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Natter + getting rid of some more non-YMMV


* CuteMonsterGirl: [[spoiler:Zombie Jessie.]]



** Fans also really love [[LargeHam Steven]] [[SugarWiki/FunnyMoments Chapman]]. Along with Adam, [[VideoGame/MarvelVsCapcom3 he got a Heroes & Heralds Ability Card.]]
*** Also, both Adam's and Steven's respective weapons can be recreated by Nick in ''Dead Rising 3''.

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** Fans also really love [[LargeHam Steven]] [[SugarWiki/FunnyMoments Chapman]]. Along with Adam, [[VideoGame/MarvelVsCapcom3 he got a Heroes & Heralds Ability Card.]]
*** Also, both
]] Both Adam's and Steven's respective weapons can even be recreated by Nick in ''Dead Rising 3''.



*** Frankly, any Psychos that aren't ThatOneBoss (we're looking at you, Convicts!) and/or TheScrappy (we're looking at you, Kent Swanson!) usually get this status - either because they are totally awesome villains, or are just the kind of people you'd ''"love"'' to beat to death with any and all weapons you can find, even the joke weapons.



* WheelchairWoobie: George.

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%% * WheelchairWoobie: George.
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Not YMMV + already covered by FOS


* {{Flanderization}}:
** The more Frank West appears, the more his personality becomes exaggerated and goofy, drawing similarities to [[Franchise/EvilDead Ash Williams]]. It was agreed to have been developed in a fairly seamless way in ''Case West'' but quickly turned sour by 4, taking a lot from his crossover/non-canonical appearances.
** A unique case in that this happened to the Combo Weapons. Most of the Combo Weapons from ''Dead Rising 2'' were fairly realistic and plausible, with a few exceptions such as the Laser Sword (gems + flashlight) and the Electric Rake (rake + battery). 3 and 4 really upped the ante by making absolutely ridiculous, unrealistic combinations such as the Blast from the Past (a sledgehammer with ''grenades'' taped to it that explode on impact but never harm Frank) from 4. This is so egregious to some as the whole shtick of Combo Weapons in its debut was the “homebrew” feeling of taping together two objects and making a competent weapon, but eventually, they turned into completely goofy fantasy weapons phasing out the more grounded weapons.
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** Having to stand still while shooting while aiming, as the over the shoulder camera means you cannot take cover and see what you're shooting at the same time, and Frank can take pictures in first-person while walking at a respectable pace.

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** Having to stand still while shooting while aiming, as the over the shoulder AlwaysOverTheShoulder camera means you cannot take cover and see what you're shooting at the same time, and Frank can take pictures in first-person while walking at a respectable pace.
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* TheScrappy: You will struggle to find anyone who actually likes Marian Mallon as a villain, as many fans believed she had huge amounts of potential that was ultimately squandered in {{VideoGame/DeadRising3}}. Fans also dislike her for having a very generic corrupt, rich and evil CEO personality that has been done to death in media.

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* TheScrappy: You will struggle to find anyone who actually likes Marian Mallon as a villain, as many fans believed she had huge amounts of potential that was ultimately squandered in {{VideoGame/DeadRising3}}.{{VideoGame/Dead Rising 3}}. Fans also dislike her for having a very generic corrupt, rich and evil CEO personality that has been done to death in media.
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* TheScrappy: You will struggle to find anyone who actually likes Marian Mallon as a villain, as many fans believed she had huge amounts of potential that was ultimately squandered in {{VideoGame/DeadRising3}}. Fans also dislike her for having a very generic corrupt, rich and evil CEO personality that has been done to death in media.

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* AssPull: It is never explained how [[spoiler:Frank became infected in Overtime Mode, epsecially when Isabela killed a zombie just before it could bite him.]] Lampshaded by Isabela.

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* AssPull: AssPull:
**
It is never explained how [[spoiler:Frank became infected in Overtime Mode, epsecially when Isabela killed a zombie just before it could bite him.]] Lampshaded by Isabela.


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** How did Ed shake off the military and avoid getting captured by them? It's never explained how he did.
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* AccidentalInnuendo: [[spoiler: The very first orphan on Carlito's list is a boy name "Richard Johnson", which is a perfectly ordinary name. But "Dick" is a nickname for "Richard", and "Johnson" is slang for penis. But the two together and you've got a very UnfortunateName.]]

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* AccidentalInnuendo: [[spoiler: The very first orphan on Carlito's list is a boy name "Richard Johnson", which is a perfectly ordinary name. But "Dick" is a nickname for "Richard", and "Johnson" is slang for penis. But Put the two together and you've got a very UnfortunateName.]]
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* AccidentalInnuendo: [[spoiler: The very first orphan on Carlito's list is a boy name "Richard Johnson", which is a perfectly ordinary name. But "Dick" is a nickname for "Richard", and "Johnson" is slang for penis. But the two together and you've got a very UnfortunateName.]]

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** Adam the Clown's boss fight is the mission everyone remembers most, with Adam threatening Frank with 2 small chainsaws and being one of the toughest fights in the game. Since Dead Rising, Adam has been referenced in every game with the exception of ''Dead Rising 2'', even to a point where Frank can dress up as him in ''Dead Rising 4''.

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** Adam the Clown's boss fight is the mission everyone remembers most, with Adam threatening Frank with 2 small chainsaws and being one of the toughest fights in the game.
*** His death is also remembered as he dies quite gruesomely compared to other psychopath bosses. He falls on his chainsaws, getting his stomach sliced apart while he laughs maniacally, making Frank gag at the sight.
***
Since Dead Rising, Adam has been referenced in every game with the exception of ''Dead Rising 2'', even to a point where Frank can dress up as him in ''Dead Rising 4''.
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** When Cletus claims that he can't afford to trust anyone during the zombie invasion. In future games, [[spoiler:both Chuck and Nick get betrayed by someone, Sullivan for the former and Red for the latter. Isabela herself is reavealed to have started a zombie outbreak for a rather ridiculous reason so Cletus's claim isn't entirely off the mark]].

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Fixing a mistake.


** For completionists, most of Day 2 is generally considered to be the game at its hardest. You have six psychopaths to deal with (Carlito, Steven, Cliff, Jo, Isabela and the Hall Family), the latter two of which you encounter sequentially in Case 2, and a seventh (Kent) who Frank must visit at a specific time. You also have a host of survivors to rescue, most of whom are located in areas of the mall distant from the safe room. And finally, all this is combined with a very strict schedule that forces you to juggle everything aforementioned with three Cases that are just as demanding of the player's attention (Case 2, aside from the previously mentioned fights, also requires Frank to travel a long distance under a short time limit. Case 3 and 4 demand that Frank be in the safe room at precise times). Without careful planning, it is difficult to complete all of these tasks in one go.

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** For completionists, most of Day 2 is generally considered to be the game at its hardest. You have six psychopaths to deal with (Carlito, Steven, Cliff, Jo, Isabela and the Hall Family), the latter first two of which you encounter sequentially in Case 2, and a seventh (Kent) who Frank must visit at a specific time. You also have a host of survivors to rescue, most of whom are located in areas of the mall distant from the safe room. And finally, all this is combined with a very strict schedule that forces you to juggle everything aforementioned with three Cases that are just as demanding of the player's attention (Case 2, aside from the previously mentioned fights, also requires Frank to travel a long distance under a short time limit. Case 3 and 4 demand that Frank be in the safe room at precise times). Without careful planning, it is difficult to complete all of these tasks in one go.


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** Having to get all the supplies and ten queens during Overtime Mode can be difficult without some planning, due to the game throwing many of the powerful Special Forces soldiers at you that can take a lot of damage, are immune to headshots and deal a lot of damage, especially in groups if the player is not careful. It is also difficult to acquire ten queens due to almost every zombie in the mall being dead, with the ones in the Underground Tunnel being an exception. Oh yeah, and the game also introduces a new enemy at this point, a mini helicopter that sounds an alarm whenever it spots the player, alerting all Special Forces to come towards you, as if it wasn't hard enough to begin with.
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** For completionists, most of Day 2 is generally considered to be the game at its hardest. You have four psychopaths to deal with (Clint, Jo, Carlito and Steven), the latter two of which you encounter sequentially in Case 2, and a fifth (Kent) who Frank must visit at a specific time. You also have a host of survivors to rescue, most of whom are located in areas of the mall distant from the safe room. And finally, all this is combined with a very strict schedule that forces you to juggle everything aforementioned with three Cases that are just as demanding of the player's attention (Case 2, aside from the previously mentioned fights, also requires Frank to travel a long distance under a short time limit. Case 3 and 4 demand that Frank be in the safe room at precise times). Without careful planning, it is difficult to complete all of these tasks in one go.

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** For completionists, most of Day 2 is generally considered to be the game at its hardest. You have four six psychopaths to deal with (Clint, (Carlito, Steven, Cliff, Jo, Carlito Isabela and Steven), the Hall Family), the latter two of which you encounter sequentially in Case 2, and a fifth seventh (Kent) who Frank must visit at a specific time. You also have a host of survivors to rescue, most of whom are located in areas of the mall distant from the safe room. And finally, all this is combined with a very strict schedule that forces you to juggle everything aforementioned with three Cases that are just as demanding of the player's attention (Case 2, aside from the previously mentioned fights, also requires Frank to travel a long distance under a short time limit. Case 3 and 4 demand that Frank be in the safe room at precise times). Without careful planning, it is difficult to complete all of these tasks in one go.
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* EvilIsCool: Carlito, Adam, Steven, Cliff and Sean are amongst many people's favourite villains in the series, thanks to having challenging but still fun boss fights, having interesting motivations or backstories and for being all in all entertaining to watch due to their eccentric or sympathetic personalities.

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* EvilIsCool: Carlito, Adam, Steven, Cliff and Sean are amongst many people's peoples favourite villains in the series, thanks to having challenging but still fun boss fights, having interesting motivations or backstories and for being all in all entertaining to watch due to their eccentric or sympathetic personalities.
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* CrazyIsCool: Adam and Steven might be insanely crazy, but they are crazy in the way that makes you laugh or find them entertaining to watch.


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* EvilIsCool: Carlito, Adam, Steven, Cliff and Sean are amongst many people's favourite villains in the series, thanks to having challenging but still fun boss fights, having interesting motivations or backstories and for being all in all entertaining to watch due to their eccentric or sympathetic personalities.
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** The Real Laser Sword is a pain to acquire, having to achieve the 5 Day Survivor achievement/trophy by surviving 10 real life hours in Infinity Mode, but your efforts are rewarded with a weapon that has 300 hits worth of durability and can kill everything in the game in 2 hits maximum.
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** Greg Simpson is well liked by the majority of fans, thanks to the shortcut that he provides Frank with that makes rescuing survivors, saving time and navigating around the mall mercifully easier.

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** Carlito crossed it when [[spoiler: he arranged for several [[TykeBomb children]] to carry the larva that causes zombification]].

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** Carlito Jo crossed it when [[spoiler: he arranged she threatens to rape and kill Frank simply for several [[TykeBomb children]] to carry the larva that causes zombification]]. disrespecting her authority and stopping her from raping one of her hostages.


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** Carlito crossed it when [[spoiler: he arranged for 50 [[TykeBomb children]] to carry the larva that causes zombification]].

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* CompleteMonster: [[DirtyCop Jo Slade]] is a lecherous mall cop who began kidnapping and sexually torturing beautiful women when the outbreak hit. [[SerialRapist Going through a number of women]] before being encountered, it's implied that Jo also tried to kidnap Tonya Waters and shot her boyfriend Ross Folk when he protected her, causing him to later [[DrivenToSuicide attempt suicide]]. After catching [[PlayerCharacter Frank West]]'s attention by taking four hostages, [[KillerCop Jo]] begins killing them one by one if he takes to long to confront her; during this confrontation, she begins to rape Kay Nelson with a nightstick and threatens to do the same to him for interfering. During the resulting fight, Jo slowly tortures the hostages with electrocutions and beatings, potentially killing them if Frank can't defeat her in time.

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* CompleteMonster: [[DirtyCop [[SchlubbyScummySecurityGuard Jo Slade]] is a lecherous mall cop who began kidnapping and sexually torturing beautiful women when the outbreak hit. [[SerialRapist Going through a number of women]] before being encountered, it's implied that Jo also tried to kidnap Tonya Waters and shot her boyfriend Ross Folk when he protected her, causing him to later [[DrivenToSuicide attempt suicide]]. After catching [[PlayerCharacter Frank West]]'s attention by taking four hostages, [[KillerCop Jo]] begins killing them one by one if he takes to long to confront her; during this confrontation, she begins to rape Kay Nelson with a nightstick and threatens to do the same to him for interfering. During the resulting fight, Jo slowly tortures the hostages with electrocutions and beatings, potentially killing them if Frank can't defeat her in time.
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You can get interrupted, but you do have to answer every single call in the game


** Otis. Eight words: "Don't cut me off like that! It's RUDE!" His annoying tendency to call all the time, which leaves you defenseless and then when you drop the call, most likely because a horde of zombies are trying to rip your guts out, he berates you for not letting him finish. There is an achievement tied to him, where you have to answer all of his calls throughout the game without being interrupted ''once''. Cue controllers being thrown.

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** Otis. Eight words: "Don't cut me off like that! It's RUDE!" His annoying tendency to call all the time, which leaves you defenseless and then when you drop the call, most likely because a horde of zombies are trying to rip your guts out, he berates you for not letting him finish. There is an achievement tied to him, where you have to answer all of his calls throughout the game without being interrupted ''once''.that is easy to miss if you don't have prior knowledge of how his story mode calls work and know exactly what survivors to save. Cue controllers being thrown.
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* MagnificentBastard: [[MonsterClown Adam MacIntyre]] was once an ordinary clown who witnessed his audience being killed by the zombies. Despite going insane, Adam discovers a way to keep the zombies away, observing that the zombies stay away from the Space Rider rollercoaster when it's cranked to full speed. By overcharging the ride, Adam creates a zombie-free spot in the mall, [[TheKindnapper then kidnaps Greg Simpson]] to place him on the ride for his own safety. When [[PlayerCharacter Frank West]] investigates the ride, Adam confronts him to prevent him from turning it off, combatting him with a wide variety of methods like his incredible mobility, [[MasterOfAll attack methods for every range]], and dangerous counterattacks. Adam's belief in the coaster is [[VillainHasAPoint vindicated after his death]], when Frank turns off the ride and causes it to be swarmed with zombies once more.
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* BeCarefulWhatYouWishFor: Some fans of the original games weren’t too fond of the strict time limits, and wished for them to be more lenient or completely done away with in the future. Then comes ''Dead Rising 4'', in which Capcom Vancouver openly stated that they removed the timer completely in response to fan complaints. Needless to say, fan reception wasn’t too pretty.
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Now an index disallowing examples.


* AcceptableTargets: Anyone in any form of military is either [[ArmiesAreEvil an evil psychopath]] or a [[MilitariesAreUseless total moron]]. Or both. Even [[VideoGame/DeadRising3 Diego]], who's on your side, is an overweight fumbling buffoon who does nothing but crumble under pressure.
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* AssPull: It is never explained how [[spoiler:Frank became infected in Overtime Mode, epsecially when Isabela killed a zombie just before it could bite him.]] Lampshaded by Isabela.
-->'''Isabela''': [[spoiler:You... You must have gotten yourself infected somehow.]]
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** The Convicts cross it when they kill Sophie's boyfriend with a baseball bat purely for sport.
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** Adam the Clown. He’s one of the earliest psychopaths you can fight and is one of the most dangerous. His chainsaw attacks absolutely shred through Frank’s health and if you try to melee him, he’ll often block and break your weapons instantly. If you DO manage to hit him, he’ll always counter with a flame breath attack that hurts quite a bit too. He also has access to throwing knives and obnoxious balloons that stun Frank in place for a while (although this can backfire on him if you hit the balloon while he’s inflating it). However, given that defeating him rewards you with the massively [[GameBreaker game-breaking]] Small Chainsaw, his difficulty was probably intentional.

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** Adam the Clown. He’s one of the earliest psychopaths you can fight and is one of the most dangerous. His chainsaw attacks absolutely shred through Frank’s health and if you try to melee him, he’ll often block and break your weapons instantly. If you DO manage to hit him, he’ll always counter with a flame breath attack that hurts quite a bit too. He also has access to throwing knives and obnoxious balloons that stun Frank in place for a while (although this both of these can backfire on him as you can pick up the knives and if you hit the balloon while he’s inflating it).it, stunning him instead). However, given that defeating him rewards you with the massively [[GameBreaker game-breaking]] Small Chainsaw, his difficulty was probably intentional.
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* AntiClimaxBoss: Brock Mason, the TrueFinalBoss, is this in spades.
** The first part of the fight with Brock's tank - in spite of having a cannon, machine-gun equipped drones, [[MacrossMissileMassacre and occasional bursts of missile fire]], you're able to knock it out with a jeep-mounted [[MoreDakka heavy machine gun]].
** Brock himself is forcibly fought without any healing items or weapons, which can make for a challenging fight. However, if a player stocked up on blender juices, they can drink before the tank battle and enter the fight with Brock still powered up. If Frank comes into the battle with Spitfire, he can force Brock to block for the whole duration and whittle his health to death anyways.

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* AntiClimaxBoss: Brock [[spoiler:Brock Mason, the TrueFinalBoss, is this in spades.
spades.]]
** The [[spoiler:The first part of the fight with Brock's tank - in spite of having a cannon, machine-gun equipped drones, [[MacrossMissileMassacre and occasional bursts of missile fire]], you're able to knock it out with a jeep-mounted [[MoreDakka heavy machine gun]].
gun]].]]
** Brock [[spoiler:Brock himself is forcibly fought without any healing items or weapons, which can make for a challenging fight. However, if a player stocked up on blender juices, they can drink before the tank battle and enter the fight with Brock still powered up. If Frank comes into the battle with Spitfire, he can force Brock to block for the whole duration and whittle his health to death anyways.]]



** Brock at the end is also one. You have no weapons or healing equipment, he blocks nearly every shot and his attacks are fast and hard, not to mention that he can kick you off the tank into a load of zombies. And if you fail to beat him, you have to do the tank stage ''again.'' However, if you're a high level, jump kicking repeatedly knocks his health down fairly quickly.

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** Brock [[spoiler:Brock]] at the end is also one. You have no weapons or healing equipment, he blocks nearly every shot and his attacks are fast and hard, not to mention that he [[spoiler:he can kick you off the tank into a load of zombies. And if you fail to beat him, you have to do the tank stage ''again.'' '']] However, if you're a high level, jump kicking repeatedly knocks his health down fairly quickly.
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* CuteMonsterGirl: [[spoiler:Zombie Jessie.]]
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** Most of Day 2 is generally considered to be the game at its hardest. You have four psychopaths to deal with (Clint, Jo, Carlito and Steven), the latter two of which you encounter sequentially in Case 2, and a fifth (Kent) who Frank must visit at a specific time. You also have a host of survivors to rescue, most of whom are located in areas of the mall distant from the safe room. And finally, all this is combined with a very strict schedule that forces you to juggle everything aforementioned with three Cases that are just as demanding of the player's attention (Case 2, aside from the previously mentioned fights, also requires Frank to travel a long distance under a short time limit. Case 3 and 4 demand that Frank be in the safe room at precise times). Without careful planning, it is difficult to complete all of these tasks in one go.

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** Most For completionists, most of Day 2 is generally considered to be the game at its hardest. You have four psychopaths to deal with (Clint, Jo, Carlito and Steven), the latter two of which you encounter sequentially in Case 2, and a fifth (Kent) who Frank must visit at a specific time. You also have a host of survivors to rescue, most of whom are located in areas of the mall distant from the safe room. And finally, all this is combined with a very strict schedule that forces you to juggle everything aforementioned with three Cases that are just as demanding of the player's attention (Case 2, aside from the previously mentioned fights, also requires Frank to travel a long distance under a short time limit. Case 3 and 4 demand that Frank be in the safe room at precise times). Without careful planning, it is difficult to complete all of these tasks in one go.
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** The end credits theme [[https://www.youtube.com/watch?v=EsNv562kAW8/ "Justified"]] by Sean Lacefield.[[note]]The song and the album it originates from are credited solely to Drea, the band's lead singer, at the insistence of their producer[[/note]] This hard rock song SLAPS and ends off the game pretty epically! Just after beating the final boss, this plays sending off the player with a bittersweet feeling while you watch a zombie horde march to the song.

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** The end credits theme [[https://www.youtube.com/watch?v=EsNv562kAW8/ "Justified"]] by Sean Lacefield.[[note]]The song [[note]]While Lacefield wrote the song, it and the album it originates from are were credited solely to Drea, the band's lead singer, at the insistence of their producer[[/note]] This hard rock song SLAPS and ends off the game pretty epically! Just after beating the final boss, this plays sending off the player with a bittersweet feeling while you watch a zombie horde march to the song.
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** The end credits theme [[https://www.youtube.com/watch?v=EsNv562kAW8/ "Justified"]] by Sean Lacefield.[[note]]The song and the album it originates from are credited solely to Drea, the would-be band's singer, at the insistence of their producer[[/note]] This hard rock song SLAPS and ends off the game pretty epically! Just after beating the final boss, this plays sending off the player with a bittersweet feeling while you watch a zombie horde march to the song.

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** The end credits theme [[https://www.youtube.com/watch?v=EsNv562kAW8/ "Justified"]] by Sean Lacefield.[[note]]The song and the album it originates from are credited solely to Drea, the would-be band's lead singer, at the insistence of their producer[[/note]] This hard rock song SLAPS and ends off the game pretty epically! Just after beating the final boss, this plays sending off the player with a bittersweet feeling while you watch a zombie horde march to the song.

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