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* PolishedPort: The (unfortunately no longer available) iOS version of Avenue Flo, with the only thing wrong with it is that the animated cutscenes are now static images (as iOS systems aren't able to run flash files).
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* BigLippedAlligatorMoment: [[spoiler:Flo gets turned into a four-armed goddess in the first game's final resturant]]. Not only is she back to her normal human form by ''Restaurant Rescue'', but [[spoiler:her goddess form]] is never brought up in any of the following games at all.
to:
* BigLippedAlligatorMoment: [[spoiler:Flo gets turned into a four-armed goddess in the first game's final resturant]]. Not only is she [[spoiler:she back to her normal human form form]] by ''Restaurant Rescue'', but [[spoiler:her goddess form]] is never brought up in any of the following games at all.
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* BigLippedAlligatorMoment: [[spoiler:Flo gets turned into a four-armed goddess in the first game's final resturant]]. Not only is she back to her normal human form by ''Restaurant Rescue'' but [[spoiler:her goddess form]] is never brought up in any of the following games at all.
to:
* BigLippedAlligatorMoment: [[spoiler:Flo gets turned into a four-armed goddess in the first game's final resturant]]. Not only is she back to her normal human form by ''Restaurant Rescue'' Rescue'', but [[spoiler:her goddess form]] is never brought up in any of the following games at all.
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* BigLippedAlligatorMoment: [[spoiler:Flo gets turned into a four-armed goddess in the first game's final resturant]]. This is never brought up in any of the following games at all.
to:
* BigLippedAlligatorMoment: [[spoiler:Flo gets turned into a four-armed goddess in the first game's final resturant]]. This Not only is she back to her normal human form by ''Restaurant Rescue'' but [[spoiler:her goddess form]] is never brought up in any of the following games at all.
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* BigLippedAlligatorMoment: [[spoiler:Flo gets turned into a four-armed goddess in the first game's final level]]. This is never brought up in any of the following games at all.
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* BigLippedAlligatorMoment: [[spoiler:Flo gets turned into a four-armed goddess in the first game's final level]].resturant]]. This is never brought up in any of the following games at all.
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* BigLippedAlligatorMoment: [[spoiler:Flo gets turned into a four-armed goddess in the first game's final level]]. This is never brought up in any of the following games at all.
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* LesYay: Quinn and Flo. You can even make them play lovers in Soap Opera Dash!
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* LesYay: Quinn and Flo. You can even make them play lovers in Soap ''Soap Opera Dash!Dash''!
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** Similarly to the Cellphone Addicts, the Cavemen in ''Flo Through Time'' have a low patience of their own and make noise that drains other customers' patience, though they're also pretty quick eaters and leave in no time if attended quickly.
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** Similarly to the Cellphone Addicts, the Cavemen in ''Flo Through Time'' have a low patience of their own and make noise that drains other customers' patience, though they're also pretty quick fast eaters and leave in no time if attended quickly.
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Changed line(s) 9 (click to see context) from:
** Similarly to the Cellphone Addicts, the Cavemen in ''Flo Through Time'' have a low patience of their own and make noise that drains other customers' patience, though they're pretty quick eaters and leave in no time if attended quickly.
to:
** Similarly to the Cellphone Addicts, the Cavemen in ''Flo Through Time'' have a low patience of their own and make noise that drains other customers' patience, though they're also pretty quick eaters and leave in no time if attended quickly.
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Condensing the Cavemen entry to keep the negative and positive aspects organized.
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** Similarly to the Cellphone Addicts, the Cavemen in ''Flo Through Time'' make noise that drains other customers' patience, though they're pretty quick eaters and leave in no time if attended quickly. Like cellphone addicts, their own patience also drains fast as well.
to:
** Similarly to the Cellphone Addicts, the Cavemen in ''Flo Through Time'' have a low patience of their own and make noise that drains other customers' patience, though they're pretty quick eaters and leave in no time if attended quickly. Like cellphone addicts, their own patience also drains fast as well.quickly.
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Added DiffLines:
* PolishedPort: The (unfortunately no longer available) iOS version of Avenue Flo, with the only thing wrong with it is that the animated cutscenes are now static images (as iOS systems aren't able to run flash files).
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** Similarly to the Cellphone Addicts, the Cavemen in ''Flo Through Time'' make noise that drains other customers' patience, though they're pretty quick eaters and leave in no time if attended quickly, like cellphone addicts, their own patience also drains fast as well.
to:
** Similarly to the Cellphone Addicts, the Cavemen in ''Flo Through Time'' make noise that drains other customers' patience, though they're pretty quick eaters and leave in no time if attended quickly, like quickly. Like cellphone addicts, their own patience also drains fast as well.
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The caveman in Diner Dash flo through time are actually very impatient
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** Similarly to the Cellphone Addicts, the Cavemen in ''Flo Through Time'' make noise that drains other customers' patience, though they're pretty quick eaters and leave in no time if attended quickly, in addition to being more patient.
to:
** Similarly to the Cellphone Addicts, the Cavemen in ''Flo Through Time'' make noise that drains other customers' patience, though they're pretty quick eaters and leave in no time if attended quickly, in addition to being more patient.like cellphone addicts, their own patience also drains fast as well.
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* UnexpectedCharacter: ''Cooking Dash 2016'': Was anyone expecting a crossover with ''Creator/GordonRamsay'' of all people?
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** There's also a small headcanon in which Flo [[spoiler:still has her goddess powers from the first game, but is simply a GodInHumanForm from the second game onwards]].
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** There's also a small headcanon in which Flo [[spoiler:still has her goddess powers from the first game, but is simply a GodInHumanForm from the second game onwards]].onwards, something that is stated in [[https://mugenfinder.tumblr.com/post/695682043582054400/so-at-the-end-of-the-first-diner-dash-flo-became this Tumblr post]]]].
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* {{Fanon}}: A lot of people headcanon Flo's first name as being short for "Florida".
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* {{Fanon}}: {{Fanon}}:
** A lot of people headcanon Flo's first name as being short for"Florida"."Florida".
** There's also a small headcanon in which Flo [[spoiler:still has her goddess powers from the first game, but is simply a GodInHumanForm from the second game onwards]].
** A lot of people headcanon Flo's first name as being short for
** There's also a small headcanon in which Flo [[spoiler:still has her goddess powers from the first game, but is simply a GodInHumanForm from the second game onwards]].
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** The Cavemen in ''Flo Through Time'' make noise that drains other customers' patience in a similar manner to the Cellphone Addicts, though they're pretty quick eaters and leave in no time if attended quickly, in addition to being more patient.
to:
** The Similarly to the Cellphone Addicts, the Cavemen in ''Flo Through Time'' make noise that drains other customers' patience in a similar manner to the Cellphone Addicts, patience, though they're pretty quick eaters and leave in no time if attended quickly, in addition to being more patient.
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** The Cavemen in ''Flo Through Time'' have a similar noise dynamic that drains other customers' patience to the Cellphone Addicts, though they're pretty quick eaters and leave in no time if attended quickly, in addition to being more patient.
to:
** The Cavemen in ''Flo Through Time'' have a similar make noise dynamic that drains other customers' patience in a similar manner to the Cellphone Addicts, though they're pretty quick eaters and leave in no time if attended quickly, in addition to being more patient.
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* GoddamnedBats: The Hungry Men that first appear in ''Hometown Hero'' take two orders instead of one and have low tips, making them the slowest customer type in the series, which can get rather annoying after a while since their introduction.
to:
* GoddamnedBats: GoddamnedBats:
** The Hungry Men that first appear in ''Hometown Hero'' take two orders instead of one and have low tips, making them the slowest customer type in the series, which can get rather annoying after a while since theirintroduction.introduction.
** The Cavemen in ''Flo Through Time'' have a similar noise dynamic that drains other customers' patience to the Cellphone Addicts, though they're pretty quick eaters and leave in no time if attended quickly, in addition to being more patient.
** The Hungry Men that first appear in ''Hometown Hero'' take two orders instead of one and have low tips, making them the slowest customer type in the series, which can get rather annoying after a while since their
** The Cavemen in ''Flo Through Time'' have a similar noise dynamic that drains other customers' patience to the Cellphone Addicts, though they're pretty quick eaters and leave in no time if attended quickly, in addition to being more patient.
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Changed line(s) 7 (click to see context) from:
* ThatOneLevel: In ''Hometown Hero'' and ''Seasonal Snack Pack'', any level that has Flo compete against other waiters. Not only it is an UnexpectedGameplayChange, but it also can be luck-based depending on the other waiter's AI and placement of customers, as you must exceed their score at the end, and with both characters matching each other's speed, it's an equal round.
to:
* ThatOneLevel: In ''Hometown Hero'' and ''Seasonal Snack Pack'', Hero'', any level that has Flo compete against other waiters. Not only it is an UnexpectedGameplayChange, but it also can be luck-based depending on the other waiter's AI and placement of customers, as you must exceed their score at the end, and with both characters matching each other's speed, it's an equal round.
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* ThatOneLevel: In ''Hometown Hero'', any level that has Flo compete against other waiters. Not only it is an UnexpectedGameplayChange, but it also can be luck-based depending on the other waiter's AI and placement of customers, as you must exceed their score at the end, and with both characters matching each other's speed, it's an equal round.
to:
* ThatOneLevel: In ''Hometown Hero'', Hero'' and ''Seasonal Snack Pack'', any level that has Flo compete against other waiters. Not only it is an UnexpectedGameplayChange, but it also can be luck-based depending on the other waiter's AI and placement of customers, as you must exceed their score at the end, and with both characters matching each other's speed, it's an equal round.
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** The Cellphone Addicts introduced in ''Restaurant Rescue'' are the earliest example. Their constant talking causes them to decrease the patience of most other customers seated around them, and to make things worse, their own patience drains ''very'' fast. Their Teen variants that first appear in ''Hometown Hero'' are at least more patient, and their effect can be nullified by seating their Girl and Boy versions next to each other.
to:
** The Cellphone Addicts introduced in ''Restaurant Rescue'' are the earliest example. Their constant talking causes them to decrease the patience of most other customers seated around them, and to make things worse, their own patience drains ''very'' fast. Their Teen variants that first appear in from ''Hometown Hero'' are at least more patient, and their effect can be nullified by seating their Girl and Boy versions next to each other.
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Changed line(s) 7 (click to see context) from:
* ThatOneLevel:
to:
* ThatOneLevel:ThatOneLevel: In ''Hometown Hero'', any level that has Flo compete against other waiters. Not only it is an UnexpectedGameplayChange, but it also can be luck-based depending on the other waiter's AI and placement of customers, as you must exceed their score at the end, and with both characters matching each other's speed, it's an equal round.
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** In ''Hometown Hero'', any level that has Flo compete against other waiters. Not only it is an UnexpectedGameplayChange, but it also can be luck-based depending on the other waiter's AI and placement of customers, as you must exceed their score at the end, and with both characters matching each other's speed, it's an equal round.
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%%** Levels 31, 43 and 46 in ''Flo on the Go''.
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** Levels 31, 43 and 46 in ''Flo on the Go''.
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** From ''Hometown Hero'' onwards, any level that has Flo compete against other waiters. Not only it is an UnexpectedGameplayChange, but also can be luck based depending on the other waiter's AI & placement of customers as you must exceed their score at the end, and with both characters matching each other's speed, it's an equal round.
to:
** From In ''Hometown Hero'' onwards, Hero'', any level that has Flo compete against other waiters. Not only it is an UnexpectedGameplayChange, but it also can be luck based luck-based depending on the other waiter's AI & and placement of customers customers, as you must exceed their score at the end, and with both characters matching each other's speed, it's an equal round.
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** Be careful when placing a Lawyer in ''Boom!'', as they cannot sit with another nearby table of lawyers or else they will argue, causing other customers to lose their hearts. God help you if you are low on empty tables or don't have a Librarian to keep them down.
to:
** Be careful when placing a Lawyer in ''Boom!'', as they cannot sit with another nearby table of lawyers Lawyers or else they will argue, causing other customers to lose their hearts. God help you if you are low on empty tables or don't have a Librarian to keep them down.
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** Be careful when placing a Lawyer, as they cannot sit with another nearby table of lawyers or else they will argue, causing other customers to lose their hearts. God help you if you are low on empty tables or don't have a Librarian to keep them down.
to:
** Be careful when placing a Lawyer, Lawyer in ''Boom!'', as they cannot sit with another nearby table of lawyers or else they will argue, causing other customers to lose their hearts. God help you if you are low on empty tables or don't have a Librarian to keep them down.
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* GoddamnedBats: Hungry Men (in ''Hometown Hero'') and Construction Men take two orders instead of one and have low tips, making them the slowest customer type in the series, which can get rather annoying after a while since their introduction.
to:
* GoddamnedBats: The Hungry Men (in that first appear in ''Hometown Hero'') and Construction Men Hero'' take two orders instead of one and have low tips, making them the slowest customer type in the series, which can get rather annoying after a while since their introduction.
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Changed line(s) 2 (click to see context) from:
** The Cellphone Addicts introduced in ''Restaurant Rescue'' are the earliest example. Their constant talking causes them to decrease the patience of most other customers seated around them, and to make things worse, their own patience drains ''very'' fast. They're replaced by the similar Teens from ''Hometown Hero'' onwards, who at least are more patient and can be nullified by seating their Girl and Boy variants next to each other.
to:
** The Cellphone Addicts introduced in ''Restaurant Rescue'' are the earliest example. Their constant talking causes them to decrease the patience of most other customers seated around them, and to make things worse, their own patience drains ''very'' fast. They're replaced by the similar Teens from Their Teen variants that first appear in ''Hometown Hero'' onwards, who are at least are more patient patient, and their effect can be nullified by seating their Girl and Boy variants versions next to each other.
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* GoddamnedBats: Construction men take two orders instead of one and have low tips, making them the slowest customer type in the series, which can get rather annoying after a while since their introduction.
to:
* GoddamnedBats: Hungry Men (in ''Hometown Hero'') and Construction men Men take two orders instead of one and have low tips, making them the slowest customer type in the series, which can get rather annoying after a while since their introduction.
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None
Changed line(s) 2 (click to see context) from:
** The Cellphone Addicts introduced in ''Restaurant Rescue'' are the earliest example. Their constant talking causes them to decrease the patience of most other customers seated around them, and to make things worse, their own patience drains ''very'' fast. They're replaced by the similar Teens from ''Hometown Hero'' onwards, who at least are more patient.
to:
** The Cellphone Addicts introduced in ''Restaurant Rescue'' are the earliest example. Their constant talking causes them to decrease the patience of most other customers seated around them, and to make things worse, their own patience drains ''very'' fast. They're replaced by the similar Teens from ''Hometown Hero'' onwards, who at least are more patient.patient and can be nullified by seating their Girl and Boy variants next to each other.