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** The ammo gland in general pairs extremely well with a lot of weapons. For example, the DNA scrambler's main downside (in addition to not working on armored enemies) is that enemies mutated by it don't drop their weapon, and its ammo is limited. Regenerating shots for it makes it a non-issue. The ZKZ rifle also benefits from this, being a highly-damaging weapon when maxed out that you generally don't find ammo for in levels. Or you can pair it with the [=AMG4=], which is one of the few automatic weapons to have enough raw power, high capacity, and relative rarity to make having to slowly regenerate ammo instead of reloading reasonably worthwhile. Pair it with the flamethrower and you always have a way to [[MundaneUtility cook gibs for easy healing.]] And of course, both the rocket launcher and grenade launcher are similar to the sniper rifle in normally being balanced by a low ammo count and slow fire rate, meaning they'll likely have their one shot already regenerated by the time they're ready to fire again.
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* {{Anvilicious}}: This game's not particularly subtle about its critique of capitalism and gig economies, showing the world as a dark, depressing, and incredibly unconventional place where capitalism is woven into every facet of life, including biology itself. To drive the point home, as a GoldenEnding, [[spoiler:the main character is even implied to have destroyed the universe when you beat [[BrutalBonusLevel Trauma Loop]], and is implied to be what Life itself wanted. The final piece of text shown is a scientific quote about how clinging to excess resources goes against the very laws of the nature and the universe.]]

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* {{Anvilicious}}: This game's not particularly subtle about its critique of capitalism and gig economies, showing the world as a dark, depressing, and incredibly unconventional place where capitalism is woven into every facet of life, including biology itself. To drive the point home, as a GoldenEnding, [[spoiler:the main character is even implied to have destroyed the universe when you beat [[BrutalBonusLevel Trauma Loop]], and is implied to be what Life itself wanted. The final piece of text shown is a scientific quote about how clinging to excess resources goes against the very laws of the nature and the universe.]]
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** While it visually is certainly creepy, [[spoiler: The seemingly physical manifestation of Life you encounter in Cruelty Squad HQ actually gives the player character some life advice and encourages them to not waste their life.)]]

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** While it visually is certainly creepy, [[spoiler: The seemingly physical manifestation of Life you encounter in Cruelty Squad HQ actually gives the player character some life advice and encourages them to not waste their life.)]]]]
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* {{Anvilicious}}: This game's not particularly subtle about its critique of capitalism and gig economies, showing the world as a dark, depressing, and an incredibly unconventional place where capitalism is woven into every facet of life, including biology itself. To drive the point home, as a GoldenEnding, [[spoiler:the main character is even implied to have destroyed the universe when you beat [[BrutalBonusLevel Trauma Loop]], and is implied to be what Life itself wanted. The final piece of text shown is a scientific quote about how clinging to excess resources goes against the very laws of the nature and the universe.]]

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* {{Anvilicious}}: This game's not particularly subtle about its critique of capitalism and gig economies, showing the world as a dark, depressing, and an incredibly unconventional place where capitalism is woven into every facet of life, including biology itself. To drive the point home, as a GoldenEnding, [[spoiler:the main character is even implied to have destroyed the universe when you beat [[BrutalBonusLevel Trauma Loop]], and is implied to be what Life itself wanted. The final piece of text shown is a scientific quote about how clinging to excess resources goes against the very laws of the nature and the universe.]]
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** The eyeball HUD indicator does nothing but alert you to the fact that you're being looked at, which is the bare minimum of information of your stealth and instantly arises a number of other questions to be anxious of. You're seen -- but from which direction? How many enemies are looking at you? How lethal are they? Can they path to where you are, or will they snipe at you from a distance? Should you shoot at them before their hitscans touch you, or dive into cover before their rockets reduce you to giblets? Have they seen you for long enough to aggro and engage? Do you even still have line of sight to them? That the HUD indicator exists will give players more anxiety than if they're left blissfully unaware of if they've been spotted.
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this only lists one bug, which does not make the game an unplayable mess.


* ObviousBeta: When the game first launched, none of the protective augments actually gave you any armor - and by extension, none of the agility augments took away armor. This wouldn't be patched until May 2023, over two years after launch.
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Bile Fascination would be " people played the game because it got a ton of bad reviews". This scenario is the exact opposite


* BileFascination: PlayedWith; the game reviews very positively, but the graphical presentation it has has notably drawn in a lot of people to play it out of curiosity along the lines of "it looks awful, so why are so many people genuinely recommending it?" This is the reaction that ''WebVideo/Civvie11'' and ''WebVideo/ZeroPunctuation'' had with the game.

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* GoddamnedBats: Fleshrats. All of the hallmarks are present; tiny, hard to hit, and they come in groups. Worst of all, taking a hit from them gives you the [[UniversalPoison Toxic status effect]], and unless you have the hidden Hazmat suit upgrade or eat the right kind of Berries in Bog Business (and only in Bog Business), you'll take ''a lot'' of damage from it. Woe be to anyone who gets caught by a Fleshrat while low on health.


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* GoddamnedBats: Fleshrats. All of the hallmarks are present; tiny, hard to hit, and they come in groups. Worst of all, taking a hit from them gives you the [[UniversalPoison Toxic status effect]], and unless you have the hidden Hazmat suit upgrade or eat the right kind of Berries in Bog Business (and only in Bog Business), you'll take ''a lot'' of damage from it. Woe be to anyone who gets caught by a Fleshrat while low on health.
* GoodBadBugs: It took three years after release for the armor system to get patched in the game, and until then, it just didn't work. For the longest time, players just assumed that the various damage-reducing equipment was shit on purpose, as it plays into the theme of life being worthless. On the bright side, the speed-enhancing augments that reduce armor had no actual downside until the patch.
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* ObviousBeta: When the game first launched, none of the protective augments actually gave you any armor. This wouldn't be patched until 2023.

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* ObviousBeta: When the game first launched, none of the protective augments actually gave you any armor - and by extension, none of the agility augments took away armor. This wouldn't be patched until 2023.May 2023, over two years after launch.
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* MisaimedFandom: [[https://lvl3official.com/ville-kallio/ According to an interview with developer Ville Kallio,]] the [[ImAHumanitarian cannibalism]] mechanic was introduced as a way to demonstrate how low the player character has fallen, and Kallio didn't think players would utilize it very much because he thought it was too depraved. Much to his surprise, streamers and many other players ended up eating tons of corpses just to eke out as much health as they could.
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* NightmareRetardant: The invincible and highly deadly "grid crabs" that relentlessly pursue you in "Archon Grid" have a pretty freaking adorable design.
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* ObviousBeta: When the game first launched, none of the protective augments actually gave you any armor. This wouldn't be patched until 2023.
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* CreepyCute: The Grid Crabs are among the scariest enemies in the game, being [[GiantEnemyCrab giant crabs]] with large, seemingly bloodshot BlackEyesOfEvil that can't be killed, stunned or harmed in any way, meaning all you can do is '''run like hell''' while they hunt you down at a slow but unstopping pace, killing everything that happens to be in their path. It's therefore pretty strange that they off all characters have easily the most appealing design in the game: they are a vibrant orange, their model is pretty much made out of orbs and the aforementioned large, black, shiny eyes do look weirdly adorable. If they appeared in some kids game, they would probably come off as all creepy and no cute, but they look downright huggable compared to '''everything else''' in this game, looking more like an enemy in a ''VideoGame/Kirby'' bootleg and less like the scariest acid trip in a ''VideoGame/DeusEx'' fan's life.

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* CreepyCute: The Grid Crabs are among the scariest enemies in the game, being [[GiantEnemyCrab giant crabs]] with large, seemingly bloodshot BlackEyesOfEvil that can't be killed, stunned or harmed in any way, meaning all you can do is '''run like hell''' while they hunt you down at a slow but unstopping pace, killing everything that happens to be in their path. It's therefore pretty strange that they off all characters have easily the most appealing design in the game: they are a vibrant orange, their model is pretty much made out of orbs and the aforementioned large, black, shiny eyes do look weirdly adorable. If they appeared in some kids game, they would probably come off as all creepy and no cute, but they look downright huggable compared to '''everything else''' in this game, looking more like an enemy in a ''VideoGame/Kirby'' ''VideoGame/{{Kirby}}'' bootleg and less like the scariest acid trip in a ''VideoGame/DeusEx'' fan's life.
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*CreepyCute: The Grid Crabs are among the scariest enemies in the game, being [[GiantEnemyCrab giant crabs]] with large, seemingly bloodshot BlackEyesOfEvil that can't be killed, stunned or harmed in any way, meaning all you can do is '''run like hell''' while they hunt you down at a slow but unstopping pace, killing everything that happens to be in their path. It's therefore pretty strange that they off all characters have easily the most appealing design in the game: they are a vibrant orange, their model is pretty much made out of orbs and the aforementioned large, black, shiny eyes do look weirdly adorable. If they appeared in some kids game, they would probably come off as all creepy and no cute, but they look downright huggable compared to '''everything else''' in this game, looking more like an enemy in a ''VideoGame/Kirby'' bootleg and less like the scariest acid trip in a ''VideoGame/DeusEx'' fan's life.
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corrected gun name


** The Parasonic D3 Scrambler, a silenced pistol that instant kills every non-heavy enemy without giving your position away regardless of where you actually hit them, meaning it's great for stealth as long as you don't miss.

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** The Parasonic D3 C3 DNA Scrambler, a silenced pistol that instant kills every non-heavy enemy without giving your position away regardless of where you actually hit them, meaning it's great for stealth as long as you don't miss.
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* SugarWiki/FunnyMoments: One of the levels takes place in your house, because someone has hired the company you work for to hunt ''you'' down. After fighting your way out and to their headquarters, you finish the level. Do you take down the gig economy mercenary group and strike it out on your own? Nope. Your handler tells you there as a clerical error with social security numbers and it's back to the grind as normal.

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* SugarWiki/FunnyMoments: One of the levels takes place in your house, apartment building, because someone has hired the company you work for to hunt ''you'' down. After fighting your way out and to their headquarters, escaping the scene, you finish the level. Do you take down Cruelty Squad as retribution? Do you quit the gig economy mercenary group business and strike it out on your own? Nope. How about [[spoiler:none of the above? Your handler tells you there as the hit on you was a clerical error with social security numbers and it's back to the grind as normal.normal. It's such a deflating {{Anti Clima|x}}ctic {{Subversion}} of the typical "protagonist defects from their EvilInc employer" trope that it loops back around to being hilarious]].



** '''DIVINE LIGHT SEVERED - YOU ARE A FLESH AUTOMATON ANIMATED BY NEUROTRANSMITTERS'''[[labelnote:Explanation]]The oddly striking message you get when you die and enter Flesh Automaton mode, accompanied by a bizarre, startling abstract portrait of a screaming man. It quickly became a source of edits for suffering or visually-distorted characters and generally one of the game's more iconic/quotable moments..[[/labelnote]]
** CEO Mindset. [[labelnote:Explanation]]The second ending found in Cruelty Squad HQ has your character meet... something that looks like a face labeled "LIFE", who proceeds to give you advice ending with this phrase (The full quote being "SET GOALS. HAVE A TEN YEAR PLAN. INVEST. WAKE UP EARLY. CEO MINDSET."). The term "CEO Mindset" quickly caught on, both as a term of favor (such as good gameplay) and as a satirical joke.[[/labelnote]]

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** '''DIVINE LIGHT SEVERED - YOU ARE A FLESH AUTOMATON ANIMATED BY NEUROTRANSMITTERS'''[[labelnote:Explanation]]The oddly striking message you get when you die and enter Flesh Automaton mode, accompanied by a bizarre, startling abstract portrait of a screaming man. It quickly became a source of edits for suffering or visually-distorted visually distorted characters and generally one of the game's more iconic/quotable moments..moments.[[/labelnote]]
** CEO Mindset. [[labelnote:Explanation]]The second ending found in Cruelty Squad HQ has your character meet... something that looks like a face labeled "LIFE", who proceeds to give you advice ending with this phrase (The full quote being "SET GOALS. HAVE A TEN YEAR PLAN. INVEST. WAKE UP EARLY. CEO MINDSET."). The term "CEO Mindset" quickly caught on, on in the fanbase, both as a term of favor (such as good gameplay) and as a satirical joke.satirical/sarcastic joke about being a self-destructive {{determinator}}.[[/labelnote]]

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* MemeticMutation: '''DIVINE LIGHT SEVERED - YOU ARE A FLESH AUTOMATON ANIMATED BY NEUROTRANSMITTERS'''[[labelnote:Explanation]]The oddly striking message you get when you die and enter Flesh Automaton mode, accompanied by a bizarre, startling abstract portrait of a screaming man. It quickly became a source of edits for suffering or visually-distorted characters and generally one of the game's more iconic/quotable moments..[[/labelnote]]

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* MemeticMutation: '''DIVINE MemeticMutation:
**'''DIVINE
LIGHT SEVERED - YOU ARE A FLESH AUTOMATON ANIMATED BY NEUROTRANSMITTERS'''[[labelnote:Explanation]]The oddly striking message you get when you die and enter Flesh Automaton mode, accompanied by a bizarre, startling abstract portrait of a screaming man. It quickly became a source of edits for suffering or visually-distorted characters and generally one of the game's more iconic/quotable moments..[[/labelnote]]
** CEO Mindset. [[labelnote:Explanation]]The second ending found in Cruelty Squad HQ has your character meet... something that looks like a face labeled "LIFE", who proceeds to give you advice ending with this phrase (The full quote being "SET GOALS. HAVE A TEN YEAR PLAN. INVEST. WAKE UP EARLY. CEO MINDSET."). The term "CEO Mindset" quickly caught on, both as a term of favor (such as good gameplay) and as a satirical joke.
[[/labelnote]]

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