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** ''Seek & Destroy'' missions are obnoxious to play through because of their mechanics: you have to locate and destroy all loudspeakers scattered through the levels. However, it's easier said than done because the loudspeakers' noises attract Zombies, which means they will spawn more frequently than in the other missions. Therefore, you'll have to kill hordes after hordes with almost no room to breathe while locating the loudspeakers, having to rely entirely on Painkillers to stay alive and explosives to clear your way or find the hidden Golden Pigs.

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** ''Seek & Destroy'' missions are obnoxious to play through because of their mechanics: you have to locate and destroy all loudspeakers scattered through the levels. However, it's easier said than done because the loudspeakers' noises attract Zombies, which means they will spawn more frequently than in the other missions. Therefore, you'll have to kill hordes after hordes with almost no room to breathe while locating the loudspeakers, having to rely entirely on Painkillers to stay alive ([[TimeStandsStill and pass through Zombie hordes without being attacked]]) and explosives to clear your way or find the hidden Golden Pigs.
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** ''Seek & Destroy'' missions are obnoxious to play through because of their mechanics: you have to locate and destroy all loudspeakers scattered through the levels. However, it's easier said than done because the loudspeakers' noises attract Zombies, which means they will spawn more frequently. Therefore, you'll have to kill hordes after hordes with almost no room to breathe while locating the loudspeakers, forcing you to waste Painkillers and explosives to clear your way.

to:

** ''Seek & Destroy'' missions are obnoxious to play through because of their mechanics: you have to locate and destroy all loudspeakers scattered through the levels. However, it's easier said than done because the loudspeakers' noises attract Zombies, which means they will spawn more frequently. frequently than in the other missions. Therefore, you'll have to kill hordes after hordes with almost no room to breathe while locating the loudspeakers, forcing you having to waste rely entirely on Painkillers to stay alive and explosives to clear your way.way or find the hidden Golden Pigs.

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Changed: 1241

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* GoddamnedBats: The red-eyed zombies from the second game are faster, stronger, and more aggresive than their green-eyed counterparts, on top of being still intelligent enough to wield pipes as melee weapons. That said, they are a pain on the rear to fight, especially when the player is in a closed space where there are multiple openings for them to leap over or crawl under. This is especially true when a Special Zombie appears, since its presence causes even more zombies to spawn and you have to kill them or ignore them and run (and pray the SZ is not surrounded by Red-Eyed Zombies). Even worse, weapon-wielding ones cause even more damage on top of having a range advantage.
* DemonicSpiders: Apart from causing Red-Eyed Zombies to spawn more frequently and having lots of HP, Special Zombies themselves can also annoy the hell out of you with their powers, especially if you're playing in higher difficulties and in certain types of missions, such as the ''Sentinel'' ones with the mounted machinegun.

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* GoddamnedBats: The red-eyed zombies from ThatOneLevel: Due to the second game are faster, stronger, and more aggresive than their green-eyed counterparts, on top of missions being still intelligent enough to wield pipes as melee weapons. That said, they randomized, some types are a pain on notorious for giving the rear to fight, player headaches.
** ''Sentinel'' missions can become extremely frustrating,
especially when Special Zombies appear and the player entrance is in a closed space where there space, which will put you in a dilemma of either wasting Painkillers to slow time and have the chance to kill the SZ and keep the accompanying hordes at bay or keep shooting the entrance and risk the SZ entering and screw yourself out of a massive money bonus.
** ''Seek & Destroy'' missions
are multiple openings for them obnoxious to leap over or crawl under. This is especially true when a Special Zombie appears, since its presence causes even more zombies play through because of their mechanics: you have to locate and destroy all loudspeakers scattered through the levels. However, it's easier said than done because the loudspeakers' noises attract Zombies, which means they will spawn and you more frequently. Therefore, you'll have to kill them or ignore them hordes after hordes with almost no room to breathe while locating the loudspeakers, forcing you to waste Painkillers and run (and pray the SZ is not surrounded by Red-Eyed Zombies). Even worse, weapon-wielding ones cause even more damage on top of having a range advantage.
explosives to clear your way.
* DemonicSpiders: Apart from causing Red-Eyed Zombies to spawn more frequently and having lots of HP, Special Zombies themselves can also annoy the hell out of you with their powers, especially if you're playing in higher difficulties and in certain types of missions, such as the ''Sentinel'' ones with the mounted machinegun.



** Panzers, while slow, are the most annoying ones. Not only do they have armor at the front that allows them to shrug off any attack you may throw at them and therefore require you to waste explosives to take it out faster, but their melee attack is a broad downward swipe that will knock you backward into the ground. Moreover, Panzers will also [[SpamAttack keep doing this without giving you time to recover]], thereby subjecting you to a CycleOfHurting along with nearby regular Zombies if you back yourself into a corner or dead end.

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** Panzers, while slow, are the most annoying ones. Not only do they have armor at the front that allows them to shrug off any attack you may throw at them and therefore require you to waste explosives to take it out faster, but their melee attack is a broad downward swipe that will knock you backward into the ground. Moreover, Panzers will also [[SpamAttack keep doing this without giving you time to recover]], thereby subjecting you to a CycleOfHurting along with nearby regular Zombies if you back yourself into a corner or dead end.end.
* GoddamnedBats: The red-eyed zombies from the second game are faster, stronger, and more aggressive than their green-eyed counterparts, on top of being still intelligent enough to wield pipes as melee weapons. That said, they are a pain on the rear to fight, especially when the player is in a closed space where there are multiple openings for them to leap over or crawl under. This is especially true when a Special Zombie appears, since its presence causes even more zombies to spawn and you have to kill them or ignore them and run (and pray the Red-Eyed Zombies don't surround the S). Even worse, weapon-wielding ones cause even more damage while having a range advantage.
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* DemonicSpiders: Apart from causing Red-Eyed Zombies to spawn more frequently and having lots of HP, Special Zombies themselves can also annoy the hell out of you with their powers, especially if you're playing in higher difficulties.

to:

* DemonicSpiders: Apart from causing Red-Eyed Zombies to spawn more frequently and having lots of HP, Special Zombies themselves can also annoy the hell out of you with their powers, especially if you're playing in higher difficulties.difficulties and in certain types of missions, such as the ''Sentinel'' ones with the mounted machinegun.
Is there an issue? Send a MessageReason:
None


** Panzers, while slow, are the most annoying ones. Not only do they have armor at the front that allows them to shrug off any attack you may throw at them and therefore require you to waste explosives to take it out faster, but their melee attack is a broad downward swipe that will knock you backward into the ground. Moreover, Panzers will also [[SpamAttack keep doing this without giving you time to recover]], thereby subjecting you to a CycleOfHurting if you back yourself into a corner or dead end.

to:

** Panzers, while slow, are the most annoying ones. Not only do they have armor at the front that allows them to shrug off any attack you may throw at them and therefore require you to waste explosives to take it out faster, but their melee attack is a broad downward swipe that will knock you backward into the ground. Moreover, Panzers will also [[SpamAttack keep doing this without giving you time to recover]], thereby subjecting you to a CycleOfHurting along with nearby regular Zombies if you back yourself into a corner or dead end.
Is there an issue? Send a MessageReason:
None


** Panzers, while slow, are the most annoying ones. Not only do they have armor at the front that allows them to shrug off any attack you may throw at them, but their melee attack is a broad downward swipe that will knock you backward into the ground. Moreover, Panzers will also [[SpamAttack keep doing this without giving you time to recover]], thereby subjecting you to a CycleOfHurting if you back yourself into a corner or dead end.

to:

** Panzers, while slow, are the most annoying ones. Not only do they have armor at the front that allows them to shrug off any attack you may throw at them, them and therefore require you to waste explosives to take it out faster, but their melee attack is a broad downward swipe that will knock you backward into the ground. Moreover, Panzers will also [[SpamAttack keep doing this without giving you time to recover]], thereby subjecting you to a CycleOfHurting if you back yourself into a corner or dead end.
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** Vomitrons' spit attack is easy to dodge, but it will mess up your aim for a while you get hit, which becomes a hassle in missions where you have to shoot objects.

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** Vomitrons' spit attack is easy to dodge, but it will mess up your aim and cover your screen in red goo for a while if it hits you. Moreover, it will spit at you get hit, which no matter how far you are and will always hit you if you don't dodge it in time. Furthermore, this and its high HP becomes a hassle in missions where you have to shoot objects.
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** Kamikazes may not be able to attack you directly, but they will blow themselves up whenever you're too close to them. Although killing it from a distance will cause it to blow itself up without killing you, it's easier said than done when you have to deal with regular Zombies attacking you
** Scienfists create radiation that can damage and kill you the closer you are to them. To make matters worse, the only way to quickly kill them is with melee weapons, which means you have to use Painkillers to increase your health and pray there are no regular Zombies attacking you from all sides.

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** Kamikazes may not be able to attack you directly, but they will blow themselves up whenever you're too close to them. Although killing it from a distance will cause it to blow itself up without killing you, it's easier said than done when you have to deal with watch out for regular Zombies attacking you
going at you from behind or are backed into a dead end with several spawn points.
** Scienfists create radiation that can damage and kill you the closer you are to them. To make matters worse, the only way to quickly kill them is with melee weapons, which means you have to use Painkillers to increase your health and pray there are no regular Zombies are attacking you from all sides.



** Ragers will charge at you whenever at a close distance, killing other Zombies in their way and felling you to the ground if it connects. Moreover, their attacks are aggressive and they can take lots of punishment from ranged weapons when shot at the front. That said, it has a weak point at its back, and shooting it relies on you baiting the Rager into charging, sidestepping, and attacking its back while it recovers.
** Panzers, while slow, are the most annoying ones. Not only do they have armor at the front that allows them to shrug off any attack you may throw at them, but their melee attack is a broad downward swipe that will knock you backward into the ground. Moreover, Panzers will also do this without giving you time to recover, thereby subjecting you to a CycleOfHurting if you literally back yourself into a corner.

to:

** Ragers will charge at you whenever at a close distance, killing other Zombies in their way and felling knocking you to the ground if it the attack connects. Moreover, their other attacks are aggressive and they can take lots of punishment from ranged weapons when shot at the front. That said, While it has a weak point at its back, and shooting it relies on you baiting the Rager into charging, sidestepping, and attacking its back then sidestepping out of the way before shooting at the weak point while it recovers.
recovers
** Panzers, while slow, are the most annoying ones. Not only do they have armor at the front that allows them to shrug off any attack you may throw at them, but their melee attack is a broad downward swipe that will knock you backward into the ground. Moreover, Panzers will also do [[SpamAttack keep doing this without giving you time to recover, recover]], thereby subjecting you to a CycleOfHurting if you literally back yourself into a corner.corner or dead end.
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Added DiffLines:

* GoddamnedBats: The red-eyed zombies from the second game are faster, stronger, and more aggresive than their green-eyed counterparts, on top of being still intelligent enough to wield pipes as melee weapons. That said, they are a pain on the rear to fight, especially when the player is in a closed space where there are multiple openings for them to leap over or crawl under. This is especially true when a Special Zombie appears, since its presence causes even more zombies to spawn and you have to kill them or ignore them and run (and pray the SZ is not surrounded by Red-Eyed Zombies). Even worse, weapon-wielding ones cause even more damage on top of having a range advantage.
* DemonicSpiders: Apart from causing Red-Eyed Zombies to spawn more frequently and having lots of HP, Special Zombies themselves can also annoy the hell out of you with their powers, especially if you're playing in higher difficulties.
** Kamikazes may not be able to attack you directly, but they will blow themselves up whenever you're too close to them. Although killing it from a distance will cause it to blow itself up without killing you, it's easier said than done when you have to deal with regular Zombies attacking you
** Scienfists create radiation that can damage and kill you the closer you are to them. To make matters worse, the only way to quickly kill them is with melee weapons, which means you have to use Painkillers to increase your health and pray there are no regular Zombies attacking you from all sides.
** Vomitrons' spit attack is easy to dodge, but it will mess up your aim for a while you get hit, which becomes a hassle in missions where you have to shoot objects.
** Ragers will charge at you whenever at a close distance, killing other Zombies in their way and felling you to the ground if it connects. Moreover, their attacks are aggressive and they can take lots of punishment from ranged weapons when shot at the front. That said, it has a weak point at its back, and shooting it relies on you baiting the Rager into charging, sidestepping, and attacking its back while it recovers.
** Panzers, while slow, are the most annoying ones. Not only do they have armor at the front that allows them to shrug off any attack you may throw at them, but their melee attack is a broad downward swipe that will knock you backward into the ground. Moreover, Panzers will also do this without giving you time to recover, thereby subjecting you to a CycleOfHurting if you literally back yourself into a corner.

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