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* {{Padding}}: While the daydream sequences are imaginative and visually interesting, many of them run ''very'' long as they show off the soundtrack and extend the runtime. A particular offender is the ''Series/MiamiVice'' parody, which runs 20 minutes and sets up the plot and Jennie's shared daydreams early on, only to keep going with extended chases and shootouts before ending with an anticlimax where Winston realizes he forgot to do his speech.

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* {{Padding}}: While the daydream sequences are imaginative and visually interesting, many of them run ''very'' long as they show off the soundtrack and extend the runtime. A particular offender is the ''Series/MiamiVice'' parody, which runs 20 minutes and sets up the plot and Jennie's shared daydreams early on, only to keep going with extended chases and shootouts for ''20 minutes'' before ending with an anticlimax where Winston realizes he forgot to do his speech.
Is there an issue? Send a MessageReason:
None


* {{Padding}}: While the daydream sequences are imaginative and visually interesting, many of them run ''very'' long as they show off the soundtrack and extend the runtime.

to:

* {{Padding}}: While the daydream sequences are imaginative and visually interesting, many of them run ''very'' long as they show off the soundtrack and extend the runtime. A particular offender is the ''Series/MiamiVice'' parody, which runs 20 minutes and sets up the plot and Jennie's shared daydreams early on, only to keep going with extended chases and shootouts before ending with an anticlimax where Winston realizes he forgot to do his speech.
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* {{Padding}}: While the daydream sequences are imaginative and visually interesting, many of them run ''very'' long as they show off the soundtrack and extend the runtime.
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