had an [[AntiClimaxBoss underwhelming fight]] against a single Wither in a cage, its sequel instead has a gigantic Wither which [[BackgroundBoss attacks you from the background]], firing explosives at you while you wait for it to leave itself open to attack, then fire arrows into its eyes. Hit it enough times, and its heads explode, spewing the blocks that make them up everywhere.
* EvenBetterSequel: The first ''Diversity'' is a popular and well-liked map, but its sequel is considered even better. Due to the branches being built by a build team instead of just Qmagnet, they're a lot more intricate and visually detailed, and the map has a lot more content in general, including a better final boss. Then ''Diversity 3'' surpasses even its predecessor, with even more well-constructed branches and other areas filled with {{easter egg}}s and other secrets, as well as swapping out the tedious Labyrinthian branch for a more fun Elytra branch.
* HilariousInHindsight: One of the custom mobs faced in ''Diversity 3'''s Arena Branch is the "strider", which consists of a stray with a cave spider on its head (and a smoker, for some reason). Two major updates later and Minecraft actually has a mob called the strider, although it's nothing like the one here.
* ThatOneAchievement: ''Diversity 3'' has Those Seven Advancements: specifically "Brainiac"[[labelnote:*]]complete the Trivia Branch with less than ten wrong answers[[/labelnote]], "Disciplined"[[labelnote:*]]complete the Parkour Branch without dying[[/labelnote]], "Ringmaster"[[labelnote:*]]complete a course in the Elytra Branch, hitting all rings in one go without using rockets[[/labelnote]], [[spoiler:"Sky's the Limit"[[labelnote:*]] a secret, reach the build limit height in the Elytra Branch[[/labelnote]]]], "Pizza Delivery"[[labelnote:*]]complete the Dropper Branch in thirty deaths or less[[/labelnote]], "Wildlife Protector"[[labelnote:*]]complete the Survival Branch without breaking any spawners[[/labelnote]], and [[spoiler:"Hole in One"[[labelnote:*]]a secret, get a hole in one during the Secret Branch[[/labelnote]]]].
* ThatOneLevel:
** The Labyrinthian branches in the first two maps are chock-full of TrialAndErrorGameplay. The first ''Diversity'' has three mazes to get through — the first isn't so bad since you can jump to see a little over the walls, but the second is pitch-black outside of pressure plate-activated lights and is full of dead ends, and the third has lava walls and a confusing layout. The equivalent branch in ''Diversity 2'' has only one maze, but it's a much larger one that challenges you to find four mob heads scattered throughout.
** ''Diversity 2'' has the Parkour branch’s “Speed” challenge, which is even harder than the “Rage” course. You have to go through a ''VideoGame/{{Battletoads}}''-esque obstacle course full of lava and cactuses while affected with a high level of Speed, [[BlessedWithSuck making it hard to react in time.]] Unless you’re going forward at top speed the whole time, the effect will end before you can use it to make the final jump and complete the course.
* ThatOnePuzzle:
** One of the puzzles in ''Diversity 2'''s Escape branch has a secret code that can only be revealed by finding [[PixelHunt very well-hidden switches]] hidden in two giant rooms full of skulls.
** ''Diversity 3'':
*** The purple puzzle room can only be cleared by drawing specific patterns on the floor, but finding out what the patterns even are is a major GuideDangIt if you aren't careful to look all across the room while you're on the drawing surfaces. Unless you have a very good memory, you'll likely have to take screenshots for reference.
*** The green puzzle room, featuring the kind of puzzle where you must change all the buttons from off to on, and each button press changes the buttons around it. Fortunately, if you're really struggling, the game will eventually [[MercyMode take pity on you]], with an Ender Crystal descending to offer hints.
*** The brown puzzle room challenges you to place a selection of items inside hoppers, based on the sounds they make. Not too bad, until you have to figure out which music disc plays which song...

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