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* GoddamnedBats: '''Gruk Gruk'''. They're essentially the [[VideoGame/MonsterHunter Bullfango]] of ''Dauntless'', but worse. The Gruk Gruk actually happen to be both GoddamnedBats and DemonicSpiders AT THE SAME TIME. They tend to come in groups, and they will ZergRush you with rolling attacks, which will launch you. To make matters worse, their rolling attacks ''HOME INTO YOU'', making it near impossible to evade them. While they would otherwise be just classified as GoddamnedBats, what makes them additionally fall into the DemonicSpiders territory is their ''absurd'' damage output, rivaling that of some of the intermediate-difficulty Behemoths, even if you are level 20 and are exploring a level 3-5 area. If you are fighting a Behemoth in an Island Event and there happens to be a Gruk Gruk modifier, they will ruin your day.

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* GoddamnedBats: '''Gruk Gruk'''. They're They are essentially the [[VideoGame/MonsterHunter Bullfango]] of ''Dauntless'', but worse. The Gruk Gruk actually happen to be both GoddamnedBats and DemonicSpiders AT THE SAME TIME. They tend to come in groups, and they will ZergRush you with rolling attacks, which will launch you. To make matters worse, their rolling attacks ''HOME INTO YOU'', making it near impossible to evade them. While they would otherwise be just classified as GoddamnedBats, what makes them additionally fall into the DemonicSpiders territory is their ''absurd'' damage output, rivaling that of some of the intermediate-difficulty Behemoths, even if you are level 20 and are exploring a level 3-5 area. If you are fighting a Behemoth in an Island Event and there happens to be a Gruk Gruk modifier, they will ruin your day.
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Up To Eleven is a defunct trope


** The [[MagmaMan Hellion]] is notorious for nearly perpetually dousing the field in magma which sets slayers ablaze by mere contact, compounded by the fact that it hits ''hard''. The Scorchstone variant takes all of that and turns it '''STRAIGHT [[UpToEleven UP TO ELEVEN]]'''.

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** The [[MagmaMan Hellion]] is notorious for nearly perpetually dousing the field in magma which sets slayers ablaze by mere contact, compounded by the fact that it hits ''hard''. The Scorchstone variant takes all of that and turns it '''STRAIGHT [[UpToEleven UP TO ELEVEN]]'''.ELEVEN'''.
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* TheyCopiedItSoItSucks: Unsurprisingly, there are many who simply write it off as a third-rate ''VideoGame/MonsterHunter'' clone.

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* TheyCopiedItSoItSucks: Unsurprisingly, there are many who simply write it this game off as a third-rate ''VideoGame/MonsterHunter'' clone.clone. In reality, ''Dauntless'' is a SpiritualSuccessor to it.
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* GoddamnedBats: '''Gruk Gruk'''. They're essentially the [[VideoGame/MonsterHunter Bullfango]] of ''Dauntless'', but worse. They tend to come in groups, and they will ZergRush you with rolling attacks, which will launch you. To make matters worse, their rolling attacks ''HOME INTO YOU'', making it near impossible to evade them. What makes them even worse is their ''absurd'' damage output, rivaling that of some of the intermediate-difficulty Behemoths, allowing the Gruk Gruk to borderline between this and DemonicSpiders. If there is a herd of them roaming the area while you are fighting a Behemoth, they will ruin your day.

to:

* GoddamnedBats: '''Gruk Gruk'''. They're essentially the [[VideoGame/MonsterHunter Bullfango]] of ''Dauntless'', but worse. The Gruk Gruk actually happen to be both GoddamnedBats and DemonicSpiders AT THE SAME TIME. They tend to come in groups, and they will ZergRush you with rolling attacks, which will launch you. To make matters worse, their rolling attacks ''HOME INTO YOU'', making it near impossible to evade them. What While they would otherwise be just classified as GoddamnedBats, what makes them even worse additionally fall into the DemonicSpiders territory is their ''absurd'' damage output, rivaling that of some of the intermediate-difficulty Behemoths, allowing the Gruk Gruk to borderline between this even if you are level 20 and DemonicSpiders. are exploring a level 3-5 area. If there is a herd of them roaming the area while you are fighting a Behemoth, Behemoth in an Island Event and there happens to be a Gruk Gruk modifier, they will ruin your day.



** The [[MagmaMan Hellion]] is notorious for nearly perpetually dousing the field in magma which sets slayers ablaze by mere contact, compounded by the fact that it hits ''hard''.
*** Regular Scorchstone Hellion is okay, but still kinda tough, but the ''Heroic'' Scorchstone Hellion is even worse in that when it digs into the ground and sprouts back up, [[ThatOneAttack it leaves a hole in the ground that continuously spews out magma balls that each leave big pools of lava upon landing, which will burn players]]. Regular Scorchstone can do this, but with the Heroic version? These fireballs will ''always target players, and players only''. What makes it even more ridiculous is that the lava holes will target you '''''[[TheComputerIsACheatingBastard no matter how far away you are even STANDING from them, practically across the entire ARENA]]'''''. What is just as bad is that the holes linger for a LONG TIME. And Heroic Scorchstone tends to dig a LOT, so chances are, not only will the arena be constantly doused in lava, meaning that players will have little to no room to maneuver, but by the time the first hole expires, [[HereWeGoAgain another hole will be created to repeat the cycle]]. And just when you think it could not get any worse, there is a bug that makes the holes continue spewing lava for a few seconds '''''AFTER DESPAWNING'''''. And all of this is only made far worse if you're inflicted with Burn Status, and you're out of stamina, meaning you cannot roll to remove the burn. And you ''will'' need its Hellstone Shards to fully upgrade the Hellion weapons.

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** The [[MagmaMan Hellion]] is notorious for nearly perpetually dousing the field in magma which sets slayers ablaze by mere contact, compounded by the fact that it hits ''hard''.
''hard''. The Scorchstone variant takes all of that and turns it '''STRAIGHT [[UpToEleven UP TO ELEVEN]]'''.
*** Regular The standard Scorchstone Hellion is okay, but still kinda itself may be tough, but the ''Heroic'' Scorchstone Hellion is even worse in that when it digs into the ground and sprouts back up, [[ThatOneAttack it leaves a hole in the ground that continuously spews out magma balls that each leave big pools of lava upon landing, which will burn players]]. Regular Scorchstone can do this, but with the Heroic version? These fireballs will ''always target players, and players only''. What makes it even more ridiculous is that the lava holes will target you '''''[[TheComputerIsACheatingBastard no matter how far away you are even STANDING from them, practically across the entire ARENA]]'''''. What is just as bad is that the holes linger for a LONG TIME. And Heroic Scorchstone tends to dig a LOT, so chances are, not only will the arena be constantly doused in lava, meaning that players will have little to no room to maneuver, but by the time the first hole expires, [[HereWeGoAgain another hole will be created to repeat the cycle]]. And just when you think it could not get any worse, there is a bug that makes the holes continue spewing lava for a few seconds '''''AFTER DESPAWNING'''''. And all of this is only made far worse if you're inflicted with Burn Status, and you're out of stamina, meaning you cannot roll to remove the burn. And you ''will'' need its Hellstone Shards to fully upgrade the Hellion weapons.

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*** Regular Scorchstone Hellion is okay, but still kinda tough, but the ''Heroic'' Scorchstone Hellion is even worse in that when it digs into the ground and sprouts back up, [[ThatOneAttack it leaves a hole in the ground that continuously spews out magma balls that each leave big pools of lava upon landing, which will burn players]]. Regular Scorchstone can do this, but with the Heroic version? These fireballs will ''always target players, and players only''. What makes it even more ridiculous is that the lava holes will target you '''''[[TheComputerIsACheatingBastard no matter how far away you are even STANDING from them, practically across the entire ARENA]]'''''. What is just as bad is that the holes linger for a LONG TIME. And Heroic Scorchstone tends to dig a LOT, so chances are, not only will the arena be constantly doused in lava, meaning that players will have little to no room to maneuver, but by the time the first hole expires, [[HereWeGoAgain another hole will be created to repeat the cycle]]. And this is only made far worse if you're inflicted with Burn Status, and you're out of stamina, meaning you cannot roll to remove the burn. And you ''will'' need its Hellstone Shards to fully upgrade the Hellion weapons.

to:

*** Regular Scorchstone Hellion is okay, but still kinda tough, but the ''Heroic'' Scorchstone Hellion is even worse in that when it digs into the ground and sprouts back up, [[ThatOneAttack it leaves a hole in the ground that continuously spews out magma balls that each leave big pools of lava upon landing, which will burn players]]. Regular Scorchstone can do this, but with the Heroic version? These fireballs will ''always target players, and players only''. What makes it even more ridiculous is that the lava holes will target you '''''[[TheComputerIsACheatingBastard no matter how far away you are even STANDING from them, practically across the entire ARENA]]'''''. What is just as bad is that the holes linger for a LONG TIME. And Heroic Scorchstone tends to dig a LOT, so chances are, not only will the arena be constantly doused in lava, meaning that players will have little to no room to maneuver, but by the time the first hole expires, [[HereWeGoAgain another hole will be created to repeat the cycle]]. And just when you think it could not get any worse, there is a bug that makes the holes continue spewing lava for a few seconds '''''AFTER DESPAWNING'''''. And all of this is only made far worse if you're inflicted with Burn Status, and you're out of stamina, meaning you cannot roll to remove the burn. And you ''will'' need its Hellstone Shards to fully upgrade the Hellion weapons.

Changed: 226

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*** Scorchstone Hellion is even worse in that when it digs into the ground and sprouts back up, [[ThatOneAttack it leaves a hole in the ground that continuously spews out magma balls that each leave big pools of lava upon landing, which will burn players]]. And these fireballs will ''always target players, and players only''. What makes it even more ridiculous is that the lava holes will target you '''''[[TheComputerIsACheatingBastard no matter how far away you are even STANDING from them, practically across the entire ARENA]]'''''. What is just as bad is that the holes linger for a LONG TIME. And Scorchstone tends to dig a LOT, so chances are, not only will the arena be constantly doused in lava, meaning that players will have little to no room to maneuver, but by the time the first hole expires, [[HereWeGoAgain another hole will be created to repeat the cycle]]. And this is only made far worse if you're inflicted with Burn Status, and you're out of stamina, meaning you cannot roll to remove the burn.

to:

*** Regular Scorchstone Hellion is okay, but still kinda tough, but the ''Heroic'' Scorchstone Hellion is even worse in that when it digs into the ground and sprouts back up, [[ThatOneAttack it leaves a hole in the ground that continuously spews out magma balls that each leave big pools of lava upon landing, which will burn players]]. And these Regular Scorchstone can do this, but with the Heroic version? These fireballs will ''always target players, and players only''. What makes it even more ridiculous is that the lava holes will target you '''''[[TheComputerIsACheatingBastard no matter how far away you are even STANDING from them, practically across the entire ARENA]]'''''. What is just as bad is that the holes linger for a LONG TIME. And Heroic Scorchstone tends to dig a LOT, so chances are, not only will the arena be constantly doused in lava, meaning that players will have little to no room to maneuver, but by the time the first hole expires, [[HereWeGoAgain another hole will be created to repeat the cycle]]. And this is only made far worse if you're inflicted with Burn Status, and you're out of stamina, meaning you cannot roll to remove the burn. And you ''will'' need its Hellstone Shards to fully upgrade the Hellion weapons.
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* GoddamnedBats: '''Gruk Gruk'''. They're essentially the [[VideoGame/MonsterHunter Bullfango]] of ''Dauntless'', but worse. They tend to come in groups, and they will ZergRush you with rolling attacks, which will launch you. To make matters worse, their rolling attacks ''HOME INTO YOU'', making it near impossible to evade them. What makes them even worse is their ''absurd'' damage output, rivaling that of the intermediate-difficulty Behemoths, allowing the Gruk Gruk to borderline between this and DemonicSpiders. If there is a herd of them roaming the area while you are fighting a Behemoth, they will ruin your day.

to:

* GoddamnedBats: '''Gruk Gruk'''. They're essentially the [[VideoGame/MonsterHunter Bullfango]] of ''Dauntless'', but worse. They tend to come in groups, and they will ZergRush you with rolling attacks, which will launch you. To make matters worse, their rolling attacks ''HOME INTO YOU'', making it near impossible to evade them. What makes them even worse is their ''absurd'' damage output, rivaling that of some of the intermediate-difficulty Behemoths, allowing the Gruk Gruk to borderline between this and DemonicSpiders. If there is a herd of them roaming the area while you are fighting a Behemoth, they will ruin your day.
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** The [[LightTheWay Valomyr]] is set to take the Boreus' spot as the most despised Behemoth. Between the rotating minefield that is the swarm of sparks it summons almost regularly (the prisms it leaves behind at this time give buffs to the slayer that grabs them, but the blue [[InvincibilityPowerUp "radiant shield"]] pickups are the least common), the laser spam that its drones give off not to mention [[WaveMotionGun its own]], its [[TeleportSpam periodic teleportation]] and its [[BeehiveBarrier own prismatic shield]] which can lock you out (or ''in'' with the minefield) until it's broken, expect plenty of frustration when you go up against the thing.

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** The [[LightTheWay Valomyr]] is set to take the Boreus' spot as the most despised Behemoth. Between the rotating minefield that is the swarm of sparks it summons almost regularly (the prisms it leaves behind at this time give buffs to the slayer that grabs them, but the blue purple [[InvincibilityPowerUp "radiant shield"]] pickups are the least common), the laser spam that its drones give off not to mention [[WaveMotionGun its own]], its [[TeleportSpam periodic teleportation]] and its [[BeehiveBarrier own prismatic shield]] which can lock you out (or ''in'' with the minefield) until it's broken, expect plenty of frustration when you go up against the thing.
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*** And it does not end at its microscopic fin hitboxes. A few times throughout the fight, Chronovore will unleash a wide-radius area-of-effect attack that inflicts '''''OneHitKill damage''''' to every player in the vicinity (or, if you are lucky enough to survive, it just reduces your health by approximately 75-80%).

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*** And it does not end at its microscopic fin hitboxes. A few times throughout the fight, Chronovore will unleash a wide-radius area-of-effect attack that inflicts '''''OneHitKill damage''''' to every player in the vicinity (or, if you are lucky enough to survive, it just reduces your health by approximately 75-80%). Said blast radius is considerably wider than the ''arena itself'', so evading this is '''nigh-impossible'''.
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*** And it does not end at its microscopic fin hitboxes. A few times throughout the fight, it will unleash a wide-radius area-of-effect attack that inflicts '''''OneHitKill damage''''' to every player in the vicinity (or, if you are lucky enough to survive, it just reduces your health by approximately 75-80%).

to:

*** And it does not end at its microscopic fin hitboxes. A few times throughout the fight, it Chronovore will unleash a wide-radius area-of-effect attack that inflicts '''''OneHitKill damage''''' to every player in the vicinity (or, if you are lucky enough to survive, it just reduces your health by approximately 75-80%).
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Added DiffLines:

*** And it does not end at its microscopic fin hitboxes. A few times throughout the fight, it will unleash a wide-radius area-of-effect attack that inflicts '''''OneHitKill damage''''' to every player in the vicinity (or, if you are lucky enough to survive, it just reduces your health by approximately 75-80%).
Is there an issue? Send a MessageReason:
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* GoddamnedBats: '''Gruk Gruk'''. They're essentially the [[VideoGame/MonsterHunter Bullfango]] of Dauntless, but worse. They tend to come in groups, and they will ZergRush you with rolling attacks, which will launch you. To make matters worse, their rolling attacks ''HOME INTO YOU'', making it near impossible to evade them. What makes them even worse is their ''absurd'' damage output, rivaling that of the intermediate-difficulty Behemoths, allowing the Gruk Gruk to borderline between this and DemonicSpiders. If there is a herd of them roaming the area while you are fighting a Behemoth, they will ruin your day.

to:

* GoddamnedBats: '''Gruk Gruk'''. They're essentially the [[VideoGame/MonsterHunter Bullfango]] of Dauntless, ''Dauntless'', but worse. They tend to come in groups, and they will ZergRush you with rolling attacks, which will launch you. To make matters worse, their rolling attacks ''HOME INTO YOU'', making it near impossible to evade them. What makes them even worse is their ''absurd'' damage output, rivaling that of the intermediate-difficulty Behemoths, allowing the Gruk Gruk to borderline between this and DemonicSpiders. If there is a herd of them roaming the area while you are fighting a Behemoth, they will ruin your day.
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** The Chronovore is noted for being annoying not because of the fight, but because of its part drops and the conditions to initiate its encounter. Unlike any behemoth before it, it is an event-only behemoth that can only be initiated by using the Paradoxicon on a specific map. The Paradoxicon itself also requires 8 chronostones, which only drop one at a time on the island that the Paradoxicon is on. After the event is started, 2 other random behemoths are spawned before the Chronovore appears. This means that assuming you're not working with other players, a total of ''10'' behemoths must be killed before you even get a chance at the Chronovore (and these behemoths are all end-game level, meaning the fights are not going to be short). And once you do get a chance, the most desired part of the Chronovore is its tiny wing tips, known in-game as temporal fins, which have notoriously hard to hit (and at one point, bugged) hitboxes. It's not uncommmon to grind through 3 or 4 of these without a single wingtip breaking, which only makes it all the more frustrating when 10 of these are needed for a single weapon. The temporal tentacles, located on its underbelly, are not much easier. The Chronovore tends to move around a lot, and even coil itself within its tail, making your attacks hit the tail instead of the temporal fins and tentacles that you need to craft its weapons.

to:

** The Chronovore is noted for being annoying not because of the fight, but because of its part drops and the conditions to initiate its encounter. Unlike any behemoth before it, it is an event-only behemoth that can only be initiated by using the Paradoxicon on a specific map. The Paradoxicon itself also requires 8 chronostones, which only drop one at a time on the island that the Paradoxicon is on. After the event is started, 2 other random behemoths are spawned before the Chronovore appears. This means that assuming you're not working with other players, a total of ''10'' behemoths must be killed before you even get a chance at the Chronovore (and these behemoths are all end-game level, meaning the fights are not going to be short). And once you do get a chance, the most desired part of the Chronovore is its tiny wing tips, known in-game as temporal fins, which have notoriously hard to hit (and at one point, bugged) hitboxes. It's not uncommmon to grind through 3 or 4 of these without a single wingtip breaking, which only makes it all the more frustrating when 10 of these are needed for a single weapon. The temporal tentacles, located on its underbelly, are not much easier. The Chronovore tends to move around a lot, and even coil itself within its tail, own tail around itself, making your attacks hit the tail instead of the temporal fins and tentacles that you need to craft its weapons.
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** The Chronovore is noted for being annoying not because of the fight, but because of it's part drops and the conditions to initiate it's encounter. Unlike any behemoth before it, it is an event-only behemoth that can only be initiated by using the Paradoxicon on a specific map. The Paradoxicon itself also requires 8 chronostones, which only drop one at a time on the island that the Paradoxicon is on. After the event is started, 2 other random behemoths are spawned before the Chronovore appears. This means that assuming you're not working with other players, a total of ''10'' behemoths must be killed before you even get a chance at the Chronovore (and these behemoths are all end-game level, meaning the fights are not going to be short). And once you do get a chance, the most desired part of the Chronovore is it's tiny wing tips, which have notoriously hard to hit (and at one point, bugged) hitboxes. It's not uncommmon to grind through 3 or 4 of these without a single wingtip breaking, which only makes it all the more frustrating when 10 of these are needed for a single weapon. The temporal tentacles, located on its underbelly, are not much easier. The Chronovore tends to move around a lot, and even coil itself within its tail, making your attacks hit the tail instead of the temporal fins and tentacles that you need to craft its weapons.

to:

** The Chronovore is noted for being annoying not because of the fight, but because of it's its part drops and the conditions to initiate it's its encounter. Unlike any behemoth before it, it is an event-only behemoth that can only be initiated by using the Paradoxicon on a specific map. The Paradoxicon itself also requires 8 chronostones, which only drop one at a time on the island that the Paradoxicon is on. After the event is started, 2 other random behemoths are spawned before the Chronovore appears. This means that assuming you're not working with other players, a total of ''10'' behemoths must be killed before you even get a chance at the Chronovore (and these behemoths are all end-game level, meaning the fights are not going to be short). And once you do get a chance, the most desired part of the Chronovore is it's its tiny wing tips, known in-game as temporal fins, which have notoriously hard to hit (and at one point, bugged) hitboxes. It's not uncommmon to grind through 3 or 4 of these without a single wingtip breaking, which only makes it all the more frustrating when 10 of these are needed for a single weapon. The temporal tentacles, located on its underbelly, are not much easier. The Chronovore tends to move around a lot, and even coil itself within its tail, making your attacks hit the tail instead of the temporal fins and tentacles that you need to craft its weapons.
Is there an issue? Send a MessageReason:
None


** The Chronovore is noted for being annoying not because of the fight, but because of it's part drops and the conditions to initiate it's encounter. Unlike any behemoth before it, it is an event-only behemoth that can only be initiated by using the Paradoxicon on a specific map. The Paradoxicon itself also requires 8 chronostones, which only drop one at a time on the island that the Paradoxicon is on. After the event is started, 2 other random behemoths are spawned before the Chronovore appears. This means that assuming you're not working with other players, a total of ''10'' behemoths must be killed before you even get a chance at the Chronovore (and these behemoths are all end-game level, meaning the fights are not going to be short). And once you do get a chance, the most desired part of the Chronovore is it's tiny wing tips, which have notoriously hard to hit (and at one point, bugged) hitboxes. It's not uncommmon to grind through 3 or 4 of these without a single wingtip breaking, which only makes it all the more frustrating when 10 of these are needed for a single weapon.

to:

** The Chronovore is noted for being annoying not because of the fight, but because of it's part drops and the conditions to initiate it's encounter. Unlike any behemoth before it, it is an event-only behemoth that can only be initiated by using the Paradoxicon on a specific map. The Paradoxicon itself also requires 8 chronostones, which only drop one at a time on the island that the Paradoxicon is on. After the event is started, 2 other random behemoths are spawned before the Chronovore appears. This means that assuming you're not working with other players, a total of ''10'' behemoths must be killed before you even get a chance at the Chronovore (and these behemoths are all end-game level, meaning the fights are not going to be short). And once you do get a chance, the most desired part of the Chronovore is it's tiny wing tips, which have notoriously hard to hit (and at one point, bugged) hitboxes. It's not uncommmon to grind through 3 or 4 of these without a single wingtip breaking, which only makes it all the more frustrating when 10 of these are needed for a single weapon. The temporal tentacles, located on its underbelly, are not much easier. The Chronovore tends to move around a lot, and even coil itself within its tail, making your attacks hit the tail instead of the temporal fins and tentacles that you need to craft its weapons.
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None


** The Stormclaw is similar to the Embermane above (being of the same type, just shock) but it has the additional ability to set up electric fences which prevents ''all'' movement through them even if you try to tank the damage or jump over it. And a lot of its physical attacks either have a short windup, or have ''no windup at all''. It becomes immensely easier to fight if you know how to reflect its lightning ball attack back at it (which stuns him and cancels the next series of attacks and abilities) but if you don't, be prepared to play the most annoying game of tag ever.

to:

** The Stormclaw is similar to the Embermane above (being of the same type, just shock) but it has the additional ability to set up electric fences which prevents ''all'' movement through them even if you try to tank the damage or jump over it. And a lot of its physical attacks either have a short windup, windups, or have ''no windup at all''. It becomes immensely easier to fight if you know how to reflect its lightning ball attack back at it (which stuns him and cancels the next series of attacks and abilities) but if you don't, be prepared to play the most annoying game of tag ever.
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** The Stormclaw is similar to the Embermane above (being of the same type, just shock) but it has the additional ability to set up electric fences which prevents ''all'' movement through them even if you try to tank the damage or jump over it. And a lot of its physical attacks either have a short windup, or have''no windup at all''. It becomes immensely easier to fight if you know how to reflect its lightning ball attack back at it (which stuns him and cancels the next series of attacks and abilities) but if you don't, be prepared to play the most annoying game of tag ever.

to:

** The Stormclaw is similar to the Embermane above (being of the same type, just shock) but it has the additional ability to set up electric fences which prevents ''all'' movement through them even if you try to tank the damage or jump over it. And a lot of its physical attacks either have a short windup, or have''no have ''no windup at all''. It becomes immensely easier to fight if you know how to reflect its lightning ball attack back at it (which stuns him and cancels the next series of attacks and abilities) but if you don't, be prepared to play the most annoying game of tag ever.
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*** Scorchstone Hellion is even harder in that when it digs into the ground and sprouts back up, [[ThatOneAttack it leaves a hole in the ground that continuously spews out magma balls that each leave big pools of lava upon landing, which will burn players]]. And these fireballs will ''always target players, and players only''. What makes it even more ridiculous is that the lava holes will target you '''''[[TheComputerIsACheatingBastard no matter how far away you are even STANDING from them, practically across the entire ARENA]]'''''. What is just as bad is that the holes linger for a LONG TIME. And Scorchstone tends to dig a LOT, so chances are, not only will the arena be constantly doused in lava, meaning that players will have little to no room to maneuver, but by the time the first hole expires, [[HereWeGoAgain another hole will be created to repeat the cycle]]. And this is only made far worse if you're inflicted with Burn Status, and you're out of stamina, meaning you cannot roll to remove the burn.

to:

*** Scorchstone Hellion is even harder worse in that when it digs into the ground and sprouts back up, [[ThatOneAttack it leaves a hole in the ground that continuously spews out magma balls that each leave big pools of lava upon landing, which will burn players]]. And these fireballs will ''always target players, and players only''. What makes it even more ridiculous is that the lava holes will target you '''''[[TheComputerIsACheatingBastard no matter how far away you are even STANDING from them, practically across the entire ARENA]]'''''. What is just as bad is that the holes linger for a LONG TIME. And Scorchstone tends to dig a LOT, so chances are, not only will the arena be constantly doused in lava, meaning that players will have little to no room to maneuver, but by the time the first hole expires, [[HereWeGoAgain another hole will be created to repeat the cycle]]. And this is only made far worse if you're inflicted with Burn Status, and you're out of stamina, meaning you cannot roll to remove the burn.



** The Stormclaw is similar to the Embermane above (being of the same type, just shock) but it has the additional ability to set up electric fences which prevents ''all'' movement through them even if you try to tank the damage or jump over it. He gets immensely easier if you know how to reflect his lightning ball attack back at him (which stuns him and cancels the next series of attacks and abilities) but if you don't, be prepared to play the most annoying game of tag ever.

to:

** The Stormclaw is similar to the Embermane above (being of the same type, just shock) but it has the additional ability to set up electric fences which prevents ''all'' movement through them even if you try to tank the damage or jump over it. He gets And a lot of its physical attacks either have a short windup, or have''no windup at all''. It becomes immensely easier to fight if you know how to reflect his its lightning ball attack back at him it (which stuns him and cancels the next series of attacks and abilities) but if you don't, be prepared to play the most annoying game of tag ever.
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*** Scorchstone Hellion is even harder in that when it digs into the ground and sprouts back up, it leaves a hole in the ground that spews out fireballs that each leave big pools of lava upon landing, which will burn players. And these fireballs will ''always target players, and players only''. What makes it even more ridiculous is that the lava holes will target you '''''[[TheComputerIsACheatingBastard no matter how far away you are even STANDING from them, practically across the entire ARENA]]'''''. What is just as bad is that the holes linger for a LONG TIME. And Scorchstone tends to dig a LOT, so chances are, not only will the arena be constantly doused in lava, meaning that players will have little to no room to maneuver, but by the time the first hole expires, [[HereWeGoAgain another hole will be created to repeat the cycle]]. And this is only made far worse if you're inflicted with Burn Status, and you're out of stamina, meaning you cannot roll to remove the burn.

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*** Scorchstone Hellion is even harder in that when it digs into the ground and sprouts back up, [[ThatOneAttack it leaves a hole in the ground that continuously spews out fireballs magma balls that each leave big pools of lava upon landing, which will burn players.players]]. And these fireballs will ''always target players, and players only''. What makes it even more ridiculous is that the lava holes will target you '''''[[TheComputerIsACheatingBastard no matter how far away you are even STANDING from them, practically across the entire ARENA]]'''''. What is just as bad is that the holes linger for a LONG TIME. And Scorchstone tends to dig a LOT, so chances are, not only will the arena be constantly doused in lava, meaning that players will have little to no room to maneuver, but by the time the first hole expires, [[HereWeGoAgain another hole will be created to repeat the cycle]]. And this is only made far worse if you're inflicted with Burn Status, and you're out of stamina, meaning you cannot roll to remove the burn.
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*** Scorchstone Hellion is even harder in that when it digs into the ground and sprouts back up, it leaves a hole in the ground that spews out fireballs that each leave big pools of lava upon landing, which will burn players. And these fireballs will ''always target players, and players only''. What makes it even more ridiculous is that the lava holes will target you '''''[[TheComputerIsACheatingBastard no matter how far away you are even STANDING from them, practically across the entire ARENA]]'''''. And Scorchstone tends to dig a LOT, so chances are, the arena will be constantly doused in lava, and players will have little to no room to maneuver. This is only made far worse if you're inflicted with Burn Status, and you're out of stamina, meaning you cannot roll to remove the burn.

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*** Scorchstone Hellion is even harder in that when it digs into the ground and sprouts back up, it leaves a hole in the ground that spews out fireballs that each leave big pools of lava upon landing, which will burn players. And these fireballs will ''always target players, and players only''. What makes it even more ridiculous is that the lava holes will target you '''''[[TheComputerIsACheatingBastard no matter how far away you are even STANDING from them, practically across the entire ARENA]]'''''. What is just as bad is that the holes linger for a LONG TIME. And Scorchstone tends to dig a LOT, so chances are, not only will the arena will be constantly doused in lava, and meaning that players will have little to no room to maneuver. This maneuver, but by the time the first hole expires, [[HereWeGoAgain another hole will be created to repeat the cycle]]. And this is only made far worse if you're inflicted with Burn Status, and you're out of stamina, meaning you cannot roll to remove the burn.
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*** Scorchstone Hellion is even harder in that when it digs into the ground and sprouts back up, it leaves a hole in the ground that spews out fireballs that each leave big pools of lava upon landing, which will burn players. And these fireballs will ''always target players, and players only''. What makes it even more ridiculous is that the lava holes will target you '''''[[TheComputerIsACheatingBastard no matter how far away you are even STANDING from them, practically across the entire ARENA]]'''''. And Scorchstone tends to dig a LOT, so chances are, the arena will be constantly doused in lava, and players will have little to no room to maneuver. This is only made far worse if you're inflicted with Burn Status, and you're out of stamina.

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*** Scorchstone Hellion is even harder in that when it digs into the ground and sprouts back up, it leaves a hole in the ground that spews out fireballs that each leave big pools of lava upon landing, which will burn players. And these fireballs will ''always target players, and players only''. What makes it even more ridiculous is that the lava holes will target you '''''[[TheComputerIsACheatingBastard no matter how far away you are even STANDING from them, practically across the entire ARENA]]'''''. And Scorchstone tends to dig a LOT, so chances are, the arena will be constantly doused in lava, and players will have little to no room to maneuver. This is only made far worse if you're inflicted with Burn Status, and you're out of stamina.stamina, meaning you cannot roll to remove the burn.
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*** Scorchstone Hellion is even harder in that when it digs into the ground and sprouts back up, it leaves a hole in the ground that spews out fireballs that each leave big pools of lava upon landing, which will burn players. And these fireballs will ''always target players, and players only''. What makes it even more ridiculous is that the lava holes will target you '''''[[TheComputerIsACheatingBastard no matter how far away you are even STANDING from them, practically across the entire ARENA]]'''''. And Scorchstone tends to dig a LOT, so chances are, the arena will be constantly doused in lava, and players will have little to no room to maneuver. This is only made far worse if you're inflicted with Burn Status, and you're out of stamina.
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** The Urska also takes after the Embermane (seeing a pattern?) in that it's a fast, nimble behemoth that is very hard to hit. On top of this, it's an Ice Elemental behemoth with a freezing attack, a keystone behemoth (meaning only reachable at the end of a long escalation), and most annoying of all it's Escalation has a unique Fail condition known as Frostbite, which is a meter that slowly builds unless you perform a specific action or find a brazier to warm up. These actions often require you to damage or break bits off of the Urska which, combined with it's buffed stats and evasion (including the ability to just cling onto the ceiling for short periods of time) makes the fight extremely annoying. This is only amplified because the Urska came after Agarus, a completely immobile behemoth that was rather well received.
** The Chronovore is noted for being annoying not because of the fight, but because of it's part drops and the conditions to initiate it's encounter. Unlike any behemoth before it, it is an event-only behemoth that can only be initiated by using the Paradoxicon on a specific map. The Paradoxicon itself also requires 8 chronostones, which only drop one at a time on the island that the Paradoxicon is on. After the event is started, 2 other random behemoths are spawned before the Chronovore appears. This means that assuming you're not working with other players, a total of ''10'' behemoths must be killed before you even get a chance at the Chronovore (and these behemoths are all end-game level, meaning the fights are not going to be short). And once you do get a chance, the most desired part of the Chronovore is it's tiny wing tips, which have notoriously hard to hit (and at one point, bugged) hitboxes. It's not uncommmon to grind through 3 or 4 of these without a single wingtip breaking, which only makes it all the more frustrating when 10 of these are needed for a single weapon.
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* GoddamnedBats: '''Gruk Gruk'''. They're essentially the [[VideoGame/MonsterHunter Bullfango]] of Dauntless, but worse. They tend to come in groups, and they will ZergRush you with rolling attacks, which will launch you. To make matters worse, their rolling attacks ''HOME INTO YOU'', making it near impossible to evade them. What makes them even worse is their ''absurd'' damage output, rivaling that of the intermediate-difficulty Behemoths. If there is a herd of them roaming the area while you are fighting a Behemoth, they will ruin your day.

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* GoddamnedBats: '''Gruk Gruk'''. They're essentially the [[VideoGame/MonsterHunter Bullfango]] of Dauntless, but worse. They tend to come in groups, and they will ZergRush you with rolling attacks, which will launch you. To make matters worse, their rolling attacks ''HOME INTO YOU'', making it near impossible to evade them. What makes them even worse is their ''absurd'' damage output, rivaling that of the intermediate-difficulty Behemoths.Behemoths, allowing the Gruk Gruk to borderline between this and DemonicSpiders. If there is a herd of them roaming the area while you are fighting a Behemoth, they will ruin your day.
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* GoddamnedBats: '''Gruk Gruk'''. They're essentially the [[VideoGame/MonsterHunter Bullfango]] of Dauntless, but worse. They tend to come in groups, and they will ZergRush you with rolling attacks, which will launch you. To make matters worse, their rolling attacks ''HOME INTO YOU'', making it near impossible to evade them. What makes them even worse is their ''absurd'' damage output, rivaling that of the intermediate-difficulty Behemoths. If there is a herd of them roaming the area while you are fighting a Behemoth, they will ruin your day.
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* FanNickname: Interrupts are called "boops". Even the [[https://playdauntless.com/patch-notes/cb-0-3-5 patch notes have used the term at least once.]]

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* FanNickname: Interrupts are called "boops". [[AscendedMeme Even the patch notes]] [[https://playdauntless.com/patch-notes/cb-0-3-5 patch notes have used the term at least once.]]
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** The Stormclaw is similar to the Embermane above (being of the same type, just shock) but it has the additional ability to set up electric fences which prevents ''all'' movement through them even if you try to tank the damage or jump over it. He gets immensely easier if you know how to reflect his lightning ball attack back at him (which stuns him and cancels the next series of attacks and abilities) but if you don't, be prepared to play the most annoying game of tag ever.

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* ThatOneBoss: There are some Behemots that are just plain unfun to fight.

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* ThatOneBoss: There are some Behemots Behemoths that are just plain unfun to fight.



* TheyCopiedItSoItSucks: Unsurprisingly, there are many who simply write it off as a third-rate ''VideoGame/MonsterHunter'' clone.

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* TheyCopiedItSoItSucks: Unsurprisingly, there are many who simply write it off as a third-rate ''VideoGame/MonsterHunter'' clone.clone.
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