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Trimming. It doesn't need several paragraphs.


* UncertainAudience: A major source of why ''Dead or Alive 6'' was so controversial all the way up to release, and why the sales have fallen short considerably compared to its predecessors and competitors, is that it couldn't decide ''who'' it was trying to appeal to.\\
First, the game goes TamerAndChaster with director Yohei Shimbori making definitive statements that the sexualization was too over-the-top, despite that being core to the series similar to {{Gorn}} in a ''Mortal Kombat'' game. The reason for this push was that Team Ninja really wanted to get the series into [=eSports=], particularly a spot at EVO.\\
But then as time went on, Shimbori would then backpedal and state that they're standing their ground on the fanservice, [[FlipFlopOfGod despite their earlier statements and even concurrent ones]], which really [[MasterOfTheMixedMessage confused the hell out of a lot of people]]. Regardless of what they were trying to do, the [[OvershadowedByControversy controversy still overshadowed the game]], with many arguments being over whether it really ''was'' toned down.\\
The breaking point came twofold: the "core values" incident at EVO Japan 2019, detailed above, and the fact that for all that trouble, ''Dead or Alive 6'' failed to make EVO 2019 in America -- getting passed up by comparatively niche fighting game series like ''VideoGame/UnderNightInBirth'' and ''VideoGame/SamuraiShodown'', not to mention its competitor ''Soulcalibur VI'' (which incidentally not had any pretense of being tamer and actually being the [[HotterAndSexier opposite]]).\\
Effectively, the very thing it set out to do completely failed, attracted a bunch of unneeded controversy along the way, and its chances at EVO died before it could ever really take off, all because ''Dead or Alive 6'' wasn't clear about its market. Then when the game came out, ''[=DOA6=]'' debuted outside the UK's ''Top 20'', and while it fared moderately better in Japan as it barely topped the Japan charts, it was still much lower than previous entries as a whole.

to:

* UncertainAudience: A major source of why ''Dead or Alive 6'' was so controversial all the way up to release, and why the sales have fallen short considerably compared to its predecessors and competitors, is that it couldn't decide ''who'' it was trying to appeal to.\\
First, the game goes
It tried to be TamerAndChaster with director Yohei Shimbori making definitive statements that the sexualization was too over-the-top, despite that being core to the series similar to {{Gorn}} in a ''Mortal Kombat'' game. The reason for this push was that Team Ninja really wanted to get the series into [=eSports=], particularly a spot at EVO.\\
But then as time went on, Shimbori would then backpedal and state that they're standing their ground on the fanservice, [[FlipFlopOfGod fanservice despite their earlier statements and even concurrent ones]], which really [[MasterOfTheMixedMessage confused the hell out of a lot of people]]. Regardless of what they were trying to do, the [[OvershadowedByControversy controversy still overshadowed the game]], with many arguments being over whether it really ''was'' toned down.\\
ones. The breaking point came twofold: the "core values" incident at EVO Japan 2019, detailed above, 2019 and the fact that for all that trouble, ''Dead or Alive 6'' the game failed to make EVO 2019 in America -- getting passed up by comparatively niche fighting game series like ''VideoGame/UnderNightInBirth'' and ''VideoGame/SamuraiShodown'', not to mention its competitor ''Soulcalibur VI'' (which incidentally not had any pretense of being tamer and actually being the [[HotterAndSexier opposite]]).\\
Effectively, the
opposite]]). The very thing it set out to do completely failed, attracted a bunch of unneeded controversy along the way, and its chances at EVO died before it could ever really take off, all because ''Dead or Alive 6'' wasn't clear about its market. Then when the game came out, ''[=DOA6=]'' debuted outside the UK's ''Top 20'', and while it fared moderately better in Japan as it barely topped the Japan charts, it was still much lower than previous entries as a whole.
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* IKnewIt:
** A lot of people have already speculated that Kula Diamond is the second ''KOF'' guest character in ''[=DOA6=]'', ever since she was featured in [[https://game.snk-corp.co.jp/game/steam/kof-xiv/kofdoa/ KOF x DOA Collaboration Special Campaign]] and paired with the current ''DOA'' SeriesMascot Marie Rose, not to mention TokenMiniMoe-[[OlderThanTheyLook looking]] girls are currently the main spotlight for the ''DOA'' series. By the time Tecmo released Kula's reveal trailer in June 2019, more or less everyone saw it coming.
** While Mai's guest return was already predicted, many assumed that her DLC costumes were recycled from ''Last Round''. As expected, her DLC costume pack remains the same, although her Santa dress and cheerleader costume have been replaced by wedding gown and pirate ones.

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* UncertainAudience: A major source of why ''Dead or Alive 6'' was so controversial all the way up to release, and why the sales have fallen short considerably compared to its predecessors and competitors, is that it couldn't decide ''who'' it was trying to appeal to. First, the game goes TamerAndChaster with director Yohei Shimbori making definitive statements that the sexualization was too over-the-top, despite that being core to the series similar to {{Gorn}} in a ''Mortal Kombat'' game. The reason for this push was that Team Ninja really wanted to get the series into [=eSports=], particularly a spot at EVO. But then as time went on, Shimbori would then backpedal and state that they're standing their ground on the fanservice, [[FlipFlopOfGod despite their earlier statements and even concurrent ones]], which really [[MasterOfTheMixedMessage confused the hell out of a lot of people]]. Regardless of what they were trying to do, the [[OvershadowedByControversy controversy still overshadowed the game]], with many arguments being over whether it really ''was'' toned down. The breaking point came twofold: the "core values" incident at EVO Japan 2019, detailed above, and the fact that for all that trouble, ''Dead or Alive 6'' failed to make EVO 2019 in America -- getting passed up by comparatively niche fighting game series like ''VideoGame/UnderNightInBirth'' and ''VideoGame/SamuraiShodown'', not to mention its competitor ''Soulcalibur VI'' (which incidentally not had any pretense of being tamer and actually being the [[HotterAndSexier opposite]]). Effectively, the very thing it set out to do completely failed, attracted a bunch of unneeded controversy along the way, and its chances at EVO died before it could ever really take off, all because ''Dead or Alive 6'' wasn't clear about its market. Then when the game came out, ''[=DOA6=]'' debuted outside the UK's ''Top 20'', and while it fared moderately better in Japan as it barely topped the Japan charts, it was still much lower than previous entries as a whole.

to:

* UncertainAudience: A major source of why ''Dead or Alive 6'' was so controversial all the way up to release, and why the sales have fallen short considerably compared to its predecessors and competitors, is that it couldn't decide ''who'' it was trying to appeal to. \\
First, the game goes TamerAndChaster with director Yohei Shimbori making definitive statements that the sexualization was too over-the-top, despite that being core to the series similar to {{Gorn}} in a ''Mortal Kombat'' game. The reason for this push was that Team Ninja really wanted to get the series into [=eSports=], particularly a spot at EVO. \\
But then as time went on, Shimbori would then backpedal and state that they're standing their ground on the fanservice, [[FlipFlopOfGod despite their earlier statements and even concurrent ones]], which really [[MasterOfTheMixedMessage confused the hell out of a lot of people]]. Regardless of what they were trying to do, the [[OvershadowedByControversy controversy still overshadowed the game]], with many arguments being over whether it really ''was'' toned down. \\
The breaking point came twofold: the "core values" incident at EVO Japan 2019, detailed above, and the fact that for all that trouble, ''Dead or Alive 6'' failed to make EVO 2019 in America -- getting passed up by comparatively niche fighting game series like ''VideoGame/UnderNightInBirth'' and ''VideoGame/SamuraiShodown'', not to mention its competitor ''Soulcalibur VI'' (which incidentally not had any pretense of being tamer and actually being the [[HotterAndSexier opposite]]). opposite]]).\\
Effectively, the very thing it set out to do completely failed, attracted a bunch of unneeded controversy along the way, and its chances at EVO died before it could ever really take off, all because ''Dead or Alive 6'' wasn't clear about its market. Then when the game came out, ''[=DOA6=]'' debuted outside the UK's ''Top 20'', and while it fared moderately better in Japan as it barely topped the Japan charts, it was still much lower than previous entries as a whole.

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