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* RefrainFromAssuming:
** The song at the credit roll is titled "Devils Never Cry", although a lot of people still call it "The Devil's Cry", after the last words of the song.
** While most people call the two battle themes that play in ''[=DMC3=]'' as "Taste the Blood" and "Divine Hate", their actual titles according to the official ''Devil May Cry 3 Original Soundtrack'' list are "Battle-1 (Battle Music 1)" and "Battle-2 (Battle Music 2)" respectively.
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* ItsHardSoItSucks: Capcom decided to make the Japanese version's Hard Mode as [[DifficultyByRegion the North American version's Normal Mode]], a move MANY felt was an example of going overboard.

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* ItsHardSoItSucks: Capcom decided to make the Japanese version's Hard Mode as [[DifficultyByRegion the North American version's Normal Mode]], a move MANY decision many felt was an example of going overboard.
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*** It's more hilarious in a BlackComedy sort of way, but there was a hurricane titled "Virgil" [[https://en.wikipedia.org/wiki/Hurricane_Virgil_(1992) in 1992]].
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* GeniusBonus: Arkham's monologue at the end of Mission 15 begins with a paraphrasing of the 1857 poem "Au Lecteur" by Creator/CharlesBaudelaire.
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** Compared to the console version, the PC port of ''[=DMC3=]'' is a disaster as a result of Capcom outsourcing the porting job to another developer (one of the notable problems is missing crucial cutscenes). Thankfully, Capcom learned their lesson after this game and ''VideoGame/ResidentEvil4'', resulting in the [[PolishedPort polished PC port]] of ''[[VideoGame/DevilMayCry4 DMC4]]''.

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** Compared to the console version, the first (not the remaster compilation) PC port of ''[=DMC3=]'' is a disaster as a result of Capcom outsourcing the porting job to another developer (one of the notable problems is missing crucial cutscenes). Thankfully, Capcom learned their lesson after this game and ''VideoGame/ResidentEvil4'', resulting in the [[PolishedPort polished PC port]] of ''[[VideoGame/DevilMayCry4 DMC4]]''.
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Author’s Saving Throw is now Trivia that needs to be supported by Word of God or Word of Saint Paul.


* AuthorsSavingThrow:
** [[https://i.redd.it/7lgj0idzt7241.jpg Interviews]] with Hideaki Itsuno from the ''3-1-4-2 Graphic Arts'' artbook reveal that ''Devil May Cry 3'' is perceived by Creator/{{Capcom}} as a "redemption" from the TroubledProduction of ''VideoGame/DevilMayCry2''. In ''2'', Itsuno was struggling to put out a good finished product despite joining halfway through that game's development, so he had to give it his all during the development of ''3''. Fans agree with that perception as well, since this game [[WinBackTheCrowd won back the playerbase]] for being a SurprisinglyImprovedSequel.
** The ''[[UpdatedRerelease Special Edition]]'' largely serves as an apology from Creator/{{Capcom}} for making [[DifficultyByRegion the North American version]] too difficult even by [[NintendoHard series standards]]. The ability to play as [[EvilTwin Ver]][[BreakoutVillain gil]] was simply icing on the cake.
** The UsefulNotes/NintendoSwitch ports of the [[VideoGame/DevilMayCry1 first]] [[VideoGame/DevilMayCry2 two]] ''Devil May Cry'' games were criticized for being released separately and each individually costing as much as the ''[[CompilationRerelease HD Collection]]'' on other platforms while offering nothing to make them worth purchasing on the Switch. The port of ''3'', on the other hand, added features [[VersionExclusiveContent exclusive to the Switch version]] such as [[RealTimeWeaponChange real-time Style and weapon switching]], along with co-op Bloody Palace. The original Style/Weapon systems of ''3'' are still available for the players who preferred them over the newer systems from ''4'' onwards.
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* SpecialEffectFailure: Just like the criticisms towards the ''HD Collection'' version of ''[=DMC1=]'', the HD version of ''[=DMC3:SE=]'' also had many graphical and transparency errors in its attempt at making the graphics appear "crisp" and clear. As fans have pointed out in [[this compilation video]], Dante's hair now covers more of his eyes as his bangs became bigger and less transparent, while Lady's leg bandage has a black outline due to a lack of trasparency. Some visual effects were also lost; Nevan's eyes glow red in the [=PS2=] original, but are completely white in the port due to the absence of the glow effect.

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* SpecialEffectFailure: Just like the criticisms towards the ''HD Collection'' version of ''[=DMC1=]'', the HD version of ''[=DMC3:SE=]'' also had many graphical and transparency errors in its attempt at making the graphics appear "crisp" and clear. As fans have pointed out in [[this [[https://www.youtube.com/watch?v=USE6-uwB6gc this compilation video]], Dante's hair now covers more of his eyes as his bangs became bigger and less transparent, while Lady's leg bandage has a black outline due to a lack of trasparency. Some visual effects were also lost; Nevan's eyes mostly glow red in the post-fight cutscene from the [=PS2=] original, but they are completely white in the port HD version due to the absence of the glow effect.
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* SpecialEffectFailure: Just like the criticisms towards the ''HD Collection'' version of ''[=DMC1=]'', the HD version of ''[=DMC3:SE=]'' also had many graphical and transparency errors in its attempt at making the graphics appear "crisp" and clear. As fans have pointed out in [[this compilation video]], Dante's hair now covers more of his eyes as his bangs became bigger and less transparent, while Lady's leg bandage has a black outline due to a lack of trasparency. Some visual effects were also lost; Nevan's eyes glow red in the [=PS2=] original, but are completely white in the port due to the absence of the glow effect.
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* ThatOneBoss: The final battle with [[spoiler:Arkham]] on higher difficulties. Due to the circumstances of the fight, you don't have access to either your style ability or devil trigger for the fight. This is more limiting that you might initially realize. And the boss has one particular attack where it swarms you with small worm things that can quickly overwhelm you and kill you if they aren't dealt with quickly. Your best option is to try to kill them with Kalina Ann as fast as possible and hope for the best since you have no access to defensive skills that your styles would bring and you don't have the raw power and survivability that DT would bring either.
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** The same can be said of Dante's [[https://www.youtube.com/watch?v=Pll49t9OjO8 "And now my soul is telling me to stop you!"]] line to Vergil right before their final battle, accompanied by [[GivingSomeoneThePointerFinger dramatic finger pointing]]. It comes across as somewhat cheesy and Dante's delivery is a bit odd, but as part of his speech to Vergil and a culmination of his character arc from a HeroicNeutral JerkWithAHeartOfGold to a more genuinely heroic person, it works.

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** The same can be said of Dante's [[https://www.youtube.com/watch?v=Pll49t9OjO8 "And now my soul is telling me to stop you!"]] line to Vergil right before their final battle, accompanied by [[GivingSomeoneThePointerFinger dramatic finger pointing]]. It comes across as somewhat cheesy and Dante's delivery is a bit odd, but as part of his speech to Vergil and a culmination of his character arc from a HeroicNeutral JerkWithAHeartOfGold to a more genuinely heroic person, it works.works (it also helps that Vergil finds the line [[ActuallyPrettyFunny just as ridiculous]].)
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* SignatureSong: The game's main theme, [[https://www.youtube.com/watch?v=xti_6Bzpa8A "Devils Never Cry"]]. It even followed Dante in ''VideoGame/MarvelVsCapcom3'' as his own [[{{Leitmotif}} character theme]], and is also reused more than a decade later as a [[https://www.youtube.com/watch?v=P8y06q60L_g bonus soundtrack]] for ''VideoGame/DevilMayCry5: Special Edition''.
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Oops, forgot that this should go to Trivia not YMMV


* PopCultureUrbanLegends: A rumor claimed Creator/DanSouthworth had a cold while recording Vergil's voice lines in ''[=DMC3=]'', and it was passed around as "trivia". It became widespread and persistent enough in the fandom for a long time, to the point where Dan himself talked about, and finally [[https://youtu.be/sa1rylO-gUE?t=1047 debunked the rumor]] during an AMA livestream on 2019.
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* PopCultureUrbanLegends: A rumor claimed Creator/DanSouthworth had a cold while recording Vergil's voice lines in ''[=DMC3=]'', and it was passed around as "trivia". It became widespread and persistent enough in the fandom for a long time, to the point where Dan himself talked about, and finally [[https://youtu.be/sa1rylO-gUE?t=1047 debunked the rumor]] during an AMA livestream on 2019.
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Up To Eleven is a defunct trope


* DemonicSpiders: The Arachne are literal demonic spiders that move fast, hit hard, take a lot of damage, always appear in groups, and have a KingMook version that takes those traits UpToEleven.

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* DemonicSpiders: The Arachne are literal demonic spiders that move fast, hit hard, take a lot of damage, always appear in groups, and have a KingMook version that takes those traits UpToEleven.up to eleven.
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* GermansLoveDavidHasselhoff: When ''[=DMC3=]'' came out, Vergil proved to be popular outside of Japan. The ''DMC'' team even acknowledged this phenomenon and were surprised by it. As retrospectively explained by scenario writer Bingo Morihashi in pages 209 and 210 of the ''3142 Graphic Arts'' artbook, Vergil's katana and [[IaijutsuPractitioner Iaijutsu style]] are primarily meant to appeal to the Japanese audience, so his overseas popularity was a huge shock for the team, especially because this game was just the start of their [[{{Retcon}} revisioning]] for Vergil.
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** This game features a villain named [[Franchise/{{Batman}} Arkham]] and introduces his daughter Lady. ''VideoGame/BatmanTheTelltaleSeries'' featured a villain named '''Lady Arkham''' who was also out to avenge a dead loved one, albeit through much more ruthless means.
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** In the finale, Vergil willingly falls down the Demon World and Dante briefly cries over losing him. In ''Devil May Cry 5'', Morrison's third letter (which narrates some events [[AnachronicOrder between]] ''[=DMC3=]'' and ''[=DMC1=]'') retroactively reveals Dante believing he killed his own brother... And that's even before he'll eventually meet and defeat Vergil again (as Nelo Angelo) in ''[=DMC1=]''.
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** Vergil's "Give that to me." line in the FinalBoss battle implied that he's a greedy sibling who still wants to take his brother's amulet no matter the circumstances. This also evoked a laugh from the fans, which resulted into the [[Memes/DevilMayCry memetic "Greedy Vergil" image macro]]. More than a decade later, it turns out this is actually an intended characterization for Vergil and not just a one-time moment PlayedForLaughs. The in-game "Old Man's Diary" document in ''[=DMC5=]'' reveals Vergil having a tendency to write his name on things to make them "truly his" because he and Dante fought over things so often.
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* GrowingTheBeard: ''[=DMC3=]'' was this for the ''VideoGame/DevilMayCry'' series as a whole. From the somewhat stiff and more restrictive [[VideoGame/DevilMayCry1 first game]] that still had bits of ''Franchise/ResidentEvil'' design lingering around, to the [[{{Sequelitis}} much more lackluster]] and critically loathed [[VideoGame/DevilMayCry2 second game]] with all its questionable design choices and resulting TroubledProduction, ''[=DMC3=]'' was the game that was not only seen as a must-have [=PS2=] title, but [[TropeCodifier one of the defining action games]] of its ''[[UsefulNotes/TheSixthGenerationOfConsoleVideoGames entire generation]]''. Subsequent games in the series would all derive from ''[=DMC3=]''[='=]s design and mechanics, and [[StylishAction the genre]] followed in its footsteps as ''Devil May Cry'' became a staple franchise.

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* GrowingTheBeard: ''[=DMC3=]'' was this for the ''VideoGame/DevilMayCry'' series as a whole. From the somewhat stiff and more restrictive [[VideoGame/DevilMayCry1 first game]] that still had bits of ''Franchise/ResidentEvil'' design lingering around, to the [[{{Sequelitis}} much more lackluster]] and critically loathed [[VideoGame/DevilMayCry2 second game]] with all its questionable design choices and resulting TroubledProduction, ''[=DMC3=]'' was the game that was not only seen as a must-have [=PS2=] title, but [[TropeCodifier one of the defining action games]] of its ''[[UsefulNotes/TheSixthGenerationOfConsoleVideoGames entire generation]]''. Subsequent games in the series [[FranchiseCodifier would all derive from from]] ''[=DMC3=]''[='=]s design and mechanics, and [[StylishAction the genre]] followed in its footsteps as ''Devil May Cry'' became a staple franchise.

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* HarsherInHindsight: Lady's act of [[spoiler:killing her own father]] in this game turns out to be something that haunted her for a long time, as revealed in ''VideoGame/DevilMayCry5'' when she tries to [[spoiler:convince Nero to stay out of fighting his own father]].

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* HarsherInHindsight: HarsherInHindsight:
**
Lady's act of [[spoiler:killing her own father]] in this game turns out to be something that haunted her for a long time, as revealed in ''VideoGame/DevilMayCry5'' when she tries to [[spoiler:convince Nero to stay out of fighting his own father]].father]].
** Dante acquires his [[SuperMode Devil Trigger]] ability and has the Rebellion "awakened" after he was stabbed by Vergil using it. As it turns out in the ''Visions of V'' manga for ''[=DMC5=]'', Vergil also suffered a similar, yet more traumatic awakening in the distant past; he was impaled by a demon who attacked his home when he was a child, which in turn summoned Yamato in front of him.
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** Dante answers "So what if I did?" to Lady asking if he [[spoiler:killed Arkham]], which [[PoorCommunicationKills provoked Lady to shoot him again]]. It might come off as an out-of-character moment for him, but as seen in [[https://www.reddit.com/r/DevilMayCry/comments/q99fxu/no_hesitation/ this thread]], fans have interpreted his probable reasons for saying this. He either picked the option that brings him the most interesting results, he probably didn't care about anything at that point, or perhaps he already knew [[spoiler:Vergil was the killer, but didn't want Lady to risk herself going after his brother]].

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** Dante answers "So what if I did?" to Lady asking if he [[spoiler:killed Arkham]], which [[PoorCommunicationKills provoked Lady to shoot him again]]. It might come off as an out-of-character moment for him, but as seen in [[https://www.reddit.com/r/DevilMayCry/comments/q99fxu/no_hesitation/ this thread]], fans have interpreted his probable reasons for saying this. He either picked the option that [[ItAmusedMe brings him the most interesting results, results]], he probably didn't care about anything at that point, or perhaps he already knew [[spoiler:Vergil was the killer, but didn't want Lady to risk herself going after his brother]].
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** During the boss fights against Vergil, players would usually activate their [[SuperMode Devil Trigger]] only ''after'' Vergil activated his, mostly to level the playing field (as Vergil hits harder and is ImmuneToFlinching while it's active). You often see this tactic a lot in combo showcases and LetsPlay videos.

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** During the boss fights against Vergil, players would usually activate their [[SuperMode Devil Trigger]] only ''after'' ''only when'' Vergil has just activated his, mostly to level the playing field (as because Vergil hits harder and is ImmuneToFlinching while it's active).active. Likewise, players deactivate theirs as soon as Vergil reverts back to his human form. You often see this tactic a lot in combo showcases and LetsPlay videos.
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** During the boss fights against Vergil, players would usually activate their [[SuperMode Devil Trigger]] only ''after'' Vergil activated his, mostly to level the playing field (as Vergil hits harder and is ImmuneToFlinching while it's active). You often see this tactic a lot in combo showcases and LetsPlay videos.
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Crosswicking

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* AlternateSelfShipping: When Dante gained the Doppleganger Style, it gave the fangirls an excuse to pair him with his clones.

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* ScrappyMechanic: Compared to Ifrit from ''[=DMC1=]'', Beowulf's {{Charged Attack}}s feel tighter to control because there are no easy visual or audio cues to indicate if your held attacks have already reached their maximum charge. The only available cue is when Dante or Vergil's armored limb starts shaking, but it's so difficult to tell in dimly-lit areas. Unless you've spent enough time practicing, the lack of a [[ChargeMeter charge indicator]] can throw off your timing if you want to maximize your damage output against agile opponents.

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* ScrappyMechanic: ScrappyMechanic:
**
Compared to Ifrit from ''[=DMC1=]'', Beowulf's {{Charged Attack}}s feel tighter to control because there are no easy visual or audio cues to indicate if your held attacks have already reached their maximum charge. The only available cue is when Dante or Vergil's armored limb starts shaking, but it's so difficult to tell in dimly-lit areas. Unless you've spent enough time practicing, the lack of a [[ChargeMeter charge indicator]] can throw off your timing if you want to maximize your damage output against agile opponents.opponents.
** The way enemy [[SuperMode Devil Trigger]] works in this game's [[HarderThanHard Dante Must Die]] mode is pretty much the most obnoxious in the series - once you kill two enemies, ''all'' enemies who were there for the first two kills will Devil Trigger. The reasons why it's bad are obvious - it makes enemies activating DT unavoidable (where as in other games, it's possible to kill enemies off before they do), forces the player to go after the toughest enemies first, otherwise they DT and become even tougher, and in fights where enemies constantly spawn, makes the player go after the newly spawned enemies before they DT as well. This also makes just about every room with a Red Seal a chore, since killing DT'd enemies takes a while (especially considering that Dante Must Die difficulty cranks up enemy health by itself). This is best seen in Mission 12 - at one point, the player has to fight a [[DegradedBoss Hell Vanguard]] and several [[TheGoomba Hell Prides]], and woe be to the guy who kills the Prides first, because the Hell Vanguard ''will'' DT and turn the rest of the fight into a race against time due to the player's health being drained.
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** The re-releases of the game added more Franchise/{{Batman}} and ComicBook/TheJoker references surrounding Arkham and his clown persona Jester, wherein Jester calls himself "Joker" during his ''Special Edition'' boss fights, while the ''HD Collection'' achievement for defeating Arkham is titled "Asylum", referencing Arkham Asylum. These make ''Devil May Cry 3'' one of the many pop culture works that contribute to the PopCultureOsmosis effect of audiences associating "Arkham" with Franchise/{{Batman}}, even though the word itself is a reference to the fictional town [[Franchise/CthulhuMythos Arkham Massachussets]] from the works of Creator/HPLovecraft.

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** The re-releases of the game added more Franchise/{{Batman}} and ComicBook/TheJoker references surrounding Arkham and his [[spoiler:his clown persona Jester, wherein Jester calls himself "Joker" during his ''Special Edition'' boss fights, fights]], while the ''HD Collection'' achievement for defeating Arkham is titled "Asylum", referencing Arkham Asylum. These make ''Devil May Cry 3'' one of the many pop culture works that contribute to the PopCultureOsmosis PopCulturalOsmosis effect of audiences associating "Arkham" with Franchise/{{Batman}}, even though the word itself is a reference to the fictional town [[Franchise/CthulhuMythos Arkham Massachussets]] from the works of Creator/HPLovecraft.
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** The re-releases of the game added more Franchise/{{Batman}} and ComicBook/TheJoker references surrounding Arkham and his clown persona Jester, wherein Jester calls himself "Joker" during his ''Special Edition'' boss fights, while the ''HD Collection'' achievement for defeating Arkham is titled "Asylum", referencing Arkham Asylum. These make ''Devil May Cry 3'' one of the many pop culture works that contribute to the PopCultureOsmosis effect of audiences associating "Arkham" with Franchise/{{Batman}}, even though the word itself is a reference to the fictional town [[Franchise/CthulhuMythos Arkham Massachussets]] from the works of Creator/HPLovecraft.

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* AlternativeCharacterInterpretation: Vergil's "Might controls everything" speech kickstarted a whole bunch of early interpretations regarding his motives in this game. Does he seek might or power in order to atone for a mistake in the past? Does he seek power in order to avoid future mistakes? By mentioning "Without strength, you cannot protect anything", it's implied that he has something to protect, but what is it exactly? He's fixated on gaining his father's power at this point that he doesn't care about the repercussions brought by the Temen-ni-gru tower. It's been debated that this speech makes him a WellIntentionedExtremist or a VisionaryVillain, but it all just adds up with him being AmbiguouslyEvil in general. Later games such as ''5'' would then go on to explore more about his motivation and personality, which also retroactively affects these interpretations to his speech.

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* AlternativeCharacterInterpretation: AlternativeCharacterInterpretation:
**
Vergil's "Might controls everything" speech kickstarted a whole bunch of early interpretations regarding his motives in this game. Does he seek might or power in order to atone for a mistake in the past? Does he seek power in order to avoid future mistakes? By mentioning "Without strength, you cannot protect anything", it's implied that he has something to protect, but what is it exactly? He's fixated on gaining his father's power at this point that he doesn't care about the repercussions brought by the Temen-ni-gru tower. It's been debated that this speech makes him a WellIntentionedExtremist or a VisionaryVillain, but it all just adds up with him being AmbiguouslyEvil in general. Later games such as ''5'' would then go on to explore more about his motivation and personality, which also retroactively affects these interpretations to his speech.speech.
** Dante answers "So what if I did?" to Lady asking if he [[spoiler:killed Arkham]], which [[PoorCommunicationKills provoked Lady to shoot him again]]. It might come off as an out-of-character moment for him, but as seen in [[https://www.reddit.com/r/DevilMayCry/comments/q99fxu/no_hesitation/ this thread]], fans have interpreted his probable reasons for saying this. He either picked the option that brings him the most interesting results, he probably didn't care about anything at that point, or perhaps he already knew [[spoiler:Vergil was the killer, but didn't want Lady to risk herself going after his brother]].
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* HarsherInHindsight: Lady's act of [[spoiler:killing her own father]] in this game turns out to be something that haunted her for a long time, as revealed in ''VideoGame/DevilMayCry5'' when she tries to [[spoiler:convince Nero to stay out of fighting his own father]].
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* CantUnhearIt: Let's face it: This game is the reason Creator/ReubenLangdon has consistently reprised his role as Dante.

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* CantUnhearIt: CantUnHearIt: Let's face it: This game is the reason Creator/ReubenLangdon has consistently reprised his role as Dante.

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