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* DemonicSpiders: The Arachne fit this trope when you fight them in swarms. Bonus points for being ''literal'' DemonicSpiders.

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* DemonicSpiders: The Arachne fit this trope when you fight them in swarms. Bonus points for Arachne, being ''literal'' DemonicSpiders.literal demonic spiders, fit this. They're fast, strong, take a lot of damge, always appear in groups, and have a KingMook version that takes those traits UpToEleven.


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* GoddamnedBats: The Fallen. They have a lot of health, are frustratingly mobile[[note]]They always fly, can clip through walls and floors, and can even fly out of the player's reach[[/note]], are hard to stagger, and have long-ranged attacks that make it hard to approach them.
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* CantUnhearIt: Let's face it: this is the reason Creator/ReubenLangdon has consistently reprised his role as Dante.
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* SignitureScene: Dante's opening scene of him hitting the jukebox, saying "This party's getting cuh-razy! Let's rock!" and then effortlessly annhilating a swarm of demons all in the first five minutes.

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* SignitureScene: SignatureScene: Dante's opening scene of him hitting the jukebox, saying "This party's getting cuh-razy! Let's rock!" and then effortlessly annhilating a swarm of demons all in the first five minutes.
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* SignitureScene: Dante's opening scene of him hitting the jukebox, saying "This party's getting cuh-razy! Let's rock!" and then effortlessly annhilating a swarm of demons all in the first five minutes.

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** The entire existence of ''[[UpdatedRerelease Special Edition]]'' is owed to this, largely stemming as an apology from Creator/{{Capcom}} for making [[DifficultyByRegion the North American version]] too difficult even by [[NintendoHard series standards]]. The ability to play as [[EvilTwin Ver]][[BreakoutVillain gil]] was simply icing on the cake.

to:

** The entire existence of ''[[UpdatedRerelease Special Edition]]'' is owed to this, this trope, largely stemming serving as an apology from Creator/{{Capcom}} for making [[DifficultyByRegion the North American version]] too difficult even by [[NintendoHard series standards]]. The ability to play as [[EvilTwin Ver]][[BreakoutVillain gil]] was simply icing on the cake.



* GameBreaker: Quicksilver Style puts Dante into [[TimeStandsStill bullet time]] for rather long periods of time, though it eats up his Devil Gauge. However, with enough Devil Gauge-restoring items, it becomes a little broken. That said, in an unlocked mode with a certain costume, infinite Devil Trigger lets you butcher enemies in bullet time.

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* GameBreaker: Quicksilver Style puts Dante into [[TimeStandsStill bullet time]] for rather long periods of time, though it eats up his Devil Gauge. However, with enough Devil Gauge-restoring items, it becomes a little broken. That said, in an unlocked mode with a certain costume, infinite Devil Trigger lets you butcher enemies in said bullet time.



** '''Easy mode is now selectable.''' [[labelnote:Explanation]]Thanks to [[https://www.youtube.com/watch?v=d8IPtE_vE_U an infamous moment]] in the [[WebVideo/TwoBestFriendsPlay Super Best Friends Play]] series, this line is starting to get traction as the most savage response a game could ever give a player.[[/labelnote]]

to:

** '''Easy mode is now selectable.''' [[labelnote:Explanation]]Thanks to [[https://www.youtube.com/watch?v=d8IPtE_vE_U an infamous moment]] in the [[WebVideo/TwoBestFriendsPlay Super Best Friends Play]] series, this line is starting started to get gain traction as the most savage response a game could ever give a player.[[/labelnote]]



* PolishedPort: The Switch re-release has features introduced in later games such as on-the-fly Style switching and an improved version of ''5'''s weapon-switch system, and even has a local co-op Bloody Palace not featured in any other entry in the series.

to:

* PolishedPort: The Switch re-release has features introduced in later games such as on-the-fly Style switching and an improved version of ''5'''s weapon-switch weapon switch system, and even has a local co-op Bloody Palace not featured in any other entry in the series.



* ScrappyMechanic: The Style System, though [[BrokenBase not without its defenders]]. Why the hell should the player [[LimitedMoveArsenal have to choose between]] the ability to FlashStep and that to guard? Between multi-aiming with guns and additional melee attacks? This is a great source of FakeDifficulty against bosses or enemies you face for the first time, and gets especially annoying in the penultimate boss, where the fact of having Vergil fighting with you ''prevents you from using any of your Styles''. Thankfully, ''4'' allows you to change Styles whenever you want, including mid-combo, making the system much more interesting to exploit, [[DifficultButAwesome if tricky to master]]. On the other hand, a great deal of players preferred the simplified scheme in ''3'', as it was more specialized and the fourth game streamlined the abilities of the returning four Styles, so YMMV.
** On the other hand, this problem is mitigated in the Nintendo Switch version of ''3'', as that version has the real-time style switching system that ''4'' onwards would introduce, whilst keeping a mode without the real-time style and weapon switching, thus appeasing fans on both ends of the spectrum.

to:

* ScrappyMechanic: The Style System, though [[BrokenBase not without its defenders]]. Why the hell should the player [[LimitedMoveArsenal have to choose between]] the ability to FlashStep and that to guard? Between multi-aiming with guns and additional melee attacks? This is a great source of FakeDifficulty against bosses or enemies you face for the first time, and gets especially annoying in the penultimate boss, where the fact of having Vergil fighting with you ''prevents you from using any of your Styles''. Thankfully, ''4'' allows you to change Styles whenever you want, including mid-combo, making the system much more interesting to exploit, [[DifficultButAwesome if tricky to master]]. On the other hand, a great deal of players preferred the simplified scheme in ''3'', as it was more specialized and the fourth game streamlined the abilities of the returning four Styles, so YMMV.
** On
YMMV. When a port of the other hand, game was released for the Switch in 2020, this problem is was mitigated in the Nintendo Switch version of ''3'', as that version has by featuring the real-time style switching system that ''4'' onwards would introduce, introduce whilst keeping a mode without the real-time style and weapon switching, switching (as it was in the original release of ''3'' and ''Special Edition''), thus appeasing fans on both ends of the spectrum.



* ToughActToFollow: It was, and to many still is, regarded as the best entry in the ''VideoGame/DevilMayCry'' franchise. It's certainly seen as better than its predecessors, ''[=DMC4=]'' is considered a competent effort that didn't quite equal it, and ''[=DmC=]'' is mixed. ''[=DMC5=]'' is the first game in the series to contest ''3'' for its spot at the top, although there's still disagreement about that as well.

to:

* ToughActToFollow: It ''Devil May Cry 3'' was, and to many still is, regarded as the best entry in the ''VideoGame/DevilMayCry'' franchise. It's certainly seen as better than its predecessors, ''[=DMC4=]'' is considered a competent effort that didn't quite equal it, and ''[=DmC=]'' is mixed. ''[=DMC5=]'' is the first game in the series to contest ''3'' for its spot at the top, although there's still disagreement about that as well.

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* AuthorsSavingThrow: The UsefulNotes/NintendoSwitch ports of the first two ''Devil May Cry'' games were criticized for being released separately and each individually costing as much as the ''HD Collection'' on other platforms while offering nothing to make them worth purchasing on the Switch. The port of ''3'', on the other hand, added features exclusive to the Switch version such as real-time style and weapon switching, along with co-op Bloody Palace.
* [[AwesomeBosses/VideoGames Best Boss Ever]]: [[MirrorBoss All three fights]] with [[TheRival Vergil]] are certainly beloved, but the second fight takes the cake. It has the most memorable theme of all three fights and is the first time both sons of Sparda use their Devil Trigger against each other; unlike last time, it ''feels'' like Dante and Vergil are equals, unlike last time where [[JustToyingWithThem Vergil always had the upper hand]].

to:

* AuthorsSavingThrow: AuthorsSavingThrow:
** The entire existence of ''[[UpdatedRerelease Special Edition]]'' is owed to this, largely stemming as an apology from Creator/{{Capcom}} for making [[DifficultyByRegion the North American version]] too difficult even by [[NintendoHard series standards]]. The ability to play as [[EvilTwin Ver]][[BreakoutVillain gil]] was simply icing on the cake.
**
The UsefulNotes/NintendoSwitch ports of the first two [[VideoGame/DevilMayCry1 first]] [[VideoGame/DevilMayCry2 two]] ''Devil May Cry'' games were criticized for being released separately and each individually costing as much as the ''HD Collection'' ''[[CompilationRerelease HD Collection]]'' on other platforms while offering nothing to make them worth purchasing on the Switch. The port of ''3'', on the other hand, added features exclusive to the Switch version such as real-time style Style and weapon switching, along with co-op Bloody Palace.
* [[AwesomeBosses/VideoGames Best Boss Ever]]: [[MirrorBoss All three fights]] with [[TheRival Vergil]] are certainly beloved, but the second fight takes the cake. It has the most memorable theme of all three fights and is the first time both sons Sons of Sparda use their Devil Trigger against each other; unlike last time, here, it ''feels'' like Dante and Vergil are equals, unlike the last time where [[JustToyingWithThem Vergil always had the upper hand]].



** The end of Mission 14 had Dante use Lady's motorcycle to rapidly climb up the Temen-Ni-Gru tower while killing some demons along the way. Unfortunately, the bike exploded towards the end of the cutscene due to Dante overloading the engine. ''VideoGame/DevilMayCry5'' would return to this concept with the Cavaliere devil arm, a motorcycle that has the added bonus of being able to split into [[ChainsawGood two chainsaws]].
* ItsHardSoItSucks: Capcom decided to make the Japanese version’s hard mode the North American version’s normal mode, a move MANY felt was an example of going overboard.

to:

** The end of Mission 14 had sees Dante use Lady's motorcycle to rapidly climb up the Temen-Ni-Gru Temen-ni-gru tower while killing some demons along the way. Unfortunately, the bike exploded explodes towards the end of the cutscene due to Dante overloading the engine. ''VideoGame/DevilMayCry5'' would return to this concept with the Cavaliere devil arm, Devil Arm, a motorcycle that has the added bonus of being able to [[BifurcatedWeapon split into into]] [[ChainsawGood two chainsaws]].
* ItsHardSoItSucks: Capcom decided to make the Japanese version’s hard mode version's Hard Mode [[DifficultyByRegion the North American version’s normal mode, version's Normal Mode]], a move MANY felt was an example of going overboard.



** '''Easy mode is now selectable.''' [[labelnote:Explanation]][[https://youtu.be/d8IPtE_vE_U Thanks to an infamous moment]] in the [[WebVideo/TwoBestFriendsPlay Super Best Friends Play]] series, this line is starting to get traction as the most savage response a game could ever give a player.[[/labelnote]]

to:

** '''Easy mode is now selectable.''' [[labelnote:Explanation]][[https://youtu.be/d8IPtE_vE_U Thanks [[labelnote:Explanation]]Thanks to [[https://www.youtube.com/watch?v=d8IPtE_vE_U an infamous moment]] in the [[WebVideo/TwoBestFriendsPlay Super Best Friends Play]] series, this line is starting to get traction as the most savage response a game could ever give a player.[[/labelnote]]



* ToughActToFollow: It was, and to many still is, regarded as the best entry in the ''Videogame/DevilMayCry'' franchise. It's certainly seen as better than its predecessors, ''[=DMC4=]'' is considered a competent effort that didn't quite equal it, and ''[=DmC=]'' is mixed. ''[=DMC5=]'' is the first game in the series to contest ''3'' for its spot at the top, although there's still disagreement about that as well.

to:

* ToughActToFollow: It was, and to many still is, regarded as the best entry in the ''Videogame/DevilMayCry'' ''VideoGame/DevilMayCry'' franchise. It's certainly seen as better than its predecessors, ''[=DMC4=]'' is considered a competent effort that didn't quite equal it, and ''[=DmC=]'' is mixed. ''[=DMC5=]'' is the first game in the series to contest ''3'' for its spot at the top, although there's still disagreement about that as well.
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None


** On the other hand, this problem is mitigated in the Nintendo Switch version of ''3'', as Capcom announced that version will have the real-time style switching system that ''4'' onwards would introduce.

to:

** On the other hand, this problem is mitigated in the Nintendo Switch version of ''3'', as Capcom announced that version will have has the real-time style switching system that ''4'' onwards would introduce.introduce, whilst keeping a mode without the real-time style and weapon switching, thus appeasing fans on both ends of the spectrum.
Is there an issue? Send a MessageReason:
None

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* AuthorsSavingThrow: The UsefulNotes/NintendoSwitch ports of the first two ''Devil May Cry'' games were criticized for being released separately and each individually costing as much as the ''HD Collection'' on other platforms while offering nothing to make them worth purchasing on the Switch. The port of ''3'', on the other hand, added features exclusive to the Switch version such as real-time style and weapon switching, along with co-op Bloody Palace.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PolishedPort: The Switch re-release has features introduced in later games such as on-the-fly Style switching and an improved version of ''5'''s weapon-switch system, and even has a local co-op Bloody Palace not featured in any other entry in the series.

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* HilariousInHindsight: When Lady tells Dante to take her Kalina Ann, he asks her how much she's going to charge him for it. She only asks for his name, but [[Anime/DevilMayCryTheAnimatedSeries later]] [[VideoGame/DevilMayCry4 works]] depict her as a major source of Dante's constant debt.

to:

* HilariousInHindsight: HilariousInHindsight:
**
When Lady tells Dante to take her Kalina Ann, he asks her how much she's going to charge him for it. She only asks for his name, but [[Anime/DevilMayCryTheAnimatedSeries later]] [[VideoGame/DevilMayCry4 works]] depict her as a major source of Dante's constant debt.debt.
** The end of Mission 14 had Dante use Lady's motorcycle to rapidly climb up the Temen-Ni-Gru tower while killing some demons along the way. Unfortunately, the bike exploded towards the end of the cutscene due to Dante overloading the engine. ''VideoGame/DevilMayCry5'' would return to this concept with the Cavaliere devil arm, a motorcycle that has the added bonus of being able to split into [[ChainsawGood two chainsaws]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** On the other hand, this problem is mitigated in the Nintendo Switch version of ''3'', as Capcom announced that version will have the real-time style switching system that ''4'' onwards would introduce.

Changed: 28

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* OlderThanTheyThink: Due to its sub-par design and at best lukewarm reception among the majority of the fanbase pertaining to anything other than [[SugarWiki/AwesomeMusic the soundtrack]], few realize that a number of mechanics in this game originated from [[VideoGame/DevilMayCry2 the second installment]]. For example, Trickster Style expanded upon the maneuvers Dante and Lucia could perform with the Evade button [[note]]which even uses the circle button like all Styles do in subsequent titles for the [=PlayStation=] entries[[/note]], Fireworks was introduced as part of a combo string instead of a standalone special for the Shotgun, and other Gunslinger staples like [[GunsAkimbo Twosome]] [[GunKata Time]] and [[DeathFromAbove Rain Storm]] (minus the [[EverythingsBetterWithSpinning spinning]]) were featured as default abilities. Heck, there are some fans who don't know that Dante's now-trademark Rebellion made its debut in ''2'' (albeit with a radically different design from what's seen in this game and beyond).

to:

* OlderThanTheyThink: Due to its sub-par design and at best lukewarm reception among the majority of the fanbase pertaining to anything other than [[SugarWiki/AwesomeMusic the soundtrack]], few realize that a number of mechanics in this game originated from [[VideoGame/DevilMayCry2 the second installment]]. For example, Trickster Style expanded upon the maneuvers Dante and Lucia could perform with the Evade button [[note]]which even uses the circle button like all Styles do in subsequent titles for the [=PlayStation=] entries[[/note]], Fireworks was introduced as part of a combo string instead of a standalone special for the Shotgun, and other Gunslinger staples like [[GunsAkimbo Twosome]] [[GunKata Time]] and [[DeathFromAbove Rain Storm]] (minus the [[EverythingsBetterWithSpinning [[SpectacularSpinning spinning]]) were featured as default abilities. Heck, there are some fans who don't know that Dante's now-trademark Rebellion made its debut in ''2'' (albeit with a radically different design from what's seen in this game and beyond).
Is there an issue? Send a MessageReason:
IUEO


* ToughActToFollow: It was, and to many still is, regarded as the best entry in the ''Videogame/DevilMayCry'' franchise. It's certainly seen as better than its predecessors, ''[=DMC4=]'' is considered a competent effort that didn't quite equal it, and ''[=DmC=]'' has a mix of LoveItOrHateIt. ''[=DMC5=]'' is the first game in the series to contest ''3'' for its spot at the top, although there's still disagreement about that as well.

to:

* ToughActToFollow: It was, and to many still is, regarded as the best entry in the ''Videogame/DevilMayCry'' franchise. It's certainly seen as better than its predecessors, ''[=DMC4=]'' is considered a competent effort that didn't quite equal it, and ''[=DmC=]'' has a mix of LoveItOrHateIt.is mixed. ''[=DMC5=]'' is the first game in the series to contest ''3'' for its spot at the top, although there's still disagreement about that as well.
Is there an issue? Send a MessageReason:
None


** ''Easy mode is now selectable.'' [[labelnote:Explanation]][[https://youtu.be/d8IPtE_vE_U Thanks to an infamous moment]] in the [[WebVideo/TwoBestFriendsPlay Super Best Friends Play]] series, this line is starting to get traction as the most savage response a game could ever give a player.[[/labelnote]]

to:

** ''Easy '''Easy mode is now selectable.'' ''' [[labelnote:Explanation]][[https://youtu.be/d8IPtE_vE_U Thanks to an infamous moment]] in the [[WebVideo/TwoBestFriendsPlay Super Best Friends Play]] series, this line is starting to get traction as the most savage response a game could ever give a player.[[/labelnote]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Easy mode is now selectable.'' [[labelnote:Explanation]][[https://youtu.be/d8IPtE_vE_U Thanks to an infamous moment]] in the [[WebVideo/TwoBestFriendsPlay Super Best Friends Play]] series, this line is starting to get traction as the most savage response a game could ever give a player.[[/labelnote]]
Tabs MOD

Removed: 222

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* EarWorm: [[https://www.youtube.com/watch?v=xti_6Bzpa8A "Devils Never Cry."]] The battle music ("Taste the Blood" and "Divine Hate") will also get stuck in your head eventually, considering how often you'll be hearing it.
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* ToughActToFollow: It was, and to many still is, regarded as the best entry in the ''Videogame/DevilMayCry'' franchise. It's certainly seen as better than its predecessors, ''[=DMC4=]'' is considered a competent effort that didn't quite equal it, and ''[=DmC=]'' has a mix of LoveItOrHate it. ''[=DMC5=]'' is the first game in the series to contest ''3'' for its spot at the top, although there's still disagreement about that as well.

to:

* ToughActToFollow: It was, and to many still is, regarded as the best entry in the ''Videogame/DevilMayCry'' franchise. It's certainly seen as better than its predecessors, ''[=DMC4=]'' is considered a competent effort that didn't quite equal it, and ''[=DmC=]'' has a mix of LoveItOrHate it.LoveItOrHateIt. ''[=DMC5=]'' is the first game in the series to contest ''3'' for its spot at the top, although there's still disagreement about that as well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ToughActToFollow: It was, and to many still is, regarded as the best entry in the ''Videogame/DevilMayCry'' franchise. It's certainly seen as better than its predecessors, ''[=DMC4=]'' is considered a competent effort that didn't quite equal it, and ''[=DmC=]'' has a mix of LoveItOrHate it. ''[=DMC5=]'' is the first game in the series to contest ''3'' for its spot at the top, although there's still disagreement about that as well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[AwesomeBosses/VideoGames Best Boss Ever]]: [[MirrorBoss All three fights]] with [[TheRival Vergil]] are certainly beloved, but the second fight takes the cake. It has the most memorable theme of all three fights and is the first time both sons of Sparda use their Devil Trigger against each other; unlike last time, it ''feels'' like Dante and Vergil are equals, unlike last time where [[JustToyingWithThem Vergil always had the upper hand]].


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* SugarWiki/MostWonderfulSound: A lot of Vergil's BossBanter has this effect (especially [[PowerEchoes when he goes Devil Trigger]]), so much in fact that it's the subject of tons of MemeticMutation.
-->''You are not worthy as my opponent.''
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** [[https://www.youtube.com/watch?v=gBXNHlQ6_ik Vergil lecturing his brother]] after their first battle deserves some points on the {{Narm}} scale. [[TropesAreTools Even so]], Vergil's speech is considered to be a definitive moment for him, one that's [[MemeticMutation often quoted by fans]] and launched [[AlternativeCharacterInterpretation all sorts of analysis into his motives]] due to its mildly {{cryptic|Conversation}} nature.

to:

** [[https://www.youtube.com/watch?v=gBXNHlQ6_ik Vergil lecturing his brother]] after their first battle deserves some points on the {{Narm}} scale. [[TropesAreTools [[Administrivia/TropesAreTools Even so]], Vergil's speech is considered to be a definitive moment for him, one that's [[MemeticMutation often quoted by fans]] and launched [[AlternativeCharacterInterpretation all sorts of analysis into his motives]] due to its mildly {{cryptic|Conversation}} nature.

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** [[https://www.youtube.com/watch?v=gBXNHlQ6_ik Vergil lecturing his brother]] after their first battle deserves some points. [[TropesAreTools Even so]], Vergil's speech is considered to be a definitive moment for him, one that's [[MemeticMutation often quoted by fans]].

to:

** [[https://www.youtube.com/watch?v=gBXNHlQ6_ik Vergil lecturing his brother]] after their first battle deserves some points. points on the {{Narm}} scale. [[TropesAreTools Even so]], Vergil's speech is considered to be a definitive moment for him, one that's [[MemeticMutation often quoted by fans]].fans]] and launched [[AlternativeCharacterInterpretation all sorts of analysis into his motives]] due to its mildly {{cryptic|Conversation}} nature.



* OlderThanTheyThink: Due to its sub-par design and at best lukewarm reception among the majority of the fanbase pertaining to anything other than [[SugarWiki/AwesomeMusic the soundtrack]], few realize that a number of mechanics in this game originated from [[VideoGame/DevilMayCry2 the second installment]]. For example, Trickster Style expanded upon the maneuvers Dante and Lucia could perform with the Evade button [[note]]which even uses the circle button like all Styles do in subsequent titles for the [=PlayStation=][[/note]], and Fireworks was part of a combo string instead of a standalone special for the Shotgun. Heck, there are some fans who don't know that Dante's now-trademark Rebellion made its debut in ''2'' (albeit with a radically different design from what's seen in this game and beyond).

to:

* OlderThanTheyThink: Due to its sub-par design and at best lukewarm reception among the majority of the fanbase pertaining to anything other than [[SugarWiki/AwesomeMusic the soundtrack]], few realize that a number of mechanics in this game originated from [[VideoGame/DevilMayCry2 the second installment]]. For example, Trickster Style expanded upon the maneuvers Dante and Lucia could perform with the Evade button [[note]]which even uses the circle button like all Styles do in subsequent titles for the [=PlayStation=][[/note]], and [=PlayStation=] entries[[/note]], Fireworks was introduced as part of a combo string instead of a standalone special for the Shotgun.Shotgun, and other Gunslinger staples like [[GunsAkimbo Twosome]] [[GunKata Time]] and [[DeathFromAbove Rain Storm]] (minus the [[EverythingsBetterWithSpinning spinning]]) were featured as default abilities. Heck, there are some fans who don't know that Dante's now-trademark Rebellion made its debut in ''2'' (albeit with a radically different design from what's seen in this game and beyond).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ItsHardSoItSucks: Capcom decided to make the Japanese version’s hard mode the North American version’s normal mode, a move MANY felt was an example of going overboard.
Is there an issue? Send a MessageReason:
None


* {{Narm}} ([[NarmCharm Charm]]):

to:

* {{Narm}} ([[NarmCharm Charm]]): NarmCharm



--->'''Vergil:''' "Foolishness, Dante. Foolishness."

to:

--->'''Vergil:''' "Foolishness, Foolishness, Dante. Foolishness."
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Full line.


** '''MOTIVATED''' [[labelnote:Explanation]]Some of the most well-remembered of Vergil's BossBanter lines are "Now I'm motivated!" and "Where's your motivation?", which the fandom has memed to hell and back.[[/labelnote]]

to:

** '''MOTIVATED''' [[labelnote:Explanation]]Some of the most well-remembered of Vergil's BossBanter lines are "Now I'm a little motivated!" and "Where's your motivation?", which the fandom has memed to hell and back.[[/labelnote]]
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Is there an issue? Send a MessageReason:
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* VindicatedByHistory: Not the game proper, but its story. When the game came out it was largely dismissed as a throwaway ExcusePlot, with the main focus being the superb gameplay. In more recent years, it's not uncommon to see fans of the series praising this game's story, claiming that despite its cheesiness it's still very effective.
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* ScrappyMechanic: The Style System, arguably. Why the hell should the player [[LimitedMoveArsenal have to choose between]] the ability to FlashStep and that to guard? Between multi-aiming with guns and additional melee attacks? This is a great source of FakeDifficulty against bosses or enemies you face for the first time, and gets especially annoying in the penultimate boss, where the fact of having Vergil fighting with you ''prevents you from using any of your Styles''. Thankfully, ''4'' allows you to change Styles whenever you want, including mid-combo, making the system much more interesting to exploit, [[DifficultButAwesome if tricky to master]]. On the other hand, a great deal of players preferred the simplified scheme in ''3'', as it was more specialized and the fourth game streamlined the abilities of the returning four Styles, so YMMV.

to:

* ScrappyMechanic: The Style System, arguably.though [[BrokenBase not without its defenders]]. Why the hell should the player [[LimitedMoveArsenal have to choose between]] the ability to FlashStep and that to guard? Between multi-aiming with guns and additional melee attacks? This is a great source of FakeDifficulty against bosses or enemies you face for the first time, and gets especially annoying in the penultimate boss, where the fact of having Vergil fighting with you ''prevents you from using any of your Styles''. Thankfully, ''4'' allows you to change Styles whenever you want, including mid-combo, making the system much more interesting to exploit, [[DifficultButAwesome if tricky to master]]. On the other hand, a great deal of players preferred the simplified scheme in ''3'', as it was more specialized and the fourth game streamlined the abilities of the returning four Styles, so YMMV.

Added: 7206

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* CompleteMonster: [[BigBad Arkham]], seemingly working for Dante's brother Vergil, is revealed as a sinister, power-hungry man who sacrificed his own wife to become a devil himself, as his alter ego [[MonsterClown Jester]]. Arkham [[ManipulativeBastard manipulates everyone]] to lure them into a battle, resulting in Dante, Vergil and Arkham's own daughter Lady--who [[ArchnemesisDad Arkham]] has no issues brutalizing or even trying to kill--weakened enough for Arkham to step in and seize the power of Sparda for himself. When he unlocks the power of Sparda, Arkham plans to, as he puts it, "welcome Chaos" all through the world. When Lady confronts him at the game's end, Arkham angrily demands to know what he's done wrong, declaring he [[AGodAmI wants to be a God]], and asking if sacrificing "one miserable human being" to do so was "really so awful".

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* CompleteMonster: [[BigBad Arkham]], seemingly working for Dante's brother Vergil, is revealed as a sinister, power-hungry man who sacrificed his own wife to become a devil himself, as his alter ego [[MonsterClown Jester]]. Arkham [[ManipulativeBastard manipulates everyone]] to lure them into a battle, resulting in Dante, Vergil and Arkham's own daughter Lady--who [[ArchnemesisDad Arkham]] has no issues brutalizing or even trying to kill--weakened enough for Arkham to step in and seize the power of Sparda for himself. When he unlocks the power of Sparda, Arkham plans to, as he puts it, "welcome Chaos" all through the world. When Lady confronts him at the game's end, Arkham angrily demands to know what he's done wrong, declaring he [[AGodAmI wants to be a God]], and asking if sacrificing "one miserable human being" to do so was "really so awful".awful".
* CrazyAwesome:
** This was the installment where rampant insanity became the norm. For Sparda's sake, one memorable action sequence sees Dante using [[CarFu Bike Fu]]!
** Geryon is a demonic fire horse that carries around a chariot that shoots missiles at Dante,can teleport and even releases orbs that ''slow down time''. [[RuleOfCool To top this off, you fight it in a coliseum.]] It frankly doesn't get much more metal than this.
* DemonicSpiders: The Arachne fit this trope when you fight them in swarms. Bonus points for being ''literal'' DemonicSpiders.
* EarWorm: [[https://www.youtube.com/watch?v=xti_6Bzpa8A "Devils Never Cry."]] The battle music ("Taste the Blood" and "Divine Hate") will also get stuck in your head eventually, considering how often you'll be hearing it.
* EvenBetterSequel: Though they had to WinBackTheCrowd from the lackluster ''VideoGame/DevilMayCry2'' [[SurprisinglyImprovedSequel as well]], ''3'' is typically considered the series' finest hour as it introduced a full RealTimeWeaponChange system (something that was played with in ''2'') and made the combo gameplay much deeper than the original game's (in part due to the ability to change weapons but also the complexity of the combat itself with additions like the Style system). ''VideoGame/DevilMayCry4'' may have even been able to surpass it (thanks to Nero's completely fresh approach with the Devil Bringer and Dante gaining the ability to shift between Styles during gameplay, as well as a streamlined upgrade system) but the poor job done with Dante's part kept it from achieving its potential.
* GameBreaker: Quicksilver Style puts Dante into [[TimeStandsStill bullet time]] for rather long periods of time, though it eats up his Devil Gauge. However, with enough Devil Gauge-restoring items, it becomes a little broken. That said, in an unlocked mode with a certain costume, infinite Devil Trigger lets you butcher enemies in bullet time.
* HilariousInHindsight: When Lady tells Dante to take her Kalina Ann, he asks her how much she's going to charge him for it. She only asks for his name, but [[Anime/DevilMayCryTheAnimatedSeries later]] [[VideoGame/DevilMayCry4 works]] depict her as a major source of Dante's constant debt.
* MemeticMutation:
** Vergil's BossBanter and his words to Dante after their first battle. A good 90% of his iconic lines were re-recorded for Vergil's appearance in ''[[VideoGame/MarvelVsCapcom3 Ultimate Marvel vs. Capcom 3]]'' for this very reason.
** '''MOTIVATED''' [[labelnote:Explanation]]Some of the most well-remembered of Vergil's BossBanter lines are "Now I'm motivated!" and "Where's your motivation?", which the fandom has memed to hell and back.[[/labelnote]]
* {{Narm}} ([[NarmCharm Charm]]):
** [[https://www.youtube.com/watch?v=gBXNHlQ6_ik Vergil lecturing his brother]] after their first battle deserves some points. [[TropesAreTools Even so]], Vergil's speech is considered to be a definitive moment for him, one that's [[MemeticMutation often quoted by fans]].
--->'''Vergil:''' "Foolishness, Dante. Foolishness."
** The same can be said of Dante's [[https://www.youtube.com/watch?v=Pll49t9OjO8 "And now my soul is telling me to stop you!"]] line to Vergil right before their final battle, accompanied by [[GivingSomeoneThePointerFinger dramatic finger pointing]]. It comes across as somewhat cheesy and Dante's delivery is a bit odd, but as part of his WorldOfCardboardSpeech to Vergil and a culmination of his character arc from a HeroicNeutral JerkWithAHeartOfGold to a more genuinely heroic person, it works.
* OlderThanTheyThink: Due to its sub-par design and at best lukewarm reception among the majority of the fanbase pertaining to anything other than [[SugarWiki/AwesomeMusic the soundtrack]], few realize that a number of mechanics in this game originated from [[VideoGame/DevilMayCry2 the second installment]]. For example, Trickster Style expanded upon the maneuvers Dante and Lucia could perform with the Evade button [[note]]which even uses the circle button like all Styles do in subsequent titles for the [=PlayStation=][[/note]], and Fireworks was part of a combo string instead of a standalone special for the Shotgun. Heck, there are some fans who don't know that Dante's now-trademark Rebellion made its debut in ''2'' (albeit with a radically different design from what's seen in this game and beyond).
* PortingDisaster:
** The port of ''3'' from console to PC, thanks to Capcom outsourcing the porting job to another developer (one of the notable problems is missing crucial cutscenes). Thankfully, Capcom learned their lesson after ''3'' and ''VideoGame/ResidentEvil4'', resulting in the PolishedPort of ''[[VideoGame/DevilMayCry4 4]]''.
** The UsefulNotes/{{PlayStation 3}} version of ''Dante's Awakening'' is also pretty bad, ''especially'' the digital PSN version, having Kalina Ann's Grapple not work most of the time, crashing on menus at complete random, and there are times where the cutscene audio plays but shows nothing but a black screen (which also causes the game to crash).
* ScrappyMechanic: The Style System, arguably. Why the hell should the player [[LimitedMoveArsenal have to choose between]] the ability to FlashStep and that to guard? Between multi-aiming with guns and additional melee attacks? This is a great source of FakeDifficulty against bosses or enemies you face for the first time, and gets especially annoying in the penultimate boss, where the fact of having Vergil fighting with you ''prevents you from using any of your Styles''. Thankfully, ''4'' allows you to change Styles whenever you want, including mid-combo, making the system much more interesting to exploit, [[DifficultButAwesome if tricky to master]]. On the other hand, a great deal of players preferred the simplified scheme in ''3'', as it was more specialized and the fourth game streamlined the abilities of the returning four Styles, so YMMV.
* SpiritualAdaptation: ''[=DMC3=]'' is either in the same league or surpasses ''[[VideoGame/DevilMayCry1 DMC1]]'' in this regard. The majority of ''Dante's Awakening'' may takes place in a Gothic tower, but it has the trappings of a ''Franchise/{{Castlevania}}'' game. The NintendoHard difficulty of the classics ([[VideoGame/CastlevaniaI CV1]], [[VideoGame/CastlevaniaIIIDraculasCurse CV3]], [[VideoGame/SuperCastlevaniaIV CV4]]) and the exploration/backtracking of the {{Metroidvania}}s with a white haired HalfHumanHybrid hero (''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'').
* TheyWastedAPerfectlyGoodPlot: In general, Vergil Mode in ''3:SE''. It's a full-on retread of Dante's story, complete with facing a [[PaletteSwap red-clad]] Vergil (dubbed [[FanNickname "Vante"]] by fans). Playing as Vergil is undeniably cool, but it's a crying shame that you only get a glimpse of his side of the tale for all of two cutscenes.
* WhatDoYouMeanItsNotDidactic: The plot appears to be loosely based on ''Literature/TheDivineComedy'' by Creator/DanteAlighieri with similar developments in the story. While in the poem Dante understands Christ's divinity, the ''Devil May Cry'' Dante learns to respect his father Sparda. There is also an amount of FridgeBrilliance such as Cerberus's frozen body.

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* CompleteMonster: [[BigBad Arkham]], initially TheDragon to [[CainAndAbel Dante's brother Vergil]], is [[NotSoHarmlessVillain revealed as a sinister, power-hungry man]] who sacrificed his own wife to become a devil himself, as his alter ego [[MonsterClown Jester]]. Arkham manipulates everyone to lure them into a battle, resulting in Dante, Vergil and Arkham's own daughter Lady weakened enough for Arkham to step in and seize the power of Sparda for himself. Arkham has no compunction brutalizing Lady or trying to kill her. When he unlocks the power of Sparda, Arkham plans to, as he puts it, "welcome Chaos" all through the world. When Lady confronts him at the game's end, Arkham angrily demands to know what he's done wrong, declaring he [[AGodAmI wanted to be a God]] and for that he had sacrificed just "one miserable human life, that's all! [[ItsAllAboutMe Was that really so awful!?]]"

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* CompleteMonster: [[BigBad Arkham]], initially TheDragon to [[CainAndAbel seemingly working for Dante's brother Vergil]], Vergil, is [[NotSoHarmlessVillain revealed as a sinister, power-hungry man]] man who sacrificed his own wife to become a devil himself, as his alter ego [[MonsterClown Jester]]. Arkham [[ManipulativeBastard manipulates everyone everyone]] to lure them into a battle, resulting in Dante, Vergil and Arkham's own daughter Lady weakened Lady--who [[ArchnemesisDad Arkham]] has no issues brutalizing or even trying to kill--weakened enough for Arkham to step in and seize the power of Sparda for himself. Arkham has no compunction brutalizing Lady or trying to kill her.himself. When he unlocks the power of Sparda, Arkham plans to, as he puts it, "welcome Chaos" all through the world. When Lady confronts him at the game's end, Arkham angrily demands to know what he's done wrong, declaring he [[AGodAmI wanted wants to be a God]] God]], and for that he had sacrificed just asking if sacrificing "one miserable human life, that's all! [[ItsAllAboutMe Was that really being" to do so awful!?]]"was "really so awful".
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*CompleteMonster: [[BigBad Arkham]], initially TheDragon to [[CainAndAbel Dante's brother Vergil]], is [[NotSoHarmlessVillain revealed as a sinister, power-hungry man]] who sacrificed his own wife to become a devil himself, as his alter ego [[MonsterClown Jester]]. Arkham manipulates everyone to lure them into a battle, resulting in Dante, Vergil and Arkham's own daughter Lady weakened enough for Arkham to step in and seize the power of Sparda for himself. Arkham has no compunction brutalizing Lady or trying to kill her. When he unlocks the power of Sparda, Arkham plans to, as he puts it, "welcome Chaos" all through the world. When Lady confronts him at the game's end, Arkham angrily demands to know what he's done wrong, declaring he [[AGodAmI wanted to be a God]] and for that he had sacrificed just "one miserable human life, that's all! [[ItsAllAboutMe Was that really so awful!?]]"

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