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TRS cleanup (IUEO) and a ZCE


* SugarWiki/AwesomeMusic: People did not expect the mod to have such a great soundtrack. [[AwesomeMusic/CryOfFear Here they are.]]

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* %%* SugarWiki/AwesomeMusic: People did not expect the mod to have such a great soundtrack. [[AwesomeMusic/CryOfFear Here they are.]]



** The [[DynamicEntry appearance of the Upper]], and the [[HellIsThatNoise ungodly terrifying noise it makes]].

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** The [[DynamicEntry appearance of the Upper]], and the [[HellIsThatNoise ungodly terrifying noise it makes]].makes.
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* FanNickname: The book-headed Stranger enemies are given the nickname of "Facebook" by the fandom [[ShapedLikeItself for obvious reasons.]]
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Adding this here since it was removed from the main page

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* SpiritualSuccessor: To Andreas Ronnberg's previous game, ''VideoGame/AfraidOfMonsters'', down to the jittery, twitching monsters, to the abstract and terrifying dream sequences. [[spoiler:The game even has a NostalgiaLevel in the form of "Heaven", which recreates the penultimate levels of one of ''Afraid of Monsters''' endings, with neither David Leatherhoff or the Twitchers aesthetically updated.]]
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putting this back since no reason was given

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* BrokenBase: Ever since [[LetsPlay/GamingGarbage Lowtax]]'s ''very'' mocking LetsPlay (which complained about the voice acting, the slow pace, the darkness of the mod, the puzzles, level layout, and the over-reliance on jump scares, on top of the LP overall really being an excuse to bash LetsPlay/PewDiePie and the various "stick a camera to record my scared reactions" [[FollowTheLeader copycats]] that propped up around the game in the wake of it all), there's been a growing hatedom amongst [[Website/SomethingAwful the goons]]. It's bad enough that SA's Let's Play Archive has two [=LPs=] of the game on it now — one by Mr. Sunabouzu, a known fan of the team, that is rather respectful towards the game (at worst only being [[DeadpanSnarker mildly sarcastic]]), and another by chocolatekake that was done for a ''bad games thread'' and gives it no respect whatsoever.
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** A small-scale one, but the Gas Mask the player earns after beating [[NintendoHard Doctor Mode]]. It allows the player to see without a light source needed, and unlike other light sources, it stays with the player throughout the whole game (even after Simon's BagOfSpilling moment). It's a BoringButPractical item, allowing the player to see in the dark during [[ThatOneLevel Chapter 4]] and Chapter 6.

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** A small-scale one, but the Gas Mask the player earns after beating [[NintendoHard Doctor Mode]]. It allows the player to see without a light source needed, and unlike other light sources, it stays with the player throughout the whole game (even after Simon's BagOfSpilling moment).moment, since it's not technically part of his inventory). It's a BoringButPractical item, allowing the player to see in the dark during [[ThatOneLevel Chapter 4]] and Chapter 6.



** The game’s inventory system is painfully restrictive at only 6 slots and key items take up space ([[AntiFrustrationFeature though thankfully ammo does not]]). There also isn’t any way to store items. This problem is exacerbated from Chapter 5 onward when you permanently lose three slots.

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** The game’s inventory system is painfully restrictive at only 6 slots and key items take up space ([[AntiFrustrationFeature though thankfully ammo does not]]). There also isn’t any way to store items.items save for just dropping them on the ground somewhere and praying they don't despawn while you're off doing something else on the other side of the city. This problem is exacerbated from Chapter 5 onward when you permanently lose three slots.



* ThatOneAttack: While the FinalBoss for the good ending route, [[spoiler: Book Simon]] isn’t that hard, if a bit dependent on TrialAndErrorGameplay, his LastDitchMove where he lights a flare and charges at you with a sledgehammer can easily kill you at the last second. Not only are you essentially on a time limit since [[spoiler: Sick Simon’s mobility is too crippled to be able to escape]] but he starts using this attack in a dark room and you barely have enough time to finish him off. To not die you not only need to essentially unload your entire clip into him as fast as possible, but also need to hope you don’t need to waste too much time lining up your shots.

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* ThatOneAttack: While the FinalBoss for the good ending route, [[spoiler: Book Simon]] isn’t that hard, if a bit dependent on TrialAndErrorGameplay, his LastDitchMove where he lights a flare and charges at you with a sledgehammer can easily kill you at the last second. Not only are you essentially on a time limit since [[spoiler: Sick Simon’s mobility is too crippled to be able to escape]] but he starts using this attack in a dark room and you barely have enough time to finish him off. To not die you not only need to essentially unload your entire clip mag into him as fast as possible, but also need to hope you don’t need to waste too much time lining up your shots.

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* BrokenBase: Ever since [[LetsPlay/GamingGarbage Lowtax]]'s ''very'' mocking LetsPlay (which complained about the voice acting, the slow pace, the darkness of the mod, the puzzles, level layout, and the over-reliance on jump scares, on top of the LP overall really being an excuse to bash LetsPlay/PewDiePie and the various "stick a camera to record my scared reactions" [[FollowTheLeader copycats]] that propped up around the game in the wake of it all), there's been a growing hatedom amongst [[Website/SomethingAwful the goons]]. It's bad enough that SA's Let's Play Archive has two [=LPs=] of the game on it now — one by Mr. Sunabouzu, a known fan of the team, that is rather respectful towards the game (at worst only being [[DeadpanSnarker mildly sarcastic]]), and another by chocolatekake that was done for a ''bad games thread'' and gives it no respect whatsoever.



* Chapter 5 starts with an ambush of enemies and being forced to climb out of a train under a strict time limit, which is made extremely difficult by the game’s clunky platforming mechanics. Afterwards your left in a dark forest with your entire inventory, including half of your inventory slots, missing. On top of being restricted to [[ScrappyMechanic melee]] for most of the chapter, the forest is confusing to navigate due to the darkness and confusing layout.

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* ** Chapter 5 starts with an ambush of enemies and being forced to climb out of a train under a strict time limit, which is made extremely difficult by the game’s clunky platforming mechanics. Afterwards your left in a dark forest with your entire inventory, including half of your inventory slots, missing. On top of being restricted to [[ScrappyMechanic melee]] for most of the chapter, the forest is confusing to navigate due to the darkness and confusing layout.

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* ThatOneLevel: Chapter 4. Not only is a good chunk of the chapter spent backtracking, but it also has some of the most infuriating moments in the game. Those moments being:
** The timed switch in the train station.
** The section just after, [[BlackoutBasement where the phone loses power during one of the darkest areas in the game]] -- you're forced to rely on a limited number of flares which eventually burn out, have to be dropped to reload or climb ladders, and can't be picked up afterwards because they're too hot.
** The massive amount of backtracking, just to get two fuses.
** The NightmareSequence in the bloody apartment in the apartment complex where you have to fight a horde of enemies in a cramped room, two being on the floor that are fast, hard to hit, and deal rapid damage. To make things worse dying means repeating the long walk down the hallway right beforehand.
** The jumping puzzle section, just after you realize you need to get the fuses '''again'''. It borders on NintendoHard with near pixel perfect jumping required.
** Topping it off is the maze with the Hangmen in it, which kill you in one hit and can easily ambush you around corners.

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* ThatOneLevel: ThatOneLevel:
**
Chapter 4. Not only is a good chunk of the chapter spent backtracking, but it also 4 has some of the most infuriating moments in the game. Those moments being:
** The timed switch in the train station.
** The section just after, [[BlackoutBasement where the phone loses power during one of the darkest areas in the game]] -- you're forced to rely on a limited number of flares which eventually burn out, have to be dropped to reload or climb ladders, and can't be picked up afterwards because they're too hot.
** The massive
an absolutely absurd amount of backtracking, just practically to get two fuses.
** The NightmareSequence
the extent of replaying the entire game up to that point, some of the most difficult encounters in the bloody apartment in the apartment complex game, a bunch of difficult jumping puzzles, a sequence where your phone runs out of battery, forcing you have to fight use flares, and topped off with a horde of maze filled with instant kill enemies in a cramped room, two being on the floor that are fast, hard love to hit, and deal rapid damage. To make things worse dying means repeating the long walk down the hallway right beforehand.ambush you from around corners.
** The jumping puzzle section, just after you realize Chapter 4 has a NightmareSequence in the return to the apartments where you need to get fend enemies off in a very cramped arena (with a large hazard in the fuses '''again'''. It borders middle). Said enemies are extremely fast, are on NintendoHard with near pixel perfect jumping required.
** Topping it off is
the maze with the Hangmen in it, which kill floor where they’re hard to hit, and come at you in one hit and can easily waves. To add insult to injury dying means repeating the minute long hallway right beforehand.
* Chapter 5 starts with an
ambush you around corners.of enemies and being forced to climb out of a train under a strict time limit, which is made extremely difficult by the game’s clunky platforming mechanics. Afterwards your left in a dark forest with your entire inventory, including half of your inventory slots, missing. On top of being restricted to [[ScrappyMechanic melee]] for most of the chapter, the forest is confusing to navigate due to the darkness and confusing layout.
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An Axe To Grind is no longer a trope


** [[AnAxeToGrind David Leatherhoff's Axe]], as well. Like the Camera, you don't get it until the NewGamePlus, and it requires finding it during Ending 5. Once you do unlock it, you have [[InfinityPlusOneSword the strongest close combat weapon in the game]]. It deals 55 damage in one swing, [[OneHitKill enough to kill almost every enemy in one hit up to Normal mode]], and swings incredibly fast. The only downside is that most enemies can get at least one hit in before you kill them... until you combine it with the aforementioned Camera, practically making even [[HarderThanHard Nightmare mode]] an easy experience.

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** [[AnAxeToGrind David Leatherhoff's Axe]], Axe, as well. Like the Camera, you don't get it until the NewGamePlus, and it requires finding it during Ending 5. Once you do unlock it, you have [[InfinityPlusOneSword the strongest close combat weapon in the game]]. It deals 55 damage in one swing, [[OneHitKill enough to kill almost every enemy in one hit up to Normal mode]], and swings incredibly fast. The only downside is that most enemies can get at least one hit in before you kill them... until you combine it with the aforementioned Camera, practically making even [[HarderThanHard Nightmare mode]] an easy experience.
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* EnjoyTheStorySkipTheGame: The game is well regarded for its amazing horror atmosphere but runs into trouble with its actual gameplay; mainly due to the somewhat clunky combat, unpolished movement and platforming mechanics, and abundance of TrialAndErrorGameplay.

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* EnjoyTheStorySkipTheGame: The game is well regarded for its amazing horror atmosphere but runs into trouble with its actual gameplay; mainly due to the somewhat clunky combat, extremely limited inventory space, unpolished movement and platforming mechanics, and abundance of TrialAndErrorGameplay.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneAttack: While the FinalBoss for the good ending route, [[spoiler: Book Simon]] isn’t that hard, if a bit dependent on TrialAndErrorGameplay, his LastDitchMove where he lights a flare and charges at you with a sledgehammer can easily kill you at the last second. Not only are you essentially on a time limit since [[spoiler: Sick Simon’s mobility is too crippled to be able to escape]] but he starts using this attack in a dark room and you barely have enough time to finish him off. To not die you not only need to essentially unload your entire clip into him as fast as possible, but also need to hope you don’t need to waste too much time lining up your shots.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyMechanic:
** Melee combat isn’t very good. Enemies usually attack faster than you can go in, get a hit, and dodge so taking damage is pretty much unavoidable. Sections where you have no gun are some of the most difficult in the game as a result.
** The game’s inventory system is painfully restrictive at only 6 slots and key items take up space ([[AntiFrustrationFeature though thankfully ammo does not]]). There also isn’t any way to store items. This problem is exacerbated from Chapter 5 onward when you permanently lose three slots.
Is there an issue? Send a MessageReason:
None


** The NightmareSequence in the bloody apartment in the apartment complex where you have to fight a horde of enemies, two being on the floor, fast, hard to hit, and dealing rapid damage. To make things worse dying means repeating the long walk down the hallway right beforehand.

to:

** The NightmareSequence in the bloody apartment in the apartment complex where you have to fight a horde of enemies, enemies in a cramped room, two being on the floor, floor that are fast, hard to hit, and dealing deal rapid damage. To make things worse dying means repeating the long walk down the hallway right beforehand.



* Topping it off is the maze with the Hangmen in it, which kill you in one hit and can easily ambush you around corners.

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* ** Topping it off is the maze with the Hangmen in it, which kill you in one hit and can easily ambush you around corners.

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** [[FakeDifficulty The bloody apartment in the apartment complex.]]

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** [[FakeDifficulty The NightmareSequence in the bloody apartment in the apartment complex.]]complex where you have to fight a horde of enemies, two being on the floor, fast, hard to hit, and dealing rapid damage. To make things worse dying means repeating the long walk down the hallway right beforehand.


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* Topping it off is the maze with the Hangmen in it, which kill you in one hit and can easily ambush you around corners.
Is there an issue? Send a MessageReason:
None


* EnjoyTheStorySkipTheGame: The game is well regarded for its amazing horror atmosphere but runs into trouble with its actual gameplay; mainly due to the somewhat clunky combat, unpolished movement and platforming mechanics, and abundance of TrialAndGameplay.

to:

* EnjoyTheStorySkipTheGame: The game is well regarded for its amazing horror atmosphere but runs into trouble with its actual gameplay; mainly due to the somewhat clunky combat, unpolished movement and platforming mechanics, and abundance of TrialAndGameplay.TrialAndErrorGameplay.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EnjoyTheStorySkipTheGame: The game is well regarded for its amazing horror atmosphere but runs into trouble with its actual gameplay; mainly due to the somewhat clunky combat, unpolished movement and platforming mechanics, and abundance of TrialAndGameplay.

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