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** In ''Portable 3'', they ported "NB Rangers Nonstop Remix" from ''Technika 2''. Much excitement from fans until they realized after finally playing it that the entire second half containing "NB Power" and "Dark Envy" was removed, leaving only "NB Rangers" and "NB Rangers: Returns". Cue the very disappointed fanbase expecting all four songs.

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** In ''Portable 3'', they ported "NB Rangers Nonstop Remix" from ''Technika 2''. Much excitement from fans until they realized after finally playing it that the entire second half containing "NB Power" and "Dark Envy" was removed, leaving only "NB Rangers" and "NB Rangers: Returns". Cue the very disappointed fanbase expecting all four songs. This was eventually rectified years later in ''Respect V''[='=]s ''Portable 3'' DLC, with the "NB Power"/"Dark Envy" half of the song even getting the [=6.2T=] Remix Mode treatment in the DLC's missions.
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** ''Black Square'', ''Trilogy'', and ''Fever'' receive criticism for their Key Assist feature, in which hitting a note with the correct timing but the wrong key still count as a hit, effectively defeating the point of hitting the point of having note lanes triggered by hitting specific buttons. While there is a 20% reduction in score for hitting the wrong key, it doesn't incur any combo- or Rate-related penalties, thus watering down the value and satisfaction of Max Combos and high-accuracy plays (including 100%) for many players. Perhaps in response to this, ''Trilogy'' later received a patch to disable Key Assist, and all subsequent ''DJMAX'' games remove this feature.

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** ''Black Square'', ''Trilogy'', and ''Fever'' receive criticism for their Key Assist feature, in which hitting a note with the correct timing but the wrong key still count as a hit, effectively defeating the point of hitting the point of having note lanes triggered by hitting specific buttons. While there is a 20% reduction in score for hitting the wrong key, it doesn't incur any combo- or Rate-related penalties, thus watering down the value and satisfaction of Max Combos and high-accuracy plays (including 100%) for many players. Perhaps in response to this, ''Trilogy'' later received a patch that adds the option to disable Key Assist, and all subsequent ''DJMAX'' games remove this feature.
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** ''Black Square'', ''Trilogy'', and ''Fever'' received criticism for its Key Assist feature, in which hitting a note with the correct timing but the wrong key would still count as a hit, effectively defeating the point of hitting the point of having note lanes triggered by hitting specific buttons. While there is a 20% reduction in score for hitting the wrong key, it doesn't incur any combo- or Rate-related penalties, thus watering down the value and satisfaction of Max Combos and high-accuracy plays (including 100%) for many players. Perhaps in response to this, ''Trilogy'' later received a patch to disable Key Assist, and all subsequent ''DJMAX'' games remove this feature.

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** ''Black Square'', ''Trilogy'', and ''Fever'' received receive criticism for its their Key Assist feature, in which hitting a note with the correct timing but the wrong key would still count as a hit, effectively defeating the point of hitting the point of having note lanes triggered by hitting specific buttons. While there is a 20% reduction in score for hitting the wrong key, it doesn't incur any combo- or Rate-related penalties, thus watering down the value and satisfaction of Max Combos and high-accuracy plays (including 100%) for many players. Perhaps in response to this, ''Trilogy'' later received a patch to disable Key Assist, and all subsequent ''DJMAX'' games remove this feature.
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** ''Black Square'', ''Trilogy'', and ''Fever'' received criticism for its Key Assist feature, in which hitting a note with the correct timing but the wrong key would still count as a hit, effectively defeating the point of hitting the point of having note lanes triggered by hitting specific buttons. While there is a 20% reduction in score for hitting the wrong key, it doesn't incur any combo- or Rate-related penalties, thus watering down the value of Max Combos or high-accuracy plays for many players. Perhaps in response to this, ''Trilogy'' later received a patch to disable Key Assist, and all subsequent ''DJMAX'' games remove this feature.

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** ''Black Square'', ''Trilogy'', and ''Fever'' received criticism for its Key Assist feature, in which hitting a note with the correct timing but the wrong key would still count as a hit, effectively defeating the point of hitting the point of having note lanes triggered by hitting specific buttons. While there is a 20% reduction in score for hitting the wrong key, it doesn't incur any combo- or Rate-related penalties, thus watering down the value and satisfaction of Max Combos or and high-accuracy plays (including 100%) for many players. Perhaps in response to this, ''Trilogy'' later received a patch to disable Key Assist, and all subsequent ''DJMAX'' games remove this feature.
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** ''Black Square'', ''Trilogy'', and ''Fever'' received criticism for its Key Assist feature, in which hitting a note with the correct timing but the wrong key would still count as a hit, effectively defeating the point of hitting the point of having note lanes triggered by hitting specific buttons. While there is a 20% reduction in score for hitting the wrong key, it doesn't incur any combo- or Rate-related penalties, thus watering down the value of Max Combos or high-accuracy plays for many players. Perhaps in response to this, ''Trilogy'' later received a patch to disable Key Assist, and all subsequent ''DJMAX'' games remove this feature.

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* SugarWiki/HeartwarmingMoments: An [[https://www.youtube.com/watch?v=w4KmruCH9HE interview]] with Paul Bazooka revealed that the ''DJMAX Respect'' song "Don't Die" was composed and titled in dedication to a long-time fan of his who fell into despair over failing school and hoped that his new single would take this fan, and others like him, out of that despair.

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* SugarWiki/HeartwarmingMoments: SugarWiki/HeartwarmingMoments:
**
An [[https://www.youtube.com/watch?v=w4KmruCH9HE interview]] with Paul Bazooka revealed that the ''DJMAX Respect'' song "Don't Die" was composed and titled in dedication to a long-time fan of his who fell into despair over failing school and hoped that his new single would take this fan, and others like him, out of that despair.



* SugarWiki/MostWonderfulSound: "Max Combo! What a crazy mix!" ''Respect'' replaces this with an equally wonderful whoosh when you get one, and ''SUPERBEAT [=XONiC's=]'' equivalent: "All Combo, awesome!"

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* SugarWiki/MostWonderfulSound: SugarWiki/MostWonderfulSound:
**
"Max Combo! What a crazy mix!" ''Respect'' replaces this with an equally wonderful whoosh when you get one, and ''SUPERBEAT [=XONiC's=]'' equivalent: "All Combo, awesome!"



* ThatOneBoss: Many of the recently-released ''Technika'' charts. Charts like [[https://www.youtube.com/watch?v=jN3qQcmKI1k "End of the Moonlight" TP]] and [[https://www.youtube.com/watch?v=Zdc4e1_u3Bo "Thor" TP]] will make your fingers hurt like hell.

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* ThatOneBoss: ThatOneBoss:
**
Many of the recently-released ''Technika'' charts.charts released later in the series's lifespan are this. Charts like [[https://www.youtube.com/watch?v=jN3qQcmKI1k "End of the Moonlight" TP]] and [[https://www.youtube.com/watch?v=Zdc4e1_u3Bo "Thor" TP]] will make your fingers hurt like hell.



* ThatOneLevel: ''Black Square'' 's Club Tour Missions. In addition to requiring you to complete a song with certain, often-strict requirements (such as passing a song with more than ''x'' percentage or getting ''y'' combo), every time you restart or fail, you have to pay in-game currency to retry!

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* ThatOneLevel: ThatOneLevel:
**
''Black Square'' 's Club Tour Missions. In addition to requiring you to complete a song with certain, often-strict requirements (such as passing a song with more than ''x'' percentage or getting ''y'' combo), every time you restart or fail, you have to pay in-game currency to retry!



** ''Respect V''[='=]s ''Portable 3'' DLC set contains 12 new missions, the latter half of which only includes "Workstation Set" difficulty songs, ''Portable 3''[='=]s equivalent to Maximum difficulty, with the 6.2 Trax button mode. None of the easier difficulties or button modes are found in these missions. If you didn't already spend a lot of time playing 6.2T WS difficulty songs back then in the original game, you'll probably be spending a lot of time holed up in practice mode.



** The Remix Mode in ''Respect''[='=]s ''Portable 3'' DLC pack is exclusive to the pack's missions, much like other DLC packs with gameplay changes as its main gimmick. Also, the mission set only has "Workstation Set" difficulty songs, ''Portable 3''[='=]s equivalent to Maximum difficulty, with the other two difficulty levels being nowhere in sight. If you didn't already spend a lot of time playing WS difficulty songs back then in the original game, you'll probably be spending a lot of time holed up in practice mode.

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** The Remix Mode in ''Respect''[='=]s ''Portable 3'' DLC pack is exclusive to the pack's missions, much like other DLC packs with gameplay changes as its main gimmick. Also, the mission set only has "Workstation Set" difficulty songs, ''Portable 3''[='=]s equivalent to Maximum difficulty, with the other two difficulty levels being nowhere in sight. If you didn't already spend a lot of time playing WS difficulty songs back then in the original game, you'll probably be spending a lot of time holed up in practice mode.
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** "Low Score" is another popular ''Technika'' challenge, where the players are aiming to score as low as possible without failing the song. The challenge here is to balance where to miss notes, play them off-beat (which can screw with players' heads due to being keysounded), and which notes to hit accurately to sustain themselves.

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** "Low Score" is another popular ''Technika'' challenge, where the players are aiming to score as low as possible without failing the song. The challenge here is to balance where to miss notes, play them off-beat (which can screw with players' heads due to being keysounded), and which notes to hit accurately to sustain themselves. Low-score Crew Race courses were made by some Crews to help other players easily earn tons of Max Points.
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** The Remix Mode in ''Respect''[='=]s ''Portable 3'' DLC pack is exclusive to the pack's missions, much like other DLC packs with gameplay changes as its main gimmick. Also, the mission set only has "Workstation Set" difficulty songs, ''Portable 3''[='=]s equivalent to Maximum difficulty, with the other two difficulty levels being nowhere in sight. If you didn't already spend a lot of time playing WS difficulty songs back then in the original game, you'll probably be spending a lot of time holed up in practice mode.

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** The release of the ''Portable 3'' DLC pack for ''Respect'' and ''Respect V'' addressed several long-standing issues with the playerbase:
*** The fact that ''Portable 3'' was released ''at all'' was a saving throw, after about two years of radio silence and the assumption by players that it turned into {{Vaporware}}.
*** The pack has remix mode missions, which was initially cited as the main reason behind the pack's delay.
*** It was released on both version of the game simultaneously, addressing complaints that post-''Respect V'' DLC for ''Respect'' was getting delayed due to PC favoritism.



* DefaultSettingSyndrome: Due to ''Respect'' not having a penalty on Fever charge rate when using Auto Fever (the default Fever option) as well as removing the speed increase when reaching certain Fever thresholds, most players just stick to it because it elmininates the issue of having to press the button manually.
%% * 5 Key in ''Online'', 4 Buttons in ''Portable''

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* DefaultSettingSyndrome: DefaultSettingSyndrome:
**
Due to ''Respect'' not having a penalty on Fever charge rate when using Auto Fever (the default Fever option) as well as removing the speed increase when reaching certain Fever thresholds, most players just stick to it because it elmininates the issue of having to press the button manually.
%% * 5 Key in ''Online'', ** Most players tend to stick with the 4 Buttons mode in ''Portable''any given game, since it's the first one in the list and the easiest to learn.
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** "Low Score" is another popular ''Technika'' challenge, where the players are aiming to score as low as possible without failing the song. The challenge here is to balance where to miss notes, play them off-beat (which can screw with players' heads due to being keysounded), and which notes to hit accurately to sustain themselves.
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** ''[[https://www.youtube.com/watch?v=kMztkvHk__Q White Blue]]'' bears a resemblance to the theme of ''VideoGame/{{Ikachan}}.''
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** Perhaps one of the biggest issues with Freestyle Mode's combo-based unlocks is that once you commit to a combo target, you can't really do anything else in Freestyle until you reach your goal (or miss a note, wiping out the ''entire'' combo). As of ''Respect'', you have the option to disable Freestyle combo with a setting; doing so not only prevents combos from carrying over from one song to the next, but if you have an active Freestyle combo, it will be frozen and protected until you turn the option back on.

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** Perhaps one of the biggest issues with Freestyle Mode's combo-based unlocks is that once you commit to a combo target, you can't really do anything else in Freestyle until you reach your goal (or miss a note, wiping out the ''entire'' combo). As of ''Respect'', you have the option to disable Freestyle combo with a setting; doing so not only prevents combos from carrying over from one song to the next, but if you have an active Freestyle combo, it will be frozen and protected until you turn the option back on.on, so that you can do whatever else (accuracy-based runs, taking on ThatOneBoss of a song etc) and come back to your combo-farming later.
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** ''Black Square'', ''Fever'', and ''Trilogy'' drew complaints due to the new "key assist" mechanic in which if you hit the wrong key, you'll still get credit for it; with a 20% score penalty yes, but you still get full accuracy credit, which takes away a major competitive aspect of the rhythm game genre. A patch for ''Trilogy'' allows key assist to be disabled, and key assist was removed entirely from subsequent games.

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* AuthorsSavingThrow: [[WordOfGod According to Respect's lead producer Bexter]], the North American release of ''Respect'' was supposed to have a DLC schedule where one pack gets released every three months, like the Korean version. They eventually decided upon releasing the four DLC packs available at the time [[https://www.youtube.com/watch?v=vqQUuQEWRTM all at once]] a few weeks after the game's launch, and the simultaneous global release of the ''Black Square'' DLC shows that Rocky Studio is keen on keeping overseas versions' DLC schedules on par with Korea's.

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* AuthorsSavingThrow: AuthorsSavingThrow:
**
[[WordOfGod According to Respect's lead producer Bexter]], the North American release of ''Respect'' was supposed to have a DLC schedule where one pack gets released every three months, like the Korean version. They eventually decided upon releasing the four DLC packs available at the time [[https://www.youtube.com/watch?v=vqQUuQEWRTM all at once]] a few weeks after the game's launch, and the simultaneous global release of the ''Black Square'' DLC shows that Rocky Studio is keen on keeping overseas versions' DLC schedules on par with Korea's.Korea's.
** Perhaps one of the biggest issues with Freestyle Mode's combo-based unlocks is that once you commit to a combo target, you can't really do anything else in Freestyle until you reach your goal (or miss a note, wiping out the ''entire'' combo). As of ''Respect'', you have the option to disable Freestyle combo with a setting; doing so not only prevents combos from carrying over from one song to the next, but if you have an active Freestyle combo, it will be frozen and protected until you turn the option back on.
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** Like in ''VideoGame/{{O2Jam}} PC'' and ''VideoGame/TheIdolmasterCinderellaGirls'', “hold” notes don’t just have to be pressed with perfect timing, they also have to be ''released'' with perfect timing. Otherwise it will be counted as "MAX 90%" or below, which annoys some players who aren't used to this mechanism and want to get a perfect score on some songs.

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** Like in ''VideoGame/{{O2Jam}} PC'' and ''VideoGame/TheIdolmasterCinderellaGirls'', “hold” notes don’t just have to be pressed with perfect timing, they also have to be ''released'' with perfect timing. Otherwise it will be counted as "MAX 90%" or below, which annoys some players who aren't used to this mechanism and want to get a perfect score on some songs. Some, but not all, games have an Easy Long item that alleviates this, giving you MAX 100% on the release timing as long as you hold down the note fully.
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* GermansLoveDavidHasselhoff: The original ''Portable'' ended up being a hit with foreign audiences, leading to an UpdatedRerelease with English- and Japanese-language options, albeit still only in South Korea (although the PSP has no region lock on physical media). Subsequent installments got the same treatment, until Pentavision began releasing ''DJMAX'' games officially in other regions.
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** ''Respect'' added an update that introduces timing window adjustments and an indicator of whether you hit a note too early or too late...which were then removed in a July 2020 patch, and were not included in ''Respect V''. It's been speculated that Konami (of ''VideoGame/{{beatmania}}'' fame) holds patents of some sort on those features, but no official explanation has been made by the publisher other than that there were "unavoidable circumstances".

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** ''Respect'' added an update that introduces timing window adjustments and an indicator of whether you hit a note too early or too late...which were then removed in a July 2020 patch, and were not included in ''Respect V''. It's been speculated that Konami (of ''VideoGame/{{beatmania}}'' ''VideoGame/{{BEMANI}}'' fame) holds patents of some sort on those features, but no official explanation has been made by the publisher other than that there were "unavoidable circumstances".
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Added DiffLines:

** ''Respect'' added an update that introduces timing window adjustments and an indicator of whether you hit a note too early or too late...which were then removed in a July 2020 patch, and were not included in ''Respect V''. It's been speculated that Konami (of ''VideoGame/{{beatmania}}'' fame) holds patents of some sort on those features, but no official explanation has been made by the publisher other than that there were "unavoidable circumstances".
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* SelfImposedChallenge:
** A popular one is playing ''Technika'' with [[FanNickname "Left Swipe"]] enabled and getting a group of players to take turns hitting notes, in what is known as [[https://www.youtube.com/watch?v=1_dJzY7kc1s "Roulette"]] [[https://www.youtube.com/watch?v=IPbwcYdGgpc play]]. Results range from clearing the song or set to near-completion to [[EpicFail failing Stage 1 of a Technical set]].
** Playing with one hand. This is occasionally [[UpToEleven taken to new heights]] when the player decides to multitask, in particular eating with one hand while playing with the other.
** Playing ''Technika'' not with hands, but with other objects.
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* DifficultySpike: If you have to use the easiest 3 songs in a Technical set to get to the 4th stage, the 4th stage will probably decimate you.
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* PortingDisaster: While ''SUPERBEAT [=XONiC=]'' on Switch isn't a problem at the software level, it suffers because the Switch's buttons and analog sticks are not horizontally symmetrical; specifically, the left stick is ''above'' the directional buttons and the right stick is ''below'' the ABXY diamond. Cue missing analog notes all over the place, even if you ''haven't'' [[DamnYouMuscleMemory played the versions of the game on Sony platforms]] (which do have vertically-aligned sticks). You can try to use the touchscreen instead, but the game is unusually harsh when it comes to scratch notes, which seem to have a tendency to drop if you're so much as a few pixels off.

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* PortingDisaster: While ''SUPERBEAT [=XONiC=]'' on Switch isn't a problem at the software level, it suffers because the Switch's buttons and analog sticks are not horizontally symmetrical; specifically, the left stick is ''above'' the directional buttons and the right stick is ''below'' the ABXY diamond. Cue missing analog notes all over the place, even if you ''haven't'' [[DamnYouMuscleMemory played the versions of the game on Sony platforms]] (which do have vertically-aligned sticks). You can try to use the touchscreen instead, but the game is unusually harsh when it comes to scratch notes, which seem to have a tendency to drop if you're so much as a few pixels off.off (although a later patch did address this somewhat).

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* NightmareFuel: The [[https://www.youtube.com/watch?v=xD2W49jPKF4 NB Girls]]. For those who are currently in relationships, engaged, or married: imagine them pulling their tricks on you and your significant other. ''Especially'' if you've been together for a long time. At least the NB Rangers make it obvious that they're the ones being assholes, even if their methods involve violence.

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* NightmareFuel: NightmareFuel:
**
The [[https://www.youtube.com/watch?v=xD2W49jPKF4 NB Girls]]. For those who are currently in relationships, engaged, or married: imagine them pulling their tricks on you and your significant other. ''Especially'' if you've been together for a long time. At least the NB Rangers make it obvious that they're the ones being assholes, even if their methods involve violence.
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** Lke in ''VideoGame/{{O2Jam}} PC'' and ''VideoGame/TheIdolmasterCinderellaGirls'', “hold” notes don’t just have to be pressed with perfect timing, they also have to be ''released'' with perfect timing. Otherwise it will be counted as "MAX 90%" or below, which annoys some players who aren't used to this mechanism and want to get a perfect score on some songs.

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** Lke Like in ''VideoGame/{{O2Jam}} PC'' and ''VideoGame/TheIdolmasterCinderellaGirls'', “hold” notes don’t just have to be pressed with perfect timing, they also have to be ''released'' with perfect timing. Otherwise it will be counted as "MAX 90%" or below, which annoys some players who aren't used to this mechanism and want to get a perfect score on some songs.

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** Similar case with ''VideoGame/{{O2Jam}} PC'' and ''VideoGame/TheIdolmasterCinderellaGirls'', “hold” notes don’t just have to be pressed with perfect timing, they also ''have'' to be released with perfect timing. Otherwise it will be counted as "MAX 90%" or below, which annoys some players who don’t get used to this mechanism and want to all-perfect some songs.

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** Similar case with Lke in ''VideoGame/{{O2Jam}} PC'' and ''VideoGame/TheIdolmasterCinderellaGirls'', “hold” notes don’t just have to be pressed with perfect timing, they also ''have'' have to be released ''released'' with perfect timing. Otherwise it will be counted as "MAX 90%" or below, which annoys some players who don’t get aren't used to this mechanism and want to all-perfect get a perfect score on some songs.



* StopHavingFunGuys -- You're not allowed to play the ''Portable'' games or ''Trilogy'' but not use Fever.
** Still present in ''Respect'', but ironically now applies to people who ''do'' use Fever online. Since scoring is mostly accuracy-based in that game, a lot of online players would much rather have Fever disabled.

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* StopHavingFunGuys -- StopHavingFunGuys: You're not allowed to play the ''Portable'' games or ''Trilogy'' but not use Fever.
**
Fever. Still present in ''Respect'', but ironically now applies to people who ''do'' use Fever online. Since scoring is mostly accuracy-based in that game, a lot of online players would much rather have Fever disabled.
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** Similar case with ''VideoGame/{{O2Jam}} PC'' and ''VideoGame/TheIdolmasterCinderellaGirls'', “hold” notes don’t just have to be pressed with perfect timing, they also ''have'' to be released with perfect timing. Otherwise it will be counted as "MAX 90%" or below, which annoys some players who don’t get used to this mechanism.

to:

** Similar case with ''VideoGame/{{O2Jam}} PC'' and ''VideoGame/TheIdolmasterCinderellaGirls'', “hold” notes don’t just have to be pressed with perfect timing, they also ''have'' to be released with perfect timing. Otherwise it will be counted as "MAX 90%" or below, which annoys some players who don’t get used to this mechanism.mechanism and want to all-perfect some songs.
Is there an issue? Send a MessageReason:
None


** Similar case with ''VideoGame/{{O2Jam}} PC'', “hold” notes don’t just have to be pressed with perfect timing, they also ''have'' to be released with perfect timing, otherwise it will be counted as "MAX 90%" or below.

to:

** Similar case with ''VideoGame/{{O2Jam}} PC'', PC'' and ''VideoGame/TheIdolmasterCinderellaGirls'', “hold” notes don’t just have to be pressed with perfect timing, they also ''have'' to be released with perfect timing, otherwise timing. Otherwise it will be counted as "MAX 90%" or below.below, which annoys some players who don’t get used to this mechanism.
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* Similar case with ''VideoGame/{{O2Jam}} PC'', “hold” notes don’t just have to be pressed with perfect timing, they also ''have'' to be released with perfect timing, otherwise it will be counted as "MAX 90%" or below.

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* ** Similar case with ''VideoGame/{{O2Jam}} PC'', “hold” notes don’t just have to be pressed with perfect timing, they also ''have'' to be released with perfect timing, otherwise it will be counted as "MAX 90%" or below.
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Added DiffLines:

* Similar case with ''VideoGame/{{O2Jam}} PC'', “hold” notes don’t just have to be pressed with perfect timing, they also ''have'' to be released with perfect timing, otherwise it will be counted as "MAX 90%" or below.
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** The ''VideoGame/{{Deemo}}'' DLC pack in ''Respect'' has been criticized by players for not having [[MusicalGameplay keysounds]] unlike the rest of the game. Such an issue was [[OlderThanTheyThink already present before]] with the free DLC songs "Always" and "Tok! Tok! Tok!", but the practice only got criticized with the ''Deemo'' pack's release as it had a price tag attached to it.

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** The ''VideoGame/{{Deemo}}'' DLC pack in ''Respect'' has been criticized by players for not having [[MusicalGameplay keysounds]] unlike the rest of the game. Such an issue was [[OlderThanTheyThink already present before]] with the free DLC songs "Always" and "Tok! Tok! Tok!", but the practice only got criticized with the ''Deemo'' pack's release as it had a price tag attached to it. The criticism arose again after the release of the ''VideoGame/{{Cytus}}'' DLC pack, with some fans pointing out that the ''[[https://www.bmsoffighters.net/ BMS of Fighters]]'' songs[[note]]an annual ''VideoGame/{{beatmania}}'' fan contest[[/note]] have no excuse not having keysounds, considering the originals still do and, more importantly, are still offered for free from the ''BOF'' official website.

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* SuspiciouslySimilarSong: [[https://www.youtube.com/watch?v=EmhufQl5ieI "Cypher Gate"]] has a lot of similarities with [[https://www.youtube.com/watch?v=x_7pPTEGsig "SOLID STATE SQUAD"]] from ''VideoGame/{{beatmania}}'', earning the former the FanNickname of "Korean Solid State Squad".

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* SuspiciouslySimilarSong: SuspiciouslySimilarSong:
**
[[https://www.youtube.com/watch?v=EmhufQl5ieI "Cypher Gate"]] has a lot of similarities with [[https://www.youtube.com/watch?v=x_7pPTEGsig "SOLID STATE SQUAD"]] from ''VideoGame/{{beatmania}}'', earning the former the FanNickname of "Korean Solid State Squad".Squad".
** ''[[https://youtu.be/RYMId3YYwxg Ladymade Star]]''’s refrain is almost identical to the (start from the 50th second) part of ''[[https://youtu.be/2nl0D66ctPo Your Profile]]'' (from VisualNovel/ToHeart).

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