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** [[https://www.youtube.com/watch?v=p7mkuFcpyLI "Nobody Cooled It"]]. A cheery and extremely catchy upbeat theme… that only plays when your car's engine is on its last legs.

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** [[https://www.youtube.com/watch?v=p7mkuFcpyLI "Nobody Cooled It"]]. A cheery and extremely catchy upbeat theme… that only plays [[SoundtrackDissonance when your car's engine is on its last legs.legs]].
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* UnintentionalPeriodPiece: Characters sometimes bring up Barack Obama during car conversations, blaming him for everything. He was President of the United States at the time of the game's release.

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* UnintentionalPeriodPiece: Characters with low Wits sometimes bring up Barack Obama UsefulNotes/BarackObama during car conversations, blaming him for everything. He was President of the United States at the time of the game's release.

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* LowTierLetdown: There are many a recruit, rare or common, that end up being a burden on your team more often than not.
** The anime salesperson is universally disliked due to selling garbage items that are liable to break or are just plain weak. It's unfortunate seeing as how this guy often takes up space where a more useful trader would be. The only redeeming quality he has is to cure the Anime Girl's ticking doom clock, but whenever she appears, he usually doesn't. He's also a safe and easy target for "Cool It!"
** The Clown. He often shows up early in the game, and you can't reject him from joining your party if you have room. He has mediocre fighting stats and awful personality stats. It's here that people deliberately try to ditch him via distancing him from the exit, or being a meat shield for zombies.
** The Governor Emperor is a deliberate JokeCharacter who steals your food if you're foolish enough to let him legitimately join your party. Even as a temporary character, he has the lowest stats all around. You can't immediately reject him from your party either without taking a morale hit; you ''have'' to toy with him first by initially saying "yes" to his request, then changing your mind. If you have a full party, you can't avoid a morale penalty anyway.
** The Cleaning Lady and the Debutante may as well be regular recruits, but are part of the rare character roster. They both have incredibly weak melee weapons that cannot be unequipped. It's quite unfortunate if one spends ZP to get a rare recruit only to get these wastes of time. The Cleaning Lady would later be removed from the random rare pool and be relocated to a unique trader post, the Final Hospital, where she provides the more constructive service of healing a party member and boosting that character's vitality for a price, as well as being available for hire, but the Debutante remains a tumor in the random pool. Downplayed with the Sports Fan and the [[Series/ElChapulinColorado Bee Man]], who are similarly weak, but at least only appear in Trader Camps.
** The Goat is absolutely not worth recruiting, as it can only be recruited without a full party, and doing so hurts a random party member. It always starts out with zero loyalty and attitude too, so it's worthless as a watchdog pet, and will screw you over when it gets the chance.
** Common recruits that have low composure but high attitude force themselves onto the player's party if there's room similar to the Clown, whether the player likes it or not. More often than not, they end up being TheLoad.
** Characters that revolve around "Cool It" can be this, as said strategy often ends poorly (unless fully charged). One example can be the "Irritating" ghost in the Haunted Mansion. Rather than boosting a useful stat such as strength, fitness, or vitality, talking to this ghost reduces a character's wits and attitude to the lowest value. Even if an already Irritating character outdoes this ghost, it ''doesn't count towards their COOL IT counter''. There are also common recruits that start off with the "Irritating" stat, which trigger the "Dinkdoor" event. Here, [[MortonsFork the player must attempt to recruit this person, or respond with anger, lowering that character's morale, composure, and attitude stats]]. The only positive way to get through this without a full party is to have an already irritating character in the party to say "Cool it".
** Characters with low Loyalty are usually a liability at best and a threat to your own party at worst, as they can abandon your party or cause potential consequences when put in charge of guard duty or other events. The cons of having low Loyalty far outweigh the benefits, so it's best to get these characters killed deliberately, or replace them.



* TheScrappy:
** The anime salesperson is universally disliked due to selling garbage items that are liable to break or are just plain weak. It's unfortunate seeing as how this guy often takes up space where a more useful trader would be. The only redeeming quality he has is to cure the Anime Girl's ticking doom clock, but whenever she appears, he usually doesn't. He's also a safe and easy target for "Cool It!"
** The Clown. He often shows up early in the game, and you can't reject him from joining your party if you have room. He has mediocre fighting stats and awful personality stats. It's here that people deliberately try to ditch him via distancing him from the exit, or being a meat shield for zombies.
** The Governor Emperor is a deliberate JokeCharacter who steals your food if you're foolish enough to let him legitimately join your party. Even as a temporary character, he has the lowest stats all around. You can't immediately reject him from your party either without taking a morale hit; you ''have'' to toy with him first by initially saying "yes" to his request, then changing your mind. If you have a full party, you can't avoid a morale penalty anyway.
** The Cleaning Lady and the Debutante may as well be regular recruits, but are part of the rare character roster. They both have incredibly weak melee weapons that cannot be unequipped. It's quite unfortunate if one spends ZP to get a rare recruit only to get these wastes of time. The Cleaning Lady moreso as she doesn't have any achievements associated with her, making her an objective waste of time and space. Downplayed with the Sports Fan and the [[Series/ElChapulinColorado Bee Man]], who are similarly weak, but at least only appear in Trader Camps.
** The Goat is absolutely not worth recruiting, as it can only be recruited without a full party, and doing so hurts a random party member. It always starts out with zero loyalty and attitude too, so it's worthless as a watchdog pet, and will screw you over when it gets the chance.
** Common recruits that have low composure but high attitude force themselves onto the player's party if there's room similar to the Clown, whether the player likes it or not. More often than not, they end up being TheLoad.
** Characters that revolve around "Cool It" can be this, as said strategy often ends poorly (unless fully charged). One example can be the "Irritating" ghost in the Haunted Mansion. Rather than boosting a useful stat such as strength, fitness, or vitality, talking to this ghost reduces a character's wits and attitude to the lowest value. Even if an already Irritating character outdoes this ghost, it ''doesn't count towards their COOL IT counter''. There are also common recruits that start off with the "Irritating" stat, which trigger the "Dinkdoor" event. Here, [[MortonsFork the player must attempt to recruit this person, or respond with anger, lowering that character's morale, composure, and attitude stats]]. The only positive way to get through this without a full party is to have an already irritating character in the party to say "Cool it".
** Characters with low Loyalty are usually a liability at best and a threat to your own party at worst, as they can abandon your party or cause potential consequences when put in charge of guard duty or other events. The cons of having low Loyalty far outweigh the benefits, so it's best to get these characters killed deliberately, or replace them.



** As mentioned in TheScrappy above, Bandits should just be avoided. In addition to the usual risks of having a character with low loyalty and composure, characters with the BERSERK! trait cover this already alongside bonuses to combat stats.

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** As mentioned in TheScrappy LowTierLetdown above, Bandits should just be avoided. In addition to the usual risks of having a character with low loyalty and composure, characters with the BERSERK! trait cover this already alongside bonuses to combat stats.
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Not ymmv


* HellIsThatNoise: The distorted horn that plays whenever one character in your party dies is very unsettling. [[FauxHorrific It may also play during text events with otherwise nonlethal consequences, such as poop collecting without a good attitude, or the party telling each other spooky stories over a campfire.]]
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* DemonicSpider:
** "That Bear Stole my Stuff", occurring when your team is already struggling to find a new vehicle, which deprives you of all but one type of supply, or one or two hit points for each character in your party, unless someone in your party is a crackshot or is an impatient strongman.
** Bandits, at least without a certain types of characters. Most of the time, it'll come down to either losing a severe amount of supplies, or else taking (a lot of) damage. Averted if you have traits such as Paranoid, Oblivious, or Charming, as said characters more often than not get a SugarWiki/MomentOfAwesome as they outwit, ignore, or reason with the bandits.

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* DemonicSpider:
DemonicSpiders:
** "That Bear Stole my Stuff", occurring My Stuff" is the worst of the "Walking Events", which occur when your team is already struggling to find a new vehicle, which deprives you of vehicle after losing one. Unless someone in your party is a crack shot or is an impatient strongman, you'll be forced to choose between losing all but one type of supply, supply or taking one or two hit points of damage for each character in your party, unless someone in your party is a crackshot or is an impatient strongman.
party.
** Bandits, at least without a certain types of characters. Most of the time, it'll come down to either losing a severe amount of supplies, or else taking (a lot of) damage. Averted if If you have traits such as Paranoid, Oblivious, or Charming, as though, said characters more often than not get a SugarWiki/MomentOfAwesome as they outwit, ignore, or reason with the bandits.



** The ''"Who Can Be Trusted?"'' event which has you sending someone to distract bandits. If you have no one in your party with their Loyalty revealed (or all your current characters have low Loyalty), there's a chance that you'll pick a character with low Loyalty who will then turn on you and deal damage to the rest of the party. There's another other option that is to plow the car through, but that results in everyone taking damage and heavily damaging the car to the point you can lose it and have to face Walking Events in bad shape. There's also the matter of Composure. Without it, even with sufficient loyalty, the chosen party member will panic and take damage. This is where the Civilized Trait ''really'' pays off.
** "Misplaced Keys", which involves a gator attack on the car keys. Without good strength, fitness, or shooting, those keys are gone, and the event relies on one's mechanical skill. It may be tempting to use this moment to improve one of those combat skills, but more often than not it ends in failure.

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** The ''"Who "Who Can Be Trusted?"'' event which Trusted?" has you sending send someone to distract bandits. If you have no one in your party with their Loyalty revealed (or all your current characters have low Loyalty), there's a chance that you'll pick a character with low Loyalty who will then turn on you and deal damage to the rest of the party. There's another other option that is to plow the car through, but that results in everyone taking damage and heavily damaging the car to the point you can lose it and have to face Walking Events in bad shape. There's also the matter of Composure. Without it, even with sufficient loyalty, the chosen party member will panic and take damage. This is where the Civilized Trait ''really'' pays off.
** "Misplaced Keys", which involves a gator attack on the car snatching up your current car's keys. Without good strength, fitness, or shooting, those keys are gone, and the event relies on one's mechanical skill. It may be tempting to use this moment to improve one of those combat skills, but more often than not it ends in failure.



* SpiritualAdaptation: With it's irreverent humor and sending up of the Zombie Apocalypse genre, Death Road To Canada is perhaps the closest thing we'll ever get to a ''Film/ShaunOfTheDead'' video game. The tactic of giving large groups of zombies "the slip" is even an integral part of the endgame!

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* SpiritualAdaptation: With it's its irreverent humor and sending up AffectionateParody of the Zombie Apocalypse genre, Death ''Death Road To Canada to Canada'' is perhaps the closest thing we'll ever get to a ''Film/ShaunOfTheDead'' video game. The tactic of giving large groups of zombies "the slip" is even an integral part of the endgame!



** "Dog Squad" requires the play to complete the game with a party of four dogs. Dogs aren't too easy to come by (aside from having someone with "Friend of Dog", but even so, they have to leave the party at the end) and can only carry one item at a time, even when supertrained to use melee weapons. Even without the luck factor of finding said dogs, it's quite the challenge to strafe around zombie hordes rather than fight them. This is currently the third least-obtained achievement in the game, sitting at a measly 0.4%.
** "Has Left the Building" requires Alvis to reach his DespairEventHorizon twice. Obtaining Alvis himself is very much luck-based, and one needs plenty of time to break him twice. Getting Alvis himself to break can also be luck-based, as deliberately lowering morale may result in other party members' despair events triggering instead. Then there's the fact that you're basically forced to waste such an awesome rare character to begin with.

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** "Dog Squad" requires the play you to complete finish the game with a full party of four dogs. Dogs aren't too easy dogs-- and ''only dogs.'' Several factors make this achievement extremely unlikely to come accomplish. To begin with, you cannot begin the game by (aside from having someone with "Friend playing as a dog-- you must start out as a human and find a dog along the way. You ''can'' make things easier by giving your starting character the 'Friend of Dog", Dog' perk, which increases the chance of them finding dogs on the road, but even so, you still need to survive long enough to find multiple dog-recruiting events. You MAY get lucky and run into [[spoiler:Woof, a Rare character that splits into three dogs when they 'die,' but you still have to leave find the fourth via a random event and hope the game allows you to recruit them and kick out the remaining human party at member.]] Not helping things is that dogs have two-thirds the end) HP of standard human characters and cannot wield weapons [[spoiler:unless they become the SoleSurvivor of the party, which turns them into a Super Dog that can wield weapons and firearms, and even then they can only carry wield one item at a time, unlike humans who can wield up to two,]] making it that much more difficult to survive even when supertrained if you get lucky enough to use melee weapons. Even without round up a party of dogs. All these factors combined make it easy to see why this the luck factor of finding said dogs, it's quite the challenge to strafe around zombie hordes rather than fight them. This is currently the third least-obtained achievement in the game, sitting at a measly 0.4%.
** "Has Left the Building" requires Alvis [[Music/ElvisPresley Alvis]] to reach his DespairEventHorizon twice. Obtaining Alvis himself is very much luck-based, and one needs plenty of time to break him twice. Getting Alvis himself to break can also be luck-based, as deliberately lowering morale may result in other party members' despair events triggering instead. Then there's the fact that you're basically forced to waste such an awesome rare character to begin with.



** "Mr. Popular" requires completing the game with Mason in the party. Mason constantly makes party members "disappear" through random events, and [[NonStandardGameOver will leave on his own terms if he's alone]].

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** "Mr. Popular" requires completing the game with Mason in the party. Mason constantly makes party members "disappear" through random events, mostly DespairEventHorizon events, which are more likely to occur when he shows up due to his inherent morale penalty, and [[NonStandardGameOver [[NonstandardGameOver he will leave on his own terms if he's alone]].alone.]] He is also the only character in the game that ''cannot stay dead'' and ''respawns'' if he gets killed in action. A party member will "disappear" every time this happens as well. You either have to hope you recruit him close enough to the border or you hold out long enough to find more party members to replace the ones that "vanish".
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* TierInducedScrappy: Much like ThatOneDisadvantage, there are a number of character perks that are far more useless than others.
** The benefits of Natural Shot seems redundant compared to the Gun Collector, since the raised cap on their shooting stat has diminishing returns compared to higher strength or even fitness. They also don't start off with guns unlike the Gun Collector, so you'll still have to find a gun for them.
** Top Seller is probably another useless perk because it's usually better off to fight bandits instead of paying them (assuming one has a member with high medical stats, which can be easy to obtain). While it's nice to get extra food by selling weapons to the weapons gatherer, they aren't always guaranteed to appear until the very end of the journey. To add insult to injury, this perk doesn't work if you face ''really nasty'' Bandits, like the ones who demand ''everything'' of you (food, meds or weapons).
** Bow and Arrows makes a character stuck with the Bow and Arrows. While you make arrows between raids, you can still run out and be stuck with a useless weapon in hand. Not only that, having the Bow and Arrow trait doesn't necessarily make you effective with the weapon, necessitating a lot of strength and fitness training to make it even remotely worth it.
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* AuthorsSavingThrow: The KIDNEY update combined the nigh-useless Fireproof trait with the slightly-more-useful Phoenix trait, giving it more utility.
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Classic Video Game Screw Yous is no longer a trope


** The Clown. He often shows up early in the game, and you [[ClassicVideoGameScrewYous can't reject him from joining your party if you have room]]. He has mediocre fighting stats and awful personality stats. It's here that people deliberately try to ditch him via distancing him from the exit, or being a meat shield for zombies.

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** The Clown. He often shows up early in the game, and you [[ClassicVideoGameScrewYous can't reject him from joining your party if you have room]].room. He has mediocre fighting stats and awful personality stats. It's here that people deliberately try to ditch him via distancing him from the exit, or being a meat shield for zombies.
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---> '''Survivor 2):''' Why would I want to know that, Survivor 1? WHO CARES?

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---> '''Survivor 2):''' 2:''' Why would I want to know that, Survivor 1? WHO CARES?

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